Critter actions.
Defines | |
#define | ACTION_MOVE (0) |
#define | ACTION_RUN (1) |
#define | ACTION_SHOW_ITEM (2) |
#define | ACTION_HIDE_ITEM (3) |
#define | ACTION_MOVE_ITEM (4) |
#define | ACTION_USE_ITEM (5) |
#define | ACTION_DROP_ITEM (6) |
#define | ACTION_USE_WEAPON (7) |
#define | ACTION_RELOAD_WEAPON (8) |
#define | ACTION_USE_SKILL (9) |
#define | ACTION_PICK_ITEM (10) |
#define | ACTION_PICK_CRITTER (11) |
#define | ACTION_OPERATE_CONTAINER (12) |
#define | ACTION_BARTER (13) |
#define | ACTION_DODGE (14) |
#define | ACTION_DAMAGE (15) |
#define | ACTION_KNOCKOUT (16) |
#define | ACTION_STANDUP (17) |
#define | ACTION_FIDGET (18) |
#define | ACTION_DEAD (19) |
#define | ACTION_CONNECT (20) |
#define | ACTION_DISCONNECT (21) |
#define | ACTION_RESPAWN (22) |
#define | ACTION_REFRESH (23) |
#define ACTION_MOVE (0) |
#define ACTION_RUN (1) |
#define ACTION_SHOW_ITEM (2) |
#define ACTION_HIDE_ITEM (3) |
#define ACTION_MOVE_ITEM (4) |
#define ACTION_USE_ITEM (5) |
#define ACTION_DROP_ITEM (6) |
#define ACTION_USE_WEAPON (7) |
#define ACTION_RELOAD_WEAPON (8) |
#define ACTION_USE_SKILL (9) |
#define ACTION_PICK_ITEM (10) |
#define ACTION_PICK_CRITTER (11) |
#define ACTION_OPERATE_CONTAINER (12) |
#define ACTION_BARTER (13) |
#define ACTION_DODGE (14) |
#define ACTION_DAMAGE (15) |
#define ACTION_KNOCKOUT (16) |
#define ACTION_STANDUP (17) |
#define ACTION_FIDGET (18) |
#define ACTION_DEAD (19) |
#define ACTION_CONNECT (20) |
#define ACTION_DISCONNECT (21) |
#define ACTION_RESPAWN (22) |
#define ACTION_REFRESH (23) |