| IsLocked() | Room | |
| Lock() | Room | |
| locked | Room | |
| mX1 | Room | |
| mX2 | Room | |
| mY1 | Room | |
| mY2 | Room | |
| Neighbours | Room | |
| Num | Room | |
| Room(Map& map, uint north, uint south) | Room | |
| Room(uint x1, uint y1, uint x2, uint y2, uint num) | Room | |
| Room(uint x1, uint y1, uint x2, uint y2, uint num) | Room | |
| RX() | Room | |
| RX() | Room | |
| RY() | Room | |
| RY() | Room | |
| Unlock() | Room | |
| x1 | Room | |
| X1 | Room | |
| x2 | Room | |
| X2 | Room | |
| y1 | Room | |
| Y1 | Room | |
| Y2 | Room | |
| y2 | Room |
1.7.1