| AddFloor(uint mapId, uint8 entireNum) | IElevator | |
| AddPlayer(Critter& player) | IElevator | |
| Debug(Critter& player) | IElevator | |
| get_Type() | IElevator | |
| GetCurrentLevel(Critter& player) | IElevator | |
| IsInside(Critter& player) | IElevator | |
| PlaySound(Critter& player, int floor) | IElevator | |
| RemovePlayer(Critter@ player) | IElevator | |
| SetOnMove(IElevatorOnMove@ callback) | IElevator | |
| Transit(Critter& player, uint floor) | IElevator |
1.7.1