Mercs

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=== Transporting mercs ===
 
=== Transporting mercs ===
Followers (both mercs and slaves, not players) formula is this one : ([[Charisma]]/2)-1.
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Followers (both mercs and slaves, not players) formula is this one : ([[Charisma]]-1)/2 plus any additional perks that give you extra slots, like [[Magnetic Personality]].
  
 
A merc guarding a place is not considered as following you, so you can have plenty of them - if they stay in the same place.
 
A merc guarding a place is not considered as following you, so you can have plenty of them - if they stay in the same place.
 
  
 
== The buying ==  
 
== The buying ==  

Revision as of 12:31, 8 February 2010

Mercs are mercenaries that you can buy for your own use. They will fight for you and guard a place if you tell them to do so. They are useful to guard a base, for example, or to help you to kill creatures.

Contents

Managing mercs

An example for a merc dialogue option.

Recruiting

Mercs Recruiters are established in several towns. They are usually in a house, surrounded by some of their men. Talk to the Merc Recruiter to be able to buy him a merc. Once bought, a merc will belong to you until he dies, and will never ask you for more caps.

Interests

As you can hire a lot of different mercs, and give them a lot of weapons, it would be good to know exactly what you want to do with them. For example, guarding a base, you'll need both big guns - to make enemies falling - and snipers - ghouls snipers are awesome. Rockets may knock-out the enemy while snipers are shooting at him. To help you with getting experience, you'll rather need mercs using energy rifles, making damages but slowly, to let you able to kill the mobs.

Mercs are expensive and never respawn. Making them wandering with you might be dangerous for them, so it would be smarter to use them as guards - for your base, tent, caravan, whatever needs to be guarded. You can tell them to kill anyone but your faction's members, or to kill only your enemies or friends - record them on your faction's computer, etc.

Transporting mercs

Followers (both mercs and slaves, not players) formula is this one : (Charisma-1)/2 plus any additional perks that give you extra slots, like Magnetic Personality.

A merc guarding a place is not considered as following you, so you can have plenty of them - if they stay in the same place.

The buying

Please note that prices are changing all the time. If you buy a merc, buying the very same merc again will be a bit more expensive. All mercs are delivered with a brand new, fully-loaded weapon.

New Reno

New Reno's merc recruiter is in the main entrance area, opposite the Desperados casino. He will sell you human mercs (HtH, small guns, big guns, energy guns...). Those same mercs are also sold in NCR and Redding.

  • 2000 caps : Punk woman with green Mohawk, wearing a leather jacket, holding a knife. 95 hp
  • 3000 caps : Man wearing a metal armor, holding a sledgehammer. 95 hp.
  • 3500 caps : Woman wearing a metal armor, holding a sledgehammer. 95 hp.
  • 4000 caps : Black person, wearing a metal armor and holding a sledgehammer. HE CAN'T RUN. 90 hp.
  • 5000 caps : Long-haired raider (Ian's skin)with a leather jacket, holding a 14mm pistol. 100 hp.
  • 7000 caps : Man wearing a leather jacket, holding a 10mm SMG. Can use rifles too. 110 hp.
  • 8000 caps : Woman wearing a leather jacket, holding an assault rifle. Can use rifles too. 115 hp.
  • 15 000 caps : Man wearing a leather jacket and holding a laser rifle. 120 hp.
  • 20 000 caps : Woman wearing a leather jacket and holding a minigun. 115 hp.
  • 25 000 caps : Woman wearing a leather jacket and holding a rocket launcher. 115 hp.
  • 30 000 caps : Man wearing a metal armor, holding a Laser Pistol. 97 hp.
  • 50 000 caps : Woman wearing a metal armor, and holding a laser rifle. 129 hp.

Redding

Redding's merc recruiter sells exactly the same mercs as the NCR's and New Reno's one (See above). He is located opposite the Malamute Saloon (in main street).

New California Republic

NCR's merc recruiter sells exactly the same mercs as the Redding's and New Reno's one (See above). She is located in a white building, before the main city gate.

Broken Hills

The merc recruiter is located next to the bank. He sells some very useful mercs : Super Mutants. They are particularly slow, and ugly, but they are good though.

  • 40 000 caps : Unarmed Super Mutant, that will use his first. Quite not a bargain. 300 hp.
  • 75 000 caps : Super Mutant holding a minigun. 300 hp.
  • 85 000 caps : Super Mutant holding a rocket launcher. 450 hp.

Gecko

Gecko's merc recruiter is located near the main entrance, in a building on the left. He will sell you ghouls mercs, and among them is the popular sniper ghoul.

Junktown

Junktown's merc seller is in front off Gizmo's casino, with his dogs around him.

Klamath

A children in Trapper Town (West) will sell you his dogs. Beware, you can buy some tougher and less expensive ones in Junktown (See above).

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