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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ganado</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Special:Contributions/Ganado"/>
		<updated>2026-04-13T01:37:49Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>https://fo2238.fodev.net/wiki/4.7mm_Caseless</id>
		<title>4.7mm Caseless</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/4.7mm_Caseless"/>
				<updated>2013-06-06T18:00:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: 7 GRAMS D:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=4.7mm Caseless&lt;br /&gt;
|desc=Ammunition. Caliber: 4.7mm, caseless.&lt;br /&gt;
|image=4_7mm&lt;br /&gt;
|caliber=4.7mm caseless&lt;br /&gt;
|acmod=-5&lt;br /&gt;
|drmod=-10&lt;br /&gt;
|dmgmult=3&lt;br /&gt;
|dmgdiv=2&lt;br /&gt;
|cost=12&lt;br /&gt;
|weight=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 4.7mm Caseless Ammunition'''&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
*[[H&amp;amp;K G11E]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Nuka_Cola</id>
		<title>Nuka Cola</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Nuka_Cola"/>
				<updated>2013-06-06T16:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nuka-Cola]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Town_Control</id>
		<title>Town Control</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Town_Control"/>
				<updated>2013-06-06T04:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: oops i'm tired&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Town Control''' ('''TC''' for short or Town Guarding which is another alias) is a feature of the game that is only available for player-controlled [[factions]] (Gangs that possess a [[base]]). It gives them the ability to take control of one of the six so called un-[[guarded towns]] in the north of the [[worldmap]].&lt;br /&gt;
&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seizing control ==&lt;br /&gt;
[[File:TownControl-BH.png|thumb|A player near Marcus, Broken Hills leader. The countdown is visible to anyone in-game, and as it will soon reach zero, the Critical Failure Gang will be able to take its reward.]]&lt;br /&gt;
[[File:CaptureZone.jpg|thumb| Town Control capture zone. Area highlited by pressing F10 in which at least 5 gang members must stand in order to capture city.]]&lt;br /&gt;
To gain control in a town, you need to speak to the leader or chief of the town. You also need to make sure that you have at least five gang members nearby in tier 2 armors and weapons, to &amp;quot;impress&amp;quot; upon the leader that you are capable of protecting them. If there is any militia present in the town, they will attack you. When you have killed all the militia, speak to the leader again, and he shall bless you as the new &amp;quot;protectors&amp;quot; of the town. After this, a countdown willl be displayed globally. You need to hold ground for 15 minutes. To actually gain control you need at least 5 alive gang members at the end of countdown. To see area which you need to hold press F10. When the countdown timer has gone to 00:00, your faction will be shown in the [[pipboy]] as controlling the town. During the countdown, you can't access the reward container, neither can you recruit militia. Also town preview is disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Who to talk to (Town leader)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| [[Harold]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| [[Jo]] (In the General Store).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| [[Sheriff Marion]] (In the Sheriff Office).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| [[Slim Picket]] (In Trapper Town).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| [[Marcus]] (In front of the [[FLC]] bank).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| [[Metzger]], in [[slavers]] headquarter - Town Control only available for [[slavers]] !&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Militia ==&lt;br /&gt;
'''Note: Militia has been disabled in all towns in [[Changelog 03/07/2012]].'''&lt;br /&gt;
&lt;br /&gt;
See [[Town Control (Season 6)]] for the original article.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
Rewards are now being payed out hourly, in both caps and special items per town. The amount of caps gained per hour will increase. &lt;br /&gt;
Some of the items given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Increase of caps per hour&lt;br /&gt;
!Reward in items&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| 300&lt;br /&gt;
| [[Golden Gecko Pelt]], [[Gecko Pelt]], [[Rope]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| 450&lt;br /&gt;
| [[Brahmin hide]], [[Meat Jerky]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| 500&lt;br /&gt;
| [[Electronic parts]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| 750&lt;br /&gt;
| [[Rope]], [[Jet]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| 850&lt;br /&gt;
| [[Jet]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| 1000&lt;br /&gt;
| [[Uranium Ore]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reputation affects ==&lt;br /&gt;
The Town Control does not affect reputation, but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your low [[reputation]], [[intelligence]] or [[charisma]], or if you are a [[Slavery|slaver]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Town_Control</id>
		<title>Town Control</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Town_Control"/>
				<updated>2013-06-06T04:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: oops (previous edit - marked as outdated)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Town Control''' ('''TC''' for short or Town Guarding which is another alias) is a feature of the game that is only available for player-controlled [[factions]] (Gangs that possess a [[base]]). It gives them the ability to take control of one of the six so called un-[[guarded towns]] in the north of the [[worldmap]].&lt;br /&gt;
&lt;br /&gt;
((Outdated})&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seizing control ==&lt;br /&gt;
[[File:TownControl-BH.png|thumb|A player near Marcus, Broken Hills leader. The countdown is visible to anyone in-game, and as it will soon reach zero, the Critical Failure Gang will be able to take its reward.]]&lt;br /&gt;
[[File:CaptureZone.jpg|thumb| Town Control capture zone. Area highlited by pressing F10 in which at least 5 gang members must stand in order to capture city.]]&lt;br /&gt;
To gain control in a town, you need to speak to the leader or chief of the town. You also need to make sure that you have at least five gang members nearby in tier 2 armors and weapons, to &amp;quot;impress&amp;quot; upon the leader that you are capable of protecting them. If there is any militia present in the town, they will attack you. When you have killed all the militia, speak to the leader again, and he shall bless you as the new &amp;quot;protectors&amp;quot; of the town. After this, a countdown willl be displayed globally. You need to hold ground for 15 minutes. To actually gain control you need at least 5 alive gang members at the end of countdown. To see area which you need to hold press F10. When the countdown timer has gone to 00:00, your faction will be shown in the [[pipboy]] as controlling the town. During the countdown, you can't access the reward container, neither can you recruit militia. Also town preview is disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Who to talk to (Town leader)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| [[Harold]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| [[Jo]] (In the General Store).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| [[Sheriff Marion]] (In the Sheriff Office).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| [[Slim Picket]] (In Trapper Town).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| [[Marcus]] (In front of the [[FLC]] bank).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| [[Metzger]], in [[slavers]] headquarter - Town Control only available for [[slavers]] !&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Militia ==&lt;br /&gt;
'''Note: Militia has been disabled in all towns in [[Changelog 03/07/2012]].'''&lt;br /&gt;
&lt;br /&gt;
See [[Town Control (Season 6)]] for the original article.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
Rewards are now being payed out hourly, in both caps and special items per town. The amount of caps gained per hour will increase. &lt;br /&gt;
Some of the items given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Increase of caps per hour&lt;br /&gt;
!Reward in items&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| 300&lt;br /&gt;
| [[Golden Gecko Pelt]], [[Gecko Pelt]], [[Rope]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| 450&lt;br /&gt;
| [[Brahmin hide]], [[Meat Jerky]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| 500&lt;br /&gt;
| [[Electronic parts]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| 750&lt;br /&gt;
| [[Rope]], [[Jet]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| 850&lt;br /&gt;
| [[Jet]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| 1000&lt;br /&gt;
| [[Uranium Ore]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reputation affects ==&lt;br /&gt;
The Town Control does not affect reputation, but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your low [[reputation]], [[intelligence]] or [[charisma]], or if you are a [[Slavery|slaver]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Town_Control</id>
		<title>Town Control</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Town_Control"/>
				<updated>2013-06-06T04:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Town Control''' ('''TC''' for short or Town Guarding which is another alias) is a feature of the game that is only available for player-controlled [[factions]] (Gangs that possess a [[base]]). It gives them the ability to take control of one of the six so called un-[[guarded towns]] in the north of the [[worldmap]].&lt;br /&gt;
&lt;br /&gt;
((Outdated}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seizing control ==&lt;br /&gt;
[[File:TownControl-BH.png|thumb|A player near Marcus, Broken Hills leader. The countdown is visible to anyone in-game, and as it will soon reach zero, the Critical Failure Gang will be able to take its reward.]]&lt;br /&gt;
[[File:CaptureZone.jpg|thumb| Town Control capture zone. Area highlited by pressing F10 in which at least 5 gang members must stand in order to capture city.]]&lt;br /&gt;
To gain control in a town, you need to speak to the leader or chief of the town. You also need to make sure that you have at least five gang members nearby in tier 2 armors and weapons, to &amp;quot;impress&amp;quot; upon the leader that you are capable of protecting them. If there is any militia present in the town, they will attack you. When you have killed all the militia, speak to the leader again, and he shall bless you as the new &amp;quot;protectors&amp;quot; of the town. After this, a countdown willl be displayed globally. You need to hold ground for 15 minutes. To actually gain control you need at least 5 alive gang members at the end of countdown. To see area which you need to hold press F10. When the countdown timer has gone to 00:00, your faction will be shown in the [[pipboy]] as controlling the town. During the countdown, you can't access the reward container, neither can you recruit militia. Also town preview is disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Who to talk to (Town leader)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| [[Harold]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| [[Jo]] (In the General Store).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| [[Sheriff Marion]] (In the Sheriff Office).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| [[Slim Picket]] (In Trapper Town).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| [[Marcus]] (In front of the [[FLC]] bank).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| [[Metzger]], in [[slavers]] headquarter - Town Control only available for [[slavers]] !&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Militia ==&lt;br /&gt;
'''Note: Militia has been disabled in all towns in [[Changelog 03/07/2012]].'''&lt;br /&gt;
&lt;br /&gt;
See [[Town Control (Season 6)]] for the original article.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
Rewards are now being payed out hourly, in both caps and special items per town. The amount of caps gained per hour will increase. &lt;br /&gt;
Some of the items given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Increase of caps per hour&lt;br /&gt;
!Reward in items&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| 300&lt;br /&gt;
| [[Golden Gecko Pelt]], [[Gecko Pelt]], [[Rope]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| 450&lt;br /&gt;
| [[Brahmin hide]], [[Meat Jerky]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| 500&lt;br /&gt;
| [[Electronic parts]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| 750&lt;br /&gt;
| [[Rope]], [[Jet]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| 850&lt;br /&gt;
| [[Jet]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| 1000&lt;br /&gt;
| [[Uranium Ore]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reputation affects ==&lt;br /&gt;
The Town Control does not affect reputation, but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your low [[reputation]], [[intelligence]] or [[charisma]], or if you are a [[Slavery|slaver]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Investigate_for_the_Sad_Wife</id>
		<title>Talk:Investigate for the Sad Wife</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Investigate_for_the_Sad_Wife"/>
				<updated>2013-06-05T21:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: Created page with &amp;quot;Small comment: It would be better worded as &amp;quot;At least 3 Intelligence&amp;quot; than &amp;quot;Better than 2 Intelligence&amp;quot; --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small comment: It would be better worded as &amp;quot;At least 3 Intelligence&amp;quot; than &amp;quot;Better than 2 Intelligence&amp;quot; --[[User:Ganado|Ganado]] ([[User talk:Ganado|talk]]) 23:00, 5 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Wasteland_Band</id>
		<title>The Wasteland Band</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Wasteland_Band"/>
				<updated>2013-06-05T20:52:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: spelling/minor format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mick in the [[Maltese Falcon]] in [[Hub]] (Market Place) offers you a job. To help him, you need to find each of the three wayward musicians and persuade them to re-join the band. The first one you will have to find is a guy named Ronnie in [[Junktown]]. Mick tells you that he's hanging around the Skum Pitt bar a lot. Actually you will find him near to the bar. Speak to him and use the money you received from Mick earlier to persuade him to re-join the band. Return to Mick and he'll send you to find the next guy in San Francisco. Go back to Mick again and he sends you to Gecko. Go back to Mick one last time to complete this quest. &lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Better than 2 [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 2000 [[xp]] in the end + 300 caps accumulated during the mission (or + 950 caps with 10 CH, 10 INT and 100% speech)&lt;br /&gt;
&lt;br /&gt;
* Combat Leather Jacket&lt;br /&gt;
OR&lt;br /&gt;
* 500 Caps &lt;br /&gt;
* 5 Packs of Cigarettes&lt;br /&gt;
(750 caps, 5 packs of cigarettes and 3 stimpaks with 10 CH, 10 INT and 100% speech)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Hub]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:The_Wasteland_Band</id>
		<title>Talk:The Wasteland Band</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:The_Wasteland_Band"/>
				<updated>2013-06-05T20:49:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: Created page with &amp;quot;The Rewards section of this is confusing/ambiguous. Is the 2000 xp still given during the &amp;quot;OR&amp;quot; clause? And what causes the difference? Just chance? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rewards section of this is confusing/ambiguous. Is the 2000 xp still given during the &amp;quot;OR&amp;quot; clause? And what causes the difference? Just chance? --[[User:Ganado|Ganado]] ([[User talk:Ganado|talk]]) 22:49, 5 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Tribal_key</id>
		<title>Talk:Tribal key</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Tribal_key"/>
				<updated>2013-06-04T18:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: Created page with &amp;quot;My bad then ;p --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My bad then ;p --[[User:Ganado|Ganado]] ([[User talk:Ganado|talk]]) 20:05, 4 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Repair</id>
		<title>Repair</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Repair"/>
				<updated>2013-06-04T18:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: explanation of how Repair works (if someone thinks they can word it better, please do so)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Repair&lt;br /&gt;
|image=Repair.gif&lt;br /&gt;
|modifies=Chance to repair damaged or broken items.&lt;br /&gt;
|initial=20% + 1% x ([[Intelligence]])&lt;br /&gt;
|perks=[[Mr. Fixit]]&lt;br /&gt;
|traits = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''The practical application of the [[Science]] skill for fixing broken equipment, machinery and electronics.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The '''repair''' skill allows you to fix damaged weapons and armor. See [[deterioration]] for more information about damaged things. To repair an armor or weapon, you must have two of that type of item. The first item you select to repair will be the item that is actually repaired. The second item that you then choose from the available list is what will be used to repair the first item. This second weapon or armor will be broken after the repair.&lt;br /&gt;
&lt;br /&gt;
This skill is commonly used to repair deteriorated armors from encounters to above 50% condition. It is also a requirement for some professions. [[Vehicles]] must be repaired regularly, too.&lt;br /&gt;
&lt;br /&gt;
With a high enough level in repair, the player can complete the quest [[Repair_Becky's_craps_table| for Becky]] in [[the Den]].&lt;br /&gt;
&lt;br /&gt;
[[Luck]] is of no effect when it comes to repairing something.&lt;br /&gt;
&lt;br /&gt;
== Professions Requiring Repair ==&lt;br /&gt;
&lt;br /&gt;
*[[Profession: Armorer| Armorer]]&lt;br /&gt;
*[[Profession: Gunsmith (Small Guns)| Gunsmith (Small Guns)]]&lt;br /&gt;
*[[Profession: Gunsmith (Big Guns)| Gunsmith (Big Guns)]]&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Having a [[Tool]] in an active hand slot increases repair skill by 25% and [[Super Tool Kit]] increases it by 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tribal_key</id>
		<title>Tribal key</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tribal_key"/>
				<updated>2013-06-04T16:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: changed to DELETE category; item isn't available in game and isn't important to begin with&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tribal_key.gif|thumb|A tribal key]]&lt;br /&gt;
Not just a key - a TRIBAL key!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Access card (Red)]]&lt;br /&gt;
* [[Access card (Yellow)]]&lt;br /&gt;
* [[Key]]&lt;br /&gt;
* [[Pass key (Red)]]&lt;br /&gt;
* [[Pass key (Blue)]]&lt;br /&gt;
* [[Pass key (Yellow)]]&lt;br /&gt;
* [[Special key]]&lt;br /&gt;
* [[T-Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Delete]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caves</id>
		<title>Caves</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caves"/>
				<updated>2013-06-04T16:34:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: update weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is about caves in random encounters. For the faction base, see [[Bases#Cave|Bases]].&lt;br /&gt;
&lt;br /&gt;
== How to find caves? ==&lt;br /&gt;
&lt;br /&gt;
Can be found in random maps in mountain areas on the [[world map]]. The cave entrance will always be at the top of the map, going into a cliff.&lt;br /&gt;
&lt;br /&gt;
[[File:outside_cave.png|200px|thumb|right|This is how a cave looks from the outside.]]&lt;br /&gt;
&lt;br /&gt;
[[File:inside_cave.png|200px|thumb|right|And this how a cave looks from the inside.]]&lt;br /&gt;
&lt;br /&gt;
== What's inside caves? ==&lt;br /&gt;
Often times, a cave is barren and has nothing in it except dirt. However, there may be various critters that inhabit the cave you stumbled upon. Note that the following lists '''may not be complete'''.&lt;br /&gt;
&lt;br /&gt;
'''NPCs that can be found in caves:'''&lt;br /&gt;
*Deathclaws (adult, over 200 HP)&lt;br /&gt;
*Centipedes&lt;br /&gt;
*Mantises&lt;br /&gt;
*Large Radscorpions&lt;br /&gt;
*Rats&lt;br /&gt;
*Dogs&lt;br /&gt;
*Cute Slaves&lt;br /&gt;
*Handsome Slaves&lt;br /&gt;
*Healthy Slaves&lt;br /&gt;
*Bootleggers (Female)&lt;br /&gt;
*Bootleggers (Male)&lt;br /&gt;
**May have [[Knife|knive]]s, [[Combat knife|combat knive]]s, [[switchblade]]s, or [[ripper]]s.&lt;br /&gt;
**May have extra caps in their inventory.&lt;br /&gt;
*Cannibals&lt;br /&gt;
**May have [[sharpened spear]]s, [[Knife|knive]]s, [[Combat knife|combat knive]]s, [[switchblade]]s, or [[ripper]]s.&lt;br /&gt;
**May have extra caps in their inventory.&lt;br /&gt;
*Bandits&lt;br /&gt;
**May have [[10mm pistol]]s, [[14mm pistol]]s, or [incomplete].&lt;br /&gt;
**Wear [[Leather Jacket]]s and [[Leather Helmet]]s.&lt;br /&gt;
**May have extra ammo in their inventory.&lt;br /&gt;
*Mercenaries&lt;br /&gt;
**May have [[Knife|knive]]s, [[Combat knife|combat knive]]s, [[switchblade]]s, [[ripper]]s, [[club]]s, [[crowbar]]s, [[sharpened spear]]s, [[10mm pistol]]s, [[Desert Eagle]]s, [[14mm pistol]]s, [[shotgun]]s, [[combat shotgun]]s, [[H&amp;amp;K CAWS]], [[hunting rifle]]s, [[assault rifle]]s, or [[sniper rifle]]s.&lt;br /&gt;
**May have [[stimpaks]], [[jet]], caps, and extra [[ammo]] in their inventory.&lt;br /&gt;
**Wear [[Leather Armor]]s and [[Leather Armor Helmet]]s.&lt;br /&gt;
*Raiders&lt;br /&gt;
**May have [[sharpened spear]]s, [[Desert Eagle]]s, [[assault rifle]]s, [[combat shotguns]], [[H&amp;amp;K CAWS]], and ''probably'' the same things that Mercenaries have.&lt;br /&gt;
**May have caps and extra ammo in their inventory.&lt;br /&gt;
**Wear [[Leather Armor]]s and [[Leather Armor Helmet]]s.&lt;br /&gt;
*Female Raiders (green mohawk)&lt;br /&gt;
**May have [[Knife|knive]]s, [[switchblade]]s, [[Combat knife|combat knive]]s, [[sharpened spear]]s, [[ripper]]s, ...&lt;br /&gt;
**May have caps in their inventory.&lt;br /&gt;
**Wear [[Leather Jacket]]s and [[Leather Helmet]]s.&lt;br /&gt;
&lt;br /&gt;
The number of NPCs that may be in a cave is for the most part random, but just like how having a big party when going into an encounter makes the number of NPCs increase in the encounter, this will also affect the number of NPCs inside the cave if a cave is in that same encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Items that can be found in caves:''' &amp;lt;br&amp;gt;&lt;br /&gt;
These items could be scattered around on the cave floor. If there are items, that usually means there is something living in the cave, as well.&lt;br /&gt;
*[[Condom (Green Package)]]&lt;br /&gt;
*[[Condom (Red Package)]]&lt;br /&gt;
*[[Condom (Blue Package)]]&lt;br /&gt;
*[[Rock]]&lt;br /&gt;
*[[Empty Hypodermic]]&lt;br /&gt;
*[[Empty Jet Canister]]&lt;br /&gt;
*[[Rope]]&lt;br /&gt;
*[[Lighter]]&lt;br /&gt;
*[[Flower]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Caps]]&lt;br /&gt;
*[[Shovel]]&lt;br /&gt;
*[[Access card]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special weapons that can be found in caves:''' &amp;lt;br&amp;gt;&lt;br /&gt;
These weapons are very rare to find.&lt;br /&gt;
* [[Gauss pistol]]&lt;br /&gt;
* [[Louisville Slugger]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
* [[Shiv]]&lt;br /&gt;
* [[Shotgun]] (rare, but not necessarily good)&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Jet</id>
		<title>Jet</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Jet"/>
				<updated>2013-06-04T16:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drug&lt;br /&gt;
|name=Jet&lt;br /&gt;
|desc=Jet is a powerful methamphetamine that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time, the user is filled with a rush of energy &amp;amp; strength.&lt;br /&gt;
|image=jet&lt;br /&gt;
|instant=+2 to [[Maximum Action Points]], -1 to [[Charisma]], -2 to [[Strength]], -15 to [[Damage Resistance]]&lt;br /&gt;
|effects=-2 to [[Maximum Action Points]], +1 to [[Charisma]], +2 to [[Strength]], +15 to [[Damage Resistance]] after 10 hours&lt;br /&gt;
|addiction=100% chance of [[Addicted|addiction]]&amp;lt;br&amp;gt;-1 to [[Maximum Action Points]] after 10 hours; curable only with [[Jet Antidote]]&lt;br /&gt;
|cost=100&lt;br /&gt;
|weight=51&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jet was created by [[Myron]], a young scientist working for the [[Mordinos]] family, in the [[New Reno stables]]. Jet became quickly a cheap and popular drug, spreading to other towns like [[Redding]] thanks to the [[Mordinos]] contacts all over the wasteland. Because it has a 100% chance of [[Addicted|addiction]], once you've consumed a jet dose, you're in the business.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Jet is a primary combat drug, used by most of the extreme [[PvP]] fighters because it boosts a character's [[Action Points]] by 2, giving that character a serious advantage over foes with less AP. &lt;br /&gt;
&lt;br /&gt;
== Where to get Jet ? ==&lt;br /&gt;
You can buy limitless amounts of this drug in [[Den]], from [[Joe]], one of the three thugs in the middle of the town, for 500 [[caps]] each. It can be looted from some bodies in Robbers and Highwaymen encounters, and with thief you can steal Jet from prostitutes in [[Den]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Empty Jet Canister]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=jet&lt;br /&gt;
|count=3&lt;br /&gt;
|reqs=[[Profession: Doctor]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=3 x [[File:chem2_2.gif|link=Chemical Component]] and&amp;lt;br&amp;gt;3 x [[File:chem2_2.gif|link=High Quality Chemical Component]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Doctor 2]]&lt;br /&gt;
[[Category:Drugs]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-06-03T02:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: SF tanker checked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,29195.0.html June 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;b&amp;gt;FIXES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed smart cursor not recognizing trees can be chopped with primitive tool.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed bug which made it impossible to use weapons while having Aimed hotkey active and having Fast-Shot trait at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bomb in gunrunners quest can now be defused.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;FEATURES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Special clothes can be found in encounter, Ares and Glow lockers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CHANGES (WIP):&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hinkley outfitter will give outfits to mentally challenged.&amp;lt;br&amp;gt;&lt;br /&gt;
- Low Charisma no longer prevents from talking to traders.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled crafting cooldown.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- NPCs don't remember players who attacked them after the NPC dies.&amp;lt;br&amp;gt;&lt;br /&gt;
- Grenades thrown on hex can now be thrown through critters and hexes that don't block FOV just&amp;lt;br&amp;gt; like during normal throwing attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Using reload hotkey now no longer changes weapon attack mode.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disassembling items removes sneak.{{Done}}&amp;lt;br&amp;gt;&lt;br /&gt;
- New tanker entry point in San Francisco on town/world interface.{{Done}} - although bugged&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold Nuggets weight lowered to 300g and their price increased to 125 caps.{{Done}} &amp;lt;br&amp;gt; &lt;br /&gt;
- Small adjustments in ammo weight according to their caliber (generally ammunition is lighter).{{Done}} - '''[[4.7mm Caseless]] still needs to be checked'''&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 April 6, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 April 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 March 16, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
** they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
** they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
** they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
** sneaking players,&lt;br /&gt;
** disconnected players,&lt;br /&gt;
** if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
** if you don't have a temporary team, when seen by:&lt;br /&gt;
*** players from your faction, if it's a player faction,&lt;br /&gt;
*** players from a faction where you are registered as friend,&lt;br /&gt;
*** players who tagged you as a group leader,&lt;br /&gt;
*** players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 February 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 February 17, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 February 14, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 January 26, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
** There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
** Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
** NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
** Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fourth Quarter 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 December 31, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
** Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
** Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
** Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
** protect owner (and other followers of the owner)&lt;br /&gt;
** protect owner and attack intruders in base/tent&lt;br /&gt;
** flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27071.0 December 21, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed respawning in Hinkley.&lt;br /&gt;
* Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.&lt;br /&gt;
* Caravans and other vehicles without engine don't make engine noise when going to the World Map.&lt;br /&gt;
* Fixed several small text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* When a follower gains a new level, information is visible to his/her master in message box.&lt;br /&gt;
* Added possibility to customize color and position of combat messages and verbose actions, see [[FOnline2238.cfg#Section:_Messages|wiki page]].&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Configuration settings, VerboseActionHead and VerboseActionBox (&amp;quot;2238&amp;quot; section), changed to [[FOnline2238.cfg#ActionVisible|ActionVisible]] (&amp;quot;Messages&amp;quot; section).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26911.0 December 9, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.&lt;br /&gt;
* Bug preventing from having more than one base contruction site.&lt;br /&gt;
* Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.&lt;br /&gt;
* Blocked NPCs in turn-based combat now skip turns instead of waiting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26761.0 November 24, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* &amp;quot;In Your Face!&amp;quot; perk works again.&lt;br /&gt;
* Weapon in burst mode was showing incorrect hit chance when autoaim was on.&lt;br /&gt;
* Fixed Motion Sensor glitch.&lt;br /&gt;
* NPCs no longer use doctor skill in turn based combat.&lt;br /&gt;
* Bugged tobacco plants can no longer be found in encounters and some other maps.&lt;br /&gt;
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.&lt;br /&gt;
* Several small dialog and map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.&lt;br /&gt;
* Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]].&lt;br /&gt;
* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replication timeout for player characters reduced to 20 seconds.&lt;br /&gt;
* Some of the (visited) maps appear in the Pipboy's Automaps panel.&lt;br /&gt;
* Re-enabled &amp;quot;Flaming Dancer&amp;quot; animation.&lt;br /&gt;
* Dogtags can be worn as headgear.&lt;br /&gt;
* It's not possible to walk over (and fall into) sewer holes.It's not possible to walk over (and fall into) sewer holes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26678.0 November 17, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Travelers (unhired companions) should no longer get stuck with &amp;quot;they seem to be busy&amp;quot; in bars.&lt;br /&gt;
* Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.&lt;br /&gt;
* Several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* NPCs now use doctor skill to heal their injuries.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.&lt;br /&gt;
* Changes to Armor system:&lt;br /&gt;
** Armors no longer lose their DT/DR values with lower condition.&lt;br /&gt;
** Instead armor has a chance to receive &amp;quot;partial bypass&amp;quot; on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%&lt;br /&gt;
** Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)&lt;br /&gt;
** &amp;quot;Partial bypass&amp;quot; has no effect on traditional critical hit bypass.&lt;br /&gt;
* Mining iron ore, uranium ore, minerals and chopping wood removes sneak.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26590.0 November 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).&lt;br /&gt;
* Removed tobacco from bases, tobacco regeneration should work again.&lt;br /&gt;
* Tobacco and barley graphics is updated when the plants regrow.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added medical terminal in Vault 15.&lt;br /&gt;
* Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).&lt;br /&gt;
* Moved beer brewing machines to East Side of New Reno.&lt;br /&gt;
* Lowered beer price in the bars to 10 caps.&lt;br /&gt;
* Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).&lt;br /&gt;
* Crafting Rot Gut requires 5 fruits instead of 2.&lt;br /&gt;
* Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).&lt;br /&gt;
* On head damage indication now shows crippled limbs.&lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
* Motion sensor:&lt;br /&gt;
** Shows charges left on inventory screen.&lt;br /&gt;
** Can be recharged from inventory using repair skill.&lt;br /&gt;
** Capacity increased to 10 minutes.&lt;br /&gt;
** Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26514.0 November 3, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed bug which caused deleting the new special encounter if anyone left the location but there were still other players inside.&lt;br /&gt;
* Scout perk was impossible to take if player character was Vault City Citizen.&lt;br /&gt;
* Fixed several small dialog and map bugs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26471.0 October 30, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet): &lt;br /&gt;
** Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
** Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
** Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26402.0 October 25, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26191.0 October 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Hit chance displayed in client is correct when using aiming keybinds.&lt;br /&gt;
* Aiming with key binds with unarmed attacks is possible.&lt;br /&gt;
* You can't go to worldmap in a car without fuel anymore.&lt;br /&gt;
* Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.&lt;br /&gt;
* Fixed missing tiles in encounter maps with rivers/lakes.&lt;br /&gt;
* Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added map preview in the Gecko mine.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons &amp;lt;= 65% (now all level 1 characters should be eligible for the training).&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
* Armor Class capped at 140.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Third Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25415.0 August 20, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25276.0 August 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24957.0 July 19, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Patched up holes in some maps.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Fixed various minor dialog errors.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Town Control timer / area check bug is fixed.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Fixed exploit allowing to loot critters that shouldn't be lootable.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World-button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added consequences for killing brahmin in the Westin quest. The brahmin also protect each other.&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* After being fed, Shren won't be hungry for some time. Reward increased to 50xp.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* NPC doctors prices depend on what needs healing.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Changed order of items in Fixboy: Materials appear on top, followed by armors, ammo and weapons.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Various improvements with brahmin that should result in better poo distribution inside the pens.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* More recognizable water tiles in New Reno sewers.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24655.0 July 03, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Silent Death does not work with grenades.&lt;br /&gt;
* Default fog of war colour is 0 0 0 128 (R,G,B,A).&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
* Dynamite Stick added (ingame, but not craftable yet).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
* Using First Aid/Doctor skills on others makes the healer unsneaked.&lt;br /&gt;
* Cars trunks have about 50% of previous capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24525.0 June 28, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Silent Death works with 14mm and .223 pistols.&lt;br /&gt;
* Kamikaze now reduces Damage Resistances instead of Damage Thresholds.&lt;br /&gt;
* Bear trap graphics.&lt;br /&gt;
* Stability and performence fixes.&lt;br /&gt;
* Fibers visible in field of view only.&lt;br /&gt;
* VTDB should save characters data correctly now.&lt;br /&gt;
* Browsing in faction terminals.&lt;br /&gt;
* Metzger slave run locations should no longer disappear prematurely.&lt;br /&gt;
* Toxic Caves elevator.&lt;br /&gt;
* Extended some maps near specific entrances that would lock the client's vision.&lt;br /&gt;
* Patched ghost wall holes in certain maps.&lt;br /&gt;
* FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features).&lt;br /&gt;
* Many dialogs errors.&lt;br /&gt;
* Minor stuff.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added the display of fog of war (shadow over the area outside FOV).&lt;br /&gt;
** to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game.&lt;br /&gt;
** to change the fog color, add the following string to FOnline2238.cfg in [2238] section: '''FogColor = R G B A''' where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big.&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.&lt;br /&gt;
* Helmet Anti Crit Modifiers doubled.&lt;br /&gt;
* Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.&lt;br /&gt;
* Removed cap for Armor Class.&lt;br /&gt;
* Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync.&lt;br /&gt;
* Armour condition drops by half on violent death (instad of flat 75p%) decrease.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Increased damage and clip size for XL70E3.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
* Adjusted critical hit tables.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/San_Francisco</id>
		<title>San Francisco</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/San_Francisco"/>
				<updated>2013-06-03T02:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: update Entrances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sanfr.JPG|thumb|San Francisco's sign as seen in [[Fallout 2]].]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Â« We must protect our honor, stranger. Â»''&lt;br /&gt;
&lt;br /&gt;
- Wong Yi Tze, Shi doctor.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
San Francisco - also known as Frisco - is mainly inhabited by the Shi, descendants of the Chinese crew of a submarine that crashed near the town during the Great War. There are also the members of a church that will, eventually, become the Hubologist church, but that is for now named the Elronologists cult. There are also some punks, artists or disenchanted people from various cities, and ex-military personnel that have taken over an old oil tanker still floating in the harbor. They will usually trade expertise for goods, although they prefer to be left alone. Being far from the [[New California Republic state]], San Francisco is safe from the state's greed. Remnants of the Master's army, mercenaries, Enclave Patrols, press gangs, Elronologists, and mutated animals plague the surrounding area, making it quite inaccessible to weak or crudely armed travelers. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
San Francisco is an economic center, offering several traders in the main area, and more within the tanker. Players come here quite often to trade, and murderous types often roam the ruins around the city waiting for defenseless traders who are just trying to sell some loot. It's not part of [[town control]], since it's a [[guarded city]], so large groups generally avoid it. Many players prefer going to [[NCR]] than Frisco because of the dangerous area surrounding it, where a random encounter often means a violent death.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* You can [[shit shoveling|shovel shit]] in San Francisco, since there is a [[brahmin pen]] near the main entrance. A beginner or a low-level player may earn his first [[caps]] and [[XP]] here.  You can also be hired to [[lifting caravan boxes|lift caravan boxes]].&lt;br /&gt;
* San Francisco also contains some [[quests#San Francisco quests|quests]].&lt;br /&gt;
* You can trade with some [[merchants#San_Francisco_merchants|merchants]] there.&lt;br /&gt;
* San Francisco features a '''[[train station]]'''.&lt;br /&gt;
* You can rent [[hotel rooms]] there, at the docks.&lt;br /&gt;
* The [[FLC]] [[bank|banking service]], located in the northern east of china town.&lt;br /&gt;
&lt;br /&gt;
==Entrances==&lt;br /&gt;
* Tanker&lt;br /&gt;
* The Ruins&lt;br /&gt;
* Downtown&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://www.falloutwiki.com/San_Francisco Vault's article about San Francisco]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:San Francisco]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-06-03T02:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: checked Ammo weight change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,29195.0.html June 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;b&amp;gt;FIXES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed smart cursor not recognizing trees can be chopped with primitive tool.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed bug which made it impossible to use weapons while having Aimed hotkey active and having Fast-Shot trait at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bomb in gunrunners quest can now be defused.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;FEATURES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Special clothes can be found in encounter, Ares and Glow lockers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CHANGES (WIP):&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hinkley outfitter will give outfits to mentally challenged.&amp;lt;br&amp;gt;&lt;br /&gt;
- Low Charisma no longer prevents from talking to traders.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled crafting cooldown.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- NPCs don't remember players who attacked them after the NPC dies.&amp;lt;br&amp;gt;&lt;br /&gt;
- Grenades thrown on hex can now be thrown through critters and hexes that don't block FOV just&amp;lt;br&amp;gt; like during normal throwing attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Using reload hotkey now no longer changes weapon attack mode.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disassembling items removes sneak.{{Done}}&amp;lt;br&amp;gt;&lt;br /&gt;
- New tanker entry point in San Francisco on town/world interface.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold Nuggets weight lowered to 300g and their price increased to 125 caps.{{Done}} &amp;lt;br&amp;gt; &lt;br /&gt;
- Small adjustments in ammo weight according to their caliber (generally ammunition is lighter).{{Done}} - '''[[4.7mm Caseless]] still needs to be checked'''&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 April 6, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 April 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 March 16, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
** they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
** they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
** they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
** sneaking players,&lt;br /&gt;
** disconnected players,&lt;br /&gt;
** if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
** if you don't have a temporary team, when seen by:&lt;br /&gt;
*** players from your faction, if it's a player faction,&lt;br /&gt;
*** players from a faction where you are registered as friend,&lt;br /&gt;
*** players who tagged you as a group leader,&lt;br /&gt;
*** players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 February 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 February 17, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 February 14, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 January 26, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
** There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
** Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
** NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
** Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fourth Quarter 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 December 31, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
** Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
** Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
** Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
** protect owner (and other followers of the owner)&lt;br /&gt;
** protect owner and attack intruders in base/tent&lt;br /&gt;
** flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27071.0 December 21, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed respawning in Hinkley.&lt;br /&gt;
* Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.&lt;br /&gt;
* Caravans and other vehicles without engine don't make engine noise when going to the World Map.&lt;br /&gt;
* Fixed several small text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* When a follower gains a new level, information is visible to his/her master in message box.&lt;br /&gt;
* Added possibility to customize color and position of combat messages and verbose actions, see [[FOnline2238.cfg#Section:_Messages|wiki page]].&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Configuration settings, VerboseActionHead and VerboseActionBox (&amp;quot;2238&amp;quot; section), changed to [[FOnline2238.cfg#ActionVisible|ActionVisible]] (&amp;quot;Messages&amp;quot; section).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26911.0 December 9, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.&lt;br /&gt;
* Bug preventing from having more than one base contruction site.&lt;br /&gt;
* Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.&lt;br /&gt;
* Blocked NPCs in turn-based combat now skip turns instead of waiting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26761.0 November 24, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* &amp;quot;In Your Face!&amp;quot; perk works again.&lt;br /&gt;
* Weapon in burst mode was showing incorrect hit chance when autoaim was on.&lt;br /&gt;
* Fixed Motion Sensor glitch.&lt;br /&gt;
* NPCs no longer use doctor skill in turn based combat.&lt;br /&gt;
* Bugged tobacco plants can no longer be found in encounters and some other maps.&lt;br /&gt;
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.&lt;br /&gt;
* Several small dialog and map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.&lt;br /&gt;
* Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]].&lt;br /&gt;
* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replication timeout for player characters reduced to 20 seconds.&lt;br /&gt;
* Some of the (visited) maps appear in the Pipboy's Automaps panel.&lt;br /&gt;
* Re-enabled &amp;quot;Flaming Dancer&amp;quot; animation.&lt;br /&gt;
* Dogtags can be worn as headgear.&lt;br /&gt;
* It's not possible to walk over (and fall into) sewer holes.It's not possible to walk over (and fall into) sewer holes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26678.0 November 17, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Travelers (unhired companions) should no longer get stuck with &amp;quot;they seem to be busy&amp;quot; in bars.&lt;br /&gt;
* Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.&lt;br /&gt;
* Several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* NPCs now use doctor skill to heal their injuries.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.&lt;br /&gt;
* Changes to Armor system:&lt;br /&gt;
** Armors no longer lose their DT/DR values with lower condition.&lt;br /&gt;
** Instead armor has a chance to receive &amp;quot;partial bypass&amp;quot; on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%&lt;br /&gt;
** Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)&lt;br /&gt;
** &amp;quot;Partial bypass&amp;quot; has no effect on traditional critical hit bypass.&lt;br /&gt;
* Mining iron ore, uranium ore, minerals and chopping wood removes sneak.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26590.0 November 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).&lt;br /&gt;
* Removed tobacco from bases, tobacco regeneration should work again.&lt;br /&gt;
* Tobacco and barley graphics is updated when the plants regrow.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added medical terminal in Vault 15.&lt;br /&gt;
* Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).&lt;br /&gt;
* Moved beer brewing machines to East Side of New Reno.&lt;br /&gt;
* Lowered beer price in the bars to 10 caps.&lt;br /&gt;
* Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).&lt;br /&gt;
* Crafting Rot Gut requires 5 fruits instead of 2.&lt;br /&gt;
* Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).&lt;br /&gt;
* On head damage indication now shows crippled limbs.&lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
* Motion sensor:&lt;br /&gt;
** Shows charges left on inventory screen.&lt;br /&gt;
** Can be recharged from inventory using repair skill.&lt;br /&gt;
** Capacity increased to 10 minutes.&lt;br /&gt;
** Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26514.0 November 3, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed bug which caused deleting the new special encounter if anyone left the location but there were still other players inside.&lt;br /&gt;
* Scout perk was impossible to take if player character was Vault City Citizen.&lt;br /&gt;
* Fixed several small dialog and map bugs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26471.0 October 30, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet): &lt;br /&gt;
** Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
** Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
** Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26402.0 October 25, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26191.0 October 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Hit chance displayed in client is correct when using aiming keybinds.&lt;br /&gt;
* Aiming with key binds with unarmed attacks is possible.&lt;br /&gt;
* You can't go to worldmap in a car without fuel anymore.&lt;br /&gt;
* Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.&lt;br /&gt;
* Fixed missing tiles in encounter maps with rivers/lakes.&lt;br /&gt;
* Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added map preview in the Gecko mine.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons &amp;lt;= 65% (now all level 1 characters should be eligible for the training).&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
* Armor Class capped at 140.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Third Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25415.0 August 20, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25276.0 August 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24957.0 July 19, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Patched up holes in some maps.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Fixed various minor dialog errors.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Town Control timer / area check bug is fixed.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Fixed exploit allowing to loot critters that shouldn't be lootable.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World-button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added consequences for killing brahmin in the Westin quest. The brahmin also protect each other.&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* After being fed, Shren won't be hungry for some time. Reward increased to 50xp.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* NPC doctors prices depend on what needs healing.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Changed order of items in Fixboy: Materials appear on top, followed by armors, ammo and weapons.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Various improvements with brahmin that should result in better poo distribution inside the pens.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* More recognizable water tiles in New Reno sewers.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24655.0 July 03, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Silent Death does not work with grenades.&lt;br /&gt;
* Default fog of war colour is 0 0 0 128 (R,G,B,A).&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
* Dynamite Stick added (ingame, but not craftable yet).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
* Using First Aid/Doctor skills on others makes the healer unsneaked.&lt;br /&gt;
* Cars trunks have about 50% of previous capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24525.0 June 28, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Silent Death works with 14mm and .223 pistols.&lt;br /&gt;
* Kamikaze now reduces Damage Resistances instead of Damage Thresholds.&lt;br /&gt;
* Bear trap graphics.&lt;br /&gt;
* Stability and performence fixes.&lt;br /&gt;
* Fibers visible in field of view only.&lt;br /&gt;
* VTDB should save characters data correctly now.&lt;br /&gt;
* Browsing in faction terminals.&lt;br /&gt;
* Metzger slave run locations should no longer disappear prematurely.&lt;br /&gt;
* Toxic Caves elevator.&lt;br /&gt;
* Extended some maps near specific entrances that would lock the client's vision.&lt;br /&gt;
* Patched ghost wall holes in certain maps.&lt;br /&gt;
* FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features).&lt;br /&gt;
* Many dialogs errors.&lt;br /&gt;
* Minor stuff.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added the display of fog of war (shadow over the area outside FOV).&lt;br /&gt;
** to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game.&lt;br /&gt;
** to change the fog color, add the following string to FOnline2238.cfg in [2238] section: '''FogColor = R G B A''' where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big.&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.&lt;br /&gt;
* Helmet Anti Crit Modifiers doubled.&lt;br /&gt;
* Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.&lt;br /&gt;
* Removed cap for Armor Class.&lt;br /&gt;
* Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync.&lt;br /&gt;
* Armour condition drops by half on violent death (instad of flat 75p%) decrease.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Increased damage and clip size for XL70E3.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
* Adjusted critical hit tables.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Flamethrower_Fuel_MKII</id>
		<title>Flamethrower Fuel MKII</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Flamethrower_Fuel_MKII"/>
				<updated>2013-06-03T02:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Flamethrower Fuel MKII&lt;br /&gt;
|desc=This flamethrower fuel uses an advanced super-burn mix.&lt;br /&gt;
|image=flmfuel2&lt;br /&gt;
|caliber=Flamethrower Fuel&lt;br /&gt;
|acmod=-20&lt;br /&gt;
|drmod=0&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=25&lt;br /&gt;
|weight=200&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=flmfuel2&lt;br /&gt;
|count=40&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns)]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Advburn.gif|link=Advanced Super-Burn Mix]] and&amp;lt;br&amp;gt;40 x [[File:tank.gif|link=Flamethrower Fuel]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is an advanced form of ammunition for flamethrowers as it has no [[Damage Resistance]] bonus to the target, unlike regular [[Flamethrower Fuel]].&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Flamethrower Fuel MKII Ammunition'''&lt;br /&gt;
*[[Flamer]]&lt;br /&gt;
*[[Improved Flamer]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Flamethrower Fuel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;br /&gt;
[[Category:Ammunition]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Scorpion_Tail</id>
		<title>Scorpion Tail</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Scorpion_Tail"/>
				<updated>2013-06-03T02:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: added weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:scorp.gif|thumb|A scorpion tail.]]&lt;br /&gt;
''The served tail of a radscorpion.'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 8154 grams&lt;br /&gt;
&lt;br /&gt;
== Obtaining scorpion tail ==&lt;br /&gt;
Scorpion tails can be taken from dead [[radscorpion]]s in encounters.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Scorpion tail can be used to craft [[antidote]].&lt;br /&gt;
* [[Bring radscorpions tails for Mark]] (Miniquest)&lt;br /&gt;
[[File:ScorpionTail2.jpg|thumb|The game's appearance of a scorpion tail.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Explosive_Rocket</id>
		<title>Explosive Rocket</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Explosive_Rocket"/>
				<updated>2013-06-03T02:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Explosive Rocket&lt;br /&gt;
|desc=A rocket with a large explosive warhead.&lt;br /&gt;
|image=shell2&lt;br /&gt;
|caliber=Rocket&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=0&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=310&lt;br /&gt;
|weight=1200&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=shell2&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=6 x [[File:gunpowder.gif|link=Gunpowder]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Explosive Rocket Ammunition'''&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
* Unity patrol&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 1]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/.44_magnum_FMJ</id>
		<title>.44 magnum FMJ</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/.44_magnum_FMJ"/>
				<updated>2013-06-03T02:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=.44 magnum FMJ&lt;br /&gt;
|desc=A brick of ammunition, .44 magnum caliber, full metal jacket.&lt;br /&gt;
|image=44fmj&lt;br /&gt;
|caliber=.44 cal&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=-20&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=9&lt;br /&gt;
|weight=20&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=44fmj&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=10 x [[File:gunpowder.gif|link=Gunpowder]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using .44 magnum FMJ Ammunition'''&lt;br /&gt;
*[[Desert Eagle .44]]&lt;br /&gt;
*[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
*[[.44 Magnum Revolver]]&lt;br /&gt;
*[[.44 Magnum (Speed Load)]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[.44 Magnum JHP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/.44_Magnum_JHP</id>
		<title>.44 Magnum JHP</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/.44_Magnum_JHP"/>
				<updated>2013-06-03T02:34:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=.44 Magnum JHP&lt;br /&gt;
|desc=A brick of ammunition, .44 magnum caliber, hollow-points.&lt;br /&gt;
|image=44jhp&lt;br /&gt;
|caliber=.44 cal&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=50&lt;br /&gt;
|dmgmult=3&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=8&lt;br /&gt;
|weight=20&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=44jhp&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=&lt;br /&gt;
|res=1 x [[File:metal_trash.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;10 x [[File:gunpowder.gif|link=Gunpowder]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using .44 Magnum JHP Ammunition'''&lt;br /&gt;
*[[Desert Eagle .44]]&lt;br /&gt;
*[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
*[[.44 Magnum Revolver]]&lt;br /&gt;
*[[.44 Magnum (Speed Load)]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* 80s&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[.44 magnum FMJ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/7.62mm</id>
		<title>7.62mm</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/7.62mm"/>
				<updated>2013-06-03T02:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=7.62mm&lt;br /&gt;
|desc=Ammunition. Caliber: 7.62mm.&lt;br /&gt;
|image=762mm&lt;br /&gt;
|caliber=7.62mm&lt;br /&gt;
|acmod=-5&lt;br /&gt;
|drmod=-10&lt;br /&gt;
|dmgmult=12&lt;br /&gt;
|dmgdiv=10&lt;br /&gt;
|cost=12&lt;br /&gt;
|weight=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 7.62mm Ammunition'''&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=762mm&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 or&amp;lt;br&amp;gt;[[Profession: Gunsmith (Big Guns)]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;5 x [[File:gunpowder2.gif|link=Advanced Gunpowder]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=148&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Micro_Fusion_Cell</id>
		<title>Micro Fusion Cell</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Micro_Fusion_Cell"/>
				<updated>2013-06-03T02:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Micro Fusion Cell&lt;br /&gt;
|desc=A medium sized energy production unit. Self-contained fusion plant.&lt;br /&gt;
|image=dcells&lt;br /&gt;
|caliber=Micro Fusion Cells&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=0&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=24&lt;br /&gt;
|weight=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Micro Fusion Cell Ammunition'''&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[Plasma Torch]]&lt;br /&gt;
&lt;br /&gt;
Micro Fusion Cells can also be used to provide fuel to your [[car]], and give more fuel per cell than [[Small Energy Cell]]s.&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=dcells&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=3 x [[File:rock3.gif|link=Refined Uranium Ore]] and&amp;lt;br&amp;gt;1 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;1 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
* Unity Patrol&lt;br /&gt;
* Enclave Patrol&lt;br /&gt;
* Brotherhood Initiate Patrol&lt;br /&gt;
* Crafting at any [[advanced workbench]] which some people call a [[Micro Fusion Cell Machine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/.223_FMJ</id>
		<title>.223 FMJ</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/.223_FMJ"/>
				<updated>2013-06-03T02:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=.223 FMJ&lt;br /&gt;
|desc=A case of ammunition, .223 caliber, Full Metal Jacket.&lt;br /&gt;
|image=223fmj&lt;br /&gt;
|caliber=.223&lt;br /&gt;
|acmod=-20&lt;br /&gt;
|drmod=-20&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=14&lt;br /&gt;
|weight=9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=223fmj&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 or&amp;lt;br&amp;gt;[[Profession: Gunsmith (Big Guns)]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;5 x [[File:gunpowder2.gif|link=Advanced Gunpowder]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=147&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using .223 FMJ Ammunition'''&lt;br /&gt;
*[[.223 Pistol]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[Bozar]]&lt;br /&gt;
*[[Heavy Dual Minigun]] (Only used by [[Auto-Cannon]]s)&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/BB%27s</id>
		<title>BB's</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/BB%27s"/>
				<updated>2013-06-03T02:31:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight - 7 grams still seems too high for a pellet ;p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=BB's&lt;br /&gt;
|desc=A package of BB's from before the war. In excellent condition. Stainless steel.&lt;br /&gt;
|image=bbs&lt;br /&gt;
|caliber=BB&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=0&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=4&lt;br /&gt;
|weight=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using BB Ammunition'''&lt;br /&gt;
*[[Red Ryder BB Gun]]&lt;br /&gt;
*[[Red Ryder LE BB Gun]]&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=bbs&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=&amp;lt;br&amp;gt;&lt;br /&gt;
|res=4 x [[File:pump2.gif|link=Junk]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=&lt;br /&gt;
|xp=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/5mm_AP</id>
		<title>5mm AP</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/5mm_AP"/>
				<updated>2013-06-03T02:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=5mm AP&lt;br /&gt;
|desc=A brick of small caliber ammunition. 5mm armor piercing.&lt;br /&gt;
|image=5mmap&lt;br /&gt;
|caliber=5mm&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=-35&lt;br /&gt;
|dmgmult=2&lt;br /&gt;
|dmgdiv=3&lt;br /&gt;
|cost=8&lt;br /&gt;
|weight=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=5mmap&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 or&amp;lt;br&amp;gt;[[Profession: Gunsmith (Big Guns)]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:gunpowder2.gif|link=Advanced Gunpowder]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Metal Parts]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=180&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 5mm AP Ammunition'''&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[XL70E3]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/14mm_AP</id>
		<title>14mm AP</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/14mm_AP"/>
				<updated>2013-06-03T02:29:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=14mm AP&lt;br /&gt;
|desc=Large caliber ammunition. 14mm armor piercing.&lt;br /&gt;
|image=14mmap&lt;br /&gt;
|caliber=14mm&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=-50&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=19&lt;br /&gt;
|weight=26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=14mmap&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;4 x [[File:gunpowder2.gif|link=Advanced Gunpowder]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=125&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
==Weapons Using 14mm AP Ammunition==&lt;br /&gt;
&lt;br /&gt;
*[[14mm Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
* Raiders (Khan) encounters&lt;br /&gt;
* Rangers enconters&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/9mm_ball</id>
		<title>9mm ball</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/9mm_ball"/>
				<updated>2013-06-03T02:28:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=9mm ball&lt;br /&gt;
|desc=A collection of ancient 9x19mm rounds. Heavy grease to preserve them from the environment. Standard bullets.&lt;br /&gt;
|image=bullet&lt;br /&gt;
|caliber=9mm&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=0&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=7&lt;br /&gt;
|weight=16&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=bullet&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;4 x [[File:gunpowder.gif|link=Gunpowder]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=&lt;br /&gt;
|xp=52&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 9mm ball Ammunition'''&lt;br /&gt;
*[[9mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/5mm_JHP</id>
		<title>5mm JHP</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/5mm_JHP"/>
				<updated>2013-06-03T02:28:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=5mm JHP&lt;br /&gt;
|desc=A brick of small, lightweight ammunition. Caliber: 5mm, jacketed hollow-point.&lt;br /&gt;
|image=5mmjhp&lt;br /&gt;
|caliber=5mm&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=35&lt;br /&gt;
|dmgmult=2&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=7&lt;br /&gt;
|weight=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 5mm JHP Ammunition'''&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[XL70E3]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=5mmjhp&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns)]]: 1 or&amp;lt;br&amp;gt;[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;4 x [[File:gunpowder.gif|link=Gunpowder]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/.22_Hunter</id>
		<title>.22 Hunter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/.22_Hunter"/>
				<updated>2013-06-03T02:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=.22 Hunter&lt;br /&gt;
|desc=Amunition for hunting, .22 caliber soft point.&lt;br /&gt;
|image=22cal&lt;br /&gt;
|caliber=.22&lt;br /&gt;
|acmod=-15&lt;br /&gt;
|drmod=-15&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=7&lt;br /&gt;
|weight=9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using .22 cal Ammunition'''&lt;br /&gt;
*[[Hunting Rifle]]&lt;br /&gt;
*[[Scoped Hunting Rifle]]&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=22cal&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;10 x [[File:gunpowder.gif|link=Gunpowder]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=110&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* 80s&lt;br /&gt;
* Farmers&lt;br /&gt;
* Slaves&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Flamethrower_Fuel</id>
		<title>Flamethrower Fuel</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Flamethrower_Fuel"/>
				<updated>2013-06-03T02:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Flamethrower Fuel&lt;br /&gt;
|desc=A cylinder containing an extremely flammable liquid fuel for flamethrowers.&lt;br /&gt;
|image=tank&lt;br /&gt;
|caliber=Flamethrower Fuel&lt;br /&gt;
|acmod=-20&lt;br /&gt;
|drmod=25%&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=12&lt;br /&gt;
|weight=200&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=tank&lt;br /&gt;
|count=120&lt;br /&gt;
|reqs=&amp;lt;br&amp;gt;&lt;br /&gt;
|res=4 x [[File:gutrot.gif|link=Rot Gut]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Flamethrower Fuel Ammunition'''&lt;br /&gt;
*[[Flamer]]&lt;br /&gt;
*[[Improved Flamer]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Flamethrower Fuel MKII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Small_Energy_Cell</id>
		<title>Small Energy Cell</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Small_Energy_Cell"/>
				<updated>2013-06-03T02:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Small Energy Cell&lt;br /&gt;
|desc=A small, self-contained energy storage unit.&lt;br /&gt;
|image=ccells&lt;br /&gt;
|caliber=Small Energy Cells&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=0&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=10&lt;br /&gt;
|weight=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Small Energy Cell Ammunition:'''&lt;br /&gt;
*[[Alien Blaster]]&lt;br /&gt;
*[[Cattle Prod]]&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Magneto-Laser Pistol]]&lt;br /&gt;
*[[Mega Power Fist]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
*[[Power Fist]]&lt;br /&gt;
*[[Ripper]]&lt;br /&gt;
*[[Super Cattle Prod]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Small Energy Cells''' can also be used to provide fuel for your [[car]] or to craft [[Nuka-Cola]] using a [[Nuka-Cola Machine]].&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=ccells&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=None&lt;br /&gt;
|res=6 x [[File:v15comp.gif|link=Electronic Parts]] and&amp;lt;br&amp;gt;2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
* Press Gang&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/2mm</id>
		<title>2mm</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/2mm"/>
				<updated>2013-06-03T02:22:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: Redirected page to 2mm EC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[2mm EC]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/2mm_EC</id>
		<title>2mm EC</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/2mm_EC"/>
				<updated>2013-06-03T02:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=2mm EC&lt;br /&gt;
|desc=Ammunition.&lt;br /&gt;
|image=2mmec&lt;br /&gt;
|caliber=2mm&lt;br /&gt;
|acmod=-30&lt;br /&gt;
|drmod=-20&lt;br /&gt;
|dmgmult=3&lt;br /&gt;
|dmgdiv=2&lt;br /&gt;
|cost=8&lt;br /&gt;
|weight=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 2mm EC Ammunition'''&lt;br /&gt;
*[[PPK12 Gauss Pistol]]&lt;br /&gt;
*[[M72 Gauss Rifle]] (not available in-game)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Rocket_AP</id>
		<title>Rocket AP</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Rocket_AP"/>
				<updated>2013-06-03T02:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Rocket AP&lt;br /&gt;
|desc=A rocket shell, with a smaller explosive, but designed to pierce armor plating.&lt;br /&gt;
|image=rshell&lt;br /&gt;
|caliber=Rocket&lt;br /&gt;
|acmod=-15&lt;br /&gt;
|drmod=-25&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=492&lt;br /&gt;
|weight=1200&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=rshell&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns)]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:v15comp.gif|link=Electronic Parts]] and&amp;lt;br&amp;gt; 5 x [[File:gunpowder2.gif|link=Advanced Gunpowder]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Rocket AP Ammunition'''&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/.45_Caliber</id>
		<title>.45 Caliber</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/.45_Caliber"/>
				<updated>2013-06-03T02:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=.45 Caliber&lt;br /&gt;
|desc=Ammunition. .45 Caliber.&lt;br /&gt;
|image=45cal&lt;br /&gt;
|caliber=.45 cal&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=0&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=6&lt;br /&gt;
|weight=21&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=45cal&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=&lt;br /&gt;
|res=2 x [[File:gunpowder.gif|link=Gunpowder]] and&amp;lt;br&amp;gt;1 x [[File:pump2.gif|link=Junk]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using .45 Caliber Ammunition'''&lt;br /&gt;
*[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
*[[Tommy Gun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sneak"/>
				<updated>2013-06-02T21:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: minor grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Silent Death]], [[Thief]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to them, depending on many things (See the ''Modifiers'' section for more information).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[Turn-Based combat]] sneaked, but you can't enter sneak once [[Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you have 10 PE, you start sneaking effectively in encounters around 150+%.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2. These modifiers are constantly checked by the game.&lt;br /&gt;
&lt;br /&gt;
* FoV: When your character is out of the opponents [[Sight#Field of View|field of view]], the sneak is automatically successful.&lt;br /&gt;
* Minimum distance: Up to 3 hexes from opponent, your character is always visible, regardless your sneak skill.&lt;br /&gt;
==== Bonuses ====&lt;br /&gt;
* Occluders: For being next to a wall. 1 hex, or 5 with Ghost perk (can't increase skill above 300% cap): +30%.&lt;br /&gt;
* For being hidden behind an object (there is an unpassable scenery between the opponent and the target no more than 2 hexes from the opponent): +60.&lt;br /&gt;
* Having active [[Stealth Boy]] in one of active slots gives +60% to the Sneak skill. Stealth Boy disappears on use and grants a 20 minutes long Sneak bonus. Consuming more resets the timer to 20 minutes&lt;br /&gt;
* Sneak is capped at 300%, after which penalties are applied.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Armor:&lt;br /&gt;
** [[Leather Armor]] and [[Leather Armor Mark II]]: 0&lt;br /&gt;
** All metal armors: -72&lt;br /&gt;
** All Combat armors: -36&lt;br /&gt;
** Powered armors ([[PA]], [[APA]], etc.): Sneak is disabled.&lt;br /&gt;
* Weapons:&lt;br /&gt;
** -36 for two handed rifle in active slot, -72 for heavy weapons in active slot, -72 for carrying activated [[Explosives|explosives]] in inventory.&lt;br /&gt;
==== Against an opponent ====&lt;br /&gt;
* Direction - direction of the opponent has big impact, basically, the area around opponent is divided into four parts, and each part modifies your sneak skill value as follows:&lt;br /&gt;
** Front: -72&lt;br /&gt;
** Front-sides: -36&lt;br /&gt;
** Back-sides: -12&lt;br /&gt;
** Back: 0&lt;br /&gt;
* If your opponent has active motion sensor in an active slot, he will have +2 [[Perception]] for the purpose of sneak detection (not capped at 10).&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
* Attacking.&lt;br /&gt;
* Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
* Wearing a powered armor, as said above ([[PA]], [[APA]], etc).&lt;br /&gt;
* Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
* Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
* Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
* [[Mining]] or chopping [[wood]].&lt;br /&gt;
* [[Disassembling]] items.&lt;br /&gt;
* Active [[Motion Sensor]] reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sneak"/>
				<updated>2013-06-02T21:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: update - Disassembling items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Silent Death]], [[Thief]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to him, depending on many things (See the ''Modifiers'' section for more informations).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[Turn-Based combat]] sneaked, but you can't enter sneak once [[Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you have 10 pe you start sneaking effectively in encounters around 150+%&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2. These modifiers are constantly checked by the game.&lt;br /&gt;
&lt;br /&gt;
* FoV: When your character is out of the opponents [[Sight#Field of View|field of view]], the sneak is automatically successful.&lt;br /&gt;
* Minimum distance: Up to 3 hexes from opponent, your character is always visible, regardless your sneak skill.&lt;br /&gt;
==== Bonuses ====&lt;br /&gt;
* Occluders: For being next to a wall. 1 hex, or 5 with Ghost perk (can't increase skill above 300% cap): +30%.&lt;br /&gt;
* For being hidden behind an object (there is an unpassable scenery between the opponent and the target no more than 2 hexes from the opponent): +60.&lt;br /&gt;
* Having active [[Stealth Boy]] in one of active slots gives +60% to the Sneak skill. Stealth Boy disappears on use and grants a 20 minutes long Sneak bonus. Consuming more resets the timer to 20 minutes&lt;br /&gt;
* Sneak is capped at 300%, after which penalties are applied.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Armor:&lt;br /&gt;
** [[Leather Armor]] and [[Leather Armor Mark II]]: 0&lt;br /&gt;
** All metal armors: -72&lt;br /&gt;
** All Combat armors: -36&lt;br /&gt;
** Powered armors ([[PA]], [[APA]], etc.): Sneak is disabled.&lt;br /&gt;
* Weapons:&lt;br /&gt;
** -36 for two handed rifle in active slot, -72 for heavy weapons in active slot, -72 for carrying activated [[Explosives|explosives]] in inventory.&lt;br /&gt;
==== Against an opponent ====&lt;br /&gt;
* Direction - direction of the opponent has big impact, basically, the area around opponent is divided into four parts, and each part modifies your sneak skill value as follows:&lt;br /&gt;
** Front: -72&lt;br /&gt;
** Front-sides: -36&lt;br /&gt;
** Back-sides: -12&lt;br /&gt;
** Back: 0&lt;br /&gt;
* If your opponent has active motion sensor in an active slot, he will have +2 [[Perception]] for the purpose of sneak detection (not capped at 10).&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
* Attacking.&lt;br /&gt;
* Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
* Wearing a powered armor, as said above ([[PA]], [[APA]], etc).&lt;br /&gt;
* Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
* Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
* Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
* [[Mining]] or chopping [[wood]].&lt;br /&gt;
* [[Disassembling]] items.&lt;br /&gt;
* Active [[Motion Sensor]] reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-06-02T21:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: fix in line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,29195.0.html June 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;b&amp;gt;FIXES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed smart cursor not recognizing trees can be chopped with primitive tool.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed bug which made it impossible to use weapons while having Aimed hotkey active and having Fast-Shot trait at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bomb in gunrunners quest can now be defused.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;FEATURES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Special clothes can be found in encounter, Ares and Glow lockers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CHANGES (WIP):&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hinkley outfitter will give outfits to mentally challenged.&amp;lt;br&amp;gt;&lt;br /&gt;
- Low Charisma no longer prevents from talking to traders.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled crafting cooldown.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- NPCs don't remember players who attacked them after the NPC dies.&amp;lt;br&amp;gt;&lt;br /&gt;
- Grenades thrown on hex can now be thrown through critters and hexes that don't block FOV just&amp;lt;br&amp;gt; like during normal throwing attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Using reload hotkey now no longer changes weapon attack mode.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disassembling items removes sneak.{{Done}}&amp;lt;br&amp;gt;&lt;br /&gt;
- New tanker entry point in San Francisco on town/world interface.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold Nuggets weight lowered to 300g and their price increased to 125 caps.{{Done}} &amp;lt;br&amp;gt; &lt;br /&gt;
- Small adjustments in ammo weight according to their caliber (generally ammunition is lighter).&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 April 6, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 April 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 March 16, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
** they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
** they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
** they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
** sneaking players,&lt;br /&gt;
** disconnected players,&lt;br /&gt;
** if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
** if you don't have a temporary team, when seen by:&lt;br /&gt;
*** players from your faction, if it's a player faction,&lt;br /&gt;
*** players from a faction where you are registered as friend,&lt;br /&gt;
*** players who tagged you as a group leader,&lt;br /&gt;
*** players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 February 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 February 17, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 February 14, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 January 26, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
** There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
** Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
** NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
** Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fourth Quarter 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 December 31, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
** Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
** Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
** Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
** protect owner (and other followers of the owner)&lt;br /&gt;
** protect owner and attack intruders in base/tent&lt;br /&gt;
** flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27071.0 December 21, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed respawning in Hinkley.&lt;br /&gt;
* Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.&lt;br /&gt;
* Caravans and other vehicles without engine don't make engine noise when going to the World Map.&lt;br /&gt;
* Fixed several small text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* When a follower gains a new level, information is visible to his/her master in message box.&lt;br /&gt;
* Added possibility to customize color and position of combat messages and verbose actions, see [[FOnline2238.cfg#Section:_Messages|wiki page]].&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Configuration settings, VerboseActionHead and VerboseActionBox (&amp;quot;2238&amp;quot; section), changed to [[FOnline2238.cfg#ActionVisible|ActionVisible]] (&amp;quot;Messages&amp;quot; section).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26911.0 December 9, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.&lt;br /&gt;
* Bug preventing from having more than one base contruction site.&lt;br /&gt;
* Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.&lt;br /&gt;
* Blocked NPCs in turn-based combat now skip turns instead of waiting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26761.0 November 24, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* &amp;quot;In Your Face!&amp;quot; perk works again.&lt;br /&gt;
* Weapon in burst mode was showing incorrect hit chance when autoaim was on.&lt;br /&gt;
* Fixed Motion Sensor glitch.&lt;br /&gt;
* NPCs no longer use doctor skill in turn based combat.&lt;br /&gt;
* Bugged tobacco plants can no longer be found in encounters and some other maps.&lt;br /&gt;
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.&lt;br /&gt;
* Several small dialog and map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.&lt;br /&gt;
* Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]].&lt;br /&gt;
* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replication timeout for player characters reduced to 20 seconds.&lt;br /&gt;
* Some of the (visited) maps appear in the Pipboy's Automaps panel.&lt;br /&gt;
* Re-enabled &amp;quot;Flaming Dancer&amp;quot; animation.&lt;br /&gt;
* Dogtags can be worn as headgear.&lt;br /&gt;
* It's not possible to walk over (and fall into) sewer holes.It's not possible to walk over (and fall into) sewer holes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26678.0 November 17, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Travelers (unhired companions) should no longer get stuck with &amp;quot;they seem to be busy&amp;quot; in bars.&lt;br /&gt;
* Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.&lt;br /&gt;
* Several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* NPCs now use doctor skill to heal their injuries.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.&lt;br /&gt;
* Changes to Armor system:&lt;br /&gt;
** Armors no longer lose their DT/DR values with lower condition.&lt;br /&gt;
** Instead armor has a chance to receive &amp;quot;partial bypass&amp;quot; on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%&lt;br /&gt;
** Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)&lt;br /&gt;
** &amp;quot;Partial bypass&amp;quot; has no effect on traditional critical hit bypass.&lt;br /&gt;
* Mining iron ore, uranium ore, minerals and chopping wood removes sneak.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26590.0 November 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).&lt;br /&gt;
* Removed tobacco from bases, tobacco regeneration should work again.&lt;br /&gt;
* Tobacco and barley graphics is updated when the plants regrow.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added medical terminal in Vault 15.&lt;br /&gt;
* Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).&lt;br /&gt;
* Moved beer brewing machines to East Side of New Reno.&lt;br /&gt;
* Lowered beer price in the bars to 10 caps.&lt;br /&gt;
* Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).&lt;br /&gt;
* Crafting Rot Gut requires 5 fruits instead of 2.&lt;br /&gt;
* Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).&lt;br /&gt;
* On head damage indication now shows crippled limbs.&lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
* Motion sensor:&lt;br /&gt;
** Shows charges left on inventory screen.&lt;br /&gt;
** Can be recharged from inventory using repair skill.&lt;br /&gt;
** Capacity increased to 10 minutes.&lt;br /&gt;
** Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26514.0 November 3, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed bug which caused deleting the new special encounter if anyone left the location but there were still other players inside.&lt;br /&gt;
* Scout perk was impossible to take if player character was Vault City Citizen.&lt;br /&gt;
* Fixed several small dialog and map bugs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26471.0 October 30, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet): &lt;br /&gt;
** Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
** Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
** Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26402.0 October 25, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26191.0 October 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Hit chance displayed in client is correct when using aiming keybinds.&lt;br /&gt;
* Aiming with key binds with unarmed attacks is possible.&lt;br /&gt;
* You can't go to worldmap in a car without fuel anymore.&lt;br /&gt;
* Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.&lt;br /&gt;
* Fixed missing tiles in encounter maps with rivers/lakes.&lt;br /&gt;
* Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added map preview in the Gecko mine.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons &amp;lt;= 65% (now all level 1 characters should be eligible for the training).&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
* Armor Class capped at 140.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Third Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25415.0 August 20, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25276.0 August 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24957.0 July 19, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Patched up holes in some maps.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Fixed various minor dialog errors.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Town Control timer / area check bug is fixed.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Fixed exploit allowing to loot critters that shouldn't be lootable.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World-button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added consequences for killing brahmin in the Westin quest. The brahmin also protect each other.&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* After being fed, Shren won't be hungry for some time. Reward increased to 50xp.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* NPC doctors prices depend on what needs healing.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Changed order of items in Fixboy: Materials appear on top, followed by armors, ammo and weapons.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Various improvements with brahmin that should result in better poo distribution inside the pens.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* More recognizable water tiles in New Reno sewers.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24655.0 July 03, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Silent Death does not work with grenades.&lt;br /&gt;
* Default fog of war colour is 0 0 0 128 (R,G,B,A).&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
* Dynamite Stick added (ingame, but not craftable yet).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
* Using First Aid/Doctor skills on others makes the healer unsneaked.&lt;br /&gt;
* Cars trunks have about 50% of previous capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24525.0 June 28, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Silent Death works with 14mm and .223 pistols.&lt;br /&gt;
* Kamikaze now reduces Damage Resistances instead of Damage Thresholds.&lt;br /&gt;
* Bear trap graphics.&lt;br /&gt;
* Stability and performence fixes.&lt;br /&gt;
* Fibers visible in field of view only.&lt;br /&gt;
* VTDB should save characters data correctly now.&lt;br /&gt;
* Browsing in faction terminals.&lt;br /&gt;
* Metzger slave run locations should no longer disappear prematurely.&lt;br /&gt;
* Toxic Caves elevator.&lt;br /&gt;
* Extended some maps near specific entrances that would lock the client's vision.&lt;br /&gt;
* Patched ghost wall holes in certain maps.&lt;br /&gt;
* FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features).&lt;br /&gt;
* Many dialogs errors.&lt;br /&gt;
* Minor stuff.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added the display of fog of war (shadow over the area outside FOV).&lt;br /&gt;
** to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game.&lt;br /&gt;
** to change the fog color, add the following string to FOnline2238.cfg in [2238] section: '''FogColor = R G B A''' where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big.&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.&lt;br /&gt;
* Helmet Anti Crit Modifiers doubled.&lt;br /&gt;
* Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.&lt;br /&gt;
* Removed cap for Armor Class.&lt;br /&gt;
* Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync.&lt;br /&gt;
* Armour condition drops by half on violent death (instad of flat 75p%) decrease.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Increased damage and clip size for XL70E3.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
* Adjusted critical hit tables.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gold_Nugget</id>
		<title>Gold Nugget</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gold_Nugget"/>
				<updated>2013-06-02T21:17:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Miscellaneous&lt;br /&gt;
|name=Gold Nugget&lt;br /&gt;
|desc=A nugget of gold.&lt;br /&gt;
|image=rock2&lt;br /&gt;
|cost=125&lt;br /&gt;
|weight=300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* It can be mined in [[Redding]] mines with a [[Super Sledge]].&lt;br /&gt;
* It used to be available as a reward for [[Town Control]] in [[TC box]], but the item no longer spawns there.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* It can be sold to the [[bank]] in [[Redding]] for 125 caps per nugget.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fool's Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-06-02T21:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: Updated most of the needed aspects of June 2nd changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,29195.0.html June 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;b&amp;gt;FIXES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed smart cursor not recognizing trees can be chopped with primitive tool.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed bug which made it impossible to use weapons while having Aimed hotkey active and having Fast-Shot trait at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bomb in gunrunners quest can now be defused.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;FEATURES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Special clothes can be found in encounter, Ares and Glow lockers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CHANGES (WIP):&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hinkley outfitter will give outfits to mentally challenged.&amp;lt;br&amp;gt;&lt;br /&gt;
- Low Charisma no longer prevents from talking to traders.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled crafting cooldown.&amp;lt;br&amp;gt; {{Done}}&lt;br /&gt;
- NPCs don't remember players who attacked them after the NPC dies.&amp;lt;br&amp;gt;&lt;br /&gt;
- Grenades thrown on hex can now be thrown through critters and hexes that don't block FOV just&amp;lt;br&amp;gt; like during normal throwing attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Using reload hotkey now no longer changes weapon attack mode.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disassembling items removes sneak.&amp;lt;br&amp;gt; {{Done}}&lt;br /&gt;
- New tanker entry point in San Francisco on town/world interface.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold Nuggets weight lowered to 300g and their price increased to 125 caps.&amp;lt;br&amp;gt; {{Done}}&lt;br /&gt;
- Small adjustments in ammo weight according to their caliber (generally ammunition is lighter).&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 April 6, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 April 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 March 16, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
** they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
** they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
** they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
** sneaking players,&lt;br /&gt;
** disconnected players,&lt;br /&gt;
** if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
** if you don't have a temporary team, when seen by:&lt;br /&gt;
*** players from your faction, if it's a player faction,&lt;br /&gt;
*** players from a faction where you are registered as friend,&lt;br /&gt;
*** players who tagged you as a group leader,&lt;br /&gt;
*** players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 February 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 February 17, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 February 14, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 January 26, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
** There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
** Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
** NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
** Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fourth Quarter 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 December 31, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
** Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
** Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
** Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
** protect owner (and other followers of the owner)&lt;br /&gt;
** protect owner and attack intruders in base/tent&lt;br /&gt;
** flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27071.0 December 21, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed respawning in Hinkley.&lt;br /&gt;
* Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.&lt;br /&gt;
* Caravans and other vehicles without engine don't make engine noise when going to the World Map.&lt;br /&gt;
* Fixed several small text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* When a follower gains a new level, information is visible to his/her master in message box.&lt;br /&gt;
* Added possibility to customize color and position of combat messages and verbose actions, see [[FOnline2238.cfg#Section:_Messages|wiki page]].&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Configuration settings, VerboseActionHead and VerboseActionBox (&amp;quot;2238&amp;quot; section), changed to [[FOnline2238.cfg#ActionVisible|ActionVisible]] (&amp;quot;Messages&amp;quot; section).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26911.0 December 9, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.&lt;br /&gt;
* Bug preventing from having more than one base contruction site.&lt;br /&gt;
* Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.&lt;br /&gt;
* Blocked NPCs in turn-based combat now skip turns instead of waiting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26761.0 November 24, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* &amp;quot;In Your Face!&amp;quot; perk works again.&lt;br /&gt;
* Weapon in burst mode was showing incorrect hit chance when autoaim was on.&lt;br /&gt;
* Fixed Motion Sensor glitch.&lt;br /&gt;
* NPCs no longer use doctor skill in turn based combat.&lt;br /&gt;
* Bugged tobacco plants can no longer be found in encounters and some other maps.&lt;br /&gt;
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.&lt;br /&gt;
* Several small dialog and map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.&lt;br /&gt;
* Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]].&lt;br /&gt;
* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replication timeout for player characters reduced to 20 seconds.&lt;br /&gt;
* Some of the (visited) maps appear in the Pipboy's Automaps panel.&lt;br /&gt;
* Re-enabled &amp;quot;Flaming Dancer&amp;quot; animation.&lt;br /&gt;
* Dogtags can be worn as headgear.&lt;br /&gt;
* It's not possible to walk over (and fall into) sewer holes.It's not possible to walk over (and fall into) sewer holes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26678.0 November 17, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Travelers (unhired companions) should no longer get stuck with &amp;quot;they seem to be busy&amp;quot; in bars.&lt;br /&gt;
* Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.&lt;br /&gt;
* Several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* NPCs now use doctor skill to heal their injuries.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.&lt;br /&gt;
* Changes to Armor system:&lt;br /&gt;
** Armors no longer lose their DT/DR values with lower condition.&lt;br /&gt;
** Instead armor has a chance to receive &amp;quot;partial bypass&amp;quot; on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%&lt;br /&gt;
** Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)&lt;br /&gt;
** &amp;quot;Partial bypass&amp;quot; has no effect on traditional critical hit bypass.&lt;br /&gt;
* Mining iron ore, uranium ore, minerals and chopping wood removes sneak.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26590.0 November 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).&lt;br /&gt;
* Removed tobacco from bases, tobacco regeneration should work again.&lt;br /&gt;
* Tobacco and barley graphics is updated when the plants regrow.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added medical terminal in Vault 15.&lt;br /&gt;
* Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).&lt;br /&gt;
* Moved beer brewing machines to East Side of New Reno.&lt;br /&gt;
* Lowered beer price in the bars to 10 caps.&lt;br /&gt;
* Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).&lt;br /&gt;
* Crafting Rot Gut requires 5 fruits instead of 2.&lt;br /&gt;
* Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).&lt;br /&gt;
* On head damage indication now shows crippled limbs.&lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
* Motion sensor:&lt;br /&gt;
** Shows charges left on inventory screen.&lt;br /&gt;
** Can be recharged from inventory using repair skill.&lt;br /&gt;
** Capacity increased to 10 minutes.&lt;br /&gt;
** Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26514.0 November 3, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed bug which caused deleting the new special encounter if anyone left the location but there were still other players inside.&lt;br /&gt;
* Scout perk was impossible to take if player character was Vault City Citizen.&lt;br /&gt;
* Fixed several small dialog and map bugs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26471.0 October 30, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet): &lt;br /&gt;
** Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
** Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
** Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26402.0 October 25, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26191.0 October 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Hit chance displayed in client is correct when using aiming keybinds.&lt;br /&gt;
* Aiming with key binds with unarmed attacks is possible.&lt;br /&gt;
* You can't go to worldmap in a car without fuel anymore.&lt;br /&gt;
* Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.&lt;br /&gt;
* Fixed missing tiles in encounter maps with rivers/lakes.&lt;br /&gt;
* Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added map preview in the Gecko mine.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons &amp;lt;= 65% (now all level 1 characters should be eligible for the training).&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
* Armor Class capped at 140.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Third Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25415.0 August 20, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25276.0 August 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24957.0 July 19, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Patched up holes in some maps.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Fixed various minor dialog errors.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Town Control timer / area check bug is fixed.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Fixed exploit allowing to loot critters that shouldn't be lootable.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World-button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added consequences for killing brahmin in the Westin quest. The brahmin also protect each other.&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* After being fed, Shren won't be hungry for some time. Reward increased to 50xp.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* NPC doctors prices depend on what needs healing.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Changed order of items in Fixboy: Materials appear on top, followed by armors, ammo and weapons.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Various improvements with brahmin that should result in better poo distribution inside the pens.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* More recognizable water tiles in New Reno sewers.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24655.0 July 03, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Silent Death does not work with grenades.&lt;br /&gt;
* Default fog of war colour is 0 0 0 128 (R,G,B,A).&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
* Dynamite Stick added (ingame, but not craftable yet).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
* Using First Aid/Doctor skills on others makes the healer unsneaked.&lt;br /&gt;
* Cars trunks have about 50% of previous capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24525.0 June 28, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Silent Death works with 14mm and .223 pistols.&lt;br /&gt;
* Kamikaze now reduces Damage Resistances instead of Damage Thresholds.&lt;br /&gt;
* Bear trap graphics.&lt;br /&gt;
* Stability and performence fixes.&lt;br /&gt;
* Fibers visible in field of view only.&lt;br /&gt;
* VTDB should save characters data correctly now.&lt;br /&gt;
* Browsing in faction terminals.&lt;br /&gt;
* Metzger slave run locations should no longer disappear prematurely.&lt;br /&gt;
* Toxic Caves elevator.&lt;br /&gt;
* Extended some maps near specific entrances that would lock the client's vision.&lt;br /&gt;
* Patched ghost wall holes in certain maps.&lt;br /&gt;
* FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features).&lt;br /&gt;
* Many dialogs errors.&lt;br /&gt;
* Minor stuff.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added the display of fog of war (shadow over the area outside FOV).&lt;br /&gt;
** to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game.&lt;br /&gt;
** to change the fog color, add the following string to FOnline2238.cfg in [2238] section: '''FogColor = R G B A''' where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big.&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.&lt;br /&gt;
* Helmet Anti Crit Modifiers doubled.&lt;br /&gt;
* Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.&lt;br /&gt;
* Removed cap for Armor Class.&lt;br /&gt;
* Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync.&lt;br /&gt;
* Armour condition drops by half on violent death (instad of flat 75p%) decrease.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Increased damage and clip size for XL70E3.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
* Adjusted critical hit tables.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Crafting_cooldown</id>
		<title>Crafting cooldown</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Crafting_cooldown"/>
				<updated>2013-06-02T21:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: crafting CD disabled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crafting cooldowns no longer exist in FOnline: 2238.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
Almost every craftable item has its own '''crafting cooldown''', i.e. the amount of time that is added to the main crafting cooldown timer every time an item is crafted. Once 6 hours have been reached on the main timer, the game will block the ability of the player to craft items until the time returns to under 6 hours.&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Cooldowns</id>
		<title>Cooldowns</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Cooldowns"/>
				<updated>2013-06-02T21:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated, sentence grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PipBoycooldowns.png|thumb|right| List of all cooldowns shown in Pip-Boy's Status page.]]&lt;br /&gt;
[[File:Cooldowns.png|thumb|right| Current cooldowns display as seen in-game on bottom-right part of screen.]]&lt;br /&gt;
'''Cooldowns''' are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the [[Pip-Boy|Pip-Boy's]] Status page.&lt;br /&gt;
&lt;br /&gt;
== Major cooldowns ==&lt;br /&gt;
*'''[[Gathering cooldown]]''' - has been removed.&lt;br /&gt;
*'''[[Replication]] cooldown''' - delays respawn after death for 20 seconds. If you died from a triggered explosive in your inventory, replication cooldown becomes 8 minutes.&lt;br /&gt;
*'''Exit game cooldown''' - 3 minutes timeout before character disappears after logging out from game. Note that your character will not disappear if you log out inside an unguarded mine.&lt;br /&gt;
*'''Battle cooldown''' - prevents your character from running away outside a map while being hit in Real-Time Combat.&lt;br /&gt;
*'''[[Crafting cooldown]]''' - has been removed.&lt;br /&gt;
*'''[[Weakened]] cooldown''' - prevents healing with [[First Aid]] skill or healing crippled limbs with [[Doctor]] skill.&lt;br /&gt;
&lt;br /&gt;
== Skills with cooldowns ==&lt;br /&gt;
*[[Steal|Steal]] - may be shortened with the [[Master Thief]] support perk.&lt;br /&gt;
*[[Lockpick|Lockpick]]&lt;br /&gt;
*[[Repair|Repair]]&lt;br /&gt;
*[[Doctor|Doctor]]&lt;br /&gt;
*[[First Aid|First Aid]] - may be shortened with the [[Medic]] perk.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Timeouts|Timeouts command]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Laser_Rifle</id>
		<title>Laser Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Laser_Rifle"/>
				<updated>2013-05-31T02:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Laser Rifle&lt;br /&gt;
|desc=A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
|image=lrifle&lt;br /&gt;
|dmgmin=40&lt;br /&gt;
|dmgmax=60&lt;br /&gt;
|dmgtype=[[Laser]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 45.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Micro Fusion Cells]]&lt;br /&gt;
|holder=12&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=4475&lt;br /&gt;
|weight=[[Carry Weight|5443]]&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=lrifle&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;3 x [[File:v15comp.gif|link=Electronic Parts]] and&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=387&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Unity Patrols &lt;br /&gt;
*Brotherhood Initiate Patrols&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
Ideal choice for [[Energy Weapon]] fast shooters and snipers.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Two-handed]]&lt;br /&gt;
[[Category:Damage type Laser]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Dusty%27s_Cantina.jpeg</id>
		<title>File:Dusty's Cantina.jpeg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Dusty%27s_Cantina.jpeg"/>
				<updated>2013-05-30T23:25:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Delete]]&lt;br /&gt;
Please remove - screen allready done by someone else.&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sha_Enin</id>
		<title>Sha Enin</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sha_Enin"/>
				<updated>2013-05-28T15:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sha Enin''' was a merchant in NCR who was replaced by [[Seymour]]. Presumed dead, most likely the work of the Free Trader mafia.&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Seymour</id>
		<title>Seymour</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Seymour"/>
				<updated>2013-05-28T15:45:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seymour.JPG|thumb|right|A Travelling Merchent near his stall]]&lt;br /&gt;
==Description:==&lt;br /&gt;
A &amp;quot;travelling&amp;quot; [[merchant]], specifically an armor dealer. He can be found in [[NCR]]'s bazaar. He took over the business after [[Sha Enin]], another so-called travelling merchant, mysteriously disappeared.&lt;br /&gt;
==Things that he will buy:==&lt;br /&gt;
&amp;lt;i&amp;gt; All stuff used in test was 100%/100% and without ammo. It was tested with barter 150%, char 10, and neutral reputation in town. Item worth is based on your character barter skill so treat this only as an tip not technical data.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ammunition: ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!PRICE&lt;br /&gt;
|-&lt;br /&gt;
|[[File:22cal.gif|link=.22_Hunter]]&lt;br /&gt;
|[[.22 Hunter]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:223fmj.gif|link=.223_FMJ]]&lt;br /&gt;
|[[.223 FMJ]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ssshells.gif|link=12_ga._Shotgun_Shells]]&lt;br /&gt;
|[[12 ga. Shotgun Shells]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:10mmjhp.gif|link=10mm_JHP]]&lt;br /&gt;
|[[10mm JHP]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:10mmap.gif|link=10mm_AP]]&lt;br /&gt;
|[[10mm AP]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:44jhp.gif|link=.44_Magnum_JHP]]&lt;br /&gt;
|[[.44 Magnum JHP]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:44fmj.gif|link=.44_Magnum_FMJ]]&lt;br /&gt;
|[[.44 Magnum FMJ]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:45cal.gif|link=.45_Caliber]]&lt;br /&gt;
|[[.45 Caliber]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:762mm.gif|link=7.62mm]]&lt;br /&gt;
|[[7.62mm]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bbs.gif|link=BB's]]&lt;br /&gt;
|[[BB's]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hncart.gif|link=HN_Needler_Cartridge]]&lt;br /&gt;
|[[HN Needler Cartridge]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:14mmap.gif|link=14mm_AP]]&lt;br /&gt;
|[[14mm AP]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:9mm.gif|link=9mm]]&lt;br /&gt;
|[[9mm]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bullet.gif|link=9mm_ball]]&lt;br /&gt;
|[[9mm ball]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armors:===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!PRICE&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtlarmor.gif|link=Metal_Armor]]&lt;br /&gt;
|[[Metal Armor]]&lt;br /&gt;
|1652&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtlarmr2.gif|link=Metal_Armor_Mark_II]]&lt;br /&gt;
|[[Metal Armor Mark II]]&lt;br /&gt;
|2065&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tesla.gif|link=Tesla_Armor]]&lt;br /&gt;
|[[Tesla Armor]]&lt;br /&gt;
|3269&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cbtarmor.gif|link=Combat_Armor]]&lt;br /&gt;
|[[Combat Armor]]&lt;br /&gt;
|6541&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combathelmet.gif|link=Combat_Helmet]]&lt;br /&gt;
|[[Combat Helmet]]&lt;br /&gt;
|2725&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cbtarmr2.gif|link=Combat_Armor_Mark_II]]&lt;br /&gt;
|[[Combat Armor Mark II]]&lt;br /&gt;
|6081(72% detoration)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Camk2helmet.png|link=Combat_Helmet_Mark_II]]&lt;br /&gt;
|[[Combat Helmet Mark II]]&lt;br /&gt;
|2955(84% detoration)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Guns:===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!PRICE&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pistol.gif|link=10mm_Pistol]]&lt;br /&gt;
|[[10mm Pistol]]&lt;br /&gt;
|136&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smgpstle.gif|link=14mm_Pistol]]&lt;br /&gt;
|[[14mm Pistol]]&lt;br /&gt;
|982&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gizgun1.gif|link=9mm_Mauser]]&lt;br /&gt;
|[[9mm Mauser]]&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magnum.gif|link=Desert_Eagle_.44]]&lt;br /&gt;
|[[Desert Eagle .44]]&lt;br /&gt;
|304&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deagle2.gif|link=Desert_Eagle_(Exp._Mag.)]]&lt;br /&gt;
|[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
|440&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decker.gif|link=.223_Pistol]]&lt;br /&gt;
|[[.223 Pistol]]&lt;br /&gt;
|1427&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magnum2.gif|link=.44_Magnum_Revolver]]&lt;br /&gt;
|[[.44 Magnum Revolver]]&lt;br /&gt;
|248&lt;br /&gt;
|-&lt;br /&gt;
|[[File:44mspeed.gif|link=.44_Magnum_(Speed_Load)]]&lt;br /&gt;
|[[.44 Magnum (Speed Load)]]&lt;br /&gt;
|288&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needler.gif|link=Needler_Pistol]]&lt;br /&gt;
|[[Needler Pistol]]&lt;br /&gt;
|616&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uzi.gif|link=10mm_SMG]]&lt;br /&gt;
|[[10mm SMG]]&lt;br /&gt;
|968&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Greasegn.gif|link=M3A1_&amp;quot;Grease_Gun&amp;quot;_SMG]]&lt;br /&gt;
|[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
|848&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hkp90c.gif|link=H%26K_P90c]]&lt;br /&gt;
|[[H&amp;amp;K P90c]]&lt;br /&gt;
|2884&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun6.gif|link=Shotgun]]&lt;br /&gt;
|[[Shotgun]]&lt;br /&gt;
|192&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soshotgn.gif|link=Sawed-Off_Shotgun]]&lt;br /&gt;
|[[Sawed-Off Shotgun]]&lt;br /&gt;
|192&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assshot.gif|link=Combat_Shotgun]]&lt;br /&gt;
|[[Combat Shotgun]]&lt;br /&gt;
|1635&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hkcaws.gif|link=H%26K_CAWS]]&lt;br /&gt;
|[[H&amp;amp;K CAWS]]&lt;br /&gt;
|2604&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jackhamr.gif|link=Pancor_Jackhammer]]&lt;br /&gt;
|[[Pancor Jackhammer]]&lt;br /&gt;
|2436&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hrifle.gif|link=Hunting_Rifle]]&lt;br /&gt;
|[[Hunting Rifle]]&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hrifle2.gif|link=Scoped_Hunting_Rifle]]&lt;br /&gt;
|[[Scoped Hunting Rifle]]&lt;br /&gt;
|656&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sniper.gif|link=Sniper_Rifle]]&lt;br /&gt;
|[[Sniper Rifle]]&lt;br /&gt;
|2402&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rrbase.gif|link=Red_Ryder_BB_Gun]]&lt;br /&gt;
|[[Red Ryder BB Gun]]&lt;br /&gt;
|96&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tommygun.gif|link=Tommy_Gun]]&lt;br /&gt;
|[[Tommy Gun]]&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Springun.gif|link=Pipe_Rifle]]&lt;br /&gt;
|[[Pipe Rifle]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grifle.gif|link=Assault_Rifle]]&lt;br /&gt;
|[[Assault Rifle]]&lt;br /&gt;
|1609&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assrifl2.gif|link=Assault_Rifle_(Exp._Mag.)]]&lt;br /&gt;
|[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
|1935&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fnfal.gif|link=FN_FAL]]&lt;br /&gt;
|[[FN FAL]]&lt;br /&gt;
|2137&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Indweap.gif|link=XL70E3]]&lt;br /&gt;
|[[XL70E3]]&lt;br /&gt;
|2925&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Folded_Tent</id>
		<title>Folded Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Folded_Tent"/>
				<updated>2013-05-27T05:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: added item descrption + got rid of &amp;quot;obtaining from other players&amp;quot; this should be assumed, as with all items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft2&lt;br /&gt;
|image=FoldedTent.png&lt;br /&gt;
|count=1&lt;br /&gt;
|res=8 x [[File:Brahmin_skin.gifâ€Ž|link=Brahmin Hide]] and&amp;lt;br&amp;gt;4 x [[File:Spear3.gif|link=Sharpened Pole]] and&amp;lt;br&amp;gt;1 x [[File:Rope.gif|link=Rope]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A tightly packed tent made of brahmin leather.'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 12000 grams&lt;br /&gt;
&lt;br /&gt;
A '''folded tent''' can be carried or placed on the ground, it may not be placed in a storage container.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* Can be crafted&lt;br /&gt;
* Rewarded for completing the quest [[A Tent in the Wasteland]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
See [[Tent|this page]] for a detailed description of what you can do with this item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2013-05-27T04:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: fixing copypasted text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. Each mine contains resource veins amongst the rocks and in some of the walls. Each vein holds a number of resources of specific type. When a vein is depleted, another vein in the mine is generated. The type of a new vein is in most cases random, although the chance for each type vary, depending on mine. The only exception is if it was the last vein of a type, in such case another vein with the same type is generated.&lt;br /&gt;
&lt;br /&gt;
There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force. Each guarded mine has 4 resource veins in random locations. When someone depletes a vein, a new vein is generated 2 minutes afterward in a random place at that mining site.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines:&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s, and they also have hostile critters that attack you while you mine. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all. Unguarded mines in [[Redding]], [[Broken Hills]] and near [[Gecko]] are no-logout (your character won't disappear if you logoff there). Each unguarded mine has 10 resource veins in random locations. When someone depletes a vein, a new vein is generated immediately afterward in a random place at that mining site.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines:&lt;br /&gt;
* [[Iron Ore]]&lt;br /&gt;
* [[Minerals]]&lt;br /&gt;
* [[High Quality Iron Ore]]&lt;br /&gt;
* [[High Quality Minerals]]&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]] mine'''&lt;br /&gt;
* [[Gold Nugget|Gold]] '''only in [[Redding]] mine'''&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines:&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
* Underground in '''[[Ghost Farm]]'''â€”although only Iron Ore and Minerals are available here&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
Private Mines have only one resource type, [[High Quality Iron Ore]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
In the first 14 real days a new vein is generated 12 hours after a vein has depleted (roughly 220 High Quality Iron Ores can be mined in Private Mine if done regularly). After 14 days new veins won't generate and player can buy a new mine - the old mine will be deleted when a new one is bought. Private Mines usually come with a few mobs of random type inside. The mobs will respawn, although very slowly.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's private mines:&lt;br /&gt;
&lt;br /&gt;
* Southwest of '''[[NCR]]'''&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''&lt;br /&gt;
* West of '''[[Klamath]]'''&lt;br /&gt;
* Southwest of '''[[Junktown]]'''&lt;br /&gt;
* A player faction [[Old Bunker|Bunker Base]]&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
A player can use a [[Primitive Tool]] to mine only regular [[iron ore]] and [[minerals]]. A [[Sledgehammer]] however can be used to mine these and [[High Quality Iron Ore]]. A [[Supersledge]] can be used to mine any resource vein in any mine including [[High Quality Minerals]], [[Gold Nugget]]s, and [[Uranium Ore]]. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, and strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!  Tactic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Bring a [[brahmin]] with you when mining. This will save you from going to your tent/base to unload the materials you just mined. Give everything you mined to the brahmin, and when you are done take the animal to your tent or base and unload whatever its carrying. Alternately, some miners prefer using a dog rather than a brahmin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ammo_Crate</id>
		<title>Ammo Crate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ammo_Crate"/>
				<updated>2013-05-25T05:14:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: updated xp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=Ammo Crate &lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=&lt;br /&gt;
|res=10 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:fiber.gif|link=Fibers]] &amp;lt;br&amp;gt; 2x [[File:metal_trash.gif|link=Good Metal Parts]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=160&lt;br /&gt;
}}&lt;br /&gt;
''A wooden crate used to store ammo.'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 22675 grams &amp;lt;br&amp;gt;&lt;br /&gt;
'''Volume:''' 400/250&lt;br /&gt;
&lt;br /&gt;
'''Notes (to be organized):'''&lt;br /&gt;
*The large Ammo Crate is first on the Fixboy list; small one is second.&lt;br /&gt;
*The large Ammo Crate holds 400 units; small holds 250 units.&lt;br /&gt;
*The large Ammo Crate gives 320 xp when crafted; small give 160 xp.&lt;br /&gt;
*The large Ammo Crate requires 20 pieces of wood, 5 fibers, and 4 Good Metal Parts to be crafted&lt;br /&gt;
**Crafting table currently shown is for the small Ammo Crate.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Crate]]&lt;br /&gt;
* [[Floor Safe]]&lt;br /&gt;
* [[Footlocker]]&lt;br /&gt;
* [[Locker]]&lt;br /&gt;
* [[Poor Box]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ammo_Crate</id>
		<title>Ammo Crate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ammo_Crate"/>
				<updated>2013-05-25T04:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: notes, to-do&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=Ammo Crate &lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=&lt;br /&gt;
|res=10 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:fiber.gif|link=Fibers]] &amp;lt;br&amp;gt; 2x [[File:metal_trash.gif|link=Good Metal Parts]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
''A wooden crate used to store ammo.'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 22675 grams &amp;lt;br&amp;gt;&lt;br /&gt;
'''Volume:''' 400/250&lt;br /&gt;
&lt;br /&gt;
'''Notes (to be organized):'''&lt;br /&gt;
*The large Ammo Crate is first on the Fixboy list; small one is second.&lt;br /&gt;
*The large Ammo Crate holds 400 units; small holds 250 units.&lt;br /&gt;
*The large Ammo Crate gives 320 xp when crafted; small give 200 xp.&lt;br /&gt;
*The large Ammo Crate requires 20 pieces of wood, 5 fibers, and 4 Good Metal Parts to be crafted&lt;br /&gt;
**Crafting table currently shown is for the small Ammo Crate.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Crate]]&lt;br /&gt;
* [[Floor Safe]]&lt;br /&gt;
* [[Footlocker]]&lt;br /&gt;
* [[Locker]]&lt;br /&gt;
* [[Poor Box]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	</feed>