| AddAttack(IAttack@ attack, int chance, int timeBeforeAttack, int timeAfterAttack) | CBoss | |
| AddCritter(Critter& crit) | CBoss | |
| aggressionStart() | CBoss | |
| attackChances | CBoss | |
| attackPrepareTimes | CBoss | |
| attackRecuperations | CBoss | |
| attacks | CBoss | |
| bossAttacked(Critter& cr, Critter& attacker) | CBoss | |
| bossFinish(Critter& cr, bool deleted) | CBoss | |
| bossHit(Critter& cr, Critter@ attacker, int dmg) | CBoss | |
| bossKilled(Critter& cr, Critter@ attacker) | CBoss | |
| bossSee(Critter& cr, Critter& shownCr) | CBoss | |
| CBoss() | CBoss | |
| commenceAttack() | CBoss | |
| critterList | CBoss | |
| currentAttack | CBoss | |
| finishAttack() | CBoss | |
| id | CBoss | |
| MakeAgressive() | CBoss | |
| patern | CBoss | |
| SetId(uint id) | CBoss | |
| startAttack() | CBoss | |
| timeEvent | CBoss | |
| totalChance | CBoss |
1.7.1