Raiders faction
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+ | =[http://ujybyqum.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]= | ||
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+ | =[http://ujybyqum.co.cc CLICK HERE]= | ||
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[[File:BaseraidersNORTS.png|thumb|The northern Raiders base, near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)]].]] | [[File:BaseraidersNORTS.png|thumb|The northern Raiders base, near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)]].]] | ||
[[Raiders]] faction can be joined by player characters. The biggest advantage is level [3] of [[Profession: Gunsmith (Small Guns)|Gunsmith (Small Guns) profession]] which you can learn in the [[Raiders]]' base. However, joining Raiders will have negative impact on reputation in many other [[factions]]. | [[Raiders]] faction can be joined by player characters. The biggest advantage is level [3] of [[Profession: Gunsmith (Small Guns)|Gunsmith (Small Guns) profession]] which you can learn in the [[Raiders]]' base. However, joining Raiders will have negative impact on reputation in many other [[factions]]. | ||
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Reputation changes after you join Raiders are listed below. | Reputation changes after you join Raiders are listed below. | ||
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! Faction | ! Faction | ||
! Impact | ! Impact | ||
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== Leaving == | == Leaving == | ||
− | To leave Raiders use the faction terminal located in the cave in Raiders' main base. Choose option ''Miscellaneous'' | + | To leave Raiders use the faction terminal located in the cave in Raiders' main base. Choose option ''Miscellaneous'' > ''Resign'' and confirm resignation. |
=== Reputation changes when leaving === | === Reputation changes when leaving === | ||
− | {|border= | + | {|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable" |
! Faction | ! Faction | ||
! Impact | ! Impact |
Revision as of 02:22, 24 November 2010
Raiders faction can be joined by player characters. The biggest advantage is level [3] of Gunsmith (Small Guns) profession which you can learn in the Raiders' base. However, joining Raiders will have negative impact on reputation in many other factions.
Joining
To join Raiders faction, you need 3 or more charisma and at least 120 reputation points in Slavers' Guild. You can get the points for example by doing Bring Little Jesus Mordino's briefcase to Metzger quest or by becoming a slaver and selling slaves. When you will have at least 120 reputation in Slavers' Guild, you will be able to do Joining Raiders quest. You also need at least -190 reputation in Raiders.
Unique advantages
Only Raiders can :
- See and enter the two Raiders bases (Southern and northern) on worldmap ;
- Use workbench with additional tools in northern Raiders base, which is needed to craft 7.62mm ammo (Both bases have workbench but only northern one has got additional tools) ;
- Buy all the levels of profession: Gunsmith (Small Guns) - level [1] and [2] can be learnt some other place, but these with the level [3] can be learnt only in the northern Raiders base.
- Automatically make other players losing Raiders reputation (-50 per hit) when those players hurt or try to hurt the Raider player.
Reputation changes when joining
Reputation changes after you join Raiders are listed below.
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Citizens of Vault City | -2000 | Vilified |
Bounty Hunters | -1750 | Vilified |
NCR Rangers | -1700 | Vilified |
Brotherhood of steel | -1000 | Hated |
The Enclave | -1000 | Hated |
The Unity | -1000 | Hated |
New California Republic | -1000 | Hated |
Necropolis Ghouls | -800 | Antipathy |
Broken Hills Humans | -500 | Antipathy |
Broken Hills Mutants | -500 | Antipathy |
Courtyard Citizens | -500 | Antipathy |
Communists | -250 | Neutral |
Regulators | -250 | Neutral |
Children of the Cathedral | -200 | Neutral |
Modoc Citizens | -150 | Neutral |
LA Scavengers | -150 | Neutral |
Followers of the Apocalypse | -100 | Neutral |
Klamath Citizens | -100 | Neutral |
Broken Hills Ghouls | -100 | Neutral |
Junktown Citizens | -100 | Neutral |
Slaves | -50 | Neutral |
Redding Citizens | -50 | Neutral |
Hub Citizens | -50 | Neutral |
Hub Criminals | +150 | Neutral |
Den Citizens | +150 | Neutral |
Population of New Reno | +500 | Accepted |
New Reno Sex Workers | +650 | Accepted |
Bishop Family | +1000 | Liked |
Leaving
To leave Raiders use the faction terminal located in the cave in Raiders' main base. Choose option Miscellaneous > Resign and confirm resignation.
Reputation changes when leaving
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Raiders | -2000 | Vilified |
Bishop Family | -500 | Antipathy |
New Reno Sex Workers | -325 | Antipathy |
Population of New Reno | -250 | Neutral |
Klamath Citizens | -100 | Neutral |
Hub Criminals | -75 | Neutral |
Den Citizens | -75 | Neutral |
Slaves | +25 | Neutral |
Redding Citizens | +25 | Neutral |
Hub Citizens | +25 | Neutral |
Broken Hills Ghouls | +50 | Neutral |
Junktown Citizens | +50 | Neutral |
Followers of the Apocalypse | +50 | Neutral |
Modoc Citizens | +75 | Neutral |
LA Scavengers | +75 | Neutral |
Children of the Cathedral | +100 | Neutral |
Communists | +125 | Neutral |
Regulators | +125 | Neutral |
Courtyard Citizens | +250 | Neutral |
Broken Hills Humans | +250 | Neutral |
Broken Hills Mutants | +250 | Neutral |
Necropolis Ghouls | +400 | Accepted |
Brotherhood of steel | +500 | Accepted |
The Enclave | +500 | Accepted |
The Unity | +500 | Accepted |
New California Republic | +500 | Accepted |
NCR Rangers | +850 | Accepted |
Bounty Hunters | +875 | Accepted |
Citizens of Vault City | +1000 | Liked |