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		<updated>2026-06-03T02:16:35Z</updated>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Perks"/>
				<updated>2010-08-16T15:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;Gatling: /* Table of Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perks are special bonuses the player character can choose every 3rd or every 4th level (it depends if he has [[Skilled]] [[trait]]). Perks can improve existing skills or add new abilities. You can wait one or two levels before choosing a perk, '''but if you won't choose a perk before the next perk will be available, the previous one will be lost!''' Waiting with choosing a perk makes the most sense if you have Skilled trait - you can choose a bit better perks on levels 6, 9, 15 and 18 instead of taking perks immediately on levels 4, 8, 12 and 16.&lt;br /&gt;
&lt;br /&gt;
For more details about the existing perks, see the [[:Category: Perks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Table of Perks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Level&lt;br /&gt;
!  Other Requirements&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Ranks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  AG 5&lt;br /&gt;
|  +1 to AP&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  6&lt;br /&gt;
|  ST &amp;lt; 10&lt;br /&gt;
|  +1 to ST when less than 50% HP&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  3&lt;br /&gt;
|  PE 5&lt;br /&gt;
|  Detailed info about examined critters&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  9&lt;br /&gt;
|  PE 6, LK 6, AG 4&lt;br /&gt;
|  +20% on critical hit table&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  15&lt;br /&gt;
|  AG 6&lt;br /&gt;
|  HtH attacks cost 1 less AP&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  AG 6, ST 6&lt;br /&gt;
|  +2 to HtH Damage&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  6&lt;br /&gt;
|  AG 5&lt;br /&gt;
|  +2 AP to total AP for movement&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  6&lt;br /&gt;
|  AG 6, LK 6&lt;br /&gt;
|  +2 to Ranged Damage&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
|  15&lt;br /&gt;
|  AG 7, IN 6, PE 6&lt;br /&gt;
|  Ranged weapon attacks cost 1 AP less&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cautious Nature]]&lt;br /&gt;
|  3&lt;br /&gt;
|  PE 6&lt;br /&gt;
|  +3 to PE when determining placement in encounters&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Expert]]&lt;br /&gt;
|  9&lt;br /&gt;
|  AG 4, Traps 75%&lt;br /&gt;
|  Extra damage and no failures with explosives&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  9&lt;br /&gt;
|  AG 6&lt;br /&gt;
|  +5 to AC&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  PE 6&lt;br /&gt;
|  +2 to Sequence&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
|  [[Educated]]&lt;br /&gt;
|  6&lt;br /&gt;
|  IN 6&lt;br /&gt;
|  +2 skill points when you gain a level&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
|  [[Explorer]]&lt;br /&gt;
|  9&lt;br /&gt;
|  None&lt;br /&gt;
|  Higher chance to find special encounters&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]&lt;br /&gt;
|  3&lt;br /&gt;
|  EN 6&lt;br /&gt;
|  +2 to Healing Rate&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  12&lt;br /&gt;
|  AG &amp;lt; 10&lt;br /&gt;
|  +1 to Agility&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  12&lt;br /&gt;
|  CH &amp;lt; 10&lt;br /&gt;
|  +1 to Charisma&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  12&lt;br /&gt;
|  EN &amp;lt; 10&lt;br /&gt;
|  +1 to Endurance&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  12&lt;br /&gt;
|  IN &amp;lt; 10&lt;br /&gt;
|  +1 to Intelligence&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  12&lt;br /&gt;
|  LK &amp;lt; 10&lt;br /&gt;
|  +1 to Luck&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  12&lt;br /&gt;
|  PE &amp;lt; 10&lt;br /&gt;
|  +1 to Perception&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  12&lt;br /&gt;
|  ST &amp;lt; 10&lt;br /&gt;
|  +1 to Strength&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gambler]]&lt;br /&gt;
|  6&lt;br /&gt;
|  Gambling 50%&lt;br /&gt;
|  +20% to Gambling &lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  Sneak 60%&lt;br /&gt;
|  +30% to Sneak in dark conditions  &lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Harmless]]&lt;br /&gt;
|  6&lt;br /&gt;
|  Steal 50%&lt;br /&gt;
|  +40% to Steal&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  PE 7, AG 6, IN 5, First Aid 40% &lt;br /&gt;
|  +4-10 HP healed when using First Aid&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  None&lt;br /&gt;
|  +2 ST when determining throwing range&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Evade]]&lt;br /&gt;
|  12&lt;br /&gt;
|  Unarmed 75%&lt;br /&gt;
|  Additional bonus to AC at the end of turn&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Karma Beacon]]&lt;br /&gt;
|  9&lt;br /&gt;
|  CH 6&lt;br /&gt;
|  Karma * 2 for NPC reactions and modifiers&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  EN 4&lt;br /&gt;
|  +4 to HP every level&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
|  [[Light Step]]&lt;br /&gt;
|  9&lt;br /&gt;
|  AG 5, LK 5&lt;br /&gt;
|  Less chance to set off a trap&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  Doctor 60%&lt;br /&gt;
|  +10% to Doctor, +5 to damage to living creatures^&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Magnetic Personality]]&lt;br /&gt;
|  6&lt;br /&gt;
|  CH &amp;lt; 10&lt;br /&gt;
|  1 extra slot in companion limit&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Master Thief]]&lt;br /&gt;
|  12&lt;br /&gt;
|  Steal 50%, Lock pick 50%&lt;br /&gt;
|  +20% to Stealing and Lock picking&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  12&lt;br /&gt;
|  First aid 40%, Doctor 40%&lt;br /&gt;
|  +10% to First Aid and Doctor^&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  6&lt;br /&gt;
|  LK 6&lt;br /&gt;
|  +5% to Critical Chance&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr. Fixit]]&lt;br /&gt;
|  12 (not available)&lt;br /&gt;
|  Repair 40%, Science 40%&lt;br /&gt;
|  +10% to Repair and Science&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Negotiator]]&lt;br /&gt;
|  6&lt;br /&gt;
|  Speech 50%, Barter 50%&lt;br /&gt;
|  +10% to Barter and Speech&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pack Rat]]&lt;br /&gt;
|  6&lt;br /&gt;
|  None&lt;br /&gt;
|  +22 kg to Carry weight&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pathfinder]]&lt;br /&gt;
|  6&lt;br /&gt;
|  EN 6, Outdoorsman 40%&lt;br /&gt;
|  Travel time reduced by 25%&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pickpocket]]&lt;br /&gt;
|  15&lt;br /&gt;
|  AG 8, Steal 80%&lt;br /&gt;
|  Ignore size and facing modifiers when stealing&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  Big Guns 75%&lt;br /&gt;
|  Extra damage with fire-based weapons&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  AG 5&lt;br /&gt;
|  Inventory actions cost 2x less AP&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  AG 5&lt;br /&gt;
|  Quick recovery from knock down&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rad Resistance]]&lt;br /&gt;
|  6&lt;br /&gt;
|  EN 6, IN 4&lt;br /&gt;
|  +15% to Radiation Resistance&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ranger]]&lt;br /&gt;
|  6&lt;br /&gt;
|  PE 6&lt;br /&gt;
|  +15% to Outdoorsman&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Salesman]]&lt;br /&gt;
|  6&lt;br /&gt;
|  Barter 50%&lt;br /&gt;
|  +40% to Barter&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Scout]]&lt;br /&gt;
|  3&lt;br /&gt;
|  PE 7&lt;br /&gt;
|  +1 to view range on World map&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  PE 7, IN 6&lt;br /&gt;
|  +2 to PE for determining range&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Death]]&lt;br /&gt;
|  18 &lt;br /&gt;
|  AG 10, Sneak 80%, Unarmed 80%&lt;br /&gt;
|  2x damage to HtH attacks from behind&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  AG 6, Sneak 50%&lt;br /&gt;
|  Ability to sneak and run at the same time&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Slayer]]&lt;br /&gt;
|  24 (not available)&lt;br /&gt;
|  AG 8, ST 8, Unarmed 80%&lt;br /&gt;
|  All HtH hits are critical&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Snakeater]]&lt;br /&gt;
|  6&lt;br /&gt;
|  EN 3&lt;br /&gt;
|  +25% to Poison Resistance&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sniper]]&lt;br /&gt;
|  24 (not available)&lt;br /&gt;
|  AG 8, PE 8, Small Guns 80%&lt;br /&gt;
|  All ranged hits are critical if successful Luck roll &lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Speaker]]&lt;br /&gt;
|  9&lt;br /&gt;
|  Speech 50%&lt;br /&gt;
|  +20% to Speech &lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  3&lt;br /&gt;
|  ST 6&lt;br /&gt;
|  Less chance to be knocked down&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Strong Back]]&lt;br /&gt;
|  3&lt;br /&gt;
|  ST 6, EN 6&lt;br /&gt;
|  +22 kg to Carry weight&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
|  [[Survivalist]]&lt;br /&gt;
|  3&lt;br /&gt;
|  EN 6, IN 6, Outdoorsman 40%&lt;br /&gt;
|  +25% to Outdoorsman&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
|  [[Swift Learner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  IN 4&lt;br /&gt;
|  +5% to every XP gain&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
|  [[Thief]]&lt;br /&gt;
|  3&lt;br /&gt;
|  None&lt;br /&gt;
|  +10% to Sneak, Lock pick, Steal, and Traps&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  3&lt;br /&gt;
|  EN 6, LK 6&lt;br /&gt;
|  +5% to DR and +2 to DT&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  12&lt;br /&gt;
|  AG 5&lt;br /&gt;
|  +3 to ST for weapon handling Strength checks&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For perks marked with ^, see perk page for information as these stats may be incorrect or bugged.&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Gatling</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bases</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bases"/>
				<updated>2010-03-01T18:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;Gatling: /* Available bases maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases are the core of [[FOnline: 2238]]. It was, at the very beginning of [[FOnline]], the first difference between the two servers. At that time, FOnline: 2238 was still called ''Factions Mod''. By taking a base, your gang gets a [[faction name]], a safe place to store its stuff and a computer to add or remove players from the team. That last advantage is one of the main differences with a simple [[tent]], for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To buy a base ==&lt;br /&gt;
&lt;br /&gt;
=== The trade ===&lt;br /&gt;
&lt;br /&gt;
You can buy your bases in [[Redding]], [[Klamath]] and [[Junktown]]. Each time, the base seller is a trapper into the town's main bar. Bases cost '''30 000 [[caps]]''', '''70 000 caps''' or '''130 000 caps'''. Talk to the trapper while a few members of your gang (Two or three) are arrowed on you and very close to the trapper, then tell him what kind of base you wish - depending on price. Clicking on the &amp;quot;say&amp;quot; button, you will be able to write you own [[faction name]] (It has to be on that list). Well done, your faction is made, your gang has a base that you can see on the [[worldmap]] !&lt;br /&gt;
&lt;br /&gt;
==== Particular case : Members of another faction ====&lt;br /&gt;
If you are already part of a faction (Like Vault City, the Mordinos, a players gang, etc), you won't be able to buy a base. You have to resign first from their faction and then try to buy a base or getting invited in some players base.&lt;br /&gt;
&lt;br /&gt;
=== Base management ===&lt;br /&gt;
[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their mates.]]&lt;br /&gt;
&lt;br /&gt;
==== Add a member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to do so :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and write the name of the player you want to add. He has to be logged in, and when you'll have wrote his name, he will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[worldmap]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
&lt;br /&gt;
All this being done, you have to bring the new member to your base. He will use the computer and accept your invitation : From that time, he will be a member of your faction and will see the base on the worldmap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rang than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
&lt;br /&gt;
===== Setting a new leader =====&lt;br /&gt;
To set a new leader, the actual leader has to resign (he can be invited again right after this). When he resigns, the highest promoted member will be set leader instead. If there are more than one player at the highest rank (Right before leader), one of them is chosen randomly.&lt;br /&gt;
&lt;br /&gt;
==== Protect your base ====&lt;br /&gt;
&lt;br /&gt;
You can put some [[mercs]] or [[slaves]] in your base to defend it. They will kill any enemy entering your base (Either because of a betrayal or a successful [[tracking]]). Tell them to guard the place, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
&lt;br /&gt;
== Available bases maps ==&lt;br /&gt;
==== The Cave ====&lt;br /&gt;
|'''The Cave''', really easy to defend but a bit small. It's the only base map divided into two parts : One part is the cliff side, with the entrance of the cave on one side - an empty desert map - and the other part is the inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a very good base since Depot has more containers and is sold at the same price, but cave has one advantage : It's really, really easy to defend it, because you just have to put [[mercs]] or [[slaves]] on the tiny cave entrance.  The cave is the Only base you can purchase from all three of the base sellers, thus it is available from all three cities and their respective base seller in each.  Because of this, the Cave is one of the most varied bases around as it can be found almost anywhere for a measly 30K caps.&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'', a little base available for 30k caps.]]&lt;br /&gt;
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==== The depot ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' map, costing 30k caps.]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 3 desks and 3 shelfs ('''9 containers'''). It has a [[workbench]] with the standard toolboard for small storage above it and a [[still]]. There's also a [[brahmin pen]] containing one brahmin. On the map, you can find [[wood]], [[flint]], [[electronic parts]] and [[junk]] from the barrel. It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be present simply to the far right, near the trees, and they will have the small spawn area in their sight.  Base location seems to typically be somewhere West of Klamath.  The Depot is the specialty base sold from Klamath, is the same price as the Cave, yet offers considerably more than a simple Cave.  Depot can be purchased from the base seller, Smiley his name is, in Klamath, located in the bar and hotel at the Main entrance. &lt;br /&gt;
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==== Scrapheap ====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|''Scrapheap'', a fair base available for 70k caps !]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''' a [[workbench]], a [[still]] and a [[brahmin pen]]. On the map, you can also find [[junk]] and [[electronic parts]]. Thus offering one of the lowest resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave.  Scrapheap is the specialty base sold from the Redding base seller, who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
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[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base, costing 130k caps.]]&lt;br /&gt;
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==== The outpost ====&lt;br /&gt;
The '''outpost''' is the most expensive map : It will cost you 130 000 caps ! Very easy to defend because it is surrounded by walls, containing three buildings and two tents, it is certainly the best base map. Its location on the [[worldmap]] will often be between [[NCR]] and [[Junktown]]. It has a dozen of lockers, a [[workbench]], a [[still]],and you can find there [[fruits]] and [[fibers]]. By far, the unique resources offered solely by this base make it one of the best choices, as it has a monopoly on fruit and fibers that no other base has, and also has the largest brahmin pen possible with many in it, meaning many a new char can shovel his poo in absolute safety.  Outpost base is the specialty base sold from the Junktown base seller, who is located in the very first building after entering Junktown gates.&lt;br /&gt;
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[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Gatling</name></author>	</entry>

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