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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Macken</id>
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		<updated>2026-04-13T01:37:21Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/Doctor</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Doctor"/>
				<updated>2012-11-07T14:19:21Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Doctor&lt;br /&gt;
|image=Doctor.gif&lt;br /&gt;
|modifies=Chance to heal crippled limbs and weakening.&lt;br /&gt;
|initial=15% + (([[Perception]] + [[Intelligence]])/2)&lt;br /&gt;
|perks=[[Medic]], [[Healer]], [[Living Anatomy]]&lt;br /&gt;
|traits =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Despite what the skill says, using Doctor is the only way to heal crippled limbs, other than visiting a [[wasteland doctor]], who charges a huge fee in [[caps]]. &lt;br /&gt;
&lt;br /&gt;
* Doctor only heals [[injuries]], it doesn't restore your [[hit points]].&lt;br /&gt;
&lt;br /&gt;
* Doctor also removes [[Weakness]] [[cooldown]] state. During which [[First Aid]] cannot be used on character .&lt;br /&gt;
&lt;br /&gt;
* Doctor is a requirement for [[Profession: Doctor]].&lt;br /&gt;
&lt;br /&gt;
* This skill is not affected by [[Luck]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can't use First Aid during a [[Turn-Based]] combat.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Using This skill on others makes the healer unsneaked. &lt;br /&gt;
&lt;br /&gt;
== Cooldown ==&lt;br /&gt;
The amount of time between each use of Doctor is governed by your skill. &amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown time, in seconds, equals ''18000 / skill level''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill &lt;br /&gt;
! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 25%&lt;br /&gt;
|12 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 50%&lt;br /&gt;
|6 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 75%&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 100%&lt;br /&gt;
|3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 125%&lt;br /&gt;
|145 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 150%&lt;br /&gt;
|120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 175%&lt;br /&gt;
|103 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 200%&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 225%&lt;br /&gt;
| 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 250%&lt;br /&gt;
| 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 275% &lt;br /&gt;
| 65 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 300%&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Profession: Doctor]].&lt;br /&gt;
* [[Wasteland doctor]].&lt;br /&gt;
* [[Paramedics Bag]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Red_Ryder_BB_Gun</id>
		<title>Red Ryder BB Gun</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Red_Ryder_BB_Gun"/>
				<updated>2012-08-08T17:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Red Ryder BB Gun&lt;br /&gt;
|desc=A Red Ryder BB gun. The classic.&lt;br /&gt;
|image=rrbase&lt;br /&gt;
|dmgmin=8&lt;br /&gt;
|dmgmax=13&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 22.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=BB&lt;br /&gt;
|holder=100&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=120&lt;br /&gt;
|weight=2267&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=rrbase&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:pump2.gif|link=Junk]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=24&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Red_Ryder_BB_Gun</id>
		<title>Talk:Red Ryder BB Gun</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Red_Ryder_BB_Gun"/>
				<updated>2012-07-23T22:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Created page with &amp;quot;Is it just me or why BB gun has 8-13 DMG, same as 9mm Mauser?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it just me or why BB gun has 8-13 DMG, same as 9mm Mauser?&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Perks"/>
				<updated>2012-07-02T20:46:17Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Table of Perks */ updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Perks]] comprise three categories: [[level perks]], [[support perks]] and [[weapon perks]]. &lt;br /&gt;
&lt;br /&gt;
[[Level perks]] can be gained every 3 or 4 [[levels]], depending on what [[traits]] your character has, using the perk selection window that appears  on the character screen whenever it is possible for you to acquire a new ability.  &lt;br /&gt;
&lt;br /&gt;
Any [[support perk]] can be gained at any time through talking to an NPC that gives it, provided that your character meets its requirements. There is no limit as to how many [[support perks]] a character can have.&lt;br /&gt;
&lt;br /&gt;
[[Weapon perks]] denote special qualities that some of the [[weapons]] have, and cannot be influenced in any way by players, save for upgrading the [[weapon]].&lt;br /&gt;
&lt;br /&gt;
Regardless of its type, gaining a perk permanently unlocks its bonus, e.g. gaining [[Lifegiver]] increases the number of [[hit points]] your character has forever. There is no possibility of reverting the choice of a perk once the decision has been made. It is entirely up to the player to decide whether or not s/he wishes to gain a perk when given the possibility; no system exists to randomly select a perk should no decision be made by the player.&lt;br /&gt;
&lt;br /&gt;
It is important to note that omitting to choose a perk at a given [[level]] results in its loss if then another level is reached such that it would normally allow your character to choose a perk additional to that which you decided not to acquire when given the option.&lt;br /&gt;
&lt;br /&gt;
Some perks have more than one rank, i.e. it is possible to gain them more than once. Typically, the higher the rank of a perk, the greater the bonus it gives is. Requirements may vary for different ranks of a perk, usually the higher the rank, the higher the [[skill]]/[[level]] requirements that must be met prior to acquiring it are.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' When determining what perks can be gained by a player, the game checks his/her nominal [[statistics]]. It is therefore impossible for a character whose base [[Strength]] is 5 to take a perk requiring at least 6 points of [[Strength]], for example, even if s/he temporarily gains a point of [[Strength]] by using a strength-enhancing drug prior to opening the perk selection window or initiating a dialogue with an [[NPC]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Table of Perks==&lt;br /&gt;
&lt;br /&gt;
[[Support perks]] are marked with an asterisk; [[weapon perks]] are excluded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Rank/number of ranks&lt;br /&gt;
!  Required level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  1/2&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +1 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  2/2&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +1 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 5 &lt;br /&gt;
|  [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Perception]] ≥ 6, or [[Unarmed]] or [[Melee Weapons]] ≥ 100%&lt;br /&gt;
|  Hovering the cursor over a critter displays detailed information about it&lt;br /&gt;
|-&lt;br /&gt;
|  [[Best of a Bad Lot]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Repair]] ≥ 75%&lt;br /&gt;
|  When [[repairing]], any item of [[condition]] ≤ 15% is treated as if its [[condition]] were equal to 15%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]], or [[Throwing]] ≥ 175%&lt;br /&gt;
|  Much more devastating [[critical hits]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Blessed Are the Weak]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[First Aid]] ≥ 125%&lt;br /&gt;
|  Ability to heal [[weakened]] individuals&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 75%&lt;br /&gt;
|  +7 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage+]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 100%&lt;br /&gt;
|  +15% to [[critical hit chance]] for HtH/[[melee]] attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  1/2&lt;br /&gt;
|  9&lt;br /&gt;
|  [[SG]] or [[BG]] ≥ 150%&lt;br /&gt;
|  +2 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  2/2&lt;br /&gt;
|  12&lt;br /&gt;
|  [[SG]] or [[BG]] ≥ 175%&lt;br /&gt;
|  +2 to the weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  18&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]] or [[Throwing]] ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cautious Nature]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  +3 to [[Perception]] when determining placement in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dead Man Walking]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%&lt;br /&gt;
|  Doubled negative [[HP]] capacity &lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Expert]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Traps]] ≥ 125%&lt;br /&gt;
|  No unwanted explosions and extra damage for the wanted ones&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dismantler]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Science]] ≥ 150%&lt;br /&gt;
|  Doubled amount of [[resources]] received from [[dismantling]] items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  +20 to [[AC]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger+]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  +40 to [[AC]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +2 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Educated]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%&lt;br /&gt;
|  +2 to [[SP]] per [[level]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]] or [[Throwing]] ≥ 125%&lt;br /&gt;
|  +10% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even Tougher]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +3 to [[DT]], +10 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Explorer]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 150&lt;br /&gt;
|  Faster [[world map]] travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 6, [[Doctor]] ≥ 75%&lt;br /&gt;
|  +5 to [[healing rate]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Reload]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]], or [[Throwing]] ≥ 125%&lt;br /&gt;
|  Reloading cost reduced by 1 [[AP]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≤ 9&lt;br /&gt;
|  +1 to [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma]] ≤ 9&lt;br /&gt;
|  +1 to [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≤ 9&lt;br /&gt;
|  +1 to [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence]] ≤ 9&lt;br /&gt;
|  +1 to [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck]] ≤ 9&lt;br /&gt;
|  +1 to [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception]] ≤ 9&lt;br /&gt;
|  +1 to [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Strength]] ≤ 9&lt;br /&gt;
|  +1 to [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gecko Skinning]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 50%&lt;br /&gt;
|  Ability to skin geckos&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Sneak]] ≥ 150%&lt;br /&gt;
|  +30 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Harmless]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Charisma]] ≥ 6, [[Steal]] ≥ 125%&lt;br /&gt;
|  Halved [[reputation]] loss when [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +15-30 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer+]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  +20-40 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +1 to [[Strength]] when calculating how far you can throw&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!!]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Throwing]] ≥ 150%&lt;br /&gt;
|   +1 to [[Strength]] when calculating how far you can throw&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 150%&lt;br /&gt;
|  -25% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Criticals]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 175%&lt;br /&gt;
|  Increased [[critical hit chance]] when unarmed or using [[melee]] [[weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Evade]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 75%&lt;br /&gt;
|  +20 to [[AC]] when both item slots are empty&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Evade+]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 150%&lt;br /&gt;
|  +40 to [[AC]] when both item slots are empty&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops significantly if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Grip]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Strength]] ≥ 8&lt;br /&gt;
|  Reduced chance of dropping a [[weapon]] or having an arm [[crippled]] when hit&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  1/3&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +20 to [[hit points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  2/3&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +30 to [[hit points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  3/3&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance]] ≥ 7&lt;br /&gt;
|  +40 to [[hit points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Light Step]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Traps]] ≥ 50%&lt;br /&gt;
|  Chance to set off a trap reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] derived from [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  +2 to [[damage]] when attacking living organisms, better luck when using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Magnetic Personality]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Speech]] ≥ 100%&lt;br /&gt;
|  +50 to [[party points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  Increased resistance to [[critical hits]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Master Thief]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Steal]] ≥ 150%&lt;br /&gt;
|  [[Stealing]] [[cooldown]] reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 175%&lt;br /&gt;
|  Healing [[cooldowns]] reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]] or [[Throwing]] ≥ 100%&lt;br /&gt;
|  +5% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]] or [[Throwing]] ≥ 200%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr. Fixit]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Repair]] ≥ 150%&lt;br /&gt;
|  [[Repairing]] items is easier&lt;br /&gt;
|-&lt;br /&gt;
|  [[Negotiator]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Barter]] ≥ 150%&lt;br /&gt;
|  [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pack Rat]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
|  You can carry more&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pathfinder]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 175%&lt;br /&gt;
|  15% faster world map travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pickpocket]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Steal]] ≥ 175%&lt;br /&gt;
|  Easier [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  1/2&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  +20 to damage when using fire-based weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  2/2&lt;br /&gt;
|  15&lt;br /&gt;
|  [[BG]] ≥ 150%&lt;br /&gt;
|  +20 to damage when using fire-based weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  (Un)equipping/picking up items is done at half its normal [[AP]] cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rad Resistance]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 7, [[Doctor]] ≥ 100%&lt;br /&gt;
|  +30% to [[radiation resistance]], +20% to [[poison]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ranger]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Ability to craft several new items, a [[safe house]] instead of a [[tent]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]], or [[Throwing]] ≥ 200%&lt;br /&gt;
|  -50% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Scout]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 150%&lt;br /&gt;
|  Faster revealing of the covered areas of the [[world map]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sex Appeal]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Speech]] ≥ 75%&lt;br /&gt;
|  +250 to [[reputation]] when interacting with the opposite sex&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]], or [[Throwing]] ≥ 150%&lt;br /&gt;
|  +2 to [[Perception]] when determining how far you can see, +8% to your [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Death]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Sneak]] ≥ 175%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed, using melee weapons, throwing grenades or firing one-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
|  No penalty for running while in sneak mode&lt;br /&gt;
|-&lt;br /&gt;
|  [[Snakeater]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Endurance]] ≥ 6, [[Outdoorsman]] ≥ 75%&lt;br /&gt;
|  +25 to [[poison]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Speaker]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Speech]] ≥ 125%&lt;br /&gt;
|  Your [[followers]]' loyalty decreases at half the normal rate&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]], or [[Throwing]] ≥ 125%&lt;br /&gt;
|  Your target's armor's critical modifiers are ignored&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stealth Girl]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Sneak]] ≥ 100%, [[Repair]] ≥ 100%&lt;br /&gt;
|  Doubled [[stealth boy]]'s battery life&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  Better chance of avoiding knock-downs and knock-outs&lt;br /&gt;
|-&lt;br /&gt;
|  [[Strong Back]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +22 to [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|  [[Swift Learner]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%&lt;br /&gt;
|  +10% to all your [[experience point]] gains&lt;br /&gt;
|-&lt;br /&gt;
|  [[Thief]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Steal]] ≥ 100%&lt;br /&gt;
|  [[Luck]]/50 chance of no [[cooldown]] if a stealing attempt has failed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +2 to [[DT]], +5 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Treasure Hunter]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Lockpick]] ≥ 150%&lt;br /&gt;
|  Additional items spawn in lockers in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tree Trunk Thighs]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  Leg shots are much less likely to knock you down&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]], or [[Throwing]] ≥ 100%&lt;br /&gt;
|  +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Table of Weapon Perks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Accurate]]&lt;br /&gt;
|  [[Chance to hit]] increased by 20&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast reload]]&lt;br /&gt;
|  -1 to reloading cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Flameboy]]&lt;br /&gt;
|  More violent death animations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Knockback]]&lt;br /&gt;
|  When hit, your opponents are likely to be knocked back&lt;br /&gt;
|-&lt;br /&gt;
|  [[Long Range]]&lt;br /&gt;
|  Doubled bonus from [[Perception]] when calculating chance to hit&lt;br /&gt;
|-&lt;br /&gt;
|  [[Penetrate]]&lt;br /&gt;
|  Target's [[DT]] reduced to 33% of its normal value&lt;br /&gt;
|-&lt;br /&gt;
|  [[Scoped]]&lt;br /&gt;
|  +32 to [[hit chance]] at the range of 8 or more hexes. At the range of 7 or fewer hexes the [[hit chance]] drops to 5% &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Sharpened_Pole</id>
		<title>Talk:Sharpened Pole</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Sharpened_Pole"/>
				<updated>2012-07-02T10:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Created page with &amp;quot;Isn't Sharpened Pole damage always been 2-5?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't Sharpened Pole damage always been 2-5?&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/IRC</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/IRC"/>
				<updated>2012-06-15T14:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* IRC Clients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Internet Relay Chat''' ('''IRC''') is a form of real-time Internet text messaging (chat). It is mainly designed for group communication, but also allows one-to-one communication via private message as well as chat and data transfers. [[FOnline:2238]] has an official IRC channel ('''#2238''' on irc.forestnet.org network, see below), and some other channels are used to trade and discuss various topics.&lt;br /&gt;
&lt;br /&gt;
This IRC help was firstly written by '''Reconite''' on the official forum, [http://fonline2238.net/forum/index.php?topic=247.0 here]. Check there first to see if your question or problem meets a solution.&lt;br /&gt;
&lt;br /&gt;
== IRC Clients ==&lt;br /&gt;
&lt;br /&gt;
Those are the most popular softwares that allow you to go on IRC channels. Download one of them and install it to be able to join us on IRC.&lt;br /&gt;
&lt;br /&gt;
*IRC Clients:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** For Windows:&lt;br /&gt;
*** [http://www.mirc.com/ mIRC], one of the most popular clients.&lt;br /&gt;
*** [http://www.silverex.org/news/ X-Chat 2].&lt;br /&gt;
*** [http://www.hydrairc.com/ HydraIRC].&lt;br /&gt;
*** [http://www.icechat.net/ IceChat].&lt;br /&gt;
&lt;br /&gt;
** For Linux:&lt;br /&gt;
*** [http://xchat.org/ XChat].&lt;br /&gt;
*** [http://www.bitchx.org/ BitchX].&lt;br /&gt;
*** [http://www.kvirc.net/ KVIrc].&lt;br /&gt;
&lt;br /&gt;
** For MacOS and MacOSX&lt;br /&gt;
*** [http://www.snak.com/index.html Snak].&lt;br /&gt;
*** [http://colloquy.info/ Colloquy].&lt;br /&gt;
*** [http://www.uplinklabs.net/~tycho/projects/xchat-aqua/ X-Chat Aqua].&lt;br /&gt;
&lt;br /&gt;
** Multi-platform:&lt;br /&gt;
*** [http://www.irssi.org/ Irssi].&lt;br /&gt;
*** [http://www.pjirc.com/main.php pjIRC].&lt;br /&gt;
*** [https://addons.mozilla.org/en-US/firefox/addon/16 Chatzilla], the official [http://www.mozilla-europe.org/en/firefox/ Mozilla Firefox] IRC client.&lt;br /&gt;
*** [http://www.opera.com/browser/ Opera web browser] has a built-in simple IRC client.&lt;br /&gt;
&lt;br /&gt;
** Non-Download Browser IRC Clients:&lt;br /&gt;
*** [http://chat.forestnet.org/?channels=2238 ForestNet Official WebChat] (#2238 isn't working with this client).&lt;br /&gt;
*** [http://en.irc2go.com/webchat/?net=ForestNet&amp;amp;room=%232238 irc2go].&lt;br /&gt;
*** &amp;lt;s&amp;gt;[http://mibbit.com/?channel=%232238&amp;amp;server=irc.forestnet.org Mibbit]&amp;lt;/s&amp;gt; (currently blocked).&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
&lt;br /&gt;
* Connect to '''irc.forestnet.org''' and join the channel '''#2238''' by typing the command in the text box:&lt;br /&gt;
&lt;br /&gt;
 /join #2238&lt;br /&gt;
&lt;br /&gt;
* Then do :&lt;br /&gt;
&lt;br /&gt;
 /nick [yournamehere]&lt;br /&gt;
&lt;br /&gt;
(But note that most IRC clients have a name selection on startup) for people to identify you instead of being called, for example, &amp;quot;Leaf1185&amp;quot; (because that's automatic for irc.forestnet.org) etc.&lt;br /&gt;
&lt;br /&gt;
* To register a nickname, while using the name you want to register, use :&lt;br /&gt;
&lt;br /&gt;
 /ns register [password] [email]&lt;br /&gt;
&lt;br /&gt;
Do not use a fake email to register a nickname, it has to be an email account that you can pick up the email from and activate it.&lt;br /&gt;
&lt;br /&gt;
* If you don't know russian language, you can change IRC services (NickServ, Chanserv/Mystery etc.) messages to english :&lt;br /&gt;
&lt;br /&gt;
 /ns set language 1&lt;br /&gt;
&lt;br /&gt;
* When you have a registered nickname and you connect to irc.forestnet.org, you have to identify :&lt;br /&gt;
&lt;br /&gt;
 /nick [yournamehere]&lt;br /&gt;
 /ns identify [password]&lt;br /&gt;
&lt;br /&gt;
You can skip the first command (nick), if you are already using the nickname you registered. If you are using a registered nickname and you don't identify, your nickname will be changed to, for example, &amp;quot;Leaf523&amp;quot; after 1 minute.&lt;br /&gt;
&lt;br /&gt;
== IRC Channels ==&lt;br /&gt;
&lt;br /&gt;
'''Servers''':&lt;br /&gt;
* irc.forestnet.org (picks random server from list)&lt;br /&gt;
** bamboo.forestnet.org&lt;br /&gt;
** drahelas.forestnet.org&lt;br /&gt;
** hollow.forestnet.org (recommended)&lt;br /&gt;
** larch.forestnet.org&lt;br /&gt;
** pine.forestnet.org&lt;br /&gt;
** prudok.forestnet.org&lt;br /&gt;
** uralrox.forestnet.org&lt;br /&gt;
&lt;br /&gt;
'''Port''': 6667 (default)&lt;br /&gt;
&lt;br /&gt;
On [http://forestnet.org/ ForestNet], connecting to specific port allows to set various codepages.&lt;br /&gt;
{|&lt;br /&gt;
| cp1251&lt;br /&gt;
| 6667, 6669, 7000, 7325 ([http://en.wikipedia.org/wiki/Secure_Sockets_Layer SSL])&lt;br /&gt;
|-&lt;br /&gt;
| us_ascii&lt;br /&gt;
| 6670, 7326 ([http://en.wikipedia.org/wiki/Secure_Sockets_Layer SSL])&lt;br /&gt;
|-&lt;br /&gt;
| koi8r&lt;br /&gt;
| 6668&lt;br /&gt;
|-&lt;br /&gt;
| unicode&lt;br /&gt;
| 6662, 6697 ([http://en.wikipedia.org/wiki/Secure_Sockets_Layer SSL])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Channels'''&lt;br /&gt;
&lt;br /&gt;
* '''#2238''' - Official FOnline: 2238 channel. Use English only.&lt;br /&gt;
* '''#2238rage''' - Unmoderated channel for arguing.&lt;br /&gt;
* '''#2238help''' - Game help and troubleshooting.&lt;br /&gt;
* '''#2238trade''' - Trade channel.&lt;br /&gt;
* '''#2238arena''' - Channel for [[Hinkley]] fans.&lt;br /&gt;
* '''#2238pve''' - For PvE players to organize and meet up.&lt;br /&gt;
* '''#2238mod''' - Modifications channel (NOT channel of moderators).&lt;br /&gt;
* '''#2238wiki''' - Channel for everyone who wants to talk about this wiki.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
Those commands are to write on the textbox. Some things that work in mIRC (may have client differences):&lt;br /&gt;
&lt;br /&gt;
 /join #[channel name] - e.g. /join #2238&lt;br /&gt;
&lt;br /&gt;
 /nick [new name] - e.g. /nick FUnline&lt;br /&gt;
&lt;br /&gt;
 /msg [nick] [message] - sends [message] to [nick].&lt;br /&gt;
&lt;br /&gt;
 /query [nick] - opens a query window to chat privately with another person.&lt;br /&gt;
&lt;br /&gt;
 /me likes FOnline. - will be displayed as &amp;quot;* [Yourname] likes FOnline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 /away - Will mark you as being away.&lt;br /&gt;
&lt;br /&gt;
 /back - Will remove the &amp;quot;Away&amp;quot; mark.&lt;br /&gt;
&lt;br /&gt;
 /quit - Will quit the server.&lt;br /&gt;
&lt;br /&gt;
=== Text-Formatting Shortcuts ===&lt;br /&gt;
Ctrl-B will apply bold to the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-R will highlight the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-U will underline the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-K will allow you to select a colour to the words ahead.&lt;br /&gt;
&lt;br /&gt;
Ctrl-O will let you stop the colour code.&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/IRC</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/IRC"/>
				<updated>2012-06-15T14:41:08Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* IRC Clients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Internet Relay Chat''' ('''IRC''') is a form of real-time Internet text messaging (chat). It is mainly designed for group communication, but also allows one-to-one communication via private message as well as chat and data transfers. [[FOnline:2238]] has an official IRC channel ('''#2238''' on irc.forestnet.org network, see below), and some other channels are used to trade and discuss various topics.&lt;br /&gt;
&lt;br /&gt;
This IRC help was firstly written by '''Reconite''' on the official forum, [http://fonline2238.net/forum/index.php?topic=247.0 here]. Check there first to see if your question or problem meets a solution.&lt;br /&gt;
&lt;br /&gt;
== IRC Clients ==&lt;br /&gt;
&lt;br /&gt;
Those are the most popular softwares that allow you to go on IRC channels. Download one of them and install it to be able to join us on IRC.&lt;br /&gt;
&lt;br /&gt;
*IRC Clients:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** For Windows:&lt;br /&gt;
*** [http://www.mirc.com/ mIRC], one of the most popular clients.&lt;br /&gt;
*** [http://www.silverex.org/news/ X-Chat 2].&lt;br /&gt;
*** [http://www.hydrairc.com/ HydraIRC].&lt;br /&gt;
*** [http://www.icechat.net/ IceChat].&lt;br /&gt;
&lt;br /&gt;
** For Linux:&lt;br /&gt;
*** [http://xchat.org/ XChat].&lt;br /&gt;
*** [http://www.bitchx.org/ BitchX].&lt;br /&gt;
*** [http://www.kvirc.net/ KVIrc].&lt;br /&gt;
&lt;br /&gt;
** For MacOS and MacOSX&lt;br /&gt;
*** [http://www.snak.com/index.html Snak].&lt;br /&gt;
*** [http://colloquy.info/ Colloquy].&lt;br /&gt;
*** [http://www.uplinklabs.net/~tycho/projects/xchat-aqua/ X-Chat Aqua].&lt;br /&gt;
&lt;br /&gt;
** Multi-platform:&lt;br /&gt;
*** [http://www.irssi.org/ Irssi].&lt;br /&gt;
*** [http://www.pjirc.com/main.php pjIRC].&lt;br /&gt;
*** [https://addons.mozilla.org/en-US/firefox/addon/16 Chatzilla], the official [http://www.mozilla-europe.org/en/firefox/ Mozilla Firefox] IRC client.&lt;br /&gt;
*** [http://www.opera.com/browser/ Opera web browser] has a built-in simple IRC client.&lt;br /&gt;
&lt;br /&gt;
** Non-Download Browser IRC Clients:&lt;br /&gt;
*** [http://chat.forestnet.org/?channels=2238 ForestNet Official WebChat].&lt;br /&gt;
*** [http://en.irc2go.com/webchat/?net=ForestNet&amp;amp;room=%232238 irc2go] (#2238 isn't working with this client).&lt;br /&gt;
*** &amp;lt;s&amp;gt;[http://mibbit.com/?channel=%232238&amp;amp;server=irc.forestnet.org Mibbit]&amp;lt;/s&amp;gt; (currently blocked).&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
&lt;br /&gt;
* Connect to '''irc.forestnet.org''' and join the channel '''#2238''' by typing the command in the text box:&lt;br /&gt;
&lt;br /&gt;
 /join #2238&lt;br /&gt;
&lt;br /&gt;
* Then do :&lt;br /&gt;
&lt;br /&gt;
 /nick [yournamehere]&lt;br /&gt;
&lt;br /&gt;
(But note that most IRC clients have a name selection on startup) for people to identify you instead of being called, for example, &amp;quot;Leaf1185&amp;quot; (because that's automatic for irc.forestnet.org) etc.&lt;br /&gt;
&lt;br /&gt;
* To register a nickname, while using the name you want to register, use :&lt;br /&gt;
&lt;br /&gt;
 /ns register [password] [email]&lt;br /&gt;
&lt;br /&gt;
Do not use a fake email to register a nickname, it has to be an email account that you can pick up the email from and activate it.&lt;br /&gt;
&lt;br /&gt;
* If you don't know russian language, you can change IRC services (NickServ, Chanserv/Mystery etc.) messages to english :&lt;br /&gt;
&lt;br /&gt;
 /ns set language 1&lt;br /&gt;
&lt;br /&gt;
* When you have a registered nickname and you connect to irc.forestnet.org, you have to identify :&lt;br /&gt;
&lt;br /&gt;
 /nick [yournamehere]&lt;br /&gt;
 /ns identify [password]&lt;br /&gt;
&lt;br /&gt;
You can skip the first command (nick), if you are already using the nickname you registered. If you are using a registered nickname and you don't identify, your nickname will be changed to, for example, &amp;quot;Leaf523&amp;quot; after 1 minute.&lt;br /&gt;
&lt;br /&gt;
== IRC Channels ==&lt;br /&gt;
&lt;br /&gt;
'''Servers''':&lt;br /&gt;
* irc.forestnet.org (picks random server from list)&lt;br /&gt;
** bamboo.forestnet.org&lt;br /&gt;
** drahelas.forestnet.org&lt;br /&gt;
** hollow.forestnet.org (recommended)&lt;br /&gt;
** larch.forestnet.org&lt;br /&gt;
** pine.forestnet.org&lt;br /&gt;
** prudok.forestnet.org&lt;br /&gt;
** uralrox.forestnet.org&lt;br /&gt;
&lt;br /&gt;
'''Port''': 6667 (default)&lt;br /&gt;
&lt;br /&gt;
On [http://forestnet.org/ ForestNet], connecting to specific port allows to set various codepages.&lt;br /&gt;
{|&lt;br /&gt;
| cp1251&lt;br /&gt;
| 6667, 6669, 7000, 7325 ([http://en.wikipedia.org/wiki/Secure_Sockets_Layer SSL])&lt;br /&gt;
|-&lt;br /&gt;
| us_ascii&lt;br /&gt;
| 6670, 7326 ([http://en.wikipedia.org/wiki/Secure_Sockets_Layer SSL])&lt;br /&gt;
|-&lt;br /&gt;
| koi8r&lt;br /&gt;
| 6668&lt;br /&gt;
|-&lt;br /&gt;
| unicode&lt;br /&gt;
| 6662, 6697 ([http://en.wikipedia.org/wiki/Secure_Sockets_Layer SSL])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Channels'''&lt;br /&gt;
&lt;br /&gt;
* '''#2238''' - Official FOnline: 2238 channel. Use English only.&lt;br /&gt;
* '''#2238rage''' - Unmoderated channel for arguing.&lt;br /&gt;
* '''#2238help''' - Game help and troubleshooting.&lt;br /&gt;
* '''#2238trade''' - Trade channel.&lt;br /&gt;
* '''#2238arena''' - Channel for [[Hinkley]] fans.&lt;br /&gt;
* '''#2238pve''' - For PvE players to organize and meet up.&lt;br /&gt;
* '''#2238mod''' - Modifications channel (NOT channel of moderators).&lt;br /&gt;
* '''#2238wiki''' - Channel for everyone who wants to talk about this wiki.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
Those commands are to write on the textbox. Some things that work in mIRC (may have client differences):&lt;br /&gt;
&lt;br /&gt;
 /join #[channel name] - e.g. /join #2238&lt;br /&gt;
&lt;br /&gt;
 /nick [new name] - e.g. /nick FUnline&lt;br /&gt;
&lt;br /&gt;
 /msg [nick] [message] - sends [message] to [nick].&lt;br /&gt;
&lt;br /&gt;
 /query [nick] - opens a query window to chat privately with another person.&lt;br /&gt;
&lt;br /&gt;
 /me likes FOnline. - will be displayed as &amp;quot;* [Yourname] likes FOnline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 /away - Will mark you as being away.&lt;br /&gt;
&lt;br /&gt;
 /back - Will remove the &amp;quot;Away&amp;quot; mark.&lt;br /&gt;
&lt;br /&gt;
 /quit - Will quit the server.&lt;br /&gt;
&lt;br /&gt;
=== Text-Formatting Shortcuts ===&lt;br /&gt;
Ctrl-B will apply bold to the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-R will highlight the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-U will underline the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-K will allow you to select a colour to the words ahead.&lt;br /&gt;
&lt;br /&gt;
Ctrl-O will let you stop the colour code.&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Macken</id>
		<title>User:Macken</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Macken"/>
				<updated>2012-06-07T14:20:05Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Runboy.png]]&lt;br /&gt;
== About ==&lt;br /&gt;
Finnish player known as &amp;quot;'''runboy93'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Status: '''unknown'''&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Hit_points</id>
		<title>Talk:Hit points</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Hit_points"/>
				<updated>2012-05-03T12:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Created page with &amp;quot;Maximum Hit Points need to be updated&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maximum Hit Points need to be updated&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Category_talk:Armors</id>
		<title>Category talk:Armors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Category_talk:Armors"/>
				<updated>2012-05-03T07:06:31Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Created page with &amp;quot;Need to be updated (AC bonus)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need to be updated (AC bonus)&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Perks"/>
				<updated>2012-05-02T11:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Table of Perks */ updated right info to More Ranged Damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Perks]] comprise three categories: [[level perks]], [[support perks]] and [[weapon perks]]. &lt;br /&gt;
&lt;br /&gt;
[[Level perks]] can be gained every 3 or 4 [[levels]], depending on what [[traits]] your character has, using the perk selection window that appears  on the character screen whenever it is possible for you to acquire a new ability.  &lt;br /&gt;
&lt;br /&gt;
Any [[support perk]] can be gained at any time through talking to an NPC that gives it, provided that your character meets its requirements. There is no limit as to how many [[support perks]] a character can have.&lt;br /&gt;
&lt;br /&gt;
[[Weapon perks]] denote special qualities that some of the [[weapons]] have, and cannot be influenced in any way by players, save for upgrading the [[weapon]].&lt;br /&gt;
&lt;br /&gt;
Regardless of its type, gaining a perk permanently unlocks its bonus, e.g. gaining [[Lifegiver]] increases the number of [[hit points]] your character has forever. There is no possibility of reverting the choice of a perk once the decision has been made. It is entirely up to the player to decide whether or not s/he wishes to gain a perk when given the possibility; no system exists to randomly select a perk should no decision be made by the player.&lt;br /&gt;
&lt;br /&gt;
It is important to note that omitting to choose a perk at a given [[level]] results in its loss if then another level is reached such that it would normally allow your character to choose a perk additional to that which you decided not to acquire when given the option.&lt;br /&gt;
&lt;br /&gt;
Some perks have more than one rank, i.e. it is possible to gain them more than once. Typically, the higher the rank of a perk, the greater the bonus it gives is. Requirements may vary for different ranks of a perk, usually the higher the rank, the higher the [[skill]]/[[level]] requirements that must be met prior to acquiring it are.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' When determining what perks can be gained by a player, the game checks his/her nominal [[statistics]]. It is therefore impossible for a character whose base [[Strength]] is 5 to take a perk requiring at least 6 points of [[Strength]], for example, even if s/he temporarily gains a point of [[Strength]] by using a strength-enhancing drug prior to opening the perk selection window or initiating a dialogue with an [[NPC]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Table of Perks==&lt;br /&gt;
&lt;br /&gt;
[[Support perks]] are marked with an asterisk; [[weapon perks]] are excluded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Rank/number of ranks&lt;br /&gt;
!  Required level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  1/2&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +1 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  2/2&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +1 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 5 &lt;br /&gt;
|  +10% [[DR]] when [[health]] drops to a value ≤ 50% of its total amount&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Perception]] ≥ 6, or [[Unarmed]] or [[Melee Weapons]] ≥ 100%&lt;br /&gt;
|  Hovering the cursor over a critter displays detailed information about it&lt;br /&gt;
|-&lt;br /&gt;
|  [[Best of a Bad Lot]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Repair]] ≥ 75%&lt;br /&gt;
|  When [[repairing]], any item of condition ≤ 15% is treated as if its condition were equal to 15%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]], or [[Throwing]] ≥ 175%&lt;br /&gt;
|  Much more devastating [[critical hits]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Blessed Are the Weak]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[First Aid]] ≥ 125%&lt;br /&gt;
|  Ability to heal [[weakened]] individuals&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 75%&lt;br /&gt;
|  +7 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage+]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 100%&lt;br /&gt;
|  +15% to [[critical hit chance]] for HtH/[[melee]] attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  1/2&lt;br /&gt;
|  9&lt;br /&gt;
|  [[SG]] or [[BG]] ≥ 150%&lt;br /&gt;
|  +2 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  2/2&lt;br /&gt;
|  12&lt;br /&gt;
|  [[SG]] or [[BG]] ≥ 175%&lt;br /&gt;
|  +2 to the weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  18&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]] or [[Throwing]] ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cautious Nature]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  +3 to [[Perception]] when determining placement in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dead Man Walking]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%&lt;br /&gt;
|  Doubled negative [[HP]] capacity &lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Expert]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Traps]] ≥ 125%&lt;br /&gt;
|  No unwanted explosions and extra damage for the wanted ones&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dismantler]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Science]] ≥ 150%&lt;br /&gt;
|  Doubled amount of [[resources]] received from [[dismantling]] items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  +20 to [[AC]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger+]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  +40 to [[AC]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +2 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Educated]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%&lt;br /&gt;
|  +2 to [[SP]] per [[level]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]] or [[Throwing]] ≥ 125%&lt;br /&gt;
|  +10% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even Tougher]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +3 to [[DT]], +10 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Explorer]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 150&lt;br /&gt;
|  Faster [[world map]] travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 6, [[Doctor]] ≥ 75%&lt;br /&gt;
|  +5 to [[Healing Rate]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Reload]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[BG]] or [[SG]] ≥ 125%&lt;br /&gt;
|  Reloading cost reduced by 1 [[AP]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≤ 9&lt;br /&gt;
|  +1 to [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma]] ≤ 9&lt;br /&gt;
|  +1 to [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≤ 9&lt;br /&gt;
|  +1 to [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence]] ≤ 9&lt;br /&gt;
|  +1 to [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck]] ≤ 9&lt;br /&gt;
|  +1 to [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception]] ≤ 9&lt;br /&gt;
|  +1 to [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Strength]] ≤ 9&lt;br /&gt;
|  +1 to [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gecko Skinning]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 50%&lt;br /&gt;
|  Ability to skin geckos&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Sneak]] ≥ 150%&lt;br /&gt;
|  +30 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Harmless]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Charisma]] ≥ 6, [[Steal]] ≥ 125%&lt;br /&gt;
|  Halved [[reputation]] loss when [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +15-30 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer+]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  +20-40 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +1 to [[Strength]] when calculating how far you can throw&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!!]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Throwing]] ≥ 150%&lt;br /&gt;
|   +1 to [[Strength]] when calculating how far you can throw&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 150%&lt;br /&gt;
|  -25% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Criticals]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 175%&lt;br /&gt;
|  Increased [[critical hit chance]] when unarmed or using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Evade]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 75%&lt;br /&gt;
|  +20 to [[AC]] when both item slots are empty&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Evade+]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 150%&lt;br /&gt;
|  +40 to [[AC]] when both item slots are empty&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Unarmed]] or [[Melee Weapons]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops significantly if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Grip]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Strength]] ≥ 8&lt;br /&gt;
|  Reduced chance of dropping a [[weapon]] or having an arm [[crippled]] when hit&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  1/3&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +20 to [[hit points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  2/3&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +30 to [[hit points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  3/3&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance]] ≥ 7&lt;br /&gt;
|  +40 to [[hit points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Light Step]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Traps]] ≥ 50%&lt;br /&gt;
|  Chance to set off a trap reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] derived from [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  +2 to [[damage]] when attacking living organisms, better luck when using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Magnetic Personality]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Speech]] ≥ 100%&lt;br /&gt;
|  +50 to [[party points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  Increased resistance to [[critical hits]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Master Thief]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Steal]] ≥ 150%&lt;br /&gt;
|  [[Stealing]] [[cooldown]] reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 175%&lt;br /&gt;
|  Healing [[cooldowns]] reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]] or [[Throwing]] ≥ 100%&lt;br /&gt;
|  +5% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]] or [[Throwing]] ≥ 200%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr. Fixit]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Repair]] ≥ 150%&lt;br /&gt;
|  [[Repairing]] items is easier&lt;br /&gt;
|-&lt;br /&gt;
|  [[Negotiator]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Barter]] ≥ 150%&lt;br /&gt;
|  [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pack Rat]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
|  You can carry more&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pathfinder]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 175%&lt;br /&gt;
|  15% faster world map travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pickpocket]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Steal]] ≥ 175%&lt;br /&gt;
|  Easier [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  1/2&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  +20 to damage when using fire-based weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  2/2&lt;br /&gt;
|  15&lt;br /&gt;
|  [[BG]] ≥ 150%&lt;br /&gt;
|  +20 to damage when using fire-based weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  (Un)equipping/picking up items is done at half its normal [[AP]] cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rad Resistance]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 7, [[Doctor]] ≥ 100%&lt;br /&gt;
|  +30% to [[radiation resistance]], +20% to [[poison]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ranger]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Ability to craft several new items, a [[safe house]] instead of a [[tent]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]], or [[Throwing]] ≥ 200%&lt;br /&gt;
|  &amp;quot;[[Helmets]] are no protection against you&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Scout]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Outdoorsman]] ≥ 150%&lt;br /&gt;
|  Faster revealing of the covered areas of the [[world map]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sex Appeal]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Speech]] ≥ 75%&lt;br /&gt;
|  +250 to [[reputation]] when interacting with the opposite sex&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[SG]], [[BG]], [[EW]], or [[Throwing]] ≥ 150%&lt;br /&gt;
|  +2 to [[Perception]] when determining how far you can see, +8% to your [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Death]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Sneak]] ≥ 175%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed, using melee weapons, throwing grenades or firing one-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
|  No penalty for running while in sneak mode&lt;br /&gt;
|-&lt;br /&gt;
|  [[Snakeater]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Endurance]] ≥ 6, [[Outdoorsman]] ≥ 75%&lt;br /&gt;
|  +25 to [[poison]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Speaker]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Speech]] ≥ 125%&lt;br /&gt;
|  Your [[followers]]' loyalty decreases at half the normal rate&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[SG]] or [[BG]] ≥ 125%&lt;br /&gt;
|  Your target's armor's critical modifiers are ignored&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stealth Girl]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Sneak]] ≥ 100%, [[Repair]] ≥ 100%&lt;br /&gt;
|  Doubled [[stealth boy]]'s battery life&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  Better chance of avoiding knock-downs and knock-outs&lt;br /&gt;
|-&lt;br /&gt;
|  [[Strong Back]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +22 to [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|  [[Swift Learner]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%&lt;br /&gt;
|  +10% to all your [[experience point]] gains&lt;br /&gt;
|-&lt;br /&gt;
|  [[Thief]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Steal]] ≥ 100%&lt;br /&gt;
|  [[Luck]]/50 chance of no [[cooldown]] if a stealing attempt has failed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +2 to [[DT]], +5 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Treasure Hunter]]*&lt;br /&gt;
|  1/1&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Lockpick]] ≥ 150%&lt;br /&gt;
|  Additional items spawn in lockers in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Tree Trunk Thighs]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  Leg shots are much less likely to knock you down&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  3&lt;br /&gt;
|  [[SG]] or [[BG]] ≥ 100%&lt;br /&gt;
|  +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Table of Weapon Perks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Accurate]]&lt;br /&gt;
|  [[Chance to hit]] increased by 20&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast reload]]&lt;br /&gt;
|  -1 to reloading cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Flameboy]]&lt;br /&gt;
|  More violent death animations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Knockback]]&lt;br /&gt;
|  When hit, your opponents are likely to be knocked back&lt;br /&gt;
|-&lt;br /&gt;
|  [[Long Range]]&lt;br /&gt;
|  Doubled bonus from [[Perception]] when calculating chance to hit&lt;br /&gt;
|-&lt;br /&gt;
|  [[Penetrate]]&lt;br /&gt;
|  Target's [[DT]] reduced to 33% of its normal value&lt;br /&gt;
|-&lt;br /&gt;
|  [[Scoped]]&lt;br /&gt;
|  +32 to [[hit chance]] at the range of 8 or more hexes. At the range of 7 or fewer hexes the [[hit chance]] drops to 5% &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Macken</id>
		<title>User:Macken</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Macken"/>
				<updated>2012-05-02T05:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* About me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Runboy.png]]&lt;br /&gt;
== About ==&lt;br /&gt;
Finnish player known as &amp;quot;'''runboy93'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Macken</id>
		<title>User:Macken</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Macken"/>
				<updated>2012-05-02T05:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Runboy.png]]&lt;br /&gt;
== About me ==&lt;br /&gt;
Finnish player known as &amp;quot;'''runboy93'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Macken</id>
		<title>User:Macken</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Macken"/>
				<updated>2012-05-02T05:00:18Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:http://fonline2238.net/wiki/images/2/22/Runboy.png]]&lt;br /&gt;
== About me ==&lt;br /&gt;
Finnish player known as &amp;quot;'''runboy93'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Macken</id>
		<title>User:Macken</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Macken"/>
				<updated>2012-05-02T04:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://fonline2238.net/wiki/images/2/22/Runboy.png]]&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Finnish player known as &amp;quot;'''runboy93'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Macken</id>
		<title>User:Macken</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Macken"/>
				<updated>2012-05-02T04:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Runboy93.png]]&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Finnish player known as &amp;quot;'''runboy93'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Macken</id>
		<title>User:Macken</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Macken"/>
				<updated>2012-05-02T04:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Runboy93.png]]&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Finnish player known as &amp;quot;'''runboy93'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Runboy.png</id>
		<title>File:Runboy.png</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Runboy.png"/>
				<updated>2012-05-02T04:58:27Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Damage_Resistance</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Damage_Resistance"/>
				<updated>2012-04-24T17:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* See also */ added Even Tougher link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.&lt;br /&gt;
&lt;br /&gt;
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.&lt;br /&gt;
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].&lt;br /&gt;
&lt;br /&gt;
Damage Resistance has a '''maximum of 90&amp;lt;nowiki&amp;gt;%&amp;lt;/nowiki&amp;gt;''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[type of damage]] ([[Normal]], [[Electrical]], [[Laser]], [[Fire]], etc.).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Toughness]] - adds 5% to DR and +2 to DT.&lt;br /&gt;
* [[Even_Tougher]] - adds 10% to DR and +3 to DT.&lt;br /&gt;
* [[Armors]] - list that contains their DR and DT number.&lt;br /&gt;
* [[Drugs]] - only [[Psycho]] and [[Beer]] affects your Damage Resistance.&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Critical_Hit</id>
		<title>Talk:Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Critical_Hit"/>
				<updated>2012-02-03T08:07:04Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Created page with &amp;quot;What about Armor Bypassed? It seems have forgotten from text totally..&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What about&lt;br /&gt;
Armor Bypassed? It seems have forgotten from text totally..&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Bases</id>
		<title>Talk:Bases</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Bases"/>
				<updated>2012-01-25T08:42:00Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Created page with &amp;quot;This need new pictures about foreman who help you build faction base. Also items needed to build factions (If bought with 10k caps) should be add here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This need new pictures about foreman who help you build faction base.&lt;br /&gt;
Also items needed to build factions (If bought with 10k caps) should be add here.&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Trait</id>
		<title>Talk:Trait</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Trait"/>
				<updated>2012-01-25T08:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Created page with &amp;quot;These need huge changes too :/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These need huge changes too :/&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Armor_Class</id>
		<title>Talk:Armor Class</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Armor_Class"/>
				<updated>2012-01-25T08:38:40Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Created page with &amp;quot;Can somebody update this?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can somebody update this?&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Swift_Learner</id>
		<title>Talk:Swift Learner</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Swift_Learner"/>
				<updated>2012-01-24T09:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually bookseller at HUB bookstore is a woman.&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Swift_Learner</id>
		<title>Talk:Swift Learner</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Swift_Learner"/>
				<updated>2012-01-24T09:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Created page with &amp;quot;Actually bookseller at HUB bookstore is woman.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually bookseller at HUB bookstore is woman.&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Macken</id>
		<title>User:Macken</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Macken"/>
				<updated>2011-12-11T14:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Finnish player known as &amp;quot;'''runboy93'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
-&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Unarmed</id>
		<title>Unarmed</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Unarmed"/>
				<updated>2011-08-09T16:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* List of Unarmed-Class Weapons */  added plated boxing gloves to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Unarmed&lt;br /&gt;
|image=Unarmed.gif&lt;br /&gt;
|modifies=To-hit chance with unarmed attacks&lt;br /&gt;
|initial=30% + 2 x ([[Agility]] + [[Strength]])&lt;br /&gt;
|perks=[[HtH Evade]], [[Bonus HtH Damage]], [[Bonus HtH Attacks]], [[Silent Death]]&lt;br /&gt;
|traits=[[Small Frame]], [[Bruiser]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''A combination of martial arts, boxing and other hand-to-hand martial arts.  Combat with your hands and feet.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unarmed attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Attacks without any weapon are considered as &amp;quot;no-handed-weapon&amp;quot; attacks, so you can kick\punch even having all your legs and arms [[crippled]]. The trait [[One Hander]] does not work with these attacks.&lt;br /&gt;
== Primary Punch Attacks ==&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Strong Punch&lt;br /&gt;
|req=[[Unarmed]] 55%, [[Agility]] 6 &lt;br /&gt;
|dmg=+3 &lt;br /&gt;
|ap=3&lt;br /&gt;
|crit=&amp;quot;n/a&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Hammer Punch&lt;br /&gt;
|req=[[Unarmed]] 75%, [[Agility]] 6, [[Strength]] 5, [[Level]] 6 &lt;br /&gt;
|dmg=+5 &lt;br /&gt;
|ap=3&lt;br /&gt;
|crit=+5% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Haymaker&lt;br /&gt;
|req=[[Unarmed]] 100%, [[Agility]] 7, [[Strength]] 5, [[Level]] 9 &lt;br /&gt;
|dmg=+7 &lt;br /&gt;
|ap=3&lt;br /&gt;
|crit=+15% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Punch Attacks ==&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Jab&lt;br /&gt;
|req=[[Unarmed]] 75%, [[Agility]] 7, [[Strength]] 5, [[Level]] 5 &lt;br /&gt;
|dmg=+5 &lt;br /&gt;
|ap=6 &lt;br /&gt;
|crit=+5% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Palm Strike&lt;br /&gt;
|req=Unarmed 115%, [[Agility]] 7, [[Strength]] 5, [[Level]] 12 &lt;br /&gt;
|dmg=+7, armor piercing &lt;br /&gt;
|ap=6 &lt;br /&gt;
|crit=+15% &lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Piercing Strike&lt;br /&gt;
|req=Unarmed 130%, [[Agility]] 7, [[Strength]] 5, [[Level]] 16 &lt;br /&gt;
|dmg=+10, armor piercing &lt;br /&gt;
|ap=8 &lt;br /&gt;
|crit=+40% &lt;br /&gt;
}}&lt;br /&gt;
== Primary Kick Attacks ==&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Strong Kick&lt;br /&gt;
|req=Unarmed 40%, [[Agility]] 6 &lt;br /&gt;
|dmg=+5 &lt;br /&gt;
|ap=4 &lt;br /&gt;
|crit=n/a&lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Snap Kick&lt;br /&gt;
|req=Unarmed 60%, [[Agility]] 6, [[Level]] 6 &lt;br /&gt;
|dmg=+7 &lt;br /&gt;
|ap=4&lt;br /&gt;
|crit=n/a&lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Power Kick&lt;br /&gt;
|req=Unarmed 80%, [[Agility]] 6, [[Strength]] 6, [[Level]] 9 &lt;br /&gt;
|dmg=+9 &lt;br /&gt;
|ap=4 &lt;br /&gt;
|crit=+5% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Kick Attacks ==&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Hip Kick&lt;br /&gt;
|req=Unarmed 60%, [[Agility]] 7, [[Strength]] 6, [[Level]] 6 &lt;br /&gt;
|dmg=+7 &lt;br /&gt;
|ap=7&lt;br /&gt;
|crit=n/a &lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Hook Kick&lt;br /&gt;
|req=Unarmed 100%, [[Agility]] 7, [[Strength]] 6, [[Level]] 12 &lt;br /&gt;
|dmg=+9, armor piercing &lt;br /&gt;
|ap=7 &lt;br /&gt;
|crit=+10% &lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Piercing Kick&lt;br /&gt;
|req=Unarmed 125%, [[Agility]] 8, [[Strength]] 6, [[Level]] 15 &lt;br /&gt;
|dmg=+12, armor piercing &lt;br /&gt;
|ap=9 &lt;br /&gt;
|crit=+50%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of Unarmed-Class Weapons ==&lt;br /&gt;
&lt;br /&gt;
This is the list of all the [[weapons]] in the '''Unarmed-Class Weapons''' Category.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&lt;br /&gt;
!TYPE&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boxglove.gif|link=Boxing Gloves]]&lt;br /&gt;
|[[Boxing Gloves]]&lt;br /&gt;
|1-1&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boxglov2.gif|link=Plated Boxing Gloves]]&lt;br /&gt;
|[[Plated Boxing Gloves]]&lt;br /&gt;
|2-5&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock.gif|link=Rock]]&lt;br /&gt;
|[[Rock]]&lt;br /&gt;
|1-4&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brsnuck.gif|link=Brass Knuckles]]&lt;br /&gt;
|[[Brass Knuckles]]&lt;br /&gt;
|5-12&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brsknkls.gif|link=Spiked Knuckles]]&lt;br /&gt;
|[[Spiked Knuckles]]&lt;br /&gt;
|8-20&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaunt.gif|link=Power Fist]]&lt;br /&gt;
|[[Power Fist]]&lt;br /&gt;
|12-24&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|[[Small Energy Cell]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mpwrfist.gif|link=Mega Power Fist]]&lt;br /&gt;
|[[Mega Power Fist]]&lt;br /&gt;
|20-40&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|[[Small Energy Cell]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Unarmed-Class Weapons]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bandit</id>
		<title>Bandit</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bandit"/>
				<updated>2011-07-19T08:15:39Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Seen with */  update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Bandit&lt;br /&gt;
|image=nmmaxx&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=212&lt;br /&gt;
|xp=105&lt;br /&gt;
|carry=14043&lt;br /&gt;
|seq=12&lt;br /&gt;
|hp=68&lt;br /&gt;
|hr=1&lt;br /&gt;
|ac=15&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=5&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=1&lt;br /&gt;
|st=6&lt;br /&gt;
|pe=6&lt;br /&gt;
|en=5&lt;br /&gt;
|ch=4&lt;br /&gt;
|in=4&lt;br /&gt;
|ag=7&lt;br /&gt;
|lk=5&lt;br /&gt;
|sg=80&lt;br /&gt;
|bg=14&lt;br /&gt;
|ew=14&lt;br /&gt;
|un=80&lt;br /&gt;
|mel=80&lt;br /&gt;
|th=80&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=26&lt;br /&gt;
|loc=23&lt;br /&gt;
|stl=21&lt;br /&gt;
|tr=23&lt;br /&gt;
|sc=16&lt;br /&gt;
|rep=12&lt;br /&gt;
|sp=20&lt;br /&gt;
|bar=16&lt;br /&gt;
|gam=25&lt;br /&gt;
|out=18&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=30&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=25&lt;br /&gt;
|radiation=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Seen with ==&lt;br /&gt;
68 [[HP]] and [[Knife]], gains experience and levels for killing critters when enslaved. &lt;br /&gt;
&lt;br /&gt;
78 [[HP]] and [[Knife]]&lt;br /&gt;
&lt;br /&gt;
91 [[HP]] and [[Knife]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2011-07-19T08:13:20Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* About slaves leveling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. The good thing with slaves is they never try to escape.&lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to [[Metzger]], [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver's Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]-1)/2, rounded down). 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves. With CH 9 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. &lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
== About slaves leveling ==&lt;br /&gt;
Only slaves who got critter base HP (Like trapper 50HP, Bandit 68HP) can [[level]] up, if [[HP]] is higher than base [[HP]] then slave cannot level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Male)]]'''&lt;br /&gt;
| [[File:Nachldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Female)]]'''&lt;br /&gt;
| [[File:Nfchldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave|Clever Slave (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| Moonshiners encounter near of [[Modoc]]&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves, Moonshiners encounter near of [[Modoc]]&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer|Farmer (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer (215)|Farmer (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave|Generic Slave (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Handsome Slave]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave|Healthy Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant (68)|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave (22)|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherman]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherwoman]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low|Nomad (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low (210)|Nomad (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Holy Man]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Holy Woman]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Lone Wanderer]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives, spears or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder|Wilder (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder (233)|Wilder (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper|Trapper (Male)]]'''&lt;br /&gt;
| [[File:Nmlthraa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Spears, grenades, pistols, SMG and rifles.&lt;br /&gt;
| Can be leveled up, gaining +6 [[HP]] every level. [[Outdoorsman]] 90.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper (96)|Trapper (Female)]]'''&lt;br /&gt;
| [[File:Nfmetlaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades.&lt;br /&gt;
| Can be leveled up, gaining +6 [[HP]] every level. [[Outdoorsman]] 100.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Crazies|Ghoul Crazy]]'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]], [[Broken Hills]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Scavengers|Ghoul Scavenger]]'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
== Brahmin ==&lt;br /&gt;
Brahmin can be captured in the same way as a slave, '''but you do not need to be a slaver''' in order to tame a brahmin. Brahmin also do not have combat dialogue. &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Brahmin]]'''&lt;br /&gt;
| [[File:Mabromaa_sw.gif]]&lt;br /&gt;
| Various places, but especially around [[Modoc]].&lt;br /&gt;
| Unarmed&lt;br /&gt;
| Brahmin are used as mules to carry items and help store or transport them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
[[Category:The Den]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2011-07-19T08:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* NPCs that can be turned into slaves */  Added important thing about slaves leveling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. The good thing with slaves is they never try to escape.&lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to [[Metzger]], [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver's Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]-1)/2, rounded down). 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves. With CH 9 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. &lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
== About slaves leveling ==&lt;br /&gt;
Only slaves who got critter base HP (Like trapper 50hp, Bandit 68HP) can [[level]] up, if [[HP]] is higher than base [[HP]] then slave cannot level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Male)]]'''&lt;br /&gt;
| [[File:Nachldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Female)]]'''&lt;br /&gt;
| [[File:Nfchldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave|Clever Slave (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| Moonshiners encounter near of [[Modoc]]&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves, Moonshiners encounter near of [[Modoc]]&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer|Farmer (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer (215)|Farmer (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave|Generic Slave (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Handsome Slave]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave|Healthy Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant (68)|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave (22)|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherman]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherwoman]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low|Nomad (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low (210)|Nomad (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Holy Man]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Holy Woman]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Lone Wanderer]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives, spears or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder|Wilder (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder (233)|Wilder (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper|Trapper (Male)]]'''&lt;br /&gt;
| [[File:Nmlthraa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Spears, grenades, pistols, SMG and rifles.&lt;br /&gt;
| Can be leveled up, gaining +6 [[HP]] every level. [[Outdoorsman]] 90.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper (96)|Trapper (Female)]]'''&lt;br /&gt;
| [[File:Nfmetlaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades.&lt;br /&gt;
| Can be leveled up, gaining +6 [[HP]] every level. [[Outdoorsman]] 100.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Crazies|Ghoul Crazy]]'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]], [[Broken Hills]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Scavengers|Ghoul Scavenger]]'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
== Brahmin ==&lt;br /&gt;
Brahmin can be captured in the same way as a slave, '''but you do not need to be a slaver''' in order to tame a brahmin. Brahmin also do not have combat dialogue. &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Brahmin]]'''&lt;br /&gt;
| [[File:Mabromaa_sw.gif]]&lt;br /&gt;
| Various places, but especially around [[Modoc]].&lt;br /&gt;
| Unarmed&lt;br /&gt;
| Brahmin are used as mules to carry items and help store or transport them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
[[Category:The Den]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bandit_(213)</id>
		<title>Bandit (213)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bandit_(213)"/>
				<updated>2011-07-18T11:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Seen with */  update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Bandit&lt;br /&gt;
|image=nfmaxx&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=213&lt;br /&gt;
|xp=105&lt;br /&gt;
|carry=14496&lt;br /&gt;
|seq=12&lt;br /&gt;
|hp=65&lt;br /&gt;
|hr=1&lt;br /&gt;
|ac=15&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=4&lt;br /&gt;
|un_dmg=2&lt;br /&gt;
|mel_dmg=2&lt;br /&gt;
|st=7&lt;br /&gt;
|pe=6&lt;br /&gt;
|en=4&lt;br /&gt;
|ch=4&lt;br /&gt;
|in=4&lt;br /&gt;
|ag=7&lt;br /&gt;
|lk=4&lt;br /&gt;
|sg=75&lt;br /&gt;
|bg=20&lt;br /&gt;
|ew=14&lt;br /&gt;
|un=80&lt;br /&gt;
|mel=80&lt;br /&gt;
|th=80&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=26&lt;br /&gt;
|loc=23&lt;br /&gt;
|stl=21&lt;br /&gt;
|tr=23&lt;br /&gt;
|sc=16&lt;br /&gt;
|rep=12&lt;br /&gt;
|sp=20&lt;br /&gt;
|bar=16&lt;br /&gt;
|gam=20&lt;br /&gt;
|out=16&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=30&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=20&lt;br /&gt;
|radiation=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Seen with ==&lt;br /&gt;
74 [[HP]] and [[Sharpened Spear]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bandit_(213)</id>
		<title>Bandit (213)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bandit_(213)"/>
				<updated>2011-07-18T11:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Bandit&lt;br /&gt;
|image=nfmaxx&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=213&lt;br /&gt;
|xp=105&lt;br /&gt;
|carry=14496&lt;br /&gt;
|seq=12&lt;br /&gt;
|hp=65&lt;br /&gt;
|hr=1&lt;br /&gt;
|ac=15&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=4&lt;br /&gt;
|un_dmg=2&lt;br /&gt;
|mel_dmg=2&lt;br /&gt;
|st=7&lt;br /&gt;
|pe=6&lt;br /&gt;
|en=4&lt;br /&gt;
|ch=4&lt;br /&gt;
|in=4&lt;br /&gt;
|ag=7&lt;br /&gt;
|lk=4&lt;br /&gt;
|sg=75&lt;br /&gt;
|bg=20&lt;br /&gt;
|ew=14&lt;br /&gt;
|un=80&lt;br /&gt;
|mel=80&lt;br /&gt;
|th=80&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=26&lt;br /&gt;
|loc=23&lt;br /&gt;
|stl=21&lt;br /&gt;
|tr=23&lt;br /&gt;
|sc=16&lt;br /&gt;
|rep=12&lt;br /&gt;
|sp=20&lt;br /&gt;
|bar=16&lt;br /&gt;
|gam=20&lt;br /&gt;
|out=16&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=30&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=20&lt;br /&gt;
|radiation=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Seen with ==&lt;br /&gt;
74 HP and Knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bandit</id>
		<title>Bandit</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bandit"/>
				<updated>2011-07-18T11:36:17Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Seen with */  update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Bandit&lt;br /&gt;
|image=nmmaxx&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=212&lt;br /&gt;
|xp=105&lt;br /&gt;
|carry=14043&lt;br /&gt;
|seq=12&lt;br /&gt;
|hp=68&lt;br /&gt;
|hr=1&lt;br /&gt;
|ac=15&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=5&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=1&lt;br /&gt;
|st=6&lt;br /&gt;
|pe=6&lt;br /&gt;
|en=5&lt;br /&gt;
|ch=4&lt;br /&gt;
|in=4&lt;br /&gt;
|ag=7&lt;br /&gt;
|lk=5&lt;br /&gt;
|sg=80&lt;br /&gt;
|bg=14&lt;br /&gt;
|ew=14&lt;br /&gt;
|un=80&lt;br /&gt;
|mel=80&lt;br /&gt;
|th=80&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=26&lt;br /&gt;
|loc=23&lt;br /&gt;
|stl=21&lt;br /&gt;
|tr=23&lt;br /&gt;
|sc=16&lt;br /&gt;
|rep=12&lt;br /&gt;
|sp=20&lt;br /&gt;
|bar=16&lt;br /&gt;
|gam=25&lt;br /&gt;
|out=18&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=30&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=25&lt;br /&gt;
|radiation=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Seen with ==&lt;br /&gt;
68 [[HP]] and [[Knife]]&lt;br /&gt;
&lt;br /&gt;
78 [[HP]] and [[Knife]]&lt;br /&gt;
&lt;br /&gt;
91 [[HP]] and [[Knife]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bandit</id>
		<title>Bandit</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bandit"/>
				<updated>2011-07-18T11:31:44Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Seen with */  update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Bandit&lt;br /&gt;
|image=nmmaxx&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=212&lt;br /&gt;
|xp=105&lt;br /&gt;
|carry=14043&lt;br /&gt;
|seq=12&lt;br /&gt;
|hp=68&lt;br /&gt;
|hr=1&lt;br /&gt;
|ac=15&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=5&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=1&lt;br /&gt;
|st=6&lt;br /&gt;
|pe=6&lt;br /&gt;
|en=5&lt;br /&gt;
|ch=4&lt;br /&gt;
|in=4&lt;br /&gt;
|ag=7&lt;br /&gt;
|lk=5&lt;br /&gt;
|sg=80&lt;br /&gt;
|bg=14&lt;br /&gt;
|ew=14&lt;br /&gt;
|un=80&lt;br /&gt;
|mel=80&lt;br /&gt;
|th=80&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=26&lt;br /&gt;
|loc=23&lt;br /&gt;
|stl=21&lt;br /&gt;
|tr=23&lt;br /&gt;
|sc=16&lt;br /&gt;
|rep=12&lt;br /&gt;
|sp=20&lt;br /&gt;
|bar=16&lt;br /&gt;
|gam=25&lt;br /&gt;
|out=18&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=30&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=25&lt;br /&gt;
|radiation=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Seen with ==&lt;br /&gt;
68 [[HP]] and [[Knife]]&lt;br /&gt;
&lt;br /&gt;
91 [[HP]] and [[Knife]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Slave_(24)</id>
		<title>Combat Slave (24)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Slave_(24)"/>
				<updated>2011-07-18T11:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Seen with */  update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Combat Slave&lt;br /&gt;
|image=hmlthr&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=24&lt;br /&gt;
|xp=80&lt;br /&gt;
|carry=13590&lt;br /&gt;
|seq=14&lt;br /&gt;
|hp=60&lt;br /&gt;
|hr=2&lt;br /&gt;
|ac=21&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=4&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=1&lt;br /&gt;
|st=5&lt;br /&gt;
|pe=7&lt;br /&gt;
|en=7&lt;br /&gt;
|ch=3&lt;br /&gt;
|in=3&lt;br /&gt;
|ag=6&lt;br /&gt;
|lk=4&lt;br /&gt;
|sg=68&lt;br /&gt;
|bg=41&lt;br /&gt;
|ew=26&lt;br /&gt;
|un=68&lt;br /&gt;
|mel=57&lt;br /&gt;
|th=53&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=23&lt;br /&gt;
|loc=23&lt;br /&gt;
|stl=18&lt;br /&gt;
|tr=23&lt;br /&gt;
|sc=12&lt;br /&gt;
|rep=9&lt;br /&gt;
|sp=15&lt;br /&gt;
|bar=12&lt;br /&gt;
|gam=20&lt;br /&gt;
|out=20&lt;br /&gt;
|dr_normal=25&lt;br /&gt;
|dt_normal=2&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=20&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=30&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=35&lt;br /&gt;
|radiation=14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seen with ==&lt;br /&gt;
69 [[HP]] and [[Switchblade]], does not level up when enslaved.&lt;br /&gt;
&lt;br /&gt;
93 [[HP]] and [[Switchblade]], does not level up when enslaved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Slave</id>
		<title>Combat Slave</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Slave"/>
				<updated>2011-07-18T11:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Seen with */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Combat Slave&lt;br /&gt;
|image=hflthr&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=23&lt;br /&gt;
|xp=80&lt;br /&gt;
|carry=13590&lt;br /&gt;
|seq=14&lt;br /&gt;
|hp=55&lt;br /&gt;
|hr=2&lt;br /&gt;
|ac=22&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=4&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=1&lt;br /&gt;
|st=5&lt;br /&gt;
|pe=7&lt;br /&gt;
|en=6&lt;br /&gt;
|ch=3&lt;br /&gt;
|in=3&lt;br /&gt;
|ag=7&lt;br /&gt;
|lk=4&lt;br /&gt;
|sg=66&lt;br /&gt;
|bg=37&lt;br /&gt;
|ew=27&lt;br /&gt;
|un=72&lt;br /&gt;
|mel=63&lt;br /&gt;
|th=56&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=26&lt;br /&gt;
|loc=24&lt;br /&gt;
|stl=21&lt;br /&gt;
|tr=24&lt;br /&gt;
|sc=12&lt;br /&gt;
|rep=9&lt;br /&gt;
|sp=15&lt;br /&gt;
|bar=12&lt;br /&gt;
|gam=20&lt;br /&gt;
|out=18&lt;br /&gt;
|dr_normal=25&lt;br /&gt;
|dt_normal=2&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=20&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=30&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=30&lt;br /&gt;
|radiation=12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seen with ==&lt;br /&gt;
63 [[HP]] and [[9mm Mauser]], does not level up when enslaved.&lt;br /&gt;
&lt;br /&gt;
74 [[HP]] and [[9mm Mauser]], does not level up when enslaved.&lt;br /&gt;
&lt;br /&gt;
85 [[HP]] and [[Desert Eagle .44]], does not level up when enslaved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Slave</id>
		<title>Combat Slave</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Slave"/>
				<updated>2011-07-18T11:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Seen with */  update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Combat Slave&lt;br /&gt;
|image=hflthr&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=23&lt;br /&gt;
|xp=80&lt;br /&gt;
|carry=13590&lt;br /&gt;
|seq=14&lt;br /&gt;
|hp=55&lt;br /&gt;
|hr=2&lt;br /&gt;
|ac=22&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=4&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=1&lt;br /&gt;
|st=5&lt;br /&gt;
|pe=7&lt;br /&gt;
|en=6&lt;br /&gt;
|ch=3&lt;br /&gt;
|in=3&lt;br /&gt;
|ag=7&lt;br /&gt;
|lk=4&lt;br /&gt;
|sg=66&lt;br /&gt;
|bg=37&lt;br /&gt;
|ew=27&lt;br /&gt;
|un=72&lt;br /&gt;
|mel=63&lt;br /&gt;
|th=56&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=26&lt;br /&gt;
|loc=24&lt;br /&gt;
|stl=21&lt;br /&gt;
|tr=24&lt;br /&gt;
|sc=12&lt;br /&gt;
|rep=9&lt;br /&gt;
|sp=15&lt;br /&gt;
|bar=12&lt;br /&gt;
|gam=20&lt;br /&gt;
|out=18&lt;br /&gt;
|dr_normal=25&lt;br /&gt;
|dt_normal=2&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=20&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=30&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=30&lt;br /&gt;
|radiation=12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seen with ==&lt;br /&gt;
63 [[HP]] and [[9mm Mauser], does not level up when enslaved.&lt;br /&gt;
&lt;br /&gt;
74 [[HP]] and [[9mm Mauser]], does not level up when enslaved.&lt;br /&gt;
&lt;br /&gt;
85 [[HP]] and [[Desert Eagle .44]], does not level up when enslaved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vault_15</id>
		<title>Vault 15</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vault_15"/>
				<updated>2011-07-11T16:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Interests */ updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:V15.png|thumb|A manhole there will lead you to the entrance of the vault, inhabited by animal vermin by now, and later in [[Fallout 2]] inhabited by human vermin.]]&lt;br /&gt;
Vault 15 is one of the Vaults built by [[Vault-Tec]]. Like [[Vault 13]], for example, it was part of a social experiment. It was supposed to remain closed for fifty years, was overcrowded, and contained occupants of extremely diverse ideologies and cultures.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Vault 15 Entrance.png|thumb|The dark and rusty entrance of [[Vault 15]], with its door exploded from the interior.]]&lt;br /&gt;
The situation in Vault 15 led to a schism, and all the inhabitants splitted in four groups. The Jackals, the Vipers and the [[Khans]] turned into raiders that only wanted to kill everyone in the wasteland ; while the fourth group founded the Shady Sands, that would later become the great and powerful city of [[NCR]].&lt;br /&gt;
&lt;br /&gt;
== In [[FOnline: 2238]] ==&lt;br /&gt;
Vault 15 in FOnline: 2238 uses its carnation from the original Fallout rather than Fallout 2's excavated, cliff-side, raider-overrun version. &lt;br /&gt;
&lt;br /&gt;
== Interests ==&lt;br /&gt;
&lt;br /&gt;
On the very last floor, there is a computer in the room to the left, use [[Science]] on it and you will obtain [[Electronic Parts]].&lt;br /&gt;
There is also [[rat]]s, sometimes.&lt;br /&gt;
&lt;br /&gt;
If you got lucky you can find other players stuff at v15 elevators (You need to be over elevator and press &amp;quot;G&amp;quot; button to obtain items from ground)&lt;br /&gt;
[[Category:Vault 15]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vault_15</id>
		<title>Vault 15</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vault_15"/>
				<updated>2011-07-11T16:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Interests */ updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:V15.png|thumb|A manhole there will lead you to the entrance of the vault, inhabited by animal vermin by now, and later in [[Fallout 2]] inhabited by human vermin.]]&lt;br /&gt;
Vault 15 is one of the Vaults built by [[Vault-Tec]]. Like [[Vault 13]], for example, it was part of a social experiment. It was supposed to remain closed for fifty years, was overcrowded, and contained occupants of extremely diverse ideologies and cultures.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Vault 15 Entrance.png|thumb|The dark and rusty entrance of [[Vault 15]], with its door exploded from the interior.]]&lt;br /&gt;
The situation in Vault 15 led to a schism, and all the inhabitants splitted in four groups. The Jackals, the Vipers and the [[Khans]] turned into raiders that only wanted to kill everyone in the wasteland ; while the fourth group founded the Shady Sands, that would later become the great and powerful city of [[NCR]].&lt;br /&gt;
&lt;br /&gt;
== In [[FOnline: 2238]] ==&lt;br /&gt;
Vault 15 in FOnline: 2238 uses its carnation from the original Fallout rather than Fallout 2's excavated, cliff-side, raider-overrun version. &lt;br /&gt;
&lt;br /&gt;
== Interests ==&lt;br /&gt;
&lt;br /&gt;
On the very last floor, there is a computer in the room to the left, use [[Science]] on it and you will obtain [[Electronic Parts]].&lt;br /&gt;
There is also [[rat]]s, sometimes.&lt;br /&gt;
&lt;br /&gt;
If you got lucky you can find other players stuff at v15 elevators (You need to be over elevator and press &amp;quot;G&amp;quot; button to obtain items from ground.&lt;br /&gt;
[[Category:Vault 15]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vault_15</id>
		<title>Vault 15</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vault_15"/>
				<updated>2011-07-11T16:14:38Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Interests */ loot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:V15.png|thumb|A manhole there will lead you to the entrance of the vault, inhabited by animal vermin by now, and later in [[Fallout 2]] inhabited by human vermin.]]&lt;br /&gt;
Vault 15 is one of the Vaults built by [[Vault-Tec]]. Like [[Vault 13]], for example, it was part of a social experiment. It was supposed to remain closed for fifty years, was overcrowded, and contained occupants of extremely diverse ideologies and cultures.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Vault 15 Entrance.png|thumb|The dark and rusty entrance of [[Vault 15]], with its door exploded from the interior.]]&lt;br /&gt;
The situation in Vault 15 led to a schism, and all the inhabitants splitted in four groups. The Jackals, the Vipers and the [[Khans]] turned into raiders that only wanted to kill everyone in the wasteland ; while the fourth group founded the Shady Sands, that would later become the great and powerful city of [[NCR]].&lt;br /&gt;
&lt;br /&gt;
== In [[FOnline: 2238]] ==&lt;br /&gt;
Vault 15 in FOnline: 2238 uses its carnation from the original Fallout rather than Fallout 2's excavated, cliff-side, raider-overrun version. &lt;br /&gt;
&lt;br /&gt;
== Interests ==&lt;br /&gt;
&lt;br /&gt;
On the very last floor, there is a computer in the room to the left, use [[Science]] on it and you will obtain [[Electronic Parts]].&lt;br /&gt;
There is also [[rat]]s, sometimes.&lt;br /&gt;
&lt;br /&gt;
If you got lucky you can find other players stuff at v15 elevators.&lt;br /&gt;
[[Category:Vault 15]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Macken</id>
		<title>User:Macken</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Macken"/>
				<updated>2011-07-11T16:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Finnish player that known as &amp;quot;'''runboy93'''&amp;quot; in forums/IRC.&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ghost_Farm</id>
		<title>Ghost Farm</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ghost_Farm"/>
				<updated>2011-07-07T19:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* Interests */ added mining info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2238ghostfarm-openair.jpg|thumb|Ghost Farm's entrance, with fake corpses. At the north, in the field, is a ladder to go to the underground level.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Â« Farm? Me go. Â»''&lt;br /&gt;
&lt;br /&gt;
- [[Fallout 2]]'s Chosen One.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''Ghost Farm''' is a small farm on the outskirts of [[Modoc]], created by a group of pacific people, the [[slags]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The [[Slags]] are the descendants of a group of soldiers that sealed themselves in the underground to protect themselves from the radiations caused by the war. Around the year [[2238]], they got in the open-air and founded a small farm above their underground settlement, where they had slowly mutated. [[Modoc]] inhabitants went there and found nobody, so one of them, Karl, decided to stay in the farm. To get rid of the intruders the Slags went in the farm at night, with their glowing ghouls, to make Karl thinking there were ghosts in the location. Karl quickly left to [[Den]], and the [[slags]] made some fake corpses that they planted upon spikes to frighten the inhabitants of Modoc.&lt;br /&gt;
&lt;br /&gt;
== Interests ==&lt;br /&gt;
[[File:2238ghostfarm-entrance.jpg|thumb|Ghost Farm's underground, with a workbench and some fancy ghouls.]]&lt;br /&gt;
* There is some mining spots where you can get [[Iron Ore]] and [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
* There are a few utilities in this place some may find useful, such as the [[workbench]] found in their cave below ground.&lt;br /&gt;
&lt;br /&gt;
* This area is usually a lot more peaceful than the hottest player-killing zone in [[FOnline: 2238]] which is located right near it... [[Modoc]].&lt;br /&gt;
&lt;br /&gt;
* Also, there are a few brahmin pen in the location, where you can [[shovel shit]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Needler_Pistol</id>
		<title>Needler Pistol</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Needler_Pistol"/>
				<updated>2011-04-01T07:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &amp;quot;Obtaining&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Needler Pistol&lt;br /&gt;
|desc=You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. Good Accuracy.&lt;br /&gt;
|image=needler&lt;br /&gt;
|dmgmin=12&lt;br /&gt;
|dmgmax=24&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 24.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[HN Needler Cartridge]], [[HN AP Needler Cartridge]]&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=770&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=needler&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] and&amp;lt;br&amp;gt;[[File:cutter.gif|link=Tool]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=154&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
The Desert Eagle can be found in the following encounters:&lt;br /&gt;
* San Francisco Caravan&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Power_Fist</id>
		<title>Power Fist</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Power_Fist"/>
				<updated>2011-03-30T07:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &amp;quot;Obtaining&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Power Fist&lt;br /&gt;
|desc=A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. Others are just scared. Powered by small energy cells.&lt;br /&gt;
|image=gaunt&lt;br /&gt;
|dmgmin=12&lt;br /&gt;
|dmgmax=24&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Small Energy Cell]]&lt;br /&gt;
|holder=25&lt;br /&gt;
|minst=1&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=1595&lt;br /&gt;
|weight=3175&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=gaunt&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;1 x [[File:v15comp.gif|link=Electronic Parts]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash.gif|link=Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=320&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
This weapon can be found in the following encounters:&lt;br /&gt;
*Press Gang&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Mega Power Fist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Unarmed-Class Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slavery</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slavery"/>
				<updated>2011-03-24T08:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &amp;quot;Animals&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Slavery]] is a [[FOnline: 2238]] feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like [[mercs]]. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. The good thing with slaves is they never try to escape.&lt;br /&gt;
&lt;br /&gt;
You can trade (give) slaves to other players.&lt;br /&gt;
&lt;br /&gt;
== To become a slaver ==&lt;br /&gt;
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]&lt;br /&gt;
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough [[charisma]], or if you haven't the slaver perk that [[Metzger]] will give you, you can't enslave people.&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
Just talk to [[Metzger]], [[the Den]]'s leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! &amp;quot;''I want to be a slaver.''&amp;quot;. You'll get your tattoo and a nice special [[perk]] that has no effect, but makes you unable to forget you're a member of the [[Slaver's Guild]]. Useful, isn't it ?&lt;br /&gt;
&lt;br /&gt;
=== Positive side ===&lt;br /&gt;
As a slaver, you will be able...&lt;br /&gt;
* To take the [[town control]] of [[the Den]].&lt;br /&gt;
* To enslave NPCs, '''if you have charisma too'''.&lt;br /&gt;
&lt;br /&gt;
=== Negative side ===&lt;br /&gt;
Being a slaver...&lt;br /&gt;
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].&lt;br /&gt;
* Your [[reputation]] will change according to the table below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1600&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of Steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unity]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -300&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[LA]] Citizens&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of the Cathedral]]&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] [[Ghouls]]&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Free Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[FLC]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunrunners]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Caravans]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Go Traders]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Merchants]]&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtyard]] Citizens&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub Criminals]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enclave]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Bishop]] Family&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vortis' Slavers&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordino]] Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling your slaves ==&lt;br /&gt;
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :&lt;br /&gt;
* Meztger in [[Den]] will buy them.&lt;br /&gt;
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.&lt;br /&gt;
&lt;br /&gt;
Male slaves will be bought '''200 [[caps]]''', females will be bought for less.&lt;br /&gt;
&lt;br /&gt;
== Enslaving ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To enslave, you will need :&lt;br /&gt;
* '''[[Charisma]]''' : At least '''3'''. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is ([[Charisma]]-1)/2, rounded down). 5 [[Charisma]] will make you able to carry two slaves, 7 [[Charisma]] : three slaves. With CH 9 and the [[Magnetic Personality]] [[perk]], you'll be able to carry 5 slaves at a time. &lt;br /&gt;
* Some '''[[ropes]]''', one per NPC to enslave.&lt;br /&gt;
* Some '''healing''' stuff ([[Healing powders]], [[stimpaks]] or high [[First Aid]] skill etc.).&lt;br /&gt;
&lt;br /&gt;
=== How to ? ===&lt;br /&gt;
To enslave someone you need him to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :&lt;br /&gt;
* If you achieved to make him a slave, you'll see the message &amp;quot;''He will make a fine slave''&amp;quot;. Heal your slave and talk to him.&lt;br /&gt;
* If you failed at enslaving him or can't, then you'll see another message : &amp;quot;''You failed to enslave''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can't enslave any NPC, only some. See below for which ones...&lt;br /&gt;
&lt;br /&gt;
== NPCs that can be turned into slaves ==&lt;br /&gt;
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poor people and slaves ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant|Average Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbsnpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Clubs, grenades and SMG.&lt;br /&gt;
| He won't survive any serious battle with low skills and health points.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Male)]]'''&lt;br /&gt;
| [[File:Nachldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Child (Female)]]'''&lt;br /&gt;
| [[File:Nfchldaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Clever Slave|Clever Slave (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''&lt;br /&gt;
| [[File:Hmlthraa sw.gif]]&lt;br /&gt;
| Moonshiners encounter near of [[Modoc]]&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Combat Slave|Combat Slave (Female)]]'''&lt;br /&gt;
| [[File:hflthraa sw.gif]]&lt;br /&gt;
| Rarely caves, Moonshiners encounter near of [[Modoc]]&lt;br /&gt;
| All sorts of weapons.&lt;br /&gt;
| Very similar to male Combat Slave except little lower skills and health.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Cute Slave]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| Really weak and unskilled slave.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer|Farmer (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Farmer (215)|Farmer (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Generic Slave|Generic Slave (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Handsome Slave]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Knives, clubs, grenades and pistols. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Healthy Slave|Healthy Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Peasant (68)|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave (22)|Strong Slave (Male)]]'''&lt;br /&gt;
| [[File:Nmbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strong Slave|Strong Slave (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Den]], caves.&lt;br /&gt;
| Grenades, pistols, rifles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant|Weak Peasant (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| What a waste of rope.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''&lt;br /&gt;
| [[File:Nftrmpaa sw.gif]]&lt;br /&gt;
| Near [[Den]].&lt;br /&gt;
| Knives, grenades, pistols.&lt;br /&gt;
| The fact of being unskilled makes her mostly useless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Wanderers and primitives ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherman]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Fisherwoman]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Coast - west of [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low|Nomad (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Nomad- Low (210)|Nomad (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Near [[Arroyo]].&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Holy Person]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere, and particularly at west of [[Den]].&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| They are fun :) but almost useless, because they only can handle knives, spears or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Lone Wanderer]]'''&lt;br /&gt;
| [[File:Narobeaa sw.gif]]&lt;br /&gt;
| Everywhere.&lt;br /&gt;
| Knives, Spears.&lt;br /&gt;
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives, spears or fight in Hand to Hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder|Wilder (Male)]]'''&lt;br /&gt;
| [[File:Nmwarraa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wilder (233)|Wilder (Female)]]'''&lt;br /&gt;
| [[File:nfprimaa sw.gif]]&lt;br /&gt;
| Some places on coast.&lt;br /&gt;
| Grenades, knives, spears, hammers.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Patrols ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger|Bootlegger (Male)]]'''&lt;br /&gt;
| [[File:Nmbpeaaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Knives, hammers, grenades and rifles.&lt;br /&gt;
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''&lt;br /&gt;
| [[File:Nfbrlpaa sw.gif]]&lt;br /&gt;
| Near [[Redding]], caves.&lt;br /&gt;
| Rifles.&lt;br /&gt;
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader|Homesteader (Male)]]'''&lt;br /&gt;
| [[File:Nmpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, clubs, grenades and pistols.&lt;br /&gt;
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Homesteader (221)|Homesteader (Female)]]'''&lt;br /&gt;
| [[File:Nfpeasaa sw.gif]]&lt;br /&gt;
| Near [[Redding]].&lt;br /&gt;
| Knives, grenades and SMG.&lt;br /&gt;
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Criminal ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit|Bandit (Male)]]'''&lt;br /&gt;
| [[File:Nmmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]], rarely caves.&lt;br /&gt;
| Knives, grenades, pistols and SMG.&lt;br /&gt;
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Bandit (213)|Bandit (Female)]]'''&lt;br /&gt;
| [[File:Nfmaxxaa sw.gif]]&lt;br /&gt;
| Near [[Den]] and [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades and SMG.&lt;br /&gt;
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper|Trapper (Male)]]'''&lt;br /&gt;
| [[File:Nmlthraa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Spears, grenades, pistols, SMG and rifles.&lt;br /&gt;
| Can be leveled up. Gaining +6 [[HP]] every level.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Trapper (96)|Trapper (Female)]]'''&lt;br /&gt;
| [[File:Nfmetlaa sw.gif]]&lt;br /&gt;
| Near [[Klamath]].&lt;br /&gt;
| Knives, spears, grenades.&lt;br /&gt;
| Can be leveled up. Gaining +6 [[HP]] every level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Ghouls ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Crazies|Ghoul Crazy]]'''&lt;br /&gt;
| [[File:Naghulaa sw.gif]]&lt;br /&gt;
| Near [[Gecko]], [[Broken Hills]] and [[Necropolis]].&lt;br /&gt;
| Spears, rifles.&lt;br /&gt;
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Scavengers|Ghoul Scavenger]]'''&lt;br /&gt;
| [[File:Ghoul scavenger.gif]]&lt;br /&gt;
| Near [[Gecko]] and [[Necropolis]].&lt;br /&gt;
| Spears, pistols.&lt;br /&gt;
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Names&lt;br /&gt;
!Skins&lt;br /&gt;
!Where to encounter&lt;br /&gt;
!Weapons handled*&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Brahmins|Brahmin]]'''&lt;br /&gt;
| [[File:Mabromaa_sw.gif]]&lt;br /&gt;
| Almost everywhere&lt;br /&gt;
| Unarmed&lt;br /&gt;
| Brahmins are used as mules that carry items, if you cannot carry them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Desert_Eagle_.44</id>
		<title>Desert Eagle .44</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Desert_Eagle_.44"/>
				<updated>2011-03-24T07:49:32Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: added new encounter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Desert Eagle .44&lt;br /&gt;
|desc=An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times.&lt;br /&gt;
|image=magnum&lt;br /&gt;
|dmgmin=12&lt;br /&gt;
|dmgmax=18&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 25.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[.44 Magnum JHP]], [[.44 Magnum FMJ]]&lt;br /&gt;
|holder=8&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=380&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=magnum&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
The Desert Eagle can be found in the following encounters:&lt;br /&gt;
* Ghoul Scavengers&lt;br /&gt;
* Slavers&lt;br /&gt;
* Bootleggers&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/3d_armors_development_tracker</id>
		<title>3d armors development tracker</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/3d_armors_development_tracker"/>
				<updated>2011-03-22T06:28:55Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info ==&lt;br /&gt;
&lt;br /&gt;
The purpose of this this page is to keep track on progress of remaking Fallout 2 armors to 3d models and also keep track on new armors development.&lt;br /&gt;
&lt;br /&gt;
While developing a new armor, try to keep a polycount lower, but don't make it too low, because it may cause difficulties in animation in some cases. &lt;br /&gt;
Try to keep polycount in the following range: &lt;br /&gt;
&lt;br /&gt;
[[Image:Reque.png|x200px]]&lt;br /&gt;
Polycount is given by number of triangle polygons (tris).&lt;br /&gt;
&lt;br /&gt;
When you post in-game screen-shot of a new armor, please provide screen-shots in 6 sides without of weapons in hands (at ~400% zoom) for comparison with original models (if there is any)&lt;br /&gt;
&lt;br /&gt;
Also, please export your models in widely used file formats that could be opened by the most of 3D editors, like '''.3DS''', or '''.OBJ''' while posting your models. Try to avoid file formats that could be opened only in one specific software, like '''.max''', '''.blender''', '''.wings'''.&lt;br /&gt;
&lt;br /&gt;
== Male Human Armors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Armor name&lt;br /&gt;
!Inventory icon&lt;br /&gt;
!Sprite at ~400% zoom&lt;br /&gt;
NE |&lt;br /&gt;
E |&lt;br /&gt;
SE |&lt;br /&gt;
SW |&lt;br /&gt;
S |&lt;br /&gt;
NW |&lt;br /&gt;
!3D model at ~400% zoom&lt;br /&gt;
NE |&lt;br /&gt;
E |&lt;br /&gt;
SE |&lt;br /&gt;
SW |&lt;br /&gt;
S |&lt;br /&gt;
NW |&lt;br /&gt;
!Polycount&lt;br /&gt;
!Credits&lt;br /&gt;
!Status of completion&lt;br /&gt;
!File&lt;br /&gt;
|-&lt;br /&gt;
|Vault Suit&lt;br /&gt;
|[[File:Vsuit.gif]]&lt;br /&gt;
|[[File:PJMNE.png|x90px]][[File:PJME.png|x90px]][[File:PJMSE.png|x90px]][[File:PJMSW.png|x90px]][[File:PJMW.png|x90px]][[File:PJMNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|0&lt;br /&gt;
|Karpov&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Robe&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
|[[File:RONE.png|x90px]][[File:ROE.png|x90px]][[File:ROSE.png|x90px]][[File:ROSW.png|x90px]][[File:ROW.png|x90px]][[File:RONW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|346&lt;br /&gt;
|pistacja&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Desert Robe&lt;br /&gt;
|[[File:Srobinv.gifâ€Ž]]&lt;br /&gt;
|[[File:DROBE_NE.png|x90px]][[File:DROBE_E.png|x90px]][[File:DROBE_SE.png|x90px]][[File:DROBE_SW.png|x90px]][[File:DROBE_W.png|x90px]][[File:DROBE_NW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|346&lt;br /&gt;
|pistacja&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Leather Jacket&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
|[[File:LJMNE.png|x90px]][[File:LJME.png|x90px]][[File:LJMSE.png|x90px]][[File:LJMSW.png|x90px]][[File:LJMW.png|x90px]][[File:LJMNW.png|x90px]]&lt;br /&gt;
|[[File:CJM_NE.png|x90px]][[File:CJM_E.png|x90px]][[File:CJM_SE.png|x90px]][[File:CJM_SW.png|x90px]][[File:CJM_W.png|x90px]][[File:CJM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Karpov&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Combat Leather Jacket&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
|[[File:LJMNE.png|x90px]][[File:LJME.png|x90px]][[File:LJMSE.png|x90px]][[File:LJMSW.png|x90px]][[File:LJMW.png|x90px]][[File:LJMNW.png|x90px]]&lt;br /&gt;
|[[File:CLJM_NE.jpg|x90px]][[File:CLJM_E.jpg|x90px]][[File:CLJM_SE.jpg|x90px]][[File:CLJM_SW.jpg|x90px]][[File:CLJM_W.jpg|x90px]][[File:CLJM_NW.jpg|x90px]]&lt;br /&gt;
|568&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
|[[File:LANE.png|x90px]][[File:LAE.png|x90px]][[File:LASE.png|x90px]][[File:LASW.png|x90px]][[File:LAW.png|x90px]][[File:LANW.png|x90px]]&lt;br /&gt;
|[[File:LAM_NE.png|x90px]][[File:LAM_E.png|x90px]][[File:LAM_SE.png|x90px]][[File:LAM_SW.png|x90px]][[File:LAM_W.png|x90px]][[File:LAM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Ztormi&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor MKII&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
|[[File:LANE.png|x90px]][[File:LAE.png|x90px]][[File:LASE.png|x90px]][[File:LASW.png|x90px]][[File:LAW.png|x90px]][[File:LANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Ztormi&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Metal Armor&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
|[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Metal Armor MKII&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
|[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]]&lt;br /&gt;
|[[File:MAM_NE.png|x90px]][[File:MAM_E.png|x90px]][[File:MAM_SE.png|x90px]][[File:MAM_SW.png|x90px]][[File:MAM_W.png|x90px]][[File:MAM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Armor&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
|[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Combat Armor&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]]&lt;br /&gt;
|[[File:CAm_NE1.jpg|x90px]][[File:CAm_E.jpg|x90px]][[File:CAm_SE.jpg|x90px]][[File:CAm_SW.jpg|x90px]][[File:CAm_W.jpg|x90px]][[File:CAm_NW.jpg|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Combat Armor Mk II&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]]&lt;br /&gt;
|[[File:BA_NE.png|x90px]][[File:BA_E.png|x90px]][[File:BA_SE.png|x90px]][[File:BA_SW.png|x90px]][[File:BA_W.png|x90px]][[File:BA_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Brotherhood Armor&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]]&lt;br /&gt;
|[[File:BAM_NE.png|x90px]][[File:BAM_E.png|x90px]][[File:BAM_SE.png|x90px]][[File:BAM_SW.png|x90px]][[File:BAM_W.png|x90px]][[File:BAM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Enclave Combat Armor&lt;br /&gt;
|[[File:3265356.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:ECAM_NE.png|x90px]][[File:ECAM_E.png|x90px]][[File:ECAM_SE.png|x90px]][[File:ECAM_SW.png|x90px]][[File:ECAM_W.png|x90px]][[File:ECAM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Desert Combat Armor&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Power Armor&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:PA_SE.jpg|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Power Armor&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Power Armor&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]]&lt;br /&gt;
|[[File:APAM_NE.png|x90px]][[File:APAM_E.png|x90px]][[File:APAM_SE.png|x90px]][[File:APAM_SW.png|x90px]][[File:APAM_W.png|x90px]][[File:APAM_NW.png|x90px]]&lt;br /&gt;
|2016&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Power Armor MKII&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Armor&lt;br /&gt;
|[[File:20.02.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:EA_NE.png|x90px]][[File:EA_E.png|x90px]][[File:EA_SW.pngâ€Ž|x90px]][[File:EA_SE.png|x90px]][[File:EA_W.png|x90px]][[File:EA_NW.png|x90px]]&lt;br /&gt;
|1032&lt;br /&gt;
|Ztormi&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|NCR Veteran Ranger Armor&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:VAM_NE.png|x90px]][[File:VAM_E.png|x90px]][[File:VAM_SE.png|x90px]][[File:VAM_SW.png|x90px]][[File:VAM_W.png|x90px]][[File:VAM_NW.png|x90px]]&lt;br /&gt;
|1034&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Duster coat&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper Uniform&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Alvarez&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Tire Armor&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Jotisz&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Elegant suit&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|POSTPONED&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Gunsmith's Outfit&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|TommyTheGun&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Female Human Armors ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Armor name&lt;br /&gt;
!Inventory icon&lt;br /&gt;
!Sprite at ~400% zoom&lt;br /&gt;
NE |&lt;br /&gt;
E |&lt;br /&gt;
SE |&lt;br /&gt;
SW |&lt;br /&gt;
S |&lt;br /&gt;
NW |&lt;br /&gt;
!3D model at ~400% zoom&lt;br /&gt;
NE |&lt;br /&gt;
E |&lt;br /&gt;
SE |&lt;br /&gt;
SW |&lt;br /&gt;
S |&lt;br /&gt;
NW |&lt;br /&gt;
!Polycount&lt;br /&gt;
!Credits&lt;br /&gt;
!Status of completion&lt;br /&gt;
!File&lt;br /&gt;
|-&lt;br /&gt;
|Vault Suit&lt;br /&gt;
|[[File:Vsuit.gif]]&lt;br /&gt;
|[[File:PJFNE.png|x90px]][[File:PJFE.png|x90px]][[File:PJFSE.png|x90px]][[File:PJFSW.png|x90px]][[File:PJFW.png|x90px]][[File:PJFNW.png|x90px]]&lt;br /&gt;
|[[File:VSF_NE.png|x90px]][[File:VSF_E.png|x90px]][[File:VSF_SE.png|x90px]][[File:VSF_SW.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|0&lt;br /&gt;
|Karpov&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Robe&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
|[[File:RONE.png|x90px]][[File:ROE.png|x90px]][[File:ROSE.png|x90px]][[File:ROSW.png|x90px]][[File:ROW.png|x90px]][[File:RONW.png|x90px]]&lt;br /&gt;
|[[File:ROF_NE.pngâ€Ž|x90px]][[File:ROF_E.png|x90px]][[File:ROF_SE.png|x90px]][[File:ROF_SW.png|x90px]][[File:ROF_W.png|x90px]][[File:ROF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|pistacja&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Desert Robe&lt;br /&gt;
|[[File:Srobinv.gifâ€Ž]]&lt;br /&gt;
|[[File:DROBE_NE.png|x90px]][[File:DROBE_E.png|x90px]][[File:DROBE_SE.png|x90px]][[File:DROBE_SW.png|x90px]][[File:DROBE_W.png|x90px]][[File:DROBE_NW.png|x90px]]&lt;br /&gt;
|[[File:DROF_NE.pngâ€Ž|x90px]][[File:DROF_E.png|x90px]][[File:DROF_SE.png|x90px]][[File:DROF_SW.png|x90px]][[File:DROF_W.png|x90px]][[File:DROF_NW.png|x90px]]&lt;br /&gt;
|346&lt;br /&gt;
|pistacja&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Leather Jacket&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
|[[File:LJFNE.png|x90px]][[File:LJFE.png|x90px]][[File:LJFSE.png|x90px]][[File:LJFSW.png|x90px]][[File:LJFW.png|x90px]][[File:LJFNW.png|x90px]]&lt;br /&gt;
|[[File:CJF_NE.png|x90px]][[File:CJF_E.png|x90px]][[File:CJF_SE.png|x90px]][[File:CJF_SW.png|x90px]][[File:CJF_W.png|x90px]][[File:CJF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Karpov&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Combat Leather Jacket&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
|[[File:LJFNE.png|x90px]][[File:LJFE.png|x90px]][[File:LJFSE.png|x90px]][[File:LJFSW.png|x90px]][[File:LJFW.png|x90px]][[File:LJFNW.png|x90px]]&lt;br /&gt;
|[[File:CLJF_NE.jpg|x90px]][[File:CLJF_E.jpgâ€Ž|x90px]][[File:CLJF_SE1.jpg|x90px]][[File:CLJF_SW.jpg|x90px]][[File:CLJF_W.jpg|x90px]][[File:CLJF_NW.jpg|x90px]]&lt;br /&gt;
|436&lt;br /&gt;
|Luther Blisset&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
|[[File:LAFNE.png|x90px]][[File:LAFE.png|x90px]][[File:LAFSE.png|x90px]][[File:LAFSW.png|x90px]][[File:LAFW.png|x90px]][[File:LAFW.png|x90px]]&lt;br /&gt;
|[[File:LAJ_NE.png|x90px]][[File:LAJ_E.png|x90px]][[File:LAJ_SE.png|x90px]][[File:LAJ_SW.png|x90px]][[File:LAJ_W.png|x90px]][[File:LAJ_NW.png|x90px]]&lt;br /&gt;
|646&lt;br /&gt;
|Ztormi&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor MKII&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
|[[File:LAFNE.png|x90px]][[File:LAFE.png|x90px]][[File:LAFSE.png|x90px]][[File:LAFSW.png|x90px]][[File:LAFW.png|x90px]][[File:LAFW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Ztormi&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Metal Armor&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
|[[File:MAFNE.png|x90px]][[File:MAFE.png|x90px]][[File:MAFSE.png|x90px]][[File:MAFSW.png|x90px]][[File:MAFW.png|x90px]][[File:MAFNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|555&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Metal Armor MKII&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
|[[File:MAFNE.png|x90px]][[File:MAFE.png|x90px]][[File:MAFSE.png|x90px]][[File:MAFSW.png|x90px]][[File:MAFW.png|x90px]][[File:MAFNW.png|x90px]]&lt;br /&gt;
|[[File:MAF_NE.png|x90px]][[File:MAF_E.png|x90px]][[File:MAF_SE.png|x90px]][[File:MAF_SW.png|x90px]][[File:MAF_W.png|x90px]][[File:MAF_NW.png|x90px]]&lt;br /&gt;
|555&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Armor&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
|[[File:MAFNE.png|x90px]][[File:MAFE.png|x90px]][[File:MAFSE.png|x90px]][[File:MAFSW.png|x90px]][[File:MAFW.png|x90px]][[File:MAFNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Combat Armor&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
|[[File:CAFNE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSW.png|x90px]][[File:CAFW.png|x90px]][[File:CAFNW.png|x90px]]&lt;br /&gt;
|[[File:CAFEM_NE.png|x90px]][[File:CAFEM_E.png|x90px]][[File:CAFEM_SE.png|x90px]][[File:CAFEM_SW.png|x90px]][[File:CAFEM_W.png|x90px]][[File:CAFEM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Combat Armor Mk II&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
|[[File:CAFNE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSW.png|x90px]][[File:CAFW.png|x90px]][[File:CAFNW.png|x90px]]&lt;br /&gt;
|[[File:CA2_NE.png|x90px]][[File:CA2_E.png|x90px]][[File:CA2_SE.png|x90px]][[File:CA2_SW.png|x90px]][[File:CA2_W.png|x90px]][[File:CA2_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Brotherhood Armor&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
|[[File:CAFNE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSW.png|x90px]][[File:CAFW.png|x90px]][[File:CAFNW.png|x90px]]&lt;br /&gt;
|[[File:BAF_NE.png|x90px]][[File:BAF_E.png|x90px]][[File:BAF_SE.png|x90px]][[File:BAF_SW.png|x90px]][[File:BAF_W.png|x90px]][[File:BAF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Enclave Combat Armor&lt;br /&gt;
|[[File:3265356.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:EAF_NE.png|x90px]][[File:EAF_E.png|x90px]][[File:EAF_SE.png|x90px]][[File:EAF_SW.png|x90px]][[File:EAF_W.png|x90px]][[File:EAF_W.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Desert Combat Armor&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
|[[File:CAFNE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSW.png|x90px]][[File:CAFW.png|x90px]][[File:CAFNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Power Armor&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Power Armor MKII/Hardened Power Armor&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Power Armor&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]]&lt;br /&gt;
|[[File:APAF_NE.png|x90px]][[File:APAF_E.png|x90px]][[File:APAF_SE.png|x90px]][[File:APAF_SW.png|x90px]][[File:APAF_W.png|x90px]][[File:APAF_NW.png|x90px]]&lt;br /&gt;
|2022&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Power Armor MKII&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|2022&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Armor&lt;br /&gt;
|[[File:20.02.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:ENVIF_NE.png|x90px]][[File:ENVIF_E.png|x90px]][[File:ENVIF_SE.pngâ€Ž|x90px]][[File:ENVIF_SW.png|x90px]][[File:ENVIF_W.png|x90px]][[File:ENVIF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Ztormi&lt;br /&gt;
|RESHAPING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|NCR Veteran Ranger Armor&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:VAF_NE.png|x90px]][[File:VAF_E.png|x90px]][[File:VAF_SE.png|x90px]][[File:VAF_SW.png|x90px]][[File:VAF_W.png|x90px]][[File:VAF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|RESHAPING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Duster coat&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper Uniform&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Alvarez&lt;br /&gt;
|RESHAPING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Tire Armor&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Jotisz&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Elegant suit&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|POSTPONED&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Gunsmith's Outfit&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|TommyTheGun&lt;br /&gt;
|RESHAPING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/3d_armors_development_tracker</id>
		<title>3d armors development tracker</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/3d_armors_development_tracker"/>
				<updated>2011-03-22T06:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Info ==&lt;br /&gt;
&lt;br /&gt;
The purpose of this this page is to keep track on progress of remaking Fallout 2 armors to 3d models and also keep track on new armors development.&lt;br /&gt;
&lt;br /&gt;
While developing a new armor, try to keep a polycount lower, but don't make it too low, because it may cause difficulties in animation in some cases. &lt;br /&gt;
Try to keep polycount in the following range: &lt;br /&gt;
&lt;br /&gt;
[[Image:Reque.png|x200px]]&lt;br /&gt;
Polycount is given by number of triangle polygons (tris).&lt;br /&gt;
&lt;br /&gt;
When you post in-game screen-shot of a new armor, please provide screen-shots in 6 sides without of weapons in hands (at ~400% zoom) for comparison with original models (if there is any)&lt;br /&gt;
&lt;br /&gt;
Also, please export your models in widely used file formats that could be opened by the most of 3D editors, like '''.3DS''', or '''.OBJ''' while posting your models. Try to avoid file formats that could be opened only in one specific software, like '''.max''', '''.blender''', '''.wings'''.&lt;br /&gt;
&lt;br /&gt;
== Male Human Armors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Armor name&lt;br /&gt;
!Inventory icon&lt;br /&gt;
!Sprite at ~400% zoom&lt;br /&gt;
NE |&lt;br /&gt;
E |&lt;br /&gt;
SE |&lt;br /&gt;
SW |&lt;br /&gt;
S |&lt;br /&gt;
NW |&lt;br /&gt;
!3D model at ~400% zoom&lt;br /&gt;
NE |&lt;br /&gt;
E |&lt;br /&gt;
SE |&lt;br /&gt;
SW |&lt;br /&gt;
S |&lt;br /&gt;
NW |&lt;br /&gt;
!Polycount&lt;br /&gt;
!Credits&lt;br /&gt;
!Status of completion&lt;br /&gt;
!File&lt;br /&gt;
|-&lt;br /&gt;
|Vault Suit&lt;br /&gt;
|[[File:Vsuit.gif]]&lt;br /&gt;
|[[File:PJMNE.png|x90px]][[File:PJME.png|x90px]][[File:PJMSE.png|x90px]][[File:PJMSW.png|x90px]][[File:PJMW.png|x90px]][[File:PJMNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|0&lt;br /&gt;
|Karpov&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Robe&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
|[[File:RONE.png|x90px]][[File:ROE.png|x90px]][[File:ROSE.png|x90px]][[File:ROSW.png|x90px]][[File:ROW.png|x90px]][[File:RONW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|346&lt;br /&gt;
|pistacja&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Desert Robe&lt;br /&gt;
|[[File:Srobinv.gifâ€Ž]]&lt;br /&gt;
|[[File:DROBE_NE.png|x90px]][[File:DROBE_E.png|x90px]][[File:DROBE_SE.png|x90px]][[File:DROBE_SW.png|x90px]][[File:DROBE_W.png|x90px]][[File:DROBE_NW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|346&lt;br /&gt;
|pistacja&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Leather Jacket&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
|[[File:LJMNE.png|x90px]][[File:LJME.png|x90px]][[File:LJMSE.png|x90px]][[File:LJMSW.png|x90px]][[File:LJMW.png|x90px]][[File:LJMNW.png|x90px]]&lt;br /&gt;
|[[File:CJM_NE.png|x90px]][[File:CJM_E.png|x90px]][[File:CJM_SE.png|x90px]][[File:CJM_SW.png|x90px]][[File:CJM_W.png|x90px]][[File:CJM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Karpov&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Combat Leather Jacket&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
|[[File:LJMNE.png|x90px]][[File:LJME.png|x90px]][[File:LJMSE.png|x90px]][[File:LJMSW.png|x90px]][[File:LJMW.png|x90px]][[File:LJMNW.png|x90px]]&lt;br /&gt;
|[[File:CLJM_NE.jpg|x90px]][[File:CLJM_E.jpg|x90px]][[File:CLJM_SE.jpg|x90px]][[File:CLJM_SW.jpg|x90px]][[File:CLJM_W.jpg|x90px]][[File:CLJM_NW.jpg|x90px]]&lt;br /&gt;
|568&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
|[[File:LANE.png|x90px]][[File:LAE.png|x90px]][[File:LASE.png|x90px]][[File:LASW.png|x90px]][[File:LAW.png|x90px]][[File:LANW.png|x90px]]&lt;br /&gt;
|[[File:LAM_NE.png|x90px]][[File:LAM_E.png|x90px]][[File:LAM_SE.png|x90px]][[File:LAM_SW.png|x90px]][[File:LAM_W.png|x90px]][[File:LAM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Ztormi&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor MKII&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
|[[File:LANE.png|x90px]][[File:LAE.png|x90px]][[File:LASE.png|x90px]][[File:LASW.png|x90px]][[File:LAW.png|x90px]][[File:LANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Ztormi&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Metal Armor&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
|[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Metal Armor MKII&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
|[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]]&lt;br /&gt;
|[[File:MAM_NE.png|x90px]][[File:MAM_E.png|x90px]][[File:MAM_SE.png|x90px]][[File:MAM_SW.png|x90px]][[File:MAM_W.png|x90px]][[File:MAM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Armor&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
|[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Combat Armor&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]]&lt;br /&gt;
|[[File:CAm_NE1.jpg|x90px]][[File:CAm_E.jpg|x90px]][[File:CAm_SE.jpg|x90px]][[File:CAm_SW.jpg|x90px]][[File:CAm_W.jpg|x90px]][[File:CAm_NW.jpg|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Combat Armor Mk II&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]]&lt;br /&gt;
|[[File:BA_NE.png|x90px]][[File:BA_E.png|x90px]][[File:BA_SE.png|x90px]][[File:BA_SW.png|x90px]][[File:BA_W.png|x90px]][[File:BA_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Brotherhood Armor&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]]&lt;br /&gt;
|[[File:BAM_NE.png|x90px]][[File:BAM_E.png|x90px]][[File:BAM_SE.png|x90px]][[File:BAM_SW.png|x90px]][[File:BAM_W.png|x90px]][[File:BAM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Enclave Combat Armor&lt;br /&gt;
|[[File:3265356.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:ECAM_NE.png|x90px]][[File:ECAM_E.png|x90px]][[File:ECAM_SE.png|x90px]][[File:ECAM_SW.png|x90px]][[File:ECAM_W.png|x90px]][[File:ECAM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Desert Combat Armor&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Power Armor&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:PA_SE.jpg|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Hardened Power Armor&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Power Armor&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]]&lt;br /&gt;
|[[File:APAM_NE.png|x90px]][[File:APAM_E.png|x90px]][[File:APAM_SE.png|x90px]][[File:APAM_SW.png|x90px]][[File:APAM_W.png|x90px]][[File:APAM_NW.png|x90px]]&lt;br /&gt;
|2016&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Power Armor MKII&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Armor&lt;br /&gt;
|[[File:20.02.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:EA_NE.png|x90px]][[File:EA_E.png|x90px]][[File:EA_SW.pngâ€Ž|x90px]][[File:EA_SE.png|x90px]][[File:EA_W.png|x90px]][[File:EA_NW.png|x90px]]&lt;br /&gt;
|1032&lt;br /&gt;
|Ztormi&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|NCR Veteran Ranger Armor&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:VAM_NE.png|x90px]][[File:VAM_E.png|x90px]][[File:VAM_SE.png|x90px]][[File:VAM_SW.png|x90px]][[File:VAM_W.png|x90px]][[File:VAM_NW.png|x90px]]&lt;br /&gt;
|1034&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Duster coat&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper Uniform&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Alvarez&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Tire Armor&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Jotisz&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Elegant suit&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|POSTPONED&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Gunsmith's Outfit&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|TommyTheGun&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Female Human Armors ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Armor name&lt;br /&gt;
!Inventory icon&lt;br /&gt;
!Sprite at ~400% zoom&lt;br /&gt;
NE |&lt;br /&gt;
E |&lt;br /&gt;
SE |&lt;br /&gt;
SW |&lt;br /&gt;
S |&lt;br /&gt;
NW |&lt;br /&gt;
!3D model at ~400% zoom&lt;br /&gt;
NE |&lt;br /&gt;
E |&lt;br /&gt;
SE |&lt;br /&gt;
SW |&lt;br /&gt;
S |&lt;br /&gt;
NW |&lt;br /&gt;
!Polycount&lt;br /&gt;
!Credits&lt;br /&gt;
!Status of completion&lt;br /&gt;
!File&lt;br /&gt;
|-&lt;br /&gt;
|Vault Suit&lt;br /&gt;
|[[File:Vsuit.gif]]&lt;br /&gt;
|[[File:PJFNE.png|x90px]][[File:PJFE.png|x90px]][[File:PJFSE.png|x90px]][[File:PJFSW.png|x90px]][[File:PJFW.png|x90px]][[File:PJFNW.png|x90px]]&lt;br /&gt;
|[[File:VSF_NE.png|x90px]][[File:VSF_E.png|x90px]][[File:VSF_SE.png|x90px]][[File:VSF_SW.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|0&lt;br /&gt;
|Karpov&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Robe&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
|[[File:RONE.png|x90px]][[File:ROE.png|x90px]][[File:ROSE.png|x90px]][[File:ROSW.png|x90px]][[File:ROW.png|x90px]][[File:RONW.png|x90px]]&lt;br /&gt;
|[[File:ROF_NE.pngâ€Ž|x90px]][[File:ROF_E.png|x90px]][[File:ROF_SE.png|x90px]][[File:ROF_SW.png|x90px]][[File:ROF_W.png|x90px]][[File:ROF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|pistacja&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Desert Robe&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:DROBE_NE.png|x90px]][[File:DROBE_E.png|x90px]][[File:DROBE_SE.png|x90px]][[File:DROBE_SW.png|x90px]][[File:DROBE_W.png|x90px]][[File:DROBE_NW.png|x90px]]&lt;br /&gt;
|[[File:DROF_NE.pngâ€Ž|x90px]][[File:DROF_E.png|x90px]][[File:DROF_SE.png|x90px]][[File:DROF_SW.png|x90px]][[File:DROF_W.png|x90px]][[File:DROF_NW.png|x90px]]&lt;br /&gt;
|346&lt;br /&gt;
|pistacja&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Leather Jacket&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
|[[File:LJFNE.png|x90px]][[File:LJFE.png|x90px]][[File:LJFSE.png|x90px]][[File:LJFSW.png|x90px]][[File:LJFW.png|x90px]][[File:LJFNW.png|x90px]]&lt;br /&gt;
|[[File:CJF_NE.png|x90px]][[File:CJF_E.png|x90px]][[File:CJF_SE.png|x90px]][[File:CJF_SW.png|x90px]][[File:CJF_W.png|x90px]][[File:CJF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Karpov&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Combat Leather Jacket&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
|[[File:LJFNE.png|x90px]][[File:LJFE.png|x90px]][[File:LJFSE.png|x90px]][[File:LJFSW.png|x90px]][[File:LJFW.png|x90px]][[File:LJFNW.png|x90px]]&lt;br /&gt;
|[[File:CLJF_NE.jpg|x90px]][[File:CLJF_E.jpgâ€Ž|x90px]][[File:CLJF_SE1.jpg|x90px]][[File:CLJF_SW.jpg|x90px]][[File:CLJF_W.jpg|x90px]][[File:CLJF_NW.jpg|x90px]]&lt;br /&gt;
|436&lt;br /&gt;
|Luther Blisset&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
|[[File:LAFNE.png|x90px]][[File:LAFE.png|x90px]][[File:LAFSE.png|x90px]][[File:LAFSW.png|x90px]][[File:LAFW.png|x90px]][[File:LAFW.png|x90px]]&lt;br /&gt;
|[[File:LAJ_NE.png|x90px]][[File:LAJ_E.png|x90px]][[File:LAJ_SE.png|x90px]][[File:LAJ_SW.png|x90px]][[File:LAJ_W.png|x90px]][[File:LAJ_NW.png|x90px]]&lt;br /&gt;
|646&lt;br /&gt;
|Ztormi&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor MKII&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
|[[File:LAFNE.png|x90px]][[File:LAFE.png|x90px]][[File:LAFSE.png|x90px]][[File:LAFSW.png|x90px]][[File:LAFW.png|x90px]][[File:LAFW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Ztormi&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Metal Armor&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
|[[File:MAFNE.png|x90px]][[File:MAFE.png|x90px]][[File:MAFSE.png|x90px]][[File:MAFSW.png|x90px]][[File:MAFW.png|x90px]][[File:MAFNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|555&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Metal Armor MKII&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
|[[File:MAFNE.png|x90px]][[File:MAFE.png|x90px]][[File:MAFSE.png|x90px]][[File:MAFSW.png|x90px]][[File:MAFW.png|x90px]][[File:MAFNW.png|x90px]]&lt;br /&gt;
|[[File:MAF_NE.png|x90px]][[File:MAF_E.png|x90px]][[File:MAF_SE.png|x90px]][[File:MAF_SW.png|x90px]][[File:MAF_W.png|x90px]][[File:MAF_NW.png|x90px]]&lt;br /&gt;
|555&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Armor&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
|[[File:MAFNE.png|x90px]][[File:MAFE.png|x90px]][[File:MAFSE.png|x90px]][[File:MAFSW.png|x90px]][[File:MAFW.png|x90px]][[File:MAFNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Combat Armor&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
|[[File:CAFNE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSW.png|x90px]][[File:CAFW.png|x90px]][[File:CAFNW.png|x90px]]&lt;br /&gt;
|[[File:CAFEM_NE.png|x90px]][[File:CAFEM_E.png|x90px]][[File:CAFEM_SE.png|x90px]][[File:CAFEM_SW.png|x90px]][[File:CAFEM_W.png|x90px]][[File:CAFEM_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Combat Armor Mk II&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
|[[File:CAFNE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSW.png|x90px]][[File:CAFW.png|x90px]][[File:CAFNW.png|x90px]]&lt;br /&gt;
|[[File:CA2_NE.png|x90px]][[File:CA2_E.png|x90px]][[File:CA2_SE.png|x90px]][[File:CA2_SW.png|x90px]][[File:CA2_W.png|x90px]][[File:CA2_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Brotherhood Armor&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
|[[File:CAFNE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSW.png|x90px]][[File:CAFW.png|x90px]][[File:CAFNW.png|x90px]]&lt;br /&gt;
|[[File:BAF_NE.png|x90px]][[File:BAF_E.png|x90px]][[File:BAF_SE.png|x90px]][[File:BAF_SW.png|x90px]][[File:BAF_W.png|x90px]][[File:BAF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Enclave Combat Armor&lt;br /&gt;
|[[File:3265356.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:EAF_NE.png|x90px]][[File:EAF_E.png|x90px]][[File:EAF_SE.png|x90px]][[File:EAF_SW.png|x90px]][[File:EAF_W.png|x90px]][[File:EAF_W.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray, SmartCheetah&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Desert Combat Armor&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
|[[File:CAFNE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSE.png|x90px]][[File:CAFSW.png|x90px]][[File:CAFW.png|x90px]][[File:CAFNW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Power Armor&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Power Armor MKII/Hardened Power Armor&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Power Armor&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]]&lt;br /&gt;
|[[File:APAF_NE.png|x90px]][[File:APAF_E.png|x90px]][[File:APAF_SE.png|x90px]][[File:APAF_SW.png|x90px]][[File:APAF_W.png|x90px]][[File:APAF_NW.png|x90px]]&lt;br /&gt;
|2022&lt;br /&gt;
|Gray&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;FINISHED&amp;lt;/font&amp;gt;&lt;br /&gt;
|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;UPLOADED&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Power Armor MKII&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|2022&lt;br /&gt;
|Gray&lt;br /&gt;
|WAITING FOR TEXTURE&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Armor&lt;br /&gt;
|[[File:20.02.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:ENVIF_NE.png|x90px]][[File:ENVIF_E.png|x90px]][[File:ENVIF_SE.pngâ€Ž|x90px]][[File:ENVIF_SW.png|x90px]][[File:ENVIF_W.png|x90px]][[File:ENVIF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Ztormi&lt;br /&gt;
|RESHAPING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|NCR Veteran Ranger Armor&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:VAF_NE.png|x90px]][[File:VAF_E.png|x90px]][[File:VAF_SE.png|x90px]][[File:VAF_SW.png|x90px]][[File:VAF_W.png|x90px]][[File:VAF_NW.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|RESHAPING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Duster coat&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Luther Blissett&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|NCR Trooper Uniform&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Alvarez&lt;br /&gt;
|RESHAPING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Tire Armor&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Jotisz&lt;br /&gt;
|MODELLING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Elegant suit&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|POSTPONED&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|-&lt;br /&gt;
|Gunsmith's Outfit&lt;br /&gt;
|[[File:Icon2.png]]&lt;br /&gt;
|[[File:Sprite6.png]]&lt;br /&gt;
|[[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]][[File:No_such_model.png|x90px]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|TommyTheGun&lt;br /&gt;
|RESHAPING&lt;br /&gt;
|WAITING FOR FILE&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Srobinv.gif</id>
		<title>File:Srobinv.gif</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Srobinv.gif"/>
				<updated>2011-03-22T06:26:43Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caves</id>
		<title>Caves</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caves"/>
				<updated>2011-01-31T07:58:21Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: /* How to find caves? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to find caves? ==&lt;br /&gt;
&lt;br /&gt;
Can be found near mountain areas on worldmap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:outside_cave.png|200px|thumb|left|This is how cave looks from outside]]&lt;br /&gt;
&lt;br /&gt;
[[File:inside_cave.png|200px|thumb|left|And this how cave looks from inside]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sneak"/>
				<updated>2011-01-10T06:07:36Z</updated>
		
		<summary type="html">&lt;p&gt;Macken: Added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Silent Death]], [[Thief]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to him, depending on many things (See the ''Modifiers'' section for more informations).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2. These modifiers are constantly checked by the game.&lt;br /&gt;
&lt;br /&gt;
* FOV: When your character is out of the opponents [[FOV|Field Of View]], the sneak is automatically successful.&lt;br /&gt;
* Minimum distance: Up to 3 hexes from opponent, your character is always visible, regardless your sneak skill.&lt;br /&gt;
==== Bonuses ====&lt;br /&gt;
* [[Ghost]] perk: +30% (can increase skill above 300%).&lt;br /&gt;
* Occluders: Standing behind scenery objects like barrels, tables (up to 2 hexes from them) gives you +50% bonus.&lt;br /&gt;
* Having active [[Stealth Boy]] in one of active slots gives +60% to the Sneak skill.&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Weight: -1% per 1 kg of the total weight of items you carry.&lt;br /&gt;
* Armor:&lt;br /&gt;
** [[Leather Armor]] and [[Leather Armor Mark II]]: -25%&lt;br /&gt;
** All metal armors and combat armors: -50%&lt;br /&gt;
** Powered armors ([[PA]], [[APA]], etc.): Sneak is disabled.&lt;br /&gt;
==== Against an opponent ====&lt;br /&gt;
* Direction - direction of the opponent has big impact, basically, the area around opponent is divided into four parts, and each part modifies your sneak skill value as follows:&lt;br /&gt;
** Front: -135%.&lt;br /&gt;
** Front-sides: -95%.&lt;br /&gt;
** Back-sides: -55%.&lt;br /&gt;
** Back: -15%.&lt;br /&gt;
* If your opponent has active motion sensor in an active slot, he will have +2 [[Perception]] for the purpose of sneak detection (not capped at 10).&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
* Attacking.&lt;br /&gt;
* Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
* Wearing a powered armor, as said above ([[PA]], [[APA]], etc).&lt;br /&gt;
* Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
* Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
* Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
After all bonuses and penalties have been applied, the final formula, which determines the maximum distance between the observer and the (sneaked) observed at which the latter is visible is:&lt;br /&gt;
 20 + opponent's [[Perception]] * 3 - previously calculated skill / 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Macken</name></author>	</entry>

	</feed>