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		<updated>2026-04-19T13:46:07Z</updated>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2013-04-05T19:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* How to make a tent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A '''tent''' is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely.&lt;br /&gt;
&lt;br /&gt;
If a tent is ever deleted, all items left at the tent will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
== How to acquire a tent ==&lt;br /&gt;
* Get a [[Folded Tent]] kit, by crafting it, buying it, or as a reward for completing the [[A Tent in the Wasteland|tent quest]].&lt;br /&gt;
* Enter a random location on desert (the map should be empty with no NPCs at all).&lt;br /&gt;
* Open inventory and use the [[Folded Tent]]. A message will be displayed, the screen goes dark for a moment, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent. Parked [[cars]] will also stay with you when you make a tent.&lt;br /&gt;
** '''Make sure no one is with you in the encounter''' (excluding own followers) or you won't be able to make the tent in such location.&lt;br /&gt;
** If your character has ten (10) tents already, one of the old tents must be chosen for deletion and all items left there will be lost. '''You can have only ten tents per character.'''&lt;br /&gt;
&lt;br /&gt;
If your character has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[workbench]] instead of a standard tent with a crate.&lt;br /&gt;
&lt;br /&gt;
== Forgetting tent location ==&lt;br /&gt;
One option for 'forgetting' a tent location is to go to the tent abandon it and remake it. You destroy the previous map 'throw it in the fire' *Thanks Mayck* make a new map that you only let the characters you want to remember the location see. With the new tents you don't lose the resources involved with creating the tent when abandoning it, so you can simply pick it up, reenter the area and remake it. However when dealing with a discovered map, unless you know the tent owner, you're stuck with it until devs they add a feature to forget it.&lt;br /&gt;
&lt;br /&gt;
== The Campfire ==&lt;br /&gt;
The small fire pit at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which allows you to do some special things, including creating [[Tent Map|tent maps]] for sharing the tent's location.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
Nobody can enter your tent unless they follow you (or anyone else with access to your tent), so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe. (Note, if someone has arrowed on you and follows you into the wasteland, you can remove them from your party by holding your left click down on their player name and selecting the remove from party option)&lt;br /&gt;
&lt;br /&gt;
Your tent has a crate container with limited storage space, but the tent map itself may contain an infinite amount of stuff, since you can harmlessly put stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is deleted due to lack of activity as mentioned above (no players visit it for four weeks), or replaced (the tent's owner builds a new tent).&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
*Ten tents per character, each shareable with other characters by using [[Tent Map|tent maps]].&lt;br /&gt;
&lt;br /&gt;
*Each tent is first made with only one small storage crate but additional containers can be added.&lt;br /&gt;
&lt;br /&gt;
*Tents are useful as personal hideouts, safe parking places, gear storage, and potentially as crafting locations.&lt;br /&gt;
&lt;br /&gt;
If you're curious about the past, read [[Old Tent System|how tents used to be made]] before Feb 14th, 2013.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Profession:_Energy_Expert</id>
		<title>Profession: Energy Expert</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Profession:_Energy_Expert"/>
				<updated>2013-04-05T05:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Energy Expert [2] craftable items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Energy Expert will be able to craft all kinds of Energy guns, from the small [[Magneto-Laser Pistol]] to the great [[Plasma Rifle]].&lt;br /&gt;
&lt;br /&gt;
== Energy Expert [1] ==&lt;br /&gt;
=== Requirements [1] ===&lt;br /&gt;
* 50% [[Science]].&lt;br /&gt;
* 1500 [[caps]].&lt;br /&gt;
&lt;br /&gt;
=== Instructors [1] ===&lt;br /&gt;
*[[Broken Hills]] - [[Brian]].&lt;br /&gt;
*[[Gecko]] - [[Hank]].&lt;br /&gt;
*[[Navarro]] - [[Jefferson]].&lt;br /&gt;
*[[Gun Runners]] - [[Elmer (Gun Runners)|Elmer]].&lt;br /&gt;
*[[Brotherhood of Steel]], [[San Francisco]] - [[Ron]], a BoS scribe.&lt;br /&gt;
&lt;br /&gt;
=== Energy Expert [1] craftable items ===&lt;br /&gt;
*[[Magneto-Laser Pistol]].&lt;br /&gt;
*[[Cattle Prod]].&lt;br /&gt;
*[[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
== Energy Expert [2] ==&lt;br /&gt;
=== Requirements [2] ===&lt;br /&gt;
* Energy Expert [1].&lt;br /&gt;
* 100% [[Science]].&lt;br /&gt;
* 3000 caps.&lt;br /&gt;
&lt;br /&gt;
=== Instructors [2] ===&lt;br /&gt;
*[[Broken Hills]] - [[Brian]].&lt;br /&gt;
*[[Gecko]] - [[Hank]].&lt;br /&gt;
*[[Navarro]] - [[Jefferson]].&lt;br /&gt;
&lt;br /&gt;
=== Energy Expert [2] craftable items ===&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]].&lt;br /&gt;
* [[Micro Fusion Cell]].&lt;br /&gt;
* [[Improved Capacitor Battery]].&lt;br /&gt;
* [[Extended Capacitor Battery]].&lt;br /&gt;
* [[Upgraded Power Servos]].&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Extended_Capacitor_Battery</id>
		<title>Extended Capacitor Battery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Extended_Capacitor_Battery"/>
				<updated>2013-04-05T05:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=extcapbt&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
* Upgrading a [[Plasma Pistol]] to a [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* Upgrading a [[Laser Rifle]] to a [[Laser Rifle (Ext. Cap.)]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Profession:_Energy_Expert</id>
		<title>Profession: Energy Expert</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Profession:_Energy_Expert"/>
				<updated>2013-04-05T05:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Energy Expert [2] craftable items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Energy Expert will be able to craft all kinds of Energy guns, from the small [[Magneto-Laser Pistol]] to the great [[Plasma Rifle]].&lt;br /&gt;
&lt;br /&gt;
== Energy Expert [1] ==&lt;br /&gt;
=== Requirements [1] ===&lt;br /&gt;
* 50% [[Science]].&lt;br /&gt;
* 1500 [[caps]].&lt;br /&gt;
&lt;br /&gt;
=== Instructors [1] ===&lt;br /&gt;
*[[Broken Hills]] - [[Brian]].&lt;br /&gt;
*[[Gecko]] - [[Hank]].&lt;br /&gt;
*[[Navarro]] - [[Jefferson]].&lt;br /&gt;
*[[Gun Runners]] - [[Elmer (Gun Runners)|Elmer]].&lt;br /&gt;
*[[Brotherhood of Steel]], [[San Francisco]] - [[Ron]], a BoS scribe.&lt;br /&gt;
&lt;br /&gt;
=== Energy Expert [1] craftable items ===&lt;br /&gt;
*[[Magneto-Laser Pistol]].&lt;br /&gt;
*[[Cattle Prod]].&lt;br /&gt;
*[[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
== Energy Expert [2] ==&lt;br /&gt;
=== Requirements [2] ===&lt;br /&gt;
* Energy Expert [1].&lt;br /&gt;
* 100% [[Science]].&lt;br /&gt;
* 3000 caps.&lt;br /&gt;
&lt;br /&gt;
=== Instructors [2] ===&lt;br /&gt;
*[[Broken Hills]] - [[Brian]].&lt;br /&gt;
*[[Gecko]] - [[Hank]].&lt;br /&gt;
*[[Navarro]] - [[Jefferson]].&lt;br /&gt;
&lt;br /&gt;
=== Energy Expert [2] craftable items ===&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]].&lt;br /&gt;
* [[Micro Fusion Cell]].&lt;br /&gt;
* [[Improved Capacitor Battery]].&lt;br /&gt;
* [[Extended Capacitor Battery]].&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Profession:_Energy_Expert</id>
		<title>Profession: Energy Expert</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Profession:_Energy_Expert"/>
				<updated>2013-04-05T04:58:59Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Instructors [2] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Energy Expert will be able to craft all kinds of Energy guns, from the small [[Magneto-Laser Pistol]] to the great [[Plasma Rifle]].&lt;br /&gt;
&lt;br /&gt;
== Energy Expert [1] ==&lt;br /&gt;
=== Requirements [1] ===&lt;br /&gt;
* 50% [[Science]].&lt;br /&gt;
* 1500 [[caps]].&lt;br /&gt;
&lt;br /&gt;
=== Instructors [1] ===&lt;br /&gt;
*[[Broken Hills]] - [[Brian]].&lt;br /&gt;
*[[Gecko]] - [[Hank]].&lt;br /&gt;
*[[Navarro]] - [[Jefferson]].&lt;br /&gt;
*[[Gun Runners]] - [[Elmer (Gun Runners)|Elmer]].&lt;br /&gt;
*[[Brotherhood of Steel]], [[San Francisco]] - [[Ron]], a BoS scribe.&lt;br /&gt;
&lt;br /&gt;
=== Energy Expert [1] craftable items ===&lt;br /&gt;
*[[Magneto-Laser Pistol]].&lt;br /&gt;
*[[Cattle Prod]].&lt;br /&gt;
*[[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
== Energy Expert [2] ==&lt;br /&gt;
=== Requirements [2] ===&lt;br /&gt;
* Energy Expert [1].&lt;br /&gt;
* 100% [[Science]].&lt;br /&gt;
* 3000 caps.&lt;br /&gt;
&lt;br /&gt;
=== Instructors [2] ===&lt;br /&gt;
*[[Broken Hills]] - [[Brian]].&lt;br /&gt;
*[[Gecko]] - [[Hank]].&lt;br /&gt;
*[[Navarro]] - [[Jefferson]].&lt;br /&gt;
&lt;br /&gt;
=== Energy Expert [2] craftable items ===&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]].&lt;br /&gt;
* [[Micro Fusion Cell]].&lt;br /&gt;
* [[Improved Capacitor Battery]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vehicles</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vehicles"/>
				<updated>2013-04-04T10:16:14Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vehicles''' give their users the ability to move much faster on the [[worldmap]]. They have to be refueled and repaired from time to time. Depending on your [[charisma]] and the vehicle's available number of slots, you can take your friends with you for a drive. A vehicle with three slots will be able to carry the driver and two passengers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
*[[Outdoorsman]] is not applied while in a vehicle, and the driver automatically notices 95% of [[random encounter]]s.&lt;br /&gt;
*Vehicles have a different spawn point than normal humans, and this can be useful in a well-organized attack.&lt;br /&gt;
*Vehicles behave differently in Turn-Based and Real-Time combat.&lt;br /&gt;
*Using the [[Science]] skill on a vehicle will enable you to check the deterioration, key number, and fuel supply of a vehicle without having to take it to the world map.&lt;br /&gt;
*A vehicle can be lock-picked, after which the key is no longer needed to drive it. There is no way to undo this once it is done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting a Vehicle ==&lt;br /&gt;
There are three options when it comes to purchasing a vehicle in the game. [[T-Ray]] in [[New Reno]] sells a variety of vehicles. The only vehicle he does not sell, the Cockroach, is sold by the resident of the [[Junkyard]]. Your last option for purchasing a vehicle is to trade with another player. The other method is to simply take one, or get lucky enough to find a Special Encounter with one of the Ultra Rare vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== T-Ray in New Reno ===&lt;br /&gt;
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]&lt;br /&gt;
You can buy vehicles from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east). Just talk to him with [[caps]] in your inventory and you'll be able to buy a vehicle. The vehicle will spawn right after that near you, in T-Ray's garage, and you'll have a key in your inventory. Each vehicle key has a unique key number that matches its vehicle. vehicles have dynamic prices, like [[mercs]]: the more vehicles are bought, the more they cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resident in Junkyard ===&lt;br /&gt;
The only other place to get a vehicle from a [[NPC]] Merchant is in [[Junkyard]]. In the garage you will find a single Merchant that you can talk to. He will tell you that he can fix up a vehicle for you, but he needs a part. He will tell you to come back with a [[Fuel Cell Controller]]. After you complete that task and have the caps to pay him, you will be able to buy a new Cockroach from him. It will spawn outside the garage and you will have the key in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special and Random Encounters ===&lt;br /&gt;
From time to time you will encounter other players with vehicles or ones lost by their owners. In the more uncommon [[Special Encounters]], you will sometimes find an exceptionally rare vehicle. In either case, the vehicle may need to be lock-picked, the key must be stolen, or simply taken by brute force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using a Vehicle ==&lt;br /&gt;
With the vehicle's key in your inventory, just click on the vehicle to move on the [[worldmap]] with it. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to [[worldmap]] in a vehicle without fuel. Lockipick works also, see Important Notes above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle Maintenance ==&lt;br /&gt;
If your vehicle runs out of fuel it will stop on the [[world map]]. To refuel a vehicle, click on it to use the inventory (bag) icon and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your inventory. Alternately, you can refuel a vehicle with [[Rot Gut]] if the vehicle has the [[Rot Gut Engine Upgrade]]. You will also have to repair it from time to time (Using the [[Repair]] skill) with a [[Tool]] or [[Super Tool Kit]] in your hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Keys ==&lt;br /&gt;
[[T-Ray]] will make a copy of your vehicle key, for caps. Just talk to him and select the right option when holding a key in hand. If someone else gets your vehicle key, they can drive your vehicle if they find it wherever you parked it. Some players prefer keyless vehicles for convenience. A vehicle's key also opens the vehicle's trunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or any caravan dealer when holding key to car in hand. Keep in mind that car must be on same map, as car dealer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle List ==&lt;br /&gt;
These are the different vehicles you can find in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
=== Cockroach ===&lt;br /&gt;
[[File:Cockroach.jpg|thumb|A Cockroach, somewhere in the wasteland.]]&lt;br /&gt;
Cockroach is the cheapest car in [[FOnline: 2238]].&lt;br /&gt;
* Base Price: 3000 or more (price varies) caps and [[Fuel Cell Controller]] at [[Junkyard]]&lt;br /&gt;
* Slots: 1&lt;br /&gt;
* Trunk volume: 35&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
&lt;br /&gt;
=== Buggy ===&lt;br /&gt;
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 2&lt;br /&gt;
* Trunk volume: 60&lt;br /&gt;
* Max. fuel: 25&lt;br /&gt;
* Fuel consumption: 0,19 per square&lt;br /&gt;
* Speed: 0,46 square per second&lt;br /&gt;
* Deterioration rate : 0,78% per square&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]&lt;br /&gt;
The Scout is a fair car, the best of the smaller cars in FOnline.&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Trunk volume: 120&lt;br /&gt;
* Max. fuel: 60&lt;br /&gt;
* Fuel consumption: 8 squares per fuel unit&lt;br /&gt;
* Speed: 0,23 square per second&lt;br /&gt;
* Deterioration rate: 0,32% per square&lt;br /&gt;
&lt;br /&gt;
=== Hummer ===&lt;br /&gt;
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]&lt;br /&gt;
The Hummer is a big car that can carry several passengers. It is imported from [[Fallout Tactics]], where it belonged to [[BoS]]. It's the main car used for groups of players.&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Trunk volume: 144&lt;br /&gt;
* Max. fuel: 120&lt;br /&gt;
* Fuel consumption: 0,75 per square&lt;br /&gt;
* Speed: 0,36 square per second&lt;br /&gt;
* Deterioration rate : 0,19 % per square&lt;br /&gt;
&lt;br /&gt;
=== Highwayman ===&lt;br /&gt;
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]&lt;br /&gt;
The Highwayman is the car you can drive in the original [[Fallout 2]].&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Lowest Encountered Price:  4787 [[caps]]&lt;br /&gt;
* Slots: 6&lt;br /&gt;
* Trunk volume: WIP&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
&lt;br /&gt;
=== Truck ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
[[File:Truck.jpg|thumb|A truck and its proud owner.]]&lt;br /&gt;
Out of all the vehicles the truck has the biggest trunk.&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Trunk volume: 1200&lt;br /&gt;
* Max. fuel: 200&lt;br /&gt;
* Fuel consumption: 1 squares per fuel unit&lt;br /&gt;
* Speed: 0,33 square per second&lt;br /&gt;
* Deterioration rate: 0,10% per square&lt;br /&gt;
&lt;br /&gt;
=== Firetruck ===&lt;br /&gt;
[[File:Firetruck.png|thumb|A Firetruck, probably. (See image notes)]]&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
*WIP&lt;br /&gt;
&lt;br /&gt;
=== Police Car ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
[[File:Police Car.jpg|thumb|A Highway Patrol Car, parked in the desert.]]&lt;br /&gt;
The Police Car is one of the best choice to drive in the wasteland.&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Trunk volume: 120&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
* Fuel consumption: 20 squares per fuel unit&lt;br /&gt;
* Speed: 0,4 square per second&lt;br /&gt;
* Deterioration rate: 0,09% per square&lt;br /&gt;
&lt;br /&gt;
=== Motorbike ===&lt;br /&gt;
[[File:Motorbike.png|thumb|A Motorbike, probably. (See image notes)]]&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
*WIP&lt;br /&gt;
&lt;br /&gt;
=== Vertibird ===&lt;br /&gt;
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]&lt;br /&gt;
Originally developed by the [[Enclave]], the Vertibird can be found in [[Navarro]]. It is the best vehicle, even if it's not available for players. You can't meet random encounters with it, since it flies and can go above the ocean. It is the quickest vehicle. It's one of the most powerful pieces of Enclave technology, while the Brotherhood is still patrolling in hummer, the Enclave can go anywhere quickly with its powerful helicopters.&lt;br /&gt;
* Price: N/A.&lt;br /&gt;
* Slots: 10.&lt;br /&gt;
* Max. fuel: 400.&lt;br /&gt;
&lt;br /&gt;
=== Train ===&lt;br /&gt;
The ultimate way to travel across the wasteland, is to use the only one available [[train]], which is maintained by the New California Republic. One [[train ticket]] costs 100 bottlecaps. ([[Train|Details to the train]])&lt;br /&gt;
* Price : 100 caps per ticket&lt;br /&gt;
* Slots : 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Caravan_cart|Caravan carts]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Firetruck.png</id>
		<title>File:Firetruck.png</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Firetruck.png"/>
				<updated>2013-04-04T10:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Image was &amp;quot;photoshoped&amp;quot; from files found in the game data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image was &amp;quot;photoshoped&amp;quot; from files found in the game data.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Motorbike.png</id>
		<title>File:Motorbike.png</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Motorbike.png"/>
				<updated>2013-04-04T10:12:22Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Image was &amp;quot;photoshoped&amp;quot; using files found in game data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image was &amp;quot;photoshoped&amp;quot; using files found in game data.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vehicles</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vehicles"/>
				<updated>2013-04-02T21:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Reorganized, slightly updated to cover a little more about special encunters, lockpicking, and tb/rt differences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vehicles''' give their users the ability to move much faster on the [[worldmap]]. They have to be refueled and repaired from time to time. Depending on your [[charisma]] and the vehicle's available number of slots, you can take your friends with you for a drive. A vehicle with three slots will be able to carry the driver and two passengers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
*[[Outdoorsman]] is not applied while in a vehicle, and the driver automatically notices 95% of [[random encounter]]s.&lt;br /&gt;
*Vehicles have a different spawn point than normal humans, and this can be useful in a well-organized attack.&lt;br /&gt;
*Vehicles behave differently in Turn-Based and Real-Time combat.&lt;br /&gt;
*Using the [[Science]] skill on a vehicle will enable you to check the deterioration, key number, and fuel supply of a vehicle without having to take it to the world map.&lt;br /&gt;
*A vehicle can be lock-picked, after which the key is no longer needed to drive it. There is no way to undo this once it is done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting a Vehicle ==&lt;br /&gt;
There are three options when it comes to purchasing a vehicle in the game. [[T-Ray]] in [[New Reno]] sells a variety of vehicles. The only vehicle he does not sell, the Cockroach, is sold by the resident of the [[Junkyard]]. Your last option for purchasing a vehicle is to trade with another player. The other method is to simply take one, or get lucky enough to find a Special Encounter with one of the Ultra Rare vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== T-Ray in New Reno ===&lt;br /&gt;
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]&lt;br /&gt;
You can buy vehicles from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east). Just talk to him with [[caps]] in your inventory and you'll be able to buy a vehicle. The vehicle will spawn right after that near you, in T-Ray's garage, and you'll have a key in your inventory. Each vehicle key has a unique key number that matches its vehicle. vehicles have dynamic prices, like [[mercs]]: the more vehicles are bought, the more they cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resident in Junkyard ===&lt;br /&gt;
The only other place to get a vehicle from a [[NPC]] Merchant is in [[Junkyard]]. In the garage you will find a single Merchant that you can talk to. He will tell you that he can fix up a vehicle for you, but he needs a part. He will tell you to come back with a [[Fuel Cell Controller]]. After you complete that task and have the caps to pay him, you will be able to buy a new Cockroach from him. It will spawn outside the garage and you will have the key in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special and Random Encounters ===&lt;br /&gt;
From time to time you will encounter other players with vehicles or ones lost by their owners. In the more uncommon [[Special Encounters]], you will sometimes find an exceptionally rare vehicle. In either case, the vehicle may need to be lock-picked, the key must be stolen, or simply taken by brute force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using a Vehicle ==&lt;br /&gt;
With the vehicle's key in your inventory, just click on the vehicle to move on the [[worldmap]] with it. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to [[worldmap]] in a vehicle without fuel. Lockipick works also, see Important Notes above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle Maintenance ==&lt;br /&gt;
If your vehicle runs out of fuel it will stop on the [[world map]]. To refuel a vehicle, click on it to use the inventory (bag) icon and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your inventory. Alternately, you can refuel a vehicle with [[Rot Gut]] if the vehicle has the [[Rot Gut Engine Upgrade]]. You will also have to repair it from time to time (Using the [[Repair]] skill) with a [[Tool]] or [[Super Tool Kit]] in your hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Keys ==&lt;br /&gt;
[[T-Ray]] will make a copy of your vehicle key, for caps. Just talk to him and select the right option when holding a key in hand. If someone else gets your vehicle key, they can drive your vehicle if they find it wherever you parked it. Some players prefer keyless vehicles for convenience. A vehicle's key also opens the vehicle's trunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or any caravan dealer when holding key to car in hand. Keep in mind that car must be on same map, as car dealer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle List ==&lt;br /&gt;
These are the different vehicles you can find in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
=== Cockroach ===&lt;br /&gt;
[[File:Cockroach.jpg|thumb|A Cockroach, somewhere in the wasteland.]]&lt;br /&gt;
Cockroach is the cheapest car in [[FOnline: 2238]].&lt;br /&gt;
* Base Price: 3000 or more (price varies) caps and [[Fuel Cell Controller]] at [[Junkyard]]&lt;br /&gt;
* Slots: 1&lt;br /&gt;
* Trunk volume: 35&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
&lt;br /&gt;
=== Buggy ===&lt;br /&gt;
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 2&lt;br /&gt;
* Trunk volume: 60&lt;br /&gt;
* Max. fuel: 25&lt;br /&gt;
* Fuel consumption: 0,19 per square&lt;br /&gt;
* Speed: 0,46 square per second&lt;br /&gt;
* Deterioration rate : 0,78% per square&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]&lt;br /&gt;
The Scout is a fair car, the best of the smaller cars in FOnline.&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Trunk volume: 120&lt;br /&gt;
* Max. fuel: 60&lt;br /&gt;
* Fuel consumption: 8 squares per fuel unit&lt;br /&gt;
* Speed: 0,23 square per second&lt;br /&gt;
* Deterioration rate: 0,32% per square&lt;br /&gt;
&lt;br /&gt;
=== Hummer ===&lt;br /&gt;
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]&lt;br /&gt;
The Hummer is a big car that can carry several passengers. It is imported from [[Fallout Tactics]], where it belonged to [[BoS]]. It's the main car used for groups of players.&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Trunk volume: 144&lt;br /&gt;
* Max. fuel: 120&lt;br /&gt;
* Fuel consumption: 0,75 per square&lt;br /&gt;
* Speed: 0,36 square per second&lt;br /&gt;
* Deterioration rate : 0,19 % per square&lt;br /&gt;
&lt;br /&gt;
=== Highwayman ===&lt;br /&gt;
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]&lt;br /&gt;
The Highwayman is the car you can drive in the original [[Fallout 2]].&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Lowest Encountered Price:  4787 [[caps]]&lt;br /&gt;
* Slots: 6&lt;br /&gt;
* Trunk volume: WIP&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
&lt;br /&gt;
=== Truck ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
[[File:Truck.jpg|thumb|A truck and its proud owner.]]&lt;br /&gt;
Out of all the vehicles the truck has the biggest trunk.&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Trunk volume: 1200&lt;br /&gt;
* Max. fuel: 200&lt;br /&gt;
* Fuel consumption: 1 squares per fuel unit&lt;br /&gt;
* Speed: 0,33 square per second&lt;br /&gt;
* Deterioration rate: 0,10% per square&lt;br /&gt;
&lt;br /&gt;
=== Firetruck ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
*WIP&lt;br /&gt;
&lt;br /&gt;
=== Police Car ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
[[File:Police Car.jpg|thumb|A Highway Patrol Car, parked in the desert.]]&lt;br /&gt;
The Police Car is one of the best choice to drive in the wasteland.&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Trunk volume: 120&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
* Fuel consumption: 20 squares per fuel unit&lt;br /&gt;
* Speed: 0,4 square per second&lt;br /&gt;
* Deterioration rate: 0,09% per square&lt;br /&gt;
&lt;br /&gt;
=== Motorbike ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
*WIP&lt;br /&gt;
&lt;br /&gt;
=== Vertibird ===&lt;br /&gt;
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]&lt;br /&gt;
Originally developed by the [[Enclave]], the Vertibird can be found in [[Navarro]]. It is the best vehicle, even if it's not available for players. You can't meet random encounters with it, since it flies and can go above the ocean. It is the quickest vehicle. It's one of the most powerful pieces of Enclave technology, while the Brotherhood is still patrolling in hummer, the Enclave can go anywhere quickly with its powerful helicopters.&lt;br /&gt;
* Price: N/A.&lt;br /&gt;
* Slots: 10.&lt;br /&gt;
* Max. fuel: 400.&lt;br /&gt;
&lt;br /&gt;
=== Train ===&lt;br /&gt;
The ultimate way to travel across the wasteland, is to use the only one available [[train]], which is maintained by the New California Republic. One [[train ticket]] costs 100 bottlecaps. ([[Train|Details to the train]])&lt;br /&gt;
* Price : 100 caps per ticket&lt;br /&gt;
* Slots : 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Caravan_cart|Caravan carts]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Dog</id>
		<title>Dog</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Dog"/>
				<updated>2013-03-24T04:55:54Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Put in information about followers having different character data than that listed on the page. Included links to mercs page for more info and included a note that dogs cannot be tamed like Brahmin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Dog&lt;br /&gt;
|image=maddog&lt;br /&gt;
|desc=A canine, probably of a mixed breed.&lt;br /&gt;
|pid=9&lt;br /&gt;
|xp=40&lt;br /&gt;
|carry=12684&lt;br /&gt;
|seq=6&lt;br /&gt;
|hp=14&lt;br /&gt;
|hr=2&lt;br /&gt;
|ac=5&lt;br /&gt;
|ap=7&lt;br /&gt;
|crit=3&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=5&lt;br /&gt;
|st=3&lt;br /&gt;
|pe=3&lt;br /&gt;
|en=6&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=1&lt;br /&gt;
|ag=5&lt;br /&gt;
|lk=3&lt;br /&gt;
|sg=25&lt;br /&gt;
|bg=10&lt;br /&gt;
|ew=10&lt;br /&gt;
|un=75&lt;br /&gt;
|mel=36&lt;br /&gt;
|th=20&lt;br /&gt;
|fa=8&lt;br /&gt;
|doc=9&lt;br /&gt;
|snk=20&lt;br /&gt;
|loc=18&lt;br /&gt;
|stl=15&lt;br /&gt;
|tr=18&lt;br /&gt;
|sc=4&lt;br /&gt;
|rep=3&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=15&lt;br /&gt;
|out=14&lt;br /&gt;
|dr_normal=15&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=15&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=15&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=15&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=10&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=20&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=30&lt;br /&gt;
|radiation=12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the Fallout world, dogs are little different from the ones found in our world, though many have become feral and vicious in order to survive in the harsh environment of the Wasteland. Even so, just as they have in ages past, many dogs have remained faithful and beloved companions to men and women. Probably the most famous of these post-nuclear canines was Dogmeat, the companion of the Vault Dweller.&lt;br /&gt;
&lt;br /&gt;
You can recruit a few different types of dogs as [[companions]]. One source is the dog trainer residing in The Salvagers area of The [[Boneyard]]. The characteristics of these dogs is different from the data listed on this page. See [[Mercs]] page for more information about the dogs you can purchase.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You cannot tame dogs the way you can a [[Brahmin]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Dog</id>
		<title>Dog</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Dog"/>
				<updated>2013-03-24T04:52:03Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Added some content to this page and a note about where to get dogs as followers with links to the companions page for further reading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Dog&lt;br /&gt;
|image=maddog&lt;br /&gt;
|desc=A canine, probably of a mixed breed.&lt;br /&gt;
|pid=9&lt;br /&gt;
|xp=40&lt;br /&gt;
|carry=12684&lt;br /&gt;
|seq=6&lt;br /&gt;
|hp=14&lt;br /&gt;
|hr=2&lt;br /&gt;
|ac=5&lt;br /&gt;
|ap=7&lt;br /&gt;
|crit=3&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=5&lt;br /&gt;
|st=3&lt;br /&gt;
|pe=3&lt;br /&gt;
|en=6&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=1&lt;br /&gt;
|ag=5&lt;br /&gt;
|lk=3&lt;br /&gt;
|sg=25&lt;br /&gt;
|bg=10&lt;br /&gt;
|ew=10&lt;br /&gt;
|un=75&lt;br /&gt;
|mel=36&lt;br /&gt;
|th=20&lt;br /&gt;
|fa=8&lt;br /&gt;
|doc=9&lt;br /&gt;
|snk=20&lt;br /&gt;
|loc=18&lt;br /&gt;
|stl=15&lt;br /&gt;
|tr=18&lt;br /&gt;
|sc=4&lt;br /&gt;
|rep=3&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=15&lt;br /&gt;
|out=14&lt;br /&gt;
|dr_normal=15&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=15&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=15&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=15&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=10&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=20&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=30&lt;br /&gt;
|radiation=12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the Fallout world, dogs are little different from the ones found in our world, though many have become feral and vicious in order to survive in the harsh environment of the Wasteland. Even so, just as they have in ages past, many dogs have remained faithful and beloved companions to men and women. Probably the most famous of these post-nuclear canines was Dogmeat, the companion of the Vault Dweller.&lt;br /&gt;
&lt;br /&gt;
You can recruit a few different types of dogs as [[companions]]. One source is the dog trainer residing in The Salvagers area of The [[Boneyard]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Expanded_Lockpick_Set</id>
		<title>Expanded Lockpick Set</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Expanded_Lockpick_Set"/>
				<updated>2013-03-22T21:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: added a note that the Expanded Lockpick Set will sometimes break when used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=exlockpk&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Lockpick]]: 125 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:flint.gif|link=Flint]] and&amp;lt;br&amp;gt;1 x [[File:brahmin_skin.gif|link=Brahmin Hide]] and&amp;lt;br&amp;gt;7 x [[File:metal_trash.gif|link=Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A set of locksmith tools. Includes all the necessary picks and tension wrenches to open conventional pin and tumbler locks. This set also includes some special tools for more difficult mechanical locking mechanisms.&lt;br /&gt;
&lt;br /&gt;
When this item is equipped in an active slot, you have +50% bonus to your [[Lockpick]] skill.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This item appear in [[Fix-Boy]] if [[Lockpick]] skill is 80% or higher.&lt;br /&gt;
'''Note''': Explanded Lockpick set will sometimes break when used.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Lockpicks|Standard Lockpick Set]]&lt;br /&gt;
* [[Lock]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advanced_Workbench</id>
		<title>Advanced Workbench</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advanced_Workbench"/>
				<updated>2013-03-21T08:55:20Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: corrected the reputation value required to gain access to the Fortress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Adv_workbench.png|thumb|An advanced workbench.]]&lt;br /&gt;
The Advanced Workbench is, as the name suggests, the advanced version of your basic [[workbench]]. It is required to craft most high-tier items but is usually found in dangerous places.&lt;br /&gt;
&lt;br /&gt;
== Advanced Workbench locations ==&lt;br /&gt;
[[File:AdvWorkbench-Mariposa.JPG|thumb|The advanced workbench located in [[Mariposa]]; their appearance can vary.]]&lt;br /&gt;
* On the second floor of the [[Sierra Army Depot]].&lt;br /&gt;
* On the fourth level of the [[Mariposa Military Base]].&lt;br /&gt;
* In [[The Glow]].&lt;br /&gt;
* In [[Klamath Toxic Caves]]. &lt;br /&gt;
* Inside the Fortress of the [[Gun Runners]]. You can gain access to it by reaching 900 [[reputation]] with them and then keeping it above 500. This is the only safe advanced workbench at the moment.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Workbench]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting tools]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Marshal</id>
		<title>Marshal</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Marshal"/>
				<updated>2013-03-20T01:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: added link to gun runners caravan package in &amp;quot;Quests available&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hmcmbtaa sw.gif|thumb|Marshal]]&lt;br /&gt;
''Marshal of the [[Gun Runners]] is a large well armed man. He has 265 [[hp]]s and is wielding a [[.223 Pistol]].''&lt;br /&gt;
&lt;br /&gt;
One of the infamous [[Gun Runners]]. His duty is assigning [[Deliver the Gun Runners Package|delivery orders]] of valuable items to random people who happen to stroll through his office. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' He can also give you a [[Talk to the guard to get a bonus to the Small Guns skill|bonus to the Small Guns skill]], if your skill isn't too high.&lt;br /&gt;
&lt;br /&gt;
==Quests available==&lt;br /&gt;
*[[Deliver the Gun Runners Package]]&lt;br /&gt;
*[[Gun Runners Caravan Package]]&lt;br /&gt;
[[Category:Critters]]&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Boneyard</id>
		<title>Boneyard</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Boneyard"/>
				<updated>2013-03-19T20:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: added information about gun runners quests, the advanced workbench, and obtaining access. associated links included.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fo1 LA Map.png|thumb|Map of the Boneyard]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Â« The city of Los Angeles must have been the largest in the world before the War. The L.A. Boneyard stretched forever, the skeletons of buildings lying under the hot sun. Not even the wind entered this dead city. I found many enemies, and a few friends, in the Boneyard. I killed when necessary and learned more about the nature of my true foes.Â»''&lt;br /&gt;
&lt;br /&gt;
- Vault Dweller's memoirs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[FOnline: 2238]], Boneyard is splitted into several locations, that you can see below : '''Adytum''', the main town. '''Warehouse''', where deathclaws wander around. '''Fortress''', where the Gun Runners live. '''Library''', where the Followers of the Apocalypse have their headquarters. The '''Scavengers''' area, that the Blades inhabit.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Most people in L.A. died after the bombs dropped, due to radiation poisoning, disease, famine, and each other. Some, however, took shelter in the [[demonstration Vault]], and eventually most of them emerged in 2092, founding the Boneyard. Many of them were the founders of Adytum, a fenced town in the suburbs of the old Los Angeles. Some, however, founded other communities, like the Blades, the Rippers, the Followers of the Apocalypse and the Gun Runners. &lt;br /&gt;
&lt;br /&gt;
In the 2150s, a pack of deathclaws appeared in the Boneyard, taking over the base of the Rippers. In 2159 Jon Zimmerman, the town's mayor, hired a band of mercenaries known as the [[Regulators]] to help protect Adytum from the deathclaw and the odd random attack by raiders, who by 2161 were in control of Adytum. &lt;br /&gt;
&lt;br /&gt;
By 2241, Los Angeles will eventually become one of the states of the New California Republic and Adytum became known as New Adytum.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Adytum ===&lt;br /&gt;
[[File:Adytum.png|thumb|Adytum]]&lt;br /&gt;
Adytum or Adytown is a small industrial town in the southern section of the Boneyard, founded by the inhabitants of the [[demonstration Vault]]. The community was fairly self-sufficent, growing its own food and manufacturing ammunition from chemical components garnered on-location (from Brahmin dung for example) to exchange for necessary supplies. Aside from the inhabitants eking out an existence, the Adytum is home to several scavengers under the informal leadership of Sammael, who comb the city for long lost artifacts and information. &lt;br /&gt;
&lt;br /&gt;
The town was well fortified, surrounded by a double chainlink fence and patrolled by armed [[Regulators]]. However, it became dependent on deliveries from the Hub when their hydroponic farms broke down, with the merchants abusing their position as the sole sustenance of the community, making a tidy profit on ammunition from Adytum. &lt;br /&gt;
&lt;br /&gt;
Over time, the Regulators could expand their influence over wide parts of the Boneyard and grew to a strong and repressive police force in this area.&lt;br /&gt;
&lt;br /&gt;
=== Crater ===&lt;br /&gt;
Crater is everything that left from the [[Cathedral]] after its destruction during events known from [[Fallout 1]].&lt;br /&gt;
[[File:DemonstrationVault.png|thumb|Crater in Boneyard]]&lt;br /&gt;
&lt;br /&gt;
=== Followers of the Apocalypse's Library ===&lt;br /&gt;
&lt;br /&gt;
The Followers of the Apocalypse inhabit a library in the western segment of the Boneyard. Led by Nicole, the Followers are dedicated to scholarship and to ensuring that humanity does not repeat the mistakes that led to the Great War. While ostensibly like the [[Cathedral|Children of the Cathedral]] in being dedicated to the cause of spreading peace throughout the wasteland, they are suspicious of the latter's motives. Talius, a ghoul-like mutant partially exposed to FEV by the Master's forces, found refuge among the Followers, and helped them understand the true nature of the Children. After the death of the Master, the Followers of the Apocalypse became a major influence in the newly-founded New California Republic. Also they are in charge of the newly opened [[Boneyard train station]].&lt;br /&gt;
&lt;br /&gt;
You can buy [[Tape|holodisks]] in the library.&lt;br /&gt;
&lt;br /&gt;
=== The Salvagers ===&lt;br /&gt;
&lt;br /&gt;
Today '''Downtown''' is the home and headquarter for the salvagers of the Angel's Boneyard. The Salvagers are a loose group out of many people, which have made it their job to scavenge for everything useful in the ruins of LA. They are living in a old pre-war nightclub in the north of Adytum. &lt;br /&gt;
&lt;br /&gt;
Until the year 2162, the area was used by a group of survivalists, named &amp;quot;The Blades&amp;quot;. The Blades, led by a woman named Razor, have been later wiped out by the [[Regulators]], after the son of Zimmerman, the former leader of Adytum, has been killed.&lt;br /&gt;
&lt;br /&gt;
'''To see the Salvager's area, you need to talk with [[Dyer Greenberg]] or [[Governor Hendriks]].'''&lt;br /&gt;
&lt;br /&gt;
* You can also be hired there, to [[lifting caravan boxes|lift caravan boxes]].&lt;br /&gt;
* You can buy dogs from local dog trainer. See [[mercs]] for more info.&lt;br /&gt;
* There is a [[Workbench]] available in one of the houses.&lt;br /&gt;
* Available quests: [[Industrial Park Message]],&lt;br /&gt;
* Sell [[Junk]] to [[Trisha]].&lt;br /&gt;
&lt;br /&gt;
=== The Gun Runners ===&lt;br /&gt;
&lt;br /&gt;
The Gun Runners are a &amp;quot;gang&amp;quot; operating out of a fortified factory named '''Fortress''' in the north-eastern part of the Los Angeles Boneyard. &lt;br /&gt;
&lt;br /&gt;
Originally, they were a normal gang, like the Skulz, Blades etc., which had come to the Boneyard from the Hub in hopes of securing their own territory in the city. Shortly after arriving, approximately thirty years before Fallout takes place, they decided to start a gunrunning business, having settled themselves in an abandoned factory with functioning manufacturing equipment which they used to assemble high-tech weapons and ammunition. Up until roughly ten years before Fallout takes place, they had been using their own supplies of scrap metal in their manufacturing process, but since running out they have had to rely on trade with Adytum to support their business. Once the Regulators began running Adytum, trade between the two groups became far less fair with respect to the Gun Runners, and they began to grow desperate in search of another location which they could use to supply themselves. &lt;br /&gt;
&lt;br /&gt;
The factory/fortress itself is surrounded by a pool of highly toxic waste, and the only way across is a single wooden plank, connecting the two sides of the moat.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Marshal]] if you are looking for work. Through dialog options, you can obtain the following quests. This is a good way to boost your reputation with the Gun Runners so you can access their [[Advanced Workbench]].&lt;br /&gt;
* You can recover the [[Gun Runners Caravan Package]], this will require a party of at least 3 or 4.&lt;br /&gt;
* You can [[Deliver the Gun Runners Package]] for a variable payout depending on your choice of destinations to deliver the package to.&lt;br /&gt;
&lt;br /&gt;
== Things of Interests ==&lt;br /&gt;
* Inside Adytum you can find two traders, a [[workbench]], and a brahmin - to [[shovel shit]].&lt;br /&gt;
* Boneyard contains many [[quests#Boneyard quests|quests]].&lt;br /&gt;
* Boneyard features a '''[[Boneyard train station|train station]]'''.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
History, pictures and backgrounds were borrowed from these links :&lt;br /&gt;
* http://falloutwiki.com/Boneyard&lt;br /&gt;
* http://falloutwiki.com/Adytum&lt;br /&gt;
* http://falloutwiki.com/Blades&lt;br /&gt;
* http://falloutwiki.com/Rippers&lt;br /&gt;
* http://falloutwiki.com/Followers_of_the_Apocalypse&lt;br /&gt;
* http://falloutwiki.com/Gun_Runners&lt;br /&gt;
* http://falloutwiki.com/Children_of_the_Cathedral&lt;br /&gt;
&lt;br /&gt;
[[Category:Boneyard]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Deliver_the_Gun_Runners_Package</id>
		<title>Deliver the Gun Runners Package</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Deliver_the_Gun_Runners_Package"/>
				<updated>2013-03-19T20:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: added link to Marshal in requirements description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At [[Gunrunners]] in [[Boneyard]], talk with [[Marshal]] about delivering packages to different destinations in the wasteland. Destinations include:&lt;br /&gt;
&lt;br /&gt;
* [[New Adytum]]&lt;br /&gt;
* [[Junktown]]&lt;br /&gt;
* [[NCR]]&lt;br /&gt;
* [[New Reno]]&lt;br /&gt;
* [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
Each time you deliver one of these [[Gun Runners Metal Box|packages]], your [[reputation]] with [[Gunrunners]] will increase. The more distant is the destination, the greater is the increase to your [[Gunrunners]] [[reputation]]. This quest is repeatable but there is a 2 hour wait between opportunities.&lt;br /&gt;
&lt;br /&gt;
This quest is important to crafters because it is one way you can gain access to the [[Advanced Workbench]] at [[Gunrunners]]. Since there are so few of these available, and they are otherwise in unguarded places, the one at [[Gunrunners]] is considered to be the best option by many players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Strategy Tips&lt;br /&gt;
|-&lt;br /&gt;
| The closest destination may be easiest to reach, but consider that the more distant destinations have a higher reputation boost and there is a 2 hour wait between deliveries. However also note that while the more distant destinations give you the highest reputation boost, they can be the most dangerous and losing a courier case is bad news. If you lose a case, most players use a different character to get a replacement case (to the same destination) in order to recover the situation for the character who lost it. It might also be possible to get a new quest after an extended waiting period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Minimum [[Level]] 12.&lt;br /&gt;
* 3 [[Charisma]] to be able to talk to [[Marshal]] and some of the package recipients.&lt;br /&gt;
* At least 50% either [[Small Guns]], [[Big Guns]], or [[Energy Weapons]] skill.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* Improved reputation with [[Gunrunners]], which leads to being able to access their [[Advanced Workbench]]:&lt;br /&gt;
**50 [[reputation]] is given if the package is delivered to [[New Adytum]].&lt;br /&gt;
**75 [[reputation]] is given if the package is delivered to [[Hub]].&lt;br /&gt;
**100 [[reputation]] is given if the package is delivered to [[Junktown]].&lt;br /&gt;
**120 [[reputation]] is given if the package is delivered to [[NCR]].&lt;br /&gt;
**120 [[reputation]] is given if the package is delivered to [[New Reno]].&lt;br /&gt;
**150 [[reputation]] is given if the package is delivered to [[San Francisco]].&lt;br /&gt;
*'''Note:''' Your reputation cannot go higher than 1000 through doing this, but once you get 900 reputation, you can access the Advanced Workbench until your reputation falls back to 500.&lt;br /&gt;
&lt;br /&gt;
*[[Caps]]:&lt;br /&gt;
**50 if the package is delivered to [[New Adytum]].&lt;br /&gt;
**75 if the package is delivered to [[Hub]] or [[Junktown]].&lt;br /&gt;
**200 if the package is delivered to [[New Reno]].&lt;br /&gt;
**250 if the package is delivered to [[NCR]] or [[San Francisco]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Zip_Gun</id>
		<title>Zip Gun</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Zip_Gun"/>
				<updated>2013-03-18T15:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Zip Gun&lt;br /&gt;
|desc=A handmade single shot pistol.&lt;br /&gt;
|image=ZipGun&lt;br /&gt;
|dmgmin=6&lt;br /&gt;
|dmgmax=13&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 15.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=10mm&lt;br /&gt;
|holder=1&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=10&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;br /&gt;
This weapon is not obtainable at this time.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Educated</id>
		<title>Educated</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Educated"/>
				<updated>2013-03-13T05:42:37Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Added a little more information on who to talk to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Educated&lt;br /&gt;
|image=Educated.gif&lt;br /&gt;
|reqs=[[Intelligence]] 8, [[Science]] 100&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''Educated adds +2 [[skill points]] when you gain a new [[experience]] [[level]]. This [[perk]] works best when acquired early in your adventure.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Educated is a [[support perk]].&lt;br /&gt;
&lt;br /&gt;
It can be obtained during a conversation with a certain female [[NPC]] in the basement of a certain library located at the [[Boneyard]]. She is located in the room with the flag on the wall directly south of where you spawn in. If she is &amp;quot;busy&amp;quot; use the drop down menu to move her and you should be able to speak with her after she stops in another hex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Support Perks]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Rot_Gut_Engine_Upgrade</id>
		<title>Rot Gut Engine Upgrade</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Rot_Gut_Engine_Upgrade"/>
				<updated>2013-03-12T23:03:51Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: found a stray word while reading, removed it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rot Gut Engine Upgrade is an option available from T-Ray that allows you to fuel your car with [[Rot Gut]] in addition to [[SEC]] and [[MFC]]. When standard fuel options are limited, it's convenient to have this fuel option as [[Rot Gut]] can easily be made with fruit, wood, and a still.&lt;br /&gt;
&lt;br /&gt;
T-Ray charges caps for this option and the price varies.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bases</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bases"/>
				<updated>2013-03-11T04:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases are the core of [[FOnline: 2238]]. They were, at the very beginning of [[FOnline]], the first difference between the two servers (2238 and TLA). At that time, FOnline: 2238 was still called ''Factions Mod''. By buying a base, your gang gets a [[faction name]], a safe place to store its stuff and a computer to add or remove players from the gang, which is the main difference from the simple [[tent]]. Faction bases will appear in blue on the [[worldmap]].&lt;br /&gt;
&lt;br /&gt;
If base's terminal isn't used by a member at least '''once every four weeks''', the base and the gang name will be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To buy a base ==&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
=== The Trade ===&lt;br /&gt;
&lt;br /&gt;
You can buy a base in [[Redding]], [[Klamath]] or [[Junktown]]. At each location, the base seller is a trapper into the town's main bar. Bases cost '''30 000 [[caps]]''', '''50 000 caps''', '''70 000 caps''', '''130 000 caps''' or '''500 000 caps'''. Talk to the trapper while a few members of your gang (Two or three) are arrowed on you and very close to the trapper, then tell him what kind of base you wish to purchase - depending on price. Clicking on the &amp;quot;say&amp;quot; button will allow you to write you own [[faction name]] (The chosen name has to be on that list). Well done, your faction is made and your gang has a base that you can see on the [[worldmap]]!&lt;br /&gt;
&lt;br /&gt;
==== DIY Bases ====&lt;br /&gt;
&lt;br /&gt;
Previously, you could only create a faction and purchase a base by talking to a trapper in [[Redding]], [[Klamath]] or [[Junktown]]. The base would then be spawned in The Middle of Nowhere.&lt;br /&gt;
&lt;br /&gt;
A new method of creating bases is a DIY base.&lt;br /&gt;
If you gather '''10 000 [[caps]]''' and go to construction a foreworker (in [[NCR]], [[VC]] or [[SF]]) with two other players, you are able to create a DIY base.&lt;br /&gt;
You can also pick a faction name (if you are buying a base for the first time) and once the purchase is made, you get construction worker in fancy red shirt who follows you to your base location. Try to quickly move to exit grid, some players will attempt to kill the construction worker if you are not careful. Sometimes, the construction worker may disappear from your base or tent. If this does happen, you must leave your tent or base and enter the world map and wait for the worker to join you, usually it takes several attempts. &lt;br /&gt;
* foreworker in [[NCR]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkerncr.jpgâ€Ž]]&lt;br /&gt;
&lt;br /&gt;
* foreworker in [[Vault City]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkervc.jpg]]&lt;br /&gt;
&lt;br /&gt;
* foreworker in [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkersf.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the construction worker in party you can go to your desired base location. Next, you enter an empty encounter (much like you would for creating a [[Tent]]) and tell worker you want to have a base constructed here. Then you get location named &amp;quot;Building Site&amp;quot; on your world map:&lt;br /&gt;
&lt;br /&gt;
[[File:Buildingsite.jpg]]&lt;br /&gt;
&lt;br /&gt;
You will need to gather a certain amount of resources for base construction. You can drop the items anywhere on the construction site to accomplish this task. You can view the progress board to see the required amount of materials for base construction:&lt;br /&gt;
&lt;br /&gt;
[[File:Bulletinboard.jpg]]&lt;br /&gt;
&lt;br /&gt;
After gathering all of the required materials, you can talk to the construction worker again, he will ask you about a base name (''not bound in any way to the faction name, the base name only for recognizing this base in the terminal - Brand New Terminal services all faction bases from one spot''), then the Building Site turns into the fully constructed base you worked so hard for. The Construction worker will now disappear, as he has no use any more.&lt;br /&gt;
&lt;br /&gt;
Buying additional bases with the same faction leader does not require having two other players in your party and you do not have to give the faction name again.&lt;br /&gt;
&lt;br /&gt;
There are four types of bases to pick from:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
! [[Caps]] [[File:Caps.gif|link=Caps]]&lt;br /&gt;
! [[Wood]] [[File:firewood.gif|link=Wood]]&lt;br /&gt;
! [[Junk]] [[File:pump2.gif|link=Junk]]&lt;br /&gt;
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]&lt;br /&gt;
! [[Brahmin Hides]] [[File:brahmin_skin.gif|link=Brahmin Hides]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Depot]]&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|500&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|500&lt;br /&gt;
|1750&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrapheap]]&lt;br /&gt;
|10000&lt;br /&gt;
|0&lt;br /&gt;
|2000&lt;br /&gt;
|100&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Trapper Camp]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After buying a worker and after constructing a base you need to set Hideout clearance in base's terminal according to your needs. This allows certain players to see the base. Sometimes a newly added player will need to relog before being able to see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Clearances are automatically reset when the construction site changes into a base.&lt;br /&gt;
[[File:Hideoutsclearance.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Particular case : Member of another faction ====&lt;br /&gt;
If you are already part of a faction (Like Vault City, the Mordinos, a players gang, etc), you won't be able to buy a base. You have to leave your previous faction first before you can create or be invited to another faction's base. &lt;br /&gt;
&lt;br /&gt;
=== Base management ===&lt;br /&gt;
[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their members.]]&lt;br /&gt;
&lt;br /&gt;
==== Add a member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to add a new faction member:&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and write the name of the player you want to add. Once you have written the name and pressed enter, they will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[worldmap]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
&lt;br /&gt;
After a player is added as member of your faction, you will have to escort them to your base. They will then use the base's computer and accept your invitation : From that time onward, they will be a member of your faction and will see the base on the worldmap.&lt;br /&gt;
&lt;br /&gt;
==== Add a friend ====&lt;br /&gt;
You have to be the leader of the faction or an important member to do so :&lt;br /&gt;
* &amp;quot;Browse the database&amp;quot;.&lt;br /&gt;
* &amp;quot;Create new record for non-member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and write the name of the player you want to add. Once you have written the name and pressed enter, a record will be created for this name. You then set the &amp;quot;Status&amp;quot; of that record the &amp;quot;Friend&amp;quot;.&lt;br /&gt;
You will then have to bring the new friend to your base. From that time onward, he will be a friend of your faction and will see the base on the worldmap. Upon entering your base location the player will recieve a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.&lt;br /&gt;
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map. To re-add them, simply bring them back to the base location, you do not need to add them as friend again.&lt;br /&gt;
&lt;br /&gt;
To change the status of a record once it is entered, simply browse through the database.&lt;br /&gt;
&lt;br /&gt;
==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rank than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
&lt;br /&gt;
===== Setting a new leader =====&lt;br /&gt;
To set a new leader, the actual leader has to resign (he can be invited back to the faction after resigning). After the leader's resignation, the highest promoted member will be set as the new leader. If there are more than one player at the highest rank (Right before leader), one of them is chosen randomly.&lt;br /&gt;
&lt;br /&gt;
==== Protect your base ====&lt;br /&gt;
&lt;br /&gt;
You can put some [[mercs]] or [[slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberatly, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs] or [[slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
&lt;br /&gt;
== Available bases maps ==&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
==== Cave ====&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]&lt;br /&gt;
* '''Cost:''' 30 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]&lt;br /&gt;
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does has one advantage: it's very easy to defend because you just have to put [[mercs]] or [[slaves]] in front of the tiny cave entrance.  The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 30k caps.&lt;br /&gt;
&lt;br /&gt;
==== Depot ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]&lt;br /&gt;
* '''Cost:''' 30 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.&lt;br /&gt;
&lt;br /&gt;
==== Scrapheap ====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]&lt;br /&gt;
* '''Cost:''' 70 000 caps&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
&lt;br /&gt;
==== Outpost ====&lt;br /&gt;
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]&lt;br /&gt;
* '''Cost:''' 130 000 caps&lt;br /&gt;
* '''Towns:''' [[Junktown]]&lt;br /&gt;
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[worldmap]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.&lt;br /&gt;
&lt;br /&gt;
==== Trapper Camp ====&lt;br /&gt;
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
* '''Car parking slots:''' 10&lt;br /&gt;
&lt;br /&gt;
==== Gasstation Camp ====&lt;br /&gt;
[[File:Base-gasstation-camp.jpg|thumb| The ''Gasstation Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50 000 caps&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
&lt;br /&gt;
==== Old Bunker ====&lt;br /&gt;
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]&lt;br /&gt;
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]&lt;br /&gt;
* '''Cost:''' 500 000 caps, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.&lt;br /&gt;
&lt;br /&gt;
== Faction Base Raped ==&lt;br /&gt;
See also [[Faction Base Raped]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bases</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bases"/>
				<updated>2013-03-11T03:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Added how to actually &amp;quot;gather&amp;quot; materials for base construction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases are the core of [[FOnline: 2238]]. They were, at the very beginning of [[FOnline]], the first difference between the two servers (2238 and TLA). At that time, FOnline: 2238 was still called ''Factions Mod''. By buying a base, your gang gets a [[faction name]], a safe place to store its stuff and a computer to add or remove players from the gang, which is the main difference from the simple [[tent]]. Faction bases will appear in blue on the [[worldmap]].&lt;br /&gt;
&lt;br /&gt;
If base's terminal isn't used by a member at least '''once every four weeks''', the base and the gang name will be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To buy a base ==&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
=== The Trade ===&lt;br /&gt;
&lt;br /&gt;
You can buy a base in [[Redding]], [[Klamath]] or [[Junktown]]. At each location, the base seller is a trapper into the town's main bar. Bases cost '''30 000 [[caps]]''', '''50 000 caps''', '''70 000 caps''', '''130 000 caps''' or '''500 000 caps'''. Talk to the trapper while a few members of your gang (Two or three) are arrowed on you and very close to the trapper, then tell him what kind of base you wish to purchase - depending on price. Clicking on the &amp;quot;say&amp;quot; button will allow you to write you own [[faction name]] (The chosen name has to be on that list). Well done, your faction is made and your gang has a base that you can see on the [[worldmap]]!&lt;br /&gt;
&lt;br /&gt;
==== DIY Bases ====&lt;br /&gt;
&lt;br /&gt;
Previously, you could only create a faction and purchase a base by talking to a trapper in [[Redding]], [[Klamath]] or [[Junktown]]. The base would then be spawned in The Middle of Nowhere.&lt;br /&gt;
&lt;br /&gt;
A new method of creating bases is a DIY base.&lt;br /&gt;
If you gather '''10 000 [[caps]]''' and go to construction a foreworker (in [[NCR]], [[VC]] or [[SF]]) with two other players, you are able to create a DIY base.&lt;br /&gt;
You can also pick a faction name (if you are buying a base for the first time) and once the purchase is made, you get construction worker in fancy red shirt who follows you to your base location. Try to quickly move to exit grid, some players will attempt to kill the construction worker if you are not careful. Sometimes, the construction worker may disappear from your base or tent. If this does happen, you must leave your tent or base and enter the world map and wait for the worker to join you, usually it takes several attempts. &lt;br /&gt;
* foreworker in [[NCR]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkerncr.jpgâ€Ž]]&lt;br /&gt;
&lt;br /&gt;
* foreworker in [[Vault City]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkervc.jpg]]&lt;br /&gt;
&lt;br /&gt;
* foreworker in [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkersf.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the construction worker in party you can go to your desired base location. Next, you enter an empty encounter (much like you would for creating a [[Tent]]) and tell worker you want to have a base constructed here. Then you get location named &amp;quot;Building Site&amp;quot; on your world map:&lt;br /&gt;
&lt;br /&gt;
[[File:Buildingsite.jpg]]&lt;br /&gt;
&lt;br /&gt;
You will need to gather a certain amount of resources for base construction. To do this, you can talk to the foreworker or check the sign board. You can drop the items anywhere on the map to accomplish this task. You can view the progress board to see the required amount of materials for base construction:&lt;br /&gt;
&lt;br /&gt;
[[File:Bulletinboard.jpg]]&lt;br /&gt;
&lt;br /&gt;
After gathering all of the required materials, you can talk to the construction worker again, he will ask you about a base name (''not bound in any way to the faction name, the base name only for recognizing this base in the terminal - Brand New Terminal services all faction bases from one spot''), then the Building Site turns into the fully constructed base you worked so hard for. The Construction worker will now disappear, as he has no use any more.&lt;br /&gt;
&lt;br /&gt;
Buying additional bases with the same faction leader does not require having two other players in your party and you do not have to give the faction name again.&lt;br /&gt;
&lt;br /&gt;
There are four types of bases to pick from:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
! [[Caps]] [[File:Caps.gif|link=Caps]]&lt;br /&gt;
! [[Wood]] [[File:firewood.gif|link=Wood]]&lt;br /&gt;
! [[Junk]] [[File:pump2.gif|link=Junk]]&lt;br /&gt;
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]&lt;br /&gt;
! [[Brahmin Hides]] [[File:brahmin_skin.gif|link=Brahmin Hides]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Depot]]&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|500&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|500&lt;br /&gt;
|1750&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrapheap]]&lt;br /&gt;
|10000&lt;br /&gt;
|0&lt;br /&gt;
|2000&lt;br /&gt;
|100&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Trapper Camp]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After buying a worker and after constructing a base you need to set Hideout clearance in base's terminal according to your needs. This allows certain players to see the base. Sometimes a newly added player will need to relog before being able to see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Clearances are automatically reset when the construction site changes into a base.&lt;br /&gt;
[[File:Hideoutsclearance.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Particular case : Member of another faction ====&lt;br /&gt;
If you are already part of a faction (Like Vault City, the Mordinos, a players gang, etc), you won't be able to buy a base. You have to leave your previous faction first before you can create or be invited to another faction's base. &lt;br /&gt;
&lt;br /&gt;
=== Base management ===&lt;br /&gt;
[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their members.]]&lt;br /&gt;
&lt;br /&gt;
==== Add a member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to add a new faction member:&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and write the name of the player you want to add. Once you have written the name and pressed enter, they will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[worldmap]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
&lt;br /&gt;
After a player is added as member of your faction, you will have to escort them to your base. They will then use the base's computer and accept your invitation : From that time onward, they will be a member of your faction and will see the base on the worldmap.&lt;br /&gt;
&lt;br /&gt;
==== Add a friend ====&lt;br /&gt;
You have to be the leader of the faction or an important member to do so :&lt;br /&gt;
* &amp;quot;Browse the database&amp;quot;.&lt;br /&gt;
* &amp;quot;Create new record for non-member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and write the name of the player you want to add. Once you have written the name and pressed enter, a record will be created for this name. You then set the &amp;quot;Status&amp;quot; of that record the &amp;quot;Friend&amp;quot;.&lt;br /&gt;
You will then have to bring the new friend to your base. From that time onward, he will be a friend of your faction and will see the base on the worldmap. Upon entering your base location the player will recieve a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.&lt;br /&gt;
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map. To re-add them, simply bring them back to the base location, you do not need to add them as friend again.&lt;br /&gt;
&lt;br /&gt;
To change the status of a record once it is entered, simply browse through the database.&lt;br /&gt;
&lt;br /&gt;
==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rank than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
&lt;br /&gt;
===== Setting a new leader =====&lt;br /&gt;
To set a new leader, the actual leader has to resign (he can be invited back to the faction after resigning). After the leader's resignation, the highest promoted member will be set as the new leader. If there are more than one player at the highest rank (Right before leader), one of them is chosen randomly.&lt;br /&gt;
&lt;br /&gt;
==== Protect your base ====&lt;br /&gt;
&lt;br /&gt;
You can put some [[mercs]] or [[slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberatly, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs] or [[slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
&lt;br /&gt;
== Available bases maps ==&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
==== Cave ====&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]&lt;br /&gt;
* '''Cost:''' 30 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]&lt;br /&gt;
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does has one advantage: it's very easy to defend because you just have to put [[mercs]] or [[slaves]] in front of the tiny cave entrance.  The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 30k caps.&lt;br /&gt;
&lt;br /&gt;
==== Depot ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]&lt;br /&gt;
* '''Cost:''' 30 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.&lt;br /&gt;
&lt;br /&gt;
==== Scrapheap ====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]&lt;br /&gt;
* '''Cost:''' 70 000 caps&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
&lt;br /&gt;
==== Outpost ====&lt;br /&gt;
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]&lt;br /&gt;
* '''Cost:''' 130 000 caps&lt;br /&gt;
* '''Towns:''' [[Junktown]]&lt;br /&gt;
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[worldmap]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.&lt;br /&gt;
&lt;br /&gt;
==== Trapper Camp ====&lt;br /&gt;
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
* '''Car parking slots:''' 10&lt;br /&gt;
&lt;br /&gt;
==== Gasstation Camp ====&lt;br /&gt;
[[File:Base-gasstation-camp.jpg|thumb| The ''Gasstation Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50 000 caps&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
&lt;br /&gt;
==== Old Bunker ====&lt;br /&gt;
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]&lt;br /&gt;
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]&lt;br /&gt;
* '''Cost:''' 500 000 caps, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.&lt;br /&gt;
&lt;br /&gt;
== Faction Base Raped ==&lt;br /&gt;
See also [[Faction Base Raped]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caravan_cart</id>
		<title>Caravan cart</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caravan_cart"/>
				<updated>2010-05-12T09:00:40Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Traveling with your cart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Caravan Cart''' is a vehicle consisting of a car trunk pulled by a brahmin. Its main use is to carry a player's stuff, if they want to trade it or to move a big amount of items. A visible location that everyone can see on the world map is created where users enter a random encounter with a caravan cart. Even if the cart is not a fast vehicle, it can still carry 10 players max, like the [[vertibird]].&lt;br /&gt;
 &lt;br /&gt;
Caravan Carts have a different spawn point than normal humans, dont panic if you hit a random encounter and dont see it right next to you, it is on the map somewhere.&lt;br /&gt;
 &lt;br /&gt;
== Cart trading ==&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
[[File: Paul.jpg|thumb| Paul, the cart seller in NCR.]]&lt;br /&gt;
You can buy carts from [[Paul]] in [[NCR]] (in the bazaar, where your car would park in the fallout 2 game). Talk to him with enough [[caps]] in your inventory and one [[brahmin]] (to pull the cart) following you and you'll be able to buy a cart. The cart will spawn right after that behind [[Paul|Paul's]] shop, and you'll have a key in your inventory. Be careful of players near by that might try to [[steal]] your key or [[lockpick]] your caravan cart and vanish into the wasteland.&lt;br /&gt;
&lt;br /&gt;
=== Selling ===&lt;br /&gt;
To sell your cart, talk with [[Paul]] when holding key to car in your hand and follow the dialog options to sell it. Keep in mind that the cart matching the key must be on same map as the dealer.&lt;br /&gt;
&lt;br /&gt;
== Cart Management and Operation ==&lt;br /&gt;
=== Traveling with your cart ===&lt;br /&gt;
Unlike [[vehicles]], a caravan cart will not give you any speed bonus when you travel around the wasteland, but they do operate much the same way they do. To travel with your cart click on the [[brahmin]] with the appropriate key in your inventory or hand and you will enter the world map. If your cart has fuel you can then travel around the wasteland like normal. Players that have you tagged will be able to follow you onto the world map if they are close enough.&lt;br /&gt;
&lt;br /&gt;
=== Using trunk ===&lt;br /&gt;
Each caravan cart has a trunk for [[items|item]] storage, however they can only carry so much depending on which type you have (see Options below for trunk sizes). Accessing the trunk requires you to have the cart's matching key in your hand or inventory (or a really good [[lockpick]] skill), then click on the boxes in the back of the cart. You can then place the desired items into the carts trunk space.&lt;br /&gt;
&lt;br /&gt;
=== Cart Maintenance ===&lt;br /&gt;
If your cart runs out of fuel it will stop on the world map so be sure to stop and give your [[brahmin]] water from time to time using [[Water Bag|Water Bags]] on it. Simply click on the [[brahmin]] and select the little bag icon. Then click on [[Water Bag]] in your inventory, and your cart will be refueled (ratio is 1 bag of water to 1 unit of fuel). You will also have to repair it from time to time by using the [[Repair]] skill on your cart.&lt;br /&gt;
&lt;br /&gt;
If you run out of fuel, it is a good idea to stay on the world map until someone arrives with more water for you. This will lessens the amount of time you are visible on the map to other players. If you are alone you may run into trouble if you have no water, you will have to abandon your cart to get water and return. The whole time it will be visible to other players who can [[lockpick]] it.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Caravan Carts can be purchased in a few sizes. These are the different options available to you in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
==== Medium Cart ====&lt;br /&gt;
[[File:Caravan_cart_med.png|thumb|A medium-sized caravan cart.]]&lt;br /&gt;
* Price : 4,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;br /&gt;
&lt;br /&gt;
==== Large Cart ====&lt;br /&gt;
[[File:Caravan_cart.png|thumb|A large caravan cart in the desert.]]&lt;br /&gt;
* Price : 5,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caravan_cart</id>
		<title>Caravan cart</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caravan_cart"/>
				<updated>2010-05-12T07:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Caravan Cart''' is a vehicle consisting of a car trunk pulled by a brahmin. Its main use is to carry a player's stuff, if they want to trade it or to move a big amount of items. A visible location that everyone can see on the world map is created where users enter a random encounter with a caravan cart. Even if the cart is not a fast vehicle, it can still carry 10 players max, like the [[vertibird]].&lt;br /&gt;
 &lt;br /&gt;
Caravan Carts have a different spawn point than normal humans, dont panic if you hit a random encounter and dont see it right next to you, it is on the map somewhere.&lt;br /&gt;
 &lt;br /&gt;
== Cart trading ==&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
[[File: Paul.jpg|thumb| Paul, the cart seller in NCR.]]&lt;br /&gt;
You can buy carts from [[Paul]] in [[NCR]] (in the bazaar, where your car would park in the fallout 2 game). Talk to him with enough [[caps]] in your inventory and one [[brahmin]] (to pull the cart) following you and you'll be able to buy a cart. The cart will spawn right after that behind [[Paul|Paul's]] shop, and you'll have a key in your inventory. Be careful of players near by that might try to [[steal]] your key or [[lockpick]] your caravan cart and vanish into the wasteland.&lt;br /&gt;
&lt;br /&gt;
=== Selling ===&lt;br /&gt;
To sell your cart, talk with [[Paul]] when holding key to car in your hand and follow the dialog options to sell it. Keep in mind that the cart matching the key must be on same map as the dealer.&lt;br /&gt;
&lt;br /&gt;
== Cart Management and Operation ==&lt;br /&gt;
=== Traveling with your cart ===&lt;br /&gt;
Unlike Vehicles, a caravan cart will not give you any speed bonus when you travel around the wasteland, but they do operate much the same way they do. To travel with your cart click on the [[brahmin]] with the appropriate key in your inventory or hand and you will enter the world map. If your cart has fuel you can then travel around the wasteland like normal. Players that have you tagged will be able to follow you onto the world map if they are close enough. &lt;br /&gt;
&lt;br /&gt;
=== Using trunk ===&lt;br /&gt;
Each caravan cart has a trunk for [[items|item]] storage, however they can only carry so much depending on which type you have (see Options below for trunk sizes). Accessing the trunk requires you to have the cart's matching key in your hand or inventory (or a really good [[lockpick]] skill), then click on the boxes in the back of the cart. You can then place the desired items into the carts trunk space.&lt;br /&gt;
&lt;br /&gt;
=== Cart Maintenance ===&lt;br /&gt;
If your cart runs out of fuel it will stop on the world map so be sure to stop and give your [[brahmin]] water from time to time using [[Water Bag|Water Bags]] on it. Simply click on the [[brahmin]] and select the little bag icon. Then click on [[Water Bag]] in your inventory, and your cart will be refueled (ratio is 1 bag of water to 1 unit of fuel). You will also have to repair it from time to time by using the [[Repair]] skill on your cart.&lt;br /&gt;
&lt;br /&gt;
If you run out of fuel, it is a good idea to stay on the world map until someone arrives with more water for you. This will lessens the amount of time you are visible on the map to other players. If you are alone you may run into trouble if you have no water, you will have to abandon your cart to get water and return. The whole time it will be visible to other players who can [[lockpick]] it.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Caravan Carts can be purchased in a few sizes. These are the different options available to you in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
==== Medium Cart ====&lt;br /&gt;
[[File:Caravan_cart_med.png|thumb|A medium-sized caravan cart.]]&lt;br /&gt;
* Price : 4,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;br /&gt;
&lt;br /&gt;
==== Large Cart ====&lt;br /&gt;
[[File:Caravan_cart.png|thumb|A large caravan cart in the desert.]]&lt;br /&gt;
* Price : 5,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Caravan_cart_med.png</id>
		<title>File:Caravan cart med.png</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Caravan_cart_med.png"/>
				<updated>2010-05-12T06:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Uranium_Ore</id>
		<title>Uranium Ore</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Uranium_Ore"/>
				<updated>2010-05-12T04:24:01Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Finding Uranium Ore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Uranium Ore&lt;br /&gt;
|desc=A chunk of Uranium Ore, unrefined.&lt;br /&gt;
|image=rock4&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=6&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 10.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=0&lt;br /&gt;
|weight=4535&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uranium Ore is involved in the crafting of some items, but is really more useful refined. See the [[Refined Uranium Ore]] to see how to refine your Uranium Ore.&lt;br /&gt;
&lt;br /&gt;
== Finding Uranium Ore ==&lt;br /&gt;
[[File:Zaius.png|thumb|left|[[Zaius]], the mutant from who you can buy your unrefined Uranium Ore.]]&lt;br /&gt;
The only way to get unrefined Uranium Ore is to mine some from the Broken Hills Mine or buy some from [[Zaius]] in [[Broken Hills]], for 500 [[caps]] each. Zaius is located at the north of the town, above the residential area.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Unrefined Uranium Ore is used to make the [[Refined Uranium Ore]], that is needed to craft [[Micro Fusion Cells]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2010-05-12T04:22:30Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Unguarded Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities, players can go there to mine the [[resources]] they need to craft items. There are two kind of mines : Guarded and unguarded. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]], while in the '''unguarded''' ones, more dangerous because of the evil players that might come there and kill miners, you can find '''high quality''' materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers !]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in a guarded mine :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in a dangerous way, in a guarded mine :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
* [[High Quality Iron Ore]].&lt;br /&gt;
* [[High Quality Minerals]].&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]]'''&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-05-10T11:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1. With CH 10 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/High_Quality_Minerals</id>
		<title>High Quality Minerals</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/High_Quality_Minerals"/>
				<updated>2010-05-10T04:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:High_Quality_Minerals.gif|thumb|A mineral.]]&lt;br /&gt;
A hard nature formation. Contains various useless and useful substances.&lt;br /&gt;
&lt;br /&gt;
== Finding High Quality Minerals ==&lt;br /&gt;
* You have to gather them using a [[sledgehammer]] in [[Broken Hills]], [[Redding]], and [[Gecko]] [[public mines]].&lt;br /&gt;
* Your [[gathering timeout]] will be increased by '''about 600 seconds''' for each pick.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
High Quality Minerals are used to make other resources.&lt;br /&gt;
&lt;br /&gt;
The following items need High Quality Minerals to be crafted :&lt;br /&gt;
* [[High Quality Alloys]]&lt;br /&gt;
* [[Advanced Gunpowder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/High_Quality_Iron_Ore</id>
		<title>High Quality Iron Ore</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/High_Quality_Iron_Ore"/>
				<updated>2010-05-10T04:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:High_Quality_Iron_Ore.gif|thumb|A mineral.]]&lt;br /&gt;
A hard nature formation. Contains various useless and useful substances.&lt;br /&gt;
&lt;br /&gt;
== Finding High Quality Iron Ore ==&lt;br /&gt;
* You have to gather them using a [[sledgehammer]] in [[Broken Hills]], [[Redding]], and [[Gecko]] [[public mines]].&lt;br /&gt;
* Your [[gathering timeout]] will be increased by '''about 600 seconds''' for each pick.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
High Quality Iron Ore is used to make other resources.&lt;br /&gt;
&lt;br /&gt;
The following items need High Quality Iron Ore to be crafted :&lt;br /&gt;
* [[Good Metal Parts]]&lt;br /&gt;
* [[High Quality Alloys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gathering_Cooldown</id>
		<title>Gathering Cooldown</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gathering_Cooldown"/>
				<updated>2010-05-10T03:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
'''Gathering cooldown''' is a timeout, that is set each time you gather a new [[resource]]. This cooldown is cumulative. When it passes 20 minutes, you will have to wait until the countdown is under 20 minutes to be able to gather something again. Each resource sets a different cooldown, for example, [[junk]] sets a cooldown of 90 seconds and [[Electronic Parts]] a 220 seconds cooldown.&lt;br /&gt;
&lt;br /&gt;
* The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the &amp;quot;P&amp;quot; key twice.&lt;br /&gt;
&lt;br /&gt;
==== Cooldown list ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot;  class=&amp;quot;sortable prettytable&amp;quot; &lt;br /&gt;
! Item&lt;br /&gt;
! Timeout&lt;br /&gt;
! Amount gathered per pick&lt;br /&gt;
|-&lt;br /&gt;
| [[Broc Flower]]&lt;br /&gt;
| 7 minutes&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronic Parts]]&lt;br /&gt;
| 2 minutes&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibers]]&lt;br /&gt;
| 2 minutes&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]]&lt;br /&gt;
| 180 seconds&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]&lt;br /&gt;
| 2 minutes&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| 144 seconds&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Junk]]&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat Jerky|Meat]]&lt;br /&gt;
| 60 seconds&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Minerals]]&lt;br /&gt;
| 144 seconds&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Xander Root]]&lt;br /&gt;
| 7 minutes&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| 60 seconds&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[High Quality Iron Ore]]&lt;br /&gt;
| about 600 seconds&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[High Quality Minerals]]&lt;br /&gt;
| 4 minutes&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caravan_cart</id>
		<title>Caravan cart</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caravan_cart"/>
				<updated>2010-05-09T11:06:01Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Caravan Cart''' is intended to carry items for merchants. A visible location that everyone can see on the world map is created where users enter a random encounter with a caravan cart.&lt;br /&gt;
 &lt;br /&gt;
Caravan Carts have a different spawn point than normal humans, dont panic if you hit a random encounter and dont see it right next to you, it is on the map somewhere.&lt;br /&gt;
 &lt;br /&gt;
== Use ==&lt;br /&gt;
With the cart's key in your inventory, just click on the cart and move on the worldmap like normal. Player that have tagged you will have an option to follow you if they are close enough. To put items into the cart simply click on the boxes in the cart with they key in your inventory and you will be able to load it up.&lt;br /&gt;
 &lt;br /&gt;
== Purchase ==&lt;br /&gt;
[[File: Paul.jpg|thumb| Paul, the cart seller in NCR]]&lt;br /&gt;
You can buy carts from [[Paul]] in [[NCR]] (in the bazaar, where your car would park in the fallout 2 game). Talk to him with enough [[caps]] in your inventory and one [[brahmin]] (to pull the cart) following you and you'll be able to buy a cart. The cart will spawn right after that behind [[Paul|Paul's]] shop, and you'll have a key in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
To sell your cart, talk with [[Paul]] when holding key to car in your hand. Keep in mind that the cart matching the key must be on same map as the dealer.&lt;br /&gt;
&lt;br /&gt;
== Cart Maintenance ==&lt;br /&gt;
If your cart runs out of fuel it will stop on the world map so be sure to stop and give your [[brahmin]] water from time to time by clicking on it and selecting the little bag icon. Then click on [[Water Bag]] in your inventory, and your cart will be refueled. You will also have to repair it from time to time (Using the [[Repair]] skill).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
If you run out of water and fuel, it is a good idea to stay on the world map until someone arrives with more water for you so it lessens the amount of time you are visible. If you are alone you may run into trouble if you have no water, you will have to abandon your cart to get water and return. The whole time it will be visible to other players who can [[lockpick]] it.&lt;br /&gt;
&lt;br /&gt;
If you loose the key you can only use your cart with [[lockpick]], dont loose it.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Caravan Carts can be purchased in a few sizes. These are the different options available to you in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
=== Medium Sized ===&lt;br /&gt;
[[File:Caravan_cart.png|thumb|(A large caravan cart in the desert)]]&lt;br /&gt;
* Price : 4,000 caps.&lt;br /&gt;
* Holds : '''todo''' kg&lt;br /&gt;
* Max. fuel : 5.&lt;br /&gt;
&lt;br /&gt;
=== Large Sized ===&lt;br /&gt;
* Price : 5,000 caps.&lt;br /&gt;
* Holds : '''todo''' kg&lt;br /&gt;
* Max. fuel : 5.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caravan_cart</id>
		<title>Caravan cart</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caravan_cart"/>
				<updated>2010-05-09T10:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Created page with 'A '''Caravan Cart''' is intended to set up a visible location on the world map where users can trade goods with other players by making a visible yellow circle on the world map fâ€¦'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Caravan Cart''' is intended to set up a visible location on the world map where users can trade goods with other players by making a visible yellow circle on the world map for everyone to see. Some users enjoy exploting this to set traps for hordes of noobs. Unless you have a can of whoop-ass to open up if you need to, or just nothing to loose, avoid these locations if you see them!&lt;br /&gt;
 &lt;br /&gt;
Caravan Carts have a different spawn point than normal humans, dont panic if you hit a random encounter and dont see it right next to you, it is on the map somewhere.&lt;br /&gt;
 &lt;br /&gt;
== Use ==&lt;br /&gt;
With the cart's key in your inventory, just click on the cart and move on the worldmap like normal. Player that have tagged you will have an option to follow you if they are close enough.&lt;br /&gt;
 &lt;br /&gt;
== Purchase ==&lt;br /&gt;
[[File: Paul.jpg|thumb| Paul, the cart seller in NCR]]&lt;br /&gt;
You can buy carts from [[Paul]] in [[NCR]] (in the bazaar, where your car would park in the fallout 2 game). Talk to him with enough [[caps]] in your inventory and one [[brahmin]] (to pull the cart) following you and you'll be able to buy a cart. The cart will spawn right after that behind [[Paul|Paul's]] shop, and you'll have a key in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
To sell your cart, talk with [[Paul]] when holding key to car in your hand. Keep in mind that the cart matching the key must be on same map as the dealer.&lt;br /&gt;
&lt;br /&gt;
== Cart Maintenance ==&lt;br /&gt;
If your cart runs out of fuel it will stop on the world map, if you enter into an encounter it will be visible. You have to give your [[brahmin]] water from time to time by clicking on it and selecting the little bag icon. Then click on [[Water Bag]] in your inventory, and your cart will be refueled. You will also have to repair it from time to time (Using the [[Repair]] skill).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
If you run out of water and fuel, it is a good idea to stay on the world map until someone arrives with more water for you so it lessens the amount of time you are visible. If you are alone you may run into trouble if you have no water, you will have to abandon your cart to get water and return. The whole time it will be visible to other players who can [[lockpick]] it.&lt;br /&gt;
&lt;br /&gt;
 If you loose the key you can only use your cart with [[lockpick]] dont loose it.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Caravan Carts can be purchased in a few sizes. These are the different options available to you in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
=== Medium Sized ===&lt;br /&gt;
[[File:Caravan_cart.png|thumb|(All Caravan Carts look like this)]]&lt;br /&gt;
* Price : 4,000 caps.&lt;br /&gt;
* Holds : '''todo''' kg / '''todo''' lbs&lt;br /&gt;
* Max. fuel : 5.&lt;br /&gt;
&lt;br /&gt;
=== Large Sized ===&lt;br /&gt;
* Price : 5,000 caps.&lt;br /&gt;
* Holds : '''todo''' kg / '''todo''' lbs&lt;br /&gt;
* Max. fuel : 5.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Caravan_cart.png</id>
		<title>File:Caravan cart.png</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Caravan_cart.png"/>
				<updated>2010-05-09T10:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: a caravan cart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a caravan cart&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Paul.jpg</id>
		<title>File:Paul.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Paul.jpg"/>
				<updated>2010-05-09T10:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Paul, the caravan-cart seller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paul, the caravan-cart seller&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-05-08T12:51:29Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: Undo revision 10489 by Bobsomebody (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1. With CH 10 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| None.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-05-08T12:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Wanderers and primitives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1. With CH 10 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| None.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gathering_Cooldown</id>
		<title>Gathering Cooldown</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gathering_Cooldown"/>
				<updated>2010-04-27T21:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
'''Gathering cooldown''' is a timeout, that is set each time you gather a new [[resource]]. This cooldown is cumulative. When it passes 20 minutes, you will have to wait until the countdown is under 20 minutes to be able to gather something again. Each resource sets a different cooldown, for example, [[junk]] sets a cooldown of 90 seconds and [[Electronic Parts]] a 220 seconds cooldown.&lt;br /&gt;
&lt;br /&gt;
* The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the &amp;quot;P&amp;quot; key twice.&lt;br /&gt;
&lt;br /&gt;
==== Cooldown list ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot;  class=&amp;quot;sortable prettytable&amp;quot; &lt;br /&gt;
! Item&lt;br /&gt;
! Timeout (seconds)&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Broc Flower]]&lt;br /&gt;
| 240&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronic Parts]]&lt;br /&gt;
| 220&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibers]]&lt;br /&gt;
| 150&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]]&lt;br /&gt;
| 150&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]&lt;br /&gt;
| 360&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| 360&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Junk]]&lt;br /&gt;
| 90&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat Jerky|Meat]]&lt;br /&gt;
| 290&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Minerals]]&lt;br /&gt;
| 360&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Xander Root]]&lt;br /&gt;
| 240&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| 62&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gathering_Cooldown</id>
		<title>Gathering Cooldown</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gathering_Cooldown"/>
				<updated>2010-04-27T21:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
'''Gathering cooldown''' is a timeout, that is set each time you gather a new [[resource]]. This cooldown is cumulative. When it passes 20 minutes, you will have to wait until the countdown under 20 minutes to be able to gather something again. Each resource sets a different cooldown, for example, [[junk]] sets a cooldown of 90 seconds and [[Electronic Parts]] a 220 seconds cooldown.&lt;br /&gt;
&lt;br /&gt;
* The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the &amp;quot;P&amp;quot; key twice.&lt;br /&gt;
&lt;br /&gt;
==== Cooldown list ====&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot;  class=&amp;quot;sortable prettytable&amp;quot; &lt;br /&gt;
! Item&lt;br /&gt;
! Timeout (seconds)&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Broc Flower]]&lt;br /&gt;
| 240&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronic Parts]]&lt;br /&gt;
| 220&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibers]]&lt;br /&gt;
| 150&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]]&lt;br /&gt;
| 150&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]&lt;br /&gt;
| 360&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| 360&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Junk]]&lt;br /&gt;
| 90&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat Jerky|Meat]]&lt;br /&gt;
| 290&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Minerals]]&lt;br /&gt;
| 360&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Xander Root]]&lt;br /&gt;
| 240&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| 62&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vehicles</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vehicles"/>
				<updated>2010-04-22T05:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: better wording for purchase caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vehicles''' give their users the ability to move faster on the worldmap. They have to be refueled and repaired from time to time. Depending on your [[charisma]] and the car's available number of slots, you can take your friends with you for a drive. A car with three slots will be able to carry the driver and two passengers.&lt;br /&gt;
 &lt;br /&gt;
Note that cars have a different spawn point than normal humans, and can be useful in a well-organisated attack.&lt;br /&gt;
 &lt;br /&gt;
== Use ==&lt;br /&gt;
With the car's key in your inventory, just click on the car to move on the worldmap with it. Player that have tagged you will have an option to follow you, if they are close enough.&lt;br /&gt;
 &lt;br /&gt;
== Purchase ==&lt;br /&gt;
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]&lt;br /&gt;
You can buy cars from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east). Just talk to him with [[caps]] in your inventory and you'll be able to buy a car. The car will spawn right after that near you, in T-Ray's garage, and you'll have a key in your inventory.&lt;br /&gt;
 &lt;br /&gt;
=== New Keys ===&lt;br /&gt;
As you need to have the car's key in your inventory to be able to use it, and as you can die pretty quickly in [[FOnline: 2238]], you can ask T-Ray to make yourself a new key for your car. Just talk to him and select the right option when holding key in hand. It will cost you some caps. Take care, if someone gets your car's key, if he finds the car - he can only by trying the key on all the game's cars, fortunately - he will be able to drive it.&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
To sell your car, you need to visit someone who will be interested in this. Talk with T-Ray or any caravan dealer when holding key to car in hand. Keep in mind that car must be on same map, as car dealer.&lt;br /&gt;
&lt;br /&gt;
== Vehicle Maintenance ==&lt;br /&gt;
If your car runs out of fuel it will stop on the world map. You have to refuel it from time to time by clicking on it and selecting the little bag icon. Then click on [[Small Energy Cells]] in your inventory, and your car will be refueled with more power. You will also have to repair it from time to time (Using the [[Repair]] skill).&lt;br /&gt;
 &lt;br /&gt;
== Vehicle List ==&lt;br /&gt;
These are the different vehicles you can find in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
=== Buggy ===&lt;br /&gt;
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]&lt;br /&gt;
The Buggy is the cheapest car in [[FOnline: 2238]].&lt;br /&gt;
* Price : 75.000 [[caps]].&lt;br /&gt;
* Slots : 2.&lt;br /&gt;
* Max. fuel : 25.&lt;br /&gt;
 &lt;br /&gt;
=== Scout ===&lt;br /&gt;
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]&lt;br /&gt;
The Scout is a fair car, the best of the smaller cars in FOnline.&lt;br /&gt;
* Price : 80.000 caps.&lt;br /&gt;
* Slots : 4.&lt;br /&gt;
* Max. fuel : 60.&lt;br /&gt;
&lt;br /&gt;
=== Hummer ===&lt;br /&gt;
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]&lt;br /&gt;
The Hummer is a big car that can carry several passengers. It is imported from [[Fallout Tactics]], where it belonged to [[BoS]]. It's the main car used for groups of players.&lt;br /&gt;
* Price : 160.000 caps.&lt;br /&gt;
* Slots : 8.&lt;br /&gt;
* Max. fuel : 120.&lt;br /&gt;
 &lt;br /&gt;
=== Highwayman ===&lt;br /&gt;
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]&lt;br /&gt;
The Highwayman is the car you can drive in the original [[Fallout 2]]. It is the most expensive car available for players to buy.&lt;br /&gt;
* Price : 264.000 caps.&lt;br /&gt;
* Slots : 6.&lt;br /&gt;
* Max. fuel : 40.&lt;br /&gt;
 &lt;br /&gt;
=== Vertibird ===&lt;br /&gt;
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]&lt;br /&gt;
Originally developped by the [[Enclave]], the Vertibird can be found in [[Navarro]]. It is the best vehicle, even if it's not available for players. You can't meet random encounters with it, since it flies and can go above the ocean. It is the quickest vehicle. It's one of the most powerful pieces of Enclave technology, while the Brotherhood is still patrolling in hummer, the Enclave can go anywhere quickly with its powerful helicopters.&lt;br /&gt;
&lt;br /&gt;
You do not meet random encounters while travelling with the Vertibird, as it is flying !&lt;br /&gt;
&lt;br /&gt;
* Price : N/A.&lt;br /&gt;
* Slots : 10.&lt;br /&gt;
* Max. fuel : 400.&lt;br /&gt;
&lt;br /&gt;
=== Train ===&lt;br /&gt;
The ultimate way to travel across the wasteland, is to use the only one available [[train]], which is maintained by the New California Republic. One train ticket costs 100 bottlecaps. ([[Train|Details to the train]])&lt;br /&gt;
* Price : 100 caps&lt;br /&gt;
* Slots : 20.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Knife</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Knife"/>
				<updated>2010-04-19T17:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Knife&lt;br /&gt;
|desc=A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
|image=oknife&lt;br /&gt;
|dmgmin=1&lt;br /&gt;
|dmgmax=6&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=2&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=20&lt;br /&gt;
|weight=453&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2010-04-19T16:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Pictures Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General instructions ==&lt;br /&gt;
* Until given further instructions, do not add any information to player driven factions. If there is text, please comment it out by enclosing all the text with &amp;lt;nowiki&amp;gt;&amp;lt;!-- and --&amp;gt;&amp;lt;/nowiki&amp;gt;. || [[User:Gunduz|Gunduz]] 20:22, 19 March 2010 (UTC)&lt;br /&gt;
* Join #2238wiki from times to times. || [[User:Izual|Izual]] 12:19, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Just wondering, should we make a page with build suggestions on the beginner help page or is that giving them too much help?''' [[User:Gunduz|Gunduz]] 07:43, 30 March 2010 (UTC)&lt;br /&gt;
* '''I think the start off info is a little lacking also, but i think its a mix of the actual game play vs fonline game play, perhaps a 'crash course' to move from the Fallout (1 and 2) stand alone single player game, and this game.''' [[User:bobsomebody|bobsomebody]] 02:49, 9 April 2010 (EST)&lt;br /&gt;
* I guess no, let the players some freedom. There are advice about builds already. Plus, pre-made builds would resulti n endless discussions on IRC or forum. [[User:Izual|Izual]] 09:32, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Crafting informations needed on [[Plastic Explosives]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Izual's notepad ===&lt;br /&gt;
To do, &lt;br /&gt;
* Skills&lt;br /&gt;
* Wipe changes [[changelog]]&lt;br /&gt;
* Traits&lt;br /&gt;
&lt;br /&gt;
=== Wiki Errors ===&lt;br /&gt;
* Search results are not sanitised for display, you can see wiki code in search results.&lt;br /&gt;
&lt;br /&gt;
=== Pages/Info Needed ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Locations for [[Still]]&amp;lt;/s&amp;gt; appears to be done already [[User:bobsomebody|bobsomebody]] 18:02, 11 April 2010 (EST)&lt;br /&gt;
* Broken Computer for [[Electronic Parts]] locations&lt;br /&gt;
* Pages for Junkyard, Waterworks, Themepark.&lt;br /&gt;
* Crafting info added to [[Mega Power Fist]], [[Shovel]], [[Plastic Explosives]], [[Dynamite]], [[Super Cattle Prod]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Move Imp. Flamer to BG 2&amp;lt;/s&amp;gt; Done [[User:bobsomebody|bobsomebody]] 20:23, 8 April 2010 (EST) ''also moved heaterchamber and advanced burn mix, checked in game''&lt;br /&gt;
* Fix skill for alloys, gp alloys+ and gp+&lt;br /&gt;
* [[:Special:WhatLinksHere/Template:Outdated|Outdated informations on page]]&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]] needs crafting info checked&lt;br /&gt;
* [[Dynamite]] needs picture and info, table was missing.&lt;br /&gt;
&lt;br /&gt;
=== Pictures Needed ===&lt;br /&gt;
*&amp;lt;s&amp;gt;[[:File:Rotgut_Still.png|Still]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Brahmin shit&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Quality mining products&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Chemical Component&amp;lt;/s&amp;gt;&lt;br /&gt;
*Advanced Fibers (I think this is the thing that looks like bandages, but I need confirmation)&lt;br /&gt;
*&amp;lt;s&amp;gt;Tobacco&amp;lt;/s&amp;gt;&lt;br /&gt;
*Nuka Cola Machine (I have this picture, just not sure what to do with it)&lt;br /&gt;
*&amp;lt;s&amp;gt;[[:File:Broken_Computer.png|Broken Computer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Scope&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed Loader&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Ext. Cap. Batter/Imp. Capacitor Battery&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Exp. Mag.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Adv. Superburn&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Imp. Heaterchamber&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Mag. Targeting System&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Dynamite]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pages waiting for english language improvements/Mistakes checking ===&lt;br /&gt;
(Mainly for Yukihyou)&lt;br /&gt;
* [[Resistances]]- This one needs to be redone to include a nice table, but that'll have to wait a while.&lt;br /&gt;
* [[DR]] - Done [[User:Gunduz|Gunduz]] 01:27, 30 March 2010 (UTC)&lt;br /&gt;
* [[DT]]&lt;br /&gt;
* [[Big Guns]] - Done [[User:bobsomebody|bobsomebody]] 18:18, 5 April 2010 (EST)&lt;br /&gt;
* '''[[Energy Guns]]'''&lt;br /&gt;
* [[Guarded cities]] - Done [[User:Gunduz|Gunduz]] 22:39, 31 March 2010 (UTC)&lt;br /&gt;
* [[Lockpick]]&lt;br /&gt;
* [[Steal]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[Timeouts]]&lt;br /&gt;
* [[Brahmin]]&lt;br /&gt;
* [[Public Mines]] - Done [[User:bobsomebody|bobsomebody]] ??:??, 5 April 2010 (EST)&lt;br /&gt;
* [[Still]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plastic_Explosives</id>
		<title>Plastic Explosives</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plastic_Explosives"/>
				<updated>2010-04-18T17:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plastic Explosives&lt;br /&gt;
|desc=todo&lt;br /&gt;
|image=Plastic&lt;br /&gt;
|dmgmin=todo&lt;br /&gt;
|dmgmax=todo&lt;br /&gt;
|dmgtype=Explode&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=todo&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=None&lt;br /&gt;
|hands=todo&lt;br /&gt;
|cost=3060&lt;br /&gt;
|weight=todo&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Plastic&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Demolition Expert]]: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=12 x [[File:Advanced Gunpowder.gif|link=Advanced Gunpowder]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] and&amp;lt;br&amp;gt;[[File:science.gif|link=Chemistry Journals]]&lt;br /&gt;
|xp=600&lt;br /&gt;
}}&lt;br /&gt;
Plastic Explosives are usable explosives featuring a timer. They can be used to kill players, but beware with them in a [[guarded town]] ! Guards may react if they spot you. &lt;br /&gt;
&lt;br /&gt;
Explosives can also be used to smash doors in cities - several attemps are needed for metal doors. Doors will regenerate after thirty minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Demolition Expert 3]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Dynamite</id>
		<title>Dynamite</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Dynamite"/>
				<updated>2010-04-18T16:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Dynamite&lt;br /&gt;
|desc=A high explosive, consisting of nitroglycerin mixed with the absorbent substance kiselguhr. Includes a timer&lt;br /&gt;
|image=dynamite&lt;br /&gt;
|dmgmin=todo&lt;br /&gt;
|dmgmax=todo&lt;br /&gt;
|dmgtype=Explode&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=todo&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=None&lt;br /&gt;
|hands=one-handed&lt;br /&gt;
|cost=1530&lt;br /&gt;
|weight=2267&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=dynamite&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Demolition Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=6 x [[File:Advanced Gunpowder.gif|link=Advanced Gunpowder]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] and&amp;lt;br&amp;gt;[[File:science.gif|link=Chemistry Journals]]&lt;br /&gt;
|xp=300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Demolition Expert 2]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2010-04-18T16:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General instructions ==&lt;br /&gt;
* Until given further instructions, do not add any information to player driven factions. If there is text, please comment it out by enclosing all the text with &amp;lt;nowiki&amp;gt;&amp;lt;!-- and --&amp;gt;&amp;lt;/nowiki&amp;gt;. || [[User:Gunduz|Gunduz]] 20:22, 19 March 2010 (UTC)&lt;br /&gt;
* Join #2238wiki from times to times. || [[User:Izual|Izual]] 12:19, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Just wondering, should we make a page with build suggestions on the beginner help page or is that giving them too much help?''' [[User:Gunduz|Gunduz]] 07:43, 30 March 2010 (UTC)&lt;br /&gt;
* '''I think the start off info is a little lacking also, but i think its a mix of the actual game play vs fonline game play, perhaps a 'crash course' to move from the Fallout (1 and 2) stand alone single player game, and this game.''' [[User:bobsomebody|bobsomebody]] 02:49, 9 April 2010 (EST)&lt;br /&gt;
* I guess no, let the players some freedom. There are advice about builds already. Plus, pre-made builds would resulti n endless discussions on IRC or forum. [[User:Izual|Izual]] 09:32, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Crafting informations needed on [[Plastic Explosives]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Izual's notepad ===&lt;br /&gt;
To do, &lt;br /&gt;
* Skills&lt;br /&gt;
* Wipe changes [[changelog]]&lt;br /&gt;
* Traits&lt;br /&gt;
&lt;br /&gt;
=== Wiki Errors ===&lt;br /&gt;
* Search results are not sanitised for display, you can see wiki code in search results.&lt;br /&gt;
&lt;br /&gt;
=== Pages/Info Needed ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Locations for [[Still]]&amp;lt;/s&amp;gt; appears to be done already [[User:bobsomebody|bobsomebody]] 18:02, 11 April 2010 (EST)&lt;br /&gt;
* Broken Computer for [[Electronic Parts]] locations&lt;br /&gt;
* Pages for Junkyard, Waterworks, Themepark.&lt;br /&gt;
* Crafting info added to [[Mega Power Fist]], [[Shovel]], [[Plastic Explosives]], [[Dynamite]], [[Super Cattle Prod]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Move Imp. Flamer to BG 2&amp;lt;/s&amp;gt; Done [[User:bobsomebody|bobsomebody]] 20:23, 8 April 2010 (EST) ''also moved heaterchamber and advanced burn mix, checked in game''&lt;br /&gt;
* Fix skill for alloys, gp alloys+ and gp+&lt;br /&gt;
* [[:Special:WhatLinksHere/Template:Outdated|Outdated informations on page]]&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]] needs crafting info checked&lt;br /&gt;
* [[Dynamite]] needs picture and info, table was missing.&lt;br /&gt;
&lt;br /&gt;
=== Pictures Needed ===&lt;br /&gt;
*&amp;lt;s&amp;gt;[[:File:Rotgut_Still.png|Still]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Brahmin shit&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Quality mining products&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Chemical Component&amp;lt;/s&amp;gt;&lt;br /&gt;
*Advanced Fibers (I think this is the thing that looks like bandages, but I need confirmation)&lt;br /&gt;
*&amp;lt;s&amp;gt;Tobacco&amp;lt;/s&amp;gt;&lt;br /&gt;
*Nuka Cola Machine (I have this picture, just not sure what to do with it)&lt;br /&gt;
*&amp;lt;s&amp;gt;[[:File:Broken_Computer.png|Broken Computer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Scope&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed Loader&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Ext. Cap. Batter/Imp. Capacitor Battery&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Exp. Mag.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Adv. Superburn&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Imp. Heaterchamber&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Mag. Targeting System&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Dynamite]]&lt;br /&gt;
&lt;br /&gt;
=== Pages waiting for english language improvements/Mistakes checking ===&lt;br /&gt;
(Mainly for Yukihyou)&lt;br /&gt;
* [[Resistances]]- This one needs to be redone to include a nice table, but that'll have to wait a while.&lt;br /&gt;
* [[DR]] - Done [[User:Gunduz|Gunduz]] 01:27, 30 March 2010 (UTC)&lt;br /&gt;
* [[DT]]&lt;br /&gt;
* [[Big Guns]] - Done [[User:bobsomebody|bobsomebody]] 18:18, 5 April 2010 (EST)&lt;br /&gt;
* '''[[Energy Guns]]'''&lt;br /&gt;
* [[Guarded cities]] - Done [[User:Gunduz|Gunduz]] 22:39, 31 March 2010 (UTC)&lt;br /&gt;
* [[Lockpick]]&lt;br /&gt;
* [[Steal]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[Timeouts]]&lt;br /&gt;
* [[Brahmin]]&lt;br /&gt;
* [[Public Mines]] - Done [[User:bobsomebody|bobsomebody]] ??:??, 5 April 2010 (EST)&lt;br /&gt;
* [[Still]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Dynamite</id>
		<title>Dynamite</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Dynamite"/>
				<updated>2010-04-18T15:47:51Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Dynamite&lt;br /&gt;
|desc=todo&lt;br /&gt;
|image=dynamite&lt;br /&gt;
|dmgmin=todo&lt;br /&gt;
|dmgmax=todo&lt;br /&gt;
|dmgtype=Explode&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=todo&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=todo&lt;br /&gt;
|hands=todo&lt;br /&gt;
|cost=1530&lt;br /&gt;
|weight=todo&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=dynamite&lt;br /&gt;
|count=todo&lt;br /&gt;
|reqs=[[Profession: Demolition Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=6 x [[File:Advanced Gunpowder.gif|link=Advanced Gunpowder]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] and&amp;lt;br&amp;gt;[[File:science.gif|link=Chemistry Journals]]&lt;br /&gt;
|xp=todo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Demolition Expert 2]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2010-04-18T15:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Pages/Info Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General instructions ==&lt;br /&gt;
* Until given further instructions, do not add any information to player driven factions. If there is text, please comment it out by enclosing all the text with &amp;lt;nowiki&amp;gt;&amp;lt;!-- and --&amp;gt;&amp;lt;/nowiki&amp;gt;. || [[User:Gunduz|Gunduz]] 20:22, 19 March 2010 (UTC)&lt;br /&gt;
* Join #2238wiki from times to times. || [[User:Izual|Izual]] 12:19, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Just wondering, should we make a page with build suggestions on the beginner help page or is that giving them too much help?''' [[User:Gunduz|Gunduz]] 07:43, 30 March 2010 (UTC)&lt;br /&gt;
* '''I think the start off info is a little lacking also, but i think its a mix of the actual game play vs fonline game play, perhaps a 'crash course' to move from the Fallout (1 and 2) stand alone single player game, and this game.''' [[User:bobsomebody|bobsomebody]] 02:49, 9 April 2010 (EST)&lt;br /&gt;
* I guess no, let the players some freedom. There are advice about builds already. Plus, pre-made builds would resulti n endless discussions on IRC or forum. [[User:Izual|Izual]] 09:32, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Crafting informations needed on [[Plastic Explosives]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Izual's notepad ===&lt;br /&gt;
To do, &lt;br /&gt;
* Skills&lt;br /&gt;
* Wipe changes [[changelog]]&lt;br /&gt;
* Traits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pages/Info Needed ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Locations for [[Still]]&amp;lt;/s&amp;gt; appears to be done already [[User:bobsomebody|bobsomebody]] 18:02, 11 April 2010 (EST)&lt;br /&gt;
* Broken Computer for [[Electronic Parts]] locations&lt;br /&gt;
* Pages for Junkyard, Waterworks, Themepark.&lt;br /&gt;
* Crafting info added to [[Mega Power Fist]], [[Shovel]], [[Plastic Explosives]], [[Dynamite]], [[Super Cattle Prod]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Move Imp. Flamer to BG 2&amp;lt;/s&amp;gt; Done [[User:bobsomebody|bobsomebody]] 20:23, 8 April 2010 (EST) ''also moved heaterchamber and advanced burn mix, checked in game''&lt;br /&gt;
* Fix skill for alloys, gp alloys+ and gp+&lt;br /&gt;
* [[:Special:WhatLinksHere/Template:Outdated|Outdated informations on page]]&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]] needs crafting info checked&lt;br /&gt;
* [[Dynamite]] needs picture and info, table was missing.&lt;br /&gt;
&lt;br /&gt;
=== Pictures Needed ===&lt;br /&gt;
*&amp;lt;s&amp;gt;[[:File:Rotgut_Still.png|Still]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Brahmin shit&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Quality mining products&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Chemical Component&amp;lt;/s&amp;gt;&lt;br /&gt;
*Advanced Fibers (I think this is the thing that looks like bandages, but I need confirmation)&lt;br /&gt;
*&amp;lt;s&amp;gt;Tobacco&amp;lt;/s&amp;gt;&lt;br /&gt;
*Nuka Cola Machine (I have this picture, just not sure what to do with it)&lt;br /&gt;
*&amp;lt;s&amp;gt;[[:File:Broken_Computer.png|Broken Computer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Scope&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed Loader&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Ext. Cap. Batter/Imp. Capacitor Battery&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Exp. Mag.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Adv. Superburn&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Imp. Heaterchamber&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Mag. Targeting System&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Dynamite]]&lt;br /&gt;
&lt;br /&gt;
=== Pages waiting for english language improvements/Mistakes checking ===&lt;br /&gt;
(Mainly for Yukihyou)&lt;br /&gt;
* [[Resistances]]- This one needs to be redone to include a nice table, but that'll have to wait a while.&lt;br /&gt;
* [[DR]] - Done [[User:Gunduz|Gunduz]] 01:27, 30 March 2010 (UTC)&lt;br /&gt;
* [[DT]]&lt;br /&gt;
* [[Big Guns]] - Done [[User:bobsomebody|bobsomebody]] 18:18, 5 April 2010 (EST)&lt;br /&gt;
* '''[[Energy Guns]]'''&lt;br /&gt;
* [[Guarded cities]] - Done [[User:Gunduz|Gunduz]] 22:39, 31 March 2010 (UTC)&lt;br /&gt;
* [[Lockpick]]&lt;br /&gt;
* [[Steal]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[Timeouts]]&lt;br /&gt;
* [[Brahmin]]&lt;br /&gt;
* [[Public Mines]] - Done [[User:bobsomebody|bobsomebody]] ??:??, 5 April 2010 (EST)&lt;br /&gt;
* [[Still]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2010-04-18T15:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Pictures Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General instructions ==&lt;br /&gt;
* Until given further instructions, do not add any information to player driven factions. If there is text, please comment it out by enclosing all the text with &amp;lt;nowiki&amp;gt;&amp;lt;!-- and --&amp;gt;&amp;lt;/nowiki&amp;gt;. || [[User:Gunduz|Gunduz]] 20:22, 19 March 2010 (UTC)&lt;br /&gt;
* Join #2238wiki from times to times. || [[User:Izual|Izual]] 12:19, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Just wondering, should we make a page with build suggestions on the beginner help page or is that giving them too much help?''' [[User:Gunduz|Gunduz]] 07:43, 30 March 2010 (UTC)&lt;br /&gt;
* '''I think the start off info is a little lacking also, but i think its a mix of the actual game play vs fonline game play, perhaps a 'crash course' to move from the Fallout (1 and 2) stand alone single player game, and this game.''' [[User:bobsomebody|bobsomebody]] 02:49, 9 April 2010 (EST)&lt;br /&gt;
* I guess no, let the players some freedom. There are advice about builds already. Plus, pre-made builds would resulti n endless discussions on IRC or forum. [[User:Izual|Izual]] 09:32, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Crafting informations needed on [[Plastic Explosives]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Izual's notepad ===&lt;br /&gt;
To do, &lt;br /&gt;
* Skills&lt;br /&gt;
* Wipe changes [[changelog]]&lt;br /&gt;
* Traits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pages/Info Needed ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Locations for [[Still]]&amp;lt;/s&amp;gt; appears to be done already [[User:bobsomebody|bobsomebody]] 18:02, 11 April 2010 (EST)&lt;br /&gt;
* Broken Computer for [[Electronic Parts]] locations&lt;br /&gt;
* Pages for Junkyard, Waterworks, Themepark.&lt;br /&gt;
* Crafting info added to [[Mega Power Fist]], [[Shovel]], [[Plastic Explosives]], [[Dynamite]], [[Super Cattle Prod]]&lt;br /&gt;
* &amp;lt;s&amp;gt;Move Imp. Flamer to BG 2&amp;lt;/s&amp;gt; Done [[User:bobsomebody|bobsomebody]] 20:23, 8 April 2010 (EST) ''also moved heaterchamber and advanced burn mix, checked in game''&lt;br /&gt;
* Fix skill for alloys, gp alloys+ and gp+&lt;br /&gt;
* [[:Special:WhatLinksHere/Template:Outdated|Outdated informations on page]]&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]] needs crafting info checked&lt;br /&gt;
&lt;br /&gt;
=== Pictures Needed ===&lt;br /&gt;
*&amp;lt;s&amp;gt;[[:File:Rotgut_Still.png|Still]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Brahmin shit&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Quality mining products&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Chemical Component&amp;lt;/s&amp;gt;&lt;br /&gt;
*Advanced Fibers (I think this is the thing that looks like bandages, but I need confirmation)&lt;br /&gt;
*&amp;lt;s&amp;gt;Tobacco&amp;lt;/s&amp;gt;&lt;br /&gt;
*Nuka Cola Machine (I have this picture, just not sure what to do with it)&lt;br /&gt;
*&amp;lt;s&amp;gt;[[:File:Broken_Computer.png|Broken Computer]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Scope&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed Loader&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Ext. Cap. Batter/Imp. Capacitor Battery&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Exp. Mag.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Adv. Superburn&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Imp. Heaterchamber&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Mag. Targeting System&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Dynamite]]&lt;br /&gt;
&lt;br /&gt;
=== Pages waiting for english language improvements/Mistakes checking ===&lt;br /&gt;
(Mainly for Yukihyou)&lt;br /&gt;
* [[Resistances]]- This one needs to be redone to include a nice table, but that'll have to wait a while.&lt;br /&gt;
* [[DR]] - Done [[User:Gunduz|Gunduz]] 01:27, 30 March 2010 (UTC)&lt;br /&gt;
* [[DT]]&lt;br /&gt;
* [[Big Guns]] - Done [[User:bobsomebody|bobsomebody]] 18:18, 5 April 2010 (EST)&lt;br /&gt;
* '''[[Energy Guns]]'''&lt;br /&gt;
* [[Guarded cities]] - Done [[User:Gunduz|Gunduz]] 22:39, 31 March 2010 (UTC)&lt;br /&gt;
* [[Lockpick]]&lt;br /&gt;
* [[Steal]]&lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
* [[Timeouts]]&lt;br /&gt;
* [[Brahmin]]&lt;br /&gt;
* [[Public Mines]] - Done [[User:bobsomebody|bobsomebody]] ??:??, 5 April 2010 (EST)&lt;br /&gt;
* [[Still]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Dynamite</id>
		<title>Dynamite</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Dynamite"/>
				<updated>2010-04-18T15:36:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Dynamite&lt;br /&gt;
|desc=todo&lt;br /&gt;
|image=dynamite&lt;br /&gt;
|dmgmin=todo&lt;br /&gt;
|dmgmax=todo&lt;br /&gt;
|dmgtype=Explode&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=todo&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=todo&lt;br /&gt;
|hands=todo&lt;br /&gt;
|cost=todo&lt;br /&gt;
|weight=todo&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=dynamite&lt;br /&gt;
|count=todo&lt;br /&gt;
|reqs=[[Profession: Demolition Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=6 x [[File:Advanced Gunpowder.gif|link=Advanced Gunpowder]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] and&amp;lt;br&amp;gt;[[File:science.gif|link=Chemistry Journals]]&lt;br /&gt;
|xp=todo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Demolition Expert 2]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Electronic_Parts</id>
		<title>Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Electronic_Parts"/>
				<updated>2010-04-14T05:08:43Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:v15comp.gif|thumb|Electronic parts.]]&lt;br /&gt;
A mass of wires, circuit boards, resistors and vacuum tubes. It could be useful once you know exactly what to do with it.&lt;br /&gt;
&lt;br /&gt;
== Finding electronic parts ==&lt;br /&gt;
* It can be obtained from old, broken computers. Use [[repair]] skill on them. For example, you can try computers in [[Mariposa]], [[the Glow]], [[Vault 15]], etc.&lt;br /&gt;
[[File:Broken Computer.png|thumb|The source of electronic parts.]]&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
* [[Themepark]]&lt;br /&gt;
* [[Mariposa]]&lt;br /&gt;
* [[The Glow]]&lt;br /&gt;
* [[Vault 15]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Electronic parts are mostly used to make energy-powered items.&lt;br /&gt;
&lt;br /&gt;
The following items need Electronic Parts to be crafted :&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Tesla Armor]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Upgraded Power Servos]]&lt;br /&gt;
* [[Extended Capacitor Battery]]&lt;br /&gt;
* [[Improved Capacitor Battery]]&lt;br /&gt;
* [[Magnetic Field Targeting System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bank_accounts</id>
		<title>Bank accounts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bank_accounts"/>
				<updated>2010-04-14T02:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Withdrawal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''bank account''' is the best way to save your money. You will need to go to a bank with [[caps]] in your inventory, to talk to the banker and for a small fee you can create an account or manage your treasure. You can't store any items (other than caps) in banks. Banks cannot be robbed, so your cash is really safe inside.&lt;br /&gt;
&lt;br /&gt;
The wasteland's banks are the '''[[Friendly Lending Company]]'''. To see a detailed list of the towns they are in ([[NCR]], [[Hub]], [[Vault City]], [[Broken Hills]]...), check their article !&lt;br /&gt;
&lt;br /&gt;
Let's see an example to understand how it works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open an account ! ==&lt;br /&gt;
[[File:Bank-1.jpg|thumb|Talk to the banker - yes, he's the midget, there.]]&lt;br /&gt;
At first, you need to find a bank in the wasteland. If you read the [[FLC]] article then you know there is one in the [[New California Republic]], one of the most populated town. Plus, it's a [[guarded town]], which means you can't (let's say : it's rare) be attacked into the city, and lose your precious cash after a withdrawal for example.&lt;br /&gt;
* Find the bank (NCR : In front of the Sheriff's office).&lt;br /&gt;
* Talk to the banker. Easy, isn't it ?&lt;br /&gt;
&lt;br /&gt;
[[File:Bank-2.jpg|thumb|An easy account opening.]]&lt;br /&gt;
Since it's the first time you ever go in a bank, you will need to open an account.&lt;br /&gt;
* Select the dialogue option : &amp;quot;'''I want to open an account'''&amp;quot;.&lt;br /&gt;
* The midget will tell you that to open an account, you need to pay a one-time fee : '''100 caps'''. Pay him.&lt;br /&gt;
&lt;br /&gt;
Congratulations ! You have got an account in that town's [[FLC]]. Now remember that accounts are particular to one city. If you opened an account in [[NCR]], you will also have to create one in [[Vault City]] or [[Broken Hills]].&lt;br /&gt;
&lt;br /&gt;
=== Deposit ===&lt;br /&gt;
[[File:Bank-3.jpg|thumb|Make a deposit using the ''say'' box.]]&lt;br /&gt;
To make a deposit in the FLC banks is easy and safe. Once your cash is given to the banker, nobody can access it. However, the cash in the bank won't increase, since '''the interest rate is 0% by now'''. If you give 1000 caps to the banker, you will never get more than 1000 caps.&lt;br /&gt;
* Talk to the banker, tell him : &amp;quot;'''The account is in my name'''&amp;quot; so that he can see what account you want to trade with.&lt;br /&gt;
* Tell him &amp;quot;'''I want to use your banking services'''&amp;quot; and choose to make a '''deposit'''.&lt;br /&gt;
* Use the ''say'' box (On the right) to input the number of caps you want to put in safe - as in the picture. The caps amount have to be in your inventory. Confirm, then your caps are safe.&lt;br /&gt;
&lt;br /&gt;
==== Withdrawal ====&lt;br /&gt;
* To take back your money, talk to the banker.&lt;br /&gt;
* Instead of a deposit, choose to make a withdrawal, and input (still using the ''say'' box) the caps amount you want to withdraw from your account. The caps will then be added to your inventory, '''watch out for thieves in the banks!'''&lt;br /&gt;
&lt;br /&gt;
== Joint accounts ==&lt;br /&gt;
[[File:Bank-4.png|thumb|An account balance.]]&lt;br /&gt;
'''Joint accounts''' allow a group of players to all withdraw and deposit money into the same account.&lt;br /&gt;
=== Creating a joint account ===&lt;br /&gt;
* Create a normal account first (100 caps, see above).&lt;br /&gt;
* Make a deposit of '''10 000 caps'''.&lt;br /&gt;
* Ask to check your account balance : You will see some informations, and the type of your account : ''Normal account''.&lt;br /&gt;
* Choose the dialogue option &amp;quot;'''Can I upgrade this account to a joint account ?'''&amp;quot;.&lt;br /&gt;
* The banker will tell you that you need to pay 10 000 caps, taken from your bank account, to upgrade. Confirm.&lt;br /&gt;
* Your account is now a joint account.&lt;br /&gt;
&lt;br /&gt;
=== Managing joint accounts access ===&lt;br /&gt;
[[File:Bank-5.png|thumb|The dialogue options to add or revoke access to a joint account.]]&lt;br /&gt;
You can add or remove people that can have access to your joint account. You will have to remember them, since the banker provides no list of them.&lt;br /&gt;
&lt;br /&gt;
* Go in your account balance.&lt;br /&gt;
* Choose &amp;quot;'''I want to change who can access this account.'''&amp;quot;.&lt;br /&gt;
* As seen on the picture, you will be able to add or revoke access. Chose one of the two options.&lt;br /&gt;
* Write the name of the person to add or remove using the ''say'' box. This player has to be online.&lt;br /&gt;
* That person will be able to log on this account by talking to the banker.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bank_accounts</id>
		<title>Bank accounts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bank_accounts"/>
				<updated>2010-04-14T02:06:23Z</updated>
		
		<summary type="html">&lt;p&gt;Bobsomebody: /* Deposit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''bank account''' is the best way to save your money. You will need to go to a bank with [[caps]] in your inventory, to talk to the banker and for a small fee you can create an account or manage your treasure. You can't store any items (other than caps) in banks. Banks cannot be robbed, so your cash is really safe inside.&lt;br /&gt;
&lt;br /&gt;
The wasteland's banks are the '''[[Friendly Lending Company]]'''. To see a detailed list of the towns they are in ([[NCR]], [[Hub]], [[Vault City]], [[Broken Hills]]...), check their article !&lt;br /&gt;
&lt;br /&gt;
Let's see an example to understand how it works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open an account ! ==&lt;br /&gt;
[[File:Bank-1.jpg|thumb|Talk to the banker - yes, he's the midget, there.]]&lt;br /&gt;
At first, you need to find a bank in the wasteland. If you read the [[FLC]] article then you know there is one in the [[New California Republic]], one of the most populated town. Plus, it's a [[guarded town]], which means you can't (let's say : it's rare) be attacked into the city, and lose your precious cash after a withdrawal for example.&lt;br /&gt;
* Find the bank (NCR : In front of the Sheriff's office).&lt;br /&gt;
* Talk to the banker. Easy, isn't it ?&lt;br /&gt;
&lt;br /&gt;
[[File:Bank-2.jpg|thumb|An easy account opening.]]&lt;br /&gt;
Since it's the first time you ever go in a bank, you will need to open an account.&lt;br /&gt;
* Select the dialogue option : &amp;quot;'''I want to open an account'''&amp;quot;.&lt;br /&gt;
* The midget will tell you that to open an account, you need to pay a one-time fee : '''100 caps'''. Pay him.&lt;br /&gt;
&lt;br /&gt;
Congratulations ! You have got an account in that town's [[FLC]]. Now remember that accounts are particular to one city. If you opened an account in [[NCR]], you will also have to create one in [[Vault City]] or [[Broken Hills]].&lt;br /&gt;
&lt;br /&gt;
=== Deposit ===&lt;br /&gt;
[[File:Bank-3.jpg|thumb|Make a deposit using the ''say'' box.]]&lt;br /&gt;
To make a deposit in the FLC banks is easy and safe. Once your cash is given to the banker, nobody can access it. However, the cash in the bank won't increase, since '''the interest rate is 0% by now'''. If you give 1000 caps to the banker, you will never get more than 1000 caps.&lt;br /&gt;
* Talk to the banker, tell him : &amp;quot;'''The account is in my name'''&amp;quot; so that he can see what account you want to trade with.&lt;br /&gt;
* Tell him &amp;quot;'''I want to use your banking services'''&amp;quot; and choose to make a '''deposit'''.&lt;br /&gt;
* Use the ''say'' box (On the right) to input the number of caps you want to put in safe - as in the picture. The caps amount have to be in your inventory. Confirm, then your caps are safe.&lt;br /&gt;
&lt;br /&gt;
==== Withdrawal ====&lt;br /&gt;
* To take back your money, talk to the banker.&lt;br /&gt;
* Instead of a deposit, choose to make a withdrawal, and input (still using the ''say'' box) the caps amount you want to take back. * Don't get killed with that on your body, pal !&lt;br /&gt;
&lt;br /&gt;
== Joint accounts ==&lt;br /&gt;
[[File:Bank-4.png|thumb|An account balance.]]&lt;br /&gt;
'''Joint accounts''' allow a group of players to all withdraw and deposit money into the same account.&lt;br /&gt;
=== Creating a joint account ===&lt;br /&gt;
* Create a normal account first (100 caps, see above).&lt;br /&gt;
* Make a deposit of '''10 000 caps'''.&lt;br /&gt;
* Ask to check your account balance : You will see some informations, and the type of your account : ''Normal account''.&lt;br /&gt;
* Choose the dialogue option &amp;quot;'''Can I upgrade this account to a joint account ?'''&amp;quot;.&lt;br /&gt;
* The banker will tell you that you need to pay 10 000 caps, taken from your bank account, to upgrade. Confirm.&lt;br /&gt;
* Your account is now a joint account.&lt;br /&gt;
&lt;br /&gt;
=== Managing joint accounts access ===&lt;br /&gt;
[[File:Bank-5.png|thumb|The dialogue options to add or revoke access to a joint account.]]&lt;br /&gt;
You can add or remove people that can have access to your joint account. You will have to remember them, since the banker provides no list of them.&lt;br /&gt;
&lt;br /&gt;
* Go in your account balance.&lt;br /&gt;
* Choose &amp;quot;'''I want to change who can access this account.'''&amp;quot;.&lt;br /&gt;
* As seen on the picture, you will be able to add or revoke access. Chose one of the two options.&lt;br /&gt;
* Write the name of the person to add or remove using the ''say'' box. This player has to be online.&lt;br /&gt;
* That person will be able to log on this account by talking to the banker.&lt;/div&gt;</summary>
		<author><name>Bobsomebody</name></author>	</entry>

	</feed>