AddAttack(IAttack@ attack, int chance, int timeBeforeAttack, int timeAfterAttack) | CBoss | |
AddCritter(Critter& crit) | CBoss | |
aggressionStart() | CBoss | |
attackChances | CBoss | |
attackPrepareTimes | CBoss | |
attackRecuperations | CBoss | |
attacks | CBoss | |
bossAttacked(Critter& cr, Critter& attacker) | CBoss | |
bossFinish(Critter& cr, bool deleted) | CBoss | |
bossHit(Critter& cr, Critter@ attacker, int dmg) | CBoss | |
bossKilled(Critter& cr, Critter@ attacker) | CBoss | |
bossSee(Critter& cr, Critter& shownCr) | CBoss | |
CBoss() | CBoss | |
commenceAttack() | CBoss | |
critterList | CBoss | |
currentAttack | CBoss | |
finishAttack() | CBoss | |
id | CBoss | |
MakeAgressive() | CBoss | |
patern | CBoss | |
SetId(uint id) | CBoss | |
startAttack() | CBoss | |
timeEvent | CBoss | |
totalChance | CBoss |