IsLocked() | Room | |
Lock() | Room | |
locked | Room | |
mX1 | Room | |
mX2 | Room | |
mY1 | Room | |
mY2 | Room | |
Neighbours | Room | |
Num | Room | |
Room(Map& map, uint north, uint south) | Room | |
Room(uint x1, uint y1, uint x2, uint y2, uint num) | Room | |
Room(uint x1, uint y1, uint x2, uint y2, uint num) | Room | |
RX() | Room | |
RX() | Room | |
RY() | Room | |
RY() | Room | |
Unlock() | Room | |
x1 | Room | |
X1 | Room | |
x2 | Room | |
X2 | Room | |
y1 | Room | |
Y1 | Room | |
Y2 | Room | |
y2 | Room |