FOnline: 2238

o+Reference

|o+Dialog module

||o+Defines

||\+Functions

|| o*AffectRadiation

|| o*DropPoison

|| o*DropRadiation

|| o*FlushScreen

|| o*PlaySound

|| o*stringReplaceText

|| o*d_IsLocationOwner

|| o*d_IsNotLocationOwner

|| o*d_IsBusy

|| o*r_AddMoney

|| o*r_FlushScreen

|| o*r_RemoveMoney

|| o*d_IsMoneyAvailable

|| o*d_IsWearingArmor

|| o*d_IsWearingScaryHelmet

|| o*r_RemoveWeapon

|| o*r_RemoveArmor

|| o*r_Alert

|| o*r_TeleportToMap

|| o*r_TeleportToMapFollowers

|| o*r_ClearInventory

|| o*r_RunAway

|| o*r_RunAway

|| o*r_RunAway

|| o*d_CheckNight

|| o*d_CheckDay

|| o*d_CheckMorning

|| o*d_CheckAfternoon

|| o*d_CheckEvening

|| o*d_IsLocationVisible

|| o*d_IsLocationNotVisible

|| o*r_ShowLocation

|| o*r_RetireLocation

|| o*d_HpVeryLow

|| o*d_HpLow

|| o*d_HpAverage

|| o*d_HpHigh

|| o*d_NPCHpVeryLow

|| o*d_NPCHpLow

|| o*d_NPCHpAverage

|| o*d_NPCHpHigh

|| o*d_HealingMoney

|| o*d_IsToHeal

|| o*r_DocHeal

|| o*dlg_ShowHealingPrice

|| o*d_IsAddict

|| o*d_IsNotAddict

|| o*d_WeaponInHand

|| o*d_NoWeaponInHand

|| o*d_ItemInHand

|| o*r_ToHeal

|| o*r_ToDead

|| o*r_KillNpc

|| o*r_NinjaKillNpc

|| o*d_NpcOnMap

|| o*d_NpcInLocation

|| o*r_Irradiate

|| o*r_JumpToRandomNode

|| o*r_JumpToRandomNode

|| o*r_NodeChancePercent

|| o*r_NodeChancePercent

|| o*d_Random

|| o*d_RandomPercent

|| o*r_Roll

|| o*r_SkillRoll

|| o*r_SkillRoll

|| o*r_StatRoll

|| o*r_StatRoll

|| o*r_ReceiveDayPass

|| o*d_HasValidDayPass

|| o*d_LillyCheckQuest

|| o*d_VCCheckLK

|| o*r_TransferItemsToContainer

|| o*r_TransferItemsFromContainer

|| o*r_AddExpTeam

|| o*r_PlaySound

|| o*r_GunRunnerInsult

|| o*r_DogsQuestReward

|| o*r_SpawnInRandomContainer

|| o*test_SpawnInRandomContainer

|| o*d_QuestTimeoutReady

|| o*d_QuestTimeoutNotReady

|| o*r_QuestTimeout

|| o*d_CommonTimeoutReady

|| o*d_CommonTimeoutNotReady

|| o*r_CommonTimeout

|| o*d_HasHolodisk

|| o*d_HasHoloInfo

|| o*r_GiveHolodisk

|| o*d_CheckProfession

|| o*CheckProfession

|| o*d_CheckArmorer0

|| o*d_CheckArmorer1

|| o*d_CheckArmorer2

|| o*d_CheckGunsmithS0

|| o*d_CheckGunsmithS1

|| o*d_CheckGunsmithS2

|| o*d_CheckGunsmithB0

|| o*d_CheckGunsmithB1

|| o*d_CheckGunsmithB2

|| o*d_CheckEnergyExpert0

|| o*d_CheckEnergyExpert1

|| o*d_CheckEnergyExpert2

|| o*d_CheckDemolitionExpert0

|| o*d_CheckDemolitionExpert1

|| o*d_CheckDoctor0

|| o*d_CheckDoctor1

|| o*d_CheckDoctor2

|| o*d_IsLowerRankThan

|| o*d_IsHigherRankThan

|| o*d_HasFactionBase

|| o*d_IsLeader

|| o*d_IsMember

|| o*d_IsNotMember

|| o*d_IsMemberOf

|| o*d_IsNotMemberOf

|| o*d_IsMemberOfSomeFaction

|| o*d_NotMemberOfAnyFaction

|| o*d_IsGangMember

|| o*d_BigFactionMember

|| o*r_AddMember

|| o*r_JoinFaction

|| o*r_AddLeader

|| o*r_AddFactionPoints

|| o*dlg_ShowFaction

|| o*dlg_DisplayFactionPoints

|| o*d_IsDisguised

|| o*d_IsNotDisguised

|| o*r_AddReputation

|| o*r_SubReputation

|| o*r_AddReputationDogtags

|| o*r_ApplyReputationModifiers

|| o*r_ApplyReputationModifiers

|| o*r_AddReputation

|| o*r_SubReputation

|| o*r_AddReputation

|| \*r_SubReputation

|o+Economy

|o+Economy variables

|o+Global FactionData API

|o+Follower Common

|o+NPC Common

|o+Standard classes and functions

|o+Server API

||o+Reserved script functions

||o+Functions

||o+Variables

||\+Classes

|o+Client API

||o+Reserved script functions for client

||o+Functions

||o+Variables

||\+Classes

|o*Mapper API

|o+Defines

||o+Events

|||o+Critter events

|||o+Item events

|||\+Map events

||o+Critter parameters

|||o+Addictions

|||o+Damages

|||o+Karma

|||o+Modes

|||o+Perks

||||\+Defines

|||| o*PE_BOOKWORM

|||| o*PE_AWARENESS

|||| o*PE_BONUS_HTH_ATTACKS

|||| o*PE_BONUS_HTH_DAMAGE

|||| o*PE_BONUS_MOVE

|||| o*PE_BONUS_RANGED_DAMAGE

|||| o*PE_BONUS_RATE_OF_FIRE

|||| o*PE_EARLIER_SEQUENCE

|||| o*PE_FASTER_HEALING

|||| o*PE_MORE_CRITICALS

|||| o*PE_NIGHT_VISION

|||| o*PE_PRESENCE

|||| o*PE_RAD_RESISTANCE

|||| o*PE_TOUGHNESS

|||| o*PE_STRONG_BACK

|||| o*PE_SHARPSHOOTER

|||| o*PE_SILENT_RUNNING

|||| o*PE_SURVIVALIST

|||| o*PE_MASTER_TRADER

|||| o*PE_EDUCATED

|||| o*PE_HEALER

|||| o*PE_FORTUNE_FINDER

|||| o*PE_BETTER_CRITICALS

|||| o*PE_EMPATHY

|||| o*PE_SLAYER

|||| o*PE_SNIPER

|||| o*PE_SILENT_DEATH

|||| o*PE_ACTION_BOY

|||| o*PE_MENTAL_BLOCK

|||| o*PE_LIFEGIVER

|||| o*PE_DODGER

|||| o*PE_SNAKEATER

|||| o*PE_MR_FIXIT

|||| o*PE_MEDIC

|||| o*PE_MASTER_THIEF

|||| o*PE_SPEAKER

|||| o*PE_HEAVE_HO

|||| o*PE_FRIENDLY_FOE

|||| o*PE_PICKPOCKET

|||| o*PE_GHOST

|||| o*PE_CULT_OF_PERSONALITY

|||| o*PE_SCROUNGER

|||| o*PE_EXPLORER

|||| o*PE_FLOWER_CHILD

|||| o*PE_PATHFINDER

|||| o*PE_ANIMAL_FRIEND

|||| o*PE_SCOUT

|||| o*PE_MYSTERIOUS_STRANGER

|||| o*PE_RANGER

|||| o*PE_QUICK_POCKETS

|||| o*PE_SMOOTH_TALKER

|||| o*PE_SWIFT_LEARNER

|||| o*PE_TAG

|||| o*PE_MUTATE

|||| o*PE_ADRENALINE_RUSH

|||| o*PE_CAUTIOUS_NATURE

|||| o*PE_COMPREHENSION

|||| o*PE_DEMOLITION_EXPERT

|||| o*PE_GAMBLER

|||| o*PE_GAIN_STRENGTH

|||| o*PE_GAIN_PERCEPTION

|||| o*PE_GAIN_ENDURANCE

|||| o*PE_GAIN_CHARISMA

|||| o*PE_GAIN_INTELLIGENCE

|||| o*PE_GAIN_AGILITY

|||| o*PE_GAIN_LUCK

|||| o*PE_HARMLESS

|||| o*PE_HERE_AND_NOW

|||| o*PE_HTH_EVADE

|||| o*PE_KAMA_SUTRA_MASTER

|||| o*PE_KARMA_BEACON

|||| o*PE_LIGHT_STEP

|||| o*PE_LIVING_ANATOMY

|||| o*PE_MAGNETIC_PERSONALITY

|||| o*PE_NEGOTIATOR

|||| o*PE_PACK_RAT

|||| o*PE_PYROMANIAC

|||| o*PE_QUICK_RECOVERY

|||| o*PE_SALESMAN

|||| o*PE_STONEWALL

|||| o*PE_THIEF

|||| o*PE_WEAPON_HANDLING

|||| o*PE_VAULT_CITY_TRAINING

|||| o*PE_ALCOHOL_RAISED_HP

|||| o*PE_ALCOHOL_RAISED_HP_II

|||| o*PE_ALCOHOL_LOWERED_HP

|||| o*PE_ALCOHOL_LOWERED_HP_II

|||| o*PE_AUTODOC_RAISED_HP

|||| o*PE_AUTODOC_RAISED_HP_II

|||| o*PE_AUTODOC_LOWERED_HP

|||| o*PE_AUTODOC_LOWERED_HP_II

|||| o*PE_EXPERT_EXCREMENT

|||| o*PE_JINXED_II

|||| o*PE_TERMINATOR

|||| o*PE_GECKO_SKINNING

|||| o*PE_VAULT_CITY_INOCULATIONS

|||| o*PE_DERMAL_IMPACT

|||| o*PE_DERMAL_IMPACT_ENH

|||| o*PE_PHOENIX_IMPLANTS

|||| \*PE_PHOENIX_IMPLANTS_ENH

|||o+Reputation

|||o+Skills

|||o+Stats

||||\+Defines

|||| o*ST_STRENGTH

|||| o*ST_PERCEPTION

|||| o*ST_ENDURANCE

|||| o*ST_CHARISMA

|||| o*ST_INTELLECT

|||| o*ST_AGILITY

|||| o*ST_LUCK

|||| o*ST_MAX_LIFE

|||| o*ST_ACTION_POINTS

|||| o*ST_ARMOR_CLASS

|||| o*ST_MELEE_DAMAGE

|||| o*ST_CARRY_WEIGHT

|||| o*ST_SEQUENCE

|||| o*ST_HEALING_RATE

|||| o*ST_CRITICAL_CHANCE

|||| o*ST_MAX_CRITICAL

|||| o*ST_NORMAL_ABSORB

|||| o*ST_LASER_ABSORB

|||| o*ST_FIRE_ABSORB

|||| o*ST_PLASMA_ABSORB

|||| o*ST_ELECTRO_ABSORB

|||| o*ST_EMP_ABSORB

|||| o*ST_EXPLODE_ABSORB

|||| o*ST_NORMAL_RESIST

|||| o*ST_LASER_RESIST

|||| o*ST_FIRE_RESIST

|||| o*ST_PLASMA_RESIST

|||| o*ST_ELECTRO_RESIST

|||| o*ST_EMP_RESIST

|||| o*ST_EXPLODE_RESIST

|||| o*ST_RADIATION_RESISTANCE

|||| o*ST_POISON_RESISTANCE

|||| o*ST_STRENGTH_EXT

|||| o*ST_PERCEPTION_EXT

|||| o*ST_ENDURANCE_EXT

|||| o*ST_CHARISMA_EXT

|||| o*ST_INTELLECT_EXT

|||| o*ST_AGILITY_EXT

|||| o*ST_LUCK_EXT

|||| o*ST_MAX_LIFE_EXT

|||| o*ST_ACTION_POINTS_EXT

|||| o*ST_ARMOR_CLASS_EXT

|||| o*ST_MELEE_DAMAGE_EXT

|||| o*ST_CARRY_WEIGHT_EXT

|||| o*ST_SEQUENCE_EXT

|||| o*ST_HEALING_RATE_EXT

|||| o*ST_CRITICAL_CHANCE_EXT

|||| o*ST_MAX_CRITICAL_EXT

|||| o*ST_NORMAL_ABSORB_EXT

|||| o*ST_LASER_ABSORB_EXT

|||| o*ST_FIRE_ABSORB_EXT

|||| o*ST_PLASMA_ABSORB_EXT

|||| o*ST_ELECTRO_ABSORB_EXT

|||| o*ST_EMP_ABSORB_EXT

|||| o*ST_EXPLODE_ABSORB_EXT

|||| o*ST_NORMAL_RESIST_EXT

|||| o*ST_LASER_RESIST_EXT

|||| o*ST_FIRE_RESIST_EXT

|||| o*ST_PLASMA_RESIST_EXT

|||| o*ST_ELECTRO_RESIST_EXT

|||| o*ST_EMP_RESIST_EXT

|||| o*ST_EXPLODE_RESIST_EXT

|||| o*ST_RADIATION_RESISTANCE_EXT

|||| o*ST_POISON_RESISTANCE_EXT

|||| o*ST_TOXIC

|||| o*ST_RADIOACTIVE

|||| o*ST_KILL_EXPERIENCE

|||| o*ST_BODY_TYPE

|||| o*ST_LOCOMOTION_TYPE

|||| o*ST_DAMAGE_TYPE

|||| o*ST_AGE

|||| o*ST_GENDER

|||| o*ST_CURRENT_HP

|||| o*ST_POISONING_LEVEL

|||| o*ST_RADIATION_LEVEL

|||| o*ST_CURRENT_AP

|||| o*ST_EXPERIENCE

|||| o*ST_LEVEL

|||| o*ST_UNSPENT_SKILL_POINTS

|||| o*ST_UNSPENT_PERKS

|||| o*ST_KARMA

|||| o*ST_FOLLOW_CRIT

|||| o*ST_REPLICATION_MONEY

|||| o*ST_REPLICATION_COUNT

|||| o*ST_REPLICATION_TIME

|||| o*ST_REPLICATION_COST

|||| o*ST_TURN_BASED_AC

|||| o*ST_MAX_MOVE_AP

|||| o*ST_MOVE_AP

|||| o*ST_NPC_ROLE

|||| o*ST_VAR0

|||| o*ST_VAR1

|||| o*ST_VAR2

|||| o*ST_VAR3

|||| o*ST_VAR4

|||| o*ST_VAR5

|||| o*ST_VAR6

|||| o*ST_VAR7

|||| o*ST_VAR8

|||| o*ST_VAR9

|||| o*ST_PLAYER_KARMA

|||| o*ST_BONUS_LOOK

|||| o*ST_RATE_OBJECT

|||| o*ST_FREE_BARTER_PLAYER

|||| o*ST_DIALOG_ID

|||| o*ST_AI_ID

|||| o*ST_TEAM_ID

|||| o*ST_BAG_ID

|||| o*ST_LAST_STEAL_CR_ID

|||| o*ST_STEAL_COUNT

|||| o*ST_LAST_WEAPON_ID

|||| o*ST_LAST_WEAPON_USE

|||| o*ST_BASE_CRTYPE

|||| o*ST_DEAD_BLOCKER_ID

|||| o*ST_CURRENT_ARMOR_PERK

|||| o*ST_TALK_DISTANCE

|||| o*ST_SCALE_FACTOR

|||| o*ST_WALK_TIME

|||| o*ST_RUN_TIME

|||| o*ST_EXT_SNEAK

|||| o*ST_HEALTH_LEVEL

|||| o*ST_FACTION_RANK

|||| o*ST_FACTION_MODE

|||| o*ST_SNEAK_FLAGS

|||| o*ST_REP_DECAY

|||| o*ST_SCENARIO

|||| \*ST_BLUEPRINTS_CONSUMED

|||o+Tagged skills

|||o+Timeouts

|||\+Traits

||o+Access levels

||o+Body types

||o+Car flags

||o+Client screen types

||o+Combat modes

||o+Critter actions

||o+Critter conditions

||o+Critter extra flags

||o+Critter find types

||o+Critter look types

||o+Cursors

||o+Dialog links

||o+DirectInput keyboard scan codes

||o+Draw primitive types

||o+Elevators

||o+Fix boy craft results

||o+Fix boy function call states

||o+Font flags

||o+Fonts

||o+Gender

||o+Generic descriptions types

||o+Global map events

||o+Global map fog

||o+Hit locations

||o+In SendMessage

||o+Item broken flags

||o+Item flags

||o+Item look types

||o+Items accessory

||o+Items types

||o+Locker

||o+Look checks

||o+MessageBox message types

||o+Mouse click states

||o+Msg nums

||o+Paths

||o+Planes default priority

||o+Planes reasons

||o+Planes types

||o+Radio flags

||o+Say types

||o+Scores

||o+Show screen modes

||o+Slots

||o+Sound types

||o+Special skill values

||\+Transfer types

|o+Reputations

|o+Traps

|\+Utils