AddFloor(uint mapId, uint8 entireNum) | IElevator | |
AddPlayer(Critter& player) | IElevator | |
Debug(Critter& player) | IElevator | |
get_Type() | IElevator | |
GetCurrentLevel(Critter& player) | IElevator | |
IsInside(Critter& player) | IElevator | |
PlaySound(Critter& player, int floor) | IElevator | |
RemovePlayer(Critter@ player) | IElevator | |
SetOnMove(IElevatorOnMove@ callback) | IElevator | |
Transit(Critter& player, uint floor) | IElevator |