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		<updated>2026-04-13T09:02:47Z</updated>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/Dangerous_Dan_McGrew</id>
		<title>Dangerous Dan McGrew</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Dangerous_Dan_McGrew"/>
				<updated>2012-05-06T21:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WhereIsDan.png|thumb|right| Dangerous Dan McGrew inside Morningstar mine office.]]&lt;br /&gt;
'''Dangerous Dan McGrew''' is owner of Morningstar mine in [[Redding]]. Dan competes with Kokoweef mine in order to gain control of Redding. As he owns mine he knows a lot about explosive materials. McGrew might teach you few [[Profession: Demolition Expert|tricks with explosives]] for caps. He also sells [[Parts of a detonator]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Cause IÂ´m nothing but the biggest, toughest, mine-crawling, gullywumpinÂ´,snake-eatinÂ´ buck in these here parts. *Dangerous* Dan McGrew; thatÂ´s me, all right.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Kill_the_basement_rats</id>
		<title>Kill the basement rats</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Kill_the_basement_rats"/>
				<updated>2012-05-01T07:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get this quest you must go to the Temple of CoC and do not forget to bring 10 caps for door guard to let you in. Then talk to Patrick inside in the Temple and accept the quest. He teleports you to the highest floor of the basement. You can start with killing rats. Few of them are stronger (â€žBrain Varminâ€œ), have 230 hp and you gain 240 xp. One of the rooms is locked and after picking you can take 3 flares from the table. Afterwards open the altar and get in the lower floor.  You can expect the same work â€“ kill some Mutated Rats and Brain Varmins. One of the strong rat has the key you need to open the next room. In this level there are some bookcases you can loot (Deans Electronics book, Tool, few caps).  In the room with light blue shadow is standing one Glowing Ghoul. He has the key in his inventory (you can search him immediately or kill him after short dialogue â€“ he will attack you anyway). In this floor you can see another manhole that leads to the lowest level of the Temple. You will be probably a little shocked of what you see. There is a man in the Robe called â€žCrazy Monkâ€œ and he will attack you when you start to shoot at his plant spikes. There is a  14 of them. For each dead plant spike you gain 120 xp. So, thatâ€™s the end of killing and you may get back to the ground floor and tell Patrick about your adventure. You can choose the reward now. It can be Leather Armor MkII., Medical Supplies (Stimpaks and Doctors Bag) or Scoped Hunting Rifle.  Finally, the quest is completed and you gain 180 xp. Even your reputation of CoC increases to &amp;quot;Accepted&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Kill_the_basement_rats</id>
		<title>Kill the basement rats</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Kill_the_basement_rats"/>
				<updated>2012-05-01T05:49:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get this quest you must go to the Temple of CoC and do not forget to bring 10 caps for door guard to let you in. Then talk to Patrick inside in the Temple and accept the quest. He teleports you to the highest floor of the basement. You can start with killing rats. Few of them are stronger (â€žBrain Varminâ€œ), have 230 hp and you gain 240 xp. One of the rooms is locked and after picking you can take 3 flares from the table. Afterwards open the altar and get in the lower floor.  You can expect the same work â€“ kill some Mutated Rats and Brain Varmins. One of the strong rat has the key you need to open the next room. In this level there are some bookcases you can loot (Deans Electronics book, Tool, few caps).  In the room with light blue shadow is standing one Glowing Ghoul. He has the key in his inventory (you can search him immediately or kill him after short dialogue â€“ he will attack you anyway). In this floor you can see another manhole that leads to the lowest level of the Temple. You will be probably a little shocked of what you see. There is a man in the Robe called â€žCrazy Monkâ€œ and he will attack you when you start to shoot at his plant spikes. There is a  13 of them. For each dead plant spike you gain 120 xp. So, thatâ€™s the end of killing and you may get back to the ground floor and tell Patrick about your adventure. You can choose the reward now. It can be Leather Armor MkII., Medical Supplies (Stimpaks and Doctors Bag) or Scoped Hunting Rifle.  Finally, the quest is completed and you gain 180 xp. Even your reputation of CoC increases to &amp;quot;Accepted&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Ffranklin</id>
		<title>User:Ffranklin</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Ffranklin"/>
				<updated>2012-04-30T19:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: Replaced content with &amp;quot;Hi fellow wastelanders&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi fellow wastelanders&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Kill_the_basement_rats</id>
		<title>Kill the basement rats</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Kill_the_basement_rats"/>
				<updated>2012-04-30T18:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: Created page with &amp;quot; == Walkthrough ==   To get this quest you must go to the Temple of CoC and do not forget to bring 10 caps for door guard to let you in. Then talk to Patrick inside in the Temple...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get this quest you must go to the Temple of CoC and do not forget to bring 10 caps for door guard to let you in. Then talk to Patrick inside in the Temple and accept the quest. He teleports you to the highest floor of the basement. You can start with killing rats. Few of them are stronger (â€žBrain Varminâ€œ), have 230 hp and you gain 240 xp. One of the rooms is locked and after picking you can take 3 flares from the table. Afterwards open the altar and get in the lower floor.  You can expect the same work â€“ kill some Mutated Rats and Brain Varmins. One of the strong rat has the key you need to open the next room. In this level there are some bookcases you can loot (Deans Electronics book, Tool, few caps).  In the room with light blue shadow is standing one Glowing Ghoul. He has the key in his inventory (you can search him immediately or kill him after short dialogue â€“ he will attack you anyway). In this floor you can see another manhole that leads to the lowest level of the Temple. You will be probably a little shocked of what you see. There is a man in the Robe called â€žCrazy Monkâ€œ and he will attack you when you start to shoot at his plant spikes. There is a  13 of them. For each dead plant spike you gain 120 xp. So, thatâ€™s the end of killing and you may get back to the ground floor and tell Patrick about your adventure. You can choose the reward now. It can be Leather Armor MkII., Medical Supplies (Stimpaks and Doctors Bag) or Scoped Hunting Rifle.  Finally, the quest is completed and you gain 180 xp.&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Ffranklin</id>
		<title>User:Ffranklin</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Ffranklin"/>
				<updated>2012-04-30T10:02:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: Created page with &amp;quot;Hi fellow wastelanders,  Let me quickly introduce myself; Im just an ordinary guy from Czech Republic, I play fonline for about 3 years and therefore I think I have some necessar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi fellow wastelanders,&lt;br /&gt;
&lt;br /&gt;
Let me quickly introduce myself; Im just an ordinary guy from Czech Republic, I play fonline for about 3 years and therefore I think I have some necessary experience to improve the wiki at least a tiny bit.&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bases</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bases"/>
				<updated>2012-04-30T00:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: /* DIY bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases are the core of [[FOnline: 2238]]. It was, at the very beginning of [[FOnline]], the first difference between the two servers (2238 and TLA). At that time, FOnline: 2238 was still called ''Factions Mod''. By taking a base, your gang gets a [[faction name]], a safe place to store its stuff and a computer to add or remove players from the team. That last advantage is one of the main differences with a simple [[tent]], for example. Faction bases will appear in blue on the [[worldmap]].&lt;br /&gt;
&lt;br /&gt;
If base's terminal isn't used by a member at least '''once every four weeks''', the base and the gang name will be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To buy a base ==&lt;br /&gt;
&lt;br /&gt;
=== The trade ===&lt;br /&gt;
&lt;br /&gt;
You can buy your bases in [[Redding]], [[Klamath]] and [[Junktown]]. Each time, the base seller is a trapper into the town's main bar. Bases cost '''30 000 [[caps]]''', '''50 000 caps''', '''70 000 caps''', '''130 000 caps''' or '''500 000 caps'''. Talk to the trapper while a few members of your gang (Two or three) are arrowed on you and very close to the trapper, then tell him what kind of base you wish - depending on price. Clicking on the &amp;quot;say&amp;quot; button, you will be able to write you own [[faction name]] (It has to be on that list). Well done, your faction is made, your gang has a base that you can see on the [[worldmap]]!&lt;br /&gt;
&lt;br /&gt;
==== DIY bases ====&lt;br /&gt;
&lt;br /&gt;
You can start a faction as it was so far - by buying a base as above, spawned randomly in The Middle of Nowhere.&lt;br /&gt;
&lt;br /&gt;
You can also gather '''10 000 [[caps]]''', go to construction foreworker (in [[NCR]], [[VC]] or [[SF]]) with two fellas, pick a name of faction (if you are buying a base for the first time) and get construction worker in fancy red shirt. Try to quickly move to exit grid, some players are more than eager to kill him. Sometimes it also happened that construction workers dissappear e.g. from your tent or base, in that case you must leave that place for worldmap and wait for the worker to join you, usually it takes several attemps. &lt;br /&gt;
* foreworker in [[NCR]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkerncr.jpgâ€Ž]]&lt;br /&gt;
&lt;br /&gt;
* foreworker in [[Vault City]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkervc.jpg]]&lt;br /&gt;
&lt;br /&gt;
* foreworker in [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkersf.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With construction worker in party we go to desired place, enter at empty encounter and tell worker we want to have a base constructed here. Then we get location named &amp;quot;Building Site&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Buildingsite.jpg]]&lt;br /&gt;
&lt;br /&gt;
and on progress board we have required amount of materials:&lt;br /&gt;
&lt;br /&gt;
[[File:Bulletinboard.jpg]]&lt;br /&gt;
&lt;br /&gt;
After gathering all of them we talk to construction worker again, he's asking about base name (''not bond in any way to faction name, it's only for recognizing this base in terminal - Brand New Terminal services all faction bases from one spot''), then on Building Site we get cool base we worked so hard for. Construction worker disappears, he has no use anymore.&lt;br /&gt;
&lt;br /&gt;
Buying another bases with the same faction leader doesn't require having two dudes in party, you don't have to give a faction name again.&lt;br /&gt;
&lt;br /&gt;
There are four types of base to pick:&lt;br /&gt;
* '''Depot''' - 1000 [[wood]], 500 [[junk]], 10 [[electronic parts]]&lt;br /&gt;
* '''Trapper Camp''' - 30 [[wood]], 50 [[brahmin hides]], 15 [[metal parts]], 10 [[electronic parts]]&lt;br /&gt;
* '''Scrapheap''' - 2000 [[junk]], 100 [[metal parts]], 10 [[electronic parts]]&lt;br /&gt;
* '''Outpost''' - 500 [[wood]], 1750 [[junk]], 15 [[metal parts]], 10 [[electronic parts]]&lt;br /&gt;
&lt;br /&gt;
After buying a worker and after constructing a base we need to set Hideout clearance menu in terminal, according to our needs. Only by this our chars can see the place. Sometimes it's needed to reloging of them.&lt;br /&gt;
[[File:Hideoutsclearance.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Particular case : Members of another faction ====&lt;br /&gt;
If you are already part of a faction (Like Vault City, the Mordinos, a players gang, etc), you won't be able to buy a base. You have to resign first from their faction and then try to buy a base or getting invited in some players base.&lt;br /&gt;
&lt;br /&gt;
=== Base management ===&lt;br /&gt;
[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their mates.]]&lt;br /&gt;
&lt;br /&gt;
==== Add a member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to do so :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and write the name of the player you want to add. Once you have written the name and pressed enter, they will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[worldmap]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
&lt;br /&gt;
All this being done, you have to bring the new member to your base. He will use the computer and accept your invitation : From that time, he will be a member of your faction and will see the base on the worldmap.&lt;br /&gt;
&lt;br /&gt;
==== Add a friend ====&lt;br /&gt;
You have to be the leader of the faction or an important member to do so :&lt;br /&gt;
* &amp;quot;Browse the database&amp;quot;.&lt;br /&gt;
* &amp;quot;Create new record for non-member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and write the name of the player you want to add. Once you have written the name and pressed enter, a record will be created for this name. You then set the &amp;quot;Status&amp;quot; of that record the &amp;quot;Friend&amp;quot;.&lt;br /&gt;
You will then have to bring the new friend to your base. From that time, he will be a friend of your faction and will see the base on the worldmap. Upon entering your base location the player will recieve a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.&lt;br /&gt;
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map. To re-add them, simply bring them back to the base location, you do not need to add them as friend again.&lt;br /&gt;
&lt;br /&gt;
To change the status of records once they are entered simply browse the database.&lt;br /&gt;
&lt;br /&gt;
==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rang than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
&lt;br /&gt;
===== Setting a new leader =====&lt;br /&gt;
To set a new leader, the actual leader has to resign (he can be invited again right after this). When he resigns, the highest promoted member will be set leader instead. If there are more than one player at the highest rank (Right before leader), one of them is chosen randomly.&lt;br /&gt;
&lt;br /&gt;
==== Protect your base ====&lt;br /&gt;
&lt;br /&gt;
You can put some [[mercs]] or [[slaves]] in your base to defend it. They will kill any enemy entering your base (Because of a betrayal). Tell them to guard the place, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
&lt;br /&gt;
== Available bases maps ==&lt;br /&gt;
&lt;br /&gt;
==== Cave ====&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]&lt;br /&gt;
* '''Cost:''' 30 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]&lt;br /&gt;
'''The Cave''', really easy to defend but a bit small. It's the only base map divided into two parts : One part is the cliff side, with the entrance of the cave on one side - an empty desert map - and the other part is the inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a very good base since Depot has more containers and is sold at the same price, but cave has one advantage : It's really, really easy to defend it, because you just have to put [[mercs]] or [[slaves]] on the tiny cave entrance.  The cave is the Only base you can purchase from all three of the base sellers, thus it is available from all three cities and their respective base seller in each.  Because of this, the Cave is one of the most varied bases around as it can be found almost anywhere for a measly 30 000 caps.&lt;br /&gt;
&lt;br /&gt;
==== Depot ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]&lt;br /&gt;
* '''Cost:''' 30 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be present simply to the far right, near the trees, and they will have the small spawn area in their sight.  Base location seems to typically be somewhere West of Klamath.  The Depot is sold in Klamath, is the same price as the Cave, yet offers considerably more than a simple Cave.  Depot can be purchased from the base seller, [[Smiley]] his name is, in Klamath, located in the bar and hotel at the Main entrance.&lt;br /&gt;
&lt;br /&gt;
==== Scrapheap ====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]&lt;br /&gt;
* '''Cost:''' 70 000 caps&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. Thus offering one of the lowest resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave.  Scrapheap is the specialty base sold from the Redding base seller, who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
&lt;br /&gt;
==== Outpost ====&lt;br /&gt;
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]&lt;br /&gt;
* '''Cost:''' 130 000 caps&lt;br /&gt;
* '''Towns:''' [[Junktown]]&lt;br /&gt;
The '''outpost''' is one of the most expensive maps : It will cost you 130 000 caps! Very easy to defend because it is surrounded by walls, it has three buildings and two tents and is one of the best base maps. Its location on the [[worldmap]] will often be between [[NCR]] and [[Junktown]]. It has a dozen of lockers, a [[workbench]], a [[still]],and you can find there [[fruits]] and [[fibers]]. By far, the unique resources offered solely by this base make it one of the best choices, as it has a monopoly on fruit and fibers that no other base has, and also has the largest brahmin pen possible with many in it, meaning many a new char can shovel his poo in absolute safety.  Outpost base is the specialty base sold from the Junktown base seller, who is located in the very first building after entering Junktown gates.&lt;br /&gt;
&lt;br /&gt;
==== Trapper Camp ====&lt;br /&gt;
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
&lt;br /&gt;
==== Gasstation Camp ====&lt;br /&gt;
[[File:Base-gasstation-camp.jpg|thumb| The ''Gasstation Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50 000 caps&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
&lt;br /&gt;
==== Old Bunker ====&lt;br /&gt;
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]&lt;br /&gt;
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]&lt;br /&gt;
* '''Cost:''' 500 000 caps, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[electronic parts]], a [[waterpump]], and three lockers in the walls that are difficult to see. The room that has four lockers in it is locked with a yellow keycard, making it easier to store your valuables in the event of a raid for a total of '''23 storage containers''' plus a [[workbench]]. Besides its massive amount of storage space, the front of the base has rocks that can be used to mine [[iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.&lt;br /&gt;
&lt;br /&gt;
== Faction Base Raped ==&lt;br /&gt;
See also [[Faction Base Raped]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ranger</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ranger"/>
				<updated>2012-04-30T00:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Ranger&lt;br /&gt;
|image=Ranger.gif&lt;br /&gt;
|reqs=[[Outdoorsman]] 100&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''Due to the extensive amount of time spent in the wilderness, you have learned to create the right items and tools necessary for survival. When you make a [[tent]], it is automatically upgraded to an [[Outdoorsmanâ€™s Camp]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranger is a [[support perk]].&lt;br /&gt;
&lt;br /&gt;
It can be obtained during a conversation with Tamira, a young woman who is known to live at Gordon's Gas Station near New Reno. Several attemps are often needed, because Tamira is very proud of her skills and she doesnt just want to share it with everyone. You need to make your way through a very long dialogue, with lot of options on what to say, but remember there is always the only one correct and if you choose the bad one, Tamira will start to attack you immediately with her [[.223 pistol]]. And she is a really good shooter so run quickly or be prepared to face the consequences. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Support Perks]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ranger</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ranger"/>
				<updated>2012-04-30T00:25:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Ranger&lt;br /&gt;
|image=Ranger.gif&lt;br /&gt;
|reqs=[[Outdoorsman]] 100&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''Due to the extensive amount of time spent in the wilderness, you have learned to create the right items and tools necessary for survival. When you make a [[tent]], it is automatically upgraded to an [[Outdoorsmanâ€™s Camp]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranger is a [[support perk]].&lt;br /&gt;
&lt;br /&gt;
It can be obtained during a conversation with Tamira, a young woman who is known to live at Gordon's Gas Station near New Reno. Several attemps are often needed, because Tamira is very proud of her skills and she doesnt just want to share it with everyone. You need to make your way through a very long dialogue, with lot of options on what to say, but remember there is always the only one correct and if you choose the bad one, Tamira will start to attack you immediately with her [[223Pistol]]. And she is a really good shooter so run quickly or be prepared to face the consequences. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Support Perks]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ranger</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ranger"/>
				<updated>2012-04-30T00:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Ranger&lt;br /&gt;
|image=Ranger.gif&lt;br /&gt;
|reqs=[[Outdoorsman]] 100&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''Due to the extensive amount of time spent in the wilderness, you have learned to create the right items and tools necessary for survival. When you make a [[tent]], it is automatically upgraded to an [[Outdoorsmanâ€™s Camp]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranger is a [[support perk]].&lt;br /&gt;
&lt;br /&gt;
It can be obtained during a conversation with Tamira, a young woman who is known to live at Gordon's Gas Station near New Reno. Several attemps are often needed, because Tamira is very proud of her skills and she doesnt just want to share it with everyone. You need to make your way through a very long dialogue, with lot of options on what to say, but remember there is always the only one correct and if you choose the bad one, Tamira will start to attack you immediately with her [[223.pistol]]. And she is a really good shooter so run quickly or be oreoared to face the consequences. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Support Perks]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ranger</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ranger"/>
				<updated>2012-04-30T00:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Ranger&lt;br /&gt;
|image=Ranger.gif&lt;br /&gt;
|reqs=[[Outdoorsman]] 100&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''Due to the extensive amount of time spent in the wilderness, you have learned to create the right items and tools necessary for survival. When you make a [[tent]], it is automatically upgraded to an [[Outdoorsmanâ€™s Camp]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranger is a [[support perk]].&lt;br /&gt;
&lt;br /&gt;
It can be obtained during a conversation with Tamira, a young woman who is known to live at Gordon's Gas Station near New Reno. Several attemps are often needed, because Tamira is very proud of her skills and she doesnt just want to share it with everyone. You need to make your way through a very long dialogue with Tamira, with lot of options what to say, but remmeber there is always the only one correct and if you choose the bad one, Tamira will start to attack you immediately with her [[223.pistol]]. And she is a really good shooter so run quickly or be oreoared to face the consequences. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Support Perks]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Uranium_Ore</id>
		<title>Uranium Ore</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Uranium_Ore"/>
				<updated>2012-04-30T00:17:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: /* Finding Uranium Ore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Uranium Ore&lt;br /&gt;
|desc=A chunk of Uranium Ore, unrefined.&lt;br /&gt;
|image=rock4&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=6&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 10.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=125&lt;br /&gt;
|weight=2535&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uranium Ore is involved in the crafting of some items, but is really more useful refined. See the [[Refined Uranium Ore]] to see how to refine your Uranium Ore.&lt;br /&gt;
&lt;br /&gt;
== Finding Uranium Ore ==&lt;br /&gt;
* The only place where you can mine unrefined Uranium Ore is the [[Broken Hills]] Mine.&lt;br /&gt;
* Buy some from [[Zaius]] in [[Broken Hills]], for 500 [[caps]] each. Zaius is located at the north of the town, above the residential area.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Unrefined Uranium Ore is used to make the [[Refined Uranium Ore]], that is needed to craft [[Micro Fusion Cells]].&lt;br /&gt;
It can also be used as a weapon, but it would not be a very smart idea since that is using up uncommon resources.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Inoperative_Mr_Handy_Robot</id>
		<title>The Inoperative Mr Handy Robot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Inoperative_Mr_Handy_Robot"/>
				<updated>2012-04-30T00:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When in [[Junktown]], talk to [[Thomas]], the power plant technician. He will ask you to inspect the malfunctioning Mr Handy that you will find standing around inside the power house. &lt;br /&gt;
&lt;br /&gt;
During the inspection, you will probably obtain a random item, most likely a piece of [[junk]]. &lt;br /&gt;
&lt;br /&gt;
After reporting your findings to Thomas, you will be asked to go to the general store in [[the Hub]] in order to obtain a functional robot motivator for Mr Handy. The motivator will cost you up to 800 caps (if your [[charisma]] and/or [[speech]] are high enough, you might be able to obtain the part at a much better price). &lt;br /&gt;
&lt;br /&gt;
Having acquired the motivator, go back to Junktown and install the part in the robot. Upon successful installation, you will be rewarded with 500 [[experience points]].&lt;br /&gt;
&lt;br /&gt;
Talk to [[Thomas]] again to successfully finish the [[quest]] and get another 500 [[experience points]] as well as a set of [[.223 pistol]] [[blueprints]].&lt;br /&gt;
&lt;br /&gt;
* It has been noticed that this quest isnt working beacause the motivator cannot be installed in the robot.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Repair]] ≥ 100% &lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* [[.223 pistol]] [[blueprints]]&lt;br /&gt;
* 1000 [[xp]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Junktown]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Faster_Healing</id>
		<title>Faster Healing</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Faster_Healing"/>
				<updated>2012-04-30T00:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Faster Healing&lt;br /&gt;
|image=Faster Healing.gif&lt;br /&gt;
|reqs=[[Level]] 3, [[Endurance]] 6&lt;br /&gt;
|ranks=3&lt;br /&gt;
}}''With each level of this Perk, you get a +2 bonus to your [[Healing Rate]].  This is in addition to your normal healing rate, thus you heal faster.''&lt;br /&gt;
Faster healing is a support perk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 3 Perks]]&lt;br /&gt;
&lt;br /&gt;
==How to get this perk==&lt;br /&gt;
* Go to [[San Francisco]] and visit the doctor here, he will give it to you providing you have at least 100 % [[Doctor]] .&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/New_Reno_Stables</id>
		<title>New Reno Stables</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/New_Reno_Stables"/>
				<updated>2012-04-30T00:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nrstables.jpg|thumb|New Reno Stables entrance. Those stables are good looking, aren't they ?]]&lt;br /&gt;
'''The Stables''' are some research labs northeast of [[New Reno]]. Controlled by the Mordino family, the Stables are the primary production and research site for the [[jet]]. The site takes its name from its previous purpose: it is a converted stable. You can still see some brahmin pen, remnant of the old stables...&lt;br /&gt;
&lt;br /&gt;
In [[FOnline: 2238]], this area doesn't have much to it. The guards and slaves occasionally get out of hand but there isn't anything of major importance in this segment of [[the world]].&lt;br /&gt;
&lt;br /&gt;
* After the wipe in january 2012, all the npc were removed from New Reno stables, including [[Brahmin]] in the brahmin pen , slaves and scientists in the buildings as well as all the guards and Myron from the place underneath the stables&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Faster_Healing</id>
		<title>Faster Healing</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Faster_Healing"/>
				<updated>2012-04-29T23:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Faster Healing&lt;br /&gt;
|image=Faster Healing.gif&lt;br /&gt;
|reqs=[[Level]] 3, [[Endurance]] 6&lt;br /&gt;
|ranks=3&lt;br /&gt;
}}''With each level of this Perk, you get a +2 bonus to your [[Healing Rate]].  This is in addition to your normal healing rate, thus you heal faster.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 3 Perks]]&lt;br /&gt;
&lt;br /&gt;
==How to get this perk==&lt;br /&gt;
* Go to [[San Francisco]] and visit the doctor here, he will give it to you providing you have at least 100 % [[Doctor]] .&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bonus_Rate_of_Fire</id>
		<title>Bonus Rate of Fire</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bonus_Rate_of_Fire"/>
				<updated>2012-04-29T23:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Bonus Rate of Fire&lt;br /&gt;
|image=Bonus Rate of Fire.gif&lt;br /&gt;
|reqs=[[Level]] 18, [[Small Guns]] 180, or [[Big Guns]] 180, or [[Energy Weapons]] 180, or [[Throwing]] 180&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''This [[Perk]] allows you to pull the trigger a little faster and still remain as accurate as before.  Each ranged [[weapon]] attack costs 1 [[AP]] less to perform.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This [[perk]] affects all [[weapons]] that can be fired, or thrown.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It has been reported that BRoF does not currently work for [[energy weapon]] users. That information is probably out of date, Bonus rate of fire works on  [[Energy Weapons]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 18 Perks]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Stranded_Rust</id>
		<title>Stranded Rust</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Stranded_Rust"/>
				<updated>2012-04-29T23:45:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Klamath]], talk to [[Meloy]], the trapper in Trapper Town. He will ask you to explore a mysterious ship and to return him some documents. Go in the ship, which is located on the North of the Western Coast, accomplish your task and return to [[Meloy]] to get your reward.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* You need a group of at least two players.&lt;br /&gt;
* The quest leader needs to be at least [[level]] 10.&lt;br /&gt;
* Some [[Lockpick]] [[Skill]] , [[Science]] [[Skill]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 100 [[caps]] (200 if you have high [[Barter]] skill).&lt;br /&gt;
* 500 [[xp]].&lt;br /&gt;
&lt;br /&gt;
== Going through ==&lt;br /&gt;
* Once you accept the quest, the location of the ship is visible on worldmap, it is located on the western shore from Klamath. Enter the ship and prepare yourself to fight several rats, there are many locked doors and also many unlocked.Lockpick all the doors on the first floor,collect stuff and go upstairs. When you are there lockpick every door that can be lockpicked, and loot key from skeleton in bathroom. The room with stairs blocked by box is probably of no use. Loot everything from this floor (there are the documents you need for completing the quest, 7000 caps and some other stuff).Return to the first floor and look for ladder in the same room with the stairs and use it to go the lower floor. There are some rooms blocked either by boxes or gas. Well dont worry, you get pass that. Open doors with key and kill some floaters and centaurs, and dont forget to loot oil can from lockers inside walls. Once you have it return to the first floor and go the room with many computers and collapsed floor. Use rope on the collapsed floor, that will attach the rope to the hole so can use it to go to the basement. There is a big machine, repair it using Machine parts you found earlier in the first floor (the room with the second robot) and use oil can on the big red valve. After the repair use the valve and leave for the first floor. In the room with the computers use the other valve, which together with the precious valve and the repaired machine will stop the leaking of the gas in the lowest floor. Well go to the lowest floor using the ladder, and go the room which was previously inaccesible because of the gas. There are several crates on the floor (10 - 12), open all of the using lockpick and enjoy the loot ( Combat armor, Metal armor mk2, Sniper Rifle, Combat Shotgun, Bio Med Gel, Rad Away, Rad X ). &lt;br /&gt;
&lt;br /&gt;
== Items in Containers ==&lt;br /&gt;
* The quest box, a metal brief case&lt;br /&gt;
* Cheez Poofs&lt;br /&gt;
* TV Dinners&lt;br /&gt;
* A short, torn piece of rope&lt;br /&gt;
* Various Keys&lt;br /&gt;
* Diamond Necklace&lt;br /&gt;
* 7000 [[caps]]&lt;br /&gt;
* Gold Watch&lt;br /&gt;
* Radiation Meds&lt;br /&gt;
* [[Combat Armor]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* [[Combat Leather Jacket]]&lt;br /&gt;
* Rockets&lt;br /&gt;
* [[Metal Armor Mark II]]&lt;br /&gt;
* [[Sniper Rifle]]&lt;br /&gt;
* [[Bio Med Gel]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Super Tool Kit]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Club]]&lt;br /&gt;
* Cans of oil&lt;br /&gt;
* Beautiful [[Flower]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Klamath]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Stranded_Rust</id>
		<title>Stranded Rust</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Stranded_Rust"/>
				<updated>2012-04-29T23:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Klamath]], talk to [[Meloy]], the trapper in Trapper Town. He will ask you to explore a mysterious ship and to return him some documents. Go in the ship, which is located on the North of the Western Coast, accomplish your task and return to [[Meloy]] to get your reward.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* You need a group of at least two players.&lt;br /&gt;
* The quest leader needs to be at least [[level]] 10.&lt;br /&gt;
* Some [[Lockpick]] [[Skill]] , [[Science]] [[Skill]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 100 [[caps]] (200 if you have high [[Barter]] skill).&lt;br /&gt;
* 500 [[xp]].&lt;br /&gt;
&lt;br /&gt;
== Going through ==&lt;br /&gt;
* Once you accept the quest, the location of the ship is visible on worldmap, it is located on the western shore from Klamath. Enter the ship and prepare yourself to fight several rats, there are many locked doors and also many unlocked.Lockpick all the doors on the first floor,collect stuff and go upstairs. When you are there lockpick every door that can be lockpicked, and loot key from skeleton in bathroom. The room with stairs blocked by box is probably of no use. Loot everything from this floor (there are the documents you need for completing the quest, 7000 caps and some other stuff).Return to the first floor and look for ladder in the same room with the stairs and use it to go the lower floor. There are some rooms blocked either by boxes or gas. Well dont worry, you get pass that. Open doors with key and kill some floaters and centaurs, and dont forget to loot oil can from lockers inside walls. Once you have it return to the first floor and go the room with many computers and collapsed floor. Use rope on the collapsed floor, that will attach the rope to the hole so can use it to go to the basement. There is a big machine, repair it using Machine parts you found earlier in the first floor (the room with the second robot) and use oil can on the big red valve. After the repair use the valve and leave for the first floor. In the room with the computers use the other valve, which together with the precious valve and the repaired machine will stop the leaking of the gas in the lowest floor. Well go to the lowest floor using the ladder, and go the room which was previously inaccesible because of the gas. There are several crates&lt;br /&gt;
on the floor (10 - 12), open all of the using lockpick and enjoy the loot ( Combat armor, Metal armor mk2, Sniper Rifle, Combat Shotgun, Bio Med Gel, Rad Away, Rad X ). &lt;br /&gt;
&lt;br /&gt;
== Items in Containers ==&lt;br /&gt;
* The quest box, a metal brief case&lt;br /&gt;
* Cheez Poofs&lt;br /&gt;
* TV Dinners&lt;br /&gt;
* A short, torn piece of rope&lt;br /&gt;
* Various Keys&lt;br /&gt;
* Diamond Necklace&lt;br /&gt;
* 7000 [[caps]]&lt;br /&gt;
* Gold Watch&lt;br /&gt;
* Radiation Meds&lt;br /&gt;
* [[Combat Armor]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* [[Combat Leather Jacket]]&lt;br /&gt;
* Rockets&lt;br /&gt;
* [[Metal Armor Mark II]]&lt;br /&gt;
* [[Sniper Rifle]]&lt;br /&gt;
* [[Bio Med Gel]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Super Tool Kit]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Club]]&lt;br /&gt;
* Cans of oil&lt;br /&gt;
* Beautiful [[Flower]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Klamath]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Stranded_Rust</id>
		<title>Stranded Rust</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Stranded_Rust"/>
				<updated>2012-04-29T23:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Klamath]], talk to [[Meloy]], the trapper in Trapper Town. He will ask you to explore a mysterious ship and to return him some documents. Go in the ship, which is located on the North of the Western Coast, accomplish your task and return to [[Meloy]] to get your reward.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* You need a group of at least two players.&lt;br /&gt;
* The quest leader needs to be at least [[level]] 10.&lt;br /&gt;
* Some [[Lockpick]] [[Skill]] , [[Science]] [[Skill]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 100 [[caps]] (200 if you have high [[Barter]] skill).&lt;br /&gt;
* 500 [[xp]].&lt;br /&gt;
&lt;br /&gt;
Once you accept the quest, the location of the ship is visible on worldmap, it is located on the western shore from Klamath. Enter the ship and prepare yourself to fight several rats, there are many locked doors and also many unlocked.Lockpick all the doors on the first floor,collect stuff and go upstairs. When you are there lockpick every door that can be lockpicked, and loot key from skeleton in bathroom. The room with stairs blocked by box is probably of no use. Loot everything from this floor (there are the documents you need for completing the quest, 7000 caps and some other stuff).Return to the first floor and look for ladder in the same room with the stairs and use it to go the lower floor. There are some rooms blocked either by boxes or gas. Well dont worry, you get pass that. Open doors with key and kill some floaters and centaurs, and dont forget to loot oil can from lockers inside walls. Once you have it return to the first floor and go the room with many computers and collapsed floor. Use rope on the collapsed floor, that will attach the rope to the hole so can use it to go to the basement. There is a big machine, repair it using Machine parts you found earlier in the first floor (the room with the second robot) and use oil can on the big red valve. After the repair use the valve and leave for the first floor. In the room with the computers use the other valve, which together with the precious valve and the repaired machine will stop the leaking of the gas in the lowest floor. Well go to the lowest floor using the ladder, and go the room which was previously inaccesible because of the gas. There are several crates&lt;br /&gt;
on the floor (10 - 12), open all of the using lockpick and enjoy the loot ( Combat armor, Metal armor mk2, Sniper Rifle, Combat Shotgun, Bio Med Gel, Rad Away, Rad X ). &lt;br /&gt;
&lt;br /&gt;
== Items in Containers ==&lt;br /&gt;
* The quest box, a metal brief case&lt;br /&gt;
* Cheez Poofs&lt;br /&gt;
* TV Dinners&lt;br /&gt;
* A short, torn piece of rope&lt;br /&gt;
* Various Keys&lt;br /&gt;
* Diamond Necklace&lt;br /&gt;
* 7000 [[caps]]&lt;br /&gt;
* Gold Watch&lt;br /&gt;
* Radiation Meds&lt;br /&gt;
* [[Combat Armor]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* [[Combat Leather Jacket]]&lt;br /&gt;
* Rockets&lt;br /&gt;
* [[Metal Armor Mark II]]&lt;br /&gt;
* [[Sniper Rifle]]&lt;br /&gt;
* [[Bio Med Gel]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Super Tool Kit]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Club]]&lt;br /&gt;
* Cans of oil&lt;br /&gt;
* Beautiful [[Flower]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Klamath]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Stranded_Rust</id>
		<title>Stranded Rust</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Stranded_Rust"/>
				<updated>2012-04-29T23:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ffranklin: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Klamath]], talk to [[Meloy]], the trapper in Trapper Town. He will ask you to explore a mysterious ship and to return him some documents. Go in the ship, which is located on the North of the Western Coast, accomplish your task and return to [[Meloy]] to get your reward.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* You need a group of at least two players.&lt;br /&gt;
* The quest leader needs to be at least [[level]] 10.&lt;br /&gt;
* Some [[Lockpick]] [[Skill]] , [[Science]] [[Skill]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 100 [[caps]] (200 if you have high [[Barter]] skill).&lt;br /&gt;
* 500 [[xp]].&lt;br /&gt;
&lt;br /&gt;
== Items in Containers ==&lt;br /&gt;
* The quest box, a metal brief case&lt;br /&gt;
* Cheez Poofs&lt;br /&gt;
* TV Dinners&lt;br /&gt;
* A short, torn piece of rope&lt;br /&gt;
* Various Keys&lt;br /&gt;
* Diamond Necklace&lt;br /&gt;
* 7000 [[caps]]&lt;br /&gt;
* Gold Watch&lt;br /&gt;
* Radiation Meds&lt;br /&gt;
* [[Combat Armor]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* [[Combat Leather Jacket]]&lt;br /&gt;
* Rockets&lt;br /&gt;
* [[Metal Armor Mark II]]&lt;br /&gt;
* [[Sniper Rifle]]&lt;br /&gt;
* [[Bio Med Gel]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Super Tool Kit]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Club]]&lt;br /&gt;
* Cans of oil&lt;br /&gt;
* Beautiful [[Flower]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Klamath]]&lt;/div&gt;</summary>
		<author><name>Ffranklin</name></author>	</entry>

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