GeneratorContext Member List

This is the complete list of members for GeneratorContext, including all inherited members.
BuildTree()GeneratorContext
BuildTree()GeneratorContext
Cleanup()GeneratorContext
Cleanup()GeneratorContext
edgesGeneratorContext
edgeSize(uint r1, uint r2)GeneratorContext
edgeSize(uint r1, uint r2)GeneratorContext
edgeType(uint r1, uint r2)GeneratorContext
edgeType(uint r1, uint r2)GeneratorContext
FindEdges()GeneratorContext
FindEdges()GeneratorContext
Generate()GeneratorContext
Generate()GeneratorContext
GeneratorContext(uint max_x, uint max_y, uint min_x, uint min_y, uint path_size)GeneratorContext
GeneratorContext(uint max_x, uint max_y, uint min_x, uint min_y, uint path_size)GeneratorContext
getEdge(uint r1, uint r2)GeneratorContext
getEdge(uint r1, uint r2)GeneratorContext
isHorizontalBlocker(uint x, uint y)GeneratorContext
isHorizontalBlocker(uint x, uint y)GeneratorContext
isVerticalBlocker(uint x, uint y)GeneratorContext
isVerticalBlocker(uint x, uint y)GeneratorContext
LineH(uint x, uint y, uint len)GeneratorContext
LineH(uint x, uint y, uint len)GeneratorContext
LineV(uint x, uint y, uint len)GeneratorContext
LineV(uint x, uint y, uint len)GeneratorContext
makeHorizontalBlocker(uint x, uint y)GeneratorContext
makeHorizontalBlocker(uint x, uint y)GeneratorContext
MakeRoom(uint x1, uint y1, uint x2, uint y2)GeneratorContext
MakeRoom(uint x1, uint y1, uint x2, uint y2)GeneratorContext
MakeShootableEdges()GeneratorContext
MakeShootableEdges()GeneratorContext
makeVerticalBlocker(uint x, uint y)GeneratorContext
makeVerticalBlocker(uint x, uint y)GeneratorContext
MaxXGeneratorContext
MaxYGeneratorContext
minRoomXGeneratorContext
minRoomYGeneratorContext
pathSizeGeneratorContext
ProcessWalls()GeneratorContext
ProcessWalls()GeneratorContext
qGeneratorContext
Recognize()GeneratorContext
Recognize()GeneratorContext
Render()GeneratorContext
rollNoShootEdge()GeneratorContext
rollNoShootEdge()GeneratorContext
RoomsGeneratorContext
RoomsCountGeneratorContext
safe(uint x, uint y)GeneratorContext
safe(uint x, uint y)GeneratorContext
setEdgeType(uint r1, uint r2, uint type)GeneratorContext
setEdgeType(uint r1, uint r2, uint type)GeneratorContext
shootableEdgesGeneratorContext
spanningEdgesGeneratorContext
Spawn(Map& map, uint16 hx, uint16 hy)GeneratorContext
Spawn(Map& map, uint16 hx, uint16 hy, uint16 pid_shootable, uint16 pid_wall)GeneratorContext
Spawn(MapperMap@ map, uint16 hx, uint16 hy)GeneratorContext
SubDivide(uint x1, uint y1, uint x2, uint y2)GeneratorContext
SubDivide(uint x1, uint y1, uint x2, uint y2)GeneratorContext
tab1GeneratorContext
tab2GeneratorContext