, including all inherited members.
BuildTree() | GeneratorContext | |
BuildTree() | GeneratorContext | |
Cleanup() | GeneratorContext | |
Cleanup() | GeneratorContext | |
edges | GeneratorContext | |
edgeSize(uint r1, uint r2) | GeneratorContext | |
edgeSize(uint r1, uint r2) | GeneratorContext | |
edgeType(uint r1, uint r2) | GeneratorContext | |
edgeType(uint r1, uint r2) | GeneratorContext | |
FindEdges() | GeneratorContext | |
FindEdges() | GeneratorContext | |
Generate() | GeneratorContext | |
Generate() | GeneratorContext | |
GeneratorContext(uint max_x, uint max_y, uint min_x, uint min_y, uint path_size) | GeneratorContext | |
GeneratorContext(uint max_x, uint max_y, uint min_x, uint min_y, uint path_size) | GeneratorContext | |
getEdge(uint r1, uint r2) | GeneratorContext | |
getEdge(uint r1, uint r2) | GeneratorContext | |
isHorizontalBlocker(uint x, uint y) | GeneratorContext | |
isHorizontalBlocker(uint x, uint y) | GeneratorContext | |
isVerticalBlocker(uint x, uint y) | GeneratorContext | |
isVerticalBlocker(uint x, uint y) | GeneratorContext | |
LineH(uint x, uint y, uint len) | GeneratorContext | |
LineH(uint x, uint y, uint len) | GeneratorContext | |
LineV(uint x, uint y, uint len) | GeneratorContext | |
LineV(uint x, uint y, uint len) | GeneratorContext | |
makeHorizontalBlocker(uint x, uint y) | GeneratorContext | |
makeHorizontalBlocker(uint x, uint y) | GeneratorContext | |
MakeRoom(uint x1, uint y1, uint x2, uint y2) | GeneratorContext | |
MakeRoom(uint x1, uint y1, uint x2, uint y2) | GeneratorContext | |
MakeShootableEdges() | GeneratorContext | |
MakeShootableEdges() | GeneratorContext | |
makeVerticalBlocker(uint x, uint y) | GeneratorContext | |
makeVerticalBlocker(uint x, uint y) | GeneratorContext | |
MaxX | GeneratorContext | |
MaxY | GeneratorContext | |
minRoomX | GeneratorContext | |
minRoomY | GeneratorContext | |
pathSize | GeneratorContext | |
ProcessWalls() | GeneratorContext | |
ProcessWalls() | GeneratorContext | |
q | GeneratorContext | |
Recognize() | GeneratorContext | |
Recognize() | GeneratorContext | |
Render() | GeneratorContext | |
rollNoShootEdge() | GeneratorContext | |
rollNoShootEdge() | GeneratorContext | |
Rooms | GeneratorContext | |
RoomsCount | GeneratorContext | |
safe(uint x, uint y) | GeneratorContext | |
safe(uint x, uint y) | GeneratorContext | |
setEdgeType(uint r1, uint r2, uint type) | GeneratorContext | |
setEdgeType(uint r1, uint r2, uint type) | GeneratorContext | |
shootableEdges | GeneratorContext | |
spanningEdges | GeneratorContext | |
Spawn(Map& map, uint16 hx, uint16 hy) | GeneratorContext | |
Spawn(Map& map, uint16 hx, uint16 hy, uint16 pid_shootable, uint16 pid_wall) | GeneratorContext | |
Spawn(MapperMap@ map, uint16 hx, uint16 hy) | GeneratorContext | |
SubDivide(uint x1, uint y1, uint x2, uint y2) | GeneratorContext | |
SubDivide(uint x1, uint y1, uint x2, uint y2) | GeneratorContext | |
tab1 | GeneratorContext | |
tab2 | GeneratorContext | |