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		<updated>2026-06-03T07:19:04Z</updated>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/Mercs</id>
		<title>Mercs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Mercs"/>
				<updated>2010-11-09T01:51:25Z</updated>
		
		<summary type="html">&lt;p&gt;AceyBawjaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mercs''' are mercenaries that you can buy for your own use. They will fight for you and guard a place if you tell them to do so. They are useful to guard a [[base]], for example, or to help you to kill [[creatures]].&lt;br /&gt;
&lt;br /&gt;
== Managing mercs ==&lt;br /&gt;
[[File:Mercdialogue.JPG|thumb|An example for a '''merc''' dialogue option.]]&lt;br /&gt;
=== Recruiting ===&lt;br /&gt;
Mercs Recruiters are established in several [[towns]]. They are usually in a house, surrounded by some of their men. Talk to the Merc Recruiter to be able to buy him a merc. Once bought, a merc will belong to you until he dies, and will never ask you for more [[caps]].&lt;br /&gt;
&lt;br /&gt;
=== Interests ===&lt;br /&gt;
As you can hire a lot of different mercs, and give them a lot of weapons, it would be good to know exactly what you want to do with them. For example, guarding a base, you'll need both: [[Big Guns]] mercs and snipers - [[ghouls]] snipers are awesome. Rockets may knock-out the enemy while snipers are shooting at him. To help you with getting [[experience]], you'll rather need mercs using energy rifles, making damages but slowly, to let you able to kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Mercs are expensive and never respawn. Making them wandering with you might be dangerous for them, so it would be smarter to use them as guards - for your [[base]], [[tent]], [[caravan]], whatever needs to be guarded. You can tell them to kill anyone but your faction's members, or to kill only your enemies or friends - record them on your faction's computer, etc.&lt;br /&gt;
&lt;br /&gt;
=== Transporting mercs ===&lt;br /&gt;
Followers (both mercs and slaves, not players) formula is this one : ([[Charisma]]-1)/2 plus any additional perks that give you extra slots, like [[Magnetic Personality]].&lt;br /&gt;
&lt;br /&gt;
Even the mercs/slaves guarding your tent (or base or any other place) are considered as following you, so pay attention to choosing which companions are the most useful for you.&lt;br /&gt;
&lt;br /&gt;
== The buying == &lt;br /&gt;
Please note that '''prices are changing''' all the time but position on list while buying stays same. If you buy a merc, buying the very same merc again will be a bit more expensive for everyone. Also, this price will decrease over time. '''Prices indicated here are then only the starting price for each merc.''' All mercs are delivered with a brand new, fully-loaded weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[New Reno]] ===&lt;br /&gt;
New Reno's merc recruiter is in the main entrance area, opposite the ''Desperados'' casino. He will sell you human mercs ([[HtH]], small guns, big guns, energy guns...). Those same mercs are also sold in NCR and Redding.&lt;br /&gt;
* [[Unarmed]] / [[Melee]] :&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''~800 [[caps]] :''' Punk woman with green Mohawk, wearing a leather jacket, holding a [[Combat Knife]]. 95 [[hp]]&lt;br /&gt;
* 2. '''~1300 caps :''' Man wearing a metal armor, holding a [[Sledgehammer]]. 84 hp.&lt;br /&gt;
* 3. '''~1200 caps :''' Woman wearing a metal armor, holding a sledgehammer. 95 hp.&lt;br /&gt;
* 4. '''~1700 caps :''' Black person, wearing a metal armor and holding a sledgehammer. HE CAN'T RUN. 90 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]] :&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''3200 [[caps]] :''' Long-haired raider ([http://fallout.wikia.com/wiki/Ian Ian]'s skin)with a leather jacket, holding a [[14mm pistol]]. 100 [[hp]].&lt;br /&gt;
* 2. '''4000 caps :''' Man wearing a leather jacket, holding a [[10mm SMG]]. Can use rifles too. 110 hp.&lt;br /&gt;
* 3. '''7000 caps :''' Woman wearing a leather jacket, holding an [[Assault Rifle]]. Can use rifles too. 115 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Big Guns]] :&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''7000 [[caps]] :''' Man wearing a leather jacket and holding a [[Light Support Weapon ]]. 120 [[hp]].&lt;br /&gt;
* 2. '''1000 caps :''' Woman wearing a leather jacket and holding a [[Minigun]]. 115 hp.&lt;br /&gt;
* 3. '''8800 caps :''' Woman wearing a leather jacket and holding a [[Rocket Launcher]]. 115 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Energy Guns]] :&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''9000 [[caps]] :''' Man wearing a metal armor, holding a [[Laser Pistol]]. 97 [[hp]].&lt;br /&gt;
* 2. '''10 000 caps :''' Woman wearing a metal armor, and holding a [[Laser Rifle (Ext. Cap.)]]. 129 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Redding]] ===&lt;br /&gt;
Redding's merc recruiter sells exactly the same mercs as the NCR's and New Reno's one (See above). He is located opposite the Malamute Saloon (in main street).&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic]] ===&lt;br /&gt;
NCR's merc recruiter sells exactly the same mercs as the Redding's and New Reno's one (See above). She is located in a white building, before the main city gate.&lt;br /&gt;
&lt;br /&gt;
=== [[San Francisco]] ===&lt;br /&gt;
San Francisco's merc recruiter sells exactly the same mercs as the Redding's, NCR and New Reno's one (See above). He is located at the north of the middle place. Leaving the Shi's building, it's the second building on the right, with a small garden and a path to the door.&lt;br /&gt;
&lt;br /&gt;
=== [[Broken Hills]] ===&lt;br /&gt;
The merc recruiter is located next to the bank. He sells some very useful mercs : [[Super Mutants]]. They are particularly slow, and ugly, but they are good though.&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''~3000 [[caps]] :''' Unarmed Super Mutant, that will use his fists. 300 [[hp]].&lt;br /&gt;
* 2. '''~15 000 caps :''' Super Mutant holding a minigun. 300 hp.&lt;br /&gt;
* 3. '''~21 000 caps :''' Super Mutant holding a rocket launcher. 450 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Gecko]] ===&lt;br /&gt;
Gecko's merc recruiter is located near the main entrance, in a building on the left. He will sell you [[ghouls]] mercs, and among them is the popular ''sniper ghoul''.&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''~500 [[caps]] :''' Generic ghoul holding a [[spear]]. 100 [[hp]].&lt;br /&gt;
* 2. '''~10 000 caps :''' Sniper ghoul, holding an [[Sniper Rifle]]. 60 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Junktown]] ===&lt;br /&gt;
Junktown's merc seller is in front off Gizmo's casino, with his dogs around him.&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. ''' 200 [[caps]] :''' A dog. 34 [[hp]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Klamath]] ===&lt;br /&gt;
A children in Trapper Town (West) will sell you his dogs. Beware, you can buy some tougher and less expensive ones in [[Junktown]] (See above).&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''500 [[caps]] :''' A dog. 27 [[hp]].&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>AceyBawjaws</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Raiders_faction</id>
		<title>Raiders faction</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Raiders_faction"/>
				<updated>2010-11-09T01:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;AceyBawjaws: Linking to 'workbench with additional tools'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BaseraidersNORTS.png|thumb|The northern Raiders base, near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)]].]]&lt;br /&gt;
[[Raiders]] faction can be joined by player characters. The biggest advantage is level [3] of [[Profession: Gunsmith (Small Guns)|Gunsmith (Small Guns) profession]] which you can learn in the [[Raiders]]' base. However, joining Raiders will have negative impact on reputation in many other [[factions]].&lt;br /&gt;
&lt;br /&gt;
== Joining ==&lt;br /&gt;
To join Raiders faction, you need 3 or more charisma and at least 120 [[reputation]] points in Slavers' Guild. You can get the points for example by doing [[Bring Little Jesus Mordino's briefcase to Metzger]] quest or by becoming a slaver and selling slaves. When you will have at least 120 reputation in Slavers' Guild, you will be able to do [[Joining Raiders]] quest. You also need at least -190 reputation in Raiders.&lt;br /&gt;
&lt;br /&gt;
=== Unique advantages ===&lt;br /&gt;
[[File:2238baseraidersSOUTH.png|thumb|The southern [[Raiders base]], near [[NCR]]. This is the first base that you will see, before you complete the joining quest entirely.]]&lt;br /&gt;
Only Raiders can :&lt;br /&gt;
* See and enter the two '''[[Raiders bases]]''' (Southern and northern) on [[worldmap]] ;&lt;br /&gt;
* Use [[workbench with additional tools]] in northern Raiders base, which is needed to craft [[7.62mm]] ammo (Both bases have workbench but only northern one has got additional tools) ;&lt;br /&gt;
* Buy all the levels of [[profession: Gunsmith (Small Guns)]] - level [1] and [2] can be learnt some other place, but these with the level [3] can be learnt only in the northern Raiders base.&lt;br /&gt;
* Automatically make other players losing Raiders reputation (-50 per hit) when those players hurt or try to hurt the Raider player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation changes when joining ===&lt;br /&gt;
&lt;br /&gt;
Reputation changes after you join Raiders are listed below.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1750&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -1700&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| The [[Enclave]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| The Unity&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] Ghouls&lt;br /&gt;
| -800&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Humans&lt;br /&gt;
| -500&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Mutants&lt;br /&gt;
| -500&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault City#The Courtyard|Courtyard]] Citizens&lt;br /&gt;
| -500&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Communists&lt;br /&gt;
| -250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children of the Cathedral&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Criminals&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +650&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bishop Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaving ==&lt;br /&gt;
&lt;br /&gt;
To leave Raiders use the faction terminal located in the cave in Raiders' main base. Choose option ''Miscellaneous'' &amp;gt; ''Resign'' and confirm resignation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation changes when leaving ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[Raiders]]&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bishop Family&lt;br /&gt;
| -500&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| -325&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| -250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Criminals&lt;br /&gt;
| -75&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| -75&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| +25&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]] Citizens&lt;br /&gt;
| +25&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| +25&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| +50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| +50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| +50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| +75&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +75&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children of the Cathedral&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Communists&lt;br /&gt;
| +125&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| +125&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault City#The Courtyard|Courtyard]] Citizens&lt;br /&gt;
| +250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Humans&lt;br /&gt;
| +250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Mutants&lt;br /&gt;
| +250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] Ghouls&lt;br /&gt;
| +400&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of steel]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| The [[Enclave]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| The Unity&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| +850&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| +875&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Raiders]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:NPC-driven factions]]&lt;/div&gt;</summary>
		<author><name>AceyBawjaws</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Raiders_bases</id>
		<title>Raiders bases</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Raiders_bases"/>
				<updated>2010-11-09T01:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;AceyBawjaws: Linking to 'workbench with additional tools'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BaseraidersNORTS.png|thumb|The northern Raiders' base near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)|Gunsmith (Small Guns) profession]].]]&lt;br /&gt;
[[Raiders]] live in two bases across the wasteland. One is a cave in which their main hideout, a &amp;quot;''really secret spot,''&amp;quot; is located. The other is just a small outpost in the south, for sometimes they have some operations to do in that area.&lt;br /&gt;
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== The main base ==&lt;br /&gt;
The main base of the raiders is the one you can encounter in [[Fallout 2]]. It has only one entrance, and you can go there only by completing the quest in the southern outpost first (See below). The outside part consists of small houses, tents and pens, where most of the raiders live and wander around. A small, heavily guarded entrance in a cliff leads you to the cave of the raiders, where they keep their supplies and their special [[Workbench with additional tools]]. This is also where the leaders stay so feel free to talk to them if you want. Here you can also resign from the Raiders faction.&lt;br /&gt;
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== The southern outpost ==&lt;br /&gt;
[[File:2238baseraidersSOUTH.png|thumb|The southern Raiders' outpost near [[NCR]]. This is the first base that you will see before you complete the farmer's quest.]]&lt;br /&gt;
The [[Raiders]]' southern outpost is located near [[Vault 15]] and is ruled by [[Jim Raynes]]. It is basically a small, not really secret, outpost where the newbies are sent to be tested. In this location you will do your first quest for the Raiders (killing [[Cooper]]). Only a few raiders stay here permanently to watch over the new members, gather supplies, or send messages to the main base.&lt;br /&gt;
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Very similar to [[Fallout 1]]'s Khans base, this outpost is only used as a small hideout: &amp;quot;''If you've ever doing work in that area, then this is your safehouse''&amp;quot;, as Raynes tells you. He even adds: &amp;quot;''Yeah, it's basically just a crash house for the boys if we hear about a juicy target from [[the Hub]] or [[Junktown]]. When there's nothing going on, the few of us that stay here all the time mostly terrorise homesteaders for what we need''&amp;quot;.&lt;br /&gt;
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They might have some jobs to offer you there if you have joined the [[Raiders faction]] (Jobs not yet implemented in the game though).&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
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[[Category:Raiders]][[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>AceyBawjaws</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Workbench_with_additional_tools</id>
		<title>Workbench with additional tools</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Workbench_with_additional_tools"/>
				<updated>2010-11-09T01:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;AceyBawjaws: Basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A work bench with additional tools can be found in the [[Raiders bases#The main base|Raiders main base]].  It is used to craft [[7.62mm]] ammo.&lt;/div&gt;</summary>
		<author><name>AceyBawjaws</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:AceyBawjaws</id>
		<title>User:AceyBawjaws</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:AceyBawjaws"/>
				<updated>2010-11-07T10:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;AceyBawjaws: Created page with &amp;quot; Bawjaws by name, Bawjaws by nature.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Bawjaws by name, Bawjaws by nature.&lt;/div&gt;</summary>
		<author><name>AceyBawjaws</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Abandoned_Bunker</id>
		<title>Abandoned Bunker</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Abandoned_Bunker"/>
				<updated>2010-10-31T20:01:31Z</updated>
		
		<summary type="html">&lt;p&gt;AceyBawjaws: Created page with &amp;quot;This quest can be started by talking to the Junktown Scout near the main entrance of the town.  To start the quest you must buy him a beer and have enough gang members aroundâ€¦&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This quest can be started by talking to the [[Junktown]] Scout near the main entrance of the town.  To start the quest you must buy him a beer and have enough gang members around you.&lt;/div&gt;</summary>
		<author><name>AceyBawjaws</name></author>	</entry>

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