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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marko</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Special:Contributions/Marko"/>
		<updated>2026-04-13T09:01:54Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Metal_jacket.JPG</id>
		<title>File:Metal jacket.JPG</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Metal_jacket.JPG"/>
				<updated>2013-06-05T05:03:21Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Template:WIP</id>
		<title>Template:WIP</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Template:WIP"/>
				<updated>2013-06-04T18:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;padding: 5px; border: 1px dashed;&amp;quot;&lt;br /&gt;
|[[Image:Broken Computer.png|40px]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;Warning&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;Some of the information on this page or section may not be implemented in-game yet.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Work in progress]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Working1.PNG</id>
		<title>File:Working1.PNG</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Working1.PNG"/>
				<updated>2013-06-04T18:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: Image associated with a suggested WIP template, to compliment the &amp;quot;Done&amp;quot; template which has a green check-mark.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image associated with a suggested WIP template, to compliment the &amp;quot;Done&amp;quot; template which has a green check-mark.&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-06-04T18:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: ugh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,29195.0.html June 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;b&amp;gt;FIXES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed smart cursor not recognizing trees can be chopped with primitive tool.{{Done}} -[[User:Marko|Marko]] &amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed bug which made it impossible to use weapons while having Aimed hotkey active and having Fast-Shot trait at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bomb in gunrunners quest can now be defused.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;FEATURES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Special clothes can be found in encounter, Ares and Glow lockers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CHANGES (WIP):&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hinkley outfitter will give outfits to mentally challenged.&amp;lt;br&amp;gt;&lt;br /&gt;
- Low Charisma no longer prevents from talking to traders.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled crafting cooldown.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- NPCs don't remember players who attacked them after the NPC dies.&amp;lt;br&amp;gt;&lt;br /&gt;
- Grenades thrown on hex can now be thrown through critters and hexes that don't block FOV just&amp;lt;br&amp;gt; like during normal throwing attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Using reload hotkey now no longer changes weapon attack mode.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disassembling items removes sneak.{{Done}}&amp;lt;br&amp;gt;&lt;br /&gt;
- New tanker entry point in San Francisco on town/world interface.{{Done}} - although bugged&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold Nuggets weight lowered to 300g and their price increased to 125 caps.{{Done}} &amp;lt;br&amp;gt; &lt;br /&gt;
- Small adjustments in ammo weight according to their caliber (generally ammunition is lighter).{{Done}} - '''[[4.7mm Caseless]] still needs to be checked'''&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 April 6, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 April 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 March 16, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
** they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
** they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
** they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
** sneaking players,&lt;br /&gt;
** disconnected players,&lt;br /&gt;
** if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
** if you don't have a temporary team, when seen by:&lt;br /&gt;
*** players from your faction, if it's a player faction,&lt;br /&gt;
*** players from a faction where you are registered as friend,&lt;br /&gt;
*** players who tagged you as a group leader,&lt;br /&gt;
*** players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 February 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 February 17, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 February 14, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 January 26, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
** There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
** Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
** NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
** Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fourth Quarter 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 December 31, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
** Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
** Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
** Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
** protect owner (and other followers of the owner)&lt;br /&gt;
** protect owner and attack intruders in base/tent&lt;br /&gt;
** flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27071.0 December 21, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed respawning in Hinkley.&lt;br /&gt;
* Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.&lt;br /&gt;
* Caravans and other vehicles without engine don't make engine noise when going to the World Map.&lt;br /&gt;
* Fixed several small text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* When a follower gains a new level, information is visible to his/her master in message box.&lt;br /&gt;
* Added possibility to customize color and position of combat messages and verbose actions, see [[FOnline2238.cfg#Section:_Messages|wiki page]].&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Configuration settings, VerboseActionHead and VerboseActionBox (&amp;quot;2238&amp;quot; section), changed to [[FOnline2238.cfg#ActionVisible|ActionVisible]] (&amp;quot;Messages&amp;quot; section).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26911.0 December 9, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.&lt;br /&gt;
* Bug preventing from having more than one base contruction site.&lt;br /&gt;
* Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.&lt;br /&gt;
* Blocked NPCs in turn-based combat now skip turns instead of waiting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26761.0 November 24, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* &amp;quot;In Your Face!&amp;quot; perk works again.&lt;br /&gt;
* Weapon in burst mode was showing incorrect hit chance when autoaim was on.&lt;br /&gt;
* Fixed Motion Sensor glitch.&lt;br /&gt;
* NPCs no longer use doctor skill in turn based combat.&lt;br /&gt;
* Bugged tobacco plants can no longer be found in encounters and some other maps.&lt;br /&gt;
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.&lt;br /&gt;
* Several small dialog and map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.&lt;br /&gt;
* Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]].&lt;br /&gt;
* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replication timeout for player characters reduced to 20 seconds.&lt;br /&gt;
* Some of the (visited) maps appear in the Pipboy's Automaps panel.&lt;br /&gt;
* Re-enabled &amp;quot;Flaming Dancer&amp;quot; animation.&lt;br /&gt;
* Dogtags can be worn as headgear.&lt;br /&gt;
* It's not possible to walk over (and fall into) sewer holes.It's not possible to walk over (and fall into) sewer holes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26678.0 November 17, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Travelers (unhired companions) should no longer get stuck with &amp;quot;they seem to be busy&amp;quot; in bars.&lt;br /&gt;
* Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.&lt;br /&gt;
* Several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* NPCs now use doctor skill to heal their injuries.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.&lt;br /&gt;
* Changes to Armor system:&lt;br /&gt;
** Armors no longer lose their DT/DR values with lower condition.&lt;br /&gt;
** Instead armor has a chance to receive &amp;quot;partial bypass&amp;quot; on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%&lt;br /&gt;
** Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)&lt;br /&gt;
** &amp;quot;Partial bypass&amp;quot; has no effect on traditional critical hit bypass.&lt;br /&gt;
* Mining iron ore, uranium ore, minerals and chopping wood removes sneak.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26590.0 November 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).&lt;br /&gt;
* Removed tobacco from bases, tobacco regeneration should work again.&lt;br /&gt;
* Tobacco and barley graphics is updated when the plants regrow.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added medical terminal in Vault 15.&lt;br /&gt;
* Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).&lt;br /&gt;
* Moved beer brewing machines to East Side of New Reno.&lt;br /&gt;
* Lowered beer price in the bars to 10 caps.&lt;br /&gt;
* Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).&lt;br /&gt;
* Crafting Rot Gut requires 5 fruits instead of 2.&lt;br /&gt;
* Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).&lt;br /&gt;
* On head damage indication now shows crippled limbs.&lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
* Motion sensor:&lt;br /&gt;
** Shows charges left on inventory screen.&lt;br /&gt;
** Can be recharged from inventory using repair skill.&lt;br /&gt;
** Capacity increased to 10 minutes.&lt;br /&gt;
** Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26514.0 November 3, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed bug which caused deleting the new special encounter if anyone left the location but there were still other players inside.&lt;br /&gt;
* Scout perk was impossible to take if player character was Vault City Citizen.&lt;br /&gt;
* Fixed several small dialog and map bugs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26471.0 October 30, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet): &lt;br /&gt;
** Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
** Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
** Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26402.0 October 25, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26191.0 October 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Hit chance displayed in client is correct when using aiming keybinds.&lt;br /&gt;
* Aiming with key binds with unarmed attacks is possible.&lt;br /&gt;
* You can't go to worldmap in a car without fuel anymore.&lt;br /&gt;
* Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.&lt;br /&gt;
* Fixed missing tiles in encounter maps with rivers/lakes.&lt;br /&gt;
* Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added map preview in the Gecko mine.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons &amp;lt;= 65% (now all level 1 characters should be eligible for the training).&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
* Armor Class capped at 140.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Third Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25415.0 August 20, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25276.0 August 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24957.0 July 19, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Patched up holes in some maps.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Fixed various minor dialog errors.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Town Control timer / area check bug is fixed.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Fixed exploit allowing to loot critters that shouldn't be lootable.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World-button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added consequences for killing brahmin in the Westin quest. The brahmin also protect each other.&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* After being fed, Shren won't be hungry for some time. Reward increased to 50xp.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* NPC doctors prices depend on what needs healing.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Changed order of items in Fixboy: Materials appear on top, followed by armors, ammo and weapons.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Various improvements with brahmin that should result in better poo distribution inside the pens.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* More recognizable water tiles in New Reno sewers.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24655.0 July 03, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Silent Death does not work with grenades.&lt;br /&gt;
* Default fog of war colour is 0 0 0 128 (R,G,B,A).&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
* Dynamite Stick added (ingame, but not craftable yet).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
* Using First Aid/Doctor skills on others makes the healer unsneaked.&lt;br /&gt;
* Cars trunks have about 50% of previous capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24525.0 June 28, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Silent Death works with 14mm and .223 pistols.&lt;br /&gt;
* Kamikaze now reduces Damage Resistances instead of Damage Thresholds.&lt;br /&gt;
* Bear trap graphics.&lt;br /&gt;
* Stability and performence fixes.&lt;br /&gt;
* Fibers visible in field of view only.&lt;br /&gt;
* VTDB should save characters data correctly now.&lt;br /&gt;
* Browsing in faction terminals.&lt;br /&gt;
* Metzger slave run locations should no longer disappear prematurely.&lt;br /&gt;
* Toxic Caves elevator.&lt;br /&gt;
* Extended some maps near specific entrances that would lock the client's vision.&lt;br /&gt;
* Patched ghost wall holes in certain maps.&lt;br /&gt;
* FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features).&lt;br /&gt;
* Many dialogs errors.&lt;br /&gt;
* Minor stuff.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added the display of fog of war (shadow over the area outside FOV).&lt;br /&gt;
** to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game.&lt;br /&gt;
** to change the fog color, add the following string to FOnline2238.cfg in [2238] section: '''FogColor = R G B A''' where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big.&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.&lt;br /&gt;
* Helmet Anti Crit Modifiers doubled.&lt;br /&gt;
* Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.&lt;br /&gt;
* Removed cap for Armor Class.&lt;br /&gt;
* Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync.&lt;br /&gt;
* Armour condition drops by half on violent death (instad of flat 75p%) decrease.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Increased damage and clip size for XL70E3.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
* Adjusted critical hit tables.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-06-04T18:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,29195.0.html June 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;b&amp;gt;FIXES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed smart cursor not recognizing trees can be chopped with primitive tool.&amp;lt;br&amp;gt; {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
- Fixed bug which made it impossible to use weapons while having Aimed hotkey active and having Fast-Shot trait at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bomb in gunrunners quest can now be defused.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;FEATURES:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Special clothes can be found in encounter, Ares and Glow lockers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;CHANGES (WIP):&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
- Hinkley outfitter will give outfits to mentally challenged.&amp;lt;br&amp;gt;&lt;br /&gt;
- Low Charisma no longer prevents from talking to traders.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled crafting cooldown.{{Done}} &amp;lt;br&amp;gt;&lt;br /&gt;
- NPCs don't remember players who attacked them after the NPC dies.&amp;lt;br&amp;gt;&lt;br /&gt;
- Grenades thrown on hex can now be thrown through critters and hexes that don't block FOV just&amp;lt;br&amp;gt; like during normal throwing attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Using reload hotkey now no longer changes weapon attack mode.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disassembling items removes sneak.{{Done}}&amp;lt;br&amp;gt;&lt;br /&gt;
- New tanker entry point in San Francisco on town/world interface.{{Done}} - although bugged&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold Nuggets weight lowered to 300g and their price increased to 125 caps.{{Done}} &amp;lt;br&amp;gt; &lt;br /&gt;
- Small adjustments in ammo weight according to their caliber (generally ammunition is lighter).{{Done}} - '''[[4.7mm Caseless]] still needs to be checked'''&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 April 6, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 April 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 March 16, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
** they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
** they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
** they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
** sneaking players,&lt;br /&gt;
** disconnected players,&lt;br /&gt;
** if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
** if you don't have a temporary team, when seen by:&lt;br /&gt;
*** players from your faction, if it's a player faction,&lt;br /&gt;
*** players from a faction where you are registered as friend,&lt;br /&gt;
*** players who tagged you as a group leader,&lt;br /&gt;
*** players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 February 2, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 February 17, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 February 14, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 January 26, 2013]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
** There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
** Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
** NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
** Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fourth Quarter 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 December 31, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
** Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
** Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
** Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
** protect owner (and other followers of the owner)&lt;br /&gt;
** protect owner and attack intruders in base/tent&lt;br /&gt;
** flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27071.0 December 21, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed respawning in Hinkley.&lt;br /&gt;
* Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.&lt;br /&gt;
* Caravans and other vehicles without engine don't make engine noise when going to the World Map.&lt;br /&gt;
* Fixed several small text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* When a follower gains a new level, information is visible to his/her master in message box.&lt;br /&gt;
* Added possibility to customize color and position of combat messages and verbose actions, see [[FOnline2238.cfg#Section:_Messages|wiki page]].&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Configuration settings, VerboseActionHead and VerboseActionBox (&amp;quot;2238&amp;quot; section), changed to [[FOnline2238.cfg#ActionVisible|ActionVisible]] (&amp;quot;Messages&amp;quot; section).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26911.0 December 9, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.&lt;br /&gt;
* Bug preventing from having more than one base contruction site.&lt;br /&gt;
* Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.&lt;br /&gt;
* Blocked NPCs in turn-based combat now skip turns instead of waiting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26761.0 November 24, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* &amp;quot;In Your Face!&amp;quot; perk works again.&lt;br /&gt;
* Weapon in burst mode was showing incorrect hit chance when autoaim was on.&lt;br /&gt;
* Fixed Motion Sensor glitch.&lt;br /&gt;
* NPCs no longer use doctor skill in turn based combat.&lt;br /&gt;
* Bugged tobacco plants can no longer be found in encounters and some other maps.&lt;br /&gt;
* Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.&lt;br /&gt;
* Several small dialog and map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.&lt;br /&gt;
* Added IgnoreLangChange option to FOnline2238.cfg, see [[2238#IgnoreLangChange|wiki page]].&lt;br /&gt;
* Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replication timeout for player characters reduced to 20 seconds.&lt;br /&gt;
* Some of the (visited) maps appear in the Pipboy's Automaps panel.&lt;br /&gt;
* Re-enabled &amp;quot;Flaming Dancer&amp;quot; animation.&lt;br /&gt;
* Dogtags can be worn as headgear.&lt;br /&gt;
* It's not possible to walk over (and fall into) sewer holes.It's not possible to walk over (and fall into) sewer holes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26678.0 November 17, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Travelers (unhired companions) should no longer get stuck with &amp;quot;they seem to be busy&amp;quot; in bars.&lt;br /&gt;
* Motion sensor no longer displays message that it has been depleted after turning it off while there are charges left.&lt;br /&gt;
* Several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* NPCs now use doctor skill to heal their injuries.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In Your Face perk now works with nonranged weapons that have the range of two hexes. Also, carrying another weapon in the second slot does not nullify the perk's effect anymore.&lt;br /&gt;
* Changes to Armor system:&lt;br /&gt;
** Armors no longer lose their DT/DR values with lower condition.&lt;br /&gt;
** Instead armor has a chance to receive &amp;quot;partial bypass&amp;quot; on critical as well as non-critical hits - chance to be bypassed for each bullet when condition goes under 50%&lt;br /&gt;
** Chance for each bullet to bypass is calculated by formula (50-condition)*2%. (e.g. 0% bypass chance at 50% condition, 50% chance at 25% condition, 100% chance at 0% condition)&lt;br /&gt;
** &amp;quot;Partial bypass&amp;quot; has no effect on traditional critical hit bypass.&lt;br /&gt;
* Mining iron ore, uranium ore, minerals and chopping wood removes sneak.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26590.0 November 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).&lt;br /&gt;
* Removed tobacco from bases, tobacco regeneration should work again.&lt;br /&gt;
* Tobacco and barley graphics is updated when the plants regrow.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added medical terminal in Vault 15.&lt;br /&gt;
* Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).&lt;br /&gt;
* Moved beer brewing machines to East Side of New Reno.&lt;br /&gt;
* Lowered beer price in the bars to 10 caps.&lt;br /&gt;
* Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).&lt;br /&gt;
* Crafting Rot Gut requires 5 fruits instead of 2.&lt;br /&gt;
* Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).&lt;br /&gt;
* On head damage indication now shows crippled limbs.&lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
* Motion sensor:&lt;br /&gt;
** Shows charges left on inventory screen.&lt;br /&gt;
** Can be recharged from inventory using repair skill.&lt;br /&gt;
** Capacity increased to 10 minutes.&lt;br /&gt;
** Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26514.0 November 3, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed bug which caused deleting the new special encounter if anyone left the location but there were still other players inside.&lt;br /&gt;
* Scout perk was impossible to take if player character was Vault City Citizen.&lt;br /&gt;
* Fixed several small dialog and map bugs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26471.0 October 30, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue with mobs waiting 30 seconds in turn based mode if enemy is behind door they can't open (e.g. in various quests).&lt;br /&gt;
* Fixed NPC in Unity encounters who was carrying rocket explosions instead of explosive rockets.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New special encounter with rare vehicles: truck, firetruck, police car, motorbike (the type of the car is picked randomly).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.&lt;br /&gt;
* Introducing headgear perks, currently used for non-armor headgear (mirrored shades, goggles and ball gag can't be obtained outside events yet): &lt;br /&gt;
** Spectacles (eye glasses): add +3, +2 and +1 bonus to Perception for characters with respectively 1, 2 and 3 Perception.&lt;br /&gt;
** Mirrored Shades: add +1 bonus to Charisma.&lt;br /&gt;
** Goggles: protect character from being shot in eyes (eye shots are changed to head shots).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26402.0 October 25, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,26191.0 October 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Hit chance displayed in client is correct when using aiming keybinds.&lt;br /&gt;
* Aiming with key binds with unarmed attacks is possible.&lt;br /&gt;
* You can't go to worldmap in a car without fuel anymore.&lt;br /&gt;
* Hopefully fixed all issues with screen getting stuck outside map borders in existing maps.&lt;br /&gt;
* Fixed missing tiles in encounter maps with rivers/lakes.&lt;br /&gt;
* Fixed many small dialog and map bugs (typos, missing scenery blockers, etc).&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added map preview in the Gecko mine.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Marshal in Gunrunners gives a bonus to Small Guns skill if the player character has Small Guns, Big Guns and Energy Weapons &amp;lt;= 65% (now all level 1 characters should be eligible for the training).&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
* Armor Class capped at 140.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Third Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25415.0 August 20, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,25276.0 August 10, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24957.0 July 19, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Patched up holes in some maps.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Fixed various minor dialog errors.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Town Control timer / area check bug is fixed.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Fixed exploit allowing to loot critters that shouldn't be lootable.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World-button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Added consequences for killing brahmin in the Westin quest. The brahmin also protect each other.&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* After being fed, Shren won't be hungry for some time. Reward increased to 50xp.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* NPC doctors prices depend on what needs healing.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Changed order of items in Fixboy: Materials appear on top, followed by armors, ammo and weapons.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Various improvements with brahmin that should result in better poo distribution inside the pens.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* More recognizable water tiles in New Reno sewers.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24655.0 July 03, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Silent Death does not work with grenades.&lt;br /&gt;
* Default fog of war colour is 0 0 0 128 (R,G,B,A).&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
* Dynamite Stick added (ingame, but not craftable yet).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
* Using First Aid/Doctor skills on others makes the healer unsneaked.&lt;br /&gt;
* Cars trunks have about 50% of previous capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,24525.0 June 28, 2012]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Silent Death works with 14mm and .223 pistols.&lt;br /&gt;
* Kamikaze now reduces Damage Resistances instead of Damage Thresholds.&lt;br /&gt;
* Bear trap graphics.&lt;br /&gt;
* Stability and performence fixes.&lt;br /&gt;
* Fibers visible in field of view only.&lt;br /&gt;
* VTDB should save characters data correctly now.&lt;br /&gt;
* Browsing in faction terminals.&lt;br /&gt;
* Metzger slave run locations should no longer disappear prematurely.&lt;br /&gt;
* Toxic Caves elevator.&lt;br /&gt;
* Extended some maps near specific entrances that would lock the client's vision.&lt;br /&gt;
* Patched ghost wall holes in certain maps.&lt;br /&gt;
* FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features).&lt;br /&gt;
* Many dialogs errors.&lt;br /&gt;
* Minor stuff.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added the display of fog of war (shadow over the area outside FOV).&lt;br /&gt;
** to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game.&lt;br /&gt;
** to change the fog color, add the following string to FOnline2238.cfg in [2238] section: '''FogColor = R G B A''' where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big.&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%.&lt;br /&gt;
* Helmet Anti Crit Modifiers doubled.&lt;br /&gt;
* Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.&lt;br /&gt;
* Removed cap for Armor Class.&lt;br /&gt;
* Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync.&lt;br /&gt;
* Armour condition drops by half on violent death (instad of flat 75p%) decrease.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Increased damage and clip size for XL70E3.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
* Adjusted critical hit tables.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2012 ==&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Primitive_tool</id>
		<title>Primitive tool</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Primitive_tool"/>
				<updated>2013-06-04T18:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: fixed in update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=primitivetool&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:flint.gif|link=Flint]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=&lt;br /&gt;
|xp=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This most rudimentary tool does not look very reliable. Still, it can be used to chop wood or to mine ore.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* It can be used to mine [[Iron ore]] and [[Minerals]] or chop [[Wood]].&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
&lt;br /&gt;
* It breaks when you use it (after one or two uses), but there is a chance to get back the flint in your inventory when this happens, allowing you to craft another one.&lt;br /&gt;
&lt;br /&gt;
* Can't be disassembled. [[Science]] has no effect on a '''Primitive Tool'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Medical_Investigation</id>
		<title>Medical Investigation</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Medical_Investigation"/>
				<updated>2013-06-04T17:37:38Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Vault City]], talk to [[&amp;quot;Doc&amp;quot; Andrew]], the doctor in the outer courtyard near the bar. He will tell you he is worried about the health of people near the railroad. You will have to investigate for him. Visit each of the four stations and question four people at each one, then go back to talk to &amp;quot;Doc&amp;quot; Andrew to get your reward. You will get 100 [[xp]] for each station investigated, plus additional [[xp]] as well as items when the investigation is complete.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* At least 3 [[train ticket]]s or 300 [[caps]] to buy them. &lt;br /&gt;
* At least 3 [[Charisma]] to talk to &amp;quot;Doc&amp;quot; Andrew, but once you get this quest you can reestablish dialogue with him even with Charisma 1. So if you use [[Mentats]] or [[beer]] to get [[Charisma]] 3 to get the quest, you won't have to use more drugs later to complete it.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 100 [[Experience points|xp]] for each station investigated (total of 4 stations).&lt;br /&gt;
* 750 [[Experience points|xp]] after the whole investigation is done and 300 [[caps]] with 3 [[Charisma]]&lt;br /&gt;
[Next has to be checked.]&lt;br /&gt;
* 800 [[Experience points|xp]] after the whole investigation is done and 300 [[caps]] and 5 [[stimpak]]s&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
This is one of the quests that allow all of the train stations to be highlighted on a character's map. Others include:&lt;br /&gt;
* [[A Man's Job]] at [[Boneyard]] [[Library]].&lt;br /&gt;
* [[The Rail Line Gang]] uncovers the NCR train station from which you can get to the other stations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Vault City]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Quests</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Quests"/>
				<updated>2013-06-04T17:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a sorted list of all the in-game available quests. Completing a quest will award you [[experience points]] and, sometimes, items. Quests can also affect your reputation. To find quests for beginners, check the [[easy quests]] list. Be careful when you get quests from NPCs because the quest will usually run in whatever mode ([[Turn-Based]] or [[Real-Time]]) that you were in at the time you got the quest. It doesn't matter if you switch later - you'll still be in TB mode, for example, if you were in TB mode when you took the quest from the NPC. Most players strongly prefer to run most quests in [[Real-Time]] mode.&lt;br /&gt;
&lt;br /&gt;
You can also fullfill [[Jobs]].&lt;br /&gt;
&lt;br /&gt;
== [[Boneyard]] quests ==&lt;br /&gt;
* [[A Man's Job]]&lt;br /&gt;
* [[Bring junk for Emma]] (Miniquest)&lt;br /&gt;
* [[Howitzer Shells (Quest)]]&lt;br /&gt;
* [[Get a Dean's Electronics Book]]&lt;br /&gt;
* [[Gun Runners Caravan Package]]&lt;br /&gt;
* [[Industrial Park Message]] &lt;br /&gt;
* [[Montag's Water Pump]]&lt;br /&gt;
* [[Scavenge for Lorraine]] &lt;br /&gt;
&lt;br /&gt;
== [[Broken Hills]] quests ==&lt;br /&gt;
&lt;br /&gt;
== [[Brotherhood of Steel]] quests ==&lt;br /&gt;
* [[Talk to the guard to be able to become an Initiate]]&lt;br /&gt;
* [[Bring 10 Radscorpion Tails]]&lt;br /&gt;
* [[Investigate the red object]] at [[Navarro]], the [[Enclave]] base&lt;br /&gt;
* [[Surveillance missions]] to either [[New Reno]] or [[Modoc]]&lt;br /&gt;
* [[Rescue missions]] either near [[Gordon's Gas Station]] or near [[Mariposa]]&lt;br /&gt;
* [[Investigate a hidden bunker near Necropolis]]&lt;br /&gt;
&lt;br /&gt;
== [[Cathedral]] quests ==&lt;br /&gt;
* [[Give flowers to the people]]&lt;br /&gt;
* [[Kill the basement rats]]&lt;br /&gt;
&lt;br /&gt;
== [[Den]] quests ==&lt;br /&gt;
* [[Bring booze for April]] (Miniquest)&lt;br /&gt;
* [[Joining Raiders]]&lt;br /&gt;
* [[Repair Becky's craps table]]&lt;br /&gt;
&lt;br /&gt;
== [[Gecko]] quests ==&lt;br /&gt;
* [[Bring a shovel to Dan]] (Miniquest)&lt;br /&gt;
&lt;br /&gt;
== [[The Glow]] quests ==&lt;br /&gt;
&lt;br /&gt;
== [[The Hub]] quests ==&lt;br /&gt;
* [[Bring a shovel to Dan]] (Miniquest)&lt;br /&gt;
* [[Far Go Scout]] ([[Starting location]] quest)&lt;br /&gt;
* [[Iguana Pete's Missing Son]]&lt;br /&gt;
* [[Investigate for the Sad Wife]]&lt;br /&gt;
* [[The Gun Runner Delivery]]&lt;br /&gt;
* [[The Wasteland Band]]&lt;br /&gt;
&lt;br /&gt;
== [[Junktown]] quests ==&lt;br /&gt;
* [[Abandoned Bunker]]&lt;br /&gt;
* [[Bring radscorpions tails for Mark]] (Miniquest)&lt;br /&gt;
* [[Collect the Radscorpion Eggs]]&lt;br /&gt;
* [[Optimizing the Power House]]&lt;br /&gt;
* [[The Inoperative Mr Handy Robot]]&lt;br /&gt;
&lt;br /&gt;
== [[Klamath]] quests ==&lt;br /&gt;
* [[Explore the stranded ship]]&lt;br /&gt;
&lt;br /&gt;
== [[Modoc]] quests ==&lt;br /&gt;
* [[Bring radscorpions tails for Mark]] (Miniquest)&lt;br /&gt;
&lt;br /&gt;
== [[Navarro]] quests ==&lt;br /&gt;
* [[Give Micro Fusion Cells to Chris to join the Enclave faction]]&lt;br /&gt;
&lt;br /&gt;
== [[Necropolis]] quests ==&lt;br /&gt;
* [[Deliver Message for Elmer]]&lt;br /&gt;
&lt;br /&gt;
== [[New Reno]] quests ==&lt;br /&gt;
* [[Bring booze for April]] (Miniquest)&lt;br /&gt;
* [[Bring Little Jesus Mordino's briefcase to Metzger]]&lt;br /&gt;
* [[Deliver Jet to join the Mordino family]]&lt;br /&gt;
&lt;br /&gt;
== Other quests ==&lt;br /&gt;
* [[A Tent in the Wasteland]]&lt;br /&gt;
&lt;br /&gt;
== [[Redding]] quests ==&lt;br /&gt;
* [[Bring a shovel to Dan]] (Miniquest)&lt;br /&gt;
* [[Convince Doc Johnson to stop selling jet to Redding]]&lt;br /&gt;
* [[Solve the Jet supply issue for Dangerous Dan McGrew]]&lt;br /&gt;
&lt;br /&gt;
== [[Raiders]] quests ==&lt;br /&gt;
* [[Find Lucy for Hernadez]]&lt;br /&gt;
* [[King's Workout Buddy]]&lt;br /&gt;
&lt;br /&gt;
== [[San Francisco]] quests ==&lt;br /&gt;
* [[Bring junk for Emma]] (Miniquest)&lt;br /&gt;
* [[Radscorpion Subway]] (San Francisco Respawn quest)&lt;br /&gt;
&lt;br /&gt;
== [[Shady Sands]] quests ==&lt;br /&gt;
* [[A Brahmin Herdsman's Job]]&lt;br /&gt;
* [[Bring junk for Emma]] (Miniquest)&lt;br /&gt;
* [[Buy cigarettes for Buster]]&lt;br /&gt;
* [[Holodisk for Thomas Moore]]&lt;br /&gt;
* [[Pay back Mira's debt.]]&lt;br /&gt;
* [[Repair Geiger Counter for Mantis, the ghoul]]&lt;br /&gt;
* [[The Message]] ([[Starting location]] quest)&lt;br /&gt;
* [[The Rail Line Gang]]&lt;br /&gt;
&lt;br /&gt;
== [[Vault 13]] quests ==&lt;br /&gt;
&lt;br /&gt;
== [[Vault 15]] quests ==&lt;br /&gt;
&lt;br /&gt;
== [[Vault City]] quests ==&lt;br /&gt;
* [[Bring booze for April]] (Miniquest)&lt;br /&gt;
* [[Collect rent for the guard]]&lt;br /&gt;
* [[Explore San Fransisco for Lilly in the Headquarters]] ([[VC]] Citizens only)&lt;br /&gt;
* [[Get Kohl's books back to their owner]] ([[VC]] Citizens only)&lt;br /&gt;
* [[Hand out questionnaires to the citizens]] ([[VC]] Citizens only)&lt;br /&gt;
* [[Medical Investigation]] for [[Dr. Andrew]]&lt;br /&gt;
* [[Talk to the guard to be able to join Vault City]]&lt;br /&gt;
* [[The Vault City Contact]] ([[Starting location]] quest}&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Radscorpion_Subway</id>
		<title>Radscorpion Subway</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Radscorpion_Subway"/>
				<updated>2013-06-04T17:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: added missing image link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The San Francisco Subway Station has been taken over by radscorpions. As long as the place is occupied, the squatters can't get back to their homes. Chen told me about a lot dead people who got poisoned or killed by the scorpions while trying to exterminate them.''&lt;br /&gt;
&lt;br /&gt;
When you lose a fight near [[San Francisco]], this quest is available from within the [[respawn]] location. Go into the big building and talk with [[Chen]] standing near the blocked subway stairs. He'll tell you about the scorpion problem in the subway. Since you are at a respawn location, you don't have any weapons or gear with you so you have to find weapons on the floor once you're in the subway after accepting the quest. You must kill all of the scorpions in the subway and report back to [[Chen]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Do not do this quest in [[Turn-Based]] mode. Only use [[Real-Time]] mode for this quest.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Not every weapon type is available in the infested subway. Only [[Small Guns]], [[Throwing]], [[Melee]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Strategy Tips&lt;br /&gt;
|-&lt;br /&gt;
| If you're weak and don't have any poison resist, do this quest when you're not in a hurry and only attack 2-3 scorpions at a time, then heal back to 100% before taking on the next ones. When you open a door, stand still and the scorpions inside will only be able to attack you one at a time. In the back area, use the windows to shoot targets from a safe place if you can see them. Only fire single shots in this quest because burst mode will use your limited ammo too quickly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! History&lt;br /&gt;
|-&lt;br /&gt;
| There are some interesting features in this subway, some of which seem to be operable at first glance. It appears there were some functions available in previous seasons of this game, like maybe the ability to mine some of those rock clusters. In deed there is a sledgehammer down there! Also a pump machine looks functional and some computers. None of these seem to do anything as of 2012.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Level]] 4.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 1000 [[caps]] or a [[14mm pistol]] at quest completion.&lt;br /&gt;
* 275 [[xp]] at quest completion.&lt;br /&gt;
* 1320 [[xp]] for killing all 22 scorpions.&lt;br /&gt;
*Items in Containers/on the ground:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| Spoiler || Items in Containers || Images&lt;br /&gt;
|-&lt;br /&gt;
! Count || Item Name || Image&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[10mm AP]] || [[File:10mmap.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 106 || [[10mm JHP]] || [[File:10mmjhp.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Molotov Cocktail]] || [[File:Mola.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Strange Iguana-on-a-stick]] || [[File:Iguana.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Stimpak]] || [[File:Stimx.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Paramedics Bag]] || [[File:Docbag2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Empty Water Bag]] || [[File:waterbag2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Sledgehammer]] || [[File:Sledge.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Spear]] || [[File:Spear.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Daisies]] || [[File:POT.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Television Dinner]] || [[File:DINNER.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Cat's Paw Magazine]] || [[File:CatsPawMagazine.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Shotgun]] || [[File:Shotgun6.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[10mm Pistol]] || [[File:Pistol.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[10mm SMG]] || [[File:Uzi.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Hunting Rifle]] || [[File:Hrifle.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Grenade (Frag)]] || [[File:Grenadeo.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Knife]] || [[File:Oknife.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[12 ga. Shotgun Shells]] || [[File:Ssshells.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[Caps]] || [[File:Caps.gifâ€Ž]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Junk]] || [[File:Pump2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Flare (Orange)]] || [[File:Flare.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Flare (Green)]] It is lit. || [[File:Flareon.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Club]] || [[File:Club.gifâ€Ž]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:San Francisco]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/King%27s_Workout_Buddy</id>
		<title>King's Workout Buddy</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/King%27s_Workout_Buddy"/>
				<updated>2013-06-04T17:28:01Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk to [[King]] in the Raider's Cave base. He is the man in leather armor, near [[Hernandez]]. If you are not presently addicted to any drugs he will tell you that you are looking healthy. Compliment the nice man on his health as well, and he will ask if you juice with the Big B. Hell yeah you do! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Must join the [[Raiders]]&lt;br /&gt;
* Strength min 7(?)&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
* 200 [[xp]]&lt;br /&gt;
* 2 Doses of [[Buffout]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tribal_key</id>
		<title>Tribal key</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tribal_key"/>
				<updated>2013-06-04T17:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: This item is in game and i have one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tribal_key.gif|thumb|A tribal key]]&lt;br /&gt;
Not just a key - a TRIBAL key!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Access card (Red)]]&lt;br /&gt;
* [[Access card (Yellow)]]&lt;br /&gt;
* [[Key]]&lt;br /&gt;
* [[Pass key (Red)]]&lt;br /&gt;
* [[Pass key (Blue)]]&lt;br /&gt;
* [[Pass key (Yellow)]]&lt;br /&gt;
* [[Special key]]&lt;br /&gt;
* [[T-Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hinkley</id>
		<title>Hinkley</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hinkley"/>
				<updated>2013-06-03T02:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinkley_Entrance.jpgâ€Ž|200px|thumb|Click on the door to talk to the guards. .]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Hinkley =&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A recreational area consisting of a few combat arenas for relaxation and training. Built by NCR to show their increasing influence in the area.&amp;quot;'' -[[FOnline: 2238]] (Appeared after the 30/08/2010 wipe)&lt;br /&gt;
&lt;br /&gt;
Located Northwest of [[The Hub]], Hinkley serves as a [[PvP]] arena where players can fight each other in a training environment over and over, yet suffer no actual losses. The gear is handed out for free and stays there. No [[xp]] is awarded and losing a battle does not send you to a wasteland respawn point. Instead, losing a fight only sends you back to the central meeting room inside Hinkley, to gear back up and fight again. This is a great place to meet players and test your character's fighting abilities in [[RT]] [[PvP]] combat without spending any ammo or risking loss of any gear. (You can use combat drugs before entering Hinkley and benefit from their effects during training, but drugs are not available inside the training area.)&lt;br /&gt;
&lt;br /&gt;
'''Note''' &lt;br /&gt;
*You cannot enter if you have a weapon or drug in your possession. &lt;br /&gt;
*No [[XP]] is given out for kills.&lt;br /&gt;
*Battle is in [[RT]], Real Time.&lt;br /&gt;
*Players who died before have left much needed ammo/armor/weapons on the ground if needed.&lt;br /&gt;
*Everyone in the same room is tele-ported to the match with the player who accepted it.&lt;br /&gt;
*You don't get ammo until the match begins, at which time the right ammo will appear in your inventory based on which weapon you have.&lt;br /&gt;
&lt;br /&gt;
If you want to organize little fights or meet potential combatants, go to the '''''#2238arena''''' channel on the usual irc.forestnet.org.&lt;br /&gt;
&lt;br /&gt;
== Outfitter ==&lt;br /&gt;
[[File:Hinkley_Outfiter.jpgâ€Ž|200px|thumb|The Lady in Black will suit your needs.]]&lt;br /&gt;
Talking to the Lady in Black will give you a choice of your armor and weapon.&lt;br /&gt;
&lt;br /&gt;
Available armors:&lt;br /&gt;
*[[Combat Leather Jacket]]&lt;br /&gt;
*[[Leather Armor Mark II]]&lt;br /&gt;
*[[Metal Armor Mark II]]&lt;br /&gt;
*[[Tesla Armor]]&lt;br /&gt;
*[[Combat Armor Mark II]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
&lt;br /&gt;
Available weapons:&lt;br /&gt;
*[[Power Fist]]&lt;br /&gt;
*[[Super sledge]]&lt;br /&gt;
*[[.223 Pistol]]&lt;br /&gt;
*[[P90c]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
*8x [[Grenade (Frag)|Frag Grenades]]&lt;br /&gt;
*8x [[Grenade (Plasma)|Plasma Grenades]]&lt;br /&gt;
&lt;br /&gt;
== Launching a match==&lt;br /&gt;
[[File:HinkleyTmC.jpgâ€Ž|200px|thumb|Click on the Computer to accept/create matches.]]&lt;br /&gt;
To ''create'' a match click on the computer in either room....&lt;br /&gt;
*Choose either PvP or Faction match&lt;br /&gt;
*Click on either the Pitt, Warzone, or Barrels map&lt;br /&gt;
*Next you have the options to change the Armor/Weapons rules or begin the match.&lt;br /&gt;
==Armor Options==&lt;br /&gt;
Wearing the wrong armor will deny you joining the match.&lt;br /&gt;
*Everything is allowed (All armors are allowed)&lt;br /&gt;
*Light(Combat Leather Jacket?)&lt;br /&gt;
*Medium (Leather Mark2/Metal Armor)&lt;br /&gt;
*Heavy (Brotherhood Armor/Metal Mark2/Tesla/Combat Armor)&lt;br /&gt;
==Weapon Options==&lt;br /&gt;
*All weapons&lt;br /&gt;
*Unarmed only&lt;br /&gt;
*Melee only&lt;br /&gt;
&lt;br /&gt;
==Pitt==&lt;br /&gt;
[[File:Pitt.jpgâ€Žâ€Ž|200px|thumb|Close quarters match.]]&lt;br /&gt;
The Pitt is a fast-paced, close quarters, small map that is quickly finished. Recommended for small amount of players unless you want it otherwise.&lt;br /&gt;
&lt;br /&gt;
==Warzone==&lt;br /&gt;
[[File:Warzone.jpgâ€Ž|200px|left|thumb|The name serves the map justice.]]&lt;br /&gt;
On the other hand, there is Warzone where players start on opposite corners of a ruined building map and duke it out. There are many many obstacles and narrow lines of sight. This map is meant for larger groups of players but that shouldn't limit you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Charisma</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Charisma"/>
				<updated>2013-06-03T01:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Charisma&lt;br /&gt;
|image=Charisma.gif&lt;br /&gt;
|modifies=NPC reactions, Prices, Party Size&lt;br /&gt;
|perks=[[Gain Charisma]], [[Magnetic Personality]]&lt;br /&gt;
|traits=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Charisma''' is used for:&lt;br /&gt;
*Communication with [[NPC]]s, some will not talk to you unless you have at least 3 '''Charisma'''.&lt;br /&gt;
*Is needed to transport [[Player]]s or [[followers]] on the [[worldmap]]. (''Total charisma âˆ’ 1'' = Number of [[Player]]s or [[followers]] that can be transported at once.)&lt;br /&gt;
*Requirement for some [[quest]]s.&lt;br /&gt;
*Charisma also allows you to get better rewards in some of the quests.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can't have more than 10 Charisma, not even by using drugs.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Except for Leaders who need 10 in Charisma to transport the highest amount of people or followers possible, Charisma is put at the lowest by many players. Expect when doing quests that require Charisma to complete, it is useless except for traveling with other players. If you are not a Leader, lower it to 1. If you are a scout, very mobile and fast with [[Outdoorsman]], it would be necessary to have 2 or 3 in Charisma, just to be able to transport people quickly in emergency situations, which can happen often, or just as a convenience. If you have a stat point you don't know what to do with, or if you like traveling in groups but you are combative player or otherwise need the Charisma, you can put it to 2. It has been recommended for solitary or new players to have 3 Charisma to be able to speak to all the NPCs and have access to certain [[quests]].&lt;br /&gt;
&lt;br /&gt;
== Drugs that affect Charisma ==&lt;br /&gt;
* [[Beer]] +1CH&lt;br /&gt;
* [[Mentats]] +2CH&lt;br /&gt;
* [[Cigarettes]] -1CH&lt;br /&gt;
* [[Jet]] -1CH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills modified by Charisma ==&lt;br /&gt;
Each SPECIAL point spent in Charisma will increase these skills :&lt;br /&gt;
* [[Barter]].&lt;br /&gt;
* [[Speech]].&lt;br /&gt;
* [[Party Points]]&lt;br /&gt;
* [[Mercenaries]] starting HP&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Followers]]&lt;br /&gt;
* [[Mercs]]&lt;br /&gt;
* [[Slavery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Robot_Motivator</id>
		<title>Robot Motivator</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Robot_Motivator"/>
				<updated>2013-05-31T01:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Motor.gif|thumb|Robot Motivator]]&lt;br /&gt;
&lt;br /&gt;
This is a special [[Motor|motor]] used in [[The Inoperative Mr Handy Robot]] quest. It can be purchased at a store in [[Hub]] during the quest, or possibly retrieved from one of the [[robobrain]]s that can be found at [[Sierra Army Depot]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;br /&gt;
[[Category:Quest Items]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-05-24T17:41:48Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, '''choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]]'''.&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
:* Check the list of [[Builds]] for a pre-planned [[PvE]] character build you might like.&lt;br /&gt;
* Review the list of [http://www.fonline2238.net/wiki/Category:Guides Guides] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or [[Steal|robbed]], so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Communicate With Other Players|Communicate with other players]] in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://fonline2238.net/forum/ Official forum], but your feelings may still be hurt.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], rats, [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you'll need are [[brahmin hide]]s, [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning [[professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Marko</id>
		<title>User:Marko</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Marko"/>
				<updated>2013-05-23T15:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Treeman.JPG|thumb|Marko's favorite map feature.]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
* Celebrating over 12 million combined experience points in Season 6!&lt;br /&gt;
* I enjoy documenting things.&lt;br /&gt;
* Started playing [[FOnline: 2238]] in late Season 5 after a Google search for status on the Fallout MMO project.&lt;br /&gt;
&lt;br /&gt;
== Notes April 2013 ==&lt;br /&gt;
* Starting to work with mapper in hopes of adding some quest content to game&lt;br /&gt;
* Fixed 140/588 Dead-End Pages&lt;br /&gt;
&lt;br /&gt;
== Notes Feb 2013 ==&lt;br /&gt;
* Big thanks to [[User:JovankaB|Jovanka]], for adding both Rules and Guides links as sidebar menu options.&lt;br /&gt;
&lt;br /&gt;
== Notes June 2012 ==&lt;br /&gt;
* Added pages for [[Feargus Urquhart]], [[Brian Fargo]], and [[Interplay Entertainment]].&lt;br /&gt;
* Added [[Skilldex]], [[Respawn point]], and [[Motion Scanner]] pages, all missing and listed as a wanted.&lt;br /&gt;
* Added a [[Builds]] Category page and added some basic [[PvE]] character builds.&lt;br /&gt;
* Miscellaneous Items category: linked to main Items menu, added images and links.&lt;br /&gt;
&lt;br /&gt;
== Notes May 2012 ==&lt;br /&gt;
* Thanks, [[User:Ronillon|Ronillon]], [[Izual]], and [[Ghosthack]]! The wiki has been updated and away we go, using the show/hide feature to add optional content. &lt;br /&gt;
* Mumble voice conference with [[User:Ronillon]] to collaborate on best use of new show/hide toggle feature.&lt;br /&gt;
* Used the [[Stranded Rust]] quest as a live test for show/hide toggle. Added elevator pic to [[Glow]] page with show/hide strategy tip.&lt;br /&gt;
* More show/hide toggle fun using the [[Generic Name 13]] faction page.&lt;br /&gt;
* Added the [[The Last Light]] player faction page complete with banner image.&lt;br /&gt;
* Added tip on the [[Radscorpion Subway]] quest, page for [[The Gun Runner Delivery]] which was missing.&lt;br /&gt;
* Added [[Gun Runners Caravan Package]] and [[Deliver the Gun Runners Package]] pages which were both missing.&lt;br /&gt;
&lt;br /&gt;
== Notes April 2012 ==&lt;br /&gt;
* Added this page to document what i'm doing here.&lt;br /&gt;
* Found loving parents for many orphaned pages, aka [[Special:LonelyPages]].&lt;br /&gt;
* Added content to [[PvP]] and [[PvE]] pages and linked with [[Character]] page. Added content to [[Quests]] area.&lt;br /&gt;
* Updated the [[Combat Armor]] page (needs more updates like xp) and [[Tesla Helmet]] page.&lt;br /&gt;
* Updated the [[Rot Gut]] page to include crafting, updated [[Still]] page, and associated links.&lt;br /&gt;
* Carefully edited the [[FOnline Timeline]] page.&lt;br /&gt;
* Added [[Howitzer Shells]] info that was just a redirect to a Boneyard quest.&lt;br /&gt;
* Updated the pages for [[Motion Sensor]] and [[Stealth Boy]] (used Drug template), [[Dice]], and [[Deck of Cards]].&lt;br /&gt;
* Consolidated 23 orphaned pages representing a bunch of Unnamed NPCs into a [[List of Unnamed NPCs]].&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Starting_location</id>
		<title>Starting location</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Starting_location"/>
				<updated>2013-05-23T15:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Starting-location-HUB.jpg | thumb | The starting location near the [[Hub]]]]&lt;br /&gt;
[[File:Starting-location-NCR.jpg | thumb | The starting location near [[NCR]]]]&lt;br /&gt;
[[File:Starting-location-VC.jpg | thumb | The starting location near [[Vault City]]]]&lt;br /&gt;
&lt;br /&gt;
'''Starting locations''' are places where newly created [[character|player character]]s start the game. &lt;br /&gt;
&lt;br /&gt;
There are 3 starting locations; the one where you start your journey is randomly selected. Each location has its own story and a small optional [[quest]].&lt;br /&gt;
&lt;br /&gt;
Once you leave your starting location, there is no going back, so make sure to pick up every item that you can find there.&lt;br /&gt;
&lt;br /&gt;
== List of starting locations ==&lt;br /&gt;
*Near the [[Hub]]&lt;br /&gt;
**'''Zone:''' 30:40&lt;br /&gt;
**'''Quest:''' [[Far Go Scout]]&lt;br /&gt;
**'''Note:''' You can get your first [[water bag]] and 50 [[experience points]] by talking to the [[NPC]] standing near the pool of water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Near the [[NCR|New California Republic]]&lt;br /&gt;
**'''Zone:''' 34:28&lt;br /&gt;
**'''Quest:''' [[The Message]]&lt;br /&gt;
**'''Note:''' Near the place you spawn inside, there`s a water bag near the campfire. On the outside in the shed there`s a repair [[tool]] and a piece of [[wood]]. While in this starting location there`s no opportunity to gain 50 [[xp]] for dialog option, this quest rewards with 250 [[xp]] unlike other places that give only 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Near [[Vault City]]&lt;br /&gt;
**'''Zone:''' 29:05&lt;br /&gt;
**'''Quest:''' [[The Vault City Contact]]&lt;br /&gt;
**'''Note:''' You can find 2 [[junk]] and an [[empty water bag]] in this starting location. Don`t forget to talk to the ghouls. One of them will give you your starting quest. You will receive 50 [[experience points]] for talking to the other one about wasteland survival.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Starting_location</id>
		<title>Starting location</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Starting_location"/>
				<updated>2013-05-23T15:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Starting-location-HUB.jpg | thumb | The starting location near the [[Hub]]]]&lt;br /&gt;
[[File:Starting-location-NCR.jpg | thumb | The starting location near [[NCR]]]]&lt;br /&gt;
[[File:Starting-location-VC.jpg | thumb | The starting location near [[Vault City]]]]&lt;br /&gt;
&lt;br /&gt;
'''Starting locations''' are places where newly created [[character|player character]]s start the game. &lt;br /&gt;
&lt;br /&gt;
There are 3 starting locations; the one you start your journey at is randomly selected. Each location has its own story and a small optional [[quest]].&lt;br /&gt;
&lt;br /&gt;
Once you leave your starting location, there is no going back, so make sure to pick up every item that you can find there.&lt;br /&gt;
&lt;br /&gt;
== List of starting locations ==&lt;br /&gt;
*Near the [[Hub]]&lt;br /&gt;
**'''Zone:''' 30:40&lt;br /&gt;
**'''Quest:''' [[Far Go Scout]]&lt;br /&gt;
**'''Note:''' You can get your first [[water bag]] and 50 [[experience points]] by talking to the NPC standing near the pool of water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Near the [[NCR|New California Republic]]&lt;br /&gt;
**'''Zone:''' 34:28&lt;br /&gt;
**'''Quest:''' [[The Message]]&lt;br /&gt;
**'''Note:''' Near the place you spawn inside, there`s a water bag near the campfire. On the outside in the shed there`s a repair [[tool]] and a piece of [[wood]]. While in this starting location there`s no opportunity to gain 50 xp for dialog option, this quest rewards with 250 xp unlike other places that give only 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Near [[Vault City]]&lt;br /&gt;
**'''Zone:''' 29:05&lt;br /&gt;
**'''Quest:''' [[The Vault City Contact]]&lt;br /&gt;
**'''Note:''' You can find 2x [[junk]] and empty water bag in this starting location. Don`t forget to talk to the ghouls - you will receive 50 experience point for talking to one them about wasteland survival, other one can give you starting quest.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Communicate_With_Other_Players</id>
		<title>Communicate With Other Players</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Communicate_With_Other_Players"/>
				<updated>2013-05-22T16:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Forum Account===&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?action=register Register] on the game's official forum. Reading the forum is important, but being able to contact players there is even better. Ask questions, get answers.&lt;br /&gt;
&lt;br /&gt;
===IRC===&lt;br /&gt;
&lt;br /&gt;
Many players have come to realize the benefits of using an out-of-game live communication method like [[IRC]]. You don't have to register an [[IRC]] account to chat live with other players via forestnet.org. There are multiple channels there and some are there to help new players. You can meet people there and form up group ops like quests and hunting parties. Many players who talk regularly via IRC, do not hang out at in-game gathering points like [[NCR]], so use IRC to broaden your social connections.&lt;br /&gt;
&lt;br /&gt;
Imagine you're hunting in the wasteland with a group or on a group quest somewhere, and your character dies. He is separated from the group with no radio, and cannot communicate. You're not sure what they want you to do, and they're not sure what you want them to do. None of this is an issue if your group is also chatting in an IRC channel. Hence less delays getting your hunting trip back on track.&lt;br /&gt;
&lt;br /&gt;
===In-Game Chat===&lt;br /&gt;
&lt;br /&gt;
Important, but limited to people within your character's [[Perception]], and limited to how fast you can type.&lt;br /&gt;
&lt;br /&gt;
===In-Game Radios===&lt;br /&gt;
&lt;br /&gt;
Important, and very handy when using the [[Distress Signal]] feature, but limited to how fast you can type, and lacks security. &lt;br /&gt;
&lt;br /&gt;
===Voice Chat===&lt;br /&gt;
&lt;br /&gt;
If you intend on doing serious group ops like [[Town Control]] or other [[PvP]] ops like [[Hinkley]], most experienced players will insist you chat via a voice chat program like Mumble or TeamSpeak. When each moment can be critical to success in combat, there is no time to type. Leave your radios behind - the team needs fast, precise communication.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Starting Guide for New Players]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Starting_Guide_for_New_Players</id>
		<title>Starting Guide for New Players</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Starting_Guide_for_New_Players"/>
				<updated>2013-05-22T15:56:45Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player contribution for new players just starting the game, written during Season 6.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! DISCLAIMER&lt;br /&gt;
|-&lt;br /&gt;
| As with all wiki content, guides posted here by specific players are subject to editing by anyone in the 2238 editing community. Original authors should have no expectations to exclusivity regarding content. The game changes over time as developers see fit, and other editors will make changes even within the same season.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Administrative Note&lt;br /&gt;
|-&lt;br /&gt;
| ''This is one player's advice to new players about how to best get started in 2238. It is intended to serve as an expansion to [[Advice for beginners]]. It was originally posted [http://fonline2238.net/forum/index.php/topic,28890.0 here] and received positive response from many players though not all players agree on all of the points presented here.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* First download the game. [http://fonline2238.net/forum/index.php/topic,22146.0 [[JovankaB]]'s preset game] is best.&lt;br /&gt;
* Optional: Download alternate &amp;quot;evil interface&amp;quot; and put it in the data folder of your FOnline2238 game. It has a transparent [[Barter]] screen, so thieves have less chance of stealing from you.&lt;br /&gt;
&lt;br /&gt;
* Do not forget to enable [[Turn-Based]] mode via the Config tool in your FOnline folder (unless you want to die a lot in the beginning). Normally it's set for either [[Real-Time]] or both. NOTE: if you get into someone else's encounter or in a town you still have to fight in [[Real-Time]].&lt;br /&gt;
&lt;br /&gt;
* Make sure you have player names turned on (F6) so you can see player names in-game (this is enabled by default in [[JovankaB]]'s recommended files).&lt;br /&gt;
&lt;br /&gt;
* Now read [[Advice for beginners]] if you haven't already.&lt;br /&gt;
&lt;br /&gt;
* Create a new character (don't worry you can create as many as you want just don't log 2 alts at the same time) and make it a trader character who can wield guns. Alternately you might create an &amp;quot;[[Explorer]]&amp;quot; as BenedictKainâ€â€Ž said in a reply to this post have a look at his reply first) Tag [[Small Guns]], [[Barter]] and [[Outdoorsman]]. You don't have to take any [[Traits]] since they are optional. Set [[Luck]] to 1, [[Perception]] to 6, and [[Agility]] to 10. The other stats are more flexible and up to you. [[Charisma]] should be either 3 or higher. Write down your character name and password somewhere safe because if you forget, it's unlikely you'll ever see your character again. Game staff will not recover lost password info for you.&lt;br /&gt;
&lt;br /&gt;
* '''Always check''' when you exit a town: is anyone following me? Check the followers list on the [[World Map]] screen under your character name to see if anyone else is listed there, or you might killed and looted when you get to your [[tent]].&lt;br /&gt;
&lt;br /&gt;
* Fire up the game and go to the [[World Map]] and check if you spawn near [[Shady Sands]]. If not, ([[Vault City]] or [[Hub]]) i strongly suggest to create another character.&lt;br /&gt;
&lt;br /&gt;
* Loot the table in the shed if it is there where you spawned and hold on to that [[Tool]]; it is worth a lot to a beginner because you can make a [[Workbench]] with it at your [[Tent]] after you created a campfire. A campfire needs 3 [[Wood]]. &lt;br /&gt;
&lt;br /&gt;
* Next, read about [[NCR]] below, and then travel there once you understand how risky it is to enter places that are populated by other players, even guarded places, especially [[NCR]]. Run from any encounters along the way.&lt;br /&gt;
&lt;br /&gt;
* Go visit [[Buster]] in the main entry area at [[NCR]] next to the guns sign ask him for a job. If he say ''&amp;quot;go away freak&amp;quot;'' or something like that, then your [[Charisma]] is too low. Use [[Beer]] or [[Mentats]] to boost [[Charisma]] to 3 or higher. Complete the job and you should have your first [[Leather Jacket]].&lt;br /&gt;
&lt;br /&gt;
* Don't wear it yet and look around the entering point where you came if there are players. Try asking them questions and tell them that you're new. (I estimate you have around 80% chance this session to get basic free items/advice from in-game players). Do not follow them on the exit grid yet unless you want to take a big chance. Okay now you can wear the jacket (saying you're new in a [[Leather Jacket]] lowers the chance of getting stuff as you already have something).&lt;br /&gt;
&lt;br /&gt;
* [[Shovel Poo]] till you level up, as noted in [[Advice for beginners]].&lt;br /&gt;
&lt;br /&gt;
* Hide any items you have in a good place when no one is around and write down where you left it. Players can find it and take it so don't leave it there too long.&lt;br /&gt;
&lt;br /&gt;
* Get a [[Tent]] as soon as possible by any of these ways:&lt;br /&gt;
** Buy it from a player (80 to 100 caps each is common). &lt;br /&gt;
** Do the [[A Tent in the Wasteland]] quest and get one as a reward. Get to level 2 however you like, for example by [[Shovel Poo|shoveling poo]] in the cow pens in [[NCR]], [[Junktown]] and [[Hub]]. At level 2, go to the [[World Map]] and youâ€™ll notice a small green circle near one of the three [[starting locations]] noted as ''â€œunknown locationâ€''. Go there right away and get the [[A Tent in the Wasteland|quest]] from the woman inside the tent. Go to the [[World Map]] again and travel to the nearby farm (another green circle). Pick up the [[BB Gun]] near the door and fight the rats. Kill them all and pick up anything you can find. Get the [[Sledgehammer]] too; you'll need it to mine. Go back to the tent and get your reward: a [[Tent]]! Also pick up a [[Rope]] and such items. Build the [[Tent]] near [[NCR]] by going inside an encounter (click your green circle) and '''Use''' the [[folded tent]]. Remember to always check if you have followers when exiting [[NCR]].&lt;br /&gt;
** Craft a [[folded tent]]. Youâ€™ll need 4 [[wood]] 1 [[fiber]] and 8 [[brahmin]] hides. [[Wood]] needs to be turned into 4 [[sharpened pole]]s at a [[workbench]]. [[NCR]] has one in the center right inside the town. Hunt for [[brahmin]] to get hides or trade for them in [[NCR]]. Some players may part with them if you have something to trade or they may give them for free. Use a [[knife]] to cut [[fiber]] from a fiber plant and craft into [[rope]] at a [[workbench]]. Get a knife in the quest in NCR with the female bartender. Resist the urge to spend the caps she gives you that you need to pay her debt. Once you have everything you can simply press '''F''' to open the [[Fix-Boy]] and create a [[folded tent]] item. Build the tent near [[NCR]] by going inside an encounter (click your green circle) and '''Use''' the [[folded tent]]. Remember to always check if you have followers when exiting [[NCR]].&lt;br /&gt;
&lt;br /&gt;
* After that simply gain experience, check traders for good items and idle a bit in [[NCR]] talking to other players and such, and do what you want (perhaps create an additional character that is a good fighter).&lt;br /&gt;
&lt;br /&gt;
* Try to mine some stuff in the reasonably safe mines near [[NCR]] you will need a [[Sledgehammer]] to mine. Search the forum for info on how to effectively mine HQ ores. Not there? Try [[Broken Hills]] for HQ but research first on forum. &lt;br /&gt;
&lt;br /&gt;
* For leveling, i recommend [[Mole Rat]]s and [[Mantis]] encounters as soon as you get your hands on a burst gun. You can sometimes burst 2 or more at once, saving ammo. Use the online encounter finder made by Opera (Google it) to find the best locations of critters like [[Mole Rat]]s near [[NCR]].&lt;br /&gt;
&lt;br /&gt;
* There is a lot you can do after that, find out and have fun.&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Always create a [[Barter]] character first because you need stuff the most at the beginning. (See the Disclaimer at top of this page.) If not, at least give your character a [[Perception]] of 6 or you'll miss out on the best [[perk]] of the game in my opinion. The [[perk]] i am talking about is [[Awareness]] which gives you info about your enemies health weapons and armor if you hover over them with the mouse. You can get it in [[NCR]] from a bald guy in a bar. He gives it for free if you have the requirements, either with [[Perception]] 6 or sufficient [[Unarmed]] or [[Melee]] skill. Trying to use [[cigarettes]] to temporarily boost your [[Perception]] to get this perk, will boost your [[Perception]] but will not help you get this [[perk]].&lt;br /&gt;
&lt;br /&gt;
* If your [[Charisma]] is lower than 3, most [[NPC]] merchants wonâ€™t talk to you, and the lower it is the fewer people can follow you while hunting.&lt;br /&gt;
* [[Luck]] 1 would be terrible for a sniper but okay for a trader so you wonâ€™t really need high [[Luck]]. However, with the worst [[Luck]] in the game, you should expect your weapons to misfire, break or explode during combat more often.&lt;br /&gt;
&lt;br /&gt;
==About [[Shady Sands]], aka [[NCR]], a Quick Info Injection==&lt;br /&gt;
[[NCR]] is often busy with players. '''Do not wear a weapon inside''' the center of the city. As soon as you see blue-suited cops going after you through a gate, it's too late. They will shoot you dead 5 seconds or less from their first warning. Beware of thieves. It only takes the average thief two attempt to successfully [[steal]] from you. When they try it, you'll see the same animation as [[First Aid]] or [[Doctor]] when they are next to you and by then you're probably missing some items. Beware also of bombers and bursters. Some players run up to you and detonate explosives thus killing their own character but doing damage in a crowd of others too. There are always thieves, so it pays to be paranoid, and thieves can plant explosives in your inventory just as easily as they can [[steal]] items from there. I recommend a transparent interface so you can see through it. Find it referenced on the forum by searching for ''â€œevil interfaceâ€'' and go to the last page in the topic and select latest version and put the files in data of your [[FOnline:2238]] game folder. However, you're just as likely to get free armor and stuff as soon as you say you're new!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Starting_Guide_for_New_Players</id>
		<title>Starting Guide for New Players</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Starting_Guide_for_New_Players"/>
				<updated>2013-05-22T15:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: Created page with &amp;quot;{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; ! DISCLAIMER |- | ''This is one player's advice to new players about how to best get started in 2238. It is intended to serve ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! DISCLAIMER&lt;br /&gt;
|-&lt;br /&gt;
| ''This is one player's advice to new players about how to best get started in 2238. It is intended to serve as an expansion to [[Advice for beginners]]. It was originally posted [http://fonline2238.net/forum/index.php/topic,28890.0 here] and received positive response from many players though not all players agree on all of the points presented here.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* First download the game. [http://fonline2238.net/forum/index.php/topic,22146.0 [[JovankaB]]'s preset game] is best.&lt;br /&gt;
* Optional: Download alternate &amp;quot;evil interface&amp;quot; and put it in the data folder of your FOnline2238 game. It has a transparent [[Barter]] screen, so thieves have less chance of stealing from you.&lt;br /&gt;
&lt;br /&gt;
* Do not forget to enable [[Turn-Based]] mode via the Config tool in your FOnline folder (unless you want to die a lot in the beginning). Normally it's set for either [[Real-Time]] or both. NOTE: if you get into someone else's encounter or in a town you still have to fight in [[Real-Time]].&lt;br /&gt;
&lt;br /&gt;
* Make sure you have player names turned on (F6) so you can see player names in-game (this is enabled by default in [[JovankaB]]'s recommended files).&lt;br /&gt;
&lt;br /&gt;
* Now read [[Advice for beginners]] if you haven't already.&lt;br /&gt;
&lt;br /&gt;
* Create a new character (don't worry you can create as many as you want just don't log 2 alts at the same time) and make it a trader character who can wield guns. Alternately you might create an &amp;quot;[[Explorer]]&amp;quot; as BenedictKainâ€â€Ž said in a reply to this post have a look at his reply first) Tag [[Small Guns]], [[Barter]] and [[Outdoorsman]]. You don't have to take any [[Traits]] since they are optional. Set [[Luck]] to 1, [[Perception]] to 6, and [[Agility]] to 10. The other stats are more flexible and up to you. [[Charisma]] should be either 3 or higher. Write down your character name and password somewhere safe because if you forget, it's unlikely you'll ever see your character again. Game staff will not recover lost password info for you.&lt;br /&gt;
&lt;br /&gt;
* '''Always check''' when you exit a town: is anyone following me? Check the followers list on the [[World Map]] screen under your character name to see if anyone else is listed there, or you might killed and looted when you get to your [[tent]].&lt;br /&gt;
&lt;br /&gt;
* Fire up the game and go to the [[World Map]] and check if you spawn near [[Shady Sands]]. If not, ([[Vault City]] or [[Hub]]) i strongly suggest to create another character.&lt;br /&gt;
&lt;br /&gt;
* Loot the table in the shed if it is there where you spawned and hold on to that [[Tool]]; it is worth a lot to a beginner because you can make a [[Workbench]] with it at your [[Tent]] after you created a campfire. A campfire needs 3 [[Wood]]. &lt;br /&gt;
&lt;br /&gt;
* Next, read about [[NCR]] below, and then travel there once you understand how risky it is to enter places that are populated by other players, even guarded places, especially [[NCR]]. Run from any encounters along the way.&lt;br /&gt;
&lt;br /&gt;
* Go visit [[Buster]] in the main entry area at [[NCR]] next to the guns sign ask him for a job. If he say ''&amp;quot;go away freak&amp;quot;'' or something like that, then your [[Charisma]] is too low. Use [[Beer]] or [[Mentats]] to boost [[Charisma]] to 3 or higher. Complete the job and you should have your first [[Leather Jacket]].&lt;br /&gt;
&lt;br /&gt;
* Don't wear it yet and look around the entering point where you came if there are players. Try asking them questions and tell them that you're new. (I estimate you have around 80% chance this session to get basic free items/advice from in-game players). Do not follow them on the exit grid yet unless you want to take a big chance. Okay now you can wear the jacket (saying you're new in a [[Leather Jacket]] lowers the chance of getting stuff as you already have something).&lt;br /&gt;
&lt;br /&gt;
* [[Shovel Poo]] till you level up, as noted in [[Advice for beginners]].&lt;br /&gt;
&lt;br /&gt;
* Hide any items you have in a good place when no one is around and write down where you left it. Players can find it and take it so don't leave it there too long.&lt;br /&gt;
&lt;br /&gt;
* Get a [[Tent]] as soon as possible by any of these ways:&lt;br /&gt;
** Buy it from a player (80 to 100 caps each is common). &lt;br /&gt;
** Do the [[A Tent in the Wasteland]] quest and get one as a reward. Get to level 2 however you like, for example by [[Shovel Poo|shoveling poo]] in the cow pens in [[NCR]], [[Junktown]] and [[Hub]]. At level 2, go to the [[World Map]] and youâ€™ll notice a small green circle near one of the three [[starting locations]] noted as ''â€œunknown locationâ€''. Go there right away and get the [[A Tent in the Wasteland|quest]] from the woman inside the tent. Go to the [[World Map]] again and travel to the nearby farm (another green circle). Pick up the [[BB Gun]] near the door and fight the rats. Kill them all and pick up anything you can find. Get the [[Sledgehammer]] too; you'll need it to mine. Go back to the tent and get your reward: a [[Tent]]! Also pick up a [[Rope]] and such items. Build the [[Tent]] near [[NCR]] by going inside an encounter (click your green circle) and '''Use''' the [[folded tent]]. Remember to always check if you have followers when exiting [[NCR]].&lt;br /&gt;
** Craft a [[folded tent]]. Youâ€™ll need 4 [[wood]] 1 [[fiber]] and 8 [[brahmin]] hides. [[Wood]] needs to be turned into 4 [[sharpened pole]]s at a [[workbench]]. [[NCR]] has one in the center right inside the town. Hunt for [[brahmin]] to get hides or trade for them in [[NCR]]. Some players may part with them if you have something to trade or they may give them for free. Use a [[knife]] to cut [[fiber]] from a fiber plant and craft into [[rope]] at a [[workbench]]. Get a knife in the quest in NCR with the female bartender. Resist the urge to spend the caps she gives you that you need to pay her debt. Once you have everything you can simply press '''F''' to open the [[Fix-Boy]] and create a [[folded tent]] item. Build the tent near [[NCR]] by going inside an encounter (click your green circle) and '''Use''' the [[folded tent]]. Remember to always check if you have followers when exiting [[NCR]].&lt;br /&gt;
&lt;br /&gt;
* After that simply gain experience, check traders for good items and idle a bit in [[NCR]] talking to other players and such, and do what you want (perhaps create an additional character that is a good fighter).&lt;br /&gt;
&lt;br /&gt;
* Try to mine some stuff in the reasonably safe mines near [[NCR]] you will need a [[Sledgehammer]] to mine. Search the forum for info on how to effectively mine HQ ores. Not there? Try [[Broken Hills]] for HQ but research first on forum. &lt;br /&gt;
&lt;br /&gt;
* For leveling, i recommend [[Mole Rat]]s and [[Mantis]] encounters as soon as you get your hands on a burst gun. You can sometimes burst 2 or more at once, saving ammo. Use the online encounter finder made by Opera (Google it) to find the best locations of critters like [[Mole Rat]]s near [[NCR]].&lt;br /&gt;
&lt;br /&gt;
* There is a lot you can do after that, find out and have fun.&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Always create a [[Barter]] character first because you need stuff the most at the beginning. (See the Disclaimer at top of this page.) If not, at least give your character a [[Perception]] of 6 or you'll miss out on the best [[perk]] of the game in my opinion. The [[perk]] i am talking about is [[Awareness]] which gives you info about your enemies health weapons and armor if you hover over them with the mouse. You can get it in [[NCR]] from a bald guy in a bar. He gives it for free if you have the requirements, either with [[Perception]] 6 or sufficient [[Unarmed]] or [[Melee]] skill. Trying to use [[cigarettes]] to temporarily boost your [[Perception]] to get this perk, will boost your [[Perception]] but will not help you get this [[perk]].&lt;br /&gt;
&lt;br /&gt;
* If your [[Charisma]] is lower than 3, most [[NPC]] merchants wonâ€™t talk to you, and the lower it is the fewer people can follow you while hunting.&lt;br /&gt;
* [[Luck]] 1 would be terrible for a sniper but okay for a trader so you wonâ€™t really need high [[Luck]]. However, with the worst [[Luck]] in the game, you should expect your weapons to misfire, break or explode during combat more often.&lt;br /&gt;
&lt;br /&gt;
==About [[Shady Sands]], aka [[NCR]], a Quick Info Injection==&lt;br /&gt;
[[NCR]] is often busy with players. '''Do not wear a weapon inside''' the center of the city. As soon as you see blue-suited cops going after you through a gate, it's too late. They will shoot you dead 5 seconds or less from their first warning. Beware of thieves. It only takes the average thief two attempt to successfully [[steal]] from you. When they try it, you'll see the same animation as [[First Aid]] or [[Doctor]] when they are next to you and by then you're probably missing some items. Beware also of bombers and bursters. Some players run up to you and detonate explosives thus killing their own character but doing damage in a crowd of others too. There are always thieves, so it pays to be paranoid, and thieves can plant explosives in your inventory just as easily as they can [[steal]] items from there. I recommend a transparent interface so you can see through it. Find it referenced on the forum by searching for ''â€œevil interfaceâ€'' and go to the last page in the topic and select latest version and put the files in data of your [[FOnline:2238]] game folder. However, you're just as likely to get free armor and stuff as soon as you say you're new!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vault_Shelter</id>
		<title>Vault Shelter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vault_Shelter"/>
				<updated>2013-05-17T01:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: Redirected page to Hidden Bomb Shelter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Hidden Bomb Shelter]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gatling_Laser</id>
		<title>Gatling Laser</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gatling_Laser"/>
				<updated>2013-05-12T02:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Gatling Laser&lt;br /&gt;
|desc=An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=minilazr&lt;br /&gt;
|dmgmin=49&lt;br /&gt;
|dmgmax=99&lt;br /&gt;
|dmgtype=Laser&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 40, Rounds: 10&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=30000&lt;br /&gt;
|weight=10886&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This weapon can't be crafted. It is most efficient against [[Robes]], [[Leather Jacket]], [[Combat Leather Jacket]], [[Leather Armor]] and [[Leather Armor Mark II]].&lt;br /&gt;
&lt;br /&gt;
Because it is a special weapon (the energy version of the [[Minigun]]), a special build is likely needed to get the most of this gun. Like other miniguns, this weapon eats through ammo.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
* Enclave patrols&lt;br /&gt;
* The [[Vault Shelter]] [[Special Encounter]]&lt;br /&gt;
* The Abandoned Bunker [[Special Encounter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Two-handed]]&lt;br /&gt;
[[Category:Damage type Laser]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Vault_Shelter</id>
		<title>Talk:Vault Shelter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Vault_Shelter"/>
				<updated>2013-05-12T02:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: Created page with &amp;quot;Is this different than the Hidden Bomb Shelter? -Marko 11 May 2013&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this different than the [[Hidden Bomb Shelter]]? -[[User:Marko|Marko]] 11 May 2013&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Marko</id>
		<title>User:Marko</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Marko"/>
				<updated>2013-05-11T23:31:09Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Treeman.JPG|thumb|Marko's favorite map feature.]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
* Celebrating over 11 million combined experience points in Season 6!&lt;br /&gt;
* I enjoy documenting things.&lt;br /&gt;
* Started playing [[FOnline: 2238]] in late Season 5 after a Google search for status on the Fallout MMO project.&lt;br /&gt;
&lt;br /&gt;
== Notes April 2013 ==&lt;br /&gt;
* Starting to work with mapper in hopes of adding some quest content to game&lt;br /&gt;
* Fixed 140/588 Dead-End Pages&lt;br /&gt;
&lt;br /&gt;
== Notes Feb 2013 ==&lt;br /&gt;
* Big thanks to [[User:JovankaB|Jovanka]], for adding both Rules and Guides links as sidebar menu options.&lt;br /&gt;
&lt;br /&gt;
== Notes June 2012 ==&lt;br /&gt;
* Added pages for [[Feargus Urquhart]], [[Brian Fargo]], and [[Interplay Entertainment]].&lt;br /&gt;
* Added [[Skilldex]], [[Respawn point]], and [[Motion Scanner]] pages, all missing and listed as a wanted.&lt;br /&gt;
* Added a [[Builds]] Category page and added some basic [[PvE]] character builds.&lt;br /&gt;
* Miscellaneous Items category: linked to main Items menu, added images and links.&lt;br /&gt;
&lt;br /&gt;
== Notes May 2012 ==&lt;br /&gt;
* Thanks, [[User:Ronillon|Ronillon]], [[Izual]], and [[Ghosthack]]! The wiki has been updated and away we go, using the show/hide feature to add optional content. &lt;br /&gt;
* Mumble voice conference with [[User:Ronillon]] to collaborate on best use of new show/hide toggle feature.&lt;br /&gt;
* Used the [[Stranded Rust]] quest as a live test for show/hide toggle. Added elevator pic to [[Glow]] page with show/hide strategy tip.&lt;br /&gt;
* More show/hide toggle fun using the [[Generic Name 13]] faction page.&lt;br /&gt;
* Added the [[The Last Light]] player faction page complete with banner image.&lt;br /&gt;
* Added tip on the [[Radscorpion Subway]] quest, page for [[The Gun Runner Delivery]] which was missing.&lt;br /&gt;
* Added [[Gun Runners Caravan Package]] and [[Deliver the Gun Runners Package]] pages which were both missing.&lt;br /&gt;
&lt;br /&gt;
== Notes April 2012 ==&lt;br /&gt;
* Added this page to document what i'm doing here.&lt;br /&gt;
* Found loving parents for many orphaned pages, aka [[Special:LonelyPages]].&lt;br /&gt;
* Added content to [[PvP]] and [[PvE]] pages and linked with [[Character]] page. Added content to [[Quests]] area.&lt;br /&gt;
* Updated the [[Combat Armor]] page (needs more updates like xp) and [[Tesla Helmet]] page.&lt;br /&gt;
* Updated the [[Rot Gut]] page to include crafting, updated [[Still]] page, and associated links.&lt;br /&gt;
* Carefully edited the [[FOnline Timeline]] page.&lt;br /&gt;
* Added [[Howitzer Shells]] info that was just a redirect to a Boneyard quest.&lt;br /&gt;
* Updated the pages for [[Motion Sensor]] and [[Stealth Boy]] (used Drug template), [[Dice]], and [[Deck of Cards]].&lt;br /&gt;
* Consolidated 23 orphaned pages representing a bunch of Unnamed NPCs into a [[List of Unnamed NPCs]].&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader</id>
		<title>Talk:Expanded NOOB Guide for Starters and New Players, by MRtrader</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader"/>
				<updated>2013-05-09T02:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You just love copy-pasting stuff, don't you?&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Â &lt;br /&gt;
Â &lt;br /&gt;
:There is a problem here, but none of these are it: &lt;br /&gt;
:* Nobody is offended by any words on this page.&lt;br /&gt;
:* Permission already received. Check forum.&lt;br /&gt;
:* See a red link you don't like? Fix it.&lt;br /&gt;
&lt;br /&gt;
:As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
Â &lt;br /&gt;
Â &lt;br /&gt;
::* [http://www.urbandictionary.com/define.php?term=noob The word &amp;quot;noob&amp;quot; is offensive, period.] Therefore, it does not belong here. This is a fact and as such need not be discussed. The title as it is now is completely unacceptable.&lt;br /&gt;
&lt;br /&gt;
::* [http://fonline2238.net/forum/index.php/topic,28890.msg252378.html#msg252378 I've found it.] Normally, I'd say that a simple &amp;quot;feel free to use as you wish&amp;quot; is not good enough (feel free to use *what*?), but I guess it'll have to suffice.&lt;br /&gt;
&lt;br /&gt;
::* All right, if you have to be so uncooperative, have it your way. I'll remove the red links myself.&lt;br /&gt;
&lt;br /&gt;
:: Let's now move on to the issue of including author names in article titles. This is a wiki. Its purpose is aggregating knowledge, not promoting individuals. At the end of the day, it is completely irrelevant who wrote what as long as no copyright infringement took place. Therefore, no author names in article titles please, thank you. As for the argument that we might have several articles on the same subject by a number of different authors: it is invalid. We should strive to avoid unnecessary compartmentalization. Instead of starting a new article every time someone writes a guide, and devising ways of accommodating these new articles, we should simply expand the articles that are here already by including in them the new content that we feel might be of interest to the readers. Problem solved. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 03:39, 9 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
A few suggestions:&lt;br /&gt;
* I don't know what active playing the game has to do with having something to say about the wiki ''writing''. You shouldn't put false information about the game but this applies for everyone. And especially Prof. Torr did so much work in this wiki and played long enough that he doesn't need to prove anything to anyone. Also I would suggest to avoid playing &amp;quot;let's vote&amp;quot; card, I think it should be the last resort if a consensus can't be reached for a longer time and changes need to be made, not a magical solution for every problem.&lt;br /&gt;
* I agree with Prof. Torr that words like &amp;quot;noob&amp;quot; shouldn't be in the wiki, not even because they are offensive but because it makes the whole thing look &amp;quot;crappy&amp;quot; (I can't think of a better word, sorry). Other words that I think shouldn't be used: &amp;quot;dude&amp;quot;, &amp;quot;stuff&amp;quot;, Web acronyms, basically anything that is a slang. Just imagine a beautiful printed game manual and a beautiful printed guidebook and what style and quality of writing would be there, that's what we (hopefully) will strive for.&lt;br /&gt;
* Either add original name of author in every guide title or don't add it in any. One or another might be better, but there is nothing worse than being inconsistent. In my opinion we don't need author names in titles, it's not that important to have it on top. Please remember this is GAME MANUAL - not a distribution platform for anyone who writes something somewhere. Also original author should give permission for editing not only to paste it in the wiki, we can't just copy/paste stuff from anywhere in the Web without any changes and forget about it.&lt;br /&gt;
* I don't know what's the BenKain red link for and with all respect to BenKain I don't think we need to put references about any specific player in the game's manual or in the guides unless it's REALLY relevant to the game (and it's not). The same goes about developers or Game Masters. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 07:19, 8 May 2013 (CEST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not sure what the real problem here, its a guide so it shouldn't be changed by anyone else than its creator. If author used word &amp;quot;noob&amp;quot; then he had a reason to do it - we shouldn't do any changes, just put this into guides with note that this is personnal work or something like that. -[[User:Lambhelt|Lambhelt]] 08:49, 8 May 2013 (GMT +1).&lt;br /&gt;
&lt;br /&gt;
:If the author used the word &amp;quot;noob,&amp;quot; and insists on keeping it &lt;br /&gt;
&lt;br /&gt;
:The problem is this is WIKI (which means it is and SHOULD be editable by anyone as long as it improves the contents) not anyones publishing platform. If you don't want you article to be edited, reworked etc, don't put it here in the first place. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 09:08, 8 May 2013 (CEST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All i`m saying is that this work was done by some forum member and copy-pasted here. Its not mine. While i`m ok with editing my content (hell i`m glad when someone is correcting my mistakes) i don`t think we shoud treat guides the same way. For example removing words like &amp;quot;noob&amp;quot; is bad way to deal with this article. Since we woud be then editing/changing the original content and meaning of the guide.(My english is to bad to explain it clearer, i think that if we copy-paste something here it shoudn`t be edited beyound adding links) -[[User:Lambhelt|Lambhelt]] 09:26, 8 May 2013 (GMT +1).&lt;br /&gt;
&lt;br /&gt;
:Then if author didn't give clear permission to edit the article by others, such content shouldn't be added to wiki at all in my opinion, because WIKI is not place for such content, the whole point of wiki is that anyone can edit it. For copyrighted works which can't be modified there are external links. I'm all for guides section but either they should be written from scratch or there should be no doubt it's public domain or released under license allowing anyone to adapt and/or modify it. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 09:37, 8 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Guides are different, and would be one of the rare examples of wiki content that could logically include author's name. However, going forward, i agree that slang terms are kinda trashy. So...next time someone posts a guide on the forum that is good enough (like this one) to be wikied, we should work with the author to get agreement on a more suitable name. I should have done that with MRtrader.&lt;br /&gt;
* Including links on a wiki page to other wiki pages is part of what makes any wiki strong, so i see no reason not to link a BenedictKain reference to the proper page.&lt;br /&gt;
* NOOB is trashy, i agree. Slang yeah. It should go, but nobody is offended by it.&lt;br /&gt;
* Nothing wrong with copying/pasting info into wiki. How else to get MRtrader's guide here?&lt;br /&gt;
* Author gave permission in this case. Otherwise i would not have added it.&lt;br /&gt;
* I find it irritating (but maybe that is Torr's purpose) that a non-player is causing problems here. Torr, do you see how other people talk to each other? Do you not care? Just try, man. I believe in you. Try please. Thanks in advance.&lt;br /&gt;
-[[User:Marko|Marko]] 08 May 2013&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader</id>
		<title>Talk:Expanded NOOB Guide for Starters and New Players, by MRtrader</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader"/>
				<updated>2013-05-09T02:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You just love copy-pasting stuff, don't you?&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Â &lt;br /&gt;
Â &lt;br /&gt;
:There is a problem here, but none of these are it: &lt;br /&gt;
:* Nobody is offended by any words on this page.&lt;br /&gt;
:* Permission already received. Check forum.&lt;br /&gt;
:* See a red link you don't like? Fix it.&lt;br /&gt;
&lt;br /&gt;
:As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;br /&gt;
Â &lt;br /&gt;
Â &lt;br /&gt;
::* [http://www.urbandictionary.com/define.php?term=noob The word &amp;quot;noob&amp;quot; is offensive, period.] Therefore, it does not belong here. This is a fact and as such need not be discussed. The title as it is now is completely unacceptable.&lt;br /&gt;
&lt;br /&gt;
::* [http://fonline2238.net/forum/index.php/topic,28890.msg252378.html#msg252378 I've found it.] Normally, I'd say that a simple &amp;quot;feel free to use as you wish&amp;quot; is not good enough (feel free to use *what*?), but I guess it'll have to suffice.&lt;br /&gt;
&lt;br /&gt;
::* All right, if you have to be so uncooperative, have it your way. I'll remove the red links myself.&lt;br /&gt;
&lt;br /&gt;
:: Let's now move on to the issue of including author names in article titles. This is a wiki. Its purpose is aggregating knowledge, not promoting individuals. At the end of the day, it is completely irrelevant who wrote what as long as no copyright infringement took place. Therefore, no author names in article titles please, thank you. As for the argument that we might have several articles on the same subject by a number of different authors: it is invalid. We should strive to avoid unnecessary compartmentalization. Instead of starting a new article every time someone writes a guide, and devising ways of accommodating these new articles, we should simply expand the articles that are here already by including in them the new content that we feel might be of interest to the readers. Problem solved. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 03:39, 9 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
A few suggestions:&lt;br /&gt;
* I don't know what active playing the game has to do with having something to say about the wiki ''writing''. You shouldn't put false information about the game but this applies for everyone. And especially Prof. Torr did so much work in this wiki and played long enough that he doesn't need to prove anything to anyone. Also I would suggest to avoid playing &amp;quot;let's vote&amp;quot; card, I think it should be the last resort if a consensus can't be reached for a longer time and changes need to be made, not a magical solution for every problem.&lt;br /&gt;
* I agree with Prof. Torr that words like &amp;quot;noob&amp;quot; shouldn't be in the wiki, not even because they are offensive but because it makes the whole thing look &amp;quot;crappy&amp;quot; (I can't think of a better word, sorry). Other words that I think shouldn't be used: &amp;quot;dude&amp;quot;, &amp;quot;stuff&amp;quot;, Web acronyms, basically anything that is a slang. Just imagine a beautiful printed game manual and a beautiful printed guidebook and what style and quality of writing would be there, that's what we (hopefully) will strive for.&lt;br /&gt;
* Either add original name of author in every guide title or don't add it in any. One or another might be better, but there is nothing worse than being inconsistent. In my opinion we don't need author names in titles, it's not that important to have it on top. Please remember this is GAME MANUAL - not a distribution platform for anyone who writes something somewhere. Also original author should give permission for editing not only to paste it in the wiki, we can't just copy/paste stuff from anywhere in the Web without any changes and forget about it.&lt;br /&gt;
* I don't know what's the BenKain red link for and with all respect to BenKain I don't think we need to put references about any specific player in the game's manual or in the guides unless it's REALLY relevant to the game (and it's not). The same goes about developers or Game Masters. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 07:19, 8 May 2013 (CEST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not sure what the real problem here, its a guide so it shouldn't be changed by anyone else than its creator. If author used word &amp;quot;noob&amp;quot; then he had a reason to do it - we shouldn't do any changes, just put this into guides with note that this is personnal work or something like that. -[[User:Lambhelt|Lambhelt]] 08:49, 8 May 2013 (GMT +1).&lt;br /&gt;
&lt;br /&gt;
:If the author used the word &amp;quot;noob,&amp;quot; and insists on keeping it &lt;br /&gt;
&lt;br /&gt;
:The problem is this is WIKI (which means it is and SHOULD be editable by anyone as long as it improves the contents) not anyones publishing platform. If you don't want you article to be edited, reworked etc, don't put it here in the first place. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 09:08, 8 May 2013 (CEST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All i`m saying is that this work was done by some forum member and copy-pasted here. Its not mine. While i`m ok with editing my content (hell i`m glad when someone is correcting my mistakes) i don`t think we shoud treat guides the same way. For example removing words like &amp;quot;noob&amp;quot; is bad way to deal with this article. Since we woud be then editing/changing the original content and meaning of the guide.(My english is to bad to explain it clearer, i think that if we copy-paste something here it shoudn`t be edited beyound adding links) -[[User:Lambhelt|Lambhelt]] 09:26, 8 May 2013 (GMT +1).&lt;br /&gt;
&lt;br /&gt;
:Then if author didn't give clear permission to edit the article by others, such content shouldn't be added to wiki at all in my opinion, because WIKI is not place for such content, the whole point of wiki is that anyone can edit it. For copyrighted works which can't be modified there are external links. I'm all for guides section but either they should be written from scratch or there should be no doubt it's public domain or released under license allowing anyone to adapt and/or modify it. --[[User:JovankaB|JovankaB]] ([[User talk:JovankaB|talk]]) 09:37, 8 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Guides are different, and would be one of the rare examples of wiki content that could logically include author's name. However, going forward, i agree that slang terms are kinda trashy. So...next time someone posts a guide on the forum that is good enough (like this one) to be wikied, we should work with the author to get agreement on a more suitable name. I should have done that with MRtrader.&lt;br /&gt;
* Including links on a wiki page to other wiki pages is part of what makes any wiki strong, so i see no reason not to link a BenedictKain reference to the proper page.&lt;br /&gt;
* NOOB is trashy, i agree. Slang yeah. It should go, but nobody is offended by it.&lt;br /&gt;
* Nothing wrong with copying/pasting info into wiki. How else to get MRtrader's guide here?&lt;br /&gt;
* Author gave permission in this case. Otherwise i would not have added it.&lt;br /&gt;
-[[User:Marko|Marko]] 08 May 2013&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader</id>
		<title>Talk:Expanded NOOB Guide for Starters and New Players, by MRtrader</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Expanded_NOOB_Guide_for_Starters_and_New_Players,_by_MRtrader"/>
				<updated>2013-05-08T02:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You just love copy-pasting stuff, don't you?  [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:28, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Problems that need to be addressed asap:&lt;br /&gt;
&lt;br /&gt;
* The title must be changed. The word &amp;quot;noob&amp;quot; is highly offensive, especially when written LIKE THAT IN ALL CAPS, so it needs to be scraped, and the author of the guide need not be named in the title of the article either.&lt;br /&gt;
* The permission (preferably in writing) of the author of the original guide should be obtained to reproduce said guide here.&lt;br /&gt;
* Both the red links need to be removed from the article. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 01:40, 7 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
There is a problem here, but none of these are it: &lt;br /&gt;
* Nobody is offended by any words on this page.&lt;br /&gt;
* Permission already received. Check forum.&lt;br /&gt;
* See a red link you don't like? Fix it.&lt;br /&gt;
As for the author's name...we should get in the habit of including the author in page names in the Guides section only. This is because it can be predicted that multiple guides will have the same name, so author will be the only way to distinguish them. For example, once you finally add your guide called &amp;quot;New Player Walk-Though&amp;quot;, someone else might add one too but do it very differently. Both are valid contributions, but now he cannot call his &amp;quot;New Player Walk-Through&amp;quot;. So yours should be called &amp;quot;New Player Walk-Through, by Torr&amp;quot; and his would be called &amp;quot;New Player Walk-Through, by Otherguy&amp;quot;.&lt;br /&gt;
* Cast your vote, everyone: if you're editing this wiki, you should actually play the game. -[[User:Marko|Marko]] 07 May 2013&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-05-05T19:50:05Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, '''choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]]'''.&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
:* Check the list of [[Builds]] for a pre-planned [[PvE]] character build you might like.&lt;br /&gt;
* Review the list of [http://www.fonline2238.net/wiki/Category:Guides Guides] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or [[Steal|robbed]], so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Communicate With Other Players|Communicate with other players]] in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://fonline2238.net/forum/ Official forum], but your feelings may still be hurt.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], rats, [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Folded_Tent</id>
		<title>Folded Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Folded_Tent"/>
				<updated>2013-05-05T19:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft2&lt;br /&gt;
|image=FoldedTent.png&lt;br /&gt;
|count=1&lt;br /&gt;
|res=8 x [[File:Brahmin_skin.gifâ€Ž|link=Brahmin Hide]] and&amp;lt;br&amp;gt;4 x [[File:Spear3.gif|link=Sharpened Pole]] and&amp;lt;br&amp;gt;1 x [[File:Rope.gif|link=Rope]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''folded tent''' can be carried or placed on the ground, it may not be placed in a storage container.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* Crafting one&lt;br /&gt;
* Other Players&lt;br /&gt;
* As a reward for completing the quest [[A Tent in the Wasteland]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
See [[Tent|this page]] for a detailed description of what you can do with this item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Folded_tent</id>
		<title>Folded tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Folded_tent"/>
				<updated>2013-05-05T19:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: Redirected page to Folded Tent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Folded Tent]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Folded_Tent</id>
		<title>Folded Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Folded_Tent"/>
				<updated>2013-05-05T19:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft2&lt;br /&gt;
|image=FoldedTent.png&lt;br /&gt;
|count=1&lt;br /&gt;
|res=8 x [[File:Brahmin_skin.gifâ€Ž|link=Brahmin Hide]] and&amp;lt;br&amp;gt;4 x [[File:Spear3.gif|link=Sharpened Pole]] and&amp;lt;br&amp;gt;1 x [[File:Rope.gif|link=Rope]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''folded tent''' can be carried or placed on the ground, it may not be placed in a storage container.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* Crafting one&lt;br /&gt;
* Other Players&lt;br /&gt;
* As a reward for completing the quest [[A Tent in the Wasteland]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
See [[Tent|this page]] for a detailed description of what you can do with this item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
&lt;br /&gt;
[[folded tent]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Communicate_With_Other_Players</id>
		<title>Communicate With Other Players</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Communicate_With_Other_Players"/>
				<updated>2013-05-05T17:23:42Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Forum Account===&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?action=register Register] on the game's official forum. Reading the forum is important, but being able to contact players there is even better. Ask questions, get answers.&lt;br /&gt;
&lt;br /&gt;
===IRC===&lt;br /&gt;
&lt;br /&gt;
Many players have come to realize the benefits of using an out-of-game live communication method like [[IRC]]. You don't have to register an [[IRC]] account to chat live with other players via forestnet.org. There are multiple channels there and some are there to help new players. You can meet people there and form up group ops like quests and hunting parties. Many players who talk regularly via IRC, do not hang out at in-game gathering points like [[NCR]], so use IRC to broaden your social connections.&lt;br /&gt;
&lt;br /&gt;
Imagine you're hunting in the wasteland with a group or on a group quest somewhere, and your character dies. He is separated from the group with no radio, and cannot communicate. You're not sure what they want you to do, and they're not sure what you want them to do. None of this is an issue if your group is also chatting in an IRC channel. Hence less delays getting your hunting trip back on track.&lt;br /&gt;
&lt;br /&gt;
===In-Game Chat===&lt;br /&gt;
&lt;br /&gt;
Important, but limited to people within your character's [[Perception]], and limited to how fast you can type.&lt;br /&gt;
&lt;br /&gt;
===In-Game Radios===&lt;br /&gt;
&lt;br /&gt;
Important, and very handy when using the [[Distress Signal]] feature, but limited to how fast you can type, and lacks security. &lt;br /&gt;
&lt;br /&gt;
===Voice Chat===&lt;br /&gt;
&lt;br /&gt;
If you intend on doing serious group ops like [[Town Control]] or other [[PvP]] ops like [[Hinkley]], most experienced players will insist you chat via a voice chat program like Mumble or TeamSpeak. When each moment can be critical to success in combat, there is no time to type. Leave your radios behind - the team needs fast, precise communication.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Expanded NOOB Guide for Starters and New Players, by MRtrader]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Communicate_With_Other_Players</id>
		<title>Communicate With Other Players</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Communicate_With_Other_Players"/>
				<updated>2013-05-05T17:22:19Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Forum Account===&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?action=register Register] on the game's official forum. Reading the forum is important, but being able to contact players there is even better. Ask questions, get answers.&lt;br /&gt;
&lt;br /&gt;
===IRC===&lt;br /&gt;
&lt;br /&gt;
Many players have come to realize the benefits of using an out-of-game live communication method like [[IRC]]. You don't have to register an [[IRC]] account to chat live with other players via forestnet.org. There are multiple channels there and some are there to help new players. You can meet people there and form up group ops like quests and hunting parties. Many players who talk regularly via IRC, do not hang out at in-game gathering points like [[NCR]], so use IRC to broaden your social connections.&lt;br /&gt;
&lt;br /&gt;
Imagine you're hunting in the wasteland with a group or on a group quest somewhere, and your character dies. He is separated from the group with no radio, and cannot communicate. You're not sure what they want you to do, and they're not sure what you want them to do. None of this is an issue if your group is also chatting in an IRC channel. Hence less delays getting your hunting trip back on track.&lt;br /&gt;
&lt;br /&gt;
===In-Game Chat===&lt;br /&gt;
&lt;br /&gt;
Important, but limited to people within your character's [[Perception]], and limited to how fast you can type.&lt;br /&gt;
&lt;br /&gt;
===In-Game Radios===&lt;br /&gt;
&lt;br /&gt;
Important, and very handy when using the [[Distress Signal]] feature, but limited to how fast you can type, and lacks security. &lt;br /&gt;
&lt;br /&gt;
===Voice Chat===&lt;br /&gt;
&lt;br /&gt;
If you intend on doing serious group ops like [[Town Control]] or other [[PvP]] ops like [[Hinkley]], most experienced players will insist you chat via a voice chat program like Mumble or TeamSpeak. When each moment can be critical to success in combat, there is no time to type. Leave your radios behind - the team needs fast, precise communication.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Expanded NOOB Guide v1.2 for Starters and New Players, by MRtrader]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Centaur</id>
		<title>Centaur</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Centaur"/>
				<updated>2013-04-29T04:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Centaur&lt;br /&gt;
|image=mathng&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=248&lt;br /&gt;
|xp=650&lt;br /&gt;
|carry=14496&lt;br /&gt;
|seq=16&lt;br /&gt;
|hp=150&lt;br /&gt;
|hr=2&lt;br /&gt;
|ac=24&lt;br /&gt;
|ap=9&lt;br /&gt;
|crit=6&lt;br /&gt;
|un_dmg=2&lt;br /&gt;
|mel_dmg=10&lt;br /&gt;
|st=7&lt;br /&gt;
|pe=8&lt;br /&gt;
|en=7&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=2&lt;br /&gt;
|ag=9&lt;br /&gt;
|lk=6&lt;br /&gt;
|sg=41&lt;br /&gt;
|bg=18&lt;br /&gt;
|ew=18&lt;br /&gt;
|un=110&lt;br /&gt;
|mel=110&lt;br /&gt;
|th=36&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=32&lt;br /&gt;
|loc=27&lt;br /&gt;
|stl=27&lt;br /&gt;
|tr=27&lt;br /&gt;
|sc=8&lt;br /&gt;
|rep=6&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=30&lt;br /&gt;
|out=18&lt;br /&gt;
|dr_normal=35&lt;br /&gt;
|dt_normal=4&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=4&lt;br /&gt;
|dr_fire=15&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=25&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explosive=30&lt;br /&gt;
|dt_explosive=4&lt;br /&gt;
|dr_elec=10&lt;br /&gt;
|dt_elec=1&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=35&lt;br /&gt;
|radiation=14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also [[Mean Centaur]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Mean_Centaur</id>
		<title>Mean Centaur</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Mean_Centaur"/>
				<updated>2013-04-29T04:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Mean Centaur&lt;br /&gt;
|image=mathng&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=249&lt;br /&gt;
|xp=900&lt;br /&gt;
|carry=14949&lt;br /&gt;
|seq=18&lt;br /&gt;
|hp=175&lt;br /&gt;
|hr=2&lt;br /&gt;
|ac=30&lt;br /&gt;
|ap=10&lt;br /&gt;
|crit=8&lt;br /&gt;
|un_dmg=3&lt;br /&gt;
|mel_dmg=13&lt;br /&gt;
|st=8&lt;br /&gt;
|pe=9&lt;br /&gt;
|en=8&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=2&lt;br /&gt;
|ag=10&lt;br /&gt;
|lk=8&lt;br /&gt;
|sg=45&lt;br /&gt;
|bg=20&lt;br /&gt;
|ew=20&lt;br /&gt;
|un=125&lt;br /&gt;
|mel=125&lt;br /&gt;
|th=40&lt;br /&gt;
|fa=22&lt;br /&gt;
|doc=16&lt;br /&gt;
|snk=35&lt;br /&gt;
|loc=29&lt;br /&gt;
|stl=30&lt;br /&gt;
|tr=29&lt;br /&gt;
|sc=8&lt;br /&gt;
|rep=6&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=40&lt;br /&gt;
|out=20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=5&lt;br /&gt;
|dr_laser=30&lt;br /&gt;
|dt_laser=4&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explosive=40&lt;br /&gt;
|dt_explosive=6&lt;br /&gt;
|dr_elec=20&lt;br /&gt;
|dt_elec=2&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=40&lt;br /&gt;
|radiation=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See also [[Centaur]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Molerat_Fighter_(158)</id>
		<title>Molerat Fighter (158)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Molerat_Fighter_(158)"/>
				<updated>2013-04-29T04:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: cleaning up the dead end pages list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Critter&lt;br /&gt;
|name=Molerat Fighter&lt;br /&gt;
|image=mamrat&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=158&lt;br /&gt;
|xp=120&lt;br /&gt;
|carry=13137&lt;br /&gt;
|seq=12&lt;br /&gt;
|hp=35&lt;br /&gt;
|hr=1&lt;br /&gt;
|ac=15&lt;br /&gt;
|ap=10&lt;br /&gt;
|crit=8&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=7&lt;br /&gt;
|st=4&lt;br /&gt;
|pe=6&lt;br /&gt;
|en=3&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=1&lt;br /&gt;
|ag=10&lt;br /&gt;
|lk=8&lt;br /&gt;
|sg=77&lt;br /&gt;
|bg=24&lt;br /&gt;
|ew=24&lt;br /&gt;
|un=140&lt;br /&gt;
|mel=48&lt;br /&gt;
|th=40&lt;br /&gt;
|fa=14&lt;br /&gt;
|doc=12&lt;br /&gt;
|snk=35&lt;br /&gt;
|loc=26&lt;br /&gt;
|stl=30&lt;br /&gt;
|tr=26&lt;br /&gt;
|sc=4&lt;br /&gt;
|rep=3&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=40&lt;br /&gt;
|out=8&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=25&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=40&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=15&lt;br /&gt;
|radiation=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Molerat Fighter (154)]]&lt;br /&gt;
* [[Molerat Fighter (155)]]&lt;br /&gt;
* [[Molerat Fighter (156)]]&lt;br /&gt;
* [[Molerat Fighter (157)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Molerat_Fighter_(157)</id>
		<title>Molerat Fighter (157)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Molerat_Fighter_(157)"/>
				<updated>2013-04-29T04:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: cleaning up the dead end pages list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Critter&lt;br /&gt;
|name=Molerat Fighter&lt;br /&gt;
|image=mamrat&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=157&lt;br /&gt;
|xp=120&lt;br /&gt;
|carry=14043&lt;br /&gt;
|seq=8&lt;br /&gt;
|hp=45&lt;br /&gt;
|hr=3&lt;br /&gt;
|ac=9&lt;br /&gt;
|ap=7&lt;br /&gt;
|crit=8&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=7&lt;br /&gt;
|st=6&lt;br /&gt;
|pe=4&lt;br /&gt;
|en=10&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=1&lt;br /&gt;
|ag=4&lt;br /&gt;
|lk=8&lt;br /&gt;
|sg=53&lt;br /&gt;
|bg=12&lt;br /&gt;
|ew=12&lt;br /&gt;
|un=110&lt;br /&gt;
|mel=40&lt;br /&gt;
|th=16&lt;br /&gt;
|fa=10&lt;br /&gt;
|doc=10&lt;br /&gt;
|snk=17&lt;br /&gt;
|loc=18&lt;br /&gt;
|stl=12&lt;br /&gt;
|tr=18&lt;br /&gt;
|sc=4&lt;br /&gt;
|rep=3&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=40&lt;br /&gt;
|out=22&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=25&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=40&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=50&lt;br /&gt;
|radiation=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Molerat Fighter (154)]]&lt;br /&gt;
* [[Molerat Fighter (155)]]&lt;br /&gt;
* [[Molerat Fighter (156)]]&lt;br /&gt;
* [[Molerat Fighter (158)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Molerat_Fighter_(156)</id>
		<title>Molerat Fighter (156)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Molerat_Fighter_(156)"/>
				<updated>2013-04-29T04:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: cleaning up the dead end pages list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Critter&lt;br /&gt;
|name=Molerat Fighter&lt;br /&gt;
|image=mamrat&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=156&lt;br /&gt;
|xp=120&lt;br /&gt;
|carry=13137&lt;br /&gt;
|seq=8&lt;br /&gt;
|hp=35&lt;br /&gt;
|hr=2&lt;br /&gt;
|ac=11&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=10&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=7&lt;br /&gt;
|st=4&lt;br /&gt;
|pe=4&lt;br /&gt;
|en=8&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=1&lt;br /&gt;
|ag=6&lt;br /&gt;
|lk=10&lt;br /&gt;
|sg=61&lt;br /&gt;
|bg=16&lt;br /&gt;
|ew=16&lt;br /&gt;
|un=110&lt;br /&gt;
|mel=40&lt;br /&gt;
|th=24&lt;br /&gt;
|fa=10&lt;br /&gt;
|doc=10&lt;br /&gt;
|snk=23&lt;br /&gt;
|loc=20&lt;br /&gt;
|stl=18&lt;br /&gt;
|tr=20&lt;br /&gt;
|sc=4&lt;br /&gt;
|rep=3&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=50&lt;br /&gt;
|out=18&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=25&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=40&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=40&lt;br /&gt;
|radiation=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Molerat Fighter (154)]]&lt;br /&gt;
* [[Molerat Fighter (155)]]&lt;br /&gt;
* [[Molerat Fighter (157)]]&lt;br /&gt;
* [[Molerat Fighter (158)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Molerat_Fighter_(155)</id>
		<title>Molerat Fighter (155)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Molerat_Fighter_(155)"/>
				<updated>2013-04-29T04:17:26Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: cleaning up the dead end pages list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Critter&lt;br /&gt;
|name=Molerat Fighter&lt;br /&gt;
|image=mamrat&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=155&lt;br /&gt;
|xp=120&lt;br /&gt;
|carry=15855&lt;br /&gt;
|seq=6&lt;br /&gt;
|hp=40&lt;br /&gt;
|hr=1&lt;br /&gt;
|ac=9&lt;br /&gt;
|ap=7&lt;br /&gt;
|crit=5&lt;br /&gt;
|un_dmg=5&lt;br /&gt;
|mel_dmg=11&lt;br /&gt;
|st=10&lt;br /&gt;
|pe=3&lt;br /&gt;
|en=3&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=1&lt;br /&gt;
|ag=4&lt;br /&gt;
|lk=5&lt;br /&gt;
|sg=53&lt;br /&gt;
|bg=12&lt;br /&gt;
|ew=12&lt;br /&gt;
|un=75&lt;br /&gt;
|mel=48&lt;br /&gt;
|th=16&lt;br /&gt;
|fa=8&lt;br /&gt;
|doc=9&lt;br /&gt;
|snk=17&lt;br /&gt;
|loc=17&lt;br /&gt;
|stl=12&lt;br /&gt;
|tr=17&lt;br /&gt;
|sc=4&lt;br /&gt;
|rep=3&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=25&lt;br /&gt;
|out=8&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=25&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=40&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=15&lt;br /&gt;
|radiation=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Molerat Fighter (154)]]&lt;br /&gt;
* [[Molerat Fighter (156)]]&lt;br /&gt;
* [[Molerat Fighter (157)]]&lt;br /&gt;
* [[Molerat Fighter (158)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Molerat_Fighter_(154)</id>
		<title>Molerat Fighter (154)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Molerat_Fighter_(154)"/>
				<updated>2013-04-29T04:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: cleaning up the dead end pages list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Critter&lt;br /&gt;
|name=Molerat Fighter&lt;br /&gt;
|image=mamrat&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=154&lt;br /&gt;
|xp=120&lt;br /&gt;
|carry=14496&lt;br /&gt;
|seq=8&lt;br /&gt;
|hp=55&lt;br /&gt;
|hr=3&lt;br /&gt;
|ac=10&lt;br /&gt;
|ap=7&lt;br /&gt;
|crit=5&lt;br /&gt;
|un_dmg=2&lt;br /&gt;
|mel_dmg=8&lt;br /&gt;
|st=7&lt;br /&gt;
|pe=4&lt;br /&gt;
|en=10&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=1&lt;br /&gt;
|ag=5&lt;br /&gt;
|lk=5&lt;br /&gt;
|sg=57&lt;br /&gt;
|bg=14&lt;br /&gt;
|ew=14&lt;br /&gt;
|un=85&lt;br /&gt;
|mel=44&lt;br /&gt;
|th=20&lt;br /&gt;
|fa=10&lt;br /&gt;
|doc=10&lt;br /&gt;
|snk=20&lt;br /&gt;
|loc=19&lt;br /&gt;
|stl=15&lt;br /&gt;
|tr=19&lt;br /&gt;
|sc=4&lt;br /&gt;
|rep=3&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=25&lt;br /&gt;
|out=22&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=25&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=40&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=50&lt;br /&gt;
|radiation=20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Molerat Fighter (155)]]&lt;br /&gt;
* [[Molerat Fighter (156)]]&lt;br /&gt;
* [[Molerat Fighter (157)]]&lt;br /&gt;
* [[Molerat Fighter (158)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ratch</id>
		<title>Ratch</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ratch"/>
				<updated>2013-04-29T04:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Ratch&lt;br /&gt;
|image=narobe&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=146&lt;br /&gt;
|xp=140&lt;br /&gt;
|carry=14496&lt;br /&gt;
|seq=14&lt;br /&gt;
|hp=57&lt;br /&gt;
|hr=2&lt;br /&gt;
|ac=22&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=3&lt;br /&gt;
|un_dmg=2&lt;br /&gt;
|mel_dmg=2&lt;br /&gt;
|st=7&lt;br /&gt;
|pe=7&lt;br /&gt;
|en=6&lt;br /&gt;
|ch=4&lt;br /&gt;
|in=4&lt;br /&gt;
|ag=7&lt;br /&gt;
|lk=3&lt;br /&gt;
|sg=33&lt;br /&gt;
|bg=14&lt;br /&gt;
|ew=14&lt;br /&gt;
|un=70&lt;br /&gt;
|mel=75&lt;br /&gt;
|th=28&lt;br /&gt;
|fa=22&lt;br /&gt;
|doc=16&lt;br /&gt;
|snk=26&lt;br /&gt;
|loc=24&lt;br /&gt;
|stl=21&lt;br /&gt;
|tr=24&lt;br /&gt;
|sc=16&lt;br /&gt;
|rep=12&lt;br /&gt;
|sp=20&lt;br /&gt;
|bar=16&lt;br /&gt;
|gam=15&lt;br /&gt;
|out=20&lt;br /&gt;
|dr_normal=10&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=10&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=0&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=0&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=10&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=30&lt;br /&gt;
|radiation=12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Is found at [[Shady Sands]] above the [[brahmin]] pens, and sometimes has items to [[barter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sandbag</id>
		<title>Sandbag</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sandbag"/>
				<updated>2013-04-29T04:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sandbags''' are a planned feature in [[FOnline: 2238]]. They are heavy, and can be placed on maps to strategically limit movement and shooting accessibility if stacked. Again, this is only a planned feature, but the [[developers]] have said that they would eventually put it in the game.&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Optimizing_the_Power_House</id>
		<title>Optimizing the Power House</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Optimizing_the_Power_House"/>
				<updated>2013-04-29T03:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When in [[Junktown]], talk to [[Thomas]], the power plant technician. He will ask you to help him get the power generators up and running again. &lt;br /&gt;
&lt;br /&gt;
Your first task will be to obtain [[machine parts]]. For that, you will need to talk to [[Boyce]] whom you will find somewhere in [[Junktown]]. &lt;br /&gt;
&lt;br /&gt;
Having returned with the parts, talk to [[Thomas]]. You will be asked to obtain three [[electronic parts]] and use them to [[repair]] the three power generators. With the parts in your inventory, use the [[Repair]] [[skill]] on each of the generators. With high enough [[Repair]] [[skill]], it is possible to repair the generators without having any [[electronic parts]] although it might take multiple attempts.  Upon successful completion of the task, you will be rewarded with 50 [[experience points]].&lt;br /&gt;
&lt;br /&gt;
Report back to [[Thomas]], he will tell you that your job is almost done; the generators are operational again, but they could use some optimization. Use the [[Science]] skill on each of the them to complete the process. Depending on how low your [[Science]] [[Skill]] is, it might take multiple attempts. Once done, you will be rewarded with 100 [[experience points]].&lt;br /&gt;
&lt;br /&gt;
At this point, the only thing that needs to be done is getting the generators back online. For that, you need to turn on the three power switches, one for each of the generators. As soon as it is done, you will get another 100 [[experience points]].&lt;br /&gt;
&lt;br /&gt;
Talk to [[Thomas]] once more to successfully finish the [[quest]] and receive 1000 [[experience points]] as well as a sum of [[caps]] depending on how high your [[Speech]] skill is.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Level]] ≥ 3&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 1000, 2000, or 3000 caps&lt;br /&gt;
* 1250 [[xp]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Junktown]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-04-28T05:14:16Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: /* First Quarter 2013 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update, posted by developers. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 Changelog 6/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 Changelog 2/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 Changelog 16/03/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
&lt;br /&gt;
    they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
    they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
    they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
&lt;br /&gt;
    sneaking players,&lt;br /&gt;
    disconnected players,&lt;br /&gt;
    if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
    if you don't have a temporary team, when seen by:&lt;br /&gt;
        - players from your faction, if it's a player faction,&lt;br /&gt;
        - players from a faction where you are registered as friend,&lt;br /&gt;
        - players who tagged you as a group leader,&lt;br /&gt;
        - players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 Changelog 23/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 Changelog 17/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 Changelog 14/02/13, posted by Mayck]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT:&lt;br /&gt;
* Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,27945.0 Detailed explanation and full changelog].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 Changelog 26/01/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
&lt;br /&gt;
    There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
    Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
    NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
    Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 Changelog 31/12/12, posted by Mayck]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
&lt;br /&gt;
    Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
    Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
    Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
    protect owner (and other followers of the owner)&lt;br /&gt;
    protect owner and attack intruders in base/tent&lt;br /&gt;
    flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,27071.0 Changelog 21/12/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26911.0 Changelog 09/12/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26761.0 Changelog 24/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26678.0 Changelog 17/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26590.0 Changelog 10/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26514.0 Changelog 03/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26471.0 Changelog 30/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26402.0 Changelog 25/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26191.0 Changelog 10/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25415.0 Changelog 20/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25276.0 Changelog 10/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24957.0 Changelog 19/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24655.0 Changelog 03/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24525.0 Changelog 28/06/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-04-28T05:13:16Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: /* First Quarter 2013 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update, posted by developers. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 Changelog 6/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 Changelog 2/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 Changelog 16/03/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
&lt;br /&gt;
    they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
    they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
    they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
&lt;br /&gt;
    sneaking players,&lt;br /&gt;
    disconnected players,&lt;br /&gt;
    if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
    if you don't have a temporary team, when seen by:&lt;br /&gt;
        - players from your faction, if it's a player faction,&lt;br /&gt;
        - players from a faction where you are registered as friend,&lt;br /&gt;
        - players who tagged you as a group leader,&lt;br /&gt;
        - players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 Changelog 23/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 Changelog 17/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 Changelog 14/02/13, posted by Mayck]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore (see Unsafe World Map below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT:&lt;br /&gt;
* Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,27945.0 Detailed explanation and full changelog].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 Changelog 26/01/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
&lt;br /&gt;
    There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
    Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
    NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
    Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 Changelog 31/12/12, posted by Mayck]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
&lt;br /&gt;
    Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
    Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
    Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
    protect owner (and other followers of the owner)&lt;br /&gt;
    protect owner and attack intruders in base/tent&lt;br /&gt;
    flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,27071.0 Changelog 21/12/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26911.0 Changelog 09/12/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26761.0 Changelog 24/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26678.0 Changelog 17/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26590.0 Changelog 10/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26514.0 Changelog 03/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26471.0 Changelog 30/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26402.0 Changelog 25/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26191.0 Changelog 10/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25415.0 Changelog 20/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25276.0 Changelog 10/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24957.0 Changelog 19/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24655.0 Changelog 03/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24525.0 Changelog 28/06/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Predators</id>
		<title>Predators</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Predators"/>
				<updated>2013-04-28T05:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: Created page with &amp;quot;A feature that makes the wasteland a little bit harsher.  Remaining inside a Real-Time encounter will attract various hungry predators from the wasteland. The longer you w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A feature that makes the wasteland a little bit harsher.&lt;br /&gt;
&lt;br /&gt;
Remaining inside a [[Real-Time]] encounter will attract various hungry predators from the wasteland. The longer you will stay in a location, the more nasty critters may come. In case of car encounters, the mobs will leave after a while if no players are there. Characters with at least 100% [[Outdoorsman]] skill are warned about the incoming mobs shortly before they appear. [[Turn-Based]] encounters don't have predators.&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-04-28T05:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: /* First Quarter 2013 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update, posted by developers. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 Changelog 6/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 Changelog 2/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 Changelog 16/03/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
&lt;br /&gt;
    they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
    they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
    they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
&lt;br /&gt;
    sneaking players,&lt;br /&gt;
    disconnected players,&lt;br /&gt;
    if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
    if you don't have a temporary team, when seen by:&lt;br /&gt;
        - players from your faction, if it's a player faction,&lt;br /&gt;
        - players from a faction where you are registered as friend,&lt;br /&gt;
        - players who tagged you as a group leader,&lt;br /&gt;
        - players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 Changelog 23/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 Changelog 17/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 Changelog 14/02/13, posted by Mayck]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added [[Predators]] - wild creatures finding players in real time encounters.&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore (see Unsafe World Map below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT:&lt;br /&gt;
* Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,27945.0 Detailed explanation and full changelog].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 Changelog 26/01/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
&lt;br /&gt;
    There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
    Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
    NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
    Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 Changelog 31/12/12, posted by Mayck]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
&lt;br /&gt;
    Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
    Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
    Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
    protect owner (and other followers of the owner)&lt;br /&gt;
    protect owner and attack intruders in base/tent&lt;br /&gt;
    flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,27071.0 Changelog 21/12/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26911.0 Changelog 09/12/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26761.0 Changelog 24/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26678.0 Changelog 17/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26590.0 Changelog 10/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26514.0 Changelog 03/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26471.0 Changelog 30/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26402.0 Changelog 25/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26191.0 Changelog 10/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25415.0 Changelog 20/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25276.0 Changelog 10/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24957.0 Changelog 19/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24655.0 Changelog 03/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24525.0 Changelog 28/06/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs</id>
		<title>FOnline: 2238/Changelogs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/FOnline:_2238/Changelogs"/>
				<updated>2013-04-28T05:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are lists of changes in the game after an update, posted by developers. Can be found on http://fonline2238.net/forum/index.php?board=3.0&lt;br /&gt;
&lt;br /&gt;
See also (you must be logged on forum):&lt;br /&gt;
* http://fonline2238.net/changelog/&lt;br /&gt;
* http://fonline2238.net/last_changelog/&lt;br /&gt;
* http://fonline2238.net/last_wipe/&lt;br /&gt;
&lt;br /&gt;
'''If changes have been already reflected on the wiki, there will be {{Done}} sign next to them in the changelog copy posted below.'''&lt;br /&gt;
&lt;br /&gt;
== Second Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28795.0 Changelog 6/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Replaced Aliens in the Redding mine with Young Aliens (except for the Alien Queen in her lair). Young Aliens aren't much weaker, but they have significantly less radioactive venom.&lt;br /&gt;
* Weak Flame Breath (weapon of the Fire Gecko in the Gecko mine) made a little bit stronger.&lt;br /&gt;
* Increased Gold Nugget price in the Redding bank to 100 caps. Gold Nugget is no longer an unarmed weapon. All already existing nuggets become &amp;quot;Fool's Gold&amp;quot; items, which have the same qualities as before, except that they are much lighter and can't be sold in the Redding bank. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Piles of Chemical Components have 3 batches with 2 Chemical Components each (so 6 Chemical Components instead of 2 can be taken from each pile). Added one more pile in Toxic Caves and Waterworks, increased regeneration time to 30 seconds. Scavenging Chemical Components should be about 2-3 times faster now, depending on how many scavengers are in the location.&lt;br /&gt;
* Added 30 Broc and Xander plants in Klamath (in the trapping grounds south of the town). Each plant holds respectively 4 Broc flowers or 4 Xander roots. A new plant is generated somewhere in the forest 8 minutes after a plant is depleted. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Timers on explosives (dynamite) are now set in real-world seconds and not in-game minutes. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28748.0 Changelog 2/04/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Disabled probable cause of some occasional huge lags on the public server.&lt;br /&gt;
* Solution for &amp;quot;character already in game&amp;quot; problem (if you provide correct password and have the same IP, the server will drop connection of the character in game).&lt;br /&gt;
* Fixed some encounter NPCs not reacting on player being too close in certain cases.&lt;br /&gt;
* Fixed some encounter NPCs protecting players against predators.&lt;br /&gt;
* Followers set to flee in combat are no longer unprotected in guarded towns.&lt;br /&gt;
* Gunrunners delivery case is no longer stackable (it was a source of certain glitches).&lt;br /&gt;
* Ammunition in the [[BB Gun]] in the [[A Tent in the Wasteland|Tent in the Wasteland quest]] isn't lost when the gun is unloaded with full magazine.&lt;br /&gt;
* Removed Vertibird from Navarro map.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting &amp;quot;use on&amp;quot; mode is not necessary). Smart Cursor works with following tasks: collecting [[fibers]], shoveling brahmin dung, chopping [[wood]], mining, [[Grave Digging|digging graves]] (to cover graves you still have to use &amp;quot;use on&amp;quot; mode with shovel). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Players can sell gold nuggets in [[Redding]] [[bank]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added a new special encounter. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Mining system, has been reworked. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Along with changed mining system, Redding, Broken Hills and Gecko mines have been reworked. All the mines are bigger and have a &amp;quot;monster lair&amp;quot; area with a stronger enemy. Generally, the farther from the mine entrance, the stronger and faster respawning mobs. Broken Hills mine has a new alternative entrance - a ladder in the mine leads to a corridor connected with Broken Hills dungeon. Gecko mine has 2 entrances with preview available from World Map.&lt;br /&gt;
* Unguarded mines in Redding, Broken Hills and near Gecko are no-logout (your character won't disappear if you logoff there). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Slightly decreased weight of minable resources. Volume of all minable resources is set to 2.&lt;br /&gt;
* [[Good Metal Parts]] and [[Advanced Gunpowder]] can be crafted with [[Workbench]]. [[High Quality Alloys]] still require [[Advanced Workbench]]. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All caravan wagons have 10x larger volume capacity.&lt;br /&gt;
* Chemical components now use similar system as the new mining. Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in both locations). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* All respawning mobs (for example ants in Broken Hills) after death forget characters who attacked them.&lt;br /&gt;
* Some encounter NPCs can push players away when they get too close.&lt;br /&gt;
* A few adjustments in inventories of Enclave and Brotherhood of Steel encounters.&lt;br /&gt;
* Crafting Healing Powders doesn't require workbench. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak and Super Stimpak recipes were made slightly cheaper. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Stimpak, Super Stimpak, Radaway and Rad-X are now craftable in batches of 5.&lt;br /&gt;
* Small changes in Hinkley (more spawns in the Pit arena and some boxes blocking field of view in team rooms for sneakers).&lt;br /&gt;
* Player characters can no longer fly with [[Vertibird]]s or TARDIS.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
* Output of [[Requesthelp|+requesthelp]] command is now visible for Game Masters on [[IRC]], even if they are not logged into game. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Server messages are passed to Librarian ([[IRC]] bot by Cpt.Rookie) and visible on #2238 channel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== First Quarter 2013 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28440.0 Changelog 16/03/13, posted by [[JovankaB]]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Ingredients for crafting machines are now counted properly.&lt;br /&gt;
* Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).&lt;br /&gt;
* Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.&lt;br /&gt;
* Added missing message when trying to access cigarettes crafting machine while the machine is still working.&lt;br /&gt;
* Fixed glitched trunk graphics of the police car (by jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Changes for faction friends and people with invited status:&lt;br /&gt;
&lt;br /&gt;
    they aren't considered intruders by followers guarding bases/tents,&lt;br /&gt;
    they lose their status if they kill a member of the faction inside the faction base,&lt;br /&gt;
    they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.&lt;br /&gt;
* Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).&lt;br /&gt;
* Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:&lt;br /&gt;
&lt;br /&gt;
    sneaking players,&lt;br /&gt;
    disconnected players,&lt;br /&gt;
    if you have a temporary team (in Hinkley or events), when seen by the players from your team,&lt;br /&gt;
    if you don't have a temporary team, when seen by:&lt;br /&gt;
        - players from your faction, if it's a player faction,&lt;br /&gt;
        - players from a faction where you are registered as friend,&lt;br /&gt;
        - players who tagged you as a group leader,&lt;br /&gt;
        - players who tagged someone who tagged you as a group leader.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,28083.0 Changelog 23/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.&lt;br /&gt;
* Bigger exit grid in Ghost Farm and some other small map fixes in the location.&lt;br /&gt;
* Fixed description of Living Anatomy and Explorer perks. {{Done}}&lt;br /&gt;
* Disabled possible cause of some accidental big lags on the server.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Helmets of companions can now be changed/removed via dialog. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27997.0 Changelog 17/02/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.&lt;br /&gt;
* Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.&lt;br /&gt;
* Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.&lt;br /&gt;
* Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.&lt;br /&gt;
* Fixed enforced encounters not being visible after exiting when leaving car inside.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Predators are attracted also by followers of the player character.&lt;br /&gt;
* Crafting stimpaks doesn't require a blueprint anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27945.0 Changelog 14/02/13, posted by Mayck]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed graphics of flint item.&lt;br /&gt;
* Flamethrower no longer has decreased spread when targeting adjacent critters.&lt;br /&gt;
* Tesla Armor now has the same critical modifiers as Metal Armor Mark II.&lt;br /&gt;
* Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.&lt;br /&gt;
* Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.&lt;br /&gt;
* Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.&lt;br /&gt;
* Large improvement in stability (as should be seen since the previous update) and some reduction of lags.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added [[Combat Zone]]s and Idlers system. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Tent system rework (see New Tent System below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Added Predators - wild creatures finding players in real time encounters.&lt;br /&gt;
* Added two new special encounters, it should be easier to find them than the old ones. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Idling on the World Map is not safe anymore (see Unsafe World Map below). {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.&lt;br /&gt;
* To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.&lt;br /&gt;
* Modoc and Klamath/Den replication points moved away a bit from these towns.&lt;br /&gt;
* Using science skill on ten brahmin hides doesn't create a tent anymore. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Significant buff of item spawning in Glow.&lt;br /&gt;
* Reduced reputation penalty for grave digging.&lt;br /&gt;
* Added/changed a few formations in which encounter NPCs spawn.&lt;br /&gt;
&lt;br /&gt;
RECOMMENDATIONS:&lt;br /&gt;
* Move parked cars out of real-time encounters.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT:&lt;br /&gt;
* Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,27945.0 Detailed explanation and full changelog].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27668.0 Changelog 26/01/13, posted by [[JovankaB]]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed guarded town exploit with followers &amp;quot;unintentionally&amp;quot; bursting players.&lt;br /&gt;
* Fixed construction site exploit allowing to save the resources used to build a new base.&lt;br /&gt;
* Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. {{Done}} -[[User:Marko|Marko]]&lt;br /&gt;
* Changing default combat mode, by using ~combatmode command, does not require relogging.&lt;br /&gt;
* Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.&lt;br /&gt;
* Fixed skipping turns for offline characters with Bonus Move perk.&lt;br /&gt;
* Throwing animation for plasma grenades.&lt;br /&gt;
* Fixed several small map bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Implemented grave digging: {{Done}} -- [[User:Ganado|Ganado]]&lt;br /&gt;
&lt;br /&gt;
    There is a chance for items lost/left in encounters to re-appear in closed graves after some time.&lt;br /&gt;
    Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.&lt;br /&gt;
    NPCs are much less likely to notice this shady activity at night.&lt;br /&gt;
    Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Slightly lowered knockback distance per damage ratio for shotguns.&lt;br /&gt;
* Radios can be disassembled (use the hand icon to change radio options). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Changed and added item spawners in Glow.&lt;br /&gt;
* Ares mutants respawn time set to 30 minutes (it was 10 minutes). {{Done}} -- [[User:Ronillon|Ronillon]] ([[User talk:Ronillon|talk]]) 03:22, 31 January 2013 (CET) &lt;br /&gt;
* Minor interface changes.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [http://fonline2238.net/forum/index.php/topic,27179.0 Changelog 31/12/12, posted by Mayck]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)&lt;br /&gt;
* Fixed several text and dialog bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Added space indicator for containers.&lt;br /&gt;
&lt;br /&gt;
CHANGES:&lt;br /&gt;
* Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).&lt;br /&gt;
* Added a few recipes to Fix-Boy for craftable containers:&lt;br /&gt;
&lt;br /&gt;
    Craftable containers can be picked up from ground when empty by using science skill.&lt;br /&gt;
    Certain craftable containers can be rotated when empty by using repair skill.&lt;br /&gt;
    Containers cannot be dropped in public locations.&lt;br /&gt;
&lt;br /&gt;
* Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).&lt;br /&gt;
* Followers run away to World Map when their leader dies or logs off.&lt;br /&gt;
* &amp;quot;Attack everyone&amp;quot; follower modes disabled. Followers have 3 combat modes: &lt;br /&gt;
    protect owner (and other followers of the owner)&lt;br /&gt;
    protect owner and attack intruders in base/tent&lt;br /&gt;
    flee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,27071.0 Changelog 21/12/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26911.0 Changelog 09/12/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26761.0 Changelog 24/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26678.0 Changelog 17/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26590.0 Changelog 10/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26514.0 Changelog 03/11/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26471.0 Changelog 30/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26402.0 Changelog 25/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,26191.0 Changelog 10/10/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25415.0 Changelog 20/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,25276.0 Changelog 10/08/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24957.0 Changelog 19/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24655.0 Changelog 03/07/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,24525.0 Changelog 28/06/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21641.0 Changelog 08/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,21583.0 Changelog 06/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21432.0 Changelog 04/02/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=21037.0 Changelog 23/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20899.0 Changelog 21/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20817.0 Changelog 20/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20660.0 Changelog 16/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20496.0 Changelog 13/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20262.0 Changelog 10/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20133.0 Changelog 08/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20119.0 Changelog 08/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php/topic,20053.0 Changelog 07/01/2012 #2]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20021.0 Changelog 07/01/2012]&lt;br /&gt;
&lt;br /&gt;
[http://fonline2238.net/forum/index.php?topic=20006.0 Changelog 06/01/2012 with Server Wipe.]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Zone</id>
		<title>Combat Zone</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Zone"/>
				<updated>2013-04-28T05:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
'''Combat Zones''' and '''Idlers''' are features implemented to mitigate the problem of fast relogging in [[PvP]]. Combat Zones are locations where a player just died and locations with started [[Town Control]] timer. You will be able to enter a Combat Zone without any [[PvP]] penalties only if you don't have the Idling Timer. You get 150 seconds of Idling Timer when you login. To prevent avoiding it by keeping multiple characters in game, Idling Timer also increases in places where you can idle safely.&lt;br /&gt;
&lt;br /&gt;
==Combat Zones==&lt;br /&gt;
&lt;br /&gt;
* Any public location becomes a Combat Zone for 2 minutes when a player inside dies.&lt;br /&gt;
* Any public location with ongoing [[Town Control]] timer is a Combat Zone (Combat Zone status stays for 2 minutes after the TC timer ends).&lt;br /&gt;
&lt;br /&gt;
==Idlers==&lt;br /&gt;
&lt;br /&gt;
* Anyone who enters a Combat Zone while having Idling Timer, becomes an Idler.&lt;br /&gt;
* Anyone who logs in inside a Combat Zone (if the character wasn't in game already), becomes an Idler.&lt;br /&gt;
* Idlers have 5% chance to hit other critters, can't [[Sneak]], [[Steal]] and have 0 [[Armor Class]]. &lt;br /&gt;
* The same penalties apply to NPC followers.&lt;br /&gt;
* You stop being an Idler when your Idling Timer runs out or you leave the location.&lt;br /&gt;
&lt;br /&gt;
==Idling Timer==&lt;br /&gt;
&lt;br /&gt;
* Characters get 150 seconds of Idling Timer after logging in (if the character wasn't in game already or its IP changed).&lt;br /&gt;
* Idling Timer decreases on the [[World Map]] and in unguarded locations.&lt;br /&gt;
* Idling Timer is paused inside [[Real-Time]] encounters and inside [[Turn-Based]] encounters with opened combat.&lt;br /&gt;
* Idling Timer increases up to 150 seconds inside tents, bases, quest locations, guarded towns and [[Turn-Based]] encounters with closed combat.&lt;br /&gt;
* Idling Timer also increases up to 150 seconds when character is offline (but still in game).&lt;br /&gt;
* If you don't spend any [[Action Points]] during your turn in [[Turn-Based]] combat, Idling Timer increases by the amount of seconds of your turn.&lt;br /&gt;
* After entering tent or base you get 20 seconds of immunity from Idling Timer increase.&lt;br /&gt;
* After death you get 5 minutes of immunity from Idling Timer increase.&lt;br /&gt;
&lt;br /&gt;
==Idler Warning==&lt;br /&gt;
&lt;br /&gt;
If you have the Idling Timer and you are within a distance of 2 zones from a Combat Zone, this location will be displayed as a crossed orange circle. Anyone else (people who wouldn't become Idlers when entering this location) will see normal green circles. There is no warning before logging in inside a Combat Zone.&lt;br /&gt;
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* Idlers have a visible tab informing them about their status.&lt;br /&gt;
&lt;br /&gt;
Remember, having the Idling Timer doesn't mean you have any penalties, unless you willingly enter a Combat Zone or login inside a Combat Zone, but you can be aware of this risk and avoid logging off in dangerous places. If a location becomes a Combat Zone while you are already inside, it has no effect on you, even if you have the Idling Timer.&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Idlers</id>
		<title>Idlers</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Idlers"/>
				<updated>2013-04-28T05:06:01Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: Redirected page to Combat Zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Combat Zone]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	</feed>