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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bester</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Special:Contributions/Bester"/>
		<updated>2026-06-03T05:44:03Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Bester</id>
		<title>User:Bester</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Bester"/>
				<updated>2010-11-23T22:59:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I do not discriminate. I kill all people because they might be carrying valuables.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Bester</id>
		<title>User:Bester</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Bester"/>
				<updated>2010-11-23T22:55:07Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: Created page with &amp;quot;I do not discriminate. I kill all people because they might carry valuables.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I do not discriminate. I kill all people because they might carry valuables.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sharpshooter</id>
		<title>Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sharpshooter"/>
				<updated>2010-11-23T22:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Sharpshooter&lt;br /&gt;
|image=Sharpshooter.gif&lt;br /&gt;
|reqs=[[Level]] 9, [[Perception]] 7, [[Intelligence]] 6&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''You have a talent for hitting things at longer distances.  For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining sight range. You also get a small bonus to chance to hit your opponent with ranged weapon.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' Also this perk increases your Field Of View, as if you had 2 more Perception. This bonus is working even when you use [[Psycho]].&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 9 Perks]]&lt;br /&gt;
&lt;br /&gt;
'''Note:'''This perk gives a flat 8% [[Hit Chance]] bonus for every ranged weapon (no matter the weapon perk, long range or scope range), unless the attacker's eye is damaged [http://fonline2238.net/forum/index.php?topic=311.msg2895#msg2895 http://fonline2238.net/forum/index.php?topic=311.msg2895#msg2895]&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sharpshooter</id>
		<title>Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sharpshooter"/>
				<updated>2010-11-23T22:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Sharpshooter&lt;br /&gt;
|image=Sharpshooter.gif&lt;br /&gt;
|reqs=[[Level]] 9, [[Perception]] 7, [[Intelligence]] 6&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''You have a talent for hitting things at longer distances.  For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining sight range. You also get a small bonus to chance to hit your opponent with ranged weapon.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' Also this perk increases your Field Of View, as if you had 2 more Perception. This bonus is working even when you use [[Psycho]].&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 9 Perks]]&lt;br /&gt;
&lt;br /&gt;
'''Note:'''This perk gives a flat 8 [[Hit Chance]] bonus for every ranged weapon (no matter the weapon perk, long range or scope range), unless the attacker's eye is damaged [http://fonline2238.net/forum/index.php?topic=311.msg2895#msg2895 http://fonline2238.net/forum/index.php?topic=311.msg2895#msg2895]&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Desert_Eagle_(Exp._Mag.)</id>
		<title>Desert Eagle (Exp. Mag.)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Desert_Eagle_(Exp._Mag.)"/>
				<updated>2010-11-18T19:43:11Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Desert Eagle (Exp. Mag.)&lt;br /&gt;
|desc=An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
|image=deagle2&lt;br /&gt;
|dmgmin=12&lt;br /&gt;
|dmgmax=18&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 25.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[.44 Magnum JHP]], [[.44 Magnum FMJ]]&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=550&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=deagle2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:magnum.gif|link=Desert Eagle .44]] and&amp;lt;br&amp;gt;1 x [[File:emptclip.gif|link=Extended Magazine]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:g&amp;amp;a.gif|link=Guns and Bullets]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Desert_Eagle_.44</id>
		<title>Desert Eagle .44</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Desert_Eagle_.44"/>
				<updated>2010-11-18T19:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Desert Eagle .44&lt;br /&gt;
|desc=An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times.&lt;br /&gt;
|image=magnum&lt;br /&gt;
|dmgmin=12&lt;br /&gt;
|dmgmax=18&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 25.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[.44 Magnum JHP]], [[.44 Magnum FMJ]]&lt;br /&gt;
|holder=8&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=380&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=magnum&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:g&amp;amp;a.gif|link=Guns and Bullets]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Brotherhood_Armor</id>
		<title>Brotherhood Armor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Brotherhood_Armor"/>
				<updated>2010-11-18T19:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Brotherhood Armor&lt;br /&gt;
|desc=A superior version of Combat Armor. The Brotherhood of Steel have made many improvements over the standard version.&lt;br /&gt;
|image=comba2a&lt;br /&gt;
|acbonus=20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=8&lt;br /&gt;
|dr_laser=70&lt;br /&gt;
|dt_laser=8&lt;br /&gt;
|dr_fire=50&lt;br /&gt;
|dt_fire=7&lt;br /&gt;
|dr_plasma=60&lt;br /&gt;
|dt_plasma=7&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=8&lt;br /&gt;
|dr_electrical=60&lt;br /&gt;
|dt_electrical=6&lt;br /&gt;
|weight=11339&lt;br /&gt;
|cost=15015&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=comba2a&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cbtarmor.gif|link=Combat Armor]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;4 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;3 x [[File:fiber.gif|link=Fibers]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1050&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Armorer 3]]&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hit_Chance"/>
				<updated>2010-11-18T13:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chance to hit your target with an attack. &lt;br /&gt;
&lt;br /&gt;
The formula is the following:&amp;lt;br/&amp;gt;&lt;br /&gt;
- take skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
- add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
- The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.&amp;lt;br/&amp;gt;&lt;br /&gt;
- It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%. (most weapons were implemented in FO 1, but if in doubt, google your weapon of interest)&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 4% per hex between you and your target.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 20% for each point of ST missing to use the weapon properly.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Accurate]] weapons get a 20% bonus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct the AC of your target after modifying it with the used ammo type (each ammo has AC modifier) - the resulting number cannot go below zero&lt;br /&gt;
- darkness should give a malus, but this isn't implemented yet. &amp;lt;br/&amp;gt;&lt;br /&gt;
- Obstructions in the line of fire (creatures between you and your target) gives you a certain malus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Aimed Shot]] gives you a penalty to hit chance depending on the limb you're aiming for.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Sharpshooter]], despite its description gives you 1 PE for the purposes of calculating the Hit chance.&amp;lt;br/&amp;gt;&lt;br /&gt;
- After all the above modifiers your chance to hit CAN get below 0, but never above 95%. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note, that there are other variables (ex. [[perks]], [[traits]], [[Injured|injuries]], [[obstacles]]) affecting your current chance to hit.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T13:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: /* Critical hit into a body part */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic crit rate equals your agility.&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for each level of [[More Critical]] (can be take up to 3 times)&lt;br /&gt;
* Add 60% for [[Aimed Shot]]&lt;br /&gt;
&lt;br /&gt;
It is possible to build a character who's crit chance would be 95% with an aimed shot. Such characters are usually supposed to be &amp;quot;cripplers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Critical hit into a body part  ==&lt;br /&gt;
&lt;br /&gt;
Critical hit into the eyes can instantly kill you (no matter how much HP you have), can blind you, can knock you down, make you lose your next turn or [[Injured|cripple]] you.&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into a leg or groin can knock you down or [[Injured|cripple your leg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into an arm can [[Injured|cripple it]] or make you drop your weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T13:07:43Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic crit rate equals your agility.&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for each level of [[More Critical]] (can be take up to 3 times)&lt;br /&gt;
* Add 60% for [[Aimed Shot]]&lt;br /&gt;
&lt;br /&gt;
It is possible to build a character who's crit chance would be 95% with an aimed shot. Such characters are usually supposed to be &amp;quot;cripplers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Critical hit into a body part  ==&lt;br /&gt;
&lt;br /&gt;
Critical hit into the eyes can instantly kill you (no matter how much HP you have), can blind you, can knock you down, make you lose your next turn or [[Injured|cripple]] you.&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into a leg or groin can knock you down or [[Injured|cripple your leg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into an arm can [[Injured|cripple it]] or make you drop your weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; related perk [[Better Criticals]] only affects how a successful critical hit would fall on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T13:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: /* Calculating Critical Chance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic crit rate equals your agility.&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for each level of [[More Critical]] (can be take up to 3 times)&lt;br /&gt;
* Add 60% for [[Aimed Shot]]&lt;br /&gt;
&lt;br /&gt;
It is possible to build a character who's crit chance would be 95% with an aimed shot. Such characters are usually supposed to be &amp;quot;cripplers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Critical hit into a body part  ==&lt;br /&gt;
&lt;br /&gt;
Critical hit into the eyes can instantly kill you (no matter how much HP you have), can blind you, can knock you down, make you lose your next turn or [[Injured|cripple]] you.&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into a leg or groin can knock you down or [[Injured|cripple your leg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into an arm can [[Injured|cripple it]] or make you drop your weapon.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T13:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: /* Calculating Critical Chance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic crit rate equals your agility.&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for each level of [[More Critical]] (can be take up to 3 times)&lt;br /&gt;
* Add 60% for [[Aimed Shot]]&lt;br /&gt;
&lt;br /&gt;
It is possible to build a character who's crit chance would be 95% with an aimed shot.&lt;br /&gt;
&lt;br /&gt;
== Critical hit into a body part  ==&lt;br /&gt;
&lt;br /&gt;
Critical hit into the eyes can instantly kill you (no matter how much HP you have), can blind you, can knock you down, make you lose your next turn or [[Injured|cripple]] you.&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into a leg or groin can knock you down or [[Injured|cripple your leg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into an arm can [[Injured|cripple it]] or make you drop your weapon.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T12:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: /* Critical hit into a body part */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic crit rate equals your agility.&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for each level of [[More Critical]] (can be take up to 3 times)&lt;br /&gt;
* Add 60% for [[Aimed Shot]]&lt;br /&gt;
&lt;br /&gt;
It is possible to make a character who's crit chance would be 95% with an aimed shot.&lt;br /&gt;
&lt;br /&gt;
== Critical hit into a body part  ==&lt;br /&gt;
&lt;br /&gt;
Critical hit into the eyes can instantly kill you (no matter how much HP you have), can blind you, can knock you down, make you lose your next turn or [[Injured|cripple]] you.&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into a leg or groin can knock you down or [[Injured|cripple your leg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into an arm can [[Injured|cripple it]] or make you drop your weapon.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T12:59:24Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: /* Critical hit into a body part */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic crit rate equals your agility.&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for each level of [[More Critical]] (can be take up to 3 times)&lt;br /&gt;
* Add 60% for [[Aimed Shot]]&lt;br /&gt;
&lt;br /&gt;
It is possible to make a character who's crit chance would be 95% with an aimed shot.&lt;br /&gt;
&lt;br /&gt;
== Critical hit into a body part  ==&lt;br /&gt;
&lt;br /&gt;
Critical hit into the eyes can instantly kill you (no matter how much HP you have), can blind you, can knock you down and make you lose your next turn.&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into a leg or groin can knock you down or [[Injured|cripple your leg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into an arm can [[Injured|cripple it]] or make you drop your weapon.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T12:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: /* Critical hit into a body part */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic crit rate equals your agility.&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for each level of [[More Critical]] (can be take up to 3 times)&lt;br /&gt;
* Add 60% for [[Aimed Shot]]&lt;br /&gt;
&lt;br /&gt;
It is possible to make a character who's crit chance would be 95% with an aimed shot.&lt;br /&gt;
&lt;br /&gt;
== Critical hit into a body part  ==&lt;br /&gt;
&lt;br /&gt;
Critical hit into the eyes can instantly kill you, can blind you, can knock you down and make you lose your next turn.&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into a leg or groin can knock you down or [[Injured|cripple your leg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into an arm can [[Injured|cripple it]] or make you drop your weapon.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T12:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic crit rate equals your agility.&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for each level of [[More Critical]] (can be take up to 3 times)&lt;br /&gt;
* Add 60% for [[Aimed Shot]]&lt;br /&gt;
&lt;br /&gt;
It is possible to make a character who's crit chance would be 95% with an aimed shot.&lt;br /&gt;
&lt;br /&gt;
== Critical hit into a body part  ==&lt;br /&gt;
&lt;br /&gt;
Critical hit into the eyes can instantly kill you, can blind you, can knock you down and make you lose your next turn.&amp;lt;br/&amp;gt;&lt;br /&gt;
Critical hit into a leg or groin can knock you down or [[Injured|cripple your leg]].&lt;br /&gt;
Critical hit into an arm can [[Injured|cripple it]] or make you drop your weapon.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/More_Critical</id>
		<title>More Critical</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/More_Critical"/>
				<updated>2010-11-18T12:43:11Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=More Critical&lt;br /&gt;
|image=More Critical.gif&lt;br /&gt;
|reqs=[[Level]] 6, [[Luck]] 6&lt;br /&gt;
|ranks=3&lt;br /&gt;
}}''You are more likely to cause critical hits in combat if you have this Perk.  Each level of More Critical gets you an additional +5% chance to cause a critical hit.''&lt;br /&gt;
&lt;br /&gt;
Can be taken up to 3 times.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 6 Perks]]&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T12:42:34Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: /* Calculating Critical Chance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic crit rate equals your agility.&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for each level of [[More Critical]] (can be take up to 3 times)&lt;br /&gt;
* Add 60% for [[Aimed Shot]]&lt;br /&gt;
&lt;br /&gt;
It is possible to make a character who's crit chance would be 95% with an aimed shot.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Critical_Chance</id>
		<title>Critical Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Critical_Chance"/>
				<updated>2010-11-18T12:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: /* Calculating Critical Chance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Critical Chance is probability of scoring Critical Hit on target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
Formula for Critical chance:(60 + 4*Luck)/100*â€Aim bonusâ€+â€œCritical chanceâ€&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Aimed_Attack</id>
		<title>Aimed Attack</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Aimed_Attack"/>
				<updated>2010-11-18T12:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aimed shots give you a penalty to [[Hit Chance]], but in return, grant you a 60% [[Critical Chance]] bonus.&lt;br /&gt;
&lt;br /&gt;
The penalty for hit chance goes as follows:&lt;br /&gt;
* legs -20% &lt;br /&gt;
* arms -30% &lt;br /&gt;
* groin -30% &lt;br /&gt;
* head -40% &lt;br /&gt;
* eyes -60%&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Aimed_Attack</id>
		<title>Aimed Attack</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Aimed_Attack"/>
				<updated>2010-11-18T12:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aimed shots give you a penalty to [[Hit Chance]], but in return, grant you a 60% [[Critical Chance]] bonus.&lt;br /&gt;
&lt;br /&gt;
The penalty for hit chance goes as follows:&amp;lt;br/&amp;gt;&lt;br /&gt;
legs -20% &amp;lt;br/&amp;gt;&lt;br /&gt;
arms -30% &amp;lt;br/&amp;gt;&lt;br /&gt;
groin -30% &amp;lt;br/&amp;gt;&lt;br /&gt;
head -40% &amp;lt;br/&amp;gt;&lt;br /&gt;
eyes -60%&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hit_Chance"/>
				<updated>2010-11-18T12:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chance to hit your target with an attack. &lt;br /&gt;
&lt;br /&gt;
The formula is the following:&amp;lt;br/&amp;gt;&lt;br /&gt;
- take skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
- add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
- The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.&amp;lt;br/&amp;gt;&lt;br /&gt;
- It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%. (most weapons were implemented in FO 1, but if in doubt, google your weapon of interest)&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 4% per hex between you and your target.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 20% for each point of ST missing to use the weapon properly.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Accurate]] weapons get a 20% bonus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct the AC of your target after modifying it with the used ammo type (each ammo has AC modifier) - the resulting number cannot go below zero&lt;br /&gt;
- darkness should give a malus, but this isn't implemented yet. &amp;lt;br/&amp;gt;&lt;br /&gt;
- Obstructions in the line of fire (creatures between you and your target) gives you a certain malus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Aimed Shot]] gives you a penalty to hit chance depending on the limb you're aiming for.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Sharpshooter]], despite its description gives you 1 PE for the purposes of calculating the Hit chance.&amp;lt;br/&amp;gt;&lt;br /&gt;
- After all the above modifiers your chance to hit CAN get below 0, but never above 95%. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note, that there are other variables (ex. [[perks]], [[traits]], [[injuries]], [[obstacles]]) affecting your current chance to hit.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hit_Chance"/>
				<updated>2010-11-18T12:22:25Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chance to hit your target with an attack. &lt;br /&gt;
&lt;br /&gt;
The formula is the following:&amp;lt;br/&amp;gt;&lt;br /&gt;
- take skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
- add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
- The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.&amp;lt;br/&amp;gt;&lt;br /&gt;
- It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%. (most weapons were implemented in FO 1, but if in doubt, google your weapon of interest)&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 4% per hex between you and your target.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 20% for each point of ST missing to use the weapon properly.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Accurate]] weapons get a 20% bonus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct the AC of your target after modifying it with the used ammo type (each ammo has AC modifier) - the resulting number cannot go below zero&lt;br /&gt;
- darkness should give a malus, but this isn't implemented yet. &amp;lt;br/&amp;gt;&lt;br /&gt;
- Obstructions in the line of fire (creatures between you and your target) gives you a certain malus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Aimed Shot]] gives you a penalty to hit chance depending on the limb you're aiming for.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Sharpshooter]], despite its description gives you 1 PE for the purposes of calculating the Hit chance.&amp;lt;br/&amp;gt;&lt;br /&gt;
- After all the above modifiers your chance to hit CAN get below 0, but never above 95%. If you want to make a character that will be the most accurate possible for a certain weapon and a certain range, avoid making a character with chance to hit higher than 95%, because it would be futile.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note, that there are other variables (ex. [[perks]], [[traits]], [[injuries]], [[obstacles]]) affecting your current chance to hit.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hit_Chance"/>
				<updated>2010-11-18T12:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chance to hit your target with an attack. &lt;br /&gt;
&lt;br /&gt;
The formula is the following:&amp;lt;br/&amp;gt;&lt;br /&gt;
- take skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
- add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
- The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.&amp;lt;br/&amp;gt;&lt;br /&gt;
- It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%. (most weapons were implemented in FO 1, but if in doubt, google your weapon of interest)&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 4% per hex between you and your target.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 20% for each point of ST missing to use the weapon properly.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Accurate]] weapons get a 20% bonus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct the AC of your target after modifying it with the used ammo type (each ammo has AC modifier) - the resulting number cannot go below zero&lt;br /&gt;
- darkness should give a malus, but this isn't implemented yet. &amp;lt;br/&amp;gt;&lt;br /&gt;
- Obstructions in the line of fire (creatures between you and your target) gives you a certain malus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- After all the above modifiers your chance to hit CAN get below 0, but never above 95%.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Aimed Shot]] gives you a penalty to hit chance depending on the limb you're aiming for.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Sharpshooter]], despite its description gives you 1 PE for the purposes of calculating the Hit chance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note, that there are other variables (ex. [[perks]], [[traits]], [[injuries]], [[obstacles]]) affecting your current chance to hit.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hit_Chance"/>
				<updated>2010-11-18T12:16:55Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chance to hit your target with an attack. &lt;br /&gt;
&lt;br /&gt;
The formula is the following:&amp;lt;br/&amp;gt;&lt;br /&gt;
- take skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
- add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
- The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.&amp;lt;br/&amp;gt;&lt;br /&gt;
- It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%. (most weapons were implemented in FO 1, but if in doubt, google your weapon of interest)&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 4% per hex between you and your target.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 20% for each point of ST missing to use the weapon properly.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Accurate]] weapons get a 20% bonus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct the AC of your target after modifying it with the used ammo type (each ammo has AC modifier) - the resulting number cannot go below zero&lt;br /&gt;
- darkness should give a malus, but this isn't implemented yet. &amp;lt;br/&amp;gt;&lt;br /&gt;
- Obstructions in the line of fire (creatures between you and your target) gives you a certain malus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- After all the above modifiers your chance to hit CAN get below 0, but never above 95%.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Aimed shot]] gives you a penalty to hit chance depending on the limb you're aiming for.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Sharpshooter]], despite its description gives you 1 PE for the purposes of calculating the Hit chance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note, that there are other variables (ex. [[perks]], [[traits]], [[injuries]], [[obstacles]]) affecting your current chance to hit.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hit_Chance"/>
				<updated>2010-11-18T12:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chance to hit your target with an attack. &lt;br /&gt;
&lt;br /&gt;
The formula is the following:&lt;br /&gt;
- take skill.&lt;br /&gt;
- add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.&lt;br /&gt;
- The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.&lt;br /&gt;
- It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%. (most weapons were implemented in FO 1, but if in doubt, google your weapon of interest)&lt;br /&gt;
- deduct 4% per hex between you and your target.&lt;br /&gt;
- deduct 20% for each point of ST missing to use the weapon properly.&lt;br /&gt;
- [[Accurate]] weapons get a 20% bonus.&lt;br /&gt;
- deduct the AC of your target after modifying it with the used ammo type (each ammo has AC modifier) - the resulting number cannot go below zero&lt;br /&gt;
- darkness should give a malus, but this isn't implemented yet. &lt;br /&gt;
- Obstructions in the line of fire (creatures between you and your target) gives you a certain malus.&lt;br /&gt;
- After all the above modifiers your chance to hit CAN get below 0, but never above 95%.&lt;br /&gt;
- [[Aimed shot]] gives you a penalty to hit chance depending on the limb you're aiming for.&lt;br /&gt;
- [[Sharpshooter]], despite its description gives you 1 PE for the purposes of calculating the Hit chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note, that there are other variables (ex. [[perks]], [[traits]], [[injuries]], [[obstacles]]) affecting your current chance to hit.&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Aimed_Attack</id>
		<title>Aimed Attack</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Aimed_Attack"/>
				<updated>2010-11-18T12:13:14Z</updated>
		
		<summary type="html">&lt;p&gt;Bester: Created page with &amp;quot;Aimed shots give you a penalty to Hit Chance, but in return, grant you a 60% Critical Chance bonus.  The penalty for hit chance goes as follows: legs -20%  arms -30%  groâ€¦&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aimed shots give you a penalty to [[Hit Chance]], but in return, grant you a 60% [[Critical Chance]] bonus.&lt;br /&gt;
&lt;br /&gt;
The penalty for hit chance goes as follows:&lt;br /&gt;
legs -20% &lt;br /&gt;
arms -30% &lt;br /&gt;
groin -30% &lt;br /&gt;
head -40% &lt;br /&gt;
eyes -60%&lt;/div&gt;</summary>
		<author><name>Bester</name></author>	</entry>

	</feed>