AddFloor(uint mapId, uint8 entireNum) | CElevator | |
AddPlayer(Critter& player) | CElevator | |
CElevator(uint type) | CElevator | |
Debug(Critter& player) | CElevator | |
Floors() | CElevator | |
floors | CElevator | |
get_Type() | CElevator | |
GetCurrentLevel(Critter& player) | CElevator | |
GetDescriptor(Critter& cr) | CElevator | |
IsInside(Critter& player) | CElevator | |
onmove | CElevator | |
players | CElevator | |
PlaySound(Critter& player, int floornum) | CElevator | |
RemovePlayer(Critter@ player) | CElevator | |
SetOnMove(IElevatorOnMove@ callback) | CElevator | |
Transit(Critter& player, uint floor) | CElevator | |
type | CElevator |