This is the complete list of members for
CSprite, including all inherited members.
| active | Control | |
| AddControl(IControl@ control) | Control | |
| AddControl(IControl@ control) | Control | |
| Bottom() | Control | |
| Bottom() | Control | |
| Center() | Control | |
| Click() | Control | |
| Click() | Control | |
| Control() | Control | |
| Control(int left, int top, int width, int height) | Control | |
| Control(int left, int top, int width, int height) | Control | |
| controls | Control | |
| CSprite(string@ spriteName, int path=PT_ART_INTRFACE) | CSprite | |
| CSprite(uint nameHash, int path=PT_ART_INTRFACE) | CSprite | |
| CSprite(int left, int top, int width, int height, string@ spriteName, int path=PT_ART_INTRFACE) | CSprite | |
| CSprite(int left, int top, int width, int height, string@ spriteName) | CSprite | |
| Disable() | Control | |
| Disable() | Control | |
| Draw() | CSprite | |
| Draw() | CSprite | |
| Enable() | Control | |
| Enable() | Control | |
| focus | Control | |
| GotFocus() | Control | |
| GotFocus() | Control | |
| height | Control | |
| Height() | Control | |
| Height(int h) | Control | |
| Height() | Control | |
| Hide() | Control | |
| Hide() | Control | |
| HideWindow() | Control | |
| Init() | Control | |
| IsActive() | Control | |
| IsActive() | Control | |
| IsInside(int x, int y) | Control | |
| IsInside(int x, int y) | Control | |
| IsVisible() | Control | |
| IsVisible() | Control | |
| KeyDown(uint8 key) | Control | |
| KeyDown(uint8 key) | Control | |
| KeyUp(uint8 key) | Control | |
| KeyUp(uint8 key) | Control | |
| Left() | Control | |
| Left(int x) | Control | |
| Left() | Control | |
| left | Control | |
| LostFocus() | Control | |
| LostFocus() | Control | |
| MouseDown(int x, int y, int click) | Control | |
| MouseDown(int click) | Control | |
| MouseMove(int fromX, int fromY, int toX, int toY) | Control | |
| MouseMove(int x, int y) | Control | |
| mousePressed | Control | |
| MouseUp(int x, int y, int click) | Control | |
| MouseUp(int click) | Control | |
| mouseX | Control | |
| mouseY | Control | |
| OnDisabled() | Control | |
| OnEnabled() | Control | |
| OnHide() | Control | |
| OnShow() | Control | |
| parent | Control | |
| Position(int x, int y) | Control | |
| Position(string& iniKey) | Control | |
| Right() | Control | |
| Right() | Control | |
| SetFocus(bool focused) | Control | |
| SetFocus(bool focused) | Control | |
| SetParent(IControl@ control) | Control | |
| SetParent(IControl@ control) | Control | |
| Show(bool showAll=false) | Control | |
| Show(int left, int top) | Control | |
| Show() | Control | |
| Show(int dx, int dy) | Control | |
| ShowWindow() | Control | |
| ShowWindow(int x, int y) | Control | |
| Size(int w, int h) | Control | |
| sprite | CSprite | |
| Top() | Control | |
| Top(int y) | Control | |
| Top() | Control | |
| top | Control | |
| Update() | Control | |
| Update() | Control | |
| visible | Control | |
| width | Control | |
| Width() | Control | |
| Width(int w) | Control | |
| Width() | Control | |