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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JovankaB</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<updated>2026-04-18T13:37:14Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/Redding</id>
		<title>Redding</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Redding"/>
				<updated>2013-05-18T12:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Redding.jpg|thumb|Redding is a mining town.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Â« Come back when you've got a bit more experience under your belt. Â»''&lt;br /&gt;
&lt;br /&gt;
- Earl Marion, the sheriff.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Redding is northern California's primary producer and distributor of gold, which makes the town a target for three major factions : The [[NCR]], [[New Reno]] and [[Vault City]]. Sooner or later, the town will have to choose its allegiance, despite the fact that there's no perfectly good solution. Several opinions appear in the town itself : The Kokoweef Mine is supporting NCR, while [[Dan McGrew]]'s Morningstar Mine supports New Reno, and so does the Sheriff. Tensions are usually settled down in the Malamute Saloon, the town's bar.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Redding is one of the few  un[[guarded cities]] in the northern part of the [[worldmap]], it is also a city where no reputation is needed (When the slavers of [[Den]] may attack you or [[Gecko]]'s ghouls). If you're hated there, the NPC are also quite weak, and you'll be able to handle them if you are man enough. Redding is in the middle of the [[worldmap]], and attracts many players. It is usually a PvP town, even though it is outside the PvP triangle ([[Den]]-[[Klamath]]-[[Modoc]]). Redding is interesting because it's a town that contains several entrance points and a lot of buildings in which to take cover quickly. Many strategies are possible in this city.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* You can mine gold nuggets and sell them in the Redding bank.&lt;br /&gt;
* The [[shit shoveling]] is enabled in Redding, since there is a [[brahmin pen]] near the South Side entrance (On the left). A beginner or a low-level player may earn his first [[caps]] and [[xp]] here, but take care ! As city is not safe, you may get killed easily, for a few caps.&lt;br /&gt;
* Redding also contains some [[quests#Redding quests|quests]].&lt;br /&gt;
* There is also a [[workbench]], in an abandoned storehouse, at the top-right corner of the map.&lt;br /&gt;
* You can trade with merchants, like the Sheriff Marion or the Casino leader, Ascorti.&lt;br /&gt;
* The Malamute Saloon bartender can rent you rooms or trade some stuff.&lt;br /&gt;
* The doctor can heal you, in the bottom left corner of the map.&lt;br /&gt;
* The [[Town Control]] system often makes this town a battlefield, as competeing factions vie for control. The city's leader is the Sheriff Earl Marion.&lt;br /&gt;
* This town is one of the best places to fight - or get killed - in [[FOnline:2238]].&lt;br /&gt;
&lt;br /&gt;
== Entrances ==&lt;br /&gt;
* Downtown&lt;br /&gt;
* Mine&lt;br /&gt;
* South Side&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
*  The [http://www.falloutwiki.com/Redding Vault's article about Redding]&lt;br /&gt;
&lt;br /&gt;
[[Category:Redding]][[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Jobs</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Jobs"/>
				<updated>2013-05-18T12:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: /* Redding Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jobs are simillar to quests, but are repeatable. They are tiny things that somebody have to do. Usually for completing a job you are rewarded with small amount of caps and experience. Its a good way to start your advanture at fonline. &lt;br /&gt;
&lt;br /&gt;
== [[Boneyard]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Bring items to Monte Carlo]]&lt;br /&gt;
* [[Deliver the Gun Runners Package]] (Gunrunners area.)&lt;br /&gt;
* [[Dogs of L.A.]] &lt;br /&gt;
* [[Lifting caravan boxes]] (Salvager's area.)&lt;br /&gt;
* Selling Junk to Trisha. (Salvager's area.)&lt;br /&gt;
* [[Shit shoveling]] (Gunrunners area, no caps reward, only experience.)&lt;br /&gt;
&lt;br /&gt;
== [[Broken Hills]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Lifting caravan boxes]] (Near Residential entrance.)&lt;br /&gt;
* [[Shit shoveling]] (At the south of the city's main entrance.)&lt;br /&gt;
&lt;br /&gt;
== [[Den]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Slaverun]] (You must be slaver to do this.) &lt;br /&gt;
&lt;br /&gt;
== [[Gecko]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (In the middle of the city.) &lt;br /&gt;
&lt;br /&gt;
== [[The Hub]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (Premium price, near the city's main entrance.) &lt;br /&gt;
* [[Lifting caravan boxes]] (Main entrance.)&lt;br /&gt;
* [[Feed Shren]]&lt;br /&gt;
* [[Water the Farmers]]&lt;br /&gt;
&lt;br /&gt;
== [[Junktown]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Selling Spears]] &lt;br /&gt;
* [[Shit shoveling]] (There are two sets of pens and two Herdsmen, one to the left of the clinic, and one right from the General Store.&lt;br /&gt;
&lt;br /&gt;
== [[Klamath]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Give some beers to Aldo]]&lt;br /&gt;
* [[Make some deal for Whiskey Bob]]&lt;br /&gt;
* [[Shit shoveling]] (Near the city's main entrance.)&lt;br /&gt;
* Selling regular and golden Geckos pelts to Maida Buckler.&lt;br /&gt;
&lt;br /&gt;
== [[Modoc]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Get brahmin hides for Balthas]]&lt;br /&gt;
* [[Grisham's Jerky Delivery]] &lt;br /&gt;
* [[Shit shoveling]] (Near the slaughterhouse.)&lt;br /&gt;
&lt;br /&gt;
== [[New Reno]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Check Orville Wright's contacts]]&lt;br /&gt;
&lt;br /&gt;
== [[Redding]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (Near the South Side entrance, to the west.)&lt;br /&gt;
* Gold mining (gold nuggets can be mined in the mine and sold in the Redding bank)&lt;br /&gt;
&lt;br /&gt;
== [[Raiders]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (Near Bar to the west, no caps reward, only experience.) &lt;br /&gt;
* Giving Dogtags from Rangers to the Gomes (No caps or experience reward, accept only rangers tags, only reputation gain. Ufinished feature - don`t bother too much.)&lt;br /&gt;
&lt;br /&gt;
== [[San Francisco]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[It came from the desert]] &lt;br /&gt;
* [[Shit shoveling]] (To the west of the main street.)&lt;br /&gt;
* [[Lifting caravan boxes]] (Main entrance, on the left.)&lt;br /&gt;
&lt;br /&gt;
== [[Shady Sands]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Brahmin Run for Martin]]&lt;br /&gt;
* [[Shit shoveling]] (Premium price, in the outer part of the town in the western city side and in the train station.)&lt;br /&gt;
* [[Lifting caravan boxes]] (At train station area.)&lt;br /&gt;
&lt;br /&gt;
== [[Vault City]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (In the outer part of the city, above the slave pen, below the Happy Harry shop.)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Joining_Raiders</id>
		<title>Joining Raiders</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Joining_Raiders"/>
				<updated>2013-05-17T05:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: no more level 3 profession + spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BaseraidersNORTS.png|thumb|The northern Raiders base, near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)]].]]&lt;br /&gt;
[[File:2238baseraidersSOUTH.png|thumb|The southern Raiders outpost, near [[NCR]]. This is the first base that you will see, before you complete the farmer's quest.]]&lt;br /&gt;
To join [[Raiders faction]], you need at least 120 reputation points in [[Slaver]]'s Guild. You can get the points for example by doing [[Bring Little Jesus Mordino's briefcase to Metzger]] quest or by becoming a [[slaver]] and selling slaves.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
After you have gained at least 120 reputation with the Slavers' Guild, ask [[Metzger]] in [[the Den]] about a job, that does not involve slaving (Raiders).&lt;br /&gt;
&lt;br /&gt;
* Metzger will send you to a bar called &amp;quot;The Hole&amp;quot;, left of Metzger's building.&lt;br /&gt;
* Find a guy named [[Stokes]] there. You must have reputation with the raiders no worse than -190, to talk to him. After a long conversation, he will send you to the [[Raiders|Raiders']] base (a new location on the map, near [[NCR]]). Go there.&lt;br /&gt;
&lt;br /&gt;
=== The farmer's quest ===&lt;br /&gt;
You will find [[Jim Raynes]] in the base. Ask him about joining the Raiders and he will tell you to get rid of a farmer, [[Cooper]], living in peace with his family (In another location : [[The farm]]). Go to that farm and kill that man, however, you do not need to hurt anybody else to complete that quest. Killing the child will make you a [[childkiller]].&lt;br /&gt;
* After reporting it, you will be able to see another Raider base - near [[Broken Hills]].&lt;br /&gt;
&lt;br /&gt;
After joining revist Stokes. He will have some stuff for you. Amount of stuff might depend on your charisma.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 1000 [[xp]]&lt;br /&gt;
* You are a member of the [[Raiders faction]].&lt;br /&gt;
* Access to the [[Raiders bases]].&lt;br /&gt;
* +300 reputation with [[Raiders faction]].&lt;br /&gt;
* 2x Doses of Jet, 2x Beers, 50 x 7,62mm and 500 caps. &lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Raiders]]&lt;br /&gt;
[[Category:The Den]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Vault_Shelter</id>
		<title>Talk:Vault Shelter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Vault_Shelter"/>
				<updated>2013-05-12T04:26:11Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this different than the [[Hidden Bomb Shelter]]? -[[User:Marko|Marko]] 11 May 2013&lt;br /&gt;
&lt;br /&gt;
no --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 06:25, 12 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Vault_Shelter</id>
		<title>Talk:Vault Shelter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Vault_Shelter"/>
				<updated>2013-05-12T04:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this different than the [[Hidden Bomb Shelter]]? -[[User:Marko|Marko]] 11 May 2013&lt;br /&gt;
  no --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 06:25, 12 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Vault_Shelter</id>
		<title>Talk:Vault Shelter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Vault_Shelter"/>
				<updated>2013-05-12T04:25:56Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this different than the [[Hidden Bomb Shelter]]? -[[User:Marko|Marko]] 11 May 2013&lt;br /&gt;
   no --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 06:25, 12 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Starting_location</id>
		<title>Starting location</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Starting_location"/>
				<updated>2013-05-11T07:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Starting-location-HUB.jpg | thumb | The starting location near the [[Hub]]]]&lt;br /&gt;
[[File:Starting-location-NCR.jpg | thumb | The starting location near [[NCR]]]]&lt;br /&gt;
[[File:Starting-location-VC.jpg | thumb | The starting location near [[Vault City]]]]&lt;br /&gt;
&lt;br /&gt;
'''Starting locations''' are places where newly created [[character|player character]]s start the game. &lt;br /&gt;
&lt;br /&gt;
There are 3 starting locations; the one you start your journey at is randomly selected. Each location has its own story and a small optional [[quest]].&lt;br /&gt;
&lt;br /&gt;
Once you leave your starting location, there is no going back, so make sure to pick up every item that you can find there.&lt;br /&gt;
&lt;br /&gt;
== List of starting locations ==&lt;br /&gt;
*Near the [[Hub]]&lt;br /&gt;
**'''Zone:''' 30:40&lt;br /&gt;
**'''Quest:''' [[Far Go Scout]]&lt;br /&gt;
**'''Note:''' You can get your first [[water bag]] and 50 [[experience points]] by talking to the NPC standing near the pool of water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Near the [[NCR|New California Republic]]&lt;br /&gt;
**'''Zone:''' 34:28&lt;br /&gt;
**'''Quest:''' [[The Message]]&lt;br /&gt;
**'''Note:''' Near the place you spawn there`s a water bag (near the campfire). On the outside in the sheet there`s [[tool]] and a piece of [[wood]]. While in this starting location there`s no opportunity to gain 50 xp for dialog option, this quest rewards with 250 xp unlike other places that give only 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Near [[Vault City]]&lt;br /&gt;
**'''Zone:''' 29:05&lt;br /&gt;
**'''Quest:''' [[The Vault City Contact]]&lt;br /&gt;
**'''Note:''' You can find 2x [[junk]] and empty water bag in this starting location. Don`t forget to talk to the ghouls - you will receive 50 experience point for talking to one them about wasteland survival, other one can give you starting quest.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Town_Control</id>
		<title>Town Control</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Town_Control"/>
				<updated>2013-05-08T08:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: gold nugget no longer spawns in Reddng TC box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Town Control''' ('''TC''' for short or Town Guarding which is another alias) is a feature of the game that is only available for player-controlled [[factions]] (Gangs that possess a [[base]]). It gives them the ability to take control of one of the six so called un-[[guarded towns]] in the north of the [[worldmap]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seizing control ==&lt;br /&gt;
[[File:TownControl-BH.png|thumb|A player near Marcus, Broken Hills leader. The countdown is visible to anyone in-game, and as it will soon reach zero, the Critical Failure Gang will be able to take its reward.]]&lt;br /&gt;
[[File:CaptureZone.jpg|thumb| Town Control capture zone. Area highlited by pressing F10 in which at least 5 gang members must stand in order to capture city.]]&lt;br /&gt;
To gain control in a town, you need to speak to the leader or chief of the town. You also need to make sure that you have at least five gang members nearby in tier 2 armors and weapons, to &amp;quot;impress&amp;quot; upon the leader that you are capable of protecting them. If there is any militia present in the town, they will attack you. When you have killed all the militia, speak to the leader again, and he shall bless you as the new &amp;quot;protectors&amp;quot; of the town. After this, a countdown willl be displayed globally. You need to hold ground for 15 minutes. To actually gain control you need at least 5 alive gang members at the end of countdown. To see area which you need to hold press F10. When the countdown timer has gone to 00:00, your faction will be shown in the [[pipboy]] as controlling the town. During the countdown, you can't access the reward container, neither can you recruit militia. Also town preview is disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Who to talk to (Town leader)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| [[Harold]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| [[Jo]] (In the General Store).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| [[Sheriff Marion]] (In the Sheriff Office).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| [[Slim Picket]] (In Trapper Town).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| [[Marcus]] (In front of the [[FLC]] bank).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| [[Metzger]], in [[slavers]] headquarter - Town Control only available for [[slavers]] !&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Militia ==&lt;br /&gt;
'''Note: Militia has been disabled in all towns in [[Changelog 03/07/2012]].'''&lt;br /&gt;
&lt;br /&gt;
See [[Town Control (Season 6)]] for the original article.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
Rewards are now being payed out hourly, in both caps and special items per town. The amount of caps gained per hour will increase. &lt;br /&gt;
Some of the items given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Increase of caps per hour&lt;br /&gt;
!Reward in items&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| 300&lt;br /&gt;
| [[Golden Gecko Pelt]], [[Gecko Pelt]], [[Rope]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| 450&lt;br /&gt;
| [[Brahmin hide]], [[Meat Jerky]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| 500&lt;br /&gt;
| [[Electronic parts]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| 750&lt;br /&gt;
| [[Rope]], [[Jet]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| 850&lt;br /&gt;
| [[Jet]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| 1000&lt;br /&gt;
| [[Uranium Ore]], [[Nuka-Cola]], [[Cigarettes]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reputation affects ==&lt;br /&gt;
The Town Control does not affect reputation, but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your low [[reputation]], [[intelligence]] or [[charisma]], or if you are a [[Slavery|slaver]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader</id>
		<title>Talk:Expanded NOOB Guide for Starters and New Players, by MRtrader</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader"/>
				<updated>2013-05-08T07:37:28Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
A few suggestions:&lt;br /&gt;
* I don't know what active playing the game has to do with having something to say about the wiki ''writing''. You shouldn't put false information about the game but this applies for everyone. And especially Prof. Torr did so much work in this wiki and played long enough that he doesn't need to prove anything to anyone. Also I would suggest to avoid playing &amp;quot;let's vote&amp;quot; card, I think it should be the last resort if a consensus can't be reached for a longer time and changes need to be made, not a magical solution for every problem.&lt;br /&gt;
* I agree with Prof. Torr that words like &amp;quot;noob&amp;quot; shouldn't be in the wiki, not even because they are offensive but because it makes the whole thing look &amp;quot;crappy&amp;quot; (I can't think of a better word, sorry). Other words that I think shouldn't be used: &amp;quot;dude&amp;quot;, &amp;quot;stuff&amp;quot;, Web acronyms, basically anything that is a slang. Just imagine a beautiful printed game manual and a beautiful printed guidebook and what style and quality of writing would be there, that's what we (hopefully) will strive for.&lt;br /&gt;
* Either add original name of author in every guide title or don't add it in any. One or another might be better, but there is nothing worse than being inconsistent. In my opinion we don't need author names in titles, it's not that important to have it on top. Please remember this is GAME MANUAL - not a distribution platform for anyone who writes something somewhere. Also original author should give permission for editing not only to paste it in the wiki, we can't just copy/paste stuff from anywhere in the Web without any changes and forget about it.&lt;br /&gt;
* I don't know what's the BenKain red link for and with all respect to BenKain I don't think we need to put references about any specific player in the game's manual or in the guides unless it's REALLY relevant to the game (and it's not). The same goes about developers or Game Masters. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 07:19, 8 May 2013 (CEST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not sure what the real problem here, its a guide so it shoudn`t be changed by anyone else than its creator. If author used word &amp;quot;noob&amp;quot; then he had a reason to do it - we shoudn`t do any changes, just put this into guides with note that this is personnal work or something like that. -[[User:Lambhelt|Lambhelt]] 08:49, 8 May 2013 (GMT +1).&lt;br /&gt;
&lt;br /&gt;
The problem is this is WIKI (which means it is and SHOULD be editable by anyone as long as it improves the contents) not anyones publishing platform. If you don't want you article to be edited, reworked etc, don't put it here in the first place. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 09:08, 8 May 2013 (CEST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All i`m saying is that this work was done by some forum member and copy-pasted here. Its not mine. While i`m ok with editing my content (hell i`m glad when someone is correcting my mistakes) i don`t think we shoud treat guides the same way. For example removing words like &amp;quot;noob&amp;quot; is bad way to deal with this article. Since we woud be then editing/changing the original content and meaning of the guide.(My english is to bad to explain it clearer, i think that if we copy-paste something here it shoudn`t be edited beyound adding links) -[[User:Lambhelt|Lambhelt]] 09:26, 8 May 2013 (GMT +1).&lt;br /&gt;
&lt;br /&gt;
Then if author didn't give clear permission to edit the article by others, such content shouldn't be added to wiki at all in my opinion, because WIKI is not place for such content, the whole point of wiki is that anyone can edit it. For copyrighted works which can't be modified there are external links. I'm all for guides section but either they should be written from scratch or there should be no doubt it's public domain or released under license allowing anyone to adapt and/or modify it. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 09:37, 8 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader</id>
		<title>Talk:Expanded NOOB Guide for Starters and New Players, by MRtrader</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader"/>
				<updated>2013-05-08T07:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
A few suggestions:&lt;br /&gt;
* I don't know what active playing the game has to do with having something to say about the wiki ''writing''. You shouldn't put false information about the game but this applies for everyone. And especially Prof. Torr did so much work in this wiki and played long enough that he doesn't need to prove anything to anyone. Also I would suggest to avoid playing &amp;quot;let's vote&amp;quot; card, I think it should be the last resort if a consensus can't be reached for a longer time and changes need to be made, not a magical solution for every problem.&lt;br /&gt;
* I agree with Prof. Torr that words like &amp;quot;noob&amp;quot; shouldn't be in the wiki, not even because they are offensive but because it makes the whole thing look &amp;quot;crappy&amp;quot; (I can't think of a better word, sorry). Other words that I think shouldn't be used: &amp;quot;dude&amp;quot;, &amp;quot;stuff&amp;quot;, Web acronyms, basically anything that is a slang. Just imagine a beautiful printed game manual and a beautiful printed guidebook and what style and quality of writing would be there, that's what we (hopefully) will strive for.&lt;br /&gt;
* Either add original name of author in every guide title or don't add it in any. One or another might be better, but there is nothing worse than being inconsistent. In my opinion we don't need author names in titles, it's not that important to have it on top. Please remember this is GAME MANUAL - not a distribution platform for anyone who writes something somewhere. Also original author should give permission for editing not only to paste it in the wiki, we can't just copy/paste stuff from anywhere in the Web without any changes and forget about it.&lt;br /&gt;
* I don't know what's the BenKain red link for and with all respect to BenKain I don't think we need to put references about any specific player in the game's manual or in the guides unless it's REALLY relevant to the game (and it's not). The same goes about developers or Game Masters. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 07:19, 8 May 2013 (CEST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not sure what the real problem here, its a guide so it shoudn`t be changed by anyone else than its creator. If author used word &amp;quot;noob&amp;quot; then he had a reason to do it - we shoudn`t do any changes, just put this into guides with note that this is personnal work or something like that. -[[User:Lambhelt|Lambhelt]] 08:49, 8 May 2013 (GMT +1).&lt;br /&gt;
&lt;br /&gt;
The problem is this is WIKI (which means it is and SHOULD be editable by anyone as long as it improves the contents) not anyones publishing platform. If you don't want you article to be edited, reworked etc, don't put it here in the first place. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 09:08, 8 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader</id>
		<title>Talk:Expanded NOOB Guide for Starters and New Players, by MRtrader</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader"/>
				<updated>2013-05-08T07:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
A few suggestions:&lt;br /&gt;
* I don't know what active playing the game has to do with having something to say about the wiki ''writing''. You shouldn't put false information about the game but this applies for everyone. And especially Prof. Torr did so much work in this wiki and played long enough that he doesn't need to prove anything to anyone. Also I would suggest to avoid playing &amp;quot;let's vote&amp;quot; card, I think it should be the last resort if a consensus can't be reached for a longer time and changes need to be made, not a magical solution for every problem.&lt;br /&gt;
* I agree with Prof. Torr that words like &amp;quot;noob&amp;quot; shouldn't be in the wiki, not even because they are offensive but because it makes the whole thing look &amp;quot;crappy&amp;quot; (I can't think of a better word, sorry). Other words that I think shouldn't be used: &amp;quot;dude&amp;quot;, &amp;quot;stuff&amp;quot;, Web acronyms, basically anything that is a slang. Just imagine a beautiful printed game manual and a beautiful printed guidebook and what style and quality of writing would be there, that's what we (hopefully) will strive for.&lt;br /&gt;
* Either add original name of author in every guide title or don't add it in any. One or another might be better, but there is nothing worse than being inconsistent. In my opinion we don't need author names in titles, it's not that important to have it on top. Please remember this is GAME MANUAL - not a distribution platform for anyone who writes something somewhere. Also original author should give permission for editing not only to paste it in the wiki, we can't just copy/paste stuff from anywhere in the Web without any changes and forget about it.&lt;br /&gt;
* I don't know what's the BenKain red link for and with all respect to BenKain I don't think we need to put references about any specific player in the game's manual or in the guides unless it's REALLY relevant to the game (and it's not). The same goes about developers or Game Masters. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 07:19, 8 May 2013 (CEST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not sure what the real problem here, its a guide so it shoudn`t be changed by anyone else than its creator. If author used word &amp;quot;noob&amp;quot; then he had a reason to do it - we shoudn`t do any changes, just put this into guides with note that this is personnal work or something like that. -[[User:Lambhelt|Lambhelt]] 08:49, 8 May 2013 (GMT +1).&lt;br /&gt;
&lt;br /&gt;
The problem is this is WIKI (which means it is and SHOULD be editable by anyone as long as it proves the contents) not anyones publishing platform. If you don't want you article to be edited, reworked etc, don't put it here in the first place. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 09:08, 8 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader</id>
		<title>Talk:Expanded NOOB Guide for Starters and New Players, by MRtrader</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader"/>
				<updated>2013-05-08T07:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
A few suggestions:&lt;br /&gt;
* I don't know what active playing the game has to do with having something to say about the wiki ''writing''. You shouldn't put false information about the game but this applies for everyone. And especially Prof. Torr did so much work in this wiki and played long enough that he doesn't need to prove anything to anyone. Also I would suggest to avoid playing &amp;quot;let's vote&amp;quot; card, I think it should be the last resort if a consensus can't be reached for a longer time and changes need to be made, not a magical solution for every problem.&lt;br /&gt;
* I agree with Prof. Torr that words like &amp;quot;noob&amp;quot; shouldn't be in the wiki, not even because they are offensive but because it makes the whole thing look &amp;quot;crappy&amp;quot; (I can't think of a better word, sorry). Other words that I think shouldn't be used: &amp;quot;dude&amp;quot;, &amp;quot;stuff&amp;quot;, Web acronyms, basically anything that is a slang. Just imagine a beautiful printed game manual and a beautiful printed guidebook and what style and quality of writing would be there, that's what we (hopefully) will strive for.&lt;br /&gt;
* Either add original name of author in every guide title or don't add it in any. One or another might be better, but there is nothing worse than being inconsistent. In my opinion we don't need author names in titles, it's not that important to have it on top. Please remember this is GAME MANUAL - not a distribution platform for anyone who writes something somewhere. Also original author should give permission for editing not only to paste it in the wiki, we can't just copy/paste stuff from anywhere in the Web without any changes and forget about it.&lt;br /&gt;
* I don't know what's the BenKain red link for and with all respect to BenKain I don't think we need to put references about any specific player in the game's manual or in the guides unless it's REALLY relevant to the game (and it's not). The same goes about developers or Game Masters. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 07:19, 8 May 2013 (CEST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not sure what the real problem here, its a guide so it shoudn`t be changed by anyone else than its creator. If author used word &amp;quot;noob&amp;quot; then he had a reason to do it - we shoudn`t do any changes, just put this into guides with note that this is personnal work or something like that. -[[User:Lambhelt|Lambhelt]] 08:49, 8 May 2013 (GMT +1).&lt;br /&gt;
&lt;br /&gt;
The problem is this is WIKI (which means it is and SHOULD be editable by anyone as long as it proves the contents) not anyones publishing platform. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 09:08, 8 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader</id>
		<title>Talk:Expanded NOOB Guide for Starters and New Players, by MRtrader</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader"/>
				<updated>2013-05-08T05:19:11Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
&lt;br /&gt;
A few suggestions:&lt;br /&gt;
* I don't know what active playing the game has to do with having something to say about the wiki ''writing''. You shouldn't put false information about the game but this applies for everyone. And especially Prof. Torr did so much work in this wiki and played long enough that he doesn't need to prove anything to anyone. Also I would suggest to avoid playing &amp;quot;let's vote&amp;quot; card, I think it should be the last resort if a consensus can't be reached for a longer time and changes need to be made, not a magical solution for every problem.&lt;br /&gt;
* I agree with Prof. Torr that words like &amp;quot;noob&amp;quot; shouldn't be in the wiki, not even because they are offensive but because it makes the whole thing look &amp;quot;crappy&amp;quot; (I can't think of a better word, sorry). Other words that I think shouldn't be used: &amp;quot;dude&amp;quot;, &amp;quot;stuff&amp;quot;, Web acronyms, basically anything that is a slang. Just imagine a beautiful printed game manual and a beautiful printed guidebook and what style and quality of writing would be there, that's what we (hopefully) will strive for.&lt;br /&gt;
* Either add original name of author in every guide title or don't add it in any. One or another might be better, but there is nothing worse than being inconsistent. In my opinion we don't need author names in titles, it's not that important to have it on top. Please remember this is GAME MANUAL - not a distribution platform for anyone who writes something somewhere. Also original author should give permission for editing not only to paste it in the wiki, we can't just copy/paste stuff from anywhere in the Web without any changes and forget about it.&lt;br /&gt;
* I don't know what's the BenKain red link for and with all respect to BenKain I don't think we need to put references about any specific player in the game's manual or in the guides unless it's REALLY relevant to the game (and it's not). The same goes about developers or Game Masters. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 07:19, 8 May 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-05-07T04:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, '''choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]]'''.&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
:* Check the list of [[Builds]] for a pre-planned [[PvE]] character build you might like.&lt;br /&gt;
* Review the list of [http://www.fonline2238.net/wiki/Category:Guides Guides] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or [[Steal|robbed]], so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Communicate With Other Players|Communicate with other players]] in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://fonline2238.net/forum/ Official forum], but your feelings may still be hurt.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], rats, [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-05-02T13:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 April 6, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 April 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 March 16, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
** they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
** they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
** they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
** sneaking players,&lt;br /&gt;
** disconnected players,&lt;br /&gt;
** if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
** if you don't have a temporary team, when seen by:&lt;br /&gt;
*** players from your faction, if it's a player faction,&lt;br /&gt;
*** players from a faction where you are registered as friend,&lt;br /&gt;
*** players who tagged you as a group leader,&lt;br /&gt;
*** players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 February 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 February 17, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 February 14, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 January 26, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
** There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
** Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
** NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
** Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fourth Quarter 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 December 31, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
** Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
** Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
** Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
** protect owner (and other followers of the owner)&lt;br /&gt;
** protect owner and attack intruders in base/tent&lt;br /&gt;
** flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27071.0 December 21, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed respawning in Hinkley.&lt;br /&gt;
* Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.&lt;br /&gt;
* Caravans and other vehicles without engine don't make engine noise when going to the World Map.&lt;br /&gt;
* Fixed several small text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* When a follower gains a new level, information is visible to his/her master in message box.&lt;br /&gt;
* Added possibility to customize color and position of combat messages and verbose actions, see [[FOnline2238.cfg#Section:_Messages|wiki page]].&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Configuration settings, VerboseActionHead and VerboseActionBox (&amp;quot;2238&amp;quot; section), changed to [[FOnline2238.cfg#ActionVisible|ActionVisible]] (&amp;quot;Messages&amp;quot; section).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26911.0 December 9, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.&lt;br /&gt;
* Bug preventing from having more than one base contruction site.&lt;br /&gt;
* Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.&lt;br /&gt;
* Blocked NPCs in turn-based combat now skip turns instead of waiting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26761.0 November 24, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* &amp;quot;In Your Face!&amp;quot; perk works again.&lt;br /&gt;
* Weapon in burst mode was showing incorrect hit chance when autoaim was on.&lt;br /&gt;
* Fixed Motion Sensor glitch.&lt;br /&gt;
* NPCs no longer use doctor skill in turn based combat.&lt;br /&gt;
* Bugged tobacco plants can no longer be found in encounters and some other maps.&lt;br /&gt;
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.&lt;br /&gt;
* Several small dialog and map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.&lt;br /&gt;
* Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]].&lt;br /&gt;
* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replication timeout for player characters reduced to 20 seconds.&lt;br /&gt;
* Some of the (visited) maps appear in the Pipboy's Automaps panel.&lt;br /&gt;
* Re-enabled &amp;quot;Flaming Dancer&amp;quot; animation.&lt;br /&gt;
* Dogtags can be worn as headgear.&lt;br /&gt;
* It's not possible to walk over (and fall into) sewer holes.It's not possible to walk over (and fall into) sewer holes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26678.0 November 17, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Travelers (unhired companions) should no longer get stuck with &amp;quot;they seem to be busy&amp;quot; in bars.&lt;br /&gt;
* Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.&lt;br /&gt;
* Several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* NPCs now use doctor skill to heal their injuries.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.&lt;br /&gt;
* Changes to Armor system:&lt;br /&gt;
** Armors no longer lose their DT/DR values with lower condition.&lt;br /&gt;
** Instead armor has a chance to receive &amp;quot;partial bypass&amp;quot; on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%&lt;br /&gt;
** Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)&lt;br /&gt;
** &amp;quot;Partial bypass&amp;quot; has no effect on traditional critical hit bypass.&lt;br /&gt;
* Mining iron ore, uranium ore, minerals and chopping wood removes sneak.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26590.0 November 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).&lt;br /&gt;
* Removed tobacco from bases, tobacco regeneration should work again.&lt;br /&gt;
* Tobacco and barley graphics is updated when the plants regrow.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added medical terminal in Vault 15.&lt;br /&gt;
* Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).&lt;br /&gt;
* Moved beer brewing machines to East Side of New Reno.&lt;br /&gt;
* Lowered beer price in the bars to 10 caps.&lt;br /&gt;
* Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).&lt;br /&gt;
* Crafting Rot Gut requires 5 fruits instead of 2.&lt;br /&gt;
* Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).&lt;br /&gt;
* On head damage indication now shows crippled limbs.&lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
* Motion sensor:&lt;br /&gt;
** Shows charges left on inventory screen.&lt;br /&gt;
** Can be recharged from inventory using repair skill.&lt;br /&gt;
** Capacity increased to 10 minutes.&lt;br /&gt;
** Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26514.0 November 3, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed bug which caused deleting the new special encounter if anyone left the location but there were still other players inside.&lt;br /&gt;
* Scout perk was impossible to take if player character was Vault City Citizen.&lt;br /&gt;
* Fixed several small dialog and map bugs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26471.0 October 30, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet): &lt;br /&gt;
** Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
** Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
** Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26402.0 October 25, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26191.0 October 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Hit chance displayed in client is correct when using aiming keybinds.&lt;br /&gt;
* Aiming with key binds with unarmed attacks is possible.&lt;br /&gt;
* You can't go to worldmap in a car without fuel anymore.&lt;br /&gt;
* Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.&lt;br /&gt;
* Fixed missing tiles in encounter maps with rivers/lakes.&lt;br /&gt;
* Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added map preview in the Gecko mine.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons &amp;lt;= 65% (now all level 1 characters should be eligible for the training).&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
* Armor Class capped at 140.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Third Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25415.0 August 20, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25276.0 August 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24957.0 July 19, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Patched up holes in some maps.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Fixed various minor dialog errors.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Town Control timer / area check bug is fixed.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Fixed exploit allowing to loot critters that shouldn't be lootable.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World-button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added consequences for killing brahmin in the Westin quest. The brahmin also protect each other.&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* After being fed, Shren won't be hungry for some time. Reward increased to 50xp.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* NPC doctors prices depend on what needs healing.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Changed order of items in Fixboy: Materials appear on top, followed by armors, ammo and weapons.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Various improvements with brahmin that should result in better poo distribution inside the pens.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* More recognizable water tiles in New Reno sewers.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24655.0 July 03, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Silent Death does not work with grenades.&lt;br /&gt;
* Default fog of war colour is 0 0 0 128 (R,G,B,A).&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
* Dynamite Stick added (ingame, but not craftable yet).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
* Using First Aid/Doctor skills on others makes the healer unsneaked.&lt;br /&gt;
* Cars trunks have about 50% of previous capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24525.0 June 28, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Silent Death works with 14mm and .223 pistols.&lt;br /&gt;
* Kamikaze now reduces Damage Resistances instead of Damage Thresholds.&lt;br /&gt;
* Bear trap graphics.&lt;br /&gt;
* Stability and performence fixes.&lt;br /&gt;
* Fibers visible in field of view only.&lt;br /&gt;
* VTDB should save characters data correctly now.&lt;br /&gt;
* Browsing in faction terminals.&lt;br /&gt;
* Metzger slave run locations should no longer disappear prematurely.&lt;br /&gt;
* Toxic Caves elevator.&lt;br /&gt;
* Extended some maps near specific entrances that would lock the client's vision.&lt;br /&gt;
* Patched ghost wall holes in certain maps.&lt;br /&gt;
* FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features).&lt;br /&gt;
* Many dialogs errors.&lt;br /&gt;
* Minor stuff.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added the display of fog of war (shadow over the area outside FOV).&lt;br /&gt;
** to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game.&lt;br /&gt;
** to change the fog color, add the following string to FOnline2238.cfg in [2238] section: '''FogColor = R G B A''' where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big.&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.&lt;br /&gt;
* Helmet Anti Crit Modifiers doubled.&lt;br /&gt;
* Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.&lt;br /&gt;
* Removed cap for Armor Class.&lt;br /&gt;
* Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync.&lt;br /&gt;
* Armour condition drops by half on violent death (instad of flat 75p%) decrease.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Increased damage and clip size for XL70E3.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
* Adjusted critical hit tables.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-05-01T16:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: /* 2012 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update, posted by developers. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 Changelog 6/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 Changelog 2/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 Changelog 16/03/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
&lt;br /&gt;
    they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
    they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
    they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
&lt;br /&gt;
    sneaking players,&lt;br /&gt;
    disconnected players,&lt;br /&gt;
    if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
    if you don't have a temporary team, when seen by:&lt;br /&gt;
        - players from your faction, if it's a player faction,&lt;br /&gt;
        - players from a faction where you are registered as friend,&lt;br /&gt;
        - players who tagged you as a group leader,&lt;br /&gt;
        - players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 Changelog 23/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 Changelog 17/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 Changelog 14/02/13, posted by Mayck]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT:&lt;br /&gt;
* Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,27945.0 Detailed explanation and full changelog].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 Changelog 26/01/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
&lt;br /&gt;
    There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
    Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
    NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
    Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 Changelog 31/12/12, posted by Mayck]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
&lt;br /&gt;
    Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
    Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
    Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
    protect owner (and other followers of the owner)&lt;br /&gt;
    protect owner and attack intruders in base/tent&lt;br /&gt;
    flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27071.0 Changelog 21/12/12, posted by JovankaB]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed respawning in Hinkley.&lt;br /&gt;
* Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.&lt;br /&gt;
* Caravans and other vehicles without engine don't make engine noise when going to the World Map.&lt;br /&gt;
* Fixed several small text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* When a follower gains a new level, information is visible to his/her master in message box.&lt;br /&gt;
* Added possibility to customize color and position of combat messages and verbose actions, see [[FOnline2238.cfg#Section:_Messages|wiki page]].&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Configuration settings, VerboseActionHead and VerboseActionBox (&amp;quot;2238&amp;quot; section), changed to [[FOnline2238.cfg#ActionVisible|ActionVisible]] (&amp;quot;Messages&amp;quot; section).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26911.0 Changelog 09/12/12, posted by AHS-9]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.&lt;br /&gt;
* Bug preventing from having more than one base contruction site.&lt;br /&gt;
* Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.&lt;br /&gt;
* Blocked NPCs in turn-based combat now skip turns instead of waiting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26761.0 Changelog 24/11/12, posted by Ghosthack]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* &amp;quot;In Your Face!&amp;quot; perk works again.&lt;br /&gt;
* Weapon in burst mode was showing incorrect hit chance when autoaim was on.&lt;br /&gt;
* Fixed Motion Sensor glitch.&lt;br /&gt;
* NPCs no longer use doctor skill in turn based combat.&lt;br /&gt;
* Bugged tobacco plants can no longer be found in encounters and some other maps.&lt;br /&gt;
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.&lt;br /&gt;
* Several small dialog and map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.&lt;br /&gt;
* Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]].&lt;br /&gt;
* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replication timeout for player characters reduced to 20 seconds.&lt;br /&gt;
* Some of the (visited) maps appear in the Pipboy's Automaps panel.&lt;br /&gt;
* Re-enabled &amp;quot;Flaming Dancer&amp;quot; animation.&lt;br /&gt;
* Dogtags can be worn as headgear.&lt;br /&gt;
* It's not possible to walk over (and fall into) sewer holes.It's not possible to walk over (and fall into) sewer holes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26678.0 Changelog 17/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26590.0 Changelog 10/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26514.0 Changelog 03/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26471.0 Changelog 30/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26402.0 Changelog 25/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26191.0 Changelog 10/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25415.0 Changelog 20/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25276.0 Changelog 10/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24957.0 Changelog 19/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24655.0 Changelog 03/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24525.0 Changelog 28/06/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Xander_Root</id>
		<title>Xander Root</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Xander_Root"/>
				<updated>2013-04-09T13:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:xander.gif|thumb|A Xander Root.]]&lt;br /&gt;
This rare root gives healing properties to some materials.&lt;br /&gt;
&lt;br /&gt;
== Finding Xander Root ==&lt;br /&gt;
* In [[random encounters]] almost everywhere (especially mountains).&lt;br /&gt;
* In the [[Trapper Town]] area of [[Klamath]].&lt;br /&gt;
[[File:Xandergather.jpg|thumb|The game's appearance of a Xander Root.]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Xander Root and [[Broc Flower]] are both used to craft [[Healing Powder]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Broc_Flower</id>
		<title>Broc Flower</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Broc_Flower"/>
				<updated>2013-04-09T13:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brox Flower.gif|thumb|A Broc Flower.]]&lt;br /&gt;
The plentiful flower that forms the base for the powder of healing.&lt;br /&gt;
&lt;br /&gt;
== Finding Broc Flower ==&lt;br /&gt;
* In random encounters almost everywhere.&lt;br /&gt;
* In the [[Trapper Town]] area of [[Klamath]].&lt;br /&gt;
[[File:Brocgather.jpg|thumb|The game's appearance of a Broc Flower.]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Broc Flower is used to craft [[Weak Healing Powder]], and can be used to craft better [[Healing Powder]] when combined with [[Xander Root]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Medical_Terminal</id>
		<title>Medical Terminal</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Medical_Terminal"/>
				<updated>2013-04-09T13:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This terminal is required for crafting advanced [[Drugs]] such as:&lt;br /&gt;
&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Rad-X]]&lt;br /&gt;
*[[RadAway]]&lt;br /&gt;
*[[Super Stimpak]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*Under [[Necropolis]], in [[Vault 12]].&lt;br /&gt;
*Near [[NCR]], in [[Vault 15]].&lt;br /&gt;
&lt;br /&gt;
[[image:Vc_med_term.png]]&lt;br /&gt;
[[Category:Crafting tools]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Fool%27s_Gold</id>
		<title>Fool's Gold</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Fool%27s_Gold"/>
				<updated>2013-04-07T06:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Fool's Gold&lt;br /&gt;
|desc=A nugget of gold. Or at least you thought so. Oh well, looks like you can't trust anyone these days, but maybe at least you can bash someone's head with it.&lt;br /&gt;
|image=rock2&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=6&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 10.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=50&lt;br /&gt;
|weight=1000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* All Gold Nuggets obtained from [[Town Control]] were turned into Fool's Gold after mining gold was introduced. There is no other way to get this item at the moment.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Surprisingly, it can be used as a weapon.&lt;br /&gt;
* Although it looks like a [[Gold Nugget]], it '''cannot''' be sold to the [[bank]] in [[Redding]]. It can be traded with some merchants though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed]]&lt;br /&gt;
[[Category:Throwing Weapons]]&lt;br /&gt;
[[Category:Unarmed-Class Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gold_Nugget</id>
		<title>Gold Nugget</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gold_Nugget"/>
				<updated>2013-04-07T04:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Miscellaneous&lt;br /&gt;
|name=Gold Nugget&lt;br /&gt;
|desc=A nugget of gold.&lt;br /&gt;
|image=rock2&lt;br /&gt;
|cost=100&lt;br /&gt;
|weight=5000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* It can be mined in [[Redding]] mines with a [[Super Sledge]].&lt;br /&gt;
* It used to be available as a reward for [[Town Control]] in [[TC box]], but the item no longer spawns there.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* It can be sold to the [[bank]] in [[Redding]] for 100 caps per nugget.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fool's Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Fool%27s_Gold</id>
		<title>Fool's Gold</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Fool%27s_Gold"/>
				<updated>2013-04-07T04:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Fool's Gold&lt;br /&gt;
|desc=A nugget of gold. Or at least you thought so. Oh well, looks like you can't trust anyone these days, but maybe at least you can bash someone's head with it.&lt;br /&gt;
|image=rock2&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=6&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 10.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=50&lt;br /&gt;
|weight=1000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* All Gold Nuggets obtained from [[Town Control]] were turned into Fool's Gold after mining gold was introduced. There is no other way to get this item in the moment.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Surprisingly, it can be used as a weapon.&lt;br /&gt;
* Although it looks like a [[Gold Nugget]], it '''cannot''' be sold to the [[bank]] in [[Redding]]. It can be traded with some merchants though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed]]&lt;br /&gt;
[[Category:Throwing Weapons]]&lt;br /&gt;
[[Category:Unarmed-Class Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gold_Nugget</id>
		<title>Gold Nugget</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gold_Nugget"/>
				<updated>2013-04-07T04:42:41Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Miscellaneous&lt;br /&gt;
|name=Fool's Gold&lt;br /&gt;
|desc=A nugget of gold.&lt;br /&gt;
|image=rock2&lt;br /&gt;
|cost=100&lt;br /&gt;
|weight=5000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* It can be mined in [[Redding]] mines with a [[Super Sledge]].&lt;br /&gt;
* It used to be available as a reward for [[Town Control]] in [[TC box]], but the item no longer spawns there.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* It can be sold to the [[bank]] in [[Redding]] for 100 caps per nugget.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fool's Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Template:Miscellaneous</id>
		<title>Template:Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Template:Miscellaneous"/>
				<updated>2013-04-07T04:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; float:right; clear:right; margin: 16px;&amp;quot; ! colspan=&amp;quot;2&amp;quot; | {{{name}}} |- ! colspan=&amp;quot;2&amp;quot; | File:{{{image}}}.gif |- | colspan=&amp;quot;2&amp;quot; | {{{d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; float:right; clear:right; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:{{{image}}}.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{{desc}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Weight'''   &lt;br /&gt;
| {{{weight}}} grams&lt;br /&gt;
|-&lt;br /&gt;
| '''Base price'''       &lt;br /&gt;
| {{{cost}}} caps&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Trapper_Town</id>
		<title>Trapper Town</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Trapper_Town"/>
				<updated>2013-04-07T04:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A district of [[Klamath]]. This is a popular entrance to Klamath for players who seek to [[Explore the stranded ship]], or find the location of [[Toxic Caves]], or get the [[Gecko Skinning]] [[support perk]]. A little south of this area, in the forest, [[Broc Flower]] and [[Xander Root]] can be found. There are 30 Broc and Xander plants here and each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted.&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gold_Nugget</id>
		<title>Gold Nugget</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gold_Nugget"/>
				<updated>2013-04-07T04:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rock2.gif|thumb|A nugget of gold.]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* It can be mined in [[Redding]] mines with a [[Super Sledge]].&lt;br /&gt;
* It is not available via [[Town Control]] in any [[TC box]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* It can be sold to the [[bank]] in [[Redding]] for 100 caps per nugget.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fool's Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gold_Nugget</id>
		<title>Gold Nugget</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gold_Nugget"/>
				<updated>2013-04-07T04:29:46Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: the new gold nugget isn't a weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rock2.png|thumb|A nugget of gold]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* It can be mined in [[Redding]] mines with a [[Super Sledge]].&lt;br /&gt;
* It is not available via [[Town Control]] in any [[TC box]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* It can be sold to the [[bank]] in [[Redding]] for 100 caps per nugget.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fool's Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Fool%27s_Gold</id>
		<title>Fool's Gold</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Fool%27s_Gold"/>
				<updated>2013-04-07T04:29:44Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Fool's Gold&lt;br /&gt;
|desc=A nugget of gold. Or at least you thought so. Oh well, looks like you can't trust anyone these days, but maybe at least you can bash someone's head with it.&lt;br /&gt;
|image=rock2&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=6&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 10.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=50&lt;br /&gt;
|weight=1000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* It was a reward available via [[Town Control]]. It can't be obtained in any way in the moment (except for getting existing ones from other players).&lt;br /&gt;
* It '''cannot''' be mined in [[Redding]] or anywhere else, unlike [[Gold Nugget|real gold]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* As a weapon&lt;br /&gt;
* It '''cannot''' be sold to the [[bank]] in [[Redding]] or anywhere else, unlike [[Gold Nugget|real gold]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed]]&lt;br /&gt;
[[Category:Throwing Weapons]]&lt;br /&gt;
[[Category:Unarmed-Class Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Fool%27s_Gold</id>
		<title>Fool's Gold</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Fool%27s_Gold"/>
				<updated>2013-04-07T04:21:33Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Fool's Gold&lt;br /&gt;
|desc=A nugget of fool's gold.&lt;br /&gt;
|image=rock2&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=6&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 10.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=50&lt;br /&gt;
|weight=4535&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* It was a reward available via [[Town Control]]. It can't be obtained in any way in the moment (except for getting existing ones from players).&lt;br /&gt;
* It '''cannot''' be mined in [[Redding]] or anywhere else, unlike [[Gold Nugget|real gold]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* As a weapon&lt;br /&gt;
* It '''cannot''' be sold to the [[bank]] in [[Redding]] or anywhere else, unlike [[Gold Nugget|real gold]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed]]&lt;br /&gt;
[[Category:Throwing Weapons]]&lt;br /&gt;
[[Category:Unarmed-Class Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Public_Mines</id>
		<title>Talk:Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Public_Mines"/>
				<updated>2013-04-05T15:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oops, this page is called &amp;quot;Public Mines&amp;quot; but immediately lists 3 types of mines, one of which is private. A private mine is not a public mine, so I suggest we use the existing page called &amp;quot;Mines&amp;quot; and make this page a redirect to it, then a slight re-work of the opening paragraph. -[[User:Marko|Marko]] 4 April 2013&lt;br /&gt;
&lt;br /&gt;
Yea, either &amp;quot;Mines&amp;quot; or &amp;quot;Mining&amp;quot; should be the page. I don't think each type needs a separate article. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 17:08, 5 April 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Public_Mines</id>
		<title>Talk:Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Public_Mines"/>
				<updated>2013-04-05T15:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oops, this page is called &amp;quot;Public Mines&amp;quot; but immediately lists 3 types of mines, one of which is private. A private mine is not a public mine, so I suggest we use the existing page called &amp;quot;Mines&amp;quot; and make this page a redirect to it, then a slight re-work of the opening paragraph. -[[User:Marko|Marko]] 4 April 2013&lt;br /&gt;
  Yea, either &amp;quot;Mines&amp;quot; or &amp;quot;Mining&amp;quot; should be the page. I don't think each type needs a separate article. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 17:08, 5 April 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2013-04-05T15:05:42Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: /* Private Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. Each mine contains resource veins amongst the rocks and in some of the walls. Each vein holds a number of resources of specific type. When a vein is depleted, another vein in the mine is generated. The type of a new vein is in most cases random, although the chance for each type vary, depending on mine. The only exception is if it was the last vein of a type, in such case another vein with the same type is generated.&lt;br /&gt;
&lt;br /&gt;
There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force. Each guarded mine has 4 resource veins in random locations. When someone depletes a vein, a new vein is generated 2 minutes afterward in a random place at that mining site.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s, and they also have hostile critters that attack you while you mine. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all. Unguarded mines in [[Redding]], [[Broken Hills]] and near [[Gecko]] are no-logout (your character won't disappear if you logoff there). Each unguarded mine has 10 resource veins in random locations. When someone depletes a vein, a new vein is generated immediately afterward in a random place at that mining site.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines :&lt;br /&gt;
* [[Iron Ore]]&lt;br /&gt;
* [[Minerals]]&lt;br /&gt;
* [[High Quality Iron Ore]]&lt;br /&gt;
* [[High Quality Minerals]]&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]] mine'''&lt;br /&gt;
* [[Gold Nugget|Gold]] '''only in [[Redding]] mine&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
Private Mines have only one resource type, [[High Quality Iron Ore]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
In the first 14 real days a new vein is generated 12 hours after a vein has depleted (roughly 220 High Quality Iron Ores can be mined in Private Mine if done regularly). After 14 days new veins won't generate and player can buy a new mine - the old mine will be deleted when a new one is bought. Private Mines usually come with a few mobs of random type inside. The mobs will respawn, although very slowly.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines:&lt;br /&gt;
&lt;br /&gt;
* Southwest of '''[[NCR]]'''&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''&lt;br /&gt;
* West of '''[[Klamath]]'''&lt;br /&gt;
* Southwest of '''[[Junktown]]'''&lt;br /&gt;
* [[Ghost Farm]] near '''[[Modoc]]'''&lt;br /&gt;
* A player faction [[Old Bunker|Bunker Base]]&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
A player can use a [[Primitive Tool]] to mine only regular [[iron ore]] and [[minerals]]. A [[Sledgehammer]] however can be used to mine these and [[High Quality Iron Ore]]. A [[Supersledge]] can be used to mine any resource vein in any mine including [[High Quality Minerals]], [[Gold Nugget]]s, and [[Uranium Ore]]. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, and strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!  Tactic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Bring a [[brahmin]] with you when mining. This will save you from going to your tent/base to unload the materials you just mined. Give everything you mined to the brahmin, and when you are done take the animal to your tent or base and unload whatever its carrying. Alternately, some miners prefer using a dog rather than a brahmin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2013-04-05T15:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: /* Private Mines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. Each mine contains resource veins amongst the rocks and in some of the walls. Each vein holds a number of resources of specific type. When a vein is depleted, another vein in the mine is generated. The type of a new vein is in most cases random, although the chance for each type vary, depending on mine. The only exception is if it was the last vein of a type, in such case another vein with the same type is generated.&lt;br /&gt;
&lt;br /&gt;
There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force. Each guarded mine has 4 resource veins in random locations. When someone depletes a vein, a new vein is generated 2 minutes afterward in a random place at that mining site.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s, and they also have hostile critters that attack you while you mine. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all. Unguarded mines in [[Redding]], [[Broken Hills]] and near [[Gecko]] are no-logout (your character won't disappear if you logoff there). Each unguarded mine has 10 resource veins in random locations. When someone depletes a vein, a new vein is generated immediately afterward in a random place at that mining site.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines :&lt;br /&gt;
* [[Iron Ore]]&lt;br /&gt;
* [[Minerals]]&lt;br /&gt;
* [[High Quality Iron Ore]]&lt;br /&gt;
* [[High Quality Minerals]]&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]] mine'''&lt;br /&gt;
* [[Gold Nugget|Gold]] '''only in [[Redding]] mine&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in your own mine:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Total value of raw materials in private mines is 20k [[caps]].&lt;br /&gt;
&lt;br /&gt;
In the first 14 real days a new vein is generated 12 hours after a vein has depleted (roughly 220 High Quality Iron Ores can be mined in Private Mine if done regularly). After 14 days new veins won't generate and player can buy a new mine - the old mine will be deleted when a new one is bought. Private Mines usually come with a few mobs of random type inside. The mobs will respawn, although very slowly.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines:&lt;br /&gt;
&lt;br /&gt;
* Southwest of '''[[NCR]]'''&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''&lt;br /&gt;
* West of '''[[Klamath]]'''&lt;br /&gt;
* Southwest of '''[[Junktown]]'''&lt;br /&gt;
* [[Ghost Farm]] near '''[[Modoc]]'''&lt;br /&gt;
* A player faction [[Old Bunker|Bunker Base]]&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
A player can use a [[Primitive Tool]] to mine only regular [[iron ore]] and [[minerals]]. A [[Sledgehammer]] however can be used to mine these and [[High Quality Iron Ore]]. A [[Supersledge]] can be used to mine any resource vein in any mine including [[High Quality Minerals]], [[Gold Nugget]]s, and [[Uranium Ore]]. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, and strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!  Tactic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Bring a [[brahmin]] with you when mining. This will save you from going to your tent/base to unload the materials you just mined. Give everything you mined to the brahmin, and when you are done take the animal to your tent or base and unload whatever its carrying. Alternately, some miners prefer using a dog rather than a brahmin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vehicles</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vehicles"/>
				<updated>2013-04-04T17:51:02Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: Reverted edits by JovankaB (talk) to last revision by Bobsomebody&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vehicles''' give their users the ability to move much faster on the [[worldmap]]. They have to be refueled and repaired from time to time. Depending on your [[charisma]] and the vehicle's available number of slots, you can take your friends with you for a drive. A vehicle with three slots will be able to carry the driver and two passengers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
*[[Outdoorsman]] is not applied while in a vehicle, and the driver automatically notices 95% of [[random encounter]]s.&lt;br /&gt;
*Vehicles have a different spawn point than normal humans, and this can be useful in a well-organized attack.&lt;br /&gt;
*Vehicles behave differently in Turn-Based and Real-Time combat.&lt;br /&gt;
*Using the [[Science]] skill on a vehicle will enable you to check the deterioration, key number, and fuel supply of a vehicle without having to take it to the world map.&lt;br /&gt;
*A vehicle can be lock-picked, after which the key is no longer needed to drive it. There is no way to undo this once it is done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting a Vehicle ==&lt;br /&gt;
There are three options when it comes to purchasing a vehicle in the game. [[T-Ray]] in [[New Reno]] sells a variety of vehicles. The only vehicle he does not sell, the Cockroach, is sold by the resident of the [[Junkyard]]. Your last option for purchasing a vehicle is to trade with another player. The other method is to simply take one, or get lucky enough to find a Special Encounter with one of the Ultra Rare vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== T-Ray in New Reno ===&lt;br /&gt;
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]&lt;br /&gt;
You can buy vehicles from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east). Just talk to him with [[caps]] in your inventory and you'll be able to buy a vehicle. The vehicle will spawn right after that near you, in T-Ray's garage, and you'll have a key in your inventory. Each vehicle key has a unique key number that matches its vehicle. vehicles have dynamic prices, like [[mercs]]: the more vehicles are bought, the more they cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resident in Junkyard ===&lt;br /&gt;
The only other place to get a vehicle from a [[NPC]] Merchant is in [[Junkyard]]. In the garage you will find a single Merchant that you can talk to. He will tell you that he can fix up a vehicle for you, but he needs a part. He will tell you to come back with a [[Fuel Cell Controller]]. After you complete that task and have the caps to pay him, you will be able to buy a new Cockroach from him. It will spawn outside the garage and you will have the key in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special and Random Encounters ===&lt;br /&gt;
From time to time you will encounter other players with vehicles or ones lost by their owners. In the more uncommon [[Special Encounters]], you will sometimes find an exceptionally rare vehicle. In either case, the vehicle may need to be lock-picked, the key must be stolen, or simply taken by brute force. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using a Vehicle ==&lt;br /&gt;
With the vehicle's key in your inventory, just click on the vehicle to move on the [[worldmap]] with it. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to [[worldmap]] in a vehicle without fuel. Lockipick works also, see Important Notes above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle Maintenance ==&lt;br /&gt;
If your vehicle runs out of fuel it will stop on the [[world map]]. To refuel a vehicle, click on it to use the inventory (bag) icon and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your inventory. Alternately, you can refuel a vehicle with [[Rot Gut]] if the vehicle has the [[Rot Gut Engine Upgrade]]. You will also have to repair it from time to time (Using the [[Repair]] skill) with a [[Tool]] or [[Super Tool Kit]] in your hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Keys ==&lt;br /&gt;
[[T-Ray]] will make a copy of your vehicle key, for caps. Just talk to him and select the right option when holding a key in hand. If someone else gets your vehicle key, they can drive your vehicle if they find it wherever you parked it. Some players prefer keyless vehicles for convenience. A vehicle's key also opens the vehicle's trunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or any caravan dealer when holding key to car in hand. Keep in mind that car must be on same map, as car dealer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle List ==&lt;br /&gt;
These are the different vehicles you can find in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
=== Cockroach ===&lt;br /&gt;
[[File:Cockroach.jpg|thumb|A Cockroach, somewhere in the wasteland.]]&lt;br /&gt;
Cockroach is the cheapest car in [[FOnline: 2238]].&lt;br /&gt;
* Base Price: 3000 or more (price varies) caps and [[Fuel Cell Controller]] at [[Junkyard]]&lt;br /&gt;
* Slots: 1&lt;br /&gt;
* Trunk volume: 35&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
&lt;br /&gt;
=== Buggy ===&lt;br /&gt;
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 2&lt;br /&gt;
* Trunk volume: 60&lt;br /&gt;
* Max. fuel: 25&lt;br /&gt;
* Fuel consumption: 0,19 per square&lt;br /&gt;
* Speed: 0,46 square per second&lt;br /&gt;
* Deterioration rate : 0,78% per square&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]&lt;br /&gt;
The Scout is a fair car, the best of the smaller cars in FOnline.&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Trunk volume: 120&lt;br /&gt;
* Max. fuel: 60&lt;br /&gt;
* Fuel consumption: 8 squares per fuel unit&lt;br /&gt;
* Speed: 0,23 square per second&lt;br /&gt;
* Deterioration rate: 0,32% per square&lt;br /&gt;
&lt;br /&gt;
=== Hummer ===&lt;br /&gt;
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]&lt;br /&gt;
The Hummer is a big car that can carry several passengers. It is imported from [[Fallout Tactics]], where it belonged to [[BoS]]. It's the main car used for groups of players.&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Trunk volume: 144&lt;br /&gt;
* Max. fuel: 120&lt;br /&gt;
* Fuel consumption: 0,75 per square&lt;br /&gt;
* Speed: 0,36 square per second&lt;br /&gt;
* Deterioration rate : 0,19 % per square&lt;br /&gt;
&lt;br /&gt;
=== Highwayman ===&lt;br /&gt;
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]&lt;br /&gt;
The Highwayman is the car you can drive in the original [[Fallout 2]].&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Lowest Encountered Price:  4787 [[caps]]&lt;br /&gt;
* Slots: 6&lt;br /&gt;
* Trunk volume: WIP&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
&lt;br /&gt;
=== Truck ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
[[File:Truck.jpg|thumb|A truck and its proud owner.]]&lt;br /&gt;
Out of all the vehicles the truck has the biggest trunk.&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Trunk volume: 1200&lt;br /&gt;
* Max. fuel: 200&lt;br /&gt;
* Fuel consumption: 1 squares per fuel unit&lt;br /&gt;
* Speed: 0,33 square per second&lt;br /&gt;
* Deterioration rate: 0,10% per square&lt;br /&gt;
&lt;br /&gt;
=== Firetruck ===&lt;br /&gt;
[[File:Firetruck.png|thumb|A Firetruck, probably. (See image notes)]]&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
*WIP&lt;br /&gt;
&lt;br /&gt;
=== Police Car ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
[[File:Police Car.jpg|thumb|A Highway Patrol Car, parked in the desert.]]&lt;br /&gt;
The Police Car is one of the best choice to drive in the wasteland.&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Trunk volume: 120&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
* Fuel consumption: 20 squares per fuel unit&lt;br /&gt;
* Speed: 0,4 square per second&lt;br /&gt;
* Deterioration rate: 0,09% per square&lt;br /&gt;
&lt;br /&gt;
=== Motorbike ===&lt;br /&gt;
[[File:Motorbike.png|thumb|A Motorbike, probably. (See image notes)]]&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
*WIP&lt;br /&gt;
&lt;br /&gt;
=== Vertibird ===&lt;br /&gt;
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]&lt;br /&gt;
Originally developed by the [[Enclave]], the Vertibird can be found in [[Navarro]]. It is the best vehicle, even if it's not available for players. You can't meet random encounters with it, since it flies and can go above the ocean. It is the quickest vehicle. It's one of the most powerful pieces of Enclave technology, while the Brotherhood is still patrolling in hummer, the Enclave can go anywhere quickly with its powerful helicopters.&lt;br /&gt;
* Price: N/A.&lt;br /&gt;
* Slots: 10.&lt;br /&gt;
* Max. fuel: 400.&lt;br /&gt;
&lt;br /&gt;
=== Train ===&lt;br /&gt;
The ultimate way to travel across the wasteland, is to use the only one available [[train]], which is maintained by the New California Republic. One [[train ticket]] costs 100 bottlecaps. ([[Train|Details to the train]])&lt;br /&gt;
* Price : 100 caps per ticket&lt;br /&gt;
* Slots : 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Caravan_cart|Caravan carts]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vehicles</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vehicles"/>
				<updated>2013-04-04T17:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: Reverted edits by Bobsomebody (talk) to last revision by Jotisz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vehicles''' give their users the ability to move much faster on the [[worldmap]]. They have to be refueled and repaired from time to time. Depending on your [[charisma]] and the car's available number of slots, you can take your friends with you for a drive. A car with three slots will be able to carry the driver and two passengers. &lt;br /&gt;
&lt;br /&gt;
[[Outdoorsman]] is not applied while in a car, and the driver automatically notices 95% of [[random encounter]]s.&lt;br /&gt;
 &lt;br /&gt;
'''Note:''' Cars have a different spawn point than normal humans, and this can be useful in a well-organized attack.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can't go to [[worldmap]] in a car without fuel. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Caravan_cart|Caravan carts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
With the car's key in your inventory, just click on the car to move on the [[worldmap]] with it. Players that have tagged you will have an option to follow you, if they are close enough.&lt;br /&gt;
 &lt;br /&gt;
== Purchase ==&lt;br /&gt;
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]&lt;br /&gt;
You can buy cars from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east). Just talk to him with [[caps]] in your inventory and you'll be able to buy a car. The car will spawn right after that near you, in T-Ray's garage, and you'll have a key in your inventory. Each car key has a unique key number that matches its car. Cars have dynamic prices, like [[mercs]]: the more cars are bought, the more they cost.&lt;br /&gt;
 &lt;br /&gt;
=== New Keys ===&lt;br /&gt;
[[T-Ray]] will make a copy of your car key, for caps. Just talk to him and select the right option when holding a key in hand. If someone else gets your car key, they can drive your car if they find it wherever you parked it. A vehicle can also be lock-picked, after which the key is no longer needed to drive the car. Some players prefer keyless cars for convenience. A car's key also opens the car's trunk.&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or any caravan dealer when holding key to car in hand. Keep in mind that car must be on same map, as car dealer.&lt;br /&gt;
&lt;br /&gt;
== Vehicle Maintenance ==&lt;br /&gt;
If your car runs out of fuel it will stop on the [[world map]]. To refuel a car, click on it to use the inventory (bag) icon and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your inventory. Alternately, you can refuel a car with [[Rot Gut]] if the car has the [[Rot Gut Engine Upgrade]]. You will also have to repair it from time to time (Using the [[Repair]] skill) with a [[Tool]] or [[Super Tool Kit]] in your hand.&lt;br /&gt;
&lt;br /&gt;
Using the [[Science]] skill on a car will enable you to check the deterioration, key number, and fuel supply of a car without having to take it to the world map.&lt;br /&gt;
&lt;br /&gt;
== Vehicle List ==&lt;br /&gt;
These are the different vehicles you can find in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
=== Cockroach ===&lt;br /&gt;
[[File:Cockroach.jpg|thumb|A Cockroach, somewhere in the wasteland.]]&lt;br /&gt;
Cockroach is the cheapest car in [[FOnline: 2238]].&lt;br /&gt;
* Base Price: 3000 or more (price varies) caps and [[Fuel Cell Controller]] at [[Junkyard]]&lt;br /&gt;
* Slots: 1&lt;br /&gt;
* Trunk volume: 35&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
&lt;br /&gt;
=== Buggy ===&lt;br /&gt;
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 2&lt;br /&gt;
* Trunk volume: 60&lt;br /&gt;
* Max. fuel: 25&lt;br /&gt;
* Fuel consumption: 0,19 per square&lt;br /&gt;
* Speed: 0,46 square per second&lt;br /&gt;
* Deterioration rate : 0,78% per square&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]&lt;br /&gt;
The Scout is a fair car, the best of the smaller cars in FOnline.&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Trunk volume: 120&lt;br /&gt;
* Max. fuel: 60&lt;br /&gt;
* Fuel consumption: 8 squares per fuel unit&lt;br /&gt;
* Speed: 0,23 square per second&lt;br /&gt;
* Deterioration rate: 0,32% per square&lt;br /&gt;
&lt;br /&gt;
=== Hummer ===&lt;br /&gt;
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]&lt;br /&gt;
The Hummer is a big car that can carry several passengers. It is imported from [[Fallout Tactics]], where it belonged to [[BoS]]. It's the main car used for groups of players.&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Trunk volume: 144&lt;br /&gt;
* Max. fuel: 120&lt;br /&gt;
* Fuel consumption: 0,75 per square&lt;br /&gt;
* Speed: 0,36 square per second&lt;br /&gt;
* Deterioration rate : 0,19 % per square&lt;br /&gt;
&lt;br /&gt;
=== Highwayman ===&lt;br /&gt;
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]&lt;br /&gt;
The Highwayman is the car you can drive in the original [[Fallout 2]].&lt;br /&gt;
* Base Price: 3000 [[caps]]&lt;br /&gt;
* Lowest Encountered Price:  4787 [[caps]]&lt;br /&gt;
* Slots: 6&lt;br /&gt;
* Trunk volume: WIP&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
&lt;br /&gt;
=== Truck ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
[[File:Truck.jpg|thumb|A truck and its proud owner.]]&lt;br /&gt;
Out of all the vehicles the truck has the biggest trunk.&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Trunk volume: 1200&lt;br /&gt;
* Max. fuel: 200&lt;br /&gt;
* Fuel consumption: 1 squares per fuel unit&lt;br /&gt;
* Speed: 0,33 square per second&lt;br /&gt;
* Deterioration rate: 0,10% per square&lt;br /&gt;
&lt;br /&gt;
=== Firetruck ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
*WIP&lt;br /&gt;
&lt;br /&gt;
=== Police Car ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
[[File:Police Car.jpg|thumb|A Highway Patrol Car, parked in the desert.]]&lt;br /&gt;
The Police Car is one of the best choice to drive in the wasteland.&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Trunk volume: 120&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
* Fuel consumption: 20 squares per fuel unit&lt;br /&gt;
* Speed: 0,4 square per second&lt;br /&gt;
* Deterioration rate: 0,09% per square&lt;br /&gt;
&lt;br /&gt;
=== Motorbike ===&lt;br /&gt;
Available only through a rare special encounter.&lt;br /&gt;
*WIP&lt;br /&gt;
&lt;br /&gt;
=== Vertibird ===&lt;br /&gt;
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]&lt;br /&gt;
Originally developed by the [[Enclave]], the Vertibird can be found in [[Navarro]]. It is the best vehicle, even if it's not available for players. You can't meet random encounters with it, since it flies and can go above the ocean. It is the quickest vehicle. It's one of the most powerful pieces of Enclave technology, while the Brotherhood is still patrolling in hummer, the Enclave can go anywhere quickly with its powerful helicopters.&lt;br /&gt;
* Price: N/A.&lt;br /&gt;
* Slots: 10.&lt;br /&gt;
* Max. fuel: 400.&lt;br /&gt;
&lt;br /&gt;
=== Train ===&lt;br /&gt;
The ultimate way to travel across the wasteland, is to use the only one available [[train]], which is maintained by the New California Republic. One [[train ticket]] costs 100 bottlecaps. ([[Train|Details to the train]])&lt;br /&gt;
* Price : 100 caps per ticket&lt;br /&gt;
* Slots : 20.&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gold_Nugget</id>
		<title>Gold Nugget</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gold_Nugget"/>
				<updated>2013-04-04T03:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: it no longer spawns there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Gold Nugget&lt;br /&gt;
|desc=A nugget of gold.&lt;br /&gt;
|image=rock2&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=6&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 10.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=50&lt;br /&gt;
|weight=4535&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* It can be mined in [[Redding]] mines with a [[Super Sledge]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed]]&lt;br /&gt;
[[Category:Throwing Weapons]]&lt;br /&gt;
[[Category:Unarmed-Class Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2013-03-23T05:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: /* To become a slaver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. A good thing with mercs and slaves is they never try to escape.&lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to [[Metzger]], [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go! &amp;quot;''I want to be a slaver.''&amp;quot; You'll get your [[Slaver Tattoo]] and a nice special [[perk]] that allows you to enslave, but makes you unable to forget you're a slaver. Useful, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' &amp;lt;br&amp;gt;&lt;br /&gt;
There is no level requirement for becoming a slaver, however you cannot become one with less than 4 [[Intelligence]]. Mentats can help you with this, though. There is also no [[Charisma]] requirement, but you won't be able to lead your slaves on the [[World Map]] without using [[beer]] or [[mentats]].&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able to...&lt;br /&gt;
* Take the [[town control]] of [[the Den]]&lt;br /&gt;
* Enslave NPCs, '''if you have charisma too'''&lt;br /&gt;
* Go on [[Slaverun]]s to earn [[xp]] and [[caps]]&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunters]]&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulators]]&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Followers of the Apocalypse]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaver's Guild]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Vortis' Slavers]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
In current system all character can have 2 slaves beside those who took the perk [[Loner]] or [[Good natured]]. However to be able to carry slaves you will need at least 2 [[Charisma]] or the repeated use of [[beer]] and or [[mentats]] to have them travel with you. For each mercenaries and companions you have on your side you get an extra room for a slave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* [[Ashdown]] in [[Raiders base]] will buy slaves.&lt;br /&gt;
* [[Metzger]] in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for '''150 [[caps]]''' while children are taken for '''100 [[caps]]'''.&lt;br /&gt;
&lt;br /&gt;
You also get +6 [[reputation]] with [[Slaver's Guild]] for every slave you sell.&lt;br /&gt;
&lt;br /&gt;
== About slaves leveling ==&lt;br /&gt;
Only slaves who got critter base HP (Like trapper 90HP, male bandit 108HP) can [[level]] up, if [[HP]] is higher than base [[HP]] then slave cannot level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Male)]]'''&lt;br /&gt;
| [[File:Nachldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Female)]]'''&lt;br /&gt;
| [[File:Nfchldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave|Clever Slave (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| Moonshiners encounter near of [[Modoc]]&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves, Moonshiners encounter near of [[Modoc]]&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer|Farmer (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer (215)|Farmer (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, knives, spears, hammers and SMG.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave|Generic Slave (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Handsome Slave]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave|Healthy Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant|Strong Peasant]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant (68)|Strong Peasant (68)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave (22)|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherman]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers and SMG.&lt;br /&gt;
| Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherwoman]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
|  Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low|Nomad (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers and SMG.&lt;br /&gt;
| They have some damage resistence and small gun skills. They are better with melee weapons. &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low (210)|Nomad (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| A bit weaker then male nomads. But she is quite ok with melee too.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Holy Man]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Holy Woman]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Lone Wanderer]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives, spears or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder|Wilder (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| Grenades, knives, spears, hammers and SMG.&lt;br /&gt;
| They are quite good with knives and hammers. Although he can use some small guns his skills are horrible.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder (233)|Wilder (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| Female wilders are quite good with knives and hammers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminals ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
Can be leveled up, gaining +2 [[HP]] every level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
Can be leveled up, gaining +2 [[HP]] every level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper|Trapper (Male)]]'''&lt;br /&gt;
| [[File:Nmlthraa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Spears, grenades, pistols, SMG and rifles.&lt;br /&gt;
| Can be leveled up, gaining +4 [[HP]] every level. [[Outdoorsman]] 90.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper (96)|Trapper (Female)]]'''&lt;br /&gt;
| [[File:Nfmetlaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades.&lt;br /&gt;
| Can be leveled up, gaining +4 [[HP]] every level. [[Outdoorsman]] 100.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Crazies|Ghoul Crazy]]'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]], [[Broken Hills]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
Can be leveled up, gaining +3 [[HP]] every level. &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Scavengers|Ghoul Scavenger]]'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Knives, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
Can be leveled up, gaining +3 [[HP]] every level. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
== Brahmin ==&lt;br /&gt;
Brahmin can be captured in the same way as a slave, '''but you do not need to be a slaver''' in order to tame a brahmin. Brahmin also do not have combat dialogue. &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Brahmin]]'''&lt;br /&gt;
| [[File:Mabromaa_sw.gif]]&lt;br /&gt;
| Various places, but especially around [[Modoc]].&lt;br /&gt;
| Unarmed&lt;br /&gt;
| Brahmin are used as mules to carry items and help store or transport them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
[[Category:The Den]]&lt;br /&gt;
[[Category:Slavery]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slaver%27s_Guild</id>
		<title>Slaver's Guild</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slaver%27s_Guild"/>
				<updated>2013-03-23T05:23:25Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nearly all slave trade in New California is done through the Slaver's Guild, a collection of older slavers who decide prices and organize capture hunts. Anyone caught capturing or selling slaves without the blessing of the Slavers' Guild is usually executed. Since the Guild holds so much power, it often controls smaller towns where it operates, although from behind the scenes. Members of the Slavers' Guild have a distinctive tattoo covering most of their face, making them readily identifiable to both friend and foe, allowing the guild to make fast judgments when someone without &amp;quot;the tat&amp;quot; has a tribal up on the auction block.&lt;br /&gt;
&lt;br /&gt;
As of 2241, the head of the Slavers' Guild is [[Metzger]], whose headquarters is in the [[Den]]. Ask him about [[slavery]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You get +100 [[reputation]] with '''Slavers' Guild''' after becoming a slaver.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can improve your [[reputation]] by selling [[slaves]] to [[Metzger]]. +6 reputation for one slave.&lt;br /&gt;
&lt;br /&gt;
== Source Links: ==&lt;br /&gt;
http://www.falloutwiki.com/Slaver%27s_Guild&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/A_Tent_in_the_Wasteland</id>
		<title>A Tent in the Wasteland</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/A_Tent_in_the_Wasteland"/>
				<updated>2013-03-22T13:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a nice quest to help new characters get started. Once you reach level 2, look for a new, small location on your map near one of the starting locations. Go there and find a farming family living in a tent due to their farm being overrun by critters. Get the quest to help them and you'll be able to see their farm on the map too. Go there, fight the critters, find some starting items, and report back to the family at their tent.&lt;br /&gt;
&lt;br /&gt;
WARNING: Both quest locations will disappear after a week, don't try to settle there (in fact the same applies for all instanced quest locations, the time may vary).&lt;br /&gt;
&lt;br /&gt;
'''Note''': For now, you cannot bring a car into these quest locations.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Appears on map after leaving [[Vault City]], [[Shady Sands]] or [[Hub]]  with at least experience level 2.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 960 [[xp]] total for killing 12 mutated rats&lt;br /&gt;
* 300 [[xp]] (BUG: xp message not shown, so this needs to be checked again)&lt;br /&gt;
* A fully loaded [[BB Gun]]&lt;br /&gt;
* Some basic tools including a [[Hatchet]], [[Sledgehammer]], [[Knife]]...&lt;br /&gt;
* Some [[Healing Powder]]s&lt;br /&gt;
* A [[Scout Handbook]]&lt;br /&gt;
* A [[Folded Tent]]&lt;br /&gt;
* 2 [[Barley]]&lt;br /&gt;
* A [[rope]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Quests</id>
		<title>Talk:Quests</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Quests"/>
				<updated>2013-03-22T13:15:25Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Removed Shoveling Poo=&lt;br /&gt;
&lt;br /&gt;
I dont think this can be called quest. Also you can do this at each city so it doesnt have sense to list only Hub and NRC. [[User:Lambhelt|Lambhelt]] 18:32, 21 March 2013&lt;br /&gt;
* You can expect this change to be undone. poo is in that list because it's a job, aka an assignment from an NPC that earns caps. -[[User:Marko|Marko]] 21 March 2013&lt;br /&gt;
* You should add those locations that are missing, rather than deleting those, that are listed. Note there are other locations apart from towns. -[[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 05:33, 22 March 2013 (CET)&lt;br /&gt;
* As Marko said, it's a job not quest (repeatable, it's obvious what to do, earns you caps), probably they should be kept separately not in quests --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 14:15, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
= Quest table? =&lt;br /&gt;
&lt;br /&gt;
what's the purpose of quest table? --[[User:Touriste|Touriste]] 18:13, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You're supposed to fill it :p --[[User:Ghosthack|Ghosthack]] 18:15, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but with what? That's Izual's idea :p --[[User:Touriste|Touriste]] 18:23, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Design =&lt;br /&gt;
&lt;br /&gt;
I suggest that with use the same pattern to explain quest. I suggest this one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Quest name ==&lt;br /&gt;
&lt;br /&gt;
Description with '''npc name in bold''' and ''location in italic''. &lt;br /&gt;
If the quest has:&lt;br /&gt;
* some steps, &lt;br /&gt;
* different ways to perform it &lt;br /&gt;
* or a series of actions in no specific order,&lt;br /&gt;
wiki list should be use like above.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' what need to be done, what the player need to be or to have to start this quest.&lt;br /&gt;
'''Reward:''' short list of what the players can get (faction, items, cash, experience, access..)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which gives us:&lt;br /&gt;
&lt;br /&gt;
== Quest name ==&lt;br /&gt;
&lt;br /&gt;
Description with '''npc name in bold''' and ''location in italic''. &lt;br /&gt;
If the quest has:&lt;br /&gt;
* some steps, &lt;br /&gt;
* different ways to perform it &lt;br /&gt;
* or a series of actions in no specific order,&lt;br /&gt;
wiki list should be use like above.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' what need to be done, what the player need to be or to have to start this quest.&lt;br /&gt;
&lt;br /&gt;
'''Reward:''' short list of what the players can get (faction, items, cash, experience, access..)&lt;br /&gt;
&lt;br /&gt;
--[[User:Touriste|Touriste]] 09:08, 23 December 2009 (UTC)&lt;br /&gt;
Â &lt;br /&gt;
__________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following quests require more detailed description:&lt;br /&gt;
&lt;br /&gt;
BoS:&lt;br /&gt;
[[Investigate the red object]];&lt;br /&gt;
[[Bring 10 Radscorpion Tails]];&lt;br /&gt;
[[Surveillance missions]];&lt;br /&gt;
[[Rescue missions]]&lt;br /&gt;
&lt;br /&gt;
The Hub:&lt;br /&gt;
[[Iguana Pete's Missing Son]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:FoldedTent.png</id>
		<title>File:FoldedTent.png</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:FoldedTent.png"/>
				<updated>2013-03-22T13:11:37Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: JovankaB uploaded a new version of &amp;amp;quot;File:FoldedTent.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Howitzer_Shells_(Quest)</id>
		<title>Howitzer Shells (Quest)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Howitzer_Shells_(Quest)"/>
				<updated>2013-03-22T03:12:27Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sergeat.JPG|thumb|Sergeant at Scavenger Camp, Boneyard Respawn.]]&lt;br /&gt;
&lt;br /&gt;
''Convince Jargo to produce more howitzer shells''&lt;br /&gt;
&lt;br /&gt;
The [[respawn]] location in [[Boneyard]] is called &amp;quot;[[Boneyard]]'s scavenger camp&amp;quot;. Talk to Sergeant there and ask him about the big Howitzer gun right next to him. He will complain about the lack of ammunition for it, and ask you to convince their producer to give them more. [[Jargo]] is the one to talk to, as he is [[New Adytum]]'s gunsmith. Convince him to produce more [[Howitzer Shells]] by choosing a proper dialog option for your skill, and you will get the reward.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Having at least 4 [[Intelligence]] to take the quest&lt;br /&gt;
* 60% [[Speech]] or 60% [[Big Guns]] to be able to convince Jargo&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 300[[xp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Deliver_Message_for_Elmer</id>
		<title>Deliver Message for Elmer</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Deliver_Message_for_Elmer"/>
				<updated>2013-03-22T03:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elmer]] is having problems with attacks in [[Necropolis]] and he needs you to deliver a message to [[Skeeter]] in [[Gecko]] for help.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Elmer]] for a bit. He's located in the [[Watershed]]. He will ask you to deliver a message to [[Skeeter]] all the way up in [[Gecko]]. You can read the [[holodisk]] by using it and looking in the archives in your [[Pip-Boy]]. Don't worry if you die and lose the [[holodisk]] because you can still deliver [[Skeeter]] the message without the [[holodisk]]. Once you talk to [[Skeeter]], he will give you a [[holodisk]] too, and want you return to [[Necropolis]] with his reply to [[Elmer]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Positive reputation in Necropolis in order to talk to Elmer.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
* 500xp&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Deliver_Message_for_Elmer</id>
		<title>Deliver Message for Elmer</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Deliver_Message_for_Elmer"/>
				<updated>2013-03-22T03:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Elmer]] is having problems with attacks in [[Necropolis]] and he needs you to deliver a message to [[Skeeter]] in [[Gecko]] for help.&lt;br /&gt;
&lt;br /&gt;
Talk to [[Elmer]] for a bit. He's located in the [[Watershed]]. He will ask you to deliver a message to [[Skeeter]] all the way up in [[Gecko]]. You can read the [[holodisk]] by using it and looking in the archives in your [[Pip-Boy]]. Don't worry if you die and lose the [[holodisk]] because you can still deliver [[Skeeter]] the message without the [[holodisk]]. Once you talk to [[Skeeter]], he will give you a [[holodisk]] too, and want you return to [[Necropolis]] with his reply to [[Elmer]].&lt;br /&gt;
&lt;br /&gt;
== Reqs ==&lt;br /&gt;
&lt;br /&gt;
Positive reputation in Necropolis in order to talk to Elmer.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
* 500xp&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Howitzer_Shells_(Quest)</id>
		<title>Howitzer Shells (Quest)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Howitzer_Shells_(Quest)"/>
				<updated>2013-03-22T03:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sergeat.JPG|thumb|Sergeant at Scavenger Camp, Boneyard Respawn.]]&lt;br /&gt;
&lt;br /&gt;
''Convince Jargo to produce more howitzer shells''&lt;br /&gt;
&lt;br /&gt;
The [[respawn]] location in [[Boneyard]] is called &amp;quot;[[Boneyard]]'s scavenger camp&amp;quot;. Talk to Sergeant there and ask him about the big Howitzer gun right next to him. He will complain about the lack of ammunition for it, and ask you to convince their producer to give them more. [[Jargo]] is the one to talk to, as he is [[New Adytum]]'s gunsmith. Convince him to produce more [[Howitzer Shells]] by choosing a proper dialog option for your skill, and you will get the reward.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Having at least 4 [[Intelligence]] to take the quest&lt;br /&gt;
* 60% [[Speech]] or 60% [[Big Guns]] to convince Jargo&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 300[[xp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Howitzer_Shells_(Quest)</id>
		<title>Howitzer Shells (Quest)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Howitzer_Shells_(Quest)"/>
				<updated>2013-03-22T03:00:18Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sergeat.JPG|thumb|Sergeant at Scavenger Camp, Boneyard Respawn.]]&lt;br /&gt;
&lt;br /&gt;
''Convince Jargo to produce more howitzer shells''&lt;br /&gt;
&lt;br /&gt;
The [[respawn]] location in [[Boneyard]] is called &amp;quot;[[Boneyard]]'s scavenger camp&amp;quot;. Talk to Sergeant there and ask him about the big Howitzer gun right next to him. He will complain about the lack of ammunition for it, and ask you to convince their producer to give them more. [[Jargo]] is the one to talk to, as he is [[New Adytum]]'s gunsmith. Convince him to produce more [[Howitzer Shells]], and you will get the reward.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Having at least 4 [[Intelligence]] to take the quest&lt;br /&gt;
* 60% [[Speech]] or 60% [[Big Guns]] to convince Jargo&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 300[[xp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Assault_Rifle</id>
		<title>Assault Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Assault_Rifle"/>
				<updated>2013-03-20T11:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Assault Rifle&lt;br /&gt;
|desc=An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds.&lt;br /&gt;
|image=grifle&lt;br /&gt;
|dmgmin=14&lt;br /&gt;
|dmgmax=23&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 42.&lt;br /&gt;
|params1=AP: 6, Range: 35, Rounds: 12&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=5mm&lt;br /&gt;
|holder=36&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=2525&lt;br /&gt;
|weight=3628&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=grifle&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 and [[Blueprint]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=373&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''AK-112 Assault rifle''' is good choice for marksmans and bursters. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
Assault rifle has big magazine that can hold '''36 rounds''' 5mm ammo. 5mm comes in two flavours: [[5mm JHP]] or [[5mm AP]]. Unlike 5mm AP ammo, 5mm JHP ammunition is advised for snipers and can be crafted without need going into [[Public_Mines#Unguarded Mines|unguarded mine]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AK-112 has '''good range - 42 hex''' and damage. Assault rifle can burst for 6 AP sending 12 bullets at your target. You can burst 3 times until you empty magazine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are two other small gun rifles with similiar damage and range: [[hunting rifle]] and [[sniper rifle]]. Hunting rifle got a bit lower range and damage than assault rifle. Also it uses more expensive [[.223 FMJ]] ammo and can't burst. Sniper rifle got higher damage and range but can't burst and shot costs 1 AP more. Both weapons got much smaller clips than [[Assault Rifle]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
This weapon is in wide use over the wasteland. This makes obtaining this weapon from NPCs pretty easy. &amp;lt;br&amp;gt;&lt;br /&gt;
The Assault Rifle can be found in the following encounters:&lt;br /&gt;
*Vault City Caravan&lt;br /&gt;
*Gecko Caravan&lt;br /&gt;
*Unity Patrol&lt;br /&gt;
*Hub Patrol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon is also used by [[Robobrain]]s in the [[Glow]], and is used by ghouls in [[Gecko]]'s reactor.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Two-handed]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Turbo_Plasma_Rifle</id>
		<title>Turbo Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Turbo_Plasma_Rifle"/>
				<updated>2013-03-17T07:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Turbo Plasma Rifle&lt;br /&gt;
|desc=A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
|image=plas2&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=10090&lt;br /&gt;
|weight=6350&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.''&lt;br /&gt;
&lt;br /&gt;
This weapon has the [[Long Range]] [[Weapon perk]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Two-handed]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Special_Encounter</id>
		<title>Special Encounter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Special_Encounter"/>
				<updated>2013-02-26T11:53:44Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: don't add F1/F2 references unless it's absolutely necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special encounter is a type of a random encounter. They are much more rare than the standard encounters and they consist of a special map, usually with valuable goods. Generally they can be found anywhere, but specific special encounters won't appear on the zones where they don't fit (for example you won't find an urban special encounter in desert zones). They can be found many times by the same character.&lt;br /&gt;
&lt;br /&gt;
== Known special encounters ==&lt;br /&gt;
* A small hidden bomb shelter&lt;br /&gt;
* Abandoned howitzer&lt;br /&gt;
* A family grave&lt;br /&gt;
* Old Warehouse&lt;br /&gt;
* A Medical Clinic&lt;br /&gt;
* A Factory&lt;br /&gt;
&lt;br /&gt;
[[File:screen_01.jpg|thumb|right|A small hidden bomb shelter.]]&lt;br /&gt;
[[File:Screen 17-09-2010 10-04-35.jpg|thumb|right|Abandoned howitzer.]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Full_logout</id>
		<title>Full logout</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Full_logout"/>
				<updated>2013-02-23T08:39:07Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Logging out ==&lt;br /&gt;
&lt;br /&gt;
[[File:Offlineuser.PNG|200px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
When a player clicks exit in the menu to leave the game. It does not mean you are off for good.&lt;br /&gt;
There's a 3-minute [[cooldown]] that leaves the player character standing in the place of where the player&lt;br /&gt;
logged out. It will have the player's name with &amp;quot;(off)&amp;quot;  next to the name telling other players&lt;br /&gt;
that a player recently left the game.&lt;br /&gt;
&lt;br /&gt;
While the player's character is standing there, it is possible for the character to be harmed. If the player held&lt;br /&gt;
items, that player could be stolen from as well. This basically means anything could happen to the&lt;br /&gt;
player as if he/she was still online.&lt;br /&gt;
&lt;br /&gt;
This is in the game to prevent combat logging, a term known about players who log off to avoid&lt;br /&gt;
any combat that is happening, or will happen. To avoid any danger that could happen to your&lt;br /&gt;
offline character, it would be best to log out in an isolated place where other players cannot&lt;br /&gt;
go to (for an example [[Tents]]) or log out in a protected city with no items in your&lt;br /&gt;
inventory to complete a safe &amp;lt;b&amp;gt;full logout&amp;lt;/b&amp;gt;.&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/A_Tent_in_the_Wasteland</id>
		<title>A Tent in the Wasteland</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/A_Tent_in_the_Wasteland"/>
				<updated>2013-02-22T12:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a nice quest to help new characters get started. Once you reach level 2, look for a new, small location on your map near one of the starting locations. Go there and find a farming family living in a tent due to their farm being overrun by critters. Get the quest to help them and you'll be able to see their farm on the map too. Go there, fight the critters, find some starting items, and report back to the family at their tent.&lt;br /&gt;
&lt;br /&gt;
WARNING: Both quest locations will disappear after a week, don't try to settle there (in fact the same applies for all instanced quest locations, the time may vary).&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Appears on map as early as Level 2&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 960 [[xp]] total for killing 12 mutated rats&lt;br /&gt;
* 300 [[xp]] (BUG: xp message not shown, so this needs to be checked again)&lt;br /&gt;
* A fully loaded [[BB Gun]]&lt;br /&gt;
* Some basic tools including a [[Hatchet]], [[Sledgehammer]], [[Knife]]...&lt;br /&gt;
* Some [[Healing Powder]]s&lt;br /&gt;
* A [[Scout Handbook]]&lt;br /&gt;
* A [[Tent]]&lt;br /&gt;
* 2 [[Barley]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>JovankaB</name></author>	</entry>

	</feed>