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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Isaac187</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<updated>2026-04-13T10:19:06Z</updated>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/The_Skags</id>
		<title>The Skags</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_Skags"/>
				<updated>2011-10-18T13:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: /* Members and Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''THE SKAGS''' ==&lt;br /&gt;
&lt;br /&gt;
Very infamous and lame gang created by mighty Ratcaller, who had to make all the money for the amazing gasstation.&lt;br /&gt;
&lt;br /&gt;
=='''Gang Characteristic and Members'''==&lt;br /&gt;
&lt;br /&gt;
When you meet us, you can probably recognize every member of our gang. The asshole shouting on other gang members is totally me.&lt;br /&gt;
&lt;br /&gt;
The one who acts like a crippled prick is my schoolmate (last known name was Stakus). There's high chance that you have met him before; he likes to walk around wasteland and lose weapons, ammo and armors... He's somewhat emotinally unstable, so don't be mean.&lt;br /&gt;
&lt;br /&gt;
Another mate with fuckload of nicknames like Carnelia, Amethea or Scarlet. So many accounts, amazingly calculated and designated for perfect playing and killing performance. Nevertheless, anytime anywhere, there's just some kind of brain tension to make another char. Usually around level 8. (record being around level 13). According to him, planning chars is more fun than actually playing them.&lt;br /&gt;
&lt;br /&gt;
Next member is Aidee (also known as Deep). He always drives me nuts when he tells me that he made new awesome char with Agi 1 or something like that. ''!Be aware, this is very dangerous gang member!''. He's not exactly powergamer (usually stuck at around level 6, pretending that he doesn't play anymore), but he can fuck you up with his endless stream of bullshit coming right out of his noise hole.&lt;br /&gt;
&lt;br /&gt;
=='''Members and Functions'''==&lt;br /&gt;
&lt;br /&gt;
'''Ratcaller''' - The one who has to force other shitbags to play... Also can't spell shit. (LEADER)&lt;br /&gt;
&lt;br /&gt;
'''Elda''' - That emo faggot who keeps dying and losing stuff in the wasteland...&lt;br /&gt;
&lt;br /&gt;
'''Daew''' -  Another fucktard, leaders right hand; stuff like getting to car keys in locked car trunk. Also gangs char planner and sometimes called Mr. Spellcheck...&lt;br /&gt;
&lt;br /&gt;
'''Aidee''' - The one who loged in like 4 times total...and is also currently being tested for Hep c.&lt;br /&gt;
&lt;br /&gt;
'''Rogun''' - Hyperactive player that owns so many tents all over the map... Always leave terrible mess in base including broken weapons and Jimmy hats...&lt;br /&gt;
&lt;br /&gt;
=='''SUMMARIZED INFORMATION'''==&lt;br /&gt;
&lt;br /&gt;
Very weak and few membered faction which is trying to somehow impress other players. Teamwork is not included.&lt;br /&gt;
&lt;br /&gt;
Actually, right now, our great genius of a leader is the only one playing... Rest waiting for wipe or being stupid. The latter being more often.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player-driven factions]]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T04:34:57Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was founded in September 2011. The wise Armour craftsman Chess was crafting armour for new players at Hub and had help from his partner Riva. As they worked together, they met a person by the name of Accents187, a hunter from Junktown, who also joined them. These three got organized and started networking more and more new players. Soon we had purchased our very first base, an Outpost east of JT. Guns and armour were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-PKs with multiple bases including one bunker [that you know of lol] and is eagerly looking forward to Town Control ops.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a non-PK faction (NPK), meaning that our fights are honorable. Hence we do not shoot players for fun. If you were planning on joining an organized group of raiders, you're in the wrong place. We like helping people, not murdering them. &lt;br /&gt;
&lt;br /&gt;
'''RECRUITING'''&lt;br /&gt;
To apply for GN13 membership, post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble voice chat.&lt;br /&gt;
&lt;br /&gt;
Once accepted as a GN13 recruit, we will cover the following items with you. Using this checklist helps us verify all members know what they need to know:&lt;br /&gt;
&lt;br /&gt;
Game Rules (including no multi-logging or using scripts, and how GMs use &amp;quot;Jail&amp;quot; to test you.)&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use the distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multiple characters, some hunting, some crafting, some mining, some Hinkley training, some Town Control&lt;br /&gt;
+and tons more, whatever you need to know to play the game better&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base. Buy for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make ammo for yourself and some for the team&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates&lt;br /&gt;
5) Register an extreme fighter character using a perfected build and understand what builds are best&lt;br /&gt;
&lt;br /&gt;
'''INITIATES'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal. Additional tasks will be assigned to help you level up quickly. &lt;br /&gt;
&lt;br /&gt;
'''MEMBERS'''&lt;br /&gt;
Establish a good dependable reputation, max at least one strong fighter with a proper build, and max your crafter's profession levels so you can contribute important gear to the team. The game is yours! Get ready for Town Control!&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''FOUNDERS'''&lt;br /&gt;
&lt;br /&gt;
'''Chess''' - One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
'''Riva''' - A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
'''Accents187''' - A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
'''BOSS BATTLE''' - A friend of Accents. An aggressive fighter who brought almost half the money to the table for our first base and helped Accents with getting guns and other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
'''Celldweller''' - A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
'''Huna''' - Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
'''ObliviDan'''&lt;br /&gt;
&lt;br /&gt;
'''Axel_Thorsen'''&lt;br /&gt;
&lt;br /&gt;
'''Panzer Faust'''&lt;br /&gt;
&lt;br /&gt;
'''Dexman'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
Anne Lewis&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;br /&gt;
&lt;br /&gt;
[http://i55.tinypic.com/11syrs7.jpg]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;One of my personal goals is to write all important game info to holotapes. Not that i have time to re-write the wiki into convenient 2000-character txt files all day, but it's great to be able to hand someone a tape that contains our mission statement for recruiting purposes so they can read it in-game. It's also nice to have drug and vehicle info in your Pip-Boy Archives, along with more info like costs for bases and mercs, notes on factions, materials requirements for tier 3 gear, the list of Perks per level, etc. GN13 may have an entire media library to share some day. Bring us an empty tape and we'll trade for a tape loaded with info.&amp;quot;'' -Chess&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Oh yeah and when i found those two suits of Hardened Power Armor laying in the streets of Hub during my first week in the game, i had no idea it would make me a marked man. Of course i knew after 20 minutes lol. To those of you who PK'd me in the streets of Hub later for it, did you really think i'd be carrying it around with me? C'mon scro, find your own power armor. Search for it! That's all i did.&amp;quot;'' -Chess&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T03:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was founded in September 2011. The wise Armour craftsman Chess was crafting armour for new players at Hub and had help from his partner Riva. As they worked together, they met a person by the name of Accents187, a hunter from Junktown, who also joined them. These three later organized some more friendly players and started helping more and more new players. Soon we had purchased our very first base, an Outpost east of JT. Guns and armour were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-PKs with multiple bases including one bunker [that you know of lol] and is eagerly looking forward to Town Control ops.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a non-PK faction (NPK), meaning that our fights are honorable. Hence we do not shoot players for fun. If you were planning on joining an organized group of raiders, you're in the wrong place. We like helping people, not murdering them. &lt;br /&gt;
&lt;br /&gt;
'''RECRUITING'''&lt;br /&gt;
To apply for GN13 membership, post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble voice chat.&lt;br /&gt;
&lt;br /&gt;
Once accepted as a GN13 recruit, we will cover the following items with you. Using this checklist helps us verify all members know what they need to know:&lt;br /&gt;
&lt;br /&gt;
Game Rules (including no multi-logging or using scripts, and how GMs use &amp;quot;Jail&amp;quot; to test you.)&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use the distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multiple characters, some hunting, some crafting, some mining, some Hinkley training, some Town Control&lt;br /&gt;
+and tons more, whatever you need to know to play the game better&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base. Buy for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make ammo for yourself and some for the team&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates&lt;br /&gt;
5) Register an extreme fighter character using a perfected build and understand what builds are best&lt;br /&gt;
&lt;br /&gt;
'''INITIATES'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal. Additional tasks will be assigned to help you level up quickly. &lt;br /&gt;
&lt;br /&gt;
'''MEMBERS'''&lt;br /&gt;
Establish a good dependable reputation, max at least one strong fighter with a proper build, and max your crafter's profession levels so you can contribute important gear to the team. The game is yours! Get ready for Town Control!&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''FOUNDERS'''&lt;br /&gt;
&lt;br /&gt;
'''Chess''' - One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
'''Riva''' - A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
'''Accents187''' - A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
'''BOSS BATTLE''' - A friend of Accents. An aggressive fighter who brought almost half the money to the table for our first base and helped Accents with getting guns and other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
'''Celldweller''' - A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
'''Huna''' - Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
'''ObliviDan'''&lt;br /&gt;
&lt;br /&gt;
'''Axel_Thorsen'''&lt;br /&gt;
&lt;br /&gt;
'''Panzer Faust'''&lt;br /&gt;
&lt;br /&gt;
'''Dexman'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
Anne Lewis&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;br /&gt;
&lt;br /&gt;
[http://i55.tinypic.com/11syrs7.jpg]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;One of my personal goals is to write all important game info to holotapes. Not that i have time to re-write the wiki into convenient 2000-character txt files all day, but it's great to be able to hand someone a tape that contains our mission statement for recruiting purposes so they can read it in-game. It's also nice to have drug and vehicle info in your Pip-Boy Archives, along with more info like costs for bases and mercs, notes on factions, materials requirements for tier 3 gear, the list of Perks per level, etc. GN13 may have an entire media library to share some day. Bring us an empty tape and we'll trade for a tape loaded with info.&amp;quot;'' -Chess&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Oh yeah and when i found those two suits of Hardened Power Armor laying in the streets of Hub during my first week in the game, i had no idea it would make me a marked man. Of course i knew after 20 minutes lol. To those of you who PK'd me in the streets of Hub later for it, did you really think i'd be carrying it around with me? C'mon scro, find your own power armor. Search for it! That's all i did.&amp;quot;'' -Chess&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T03:28:30Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was founded in September 2011. The wise Armour craftsman Chess was crafting armour for new players at Hub and had help from his partner Riva. As they worked together, they met a person by the name of Accents187, a hunter from Junktown, who also joined them. These three later organized some more friendly players and started helping more and more new players. Soon we had purchased our very first base, an Outpost east of JT. Guns and armour were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-PKs with multiple bases including one bunker [that you know of lol] and is eagerly looking forward to Town Control ops.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a non-PK faction (NPK), meaning that our fights are honorable. Hence we do not shoot players for fun. If you were planning on joining an organized group of raiders, you're in the wrong place. We like helping people, not murdering them. &lt;br /&gt;
&lt;br /&gt;
'''RECRUITING'''&lt;br /&gt;
To apply for GN13 membership, post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble voice chat.&lt;br /&gt;
&lt;br /&gt;
Once accepted as a GN13 recruit, we will cover the following items with you. Using this checklist helps us verify all members know what they need to know:&lt;br /&gt;
&lt;br /&gt;
Game Rules (including no multi-logging or using scripts, and how GMs use &amp;quot;Jail&amp;quot; to test you.)&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use the distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multiple characters, some hunting, some crafting, some mining, some Hinkley training, some Town Control&lt;br /&gt;
+and tons more, whatever you need to know to play the game better&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base. Buy for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make ammo for yourself and some for the team&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates&lt;br /&gt;
5) Register an extreme fighter character using a perfected build and understand what builds are best&lt;br /&gt;
&lt;br /&gt;
'''INITIATES'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal. Additional tasks will be assigned to help you level up quickly. &lt;br /&gt;
&lt;br /&gt;
'''MEMBERS'''&lt;br /&gt;
Establish a good dependable reputation, max at least one strong fighter with a proper build, and max your crafter's profession levels so you can contribute important gear to the team. The game is yours! Get ready for Town Control!&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''FOUNDERS'''&lt;br /&gt;
&lt;br /&gt;
'''Chess''' - One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
'''Riva''' - A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
'''Accents187''' - A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
'''BOSS BATTLE''' - A friend of Accents. An aggressive fighter who brought almost half the money to the table for our first base and helped Accents with getting guns and other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
'''Celldweller''' - A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
'''Huna''' - Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
'''ObliviDan'''&lt;br /&gt;
&lt;br /&gt;
'''Axel_Thorsen'''&lt;br /&gt;
&lt;br /&gt;
'''Panzer Faust'''&lt;br /&gt;
&lt;br /&gt;
'''Dexman'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
Anne Lewis&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;br /&gt;
&lt;br /&gt;
[http://i55.tinypic.com/11syrs7.jpg]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;One of my personal goals is to write all important game info to holotapes. Not that i have time to re-write the wiki into convenient 2000-character txt files all day, but it's great to be able to hand someone a tape that contains our mission statement for recruiting purposes so they can read it in-game. It's also nice to have drug and vehicle info in your Pip-Boy Archives, along with more info like costs for bases and mercs, notes on factions, materials requirements for tier 3 gear, the list of Perks per level, etc. GN13 may have an entire media library to share some day. Bring us an empty tape and we'll trade for a tape loaded with info.&amp;quot;'' -Chess&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T03:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-PKs.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a non-PK faction (NPK), meaning that our fights are honorable. Hence we do not shoot players for fun. If you were planning on joining an organized group of raiders, you're in the wrong place. We like helping people, not murdering them. &lt;br /&gt;
&lt;br /&gt;
'''RECRUITING'''&lt;br /&gt;
To apply for GN13 membership, post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble voice chat.&lt;br /&gt;
&lt;br /&gt;
Once accepted as a GN13 recruit, we will cover the following items with you. Using this checklist helps us verify all members know what they need to know:&lt;br /&gt;
&lt;br /&gt;
Game Rules (including no multi-logging or using scripts, and how GMs use &amp;quot;Jail&amp;quot; to test you.)&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use the distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multiple characters, some hunting, some crafting, some mining, some Hinkley training, some Town Control&lt;br /&gt;
+and tons more, whatever you need to know to play the game better&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base. Buy for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make ammo for yourself and some for the team&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates&lt;br /&gt;
5) Register an extreme fighter character using a perfected build and understand what builds are best&lt;br /&gt;
&lt;br /&gt;
'''INITIATES'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal. Additional tasks will be assigned to help you level up quickly. &lt;br /&gt;
&lt;br /&gt;
'''MEMBERS'''&lt;br /&gt;
Establish a good dependable reputation, max at least one strong fighter with a proper build, and max your crafter's profession levels so you can contribute important gear to the team. The game is yours! Get ready for Town Control!&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''FOUNDERS'''&lt;br /&gt;
&lt;br /&gt;
'''Chess''' - One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
'''Riva''' - A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
'''Accents187''' - A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
'''BOSS BATTLE''' - A friend of Accents. An aggressive fighter who brought almost half the money to the table for our first base and helped Accents with getting guns and other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
'''Celldweller''' - A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
'''Huna''' - Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
'''ObliviDan'''&lt;br /&gt;
&lt;br /&gt;
'''Axel_Thorsen'''&lt;br /&gt;
&lt;br /&gt;
'''Panzer Faust'''&lt;br /&gt;
&lt;br /&gt;
'''Dexman'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;br /&gt;
&lt;br /&gt;
[http://i55.tinypic.com/11syrs7.jpg]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T03:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-PKs.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a non-PK faction (NPK), meaning that we do not shoot blueshirts randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
A potential is someone you've spent enough time with that you're hoping they join. Some potentials can be brought to a base and introduced (without adding them). Potentials have read our MISSION STATEMENT and bee informed of the faction's expectations.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Game Rules (including no multi-logging or using scripts, and how GMs use &amp;quot;Jail&amp;quot; to test you.)&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use the distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multiple characters, some hunting, some crafting, some mining, some Hinkley training, some Town Control, etc.&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base. Buy for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Establish a good dependable reputation and max at least one strong fighter with a proper build.&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting and prove themselves to be consistent and highly effective in RT combat. &lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
Logs on often, helps new people well, communicates well, and contributes often to faction administration.&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''FOUNDERS'''&lt;br /&gt;
&lt;br /&gt;
'''Chess''' - One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
'''Riva''' - A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
'''Accents187''' - A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
'''BOSS BATTLE''' - A friend of Accents. An aggressive fighter who brought almost half the money to the table for our first base and helped Accents with getting guns and other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
'''Celldweller''' - A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
'''Huna''' - Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
'''ObliviDan'''&lt;br /&gt;
&lt;br /&gt;
'''Axel_Thorsen'''&lt;br /&gt;
&lt;br /&gt;
'''Panzer Faust'''&lt;br /&gt;
&lt;br /&gt;
'''Dexman'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;br /&gt;
&lt;br /&gt;
[http://i55.tinypic.com/11syrs7.jpg]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T03:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-PKs.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a non-PK faction (NPK), meaning that we do not shoot blueshirts randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
A potential is someone you've spent enough time with that you're hoping they join. Some potentials can be brought to a base and introduced (without adding them). Potentials have read our MISSION STATEMENT and bee informed of the faction's expectations.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Game Rules (including no multi-logging or using scripts, and how GMs use &amp;quot;Jail&amp;quot; to test you.)&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use the distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multiple characters, some hunting, some crafting, some mining, some Hinkley training, some Town Control, etc.&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base. Buy for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Establish a good dependable reputation and max at least one strong fighter with a proper build.&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting and prove themselves to be consistent and highly effective in RT combat. &lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
Logs on often, helps new people well, communicates well, and contributes often to faction administration.&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;br /&gt;
&lt;br /&gt;
[http://i55.tinypic.com/11syrs7.jpg]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T02:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-PKs.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a non-PK faction (NPK), meaning that we do not shoot blueshirts randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
A potential is someone you've spent enough time with that you're hoping they join. Some potentials can be brought to a base and introduced (without adding them). Potentials have read our MISSION STATEMENT and bee informed of the faction's expectations.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Game Rules (including no multi-logging or using scripts, and how GMs use &amp;quot;Jail&amp;quot; to test you.)&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use the distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multiple characters, some hunting, some crafting, some mining, some Hinkley training, some Town Control, etc.&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base. Buy for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Establish a good dependable reputation and max at least one strong fighter with a proper build.&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting and prove themselves to be consistent and highly effective in RT combat. &lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
Logs on often, helps new people well, communicates well, and contributes often to faction administration.&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T02:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T02:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;br /&gt;
&lt;br /&gt;
[[File:http://i55.tinypic.com/11syrs7.jpg]]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T02:26:51Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;br /&gt;
&lt;br /&gt;
[IMG]http://i55.tinypic.com/11syrs7.jpg[/IMG]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T02:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;br /&gt;
&lt;br /&gt;
[img]http://i55.tinypic.com/11syrs7.jpg[/img]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T01:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Generic_Name_13</id>
		<title>Generic Name 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Generic_Name_13"/>
				<updated>2011-10-18T01:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: Created page with &amp;quot;== GN13 == '''History'''  GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader, infiltrator of Crazy 88s (lol).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Player-driven_factions</id>
		<title>Player-driven factions</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Player-driven_factions"/>
				<updated>2011-10-18T01:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: /* Known players factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-driven factions are opposed to NPC-driven faction. To create a faction, you need to buy a '''[[base]]'''. In your base will be a computer to add members or remove some. You can't be in a player-driven faction ''and'' in a NPC-driven faction at the same time.&lt;br /&gt;
&lt;br /&gt;
== Wiki Rules ==&lt;br /&gt;
The following rules apply to player faction articles:&lt;br /&gt;
&lt;br /&gt;
* The wiki is not an [http://en.wikipedia.org/wiki/Image_hosting_service imagehost], you may use one logo image for your page.&lt;br /&gt;
* Try to keep the it short and to the point.&lt;br /&gt;
* Obscene, hostile or trolling content in the article will lead to the page being removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Known players factions ==&lt;br /&gt;
*'''WARNING! The following articles are unreliable and might be outdated.'''&lt;br /&gt;
&lt;br /&gt;
* [[Chosen Soldiers]]&lt;br /&gt;
* [[Crazy88]]&lt;br /&gt;
* [[Dead Frontier]]&lt;br /&gt;
* [[Dogs of War]]&lt;br /&gt;
* [[Nuka Cola Addicts]]&lt;br /&gt;
* [[One-Eyed Snipers Squad]]&lt;br /&gt;
* [[Section 8]]&lt;br /&gt;
* [[Street Queens]]&lt;br /&gt;
* [[The Amboy Dukes]]&lt;br /&gt;
* [[Tim &amp;amp; Tom &amp;amp; Ted Lawyer Agency]]&lt;br /&gt;
* [[The Black Sun Gang]]&lt;br /&gt;
* [[The Broken Hills Hunters]]&lt;br /&gt;
* [[The Green Hand]]&lt;br /&gt;
* [[The Guardians]]&lt;br /&gt;
* [[The Los Alamos Warriors]]&lt;br /&gt;
* [[The Sarmatians]]&lt;br /&gt;
* [[The Skags]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[The Wasteland Uncles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Vault Silene Brahminy]]&lt;br /&gt;
* [[GenericName 13]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* The [http://fonline2238.net/forum/index.php?topic=1623.0 actual list of available factions names] on forum, updated by [[Samira]].&lt;br /&gt;
* [http://www.fonline2238.net/wiki/Commands Commands]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/GN13</id>
		<title>GN13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/GN13"/>
				<updated>2011-10-18T01:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: Created page with &amp;quot;== GN13 == '''History'''  GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader, infiltrator of Crazy 88s (lol).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Player-driven_factions</id>
		<title>Player-driven factions</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Player-driven_factions"/>
				<updated>2011-10-18T01:17:02Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: /* Known players factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-driven factions are opposed to NPC-driven faction. To create a faction, you need to buy a '''[[base]]'''. In your base will be a computer to add members or remove some. You can't be in a player-driven faction ''and'' in a NPC-driven faction at the same time.&lt;br /&gt;
&lt;br /&gt;
== Wiki Rules ==&lt;br /&gt;
The following rules apply to player faction articles:&lt;br /&gt;
&lt;br /&gt;
* The wiki is not an [http://en.wikipedia.org/wiki/Image_hosting_service imagehost], you may use one logo image for your page.&lt;br /&gt;
* Try to keep the it short and to the point.&lt;br /&gt;
* Obscene, hostile or trolling content in the article will lead to the page being removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Known players factions ==&lt;br /&gt;
*'''WARNING! The following articles are unreliable and might be outdated.'''&lt;br /&gt;
&lt;br /&gt;
* [[Chosen Soldiers]]&lt;br /&gt;
* [[Crazy88]]&lt;br /&gt;
* [[Dead Frontier]]&lt;br /&gt;
* [[Dogs of War]]&lt;br /&gt;
* [[Nuka Cola Addicts]]&lt;br /&gt;
* [[One-Eyed Snipers Squad]]&lt;br /&gt;
* [[Section 8]]&lt;br /&gt;
* [[Street Queens]]&lt;br /&gt;
* [[The Amboy Dukes]]&lt;br /&gt;
* [[Tim &amp;amp; Tom &amp;amp; Ted Lawyer Agency]]&lt;br /&gt;
* [[The Black Sun Gang]]&lt;br /&gt;
* [[The Broken Hills Hunters]]&lt;br /&gt;
* [[The Green Hand]]&lt;br /&gt;
* [[The Guardians]]&lt;br /&gt;
* [[The Los Alamos Warriors]]&lt;br /&gt;
* [[The Sarmatians]]&lt;br /&gt;
* [[The Skags]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[The Wasteland Uncles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Vault Silene Brahminy]]&lt;br /&gt;
* [[GN13]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* The [http://fonline2238.net/forum/index.php?topic=1623.0 actual list of available factions names] on forum, updated by [[Samira]].&lt;br /&gt;
* [http://www.fonline2238.net/wiki/Commands Commands]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T01:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
   Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
   Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
   Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader, infiltrator of Crazy 88s (lol).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T01:13:16Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
&lt;br /&gt;
Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader, infiltrator of Crazy 88s (lol).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T01:02:59Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now GN13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of GN13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader, infiltrator of Crazy 88s (lol).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T01:00:10Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in unguarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitive with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He brought almost half the money to the table for our first base and helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T00:57:30Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: /* G13 Mission Statement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== GN13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
(For a more complete version of our MA, please contact GN13 on our public radio channel, 1313 and ask to load our mission statement tape. We are busy building a media library with game and faction info that you can upload to your Pip-Boy Archives.)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T00:55:19Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== G13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T00:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== G13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of GN13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Boss Battle- A friend of Accents. He helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
TurdFerguson&lt;br /&gt;
&lt;br /&gt;
Goat&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T00:52:46Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: /* Policies / Procedures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
GN13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. GN13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join GN13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
== G13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of G13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Bossbattle- A friend of Accents. He helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
TurdFerguson&lt;br /&gt;
&lt;br /&gt;
Goat&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T00:50:35Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: /* G13 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GN13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
GN13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of dedicated non-Pks.&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
G13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. G13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join G13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of G13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Bossbattle- A friend of Accents. He helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
TurdFerguson&lt;br /&gt;
&lt;br /&gt;
Goat&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-18T00:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== G13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
G13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of badass Anti-Pks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
G13 is a Non-Pk faction, meaning that we do not shoot bluesuits randomly without reason. If you were planning on joining an organized group of raiders, your at the wrong place. G13 also does not accept any form of player killing from its members. We help people, not shoot them in the face randomly. &lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join G13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of G13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Bossbattle- A friend of Accents. He helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
TurdFerguson&lt;br /&gt;
&lt;br /&gt;
Goat&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-17T23:57:42Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== G13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
G13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of badass Anti-Pks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join G13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of G13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Bossbattle- A friend of Accents. He helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
TurdFerguson&lt;br /&gt;
&lt;br /&gt;
Goat&lt;br /&gt;
&lt;br /&gt;
Dexman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;br /&gt;
&lt;br /&gt;
Cormac&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-17T23:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== G13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
G13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of badass Anti-Pks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join G13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of G13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Bossbattle- A friend of Accents. He helped Accents with getting guns and other things when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
TurdFerguson&lt;br /&gt;
&lt;br /&gt;
Goat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-17T23:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== G13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
G13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of badass Anti-Pks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join G13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of G13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Co-founders'''&lt;br /&gt;
&lt;br /&gt;
Celldweller- A good guy but went missing after the group was started.&lt;br /&gt;
&lt;br /&gt;
Huna- Sister of the great Riva. A overall good member that specializes in a lot of trades.&lt;br /&gt;
&lt;br /&gt;
Bossbattle- A friend of Accents. He helped Accents with getting guns and other thing when he was a hunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Members'''&lt;br /&gt;
&lt;br /&gt;
Axel_Thorsen&lt;br /&gt;
&lt;br /&gt;
Panzer Faust&lt;br /&gt;
&lt;br /&gt;
ObliviDan&lt;br /&gt;
&lt;br /&gt;
TurdFerguson&lt;br /&gt;
&lt;br /&gt;
Goat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soldiers'''&lt;br /&gt;
&lt;br /&gt;
Xenograph&lt;br /&gt;
&lt;br /&gt;
crotchwrath (please call him Moose!)&lt;br /&gt;
&lt;br /&gt;
Frank&lt;br /&gt;
&lt;br /&gt;
LittleFrank&lt;br /&gt;
&lt;br /&gt;
Senathon&lt;br /&gt;
&lt;br /&gt;
Zander&lt;br /&gt;
&lt;br /&gt;
Zerat&lt;br /&gt;
&lt;br /&gt;
Tessian&lt;br /&gt;
&lt;br /&gt;
major badass&lt;br /&gt;
&lt;br /&gt;
MKIV&lt;br /&gt;
&lt;br /&gt;
Doc Sawbones&lt;br /&gt;
&lt;br /&gt;
Behemoth77&lt;br /&gt;
&lt;br /&gt;
Fat Edd&lt;br /&gt;
&lt;br /&gt;
Lucas&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/G13</id>
		<title>G13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/G13"/>
				<updated>2011-10-17T23:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: Created page with &amp;quot;== G13 == '''History'''  G13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== G13 ==&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
G13 was started in September 2011. The wise Armour craftsman Chess was crafting armours for new players at hub and had help from his partner Riva. As they were working together a person by the name of Accents, a hunter from Junktown, also joined them. These three later organized every person they could find and started helping more and more new comers. Soon we had purchased our very first base, and many more after that. Guns and armours were made and soon members started power leveling. Now G13 is a organized group of badass Anti-Pks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Policies / Procedures ==&lt;br /&gt;
&lt;br /&gt;
'''Membership Ranks'''&lt;br /&gt;
&lt;br /&gt;
Think of them as levels of trust. We should all feel better about our own team where there are specific methods to build trust. Occasionally we will find someone who seems good at first but ends up leaving, or needing to leave. Reasons vary - don't worry about it - it's a game. Meanwhile i suggest the following process:&lt;br /&gt;
&lt;br /&gt;
'''ACQAINTANCE'''&lt;br /&gt;
You've met them and you remember each other &lt;br /&gt;
&lt;br /&gt;
'''POSITIVE CONTACT'''&lt;br /&gt;
An acquaintance with whom you've spent more time talking and you both seem to click pretty well. You're hoping to talk with them more soon, and introduce them to some team mates. Note: just because someone is a positive contact does not mean they should be recruited. I am semi-friends with a few PK types (when they are being nice) and i in no way would want them to join us).&lt;br /&gt;
&lt;br /&gt;
'''POTENTIAL (or Hopeful)'''&lt;br /&gt;
More than just a positive contact, a potential is someone you've spent enough time with that you're hoping they join, and hoping the rest of the team agrees. Not every positive contact is a potential - i've met some PK players who behave well under other alts, and while i would call them positive contacts because we get along well, they are PKs normally, and are already in a PK faction. Some potentials can be brought to a base and introduced (without adding them). Note: normally all base visitors should load and review our MISSION STATEMENT (MA) as an early step to introduction. It's best to inform your potentials of our expectations, described here under RECRUIT, INITIATE, and FULL MEMBER.&lt;br /&gt;
&lt;br /&gt;
'''RECRUIT'''&lt;br /&gt;
We've met them, we like them, they like us, they like the MA, and want to join. We add them to a base terminal and thus they become new recruit. We should cover a whole checklist of basic training items with new recruits, regardless of their playing experience, including:&lt;br /&gt;
&lt;br /&gt;
Where to Log Off (and where not to)&lt;br /&gt;
How to use radios (and how not to use radios)&lt;br /&gt;
Communication via Mumble (at least mention this even if they cannot do it)&lt;br /&gt;
How to use distress signal&lt;br /&gt;
When to use Turn-Based vs. Real Time&lt;br /&gt;
Proper Use of Cars&lt;br /&gt;
Base Security&lt;br /&gt;
What is Expected of Members: multi-characters, some hunting, some crafting, some mining, some Hinkley training, some TC&lt;br /&gt;
&lt;br /&gt;
All new recruits, regardless of playing experience, should also complete the following first assignments:&lt;br /&gt;
&lt;br /&gt;
1) Bring 3 new holotapes to a base, available for 500 caps a piece (one at a time) at Boneyard Library&lt;br /&gt;
2) Bring enough raw materials to make 500 rounds of their favorite ammo.&lt;br /&gt;
3) Level up to 15 or higher&lt;br /&gt;
4) Go on some group hunts to establish TB combat coordination with team mates.&lt;br /&gt;
&lt;br /&gt;
'''INITIATE'''&lt;br /&gt;
Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are &amp;quot;invited&amp;quot; and stationed at a particular base where they can access the terminal.&lt;br /&gt;
&lt;br /&gt;
'''MEMBER'''&lt;br /&gt;
Okay now we're rollin'. Been on multiple hunts, leveling well, team coordination good, good dependable reputation. Typically by now such a player has realized the need for multiple characters and has started at least one extreme fighter. The realization that our first character was not built well enough to be an effective fighter for Town Control, is something most of us experience. Then we accept it, designate our first as a crafter maybe, and move on with studying builds more closely. A GN13 full member would be such a player, and hopefully contribute here in our faction's forum.&lt;br /&gt;
&lt;br /&gt;
When a member achieves this level of &amp;quot;full membership&amp;quot;, it might be fun to have a little ceremony of sorts! Whomever is on and ready can dress in blueshirt (full members in black leather jackets) and stand in a crowd behind initiate. Leaders wear tan robes and stand in semi-circle around initiate, speak some official-sounding words, and hand them their honorary black leather jacket. Time to use F3 to get a screen shot - fun!&lt;br /&gt;
&lt;br /&gt;
'''CAPTAINS'''&lt;br /&gt;
Those extreme fighter characters that reach level 21. Not any level 21 character, but those with the best builds for fighting. Review the builds posted here by Panzer - they are tweaked to be the most effective in TC combat. Ceremony: everyone dress in whatever is your best armor and stand in a circle around the new captain. Say something official and hand them tan robes lol. Then pile on him lol! Punch him and pose for F3 group photo.&lt;br /&gt;
&lt;br /&gt;
But...where does it go from here?&lt;br /&gt;
&lt;br /&gt;
'''LEADER'''&lt;br /&gt;
I'm asking you. Someone who regularly logs on and constantly contributes in special ways, helps new people well, communicates here and hopefull on whatever voice chat we use (Mumble!), will step easily into a leadership role. In fact, if they do all those things, they already have. Another ceremony is in order! Whomever is on, dress the same again, but leaders wear purple robes and hand a BA to the new leader. F3 - smile for a group picture!&lt;br /&gt;
&lt;br /&gt;
'''Recruitment'''&lt;br /&gt;
&lt;br /&gt;
To join G13 post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble and a mic for Town Control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G13 Mission Statement ==&lt;br /&gt;
&lt;br /&gt;
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
2) To help all players play the game better, and especially help newer players get started.&lt;br /&gt;
&lt;br /&gt;
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:&lt;br /&gt;
&lt;br /&gt;
Buying cars in New Reno&lt;br /&gt;
Mining HQ materials and Uranium in ungarded mines&lt;br /&gt;
Safely socializing in all towns&lt;br /&gt;
&lt;br /&gt;
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.&lt;br /&gt;
&lt;br /&gt;
5) To provide a safe haven for honorable players who need help&lt;br /&gt;
&lt;br /&gt;
6) To become highly competitve with experienced teams in the battles for Town Control&lt;br /&gt;
&lt;br /&gt;
7) To win the vertibird race&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
'''Founding Fathers'''&lt;br /&gt;
&lt;br /&gt;
Chess- One of the skillful leaders of G13. A great craftsmen and leader. He is pretty much the grand founder of G13.&lt;br /&gt;
&lt;br /&gt;
Riva- A jack of all trades kind of guy. For a slightly new player, he knows his way around and is a great leader.&lt;br /&gt;
&lt;br /&gt;
Accents- A hunter from Junktown and overall good leader.&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Player-driven_factions</id>
		<title>Player-driven factions</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Player-driven_factions"/>
				<updated>2011-10-17T22:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Isaac187: /* Known players factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-driven factions are opposed to NPC-driven faction. To create a faction, you need to buy a '''[[base]]'''. In your base will be a computer to add members or remove some. You can't be in a player-driven faction ''and'' in a NPC-driven faction at the same time.&lt;br /&gt;
&lt;br /&gt;
== Wiki Rules ==&lt;br /&gt;
The following rules apply to player faction articles:&lt;br /&gt;
&lt;br /&gt;
* The wiki is not an [http://en.wikipedia.org/wiki/Image_hosting_service imagehost], you may use one logo image for your page.&lt;br /&gt;
* Try to keep the it short and to the point.&lt;br /&gt;
* Obscene, hostile or trolling content in the article will lead to the page being removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Known players factions ==&lt;br /&gt;
*'''WARNING! The following articles are unreliable and might be outdated.'''&lt;br /&gt;
&lt;br /&gt;
* [[Chosen Soldiers]]&lt;br /&gt;
* [[Crazy88]]&lt;br /&gt;
* [[Dead Frontier]]&lt;br /&gt;
* [[Dogs of War]]&lt;br /&gt;
* [[Nuka Cola Addicts]]&lt;br /&gt;
* [[One-Eyed Snipers Squad]]&lt;br /&gt;
* [[Section 8]]&lt;br /&gt;
* [[Street Queens]]&lt;br /&gt;
* [[The Amboy Dukes]]&lt;br /&gt;
* [[Tim &amp;amp; Tom &amp;amp; Ted Lawyer Agency]]&lt;br /&gt;
* [[The Black Sun Gang]]&lt;br /&gt;
* [[The Broken Hills Hunters]]&lt;br /&gt;
* [[The Green Hand]]&lt;br /&gt;
* [[The Guardians]]&lt;br /&gt;
* [[The Los Alamos Warriors]]&lt;br /&gt;
* [[The Sarmatians]]&lt;br /&gt;
* [[The Skags]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[The Wasteland Uncles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Vault Silene Brahminy]]&lt;br /&gt;
* [[G13]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* The [http://fonline2238.net/forum/index.php?topic=1623.0 actual list of available factions names] on forum, updated by [[Samira]].&lt;br /&gt;
* [http://www.fonline2238.net/wiki/Commands Commands]&lt;/div&gt;</summary>
		<author><name>Isaac187</name></author>	</entry>

	</feed>