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		<updated>2026-04-13T10:19:08Z</updated>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2011-05-05T08:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city open for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N''' - old Raider with knowledge to use some high-tech, especially [[GECK]] tool. That's how you end up if don't have other books than manuals to read.&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox''' - old sniper, often talking about conspiracy theories. Always has other opinion that no one expects.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have open recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning group used Team Handsome faction name with five handsome founders aboard. Whole staff became Los Alamos Warriors later.&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of our game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player-driven factions]]&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/LAW</id>
		<title>LAW</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/LAW"/>
				<updated>2011-05-05T08:42:37Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: Redirected page to The Los Alamos Warriors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[The Los Alamos Warriors]]&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2011-05-05T08:40:46Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city open for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N''' - old Raider with knowledge to use some high-tech, especially [[GECK]] tool. That's how you end up if don't have other books than manuals to read.&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox''' - old sniper, often talking about conspiracy theories. Always has other opinion that no one expects.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning group used Team Handsome faction name with five handsome founders aboard. Whole staff became Los Alamos Warriors later.&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of our game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player-driven factions]]&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-16T08:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city open for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N''' - old Raider with knowledge to use some high-tech, especially [[GECK]] tool. That's how you end up if don't have other books than manuals to read.&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox''' - old sniper, often talking about conspiracy theories. Always has other opinion that no one expects.&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning group used Team Handsome faction name with five handsome founders aboard. Whole staff became Los Alamos Warriors later.&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of our game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-16T08:47:53Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city open for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N''' - old Raider with knowledge to use some high-tech, especially [[GECK]] tool. That's how you end up if don't have other books than manuals to read.&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox''' - old sniper, often talking about conspiracy theories. Always has other opinion that no one expects.&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning group used Team Handsome faction name with five handsome founders aboard the group. Whole staff became Los Alamos Warriors later.&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of our game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-16T07:26:52Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city open for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N''' - old Raider with knowledge to use some high-tech, especially [[GECK]] tool. That's how you end up if don't have other books than manuals to read.&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox''' - old sniper, often talking about conspiracy theories. Always has other opinion that no one expects.&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning group used Team Handsome faction name with five handsome founders aboard group. Whole staff became Los Alamos Warriors later.&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of our game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-16T06:48:14Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city open for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N''' - old Raider with knowledge to use some high-tech, especially [[GECK]] tool. That's how you end up if don't have other books than manuals to read.&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox''' - old sniper, often talking about conspiracy theories about the war. Always has other opinion that no one expects.&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning group used Team Handsome faction name with five handsome founders aboard group. Whole staff became Los Alamos Warriors later.&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of our game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T09:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city open for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning group used Team Handsome faction name with five handsome founders aboard group. Whole staff became Los Alamos Warriors later.&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of our game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T09:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city open for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the beginning group used Team Handsome faction name with five handsome founders of that group. Whole staff became Los Alamos Warriors later.&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of our game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T09:20:46Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city open for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T09:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue, left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T09:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses should fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T09:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups. Additionally LAW became ally of modern [[The Guardians]] faction.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T09:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
Los Alamos Warriors seek for expansion and allies what causes full absorption of ancient The Guardians, Modius Operandi (which coexisted as a separate LAW squad for some time) and few more small groups.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T08:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy having lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T08:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Modius Operandi military group, that fully became part of Los Alamos Warriors. Always busy and lots of paper work.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-15T08:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Operandi Modius &lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''Biohazard''' - MACabra's pal. He always preferred small guns bursting bullets as much as it can.&lt;br /&gt;
* '''Cubic''' - chaotic computer scientist. Can program AI for all kind of robots, and make a formula how your pisses fly in air to hit a urinal from long distance. Known from being a leader of Los Alamos Science team.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T18:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Membership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Operandi Modius &lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T18:50:12Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Western division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Szef''' - the chief of Operandi Modius &lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Faction was a collective of people willing to make player-driven town. Los Alamos was a name of game's map project. Finally the idea has been rejected by developers. After that team still existed and project name has been added to faction names in need of new ones.&lt;br /&gt;
* Los Alamos is a city in New Mexico state. Location is farther east from 2238's world map. Also there's a town with same name in California - the real location could be marked on world map.&lt;br /&gt;
* LAW faction seems to have base wipe cycle. In each 2238 season LAW members wipe at least one base of disliked enemy faction using undercover agents.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T18:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - leader of former The Guardians sect... or ancient faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T18:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish [[Player-driven factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - former leader of ancient The Guardians sect... or faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T18:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - former leader of ancient The Guardians sect... or faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted (dead):'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T18:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - LAW founder and former leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. Her mind is always in other place than her body holding a rifle.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm. Under influence shoots to every unidentified moving object.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir''' - energy sniper with tactical experience. He likes everything powered by fusion or energy cells, what means he needs to crush someone (or something) with his Mega Power Fist too.&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez''' - one man army. Likes playing god cloning and training vary soldiers and scientists.&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath''' - the bartender from Hub. He became silent for some years from unknown reason. Being drunk doesn't mean he can't do his job.&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend for allies and a big son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick''' - heavy weapons specialist. Though guy with a big guns. Trained and experienced on the battlefield. Resigned to join a nasty faction making nasty things.&lt;br /&gt;
* '''Nitro''' - ultimate warrior. After long service resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl''' - former leader of ancient The Guardians sect... or faction. After fall of Cathedral he and his brothers of arm joined Los Alamos Warriors. Promoted to be one of the leaders, became rogue left LAW and joined unlawful faction.&lt;br /&gt;
* '''Sol Palmer''' - charismatic warrior liking long chats. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
'''Wanted dead:'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your locker. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T16:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - ex-leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir'''&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez'''&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath'''&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base, bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend of allies and son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick'''&lt;br /&gt;
* '''Nitro''' - ultimate warrior. Resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl'''&lt;br /&gt;
* '''Sol Palmer'''&lt;br /&gt;
'''Wanted dead:'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your lockers. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T16:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - ex-leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir'''&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez'''&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath'''&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had taken a shelter in our base bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend of allies and son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick'''&lt;br /&gt;
* '''Nitro''' - ultimate warrior. Resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl'''&lt;br /&gt;
* '''Sol Palmer'''&lt;br /&gt;
'''Wanted dead:'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your lockers. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T16:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - ex-leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir'''&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez'''&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath'''&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had seen shelter in our base bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend of allies and son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick'''&lt;br /&gt;
* '''Nitro''' - ultimate warrior. Resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl'''&lt;br /&gt;
* '''Sol Palmer'''&lt;br /&gt;
'''Wanted dead:'''&lt;br /&gt;
* '''Paramedic''' - harmless guy until he (or she) gets to your lockers. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T16:49:32Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - ex-leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir'''&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez'''&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath'''&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had seen shelter in our base bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend of allies and son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick'''&lt;br /&gt;
* '''Nitro''' - ultimate warrior. Resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl'''&lt;br /&gt;
* '''Sol Palmer'''&lt;br /&gt;
'''Wanted dead:'''&lt;br /&gt;
* '''Paramedic''' - harmless guy untill he (or she) gets to your lockers. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T16:49:14Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - ex-leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir'''&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez'''&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath'''&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had seen shelter in our base bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend of allies and son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick'''&lt;br /&gt;
* '''Nitro''' - ultimate warrior. Resigned from LAW and joined the most rogue bandits for killing need.&lt;br /&gt;
* '''Rejfyl'''&lt;br /&gt;
* '''Sol Palmer'''&lt;br /&gt;
'''Wanted dead:'''&lt;br /&gt;
* '''Paramedic''' - harmless guy till he (or she) gets to your lockers. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-14T16:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - ex-leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''ToiToi''' - young and funny fellow. He likes big shiny toys blasting cool beams.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm.&lt;br /&gt;
'''Warriors Missed In Action:'''&lt;br /&gt;
* '''Anubis'''&lt;br /&gt;
* '''Arkhir'''&lt;br /&gt;
* '''DANG3RZ0N'''&lt;br /&gt;
* '''DaXmAn'''&lt;br /&gt;
* '''Eater'''&lt;br /&gt;
* '''Hez'''&lt;br /&gt;
* '''Huba'''&lt;br /&gt;
* '''Serath'''&lt;br /&gt;
* '''Sir Hazirox'''&lt;br /&gt;
* '''Tathagata''' - lone and mysterious wastelander. He had seen shelter in our base bringing us high-tech medical equipment for payment. One day he wandered off and never come back.&lt;br /&gt;
* '''Trol'''&lt;br /&gt;
* '''TuX'''&lt;br /&gt;
* '''Vladek'''&lt;br /&gt;
'''Outcasts:'''&lt;br /&gt;
* '''Imprezobus''' - legendary taxi-man of the old Wasteland. Ran away from slavers in childhood and became great friend of allies and son of the bitch for enemies. Likes huge doses of Jet and other specifics.&lt;br /&gt;
* '''Nasty Nick'''&lt;br /&gt;
* '''Nitro''' - ultimate warrior. Resigned from LAW to spare &lt;br /&gt;
* '''Rejfyl'''&lt;br /&gt;
* '''Sol Palmer'''&lt;br /&gt;
'''Wanted dead:'''&lt;br /&gt;
* '''Paramedic''' - harmless guy till he (or she) gets to your lockers. After punishment he disappeared or changed his personality.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Player-driven_factions</id>
		<title>Player-driven factions</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Player-driven_factions"/>
				<updated>2010-09-12T17:47:04Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Known players factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-driven factions are opposed to NPC-driven faction. To create a faction, you need to buy a '''[[base]]'''. In your base will be a computer to add members or remove some. You can't be in a player-driven faction ''and'' in a NPC-driven faction at the same time.&lt;br /&gt;
&lt;br /&gt;
== Known players factions ==&lt;br /&gt;
*'''WARNING ! The following articles are unreliable and might be outdated.'''&lt;br /&gt;
&lt;br /&gt;
* [[The Guardians]]&lt;br /&gt;
* [[The Los Alamos Warriors]]&lt;br /&gt;
* [[The New Legion]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* The [http://fonline2238.net/forum/index.php?topic=1623.0 actual list of available factions names] on forum, updated by [[Samira]].&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-12T17:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [[Maltese Falcon]] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - ex-leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-12T17:35:56Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [Maltese Falcon] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - ex-leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. If you don't have [[GECK]], you should probably hire her.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors</id>
		<title>The Los Alamos Warriors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Los_Alamos_Warriors"/>
				<updated>2010-09-12T17:34:53Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: Created page with &amp;quot;'''The Los Alamos Warriors''' is a small Polish faction.  == Brief Description == LAW faction consists a small group of wastelanders, which gained respect and trust after long daâ€¦&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Los Alamos Warriors''' is a small Polish faction.&lt;br /&gt;
&lt;br /&gt;
== Brief Description ==&lt;br /&gt;
LAW faction consists a small group of wastelanders, which gained respect and trust after long days spent experiencing harsh of existing world.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Los Alamos Warriors were military forces of Los Alamos city in New Mexico. The current faction is only a self-sufficient division sent to California in order to make relations with western cities or groups (such as New California Republic or Hub) and feed Los Alamos leaders with information (via couriers).&lt;br /&gt;
&lt;br /&gt;
Wester division lost contact with Los Alamos and became rogue and independent. After that LAW started to build plans about rising a city opened for friendly wastelanders.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
'''Leader:'''&lt;br /&gt;
* '''Frozen Mind''' - lone slaver. He built army of slaves to scare the Wasteland, however many servants died in fights. Then he joined LAW hoping to raise an army again.&lt;br /&gt;
'''Warriors:'''&lt;br /&gt;
* '''MACabra''' - slaver with real hate of ghouls. He likes spending time alone drinking beer in [Maltese Falcon] bar or slaughtering uglies.&lt;br /&gt;
* '''Raien''' - ex-leader with strong personality. Many of his private enemies were found on the wasteland with corpses torn apart.&lt;br /&gt;
* '''Tamara''' - charismatic sniper. If you don't have [GECK], you should probably hire her.&lt;br /&gt;
* '''umkillass187''' - cold-blooded sniper. Always silent before the storm.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
LAW doesn't have opened recruitment.&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-06-04T17:06:04Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Criminal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1. With CH 10 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Male)]]'''&lt;br /&gt;
| [[File:Nachldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Female)]]'''&lt;br /&gt;
| [[File:Nfchldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave|Clever Slave (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer|Farmer (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer (215)|Farmer (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave|Generic Slave (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Handsome Slave]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave|Healthy Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant (68)|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave (22)|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherman]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherwoman]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low|Nomad (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low (210)|Nomad (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder|Wilder (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder (233)|Wilder (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper|Trapper (Male)]]'''&lt;br /&gt;
| [[File:Nmlthraa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Spears, grenades, pistols, SMG and rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper (96)|Trapper (Female)]]'''&lt;br /&gt;
| [[File:Nfmetlaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Crazies|Ghoul Crazy]]'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]], [[Broken Hills]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Scavengers|Ghoul Scavenger]]'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-06-04T17:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Ghouls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1. With CH 10 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Male)]]'''&lt;br /&gt;
| [[File:Nachldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Female)]]'''&lt;br /&gt;
| [[File:Nfchldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave|Clever Slave (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer|Farmer (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer (215)|Farmer (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave|Generic Slave (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Handsome Slave]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave|Healthy Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant (68)|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave (22)|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherman]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherwoman]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low|Nomad (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low (210)|Nomad (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder|Wilder (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder (233)|Wilder (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Crazies|Ghoul Crazy]]'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]], [[Broken Hills]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Scavengers|Ghoul Scavenger]]'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-06-04T16:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Wanderers and primitives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1. With CH 10 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Male)]]'''&lt;br /&gt;
| [[File:Nachldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Female)]]'''&lt;br /&gt;
| [[File:Nfchldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave|Clever Slave (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer|Farmer (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer (215)|Farmer (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave|Generic Slave (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Handsome Slave]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave|Healthy Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant (68)|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave (22)|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherman]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherwoman]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low|Nomad (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low (210)|Nomad (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder|Wilder (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder (233)|Wilder (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-06-04T16:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Poor people and slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1. With CH 10 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Male)]]'''&lt;br /&gt;
| [[File:Nachldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Female)]]'''&lt;br /&gt;
| [[File:Nfchldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave|Clever Slave (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer|Farmer (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer (215)|Farmer (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave|Generic Slave (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Handsome Slave]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave|Healthy Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant (68)|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave (22)|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-06-04T16:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Poor people and slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1. With CH 10 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa_sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Handsome Slave]]'''&lt;br /&gt;
| [[File:Nmbrlpaa_sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Profession:_Gunsmith_(Small_Guns)</id>
		<title>Profession: Gunsmith (Small Guns)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Profession:_Gunsmith_(Small_Guns)"/>
				<updated>2010-03-29T09:05:58Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Gunsmith (Small Guns) [2] craftable items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gunsmith trained in [[Small Guns]] will be able to craft all kinds of small guns, from the basic [[10mm SMG]] to the precious [[Sniper Rifle]].&lt;br /&gt;
&lt;br /&gt;
== Gunsmith (Small Guns) [1] ==&lt;br /&gt;
=== Requirements [1] ===&lt;br /&gt;
* 60% [[Repair]].&lt;br /&gt;
* 50% [[Science]].&lt;br /&gt;
* 70% [[Small Guns]].&lt;br /&gt;
* 4 [[Strength]].&lt;br /&gt;
* 5 [[Agility]].&lt;br /&gt;
* 1500 [[caps]].&lt;br /&gt;
&lt;br /&gt;
=== Instructors [1] ===&lt;br /&gt;
* [[Gecko]] - [[Skeeter]].&lt;br /&gt;
* [[Junktown]] - [[Boyce]].&lt;br /&gt;
&lt;br /&gt;
=== Gunsmith (Small Guns) [1] craftable items ===&lt;br /&gt;
* [[Tommy Gun]].&lt;br /&gt;
* [[.44 Magnum Revolver]].&lt;br /&gt;
* [[.44 Magnum (Speed Load)]].&lt;br /&gt;
* [[Desert Eagle .44]].&lt;br /&gt;
* [[Desert Eagle (Exp. Mag.)]].&lt;br /&gt;
* [[Hunting Rifle]].&lt;br /&gt;
* [[Scoped Hunting Rifle]].&lt;br /&gt;
* [[Sawed-Off Shotgun]].&lt;br /&gt;
* [[10mm AP]].&lt;br /&gt;
* [[.44 Magnum FMJ]].&lt;br /&gt;
* [[.45 Caliber]].&lt;br /&gt;
* [[5mm JHP]].&lt;br /&gt;
* [[Extended Magazine]].&lt;br /&gt;
* [[Scope]].&lt;br /&gt;
* [[Speed Loader]].&lt;br /&gt;
&lt;br /&gt;
== Gunsmith (Small Guns) [2] ==&lt;br /&gt;
=== Requirements [2] ===&lt;br /&gt;
* Gunsmith (Small Guns) [1].&lt;br /&gt;
* 90% [[Repair]].&lt;br /&gt;
* 70% [[Science]].&lt;br /&gt;
* 110% [[Small Guns]].&lt;br /&gt;
* 5 [[Strength]].&lt;br /&gt;
* 6 [[Agility]].&lt;br /&gt;
* 3000 caps.&lt;br /&gt;
&lt;br /&gt;
=== Instructors [2] ===&lt;br /&gt;
* [[Junktown]] - [[Boyce]].&lt;br /&gt;
* [[New Reno]] - [[Eldridge]].&lt;br /&gt;
&lt;br /&gt;
=== Gunsmith (Small Guns) [2] craftable items ===&lt;br /&gt;
* [[10mm SMG]].&lt;br /&gt;
* [[14mm Pistol]].&lt;br /&gt;
* [[Needler Pistol]].&lt;br /&gt;
* [[Assault Rifle]].&lt;br /&gt;
* [[Assault Rifle (Exp. Mag.)]].&lt;br /&gt;
* [[FN FAL]].&lt;br /&gt;
* [[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]].&lt;br /&gt;
* [[Combat Shotgun]].&lt;br /&gt;
* [[5mm AP]].&lt;br /&gt;
* [[14mm AP]].&lt;br /&gt;
* [[7.62mm]].&lt;br /&gt;
* [[.223 FMJ]].&lt;br /&gt;
* [[HN Needler Cartridge]].&lt;br /&gt;
&lt;br /&gt;
== Gunsmith (Small Guns) [3] ==&lt;br /&gt;
=== Requirements [3] ===&lt;br /&gt;
* Gunsmith (Small Guns) [2].&lt;br /&gt;
* 120% [[Repair]].&lt;br /&gt;
* 90% [[Science]].&lt;br /&gt;
* 150% [[Small Guns]].&lt;br /&gt;
* 5 [[Strength]].&lt;br /&gt;
* 7 [[Agility]].&lt;br /&gt;
* 4500 caps.&lt;br /&gt;
&lt;br /&gt;
=== Instructors [3] ===&lt;br /&gt;
* [[Raiders]] - [[Miller]]&lt;br /&gt;
&lt;br /&gt;
=== Gunsmith (Small Guns) [3] craftable items ===&lt;br /&gt;
* [[FN FAL HPFA]].&lt;br /&gt;
* [[.223 Pistol]].&lt;br /&gt;
* [[Pancor Jackhammer]].&lt;br /&gt;
* [[H&amp;amp;K CAWS]].&lt;br /&gt;
* [[HK P90c]].&lt;br /&gt;
* [[Sniper Rifle]].&lt;br /&gt;
* [[XL70E3]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Profession:_Gunsmith_(Small_Guns)</id>
		<title>Profession: Gunsmith (Small Guns)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Profession:_Gunsmith_(Small_Guns)"/>
				<updated>2010-03-29T09:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Gunsmith (Small Guns) [1] craftable items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gunsmith trained in [[Small Guns]] will be able to craft all kinds of small guns, from the basic [[10mm SMG]] to the precious [[Sniper Rifle]].&lt;br /&gt;
&lt;br /&gt;
== Gunsmith (Small Guns) [1] ==&lt;br /&gt;
=== Requirements [1] ===&lt;br /&gt;
* 60% [[Repair]].&lt;br /&gt;
* 50% [[Science]].&lt;br /&gt;
* 70% [[Small Guns]].&lt;br /&gt;
* 4 [[Strength]].&lt;br /&gt;
* 5 [[Agility]].&lt;br /&gt;
* 1500 [[caps]].&lt;br /&gt;
&lt;br /&gt;
=== Instructors [1] ===&lt;br /&gt;
* [[Gecko]] - [[Skeeter]].&lt;br /&gt;
* [[Junktown]] - [[Boyce]].&lt;br /&gt;
&lt;br /&gt;
=== Gunsmith (Small Guns) [1] craftable items ===&lt;br /&gt;
* [[Tommy Gun]].&lt;br /&gt;
* [[.44 Magnum Revolver]].&lt;br /&gt;
* [[.44 Magnum (Speed Load)]].&lt;br /&gt;
* [[Desert Eagle .44]].&lt;br /&gt;
* [[Desert Eagle (Exp. Mag.)]].&lt;br /&gt;
* [[Hunting Rifle]].&lt;br /&gt;
* [[Scoped Hunting Rifle]].&lt;br /&gt;
* [[Sawed-Off Shotgun]].&lt;br /&gt;
* [[10mm AP]].&lt;br /&gt;
* [[.44 Magnum FMJ]].&lt;br /&gt;
* [[.45 Caliber]].&lt;br /&gt;
* [[5mm JHP]].&lt;br /&gt;
* [[Extended Magazine]].&lt;br /&gt;
* [[Scope]].&lt;br /&gt;
* [[Speed Loader]].&lt;br /&gt;
&lt;br /&gt;
== Gunsmith (Small Guns) [2] ==&lt;br /&gt;
=== Requirements [2] ===&lt;br /&gt;
* Gunsmith (Small Guns) [1].&lt;br /&gt;
* 90% [[Repair]].&lt;br /&gt;
* 70% [[Science]].&lt;br /&gt;
* 110% [[Small Guns]].&lt;br /&gt;
* 5 [[Strength]].&lt;br /&gt;
* 6 [[Agility]].&lt;br /&gt;
* 3000 caps.&lt;br /&gt;
&lt;br /&gt;
=== Instructors [2] ===&lt;br /&gt;
* [[Junktown]] - [[Boyce]].&lt;br /&gt;
* [[New Reno]] - [[Eldridge]].&lt;br /&gt;
&lt;br /&gt;
=== Gunsmith (Small Guns) [2] craftable items ===&lt;br /&gt;
* [[14mm Pistol]].&lt;br /&gt;
* [[Needler Pistol]].&lt;br /&gt;
* [[Assault Rifle]].&lt;br /&gt;
* [[Assault Rifle (Exp. Mag.)]].&lt;br /&gt;
* [[FN FAL]].&lt;br /&gt;
* [[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]].&lt;br /&gt;
* [[Combat Shotgun]].&lt;br /&gt;
* [[5mm AP]].&lt;br /&gt;
* [[14mm AP]].&lt;br /&gt;
* [[7.62mm]].&lt;br /&gt;
* [[.223 FMJ]].&lt;br /&gt;
* [[HN Needler Cartridge]].&lt;br /&gt;
&lt;br /&gt;
== Gunsmith (Small Guns) [3] ==&lt;br /&gt;
=== Requirements [3] ===&lt;br /&gt;
* Gunsmith (Small Guns) [2].&lt;br /&gt;
* 120% [[Repair]].&lt;br /&gt;
* 90% [[Science]].&lt;br /&gt;
* 150% [[Small Guns]].&lt;br /&gt;
* 5 [[Strength]].&lt;br /&gt;
* 7 [[Agility]].&lt;br /&gt;
* 4500 caps.&lt;br /&gt;
&lt;br /&gt;
=== Instructors [3] ===&lt;br /&gt;
* [[Raiders]] - [[Miller]]&lt;br /&gt;
&lt;br /&gt;
=== Gunsmith (Small Guns) [3] craftable items ===&lt;br /&gt;
* [[FN FAL HPFA]].&lt;br /&gt;
* [[.223 Pistol]].&lt;br /&gt;
* [[Pancor Jackhammer]].&lt;br /&gt;
* [[H&amp;amp;K CAWS]].&lt;br /&gt;
* [[HK P90c]].&lt;br /&gt;
* [[Sniper Rifle]].&lt;br /&gt;
* [[XL70E3]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/10mm_SMG</id>
		<title>10mm SMG</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/10mm_SMG"/>
				<updated>2010-03-29T09:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=10mm SMG&lt;br /&gt;
|desc=H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
|image=uzi&lt;br /&gt;
|dmgmin=5&lt;br /&gt;
|dmgmax=12&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 25.&lt;br /&gt;
|params1=AP: 5, Range: 20, Rounds: 10&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=10mm&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=1800&lt;br /&gt;
|weight=2267&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=uzi&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;1 x [[File:pump2.gif|link=Junk]] and&amp;lt;br&amp;gt;1 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash.gif|link=Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] and&amp;lt;br&amp;gt;[[File:g&amp;amp;a.gif|link=Guns and Bullets]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=540&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-13T12:07:39Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Patrols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| None.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mutants ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-10T09:51:54Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* Patrols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mutants ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-08T21:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* NPCs that can be turned into slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mutants ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-08T21:03:20Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* NPCs that can be turned into slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-08T20:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* NPCs that can be turned into slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]], and if they have a lot of [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, useful with SMG.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-08T20:56:47Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* NPCs that can be turned into slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Homesteader (Male)'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| [[Cattle prod]] and other clubs, sledgehammer.&lt;br /&gt;
| They can be useful with a cattle prod, and if they have a lot of [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, useful with SMG.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-08T20:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* NPCs that can be turned into slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Homesteader (Male)'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| [[Cattle prod]] and other clubs, sledgehammer.&lt;br /&gt;
| They can be useful with a cattle prod, and if they have a lot of [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Bootlegger, useful with SMG.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-08T20:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* NPCs that can be turned into slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Homesteader (Male)'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| [[Cattle prod]] and other clubs, sledgehammer.&lt;br /&gt;
| They can be useful with a cattle prod, and if they have a lot of [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Homesteader (Female)'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, pistols.&lt;br /&gt;
| As the female Bootlegger, useful with a pistol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-08T20:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* NPCs that can be turned into slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Homesteader (Male)'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| [[Cattle prod]] and other clubs, sledgehammer.&lt;br /&gt;
| They can be useful with a cattle prod, and if they have a lot of [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Homesteader (Female)'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, pistols.&lt;br /&gt;
| As the female Bootlegger, useful with a pistol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2010-02-08T20:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;FrozenMind: /* NPCs that can be turned into slaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. &lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to Metzger, [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some people won't wish to talk to you, like [[Modoc]] or [[Klamath]]'s merchants.&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''5'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]/2)-1.&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpacks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| No one knows!&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers. If we only know, where to get them...&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| No one knows too.&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ghoul]] Crazy'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghoul Scavenger'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Holy Person'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Homesteader (Male)'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| [[Cattle prod]] and other clubs, sledgehammer.&lt;br /&gt;
| They can be useful with a cattle prod, and if they have a lot of [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Homesteader (Female)'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, pistols.&lt;br /&gt;
| As the female Bootlegger, useful with a pistol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Lone Wanderer'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FrozenMind</name></author>	</entry>

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