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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fear</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<updated>2026-04-13T08:55:54Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2013-02-14T12:45:53Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Outdated pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 24/11/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* &amp;quot;In Your Face!&amp;quot; perk works again.&lt;br /&gt;
* Weapon in burst mode was showing incorrect hit chance when autoaim was on.&lt;br /&gt;
* Fixed Motion Sensor glitch.&lt;br /&gt;
* NPCs no longer use doctor skill in turn based combat.&lt;br /&gt;
* Bugged tobacco plants can no longer be found in encounters and some other maps.&lt;br /&gt;
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.&lt;br /&gt;
* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replication timeout for player characters reduced to 20 seconds.&lt;br /&gt;
* Some of the (visited) maps appear in the Pipboy's Automaps panel.&lt;br /&gt;
* Re-enabled &amp;quot;Flaming Dancer&amp;quot; animation.&lt;br /&gt;
* Dogtags can be worn as headgear.&lt;br /&gt;
* It's not possible to walk over (and fall into) sewer holes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 17/11/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Travelers (unhired companions) should no longer get stuck with &amp;quot;they seem to be busy&amp;quot; in bars.&lt;br /&gt;
* Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* NPCs now use doctor skill to heal their injuries.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.&lt;br /&gt;
* Changes to Armor system:&lt;br /&gt;
&lt;br /&gt;
    Armors no longer lose their DT/DR values with lower condition.&lt;br /&gt;
    Instead armor has a chance to receive &amp;quot;partial bypass&amp;quot; on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%&lt;br /&gt;
    Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)&lt;br /&gt;
    &amp;quot;Partial bypass&amp;quot; has no effect on traditional critical hit bypass.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/11/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Removed tobacco from bases, tobacco regeneration should work again.&lt;br /&gt;
* Tobacco and barley graphics is updated when the plants regrow.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).&lt;br /&gt;
* Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).&lt;br /&gt;
* Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).&lt;br /&gt;
* On head damage indication now shows crippled limbs.&lt;br /&gt;
* Motion sensor:&lt;br /&gt;
&lt;br /&gt;
    Shows charges left on inventory screen.&lt;br /&gt;
    Can be recharged from inventory using repair skill.&lt;br /&gt;
    Capacity increased to 10 minutes.&lt;br /&gt;
    Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 30/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet):&lt;br /&gt;
&lt;br /&gt;
    Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
    Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
    Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
*Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
* The [[Cathedral]]  (Temporary ugly fix was done)&lt;br /&gt;
* [[Ares Rocket Silo]] should be updated for current status&lt;br /&gt;
* See also: [[:Category:Outdated|&amp;quot;Outdated&amp;quot; category]]&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;br /&gt;
&lt;br /&gt;
[[FOnline2238.cfg#Section:_Messages]] + not sure if explained clear enough&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_World</id>
		<title>The World</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_World"/>
				<updated>2013-02-14T12:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a map showing all major locations you can visit. You can click locations on the map to go to their page and read more information about them.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Some of these locations (mainly the larger cities / towns) can be [[preview]]ed.&lt;br /&gt;
&lt;br /&gt;
For an alphabetical list of all the locations, go to the [[:Category:Locations|Locations]] category page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:2238map.jpg|alt=California in the Year 228&lt;br /&gt;
&lt;br /&gt;
circle 213 62 14 [[Klamath|A small town of trappers. Geckos are the lifeblood of this small community.]]&lt;br /&gt;
rect 189 77 236 86 [[Klamath|A small town of trappers. Geckos are the lifeblood of this small community.]]&lt;br /&gt;
&lt;br /&gt;
circle 193 35 6 [[Toxic Cave|A radioactive cave inhabited by Geckos.]]&lt;br /&gt;
rect 168 40 218 49 [[Toxic Cave|A radioactive cave inhabited by Geckos.]]&lt;br /&gt;
&lt;br /&gt;
circle 168 80 6 [[Mining Site|This small mining site is run by a bunch of trappers from Klamath.]]&lt;br /&gt;
rect 147 88 193 96 [[Mining Site|This small mining site is run by a bunch of trappers from Klamath.]]&lt;br /&gt;
&lt;br /&gt;
circle 263 137 14 [[The Den|A town of junkies and slavers.]]&lt;br /&gt;
rect 239 153 287 163 [[The Den|A town of junkies and slavers]]&lt;br /&gt;
&lt;br /&gt;
circle 362 287 14 [[Redding|A mining town. The primary producer and distributor of gold in the wasteland.]]&lt;br /&gt;
rect 339 303 388 315 [[Redding|A mining town. The primary producer and distributor of gold in the wasteland.]]&lt;br /&gt;
&lt;br /&gt;
circle 514 137 14 [[Modoc|A small farming community.]]&lt;br /&gt;
rect 496 154 532 162 [[Modoc|A small farming community.]]&lt;br /&gt;
&lt;br /&gt;
circle 537 114 6 [[Ghost Farm|A small farm created by the Slags above their underground settlement.]]&lt;br /&gt;
rect 523 118 573 128 [[Ghost Farm|A small farm created by the Slags above their underground settlement.]]&lt;br /&gt;
&lt;br /&gt;
circle 713 161 14 [[Vault City|A high-tech settlement. Established by the inhabitants of Vault 8.]]&lt;br /&gt;
rect 690 176 754 188 [[Vault City|A high-tech settlement. Established by the inhabitants of Vault 8.]]&lt;br /&gt;
&lt;br /&gt;
circle 686 184 6 [[Vault City Train Station|One of the first new train stations in the north. The trainyard can be used for fast traveling to various places.]]&lt;br /&gt;
rect 640 190 737 200 [[Vault City Train Station|One of the first new train stations in the north. The trainyard can be used for fast traveling to various places.]]&lt;br /&gt;
&lt;br /&gt;
circle 738 112 14 [[Gecko|A town of ghouls built around a leaking nuclear power plant.]]&lt;br /&gt;
rect 719 127 756 137 [[Gecko|A town of ghouls built around a leaking nuclear power plant.]]&lt;br /&gt;
&lt;br /&gt;
circle 793 106 6 [[Mining Site|The mining site has been closed many years ago.]]&lt;br /&gt;
rect 770 112 817 123 [[Mining Site|The mining site has been closed many years ago.]]&lt;br /&gt;
&lt;br /&gt;
circle 91 408 9 [[Navarro|The Enclave military base.]]&lt;br /&gt;
rect 74 416 113 427 [[Navarro|The Enclave military base]]&lt;br /&gt;
&lt;br /&gt;
circle 367 463 6 [[Gordons Gas Station|A small gas station in the middle of the desert.]]&lt;br /&gt;
rect 327 469 416 480 [[Gordons Gas Station|A small gas station in the middle of the desert.]]&lt;br /&gt;
&lt;br /&gt;
circle 507 405 6 [[Sierra Army Depot|An old military warehouse.]]&lt;br /&gt;
rect 470 410 547 420 [[Sierra Army Depot|An old military warehouse.]]&lt;br /&gt;
&lt;br /&gt;
circle 513 463 14 [[New Reno|A town of casinos, drugs and debauchery.]]&lt;br /&gt;
rect 485 477 543 488 [[New Reno|A town of casinos, drugs and debauchery.]]&lt;br /&gt;
&lt;br /&gt;
circle 519 431 6 [[New Reno Stables|The New Reno Stables owned and operated by the Mordinos.]]&lt;br /&gt;
rect 483 434 561 444 [[New Reno Stables|The New Reno Stables owned and operated by the Mordinos.]]&lt;br /&gt;
&lt;br /&gt;
circle 508 492 6 [[Golgotha|New Reno's graveyard.]]&lt;br /&gt;
rect 489 497 527 507 [[Golgotha|New Reno's graveyard.]]&lt;br /&gt;
&lt;br /&gt;
circle 709 334 9 [[Raiders|Northern Raider hideout.]]&lt;br /&gt;
rect 692 343 728 353 [[Raiders|Northern Raider hideout.]]&lt;br /&gt;
&lt;br /&gt;
circle 737 437 14 [[Broken Hills|A town of humans, mutants and ghouls. Racism is rampant.]]&lt;br /&gt;
rect 703 455 774 465 [[Broken Hills|A town of humans, mutants and ghouls. Racism is rampant.]]&lt;br /&gt;
&lt;br /&gt;
circle 910 318 6 [[Themepark|A part of an old and abandoned themepark.]]&lt;br /&gt;
rect 886 322 934 332 [[Themepark|A part of an old and abandoned themepark.]]&lt;br /&gt;
&lt;br /&gt;
circle 985 216 6 [[Ares Rocket Silo|Ares Rocket Silo.]]&lt;br /&gt;
rect 952 220 1023 231 [[Ares Rocket Silo|Ares Rocket Silo.]]&lt;br /&gt;
&lt;br /&gt;
circle 216 573 6 [[Junkyard|A small and old junkyard. You can see the stacked cars already from far away.]]&lt;br /&gt;
rect 196 578 236 588 [[Junkyard|A small and old junkyard. You can see the stacked cars already from far away.]]&lt;br /&gt;
&lt;br /&gt;
circle 238 637 14 [[San Francisco|A high-tech city built by the descendants of a Chinese submarine.]]&lt;br /&gt;
rect 197 653 281 663 [[San Francisco|A high-tech city built by the descendants of a Chinese submarine.]]&lt;br /&gt;
&lt;br /&gt;
circle 318 632 6 [[Mining Site|A small industrial mining site, run by the San Francisco Communist Party.]]&lt;br /&gt;
rect 296 637 345 638 [[Mining Site|A small industrial mining site, run by the San Francisco Communist Party.]]&lt;br /&gt;
&lt;br /&gt;
circle 268 668 6 [[San Francisco Train Station|A busy train station, which can be used for fast traveling to various places.]]&lt;br /&gt;
rect 216 671 330 682 [[San Francisco Train Station|A busy train station, which can be used for fast traveling to various places.]]&lt;br /&gt;
&lt;br /&gt;
circle 309 785 6 [[Cathedral|An old Cathedral among city ruins, lighted up by burning barrels. People are wandering outside in a large crowd.]]&lt;br /&gt;
rect 289 790 329 800 [[Cathedral|An old Cathedral among city ruins, lighted up by burning barrels. People are wandering outside in a large crowd.]]&lt;br /&gt;
&lt;br /&gt;
circle 387 687 9 [[Mariposa Military Base|A military facility built to house the Forced Evolutionary Virus.]]&lt;br /&gt;
rect 340 696 446 708 [[Mariposa Military Base|A military facility built to house the Forced Evolutionary Virus.]]&lt;br /&gt;
&lt;br /&gt;
circle 713 687 9 [[Vault 13|A Vault very well hidden in the mountains.]]&lt;br /&gt;
rect 693 697 734 708 [[Vault 13|A Vault very well hidden in the mountains.]]&lt;br /&gt;
&lt;br /&gt;
circle 805 705 6 [[Mining Site|A well guarded mining site, run by the NCR.]]&lt;br /&gt;
rect 785 712 831 721 [[Mining Site|A well guarded mining site, run by the NCR.]]&lt;br /&gt;
&lt;br /&gt;
circle 885 715 6 [[NCR Train Station|A NCR otpust with active train station that can be used for fast traveling to various places.]]&lt;br /&gt;
rect 851 722 926 732 [[NCR Train Station|A NCR otpust with active train station that can be used for fast traveling to various places.]]&lt;br /&gt;
&lt;br /&gt;
circle 855 757 6 [[Military Camp|A military outpost of the NCR, composed of a few barracks and protective walls.]]&lt;br /&gt;
rect 826 761 885 772 [[Military Camp|A military outpost of the NCR, composed of a few barracks and protective walls.]]&lt;br /&gt;
&lt;br /&gt;
circle 864 687 14 [[Shady Sands|The central government of the New California Republic. The most powerful city in the wastes.]]&lt;br /&gt;
rect 825 702 903 711 [[Shady Sands|The central government of the New California Republic. The most powerful city in the wastes.]]&lt;br /&gt;
&lt;br /&gt;
circle 988 687 9 [[Vault 15|An old Vault.]]&lt;br /&gt;
rect 967 697 1007 708 [[Vault 15|An old Vault.]]&lt;br /&gt;
&lt;br /&gt;
circle 962 760 9 [[Raiders|Southern Raider hideout.]]&lt;br /&gt;
rect 945 768 980 780 [[Raiders|Southern Raider hideout.]]&lt;br /&gt;
&lt;br /&gt;
circle 663 886 9 [[Brotherhood of Steel|The Lost Hills old government bunker is the headquarters of the Brotherhood of Steel.]]&lt;br /&gt;
rect 619 896 717 907 [[Brotherhood of Steel|The Lost Hills old government bunker is the headquarters of the Brotherhood of Steel.]]&lt;br /&gt;
&lt;br /&gt;
circle 788 913 14 [[Junktown|The was build after the Great War out of random pieces of junk, mostly of broken cars.]]&lt;br /&gt;
rect 759 928 818 938 [[Junktown|The was build after the Great War out of random pieces of junk, mostly of broken cars.]]&lt;br /&gt;
&lt;br /&gt;
circle 743 932 6 [[Mining Site|A well guarded mining site, run by the Junktown town folks.]]&lt;br /&gt;
rect 719 937 767 947 [[Mining Site|A well guarded mining site, run by the Junktown town folks.]]&lt;br /&gt;
&lt;br /&gt;
circle 482 1032 6 [[Waterworks|An abandoned industrial facility for water purification.]]&lt;br /&gt;
rect 455 1036 508 1047 [[Waterworks|An abandoned industrial facility for water purification.]]&lt;br /&gt;
&lt;br /&gt;
circle 788 1012 14 [[The Hub|A major trading city with a large community of traders, gamblers and various other types of scum.]]&lt;br /&gt;
rect 763 1028 813 1039 [[The Hub|A major trading city with a large community of traders, gamblers and various other types of scum.]]&lt;br /&gt;
&lt;br /&gt;
circle 913 987 14 [[Necropolis|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
rect 883 1003 946 1013 [[Necropolis|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
&lt;br /&gt;
circle 656 1094 6 [[Tobacco Farm|An abandoned tobacco farm with wild growing plants, occupying the ruined city streets.]]&lt;br /&gt;
rect 629 1100 682 1111 [[Tobacco Farm|An abandoned tobacco farm with wild growing plants, occupying the ruined city streets.]]&lt;br /&gt;
&lt;br /&gt;
circle 963 1287 14 [[The Glow|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
rect 937 1304 990 1313 [[The Glow|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
&lt;br /&gt;
rect 675 1075 800 1200 [[Boneyard|The skeletons of Los Angeles buildings lying under the hot sun.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:2238map.jpg</id>
		<title>File:2238map.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:2238map.jpg"/>
				<updated>2013-02-14T12:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: Fear uploaded a new version of &amp;amp;quot;File:2238map.jpg&amp;amp;quot;: Moved: Junkyard
Added: Cathedral, Tobacco Farm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Rail_Line_Gang</id>
		<title>The Rail Line Gang</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Rail_Line_Gang"/>
				<updated>2013-02-07T16:36:59Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[NCR]], talk to [[Gunther]], the well-dressed man near [[Tandi]]. He will tell you that [[NCR]] is trying to clean the railroad to make it usable again, but that somewhere a gang ([[The Horatius Rail Line Gang]]) is causing trouble. You have to go there and get rid of the gang by any way possible.&lt;br /&gt;
&lt;br /&gt;
The gang is camping towards the northeast of [[NCR]]. Use your skills to take them out (Anything so that they don't disturb the peace anymore).&lt;br /&gt;
&lt;br /&gt;
{{Quest Dynamic Locations}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Level]] ≥ 4 &lt;br /&gt;
* [[Charisma]] ≥ 3&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 1000 [[xp]] from [[Gunther]].&lt;br /&gt;
* 300 [[caps]] from [[Feargus]].&lt;br /&gt;
* Location of [[NCR train station]].&lt;br /&gt;
* Items in the gang location:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| Spoiler || Items in the ad-hoc location || Images&lt;br /&gt;
|-&lt;br /&gt;
! Count || Item Name || Image&lt;br /&gt;
|-&lt;br /&gt;
| 157 || [[caps]]  || [[File:Caps.gif ]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[10mm SMG]] || [[File:Uzi.gif ]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[10mm Pistol]] || [[File:Pistol.gifâ€Ž ]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[10mm JHP]] || [[File:10mmjhp.gifâ€Ž ]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[10mm AP]] || [[File:10mmap.gif ]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Sawed-Off Shotgun]] || [[File:Soshotgn.gifâ€Ž ]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[12 ga. Shotgun Shells]] || [[File:Ssshells.gif ]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Grenade (Frag)]] || [[File:Grenadeo.gifâ€Ž ]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Flare (Orange)]] || [[File:Flareon.gifâ€Ž ]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Brass Knuckles]] || [[File:Brsnuck.gif ]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Spear]] || [[File:Spear.gif ]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Old Shovel]] || [[File:Rustyshovel.gif ]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Part of a Rope]]  || [[File:Ropepart.png â€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Metal Pole]] || [[File:Metal_pole.gifâ€Ž ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
This is one of the quests that allow you to discover the train station locations. Others include:&lt;br /&gt;
* [[A Man's Job]] at [[Boneyard]] [[Library]].&lt;br /&gt;
* The [[Vault City]] [[Medical Investigation]] uncovers the NCR train station from which you can get to the other stations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:New California Republic]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Motion_Sensor</id>
		<title>Motion Sensor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Motion_Sensor"/>
				<updated>2013-01-17T19:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: Updated to current status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drug&lt;br /&gt;
|name=Motion Sensor&lt;br /&gt;
|desc=A Wattz Electronics C-U model motion sensor.&lt;br /&gt;
|image=motion&lt;br /&gt;
|instant=15 hex radius movement detection&lt;br /&gt;
|effects=None&lt;br /&gt;
|addiction=N/A&lt;br /&gt;
|cost=to do&lt;br /&gt;
|weight=3175&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A Wattz Electronics C-U model motion sensor. Detects the movement of biological material over a distance of few meters using a tuned radar device.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Having an active motion sensor in either hand gives ability to detect any liveform within 15 hex radius. Typically used to help detect characters in [[Sneak]] mode, it also shows liveforms behind walls.&lt;br /&gt;
&lt;br /&gt;
Motion sensor charge capacity is 600. While active it uses 1 unit of charge each 5 seconds. Can be recharged with [[MFC]] or [[SEC]] using repair to it in inventory.&lt;br /&gt;
&lt;br /&gt;
This item can sometimes be found in [[Glow]] or [[Ares]]. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Geiger Counter]]&lt;br /&gt;
*[[Stealth Boy]]&lt;br /&gt;
*[[Motion Scanner]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Howitzer_Shells</id>
		<title>Howitzer Shells</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Howitzer_Shells"/>
				<updated>2012-11-19T10:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Howitzer Shell&lt;br /&gt;
|desc=Heavy ammunition for a Howitzer gun.&lt;br /&gt;
|image=Howitzershell&lt;br /&gt;
|caliber=Large&lt;br /&gt;
|acmod=N/A&lt;br /&gt;
|drmod=N/A&lt;br /&gt;
|dmgmult=Not&lt;br /&gt;
|dmgdiv=Applicable&lt;br /&gt;
|cost=N/A&lt;br /&gt;
|weight=18143&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A 75mm Howitzer shell. The casing has mostly corroded away, but you can make out these letters: EXP. 9-25-98.''&lt;br /&gt;
&lt;br /&gt;
These large, heavy shells can be found in one of the [[Special Encounter]]s. On rare occasions, you might find one elsewhere in your travels. Considered unusable as live ammunition, they might have some other use. See the quest to [[Convince Jargo to produce more howitzer shells]]. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' You might also be able to [[Dismantling|dismantle]] them to yield [[gunpowder]].&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Howitzer Shells'''&lt;br /&gt;
* Howitzer Gun&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Electronic_Parts</id>
		<title>Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Electronic_Parts"/>
				<updated>2012-11-11T17:40:26Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:v15comp.gif|thumb|Electronic parts.]]&lt;br /&gt;
A mass of wires, circuit boards, resistors and vacuum tubes. It could be useful once you know exactly what to do with it.&lt;br /&gt;
&lt;br /&gt;
== Finding electronic parts ==&lt;br /&gt;
* It can be obtained from old, broken computers, by using [[science]] skill on them. For example, you can try computers in [[Mariposa]], [[the Glow]], [[Vault 15]], etc.&lt;br /&gt;
* It can be obtained from [[dismantling]] items that require it for crafting.&lt;br /&gt;
* 5 Electronic Parts can be obtained from the broken computers each time the resources are renewed.&lt;br /&gt;
* Scavenging Electronic Parts Requires 5 Action Points&lt;br /&gt;
[[File:Broken Computer.png|thumb|The source of electronic parts.]]&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]]&lt;br /&gt;
* [[Mariposa]]&lt;br /&gt;
* [[The Glow]]&lt;br /&gt;
* [[Themepark]]&lt;br /&gt;
* [[Vault 15]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* [[Bases#Old_Bunker|Old Bunker]] faction base&lt;br /&gt;
* San Francisco Mining Site&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Electronic parts are mostly used to make energy-powered items. They are also required to create all [[Bases#DIY_bases|DIY bases]].&lt;br /&gt;
&lt;br /&gt;
The following items need Electronic Parts to be crafted :&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* [[Improved Capacitor Battery]]&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Magnetic Field Targeting System]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Rocket AP]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Tesla Armor]]&lt;br /&gt;
* [[Tesla Helmet]]&lt;br /&gt;
&lt;br /&gt;
DIY bases that need electronic parts to be created:&lt;br /&gt;
* [[Bases#Depot|Depot]]&lt;br /&gt;
* [[Bases#Outpost|Outpost]]&lt;br /&gt;
* [[Bases#Scrapheap|Scrapheap]]&lt;br /&gt;
* [[Bases#Trapper camp|Trapper Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/High_Quality_Electronic_Parts</id>
		<title>High Quality Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/High_Quality_Electronic_Parts"/>
				<updated>2012-11-11T17:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:v15comp.gif|thumb|High quality electronic parts.]]&lt;br /&gt;
A mass of high quality wires, circuit boards, resistors and vacuum tubes. It could be useful once you know exactly what to do with it.&lt;br /&gt;
&lt;br /&gt;
== Finding High-Quality Electronic Parts ==&lt;br /&gt;
&lt;br /&gt;
High Quality Electronic Parts can be obtained from [[Mariposa]] inside the complex on the first level in the room before the elevator and in [[The Glow]] on 6th floor in a room with generator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:High_Quality_Electronic_Parts</id>
		<title>Talk:High Quality Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:High_Quality_Electronic_Parts"/>
				<updated>2012-11-11T17:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: Created page with &amp;quot;Is there any use of them for now?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any use of them for now?&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/High_Quality_Electronic_Parts</id>
		<title>High Quality Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/High_Quality_Electronic_Parts"/>
				<updated>2012-11-11T17:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Quality Electronic Parts can be obtained from [[Mariposa]] inside the complex on the first level in the room before the elevator and in [[The Glow]] on 6th floor in a room with generator.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-11-10T13:34:52Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Outdated pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 30/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet):&lt;br /&gt;
&lt;br /&gt;
    Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
    Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
    Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
* The [[Cathedral]]  (Temporary ugly fix was done)&lt;br /&gt;
* [[Ares Rocket Silo]] should be updated for current status&lt;br /&gt;
* [[The_World|World map]] requires adding new locations&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Staff_List</id>
		<title>Staff List</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Staff_List"/>
				<updated>2012-11-10T13:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: From 'G' to 'D'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Developers]] ==&lt;br /&gt;
[[File:Staff.jpg]]&lt;br /&gt;
These are the people working on the game.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff atom.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Poland.png|From Poland]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Grzegorz &amp;quot;'''&amp;lt;u&amp;gt;[[Atom]]&amp;lt;/u&amp;gt;'''&amp;quot; Jagiella&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff ghosthack.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Sweden.png|From Sweden]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Markus &amp;quot;'''&amp;lt;u&amp;gt;[[Ghosthack]]&amp;lt;/u&amp;gt;'''&amp;quot; Öberg&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff lexx.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Germany.png|From Germany]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Stefan &amp;quot;'''&amp;lt;u&amp;gt;[[Lexx]]&amp;lt;/u&amp;gt;'''&amp;quot; Keßner&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff lisac.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Austria.png|From Austria]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Slaven &amp;quot;'''&amp;lt;u&amp;gt;[[Lisac2k]]&amp;lt;/u&amp;gt;'''&amp;quot; Ostojic&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff samira.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:NCR Flag.png|20px|From New California Republic]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;&amp;quot;'''&amp;lt;u&amp;gt;[[Samira]]&amp;lt;/u&amp;gt;'''&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff scypior.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Poland.png|From Poland]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Bartosz &amp;quot;'''&amp;lt;u&amp;gt;[[scypior]]&amp;lt;/u&amp;gt;'''&amp;quot; Przygoda&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff slimcharles.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:United Kingdom.png|From the United Kingdom]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Ben &amp;quot;'''&amp;lt;u&amp;gt;[[SlimCharles]]&amp;lt;/u&amp;gt;'''&amp;quot; Jenkins&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff solar.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:United Kingdom.png|From the United Kingdom]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Tom &amp;quot;'''&amp;lt;u&amp;gt;[[Solar]]&amp;lt;/u&amp;gt;'''&amp;quot; Jones'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff jovankab.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Flag-Pirate.gif|Pirate]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;&amp;quot;'''&amp;lt;u&amp;gt;[[JovankaB]]&amp;lt;/u&amp;gt;'''&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Masters]] ==&lt;br /&gt;
[[Image:GM.png]]&lt;br /&gt;
These are the people solving players' issues and organizing events.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff mr.perriack.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:USA.png|From USA]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;&amp;quot;'''&amp;lt;u&amp;gt;[[Gatling]]&amp;lt;/u&amp;gt;'''&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:Gorlak.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Canada.png|From Canada]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;&amp;quot;'''&amp;lt;u&amp;gt;[[Gorlak]]&amp;lt;/u&amp;gt;'''&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff izual.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:France.png|From France]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;&amp;quot;'''&amp;lt;u&amp;gt;[[Izual]]&amp;lt;/u&amp;gt;'''&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff rusty.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Finland.png|From Finland]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Aki &amp;quot;'''&amp;lt;u&amp;gt;[[Rusty]]&amp;lt;/u&amp;gt;'''&amp;quot; Friman&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff nexxos.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Finland.png|From Finland]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;&amp;quot;'''&amp;lt;u&amp;gt;[[Nexxos]]&amp;lt;/u&amp;gt;'''&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff rj.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Poland.png|From Poland]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;&amp;quot;'''&amp;lt;u&amp;gt;[[RJ]]&amp;lt;/u&amp;gt;'''&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff skejwen.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Poland.png|From Poland]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Maciej &amp;quot;'''&amp;lt;u&amp;gt;[[Skejwen]]&amp;lt;/u&amp;gt;'''&amp;quot; Jastrzębski&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:Surf_Solar.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Germany.png|From Germany]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;Frank &amp;quot;'''&amp;lt;u&amp;gt;[[Surf Solar]]&amp;lt;/u&amp;gt;'''&amp;quot; Schimski&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;[[File:staff_voland.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|[[File:Russia.png|From Russia]] &amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;&amp;quot;'''&amp;lt;u&amp;gt;[[Voland]]&amp;lt;/u&amp;gt;'''&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wiki Editors ==&lt;br /&gt;
Additional contributors laboring to update this wiki. They include [[FOnline: 2238 Wiki:Administrators]] and [[FOnline: 2238 Wiki:Bureaucrats]].&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Cathedral</id>
		<title>Talk:Cathedral</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Cathedral"/>
				<updated>2012-11-10T12:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Page rework */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is obviously the guy who was whining on about it on forum. No need for your additional opinion. Edited that out of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Page rework=&lt;br /&gt;
&lt;br /&gt;
This page is a mess and it has lots of '''unnecessary''' bloat and little useful information. I think there should be following location pages:&amp;lt;br&amp;gt;&lt;br /&gt;
- Crater (right now it redirects to Cathedral, which is wrong)&amp;lt;br&amp;gt;&lt;br /&gt;
- Cathedral&lt;br /&gt;
&lt;br /&gt;
Crater page could have ''short'' mention where the crater came from and that remains of CoC moved to Necropolis. Describe small radiation, screenshot, and that's it.&lt;br /&gt;
&lt;br /&gt;
Cathedral page should be only about the cathedral south of San Francisco and describe features which are there. It can have a short note that it isn't related in any way to Children of the Cathedral, but that's it.&lt;br /&gt;
&lt;br /&gt;
All the unnecessary fluff copied from Fallout wiki (cathedral history, Children of the Cathedral's doctrine) should be removed. This is '''not''' Fallout lore encyclopedia. Make link to Fallout wiki if you have to.&lt;br /&gt;
&lt;br /&gt;
--[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 08:52, 7 November 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
First of all it should be related to Children of the Cathedral just because both quests you can take in current Cathedral location affects your reputation with them.&lt;br /&gt;
&lt;br /&gt;
--[[User:Fear|Fear]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Grenade_(Pulse)</id>
		<title>Grenade (Pulse)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Grenade_(Pulse)"/>
				<updated>2012-11-10T12:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Grenade (Pulse)&lt;br /&gt;
|desc=An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.&lt;br /&gt;
|image=grenadeq&lt;br /&gt;
|dmgmin=100&lt;br /&gt;
|dmgmax=150&lt;br /&gt;
|dmgtype=EMP&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 15.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=150&lt;br /&gt;
|weight=453&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
The pulse grenade sometimes spawns in the lockers of the [[Glow]] and [[Ares Rocket Silo]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Throwing Weapons]]&lt;br /&gt;
[[Category:Damage type EMP]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Grenade_(Plasma)</id>
		<title>Grenade (Plasma)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Grenade_(Plasma)"/>
				<updated>2012-11-10T12:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: Damage fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Grenade (Plasma)&lt;br /&gt;
|desc=A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
|image=grenadep&lt;br /&gt;
|dmgmin=60&lt;br /&gt;
|dmgmax=120&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 15.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=201&lt;br /&gt;
|weight=453&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=grenadep&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=[[Profession: Demolition Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;2 x [[File:rock3.gif|link=Refined Uranium Ore]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Mercenaries&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Throwing Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Demolition Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-11-10T12:34:53Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Outdated pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 30/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet):&lt;br /&gt;
&lt;br /&gt;
    Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
    Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
    Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
* The [[Cathedral]]  (Temporary ugly fix was done)&lt;br /&gt;
* [[Ares Rocket Silo]] should be updated for current status&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-11-01T21:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Pages waiting for content verification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 30/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet):&lt;br /&gt;
&lt;br /&gt;
    Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
    Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
    Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
    Ball Gag: affects every sentence said (applies to player characters only, subject to change).&lt;br /&gt;
&lt;br /&gt;
* Some helmets/headgear items prevent using edible/inhaled drugs. It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
* The [[Cathedral]]  (Temporary ugly fix was done) ::Fear::&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sniper_Rifle</id>
		<title>Sniper Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sniper_Rifle"/>
				<updated>2012-11-01T21:55:20Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Sniper Rifle&lt;br /&gt;
|desc=A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
|image=sniper&lt;br /&gt;
|dmgmin=14&lt;br /&gt;
|dmgmax=34&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 6, Range: 50.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=.223&lt;br /&gt;
|holder=6&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=5005&lt;br /&gt;
|weight=3628&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=sniper&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 &amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;6 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;3 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;3 x [[File:metal_trash.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced_Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=463&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*VC Patrol&lt;br /&gt;
*[[Explore the stranded ship]] quest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Magneto-Laser_Pistol</id>
		<title>Magneto-Laser Pistol</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Magneto-Laser_Pistol"/>
				<updated>2012-11-01T21:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Magneto-Laser Pistol&lt;br /&gt;
|desc=This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
|image=mlaspist&lt;br /&gt;
|dmgmin=25&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=Laser&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=12&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=420&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=mlaspist&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;3 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp= 199&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Laser]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 1]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Nuka-Cola_Machine</id>
		<title>Nuka-Cola Machine</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Nuka-Cola_Machine"/>
				<updated>2012-11-01T21:35:02Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: Little fix ~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nuka-Cola_Machine.png|thumb|A machine that pours [[Nuka-Cola]]]]&lt;br /&gt;
Located throughout the wastes there are a few remaining machines that can make [[Nuka-Cola]] if you have the right materials.using Science (in the same way as a [[still]]), the machine will process and you will receive one freshly-brewed Nuka-Cola after two minutes. The machine has 30 seconds cooldown, so you will have to wait a bit before you make a new one.&lt;br /&gt;
&lt;br /&gt;
Items needed to craft 1 Nuka Cola:&lt;br /&gt;
*5 [[Small Energy Cell]]&lt;br /&gt;
*6 [[Fruit]]&lt;br /&gt;
*1 [[Waterbag]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Themepark]]&lt;br /&gt;
* [[Gordon's Gas Station]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Brewerage Device]]&lt;br /&gt;
* [[Still]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Helmet</id>
		<title>Combat Helmet</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Helmet"/>
				<updated>2012-11-01T19:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Combat Helmet&lt;br /&gt;
|image=Combathelmet&lt;br /&gt;
|desc=Before The great War, this combat helmet was standart-issue along with combat armor. Good overall protection with laser target designation and fancy shielding glass.&lt;br /&gt;
|acbonus=to do&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=5&lt;br /&gt;
|dr_laser=60&lt;br /&gt;
|dt_laser=6&lt;br /&gt;
|dr_fire=25&lt;br /&gt;
|dt_fire=3&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=5&lt;br /&gt;
|dr_electrical=45&lt;br /&gt;
|dt_electrical=2&lt;br /&gt;
|weight=907&lt;br /&gt;
|cost= to do&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Combathelmet&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2 [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:Fiber.gif|link=Fiber]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=675&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
NPCs in the following encounters are known to wear this helmet:&lt;br /&gt;
* Hub Patrol&lt;br /&gt;
* Vault City Patrol&lt;br /&gt;
* Rangers&lt;br /&gt;
* BoS Initiate Patrol&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Waterworks</id>
		<title>Waterworks</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Waterworks"/>
				<updated>2012-10-31T09:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Waterworks_reactor.jpg|thumb|Waterworks Reactor.]]&lt;br /&gt;
'''Waterworks''' is an old pre-war facility which generated the electric power for the cities nearby before the [[great war]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The facility is located near to the coast, southwest of [[Lost Hills Bunker]]. The Waterworks consists of huge water basins where water is stored. Next to them, there is a bigger building which contains the machines and the main reactor to generate electric power. The other buildings don't contain anything of real importance and are used as offices and to store basic equipment. &lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* There are three broken computers inside the facility where you can gather [[electronic Parts]].&lt;br /&gt;
* At the Machinery Plant within the reactor building you can gather [[Chemical Component|chemical components]].&lt;br /&gt;
* You can also find [[Empty bottle]]s.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Cigarettes_Crafting_Machine</id>
		<title>Cigarettes Crafting Machine</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Cigarettes_Crafting_Machine"/>
				<updated>2012-10-31T09:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CigarettesCraftingMachineScreen.jpg|thumb|Cigarettes Crafting Machine]]&lt;br /&gt;
Necessary tool for crafting [[Cigarettes]] from [[Tobacco]].&lt;br /&gt;
 &lt;br /&gt;
It is located at [[Tobacco Farm]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting tools]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/San_Francisco</id>
		<title>San Francisco</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/San_Francisco"/>
				<updated>2012-10-30T18:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sanfr.JPG|thumb|San Francisco's sign as seen in [[Fallout 2]].]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Â« We must protect our honor, stranger. Â»''&lt;br /&gt;
&lt;br /&gt;
- Wong Yi Tze, Shi doctor.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
San Francisco - also known as Frisco - is mainly inhabited by the Shi, descendants of the Chinese crew of a submarine that crashed near the town during the Great War. There are also the members of a church that will, eventually, become the Hubologist church, but that is for now named the Elronologists cult. There are also some punks, artists or disenchanted people from various cities, and ex-military personnel that have taken over an old oil tanker still floating in the harbor. They will usually trade expertise for goods, although they prefer to be left alone. Being far from the [[New California Republic state]], San Francisco is safe from the state's greed. Remnants of the Master's army, mercenaries, Enclave Patrols, press gangs, Elronologists, and mutated animals plague the surrounding area, making it quite inaccessible to weak or crudely armed travelers. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
San Francisco is an economic center, offering several traders in the main area, and more within the tanker. Players come here quite often to trade, and murderous types often roam the ruins around the city waiting for defenseless traders who are just trying to sell some loot. It's not part of [[town control]], since it's a [[guarded city]], so large groups generally avoid it. Many players prefer going to [[NCR]] than Frisco because of the dangerous area surrounding it, where a random encounter often means a violent death.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* You can [[shit shoveling|shovel shit]] in San Francisco, since there is a [[brahmin pen]] near the main entrance. A beginner or a low-level player may earn his first [[caps]] and [[XP]] here.  You can also be hired to [[lifting caravan boxes|lift caravan boxes]].&lt;br /&gt;
* San Francisco also contains some [[quests#San Francisco quests|quests]].&lt;br /&gt;
* You can trade with some [[merchants#San_Francisco_merchants|merchants]] there.&lt;br /&gt;
* San Francisco features a '''[[train station]]'''.&lt;br /&gt;
* You can rent [[hotel rooms]] there, at the docks.&lt;br /&gt;
* The [[FLC]] [[bank|banking service]], located in the northern east of china town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://www.falloutwiki.com/San_Francisco Vault's article about San Francisco]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:San Francisco]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-10-30T18:13:57Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Outdated pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
* The [[Cathedral]]  (Temporary ugly fix was done) ::Fear::&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Sniper Rifle]] (exp. reward needs verification)&lt;br /&gt;
* [[Magneto-Laser Pistol]] crafting table confirmation&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Cathedral</id>
		<title>Cathedral</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Cathedral"/>
				<updated>2012-10-30T18:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cathentrance.jpg|thumb|The Cathedral's entrance as seen in Fallout 1.]]&lt;br /&gt;
[[File:DemonstrationVault.png|thumb|Residues from the Cathedral in Fonline: 2238]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Â« We don't allow kill'n here. Even if it's justified. Â»''&lt;br /&gt;
&lt;br /&gt;
A Cathedral guard.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Cathedral ruins in [[FOnline: 2238]] can be found in location called '''Crater'''.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Most people in L.A. died after the bombs dropped, due to radiation poisoning, disease, famine, and each other. Some, however, took shelter in the demonstration Vault, and eventually most of them emerged in 2092, founding the Boneyard. Many of them were the founders of [[Boneyard|Adytum]], a fenced town in the suburbs of the old [[Boneyard|Los Angeles]]. &lt;br /&gt;
&lt;br /&gt;
In 2155, the [[Master]] learned the location of the L.A. Vault, conquered the inhabitants and set up operations there, and the human cultists began to use the Vault as their powerbase. Eventually, a monumental building known as the Cathedral was constructed above the Vault. The Cultists thus became known as the Children of the Cathedral. &lt;br /&gt;
[[File:Newcathedral.jpg|thumb|The entrance of new cathedral on the west coast]]&lt;br /&gt;
The Children of the Cathedral (commonly abbreviated CoC) were a widespread religious cult that the Master established as a cover for his activities and to spread his philosophy. &lt;br /&gt;
&lt;br /&gt;
Underneath the Cathedral was the seat of the Master's power: the Los Angeles Vault. A vault with no number, the LA Vault was meant to serve as a demonstration of the Vault technology by the Vault-Tec company. It was used during the war but evacuated soon after, leading to the formation of [[Boneyard|Adytum]] and the other [[Boneyard|Boneyard]] communities. The Master eventually discovered the abandoned Vault and moved in. From there, he plotted his grand scheme for the evolution of humanity through [[FEV]].&lt;br /&gt;
&lt;br /&gt;
After the destruction of the Cathedral by the [[Vault Dweller]] survivors went in search of a new place for their religion. Soon they found another cathedral located in the ruins of an unnamed city on the west coast south from [[San Francisco]]. This place became their new home. Many years later wasteland have heard of them again. &lt;br /&gt;
&lt;br /&gt;
=== Children of the Cathedral's doctrine ===&lt;br /&gt;
&lt;br /&gt;
The beliefs of the Cathedral's Children base on the belief that the nuclear holocaust (referred to as the Holy Flame, the Sacred Fire), invoked by human greed, corruption and selfishness was a chance to begin anew. It is the proverbial light that nearly destroyed humanity. The Master is the antithesis, the Dark God, waiting in the Darkness below (quite literally), leading his children into a new era of peace and unity.&lt;br /&gt;
&lt;br /&gt;
He brings about the Unity, through which the Nexus of Rebirth will be reached, during which all the worthy ones will be baptized in the holy FEV and become the next generation of humans. When everyone reaches this next stage of evolution, the Age of Peace will come, when there will be no more war and no more suffering. &lt;br /&gt;
&lt;br /&gt;
[[file:Morpheus.png|thumb|Morpheus, the cult leader, right after the Master...]]&lt;br /&gt;
&lt;br /&gt;
== About area ==&lt;br /&gt;
* Only thing that left after majesitc cathedral building is big crater. Watch out for radiation!&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
* http://falloutwiki.com/Children_of_the_Cathedral&lt;br /&gt;
* http://falloutwiki.com/Master&lt;br /&gt;
* http://falloutwiki.com/Cathedral&lt;br /&gt;
&lt;br /&gt;
[[Category:Cathedral]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Fallout Universe]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Newcathedral.jpg</id>
		<title>File:Newcathedral.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Newcathedral.jpg"/>
				<updated>2012-10-30T18:06:56Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Category:Armors</id>
		<title>Category:Armors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Category:Armors"/>
				<updated>2012-10-30T17:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See the bottom of this page for a list of all the armors a player can wear in [[FOnline: 2238]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Inventory picture&lt;br /&gt;
! Armor name(s)&lt;br /&gt;
! Characters look&lt;br /&gt;
! [[Armor Class]] Bonus&lt;br /&gt;
! [[Resistances]] ([[DR]]/[[DT]])&lt;br /&gt;
! [[Weight]] (Approximately, in kilograms)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vsuit.gif]]&lt;br /&gt;
| '''[[Vault Suit]]'''&lt;br /&gt;
Bluesuit&lt;br /&gt;
| [[File:Hmjmpsaa_sw.gifâ€Ž ]][[File:HMLJMPAA_sw.gifâ€Ž ]][[File:Nfvaltaa_sw.gifâ€Ž]]&lt;br /&gt;
| '''[[Agility]] * 3 when running'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 0/0&lt;br /&gt;
* [[Laser]] : 0/0&lt;br /&gt;
* [[Fire]] : 0/0&lt;br /&gt;
* [[Plasma]] : 0/0&lt;br /&gt;
* [[Explode]] : 0/0&lt;br /&gt;
* [[Electrical]] : 0/0&lt;br /&gt;
| '''0'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inv srobe.gif]]&lt;br /&gt;
| '''[[Robe]]'''&lt;br /&gt;
| [[File:Narobeaa_sw.gifâ€Ž]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 15/0&lt;br /&gt;
* [[Laser]] : 25/0&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 15/0&lt;br /&gt;
* [[Electrical]] : 40/0&lt;br /&gt;
| '''5'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:robeinv.gif]]&lt;br /&gt;
| '''[[Robes]]'''&lt;br /&gt;
| [[File:harobeaa_sw.gif]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 20/0&lt;br /&gt;
* [[Laser]] : 25/0&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 40/0&lt;br /&gt;
| '''5'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:maxinv.gif]]&lt;br /&gt;
| '''[[Leather Jacket]]'''&lt;br /&gt;
LJ&lt;br /&gt;
| [[File:hmmaxxaa_sw.gif]] [[File:Hmlmaxaa sw.gif]] [[File:hfmaxxaa_sw.gif]] &lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 20/0&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
| '''3'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather_helmet.gif]]&lt;br /&gt;
| '''[[Leather Helmet]]'''&lt;br /&gt;
| [[File:hmmaxxaa_sw.gif]] [[File:Hmlmaxaa sw.gif]] [[File:hfmaxxaa_sw.gif]] &lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 20/0&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
|  '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spleathr.gif]]&lt;br /&gt;
| '''[[Combat Leather Jacket]]'''&lt;br /&gt;
CLJ&lt;br /&gt;
| [[File:hmmaxxaa_sw.gif]] [[File:Hmlmaxaa sw.gif]] [[File:hfmaxxaa_sw.gif]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 30/2&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 25/2&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
| '''3'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combat_leather_helmet.gif]]&lt;br /&gt;
| '''[[Combat Leather Helmet]]'''&lt;br /&gt;
| [[File:hmmaxxaa_sw.gif]] [[File:Hmlmaxaa sw.gif]] [[File:hfmaxxaa_sw.gif]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 30/2&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 25/2&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
|  '''3'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ltharmor.gif]]&lt;br /&gt;
| '''[[Leather Armor]]'''&lt;br /&gt;
LA&lt;br /&gt;
| [[File:hmlthraa_sw.gif]] [[File:HMLTHRAA_sw.gif]] [[File:hflthraa_sw.gif]]&lt;br /&gt;
| '''-10'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/3&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 30/3&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 30/3&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
| '''4'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lahelmet.gif]]&lt;br /&gt;
| '''[[Leather Armor Helmet]]'''&lt;br /&gt;
LA Helmet&lt;br /&gt;
| [[File:hmlthraa_sw.gif]] [[File:HMLTHRAA_sw.gif]] [[File:hflthraa_sw.gif]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/2&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 20/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
| '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ltharmr2.gif]]&lt;br /&gt;
| '''[[Leather Armor Mark II]]'''&lt;br /&gt;
Leather Armor MKII,&lt;br /&gt;
LAMKII&lt;br /&gt;
| [[File:hmlthraa_sw.gif]] [[File:HMLTHRAA_sw.gif]] [[File:hflthraa_sw.gif]]&lt;br /&gt;
| '''-10'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 30/4&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 35/4&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 35/4&lt;br /&gt;
* [[Electrical]] : 40/1&lt;br /&gt;
| '''5'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lahelmetmk2.gif]]&lt;br /&gt;
| '''[[Leather Armor Helmet Mark II]]'''&lt;br /&gt;
Leather Armor Helmet MKII,&lt;br /&gt;
LA Helmet MKII&lt;br /&gt;
| [[File:hmlthraa_sw.gif]] [[File:HMLTHRAA_sw.gif]] [[File:hflthraa_sw.gif]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/3&lt;br /&gt;
* [[Laser]] : 20/1&lt;br /&gt;
* [[Fire]] : 25/1&lt;br /&gt;
* [[Plasma]] : 10/1&lt;br /&gt;
* [[Explode]] : 25/1&lt;br /&gt;
* [[Electrical]] : 40/1&lt;br /&gt;
| '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mtlarmor.gif]]&lt;br /&gt;
| '''[[Metal Armor]]'''&lt;br /&gt;
MA&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''-30'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/2&lt;br /&gt;
* [[Laser]] : 75/6&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 20/4&lt;br /&gt;
* [[Explode]] : 25/1&lt;br /&gt;
* [[Electrical]] : 0/0&lt;br /&gt;
| '''16'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metmask122.png]]&lt;br /&gt;
| '''[[Metal Mask]]'''&lt;br /&gt;
Metal Helmet&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 30/4&lt;br /&gt;
* [[Laser]] : 75/6&lt;br /&gt;
* [[Fire]] : 10/4&lt;br /&gt;
* [[Plasma]] : 20/4&lt;br /&gt;
* [[Explode]] : 25/4&lt;br /&gt;
* [[Electrical]] : 0/0&lt;br /&gt;
| '''2'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mtlarmr2.gif]]&lt;br /&gt;
| '''[[Metal Armor Mark II]]'''&lt;br /&gt;
Metal Armor MKII&lt;br /&gt;
Metal Armor MK2&lt;br /&gt;
MAMKII&lt;br /&gt;
MAMK2&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''-30'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 35/4&lt;br /&gt;
* [[Laser]] : 80/7&lt;br /&gt;
* [[Fire]] : 15/4&lt;br /&gt;
* [[Plasma]] : 25/4&lt;br /&gt;
* [[Explode]] : 30/4&lt;br /&gt;
* [[Electrical]] : 10/1&lt;br /&gt;
| '''16'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal_mask_mk2.gif]]&lt;br /&gt;
| '''[[Metal Mask Mark II]]'''&lt;br /&gt;
Metal Helmet Mark II,&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 35/4&lt;br /&gt;
* [[Laser]] : 80/7&lt;br /&gt;
* [[Fire]] : 15/4&lt;br /&gt;
* [[Plasma]] : 25/4&lt;br /&gt;
* [[Explode]] : 30/4&lt;br /&gt;
* [[Electrical]] : 10/1&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tesla.gif]]&lt;br /&gt;
| '''[[Tesla Armor]]'''&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''-30'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/3&lt;br /&gt;
* [[Laser]] : 85/10&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 75/10&lt;br /&gt;
* [[Explode]] : 20/1&lt;br /&gt;
* [[Electrical]] : 80/12&lt;br /&gt;
| '''16'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teslahelmet.gif]]&lt;br /&gt;
| '''[[Tesla Helmet]]'''&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 20/4&lt;br /&gt;
* [[Laser]] : 90/19&lt;br /&gt;
* [[Fire]] : 10/4&lt;br /&gt;
* [[Plasma]] : 80/10&lt;br /&gt;
* [[Explode]] : 20/4&lt;br /&gt;
* [[Electrical]] : 80/12&lt;br /&gt;
| '''3'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:robeinv.gif]]&lt;br /&gt;
| '''[[Bridgekeeper's Robes]]'''&lt;br /&gt;
| [[File:harobeaa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 45/5&lt;br /&gt;
* [[Laser]] : 60/8&lt;br /&gt;
* [[Fire]] : 30/4&lt;br /&gt;
* [[Plasma]] : 50/4&lt;br /&gt;
* [[Explode]] : 40/6&lt;br /&gt;
* [[Electrical]] : 50/2&lt;br /&gt;
| '''5'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cbtarmor.gif]]&lt;br /&gt;
| '''[[Combat Armor]]'''&lt;br /&gt;
CA&lt;br /&gt;
| [[File:hmcmbtaa_sw.gif]] [[File:hfcmbtaa_sw.gif]]&lt;br /&gt;
| '''-20'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/5&lt;br /&gt;
* [[Laser]] : 60/6&lt;br /&gt;
* [[Fire]] : 25/3&lt;br /&gt;
* [[Plasma]] : 50/4&lt;br /&gt;
* [[Explode]] : 40/5&lt;br /&gt;
* [[Electrical]] : 45/2&lt;br /&gt;
| '''9'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combathelmet.gif]]&lt;br /&gt;
| '''[[Combat Helmet]]'''&lt;br /&gt;
| [[File:hmcmbtaa_sw.gif]] [[File:hfcmbtaa_sw.gif]]&lt;br /&gt;
| '''0'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/5&lt;br /&gt;
* [[Laser]] : 60/6&lt;br /&gt;
* [[Fire]] : 25/3&lt;br /&gt;
* [[Plasma]] : 50/4&lt;br /&gt;
* [[Explode]] : 40/5&lt;br /&gt;
* [[Electrical]] : 45/2&lt;br /&gt;
| '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cmbdmr.gif]]&lt;br /&gt;
| '''[[NCR Ranger Armor]]'''&lt;br /&gt;
Rangers CA&lt;br /&gt;
| [[File:HMCMBDAA_sw.gifâ€Ž]] [[File:HFCMBDAA_sw.gif]]&lt;br /&gt;
| '''-20'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 45/6&lt;br /&gt;
* [[Laser]] : 50/7&lt;br /&gt;
* [[Fire]] : 35/4&lt;br /&gt;
* [[Plasma]] : 45/3&lt;br /&gt;
* [[Explode]] : 40/6&lt;br /&gt;
* [[Electrical]] : 50/2&lt;br /&gt;
| '''9'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cbtarmr2.gif]]&lt;br /&gt;
| '''[[Combat Armor Mark II]]'''&lt;br /&gt;
CA MKII&lt;br /&gt;
| [[File:Hmcmblaa sw.gif]] [[File:Hfcablaa sw.gif]]&lt;br /&gt;
| '''-20'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/6&lt;br /&gt;
* [[Laser]] : 65/9&lt;br /&gt;
* [[Fire]] : 35/5&lt;br /&gt;
* [[Plasma]] : 50/5&lt;br /&gt;
* [[Explode]] : 45/9&lt;br /&gt;
* [[Electrical]] : 45/3&lt;br /&gt;
| '''11'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:comba2a.gif]]&lt;br /&gt;
| '''[[Brotherhood Armor]]'''&lt;br /&gt;
Brotherhood Combat Armor,&lt;br /&gt;
BoS CA&lt;br /&gt;
| [[File:hmcmbtaa_sw.gif]] [[File:hfcmbtaa_sw.gif]]&lt;br /&gt;
| '''-20'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/8&lt;br /&gt;
* [[Laser]] : 70/8&lt;br /&gt;
* [[Fire]] : 50/7&lt;br /&gt;
* [[Plasma]] : 60/7&lt;br /&gt;
* [[Explode]] : 40/8&lt;br /&gt;
* [[Electrical]] : 60/6&lt;br /&gt;
| '''11'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pwrarmor.gif]]&lt;br /&gt;
| '''[[Power Armor]]'''&lt;br /&gt;
PA&lt;br /&gt;
| [[File:hapowraa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/12&lt;br /&gt;
* [[Laser]] : 80/18&lt;br /&gt;
* [[Fire]] : 60/12&lt;br /&gt;
* [[Plasma]] : 40/10&lt;br /&gt;
* [[Explode]] : 50/20&lt;br /&gt;
* [[Electrical]] : 40/12&lt;br /&gt;
| '''39'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pwrarmor.gif]]&lt;br /&gt;
| '''[[Hardened Power Armor]]'''&lt;br /&gt;
HPA,&lt;br /&gt;
PA MKII&lt;br /&gt;
| [[File:hapowraa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 50/13&lt;br /&gt;
* [[Laser]] : 90/19&lt;br /&gt;
* [[Fire]] : 70/14&lt;br /&gt;
* [[Plasma]] : 50/13&lt;br /&gt;
* [[Explode]] : 60/20&lt;br /&gt;
* [[Electrical]] : 50/13&lt;br /&gt;
| '''45'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor2.gif]]&lt;br /&gt;
| '''[[Advanced Power Armor]]'''&lt;br /&gt;
APA&lt;br /&gt;
| [[File:hanpwraa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 55/15&lt;br /&gt;
* [[Laser]] : 90/19&lt;br /&gt;
* [[Fire]] : 70/16&lt;br /&gt;
* [[Plasma]] : 60/15&lt;br /&gt;
* [[Explode]] : 65/20&lt;br /&gt;
* [[Electrical]] : 60/15&lt;br /&gt;
| '''41'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor2.gif]]&lt;br /&gt;
| '''[[Adv. Power Armor MKII]]'''&lt;br /&gt;
APA MKII&lt;br /&gt;
| [[File:hanpwraa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 60/18&lt;br /&gt;
* [[Laser]] : 90/19&lt;br /&gt;
* [[Fire]] : 70/16&lt;br /&gt;
* [[Plasma]] : 60/18&lt;br /&gt;
* [[Explode]] : 70/20&lt;br /&gt;
* [[Electrical]] : 75/15&lt;br /&gt;
| '''46'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Category:Armors</id>
		<title>Category:Armors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Category:Armors"/>
				<updated>2012-10-30T16:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See the bottom of this page for a list of all the armors a player can wear in [[FOnline: 2238]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Inventory picture&lt;br /&gt;
! Armor name(s)&lt;br /&gt;
! Characters look&lt;br /&gt;
! [[Armor Class]] Bonus&lt;br /&gt;
! [[Resistances]] ([[DR]]/[[DT]])&lt;br /&gt;
! [[Weight]] (Approximately, in kilograms)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vsuit.gif]]&lt;br /&gt;
| '''[[Vault Suit]]'''&lt;br /&gt;
Bluesuit&lt;br /&gt;
| [[File:Hmjmpsaa_sw.gifâ€Ž ]][[File:HMLJMPAA_sw.gifâ€Ž ]][[File:Nfvaltaa_sw.gifâ€Ž]]&lt;br /&gt;
| '''[[Agility]] * 3 when running'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 0/0&lt;br /&gt;
* [[Laser]] : 0/0&lt;br /&gt;
* [[Fire]] : 0/0&lt;br /&gt;
* [[Plasma]] : 0/0&lt;br /&gt;
* [[Explode]] : 0/0&lt;br /&gt;
* [[Electrical]] : 0/0&lt;br /&gt;
| '''0'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inv srobe.gif]]&lt;br /&gt;
| '''[[Robe]]'''&lt;br /&gt;
| [[File:Narobeaa_sw.gifâ€Ž]]&lt;br /&gt;
| '''5'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 15/0&lt;br /&gt;
* [[Laser]] : 25/0&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 15/0&lt;br /&gt;
* [[Electrical]] : 40/0&lt;br /&gt;
| '''5'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:robeinv.gif]]&lt;br /&gt;
| '''[[Robes]]'''&lt;br /&gt;
| [[File:harobeaa_sw.gif]]&lt;br /&gt;
| '''5'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 20/0&lt;br /&gt;
* [[Laser]] : 25/0&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 40/0&lt;br /&gt;
| '''5'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:maxinv.gif]]&lt;br /&gt;
| '''[[Leather Jacket]]'''&lt;br /&gt;
LJ&lt;br /&gt;
| [[File:hmmaxxaa_sw.gif]] [[File:Hmlmaxaa sw.gif]] [[File:hfmaxxaa_sw.gif]] &lt;br /&gt;
| '''8'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 20/0&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
| '''3'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leather_helmet.gif]]&lt;br /&gt;
| '''[[Leather Helmet]]'''&lt;br /&gt;
| [[File:hmmaxxaa_sw.gif]] [[File:Hmlmaxaa sw.gif]] [[File:hfmaxxaa_sw.gif]] &lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 20/0&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
|  '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:spleathr.gif]]&lt;br /&gt;
| '''[[Combat Leather Jacket]]'''&lt;br /&gt;
CLJ&lt;br /&gt;
| [[File:hmmaxxaa_sw.gif]] [[File:Hmlmaxaa sw.gif]] [[File:hfmaxxaa_sw.gif]]&lt;br /&gt;
| '''18'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 30/2&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 25/2&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
| '''3'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combat_leather_helmet.gif]]&lt;br /&gt;
| '''[[Combat Leather Helmet]]'''&lt;br /&gt;
| [[File:hmmaxxaa_sw.gif]] [[File:Hmlmaxaa sw.gif]] [[File:hfmaxxaa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 30/2&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 25/2&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
|  '''3'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ltharmor.gif]]&lt;br /&gt;
| '''[[Leather Armor]]'''&lt;br /&gt;
LA&lt;br /&gt;
| [[File:hmlthraa_sw.gif]] [[File:HMLTHRAA_sw.gif]] [[File:hflthraa_sw.gif]]&lt;br /&gt;
| '''-10'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/3&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 30/3&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 30/3&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
| '''4'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lahelmet.gif]]&lt;br /&gt;
| '''[[Leather Armor Helmet]]'''&lt;br /&gt;
LA Helmet&lt;br /&gt;
| [[File:hmlthraa_sw.gif]] [[File:HMLTHRAA_sw.gif]] [[File:hflthraa_sw.gif]]&lt;br /&gt;
| '''-10'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/2&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 20/0&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 20/0&lt;br /&gt;
* [[Electrical]] : 30/0&lt;br /&gt;
| '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ltharmr2.gif]]&lt;br /&gt;
| '''[[Leather Armor Mark II]]'''&lt;br /&gt;
Leather Armor MKII,&lt;br /&gt;
LAMKII&lt;br /&gt;
| [[File:hmlthraa_sw.gif]] [[File:HMLTHRAA_sw.gif]] [[File:hflthraa_sw.gif]]&lt;br /&gt;
| '''-10'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 30/4&lt;br /&gt;
* [[Laser]] : 20/0&lt;br /&gt;
* [[Fire]] : 35/4&lt;br /&gt;
* [[Plasma]] : 10/0&lt;br /&gt;
* [[Explode]] : 35/4&lt;br /&gt;
* [[Electrical]] : 40/1&lt;br /&gt;
| '''5'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lahelmetmk2.gif]]&lt;br /&gt;
| '''[[Leather Armor Helmet Mark II]]'''&lt;br /&gt;
Leather Armor Helmet MKII,&lt;br /&gt;
LA Helmet MKII&lt;br /&gt;
| [[File:hmlthraa_sw.gif]] [[File:HMLTHRAA_sw.gif]] [[File:hflthraa_sw.gif]]&lt;br /&gt;
| '''-10'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/3&lt;br /&gt;
* [[Laser]] : 20/1&lt;br /&gt;
* [[Fire]] : 25/1&lt;br /&gt;
* [[Plasma]] : 10/1&lt;br /&gt;
* [[Explode]] : 25/1&lt;br /&gt;
* [[Electrical]] : 40/1&lt;br /&gt;
| '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mtlarmor.gif]]&lt;br /&gt;
| '''[[Metal Armor]]'''&lt;br /&gt;
MA&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''10'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/2&lt;br /&gt;
* [[Laser]] : 75/6&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 20/4&lt;br /&gt;
* [[Explode]] : 25/1&lt;br /&gt;
* [[Electrical]] : 0/0&lt;br /&gt;
| '''16'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metmask122.png]]&lt;br /&gt;
| '''[[Metal Mask]]'''&lt;br /&gt;
Metal Helmet&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''-30'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 30/4&lt;br /&gt;
* [[Laser]] : 75/6&lt;br /&gt;
* [[Fire]] : 10/4&lt;br /&gt;
* [[Plasma]] : 20/4&lt;br /&gt;
* [[Explode]] : 25/4&lt;br /&gt;
* [[Electrical]] : 0/0&lt;br /&gt;
| '''2'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:mtlarmr2.gif]]&lt;br /&gt;
| '''[[Metal Armor Mark II]]'''&lt;br /&gt;
Metal Armor MKII&lt;br /&gt;
Metal Armor MK2&lt;br /&gt;
MAMKII&lt;br /&gt;
MAMK2&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''15'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 35/4&lt;br /&gt;
* [[Laser]] : 80/7&lt;br /&gt;
* [[Fire]] : 15/4&lt;br /&gt;
* [[Plasma]] : 25/4&lt;br /&gt;
* [[Explode]] : 30/4&lt;br /&gt;
* [[Electrical]] : 10/1&lt;br /&gt;
| '''16'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal_mask_mk2.gif]]&lt;br /&gt;
| '''[[Metal Mask Mark II]]'''&lt;br /&gt;
Metal Helmet Mark II,&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 35/4&lt;br /&gt;
* [[Laser]] : 80/7&lt;br /&gt;
* [[Fire]] : 15/4&lt;br /&gt;
* [[Plasma]] : 25/4&lt;br /&gt;
* [[Explode]] : 30/4&lt;br /&gt;
* [[Electrical]] : 10/1&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tesla.gif]]&lt;br /&gt;
| '''[[Tesla Armor]]'''&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''-30'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 25/3&lt;br /&gt;
* [[Laser]] : 85/10&lt;br /&gt;
* [[Fire]] : 10/0&lt;br /&gt;
* [[Plasma]] : 75/10&lt;br /&gt;
* [[Explode]] : 20/1&lt;br /&gt;
* [[Electrical]] : 80/12&lt;br /&gt;
| '''16'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Teslahelmet.gif]]&lt;br /&gt;
| '''[[Tesla Helmet]]'''&lt;br /&gt;
| [[File:hmmetlaa_sw.gif]] [[File:HMMETLAA_sw.gif]] [[File:hfmetlaa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 20/4&lt;br /&gt;
* [[Laser]] : 90/19&lt;br /&gt;
* [[Fire]] : 10/4&lt;br /&gt;
* [[Plasma]] : 80/10&lt;br /&gt;
* [[Explode]] : 20/4&lt;br /&gt;
* [[Electrical]] : 80/12&lt;br /&gt;
| '''3'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:robeinv.gif]]&lt;br /&gt;
| '''[[Bridgekeeper's Robes]]'''&lt;br /&gt;
| [[File:harobeaa_sw.gif]]&lt;br /&gt;
| '''20'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 45/5&lt;br /&gt;
* [[Laser]] : 60/8&lt;br /&gt;
* [[Fire]] : 30/4&lt;br /&gt;
* [[Plasma]] : 50/4&lt;br /&gt;
* [[Explode]] : 40/6&lt;br /&gt;
* [[Electrical]] : 50/2&lt;br /&gt;
| '''5'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cbtarmor.gif]]&lt;br /&gt;
| '''[[Combat Armor]]'''&lt;br /&gt;
CA&lt;br /&gt;
| [[File:hmcmbtaa_sw.gif]] [[File:hfcmbtaa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/5&lt;br /&gt;
* [[Laser]] : 60/6&lt;br /&gt;
* [[Fire]] : 25/3&lt;br /&gt;
* [[Plasma]] : 50/4&lt;br /&gt;
* [[Explode]] : 40/5&lt;br /&gt;
* [[Electrical]] : 45/2&lt;br /&gt;
| '''9'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combathelmet.gif]]&lt;br /&gt;
| '''[[Combat Helmet]]'''&lt;br /&gt;
| [[File:hmcmbtaa_sw.gif]] [[File:hfcmbtaa_sw.gif]]&lt;br /&gt;
| '''to do'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/5&lt;br /&gt;
* [[Laser]] : 60/6&lt;br /&gt;
* [[Fire]] : 25/3&lt;br /&gt;
* [[Plasma]] : 50/4&lt;br /&gt;
* [[Explode]] : 40/5&lt;br /&gt;
* [[Electrical]] : 45/2&lt;br /&gt;
| '''1'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cmbdmr.gif]]&lt;br /&gt;
| '''[[NCR Ranger Armor]]'''&lt;br /&gt;
Rangers CA&lt;br /&gt;
| [[File:HMCMBDAA_sw.gifâ€Ž]] [[File:HFCMBDAA_sw.gif]]&lt;br /&gt;
| '''20'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 45/6&lt;br /&gt;
* [[Laser]] : 50/7&lt;br /&gt;
* [[Fire]] : 35/4&lt;br /&gt;
* [[Plasma]] : 45/3&lt;br /&gt;
* [[Explode]] : 40/6&lt;br /&gt;
* [[Electrical]] : 50/2&lt;br /&gt;
| '''9'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cbtarmr2.gif]]&lt;br /&gt;
| '''[[Combat Armor Mark II]]'''&lt;br /&gt;
CA MKII&lt;br /&gt;
| [[File:Hmcmblaa sw.gif]] [[File:Hfcablaa sw.gif]]&lt;br /&gt;
| '''25'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/6&lt;br /&gt;
* [[Laser]] : 65/9&lt;br /&gt;
* [[Fire]] : 35/5&lt;br /&gt;
* [[Plasma]] : 50/5&lt;br /&gt;
* [[Explode]] : 45/9&lt;br /&gt;
* [[Electrical]] : 45/3&lt;br /&gt;
| '''11'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:comba2a.gif]]&lt;br /&gt;
| '''[[Brotherhood Armor]]'''&lt;br /&gt;
Brotherhood Combat Armor,&lt;br /&gt;
BoS CA&lt;br /&gt;
| [[File:hmcmbtaa_sw.gif]] [[File:hfcmbtaa_sw.gif]]&lt;br /&gt;
| '''20'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/8&lt;br /&gt;
* [[Laser]] : 70/8&lt;br /&gt;
* [[Fire]] : 50/7&lt;br /&gt;
* [[Plasma]] : 60/7&lt;br /&gt;
* [[Explode]] : 40/8&lt;br /&gt;
* [[Electrical]] : 60/6&lt;br /&gt;
| '''11'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pwrarmor.gif]]&lt;br /&gt;
| '''[[Power Armor]]'''&lt;br /&gt;
PA&lt;br /&gt;
| [[File:hapowraa_sw.gif]]&lt;br /&gt;
| '''25'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 40/12&lt;br /&gt;
* [[Laser]] : 80/18&lt;br /&gt;
* [[Fire]] : 60/12&lt;br /&gt;
* [[Plasma]] : 40/10&lt;br /&gt;
* [[Explode]] : 50/20&lt;br /&gt;
* [[Electrical]] : 40/12&lt;br /&gt;
| '''39'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pwrarmor.gif]]&lt;br /&gt;
| '''[[Hardened Power Armor]]'''&lt;br /&gt;
HPA,&lt;br /&gt;
PA MKII&lt;br /&gt;
| [[File:hapowraa_sw.gif]]&lt;br /&gt;
| '''25'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 50/13&lt;br /&gt;
* [[Laser]] : 90/19&lt;br /&gt;
* [[Fire]] : 70/14&lt;br /&gt;
* [[Plasma]] : 50/13&lt;br /&gt;
* [[Explode]] : 60/20&lt;br /&gt;
* [[Electrical]] : 50/13&lt;br /&gt;
| '''45'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor2.gif]]&lt;br /&gt;
| '''[[Advanced Power Armor]]'''&lt;br /&gt;
APA&lt;br /&gt;
| [[File:hanpwraa_sw.gif]]&lt;br /&gt;
| '''30'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 55/15&lt;br /&gt;
* [[Laser]] : 90/19&lt;br /&gt;
* [[Fire]] : 70/16&lt;br /&gt;
* [[Plasma]] : 60/15&lt;br /&gt;
* [[Explode]] : 65/20&lt;br /&gt;
* [[Electrical]] : 60/15&lt;br /&gt;
| '''41'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor2.gif]]&lt;br /&gt;
| '''[[Adv. Power Armor MKII]]'''&lt;br /&gt;
APA MKII&lt;br /&gt;
| [[File:hanpwraa_sw.gif]]&lt;br /&gt;
| '''35'''&lt;br /&gt;
|&lt;br /&gt;
* [[Normal]] : 60/18&lt;br /&gt;
* [[Laser]] : 90/19&lt;br /&gt;
* [[Fire]] : 70/16&lt;br /&gt;
* [[Plasma]] : 60/18&lt;br /&gt;
* [[Explode]] : 70/20&lt;br /&gt;
* [[Electrical]] : 75/15&lt;br /&gt;
| '''46'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Helmet</id>
		<title>Combat Helmet</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Helmet"/>
				<updated>2012-10-30T16:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: Created page with &amp;quot;{{Armor |name=Combat Helmet |image=Combathelmet |desc=Before The great War, this combat helmet was standart-issue along with combat armor. Good overall protection with laser t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Combat Helmet&lt;br /&gt;
|image=Combathelmet&lt;br /&gt;
|desc=Before The great War, this combat helmet was standart-issue along with combat armor. Good overall protection with laser target designation and fancy shielding glass.&lt;br /&gt;
|acbonus=to do&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=5&lt;br /&gt;
|dr_laser=60&lt;br /&gt;
|dt_laser=6&lt;br /&gt;
|dr_fire=25&lt;br /&gt;
|dt_fire=3&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=5&lt;br /&gt;
|dr_electrical=45&lt;br /&gt;
|dt_electrical=2&lt;br /&gt;
|weight=907&lt;br /&gt;
|cost= to do&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Combathelmet&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2 [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:Fiber.gif|link=Fiber]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=to do&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
NPCs in the following encounters are known to wear this helmet:&lt;br /&gt;
* Hub Patrol&lt;br /&gt;
* Vault City Patrol&lt;br /&gt;
* Rangers&lt;br /&gt;
* BoS Initiate Patrol&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Armor</id>
		<title>Combat Armor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Armor"/>
				<updated>2012-10-30T16:32:40Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Combat Armor&lt;br /&gt;
|desc=High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
|image=cbtarmor&lt;br /&gt;
|acbonus=to do&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=5&lt;br /&gt;
|dr_laser=60&lt;br /&gt;
|dt_laser=6&lt;br /&gt;
|dr_fire=25&lt;br /&gt;
|dt_fire=3&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=5&lt;br /&gt;
|dr_electrical=45&lt;br /&gt;
|dt_electrical=2&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=10095&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=cbtarmor&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2 [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=5 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:kevlar.png|link=High Quality Fibers]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=2000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
NPCs in the following encounters are known to wear this armor:&lt;br /&gt;
* Hub Patrol&lt;br /&gt;
* Vault City Patrol&lt;br /&gt;
* BoS Initiate Patrol&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Combathelmet.gif</id>
		<title>File:Combathelmet.gif</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Combathelmet.gif"/>
				<updated>2012-10-30T16:19:51Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Fear</id>
		<title>User:Fear</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Fear"/>
				<updated>2012-10-30T15:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: Created page with &amp;quot;Move Along, Nothing To See Here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Move Along, Nothing To See Here.&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tattoo</id>
		<title>Tattoo</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tattoo"/>
				<updated>2012-10-28T15:05:12Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two places from where you may obtain a tattoo. New Reno and San Franciso. Do not forget that the maximum length of phrase is limited to twelve characters.&lt;br /&gt;
[[File:TattooReno.jpg|thumb|The tattoer in New Reno.]]&lt;br /&gt;
&lt;br /&gt;
'''NEW RENO:'''&lt;br /&gt;
&lt;br /&gt;
You can get a tattoo at [[New Reno]] from inside Comercial Row for 500 caps. Watch out for player killers who come here regulary to fight others or camp the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SAN FRANCISCO:'''&lt;br /&gt;
&lt;br /&gt;
The seccond place is [[San Francisco]], inside the city by the brahmin pen. Price is still 500 caps. This is also a protect town, but its also very far away.&lt;br /&gt;
&lt;br /&gt;
[[File:TattooSF.jpg|thumb|The tattoer in San Francisco.]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Party_size</id>
		<title>Party size</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Party_size"/>
				<updated>2012-10-28T15:05:06Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The party size is determined by the amount of [[charisma]] you have(if the followers are players or [[slaves]]) and the number of [[party points]](if the [[followers]] are [[mercs]] or animals).&lt;br /&gt;
&lt;br /&gt;
N.B. Your party size can also be increased by [[Magnetic Personality]] support perk by one.&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/High_Quality_Electronic_Parts</id>
		<title>High Quality Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/High_Quality_Electronic_Parts"/>
				<updated>2012-10-28T15:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Quality Electronic Parts can be obtained from [[Mariposa]] inside the complex on the first level in the room before the elevator and in [[The Glow]] on 6th floor in a room with generator.&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-10-27T22:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Outdated pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Outdoorsman]]&lt;br /&gt;
* [[Public Mines]]&lt;br /&gt;
* [[Sniper Rifle]] (exp. reward needs verification)&lt;br /&gt;
* [[Magneto-Laser Pistol]] crafting table confirmation&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gatling_Laser</id>
		<title>Gatling Laser</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gatling_Laser"/>
				<updated>2012-10-26T18:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Gatling Laser&lt;br /&gt;
|desc=An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=minilazr&lt;br /&gt;
|dmgmin=49&lt;br /&gt;
|dmgmax=99&lt;br /&gt;
|dmgtype=Laser&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 40, Rounds: 10&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=30000&lt;br /&gt;
|weight=10886&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This weapon can't be crafted. It can be found in [[Enclave]] encounters and in the [[Vault Shelter]] [[Special Encounter]]. It is most efficient against [[Robes]], [[Leather Jacket]], [[Combat Leather Jacket]], [[Leather Armor]] and [[Leather Armor Mark II]].&lt;br /&gt;
&lt;br /&gt;
Because it is a special weapon (the energy version of the [[Minigun]]), a special build is likely needed to get the most of this gun. Like other miniguns, this weapon eats through ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Laser]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hit_points</id>
		<title>Hit points</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hit_points"/>
				<updated>2012-10-24T15:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Maximum Hit Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying.&lt;br /&gt;
&lt;br /&gt;
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above. &lt;br /&gt;
&lt;br /&gt;
== Hit Points regeneration ==&lt;br /&gt;
You can get back your hit points using:&lt;br /&gt;
* Hit points regenerate every 2 minutes by amount of [[Healing Rate]]&lt;br /&gt;
* A [[stimpak]] (+10-40hp), [[Weak Healing Powder|weak healing powder]], [[healing powder]] (up to +20 hp), or a [[Super Stimpak]] - take care about the drugs inconvenients first, though.&lt;br /&gt;
* Your [[First Aid]] skill, that will heal you depending on the amount of skill points in the [[skill]], with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your [[Luck]]. The First Aid skill will award you 3[[xp]] for each hit point healed.&lt;br /&gt;
* You can ask [[Wasteland Doctor]] to heal you for [[caps]].&lt;br /&gt;
&lt;br /&gt;
== Maximum Hit Points ==&lt;br /&gt;
The base maximum hit points formula is 55+[[Strength]]+(2*[[Endurance]]).&lt;br /&gt;
&lt;br /&gt;
Additionally, you will be awarded more hit points when you go up a [[level]]. The formula for hit points per level is [[Endurance]]/2. As the number of hit points per level is rounded down, it is advised to have an even number of Endurance points (2, 4, 6, 8, 10).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Endurance&lt;br /&gt;
!Hit points per level&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lifegiver bonus ===&lt;br /&gt;
Due to changes of session 6 (06/01/2012) the [[lifegiver]] [[perk]] will grant you some amount of hit points. As you can take it three times, the final bonus can be of +90 hit points.&lt;br /&gt;
&lt;br /&gt;
Graph showing HP levels '''at level 24''', assuming 5 Strength. Each point in Strength gives 1 HP:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Endurance&lt;br /&gt;
!No Lifegiver&lt;br /&gt;
!1x Lifegiver&lt;br /&gt;
!2x Lifegiver&lt;br /&gt;
!3x Lifegiver&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 62&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''&lt;br /&gt;
| 87&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 89&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''4'''&lt;br /&gt;
| 114&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 116&lt;br /&gt;
| 136&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''6'''&lt;br /&gt;
| 141&lt;br /&gt;
| 161&lt;br /&gt;
| 191&lt;br /&gt;
| X&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 143&lt;br /&gt;
| 163&lt;br /&gt;
| 193&lt;br /&gt;
| 233&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''8'''&lt;br /&gt;
| 168&lt;br /&gt;
| 188&lt;br /&gt;
| 214&lt;br /&gt;
| 254&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 170&lt;br /&gt;
| 190&lt;br /&gt;
| 220&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''10'''&lt;br /&gt;
| 195&lt;br /&gt;
| 215&lt;br /&gt;
| 245&lt;br /&gt;
| 285&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Kill_the_basement_rats</id>
		<title>Kill the basement rats</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Kill_the_basement_rats"/>
				<updated>2012-10-24T14:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk with [[Patrick]] inside the Cathedral temple to get this quest. Kill all the rats and other hostiles inside, find the hidden key and loot the place. Once done inside, go back to [[Patrick]] to complete the quest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Walkthrough by [[User:Ffranklin|Ffranklin]]&lt;br /&gt;
|-&lt;br /&gt;
| Do not forget to bring 10 [[caps]] for the temple's door guard to let you in. Then talk to [[Patrick]] inside in the Temple and accept the quest. He teleports you to the highest floor of the basement. You can start with killing rats. Some of them are stronger [[The Brain]] rats, but have 230 [[hp]] and you gain 240 [[xp]]. One of the rooms is locked and after picking you can take 3 [[flare]]s from the table. Afterwards open the altar and get in the lower floor.  You can expect the same work â€“ kill some more rats. One of the strong rats has the key you need to open the next room. In this level there are some bookcases you can loot for a [[Deans Electronics]] book, [[Tool]], and a few [[caps]]. In the room with light blue shadow is standing a [[Generic Glowing One|glowing ghoul]]. He has the key in his inventory (you can search him immediately or kill him after short dialogue â€“ he will attack you anyway). In this floor you can see another manhole that leads to the lowest level of the Temple. You will be probably a little shocked at what you see. There is a man in the Robe called [[Crazy Monk]] and he will attack you when you start to shoot at his plant spikes. There are 14 of them. For each dead plant spike you gain 120 [[xp]]. So thatâ€™s the end of killing and you may get back to the ground floor, tell [[Patrick]] about your adventure, and choose your reward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Level 4&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You choice of: [[Leather Armor MKII]], medical supplies ([[Stimpak]]s and [[Doctor's Bag]]) or [[Scoped Hunting Rifle]]&lt;br /&gt;
* 180 [[xp]] for completing quest + more [[xp]] for killing critters&lt;br /&gt;
* Increased [[reputation]] with [[Children of Cathedral]]&lt;br /&gt;
* A few miscellaneous items: 3 [[flare]]s, and a [[Deans Electronics]] book&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Cathedral]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Investigate_for_the_Sad_Wife</id>
		<title>Investigate for the Sad Wife</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Investigate_for_the_Sad_Wife"/>
				<updated>2012-10-24T14:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;Fear: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk to the sad wife in the [[Hub]] eastern part (Oldtown). She is in one of the middle buildings. She will tell you she is sad because her husband Joseph went to [[Boneyard]] and has never came back. Go to [[Boneyard]] and investigate! Make sure you visit [[the Scavengers]] part, in a lamp post hanged you will find her dead husband. Once you're done, go back to the Hub to talk to the sad wife and complete the quest.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* 6 [[Intelligence]] or more (?)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 250 [[xp]] for completing quest + 200 [[xp]] in Boneyard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Hub]]&lt;/div&gt;</summary>
		<author><name>Fear</name></author>	</entry>

	</feed>