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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Harrybozorg</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<updated>2026-04-13T09:09:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/Electronic_Parts</id>
		<title>Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Electronic_Parts"/>
				<updated>2010-08-05T06:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;Harrybozorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:v15comp.gif|thumb|Electronic parts.]]&lt;br /&gt;
A mass of wires, circuit boards, resistors and vacuum tubes. It could be useful once you know exactly what to do with it.&lt;br /&gt;
&lt;br /&gt;
== Finding electronic parts ==&lt;br /&gt;
* It can be obtained from old, broken computers, by using [[repair]] skill on them. For example, you can try computers in [[Mariposa]], [[the Glow]], [[Vault 15]], etc.&lt;br /&gt;
* Your [[gathering timeout]] will be increased by '''2 minutes''' if you get one part.&lt;br /&gt;
[[File:Broken Computer.png|thumb|The source of electronic parts.]]&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]]&lt;br /&gt;
* [[Mariposa]]&lt;br /&gt;
* [[The Glow]]&lt;br /&gt;
* [[Themepark]]&lt;br /&gt;
* [[Vault 15]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* [[Bases#Old_Bunker|Old Bunker]] faction base&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Electronic parts are mostly used to make energy-powered items.&lt;br /&gt;
&lt;br /&gt;
The following items need Electronic Parts to be crafted :&lt;br /&gt;
* [[Extended Capacitor Battery]]&lt;br /&gt;
* [[FN FAL]]  (wat?)&lt;br /&gt;
* [[Improved Capacitor Battery]]&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Magnetic Field Targeting System]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Tesla Armor]]&lt;br /&gt;
* [[Upgraded Power Servos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Harrybozorg</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2010-07-28T08:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Harrybozorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A tent is a small hideout that you can create easily. Stuff stored inside the tent is safe, which makes it a ''must have'' for the beginners. After four weeks, if nobody entered your tent, it will be deleted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to make a tent ==&lt;br /&gt;
* Gather 10 [[brahmin hides]], by buying them or killing [[brahmins]].&lt;br /&gt;
* Go to a random encounter location (The map must be totally empty).&lt;br /&gt;
* Use [[science]] on the 10 brahmin hides in your inventory. A message will be displayed, and the map will be turned into a tent map. If you have any followers with you, they will also gain access to that tent : '''Make sure no one is with you in the encounter'''.&lt;br /&gt;
** If you have an old tent, it will be destroyed: '''You can only create one tent per character.'''&lt;br /&gt;
&lt;br /&gt;
If your map was a coastal desert, then you will access to the coastal tent map. If it was a map with ruins, it will be in the ruins, etc.&lt;br /&gt;
&lt;br /&gt;
=== Shared tents ===&lt;br /&gt;
As said above, if you make a tent and there are people on the same map, that [[tagged]] you, they will gain access to that tent. However, this new one won't count as if they had created one.&lt;br /&gt;
&lt;br /&gt;
If player X creates a tent, and player Y has access to it, Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Y can also have access to an infinite amount of tents, as long as he is not their founder.&lt;br /&gt;
&lt;br /&gt;
If the creator of a shared tent is deleted using a command, the other players that had access to that tent will still be able to access it.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
Nobody can enter a tent unless he followed you, so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe.&lt;br /&gt;
&lt;br /&gt;
Your tent has got one container, but may contain an infinite amount of stuff, since you can harmlessly put stuff on the floor. Gangs may use some tents instead of outposts, to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It's possible (and common practise) to drop items en masse outside a tent. This is helpful because the tent has only one container and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualising which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is culled as mentioned above (no players visit it for four weeks)&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
Unlike a faction [[base]], for example, you can't add or remove persons in a tent. People that gain access by following you and standing next to you during the creation will have permanent access. It has also only one locker, which is difficult to manage for a large gang.&lt;br /&gt;
&lt;br /&gt;
Tents are only useful as a personal hideout, since one would better gain access to a factions base quickly. They have the advantage not to require a [[faction name]] (Costing 30k caps), though.&lt;br /&gt;
&lt;br /&gt;
After four weeks, if nobody entered your tent, it will be deleted.&lt;/div&gt;</summary>
		<author><name>Harrybozorg</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Modoc</id>
		<title>Modoc</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Modoc"/>
				<updated>2010-07-28T08:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Harrybozorg: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Modoc logo.JPG|thumb|Modoc's sign as seen in [[Fallout 2]]...]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Â« If you hadn't noticed yet, our little farming community is experiencing one of its worst droughts ever. &amp;lt;br&amp;gt;The rainy season was unusually short this year, and our crops are dead or dying from lack of water. &amp;lt;br&amp;gt;To put it bluntly, our community is on the verge of withering away with our crops. Â»''&lt;br /&gt;
&lt;br /&gt;
- Jo, the mayor.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Modoc was built on the edge of the former [http://en.wikipedia.org/wiki/Modoc_National_Forest Modoc National Forest], and is one of the secondary towns of [[Fallout 2]]. For a long time, Modoc's community have been surviving trading meat and brahmin hides - the city is featuring an impressive [[slaughterhouse]] - but now, other cities have begun to sell the same stuff at cheaper prices. Now, Modoc is beginning to be mostly a trade city, thanks to his armorer [[Balthas]], its location on the route to [[Vault City]] or [[The Den]], and the Bed and Breakfast that gives a warm welcome to the travellers.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Modocmain.png|thumb|The main entrance of Modoc, a place where a lot of people died without mercy !]]&lt;br /&gt;
Despite a small importance in the original [[Fallout 2]] game, Modoc is in [[FOnline: 2238]] a big city. Its particularity, that attracts many fighters, is that it's one of the very few not [[guarded cities]] in the northern part of the [[worldmap]], also a city where no reputation is needed (When the slavers of [[Den]] may attack you or [[Gecko]]'s ghouls). If you're hated there, the NPC are also quite weak, which prevents both [[bluesuits]] and fighters to leave the town.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* The [[shit shoveling]] is enabled in Modoc, since there is a [[brahmin pen]] near the [[slaughterhouse]]. A beginner or a low-level player may earn his first [[caps]] and [[xp]] here, but take care ! As city is not safe, you may get killed easily, for a few caps.&lt;br /&gt;
* Modoc also contains many [[quests#Modoc quests|quests]].&lt;br /&gt;
* There is also a [[workbench]] inside the [[balthas|tannery]].&lt;br /&gt;
* You can trade with merchants, like Jo, the Sheriff, or Grisham, or Balthas.&lt;br /&gt;
* Rose's Bed and Breakfast can rent you rooms or trade some stuff.&lt;br /&gt;
* The [[Town Control]] system, implemented in Modoc too, makes this town a battlefield at the right time.&lt;br /&gt;
* This town is one of the best places to fight - or getting killed - in [[FOnline: 2238]].&lt;br /&gt;
* You can rent [[hotel rooms]] there, at Rose's Inn.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
*  The [http://fallout.wikia.com/wiki/Modoc Vault's article about Modoc]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modoc]][[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Harrybozorg</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Tannery.jpg</id>
		<title>File:Tannery.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Tannery.jpg"/>
				<updated>2010-07-28T08:04:57Z</updated>
		
		<summary type="html">&lt;p&gt;Harrybozorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Harrybozorg</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2010-07-28T08:02:47Z</updated>
		
		<summary type="html">&lt;p&gt;Harrybozorg: /* Useful Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A tent is a small hideout that you can create easily. Stuff stored inside the tent is safe, which makes it a ''must have'' for the beginners. After four weeks, if nobody entered your tent, it will be deleted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to make a tent ==&lt;br /&gt;
* Gather 10 [[brahmin hides]], by buying them or killing [[brahmins]].&lt;br /&gt;
* Go to a random encounter location (The map must be totally empty).&lt;br /&gt;
* Use [[science]] on the 10 brahmin hides in your inventory. A message will be displayed, and the map will be turned into a tent map. If you have any followers with you, they will also gain access to that tent : '''Make sure no one is with you in the encounter'''.&lt;br /&gt;
** If you have an old tent, it will be destroyed: '''You can only create one tent per character.'''&lt;br /&gt;
&lt;br /&gt;
If your map was a coastal desert, then you will access to the coastal tent map. If it was a map with ruins, it will be in the ruins, etc.&lt;br /&gt;
&lt;br /&gt;
=== Shared tents ===&lt;br /&gt;
As said above, if you make a tent and there are people on the same map, that [[tagged]] you, they will gain access to that tent. However, this new one won't count as if they had created one.&lt;br /&gt;
&lt;br /&gt;
If player X creates a tent, and player Y has access to it, Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Y can also have access to an infinite amount of tents, as long as he is not their founder.&lt;br /&gt;
&lt;br /&gt;
If the creator of a shared tent is deleted using a command, the other players that had access to that tent will still be able to access it.&lt;br /&gt;
&lt;br /&gt;
== Interest ==&lt;br /&gt;
Nobody can enter a tent unless he followed you, so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe.&lt;br /&gt;
&lt;br /&gt;
Your tent has got one container, but may contain an infinite amount of stuff, since you can harmlessly put stuff on the floor. Gangs may use some tents instead of outposts, to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
Unlike a faction [[base]], for example, you can't add or remove persons in a tent. People that gain access by following you and standing next to you during the creation will have permanent access. It has also only one locker, which is difficult to manage for a large gang.&lt;br /&gt;
&lt;br /&gt;
Tents are only useful as a personal hideout, since one would better gain access to a factions base quickly. They have the advantage not to require a [[faction name]] (Costing 30k caps), though.&lt;br /&gt;
&lt;br /&gt;
After four weeks, if nobody entered your tent, it will be deleted.&lt;br /&gt;
&lt;br /&gt;
== Useful Information ==&lt;br /&gt;
[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It's possible (and common practise) to drop items en masse outside a tent. This is helpful because the tent has only one container and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualising which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is culled as mentioned above (no players visit it for four weeks)&lt;/div&gt;</summary>
		<author><name>Harrybozorg</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2010-07-28T08:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;Harrybozorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A tent is a small hideout that you can create easily. Stuff stored inside the tent is safe, which makes it a ''must have'' for the beginners. After four weeks, if nobody entered your tent, it will be deleted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to make a tent ==&lt;br /&gt;
* Gather 10 [[brahmin hides]], by buying them or killing [[brahmins]].&lt;br /&gt;
* Go to a random encounter location (The map must be totally empty).&lt;br /&gt;
* Use [[science]] on the 10 brahmin hides in your inventory. A message will be displayed, and the map will be turned into a tent map. If you have any followers with you, they will also gain access to that tent : '''Make sure no one is with you in the encounter'''.&lt;br /&gt;
** If you have an old tent, it will be destroyed: '''You can only create one tent per character.'''&lt;br /&gt;
&lt;br /&gt;
If your map was a coastal desert, then you will access to the coastal tent map. If it was a map with ruins, it will be in the ruins, etc.&lt;br /&gt;
&lt;br /&gt;
=== Shared tents ===&lt;br /&gt;
As said above, if you make a tent and there are people on the same map, that [[tagged]] you, they will gain access to that tent. However, this new one won't count as if they had created one.&lt;br /&gt;
&lt;br /&gt;
If player X creates a tent, and player Y has access to it, Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Y can also have access to an infinite amount of tents, as long as he is not their founder.&lt;br /&gt;
&lt;br /&gt;
If the creator of a shared tent is deleted using a command, the other players that had access to that tent will still be able to access it.&lt;br /&gt;
&lt;br /&gt;
== Interest ==&lt;br /&gt;
Nobody can enter a tent unless he followed you, so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe.&lt;br /&gt;
&lt;br /&gt;
Your tent has got one container, but may contain an infinite amount of stuff, since you can harmlessly put stuff on the floor. Gangs may use some tents instead of outposts, to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
Unlike a faction [[base]], for example, you can't add or remove persons in a tent. People that gain access by following you and standing next to you during the creation will have permanent access. It has also only one locker, which is difficult to manage for a large gang.&lt;br /&gt;
&lt;br /&gt;
Tents are only useful as a personal hideout, since one would better gain access to a factions base quickly. They have the advantage not to require a [[faction name]] (Costing 30k caps), though.&lt;br /&gt;
&lt;br /&gt;
After four weeks, if nobody entered your tent, it will be deleted.&lt;br /&gt;
&lt;br /&gt;
== Useful Information ==&lt;br /&gt;
[[File:Tentdrops.jpg|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It's possible (and common practise) to drop items en masse outside a tent. This is helpful because the tent has only one container and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualising which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is culled as mentioned above (no players visit it for four weeks)&lt;/div&gt;</summary>
		<author><name>Harrybozorg</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2010-07-28T08:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;Harrybozorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A tent is a small hideout that you can create easily. Stuff stored inside the tent is safe, which makes it a ''must have'' for the beginners. After four weeks, if nobody entered your tent, it will be deleted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to make a tent ==&lt;br /&gt;
* Gather 10 [[brahmin hides]], by buying them or killing [[brahmins]].&lt;br /&gt;
* Go to a random encounter location (The map must be totally empty).&lt;br /&gt;
* Use [[science]] on the 10 brahmin hides in your inventory. A message will be displayed, and the map will be turned into a tent map. If you have any followers with you, they will also gain access to that tent : '''Make sure no one is with you in the encounter'''.&lt;br /&gt;
** If you have an old tent, it will be destroyed: '''You can only create one tent per character.'''&lt;br /&gt;
&lt;br /&gt;
If your map was a coastal desert, then you will access to the coastal tent map. If it was a map with ruins, it will be in the ruins, etc.&lt;br /&gt;
&lt;br /&gt;
=== Shared tents ===&lt;br /&gt;
As said above, if you make a tent and there are people on the same map, that [[tagged]] you, they will gain access to that tent. However, this new one won't count as if they had created one.&lt;br /&gt;
&lt;br /&gt;
If player X creates a tent, and player Y has access to it, Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Y can also have access to an infinite amount of tents, as long as he is not their founder.&lt;br /&gt;
&lt;br /&gt;
If the creator of a shared tent is deleted using a command, the other players that had access to that tent will still be able to access it.&lt;br /&gt;
&lt;br /&gt;
== Interest ==&lt;br /&gt;
Nobody can enter a tent unless he followed you, so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe.&lt;br /&gt;
&lt;br /&gt;
Your tent has got one container, but may contain an infinite amount of stuff, since you can harmlessly put stuff on the floor. Gangs may use some tents instead of outposts, to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
Unlike a faction [[base]], for example, you can't add or remove persons in a tent. People that gain access by following you and standing next to you during the creation will have permanent access. It has also only one locker, which is difficult to manage for a large gang.&lt;br /&gt;
&lt;br /&gt;
Tents are only useful as a personal hideout, since one would better gain access to a factions base quickly. They have the advantage not to require a [[faction name]] (Costing 30k caps), though.&lt;br /&gt;
&lt;br /&gt;
After four weeks, if nobody entered your tent, it will be deleted.&lt;br /&gt;
&lt;br /&gt;
== Useful Information ==&lt;br /&gt;
[[File:Tente.jpg|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It's possible (and common practise) to drop items en masse outside a tent. This is helpful because the tent has only one container and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualising which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is culled as mentioned above (no players visit it for four weeks)&lt;/div&gt;</summary>
		<author><name>Harrybozorg</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Tentdrops.png</id>
		<title>File:Tentdrops.png</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Tentdrops.png"/>
				<updated>2010-07-28T07:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Harrybozorg: items dropped safely outside the tent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;items dropped safely outside the tent&lt;/div&gt;</summary>
		<author><name>Harrybozorg</name></author>	</entry>

	</feed>