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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mcdoctor</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<updated>2026-04-13T13:30:30Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Rifle</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Rifle"/>
				<updated>2012-12-29T09:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Advantages and disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 24.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plasma rifle is one of the best [[Energy Weapons]], doing so far the best criticals damage in the game.&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Plasma rifle in turned based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds. Its damage rolls up to 20-300 per critical, most effective on [[Metal Armor Mark II]] or below. On the other hand, against [[Tesla Armor]], [[Combat Armor]], [[Combat Armor Mark II]] or [[Brotherhood Armor]], it isn't as effective but large [[criticals]] are still possible.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
&lt;br /&gt;
- Sold in merchants in such towns as: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
&lt;br /&gt;
- Crafting it. ([[Profession: Energy Expert]] 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)&lt;br /&gt;
&lt;br /&gt;
- Slaying [[Enclave]] patrol for it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Rifle</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Rifle"/>
				<updated>2012-12-29T09:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Advantages and disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 24.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plasma rifle is one of the best [[Energy Weapons]], doing so far the best criticals damage in the game.&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Plasma rifle in turned based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds. Its damage rolls up to 20-300 per critical, most effective on [[Metal Armor Mark II]] or below. On the other hand, against [[Tesla Armor]], [[Combat Armor]], [[Combat Armor Mark II]] or [[Brotherhood Armor]], it isn't as effective, however, large [[criticals]] are still possible.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
&lt;br /&gt;
- Sold in merchants in such towns as: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
&lt;br /&gt;
- Crafting it. ([[Profession: Energy Expert]] 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)&lt;br /&gt;
&lt;br /&gt;
- Slaying [[Enclave]] patrol for it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Rifle</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Rifle"/>
				<updated>2012-12-29T09:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Advantages and disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 24.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plasma rifle is one of the best [[Energy Weapons]], doing so far the best criticals damage in the game.&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Plasma rifle in turned based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds. Its damage rolls up to 20-300 per critical, most effective on [[Metal Armor Mark II]] or below. On the other hand, against [[Tesla Armor]], [[Combat Armor]], [[Combat Armor Mark II]] or [[Brotherhood Armor]], it isn't very effective, however, large [[criticals]] above are still possible.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
&lt;br /&gt;
- Sold in merchants in such towns as: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
&lt;br /&gt;
- Crafting it. ([[Profession: Energy Expert]] 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)&lt;br /&gt;
&lt;br /&gt;
- Slaying [[Enclave]] patrol for it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Rifle</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Rifle"/>
				<updated>2012-12-29T09:27:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Advantages and disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 24.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plasma rifle is one of the best [[Energy Weapons]], doing so far the best criticals damage in the game.&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Plasma rifle in turned based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds. Its damage rolls up to 20-300 per critical, most effective on [[Metal Armor Mark II]] or below. On the other hand, against [[Tesla Armor]], [[Combat Armor]], [[Combat Armor Mark II]] or [[Brotherhood Armor]], it isn't very effective, however, large [[criticals]] above 200 is still possible.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
&lt;br /&gt;
- Sold in merchants in such towns as: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
&lt;br /&gt;
- Crafting it. ([[Profession: Energy Expert]] 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)&lt;br /&gt;
&lt;br /&gt;
- Slaying [[Enclave]] patrol for it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Rifle</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Rifle"/>
				<updated>2012-12-29T09:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Advantages and disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 24.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plasma rifle is one of the best [[Energy Weapons]], doing so far the best criticals damage in the game.&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Plasma rifle in turned based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds. Its damage rolls up to 20-300 per critical, most effective on [[Metal Armor Mark II]] or below. On the other hand, against [[Tesla Armor]], or [[Brotherhood Armor]], it usually does 20-70, however, large [[criticals]] above 200 is still possible.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
&lt;br /&gt;
- Sold in merchants in such towns as: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
&lt;br /&gt;
- Crafting it. ([[Profession: Energy Expert]] 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)&lt;br /&gt;
&lt;br /&gt;
- Slaying [[Enclave]] patrol for it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Rifle</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Rifle"/>
				<updated>2012-12-29T09:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 24.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plasma rifle is one of the best [[Energy Weapons]], doing so far the best criticals damage in the game.&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Plasma rifle in turned based is used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds. Its damage rolls up to 20-300 per critical, most effective on [[Metal Armor Mark II]] or below. On the other hand, against [[Tesla Armor]], or [[Brotherhood Armor]], it usually does 20-70, however, large [[criticals]] above 200 is still possible.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
&lt;br /&gt;
- Sold in merchants in such towns as: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
&lt;br /&gt;
- Crafting it. ([[Profession: Energy Expert]] 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)&lt;br /&gt;
&lt;br /&gt;
- Slaying [[Enclave]] patrol for it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Rifle</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Rifle"/>
				<updated>2012-12-29T09:22:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Advantages and disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 24.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plasma rifle is one of the best [[Energy Weapons]], doing so far the best criticals damage in the game.&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Plasma rifle in turned based is used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds. Its damage rolls up to 20-300 per critical, most effective on [[Metal Armor Mark II]] or below. On the other hand, against [[Tesla Armor]], or [[Brotherhood Armor]], it usually does 20-70, however, large [[criticals]] above 200 is still possible.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
&lt;br /&gt;
- Sold in merchants in such towns as: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
&lt;br /&gt;
- Crafting it. ([[Profession: Energy Expert]] 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)&lt;br /&gt;
&lt;br /&gt;
- Farming it. From [[Enclave]] patrol.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Rifle</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Rifle"/>
				<updated>2012-12-29T09:21:39Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Advantages and disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 24.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Micro Fusion Cells&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plasma rifle is one of the best [[Energy Weapons]], doing so far the best criticals damage in the game.&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Plasma rifle without a critical build is mostly used for turned based, however, for real time, it is used with a critical shot builds. Its damage rolls up to 20-300 per critical, most effective on [[Metal Armor Mark II]] or below. On the other hand, against [[Tesla Armor]], or [[Brotherhood Armor]], it usually does 20-70, however, large [[criticals]] above 200 is still possible.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
&lt;br /&gt;
- Sold in merchants in such towns as: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
&lt;br /&gt;
- Crafting it. ([[Profession: Energy Expert]] 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)&lt;br /&gt;
&lt;br /&gt;
- Farming it. From [[Enclave]] patrol.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Avenger_Minigun</id>
		<title>Avenger Minigun</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Avenger_Minigun"/>
				<updated>2012-12-29T09:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Avenger Minigun&lt;br /&gt;
|desc=Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.&lt;br /&gt;
|image=aminigun&lt;br /&gt;
|dmgmin=13&lt;br /&gt;
|dmgmax=16&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 35, Rounds: 40&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=5mm&lt;br /&gt;
|holder=120&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=[[?]][[?]]&lt;br /&gt;
|weight=12700&lt;br /&gt;
}}&lt;br /&gt;
==Basic Info==&lt;br /&gt;
The Avenger is the best choice for bursters in [[PvP]], putting aside the [[M60]], it can either be loaded with [[5mm AP]] or [[5mm JHP]]. However, this weapon is best used with the [[Bonus Ranged Damage]] perks.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Brotherhood patrol&lt;br /&gt;
*Enclave patrol&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Radio</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Radio"/>
				<updated>2012-12-29T09:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=radio3&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=&lt;br /&gt;
|res=5 x [[File:pump2.gif|link=Junk]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=33&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Radios''' allow in-game text communication between characters tuned to the same channel.&lt;br /&gt;
 &lt;br /&gt;
== Uses ==&lt;br /&gt;
Radios are the only in-game way to communicate with other players that are not in the same location as yours. An unlimited number of players can share one radio channel. Before [[OBT 3]] in August, 2009, a lot of teams were not using voice chat software (such as Mumble, Teamspeak or Ventrilo) and were then using the radio quite often. Even now, radios are still used by a lot of players and teams along with voice chat software and [[IRC]].&lt;br /&gt;
 &lt;br /&gt;
== Radio settings ==&lt;br /&gt;
You can adjust a radio's settings via the &amp;quot;Use&amp;quot; action, or by using your Science skill on it.&lt;br /&gt;
&lt;br /&gt;
In the radio settings menu, you can change the channel, and adjust the range at which your radio is able to transmit and receive messages. You can also disable transmitting and receiving functions independently.&lt;br /&gt;
&lt;br /&gt;
The channels numbers can be set between 0 and 65536. They are not secured, so if you know the channel number used by another player you can tune in and listen easily, though the chances of that happening randomly are extremely low. When you die with a radio, the player who loots you will see the channel you last used. Be careful to change channels when this happens.&lt;br /&gt;
&lt;br /&gt;
Radios found in encounters will have their frequencies set to 0-10 , and have their reception turned off, but transmission turned on. So when you find a radio, you should always check to see if you're transmitting on it and adjust it accordingly. The 0 channel is used by players as world chat.&lt;br /&gt;
&lt;br /&gt;
== Speaking with a radio ==&lt;br /&gt;
Once you and your friends are tuned to the same channel, you can talk to them by writing in the chat bar and holding down Shift when you press Enter. Or you can use a prefix '''/r''' (/r message to radio) and press Enter. Your sentence will be redirected to radio and not displayed in the general chat. However, speaking in the radio will make you [[Shortcuts|whisper]] while sending your message in the radio channel. You won't whisper if you only ''receive'' a radio message.&lt;br /&gt;
&lt;br /&gt;
To be able to speak on a radio, you must have it in turned on and in your inventory or one of your hands.&lt;br /&gt;
 &lt;br /&gt;
Radio messages are not signed, which means their authors have to say who they are, if they want to be clearly understood. This means that you can also perform an identity theft by saying you are someone that you are not really. By then, some gangs will use codenames or identity password, which means you can only trust a radio message if it is followed by a specific number sequence.&lt;br /&gt;
 &lt;br /&gt;
== Distress signal ==&lt;br /&gt;
While a radio is in one of your hands, you can use '''/h''' (help, works on Latin keyboard layouts) or '''/p''' (privet/pomoshch, works on Russian keyboard layouts) prefix for your messages (.h and .p works as well) to send a distress signal.&lt;br /&gt;
&lt;br /&gt;
All the [[player]]s connected to your radio channel with the radio in their hand will be able to move to your location on the [[world map]] if you are in a random encounter (A red circle will appear on their world map). &lt;br /&gt;
&lt;br /&gt;
Player can send distress calls only for 10 minutes of encounter map lifetime. Every player who dies on visible encounter forgets the location.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In order to send/receive distress signal, you need to have radio in one of your [[hand slots]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Because '''Distress signal''' is considered a [[command]], do not use '''Shift + Enter''' like for normal radio message. Use just '''Enter''' instead.&lt;br /&gt;
&lt;br /&gt;
== Faction radio ==&lt;br /&gt;
You can use radio to access your [[faction base]] database. You have to be in your faction and use radio with your faction frequency, that can be checked/modified in it's [[faction terminal]].&lt;br /&gt;
&lt;br /&gt;
Currently available orders:&lt;br /&gt;
&lt;br /&gt;
* order recognition [playerName] &lt;br /&gt;
&lt;br /&gt;
Checks up faction database for information on given player. (e/g &amp;quot;/r order recognition Voland&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
* Unity patrol&lt;br /&gt;
* NCR Army&lt;br /&gt;
* NCR Rangers&lt;br /&gt;
* Vault City Patrol&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Radio</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Radio"/>
				<updated>2012-12-29T09:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=radio3&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=&lt;br /&gt;
|res=5 x [[File:pump2.gif|link=Junk]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=33&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Radios''' allow in-game text communication between characters tuned to the same channel.&lt;br /&gt;
 &lt;br /&gt;
== Uses ==&lt;br /&gt;
Radios are the only in-game way to communicate with other players that are not in the same location as yours. An unlimited number of players can share one radio channel. Before [[OBT 3]] in August, 2009, a lot of teams were not using voice chat software (such as Mumble, Teamspeak or Ventrilo) and were then using the radio quite often. Even now, radios are still used by a lot of players and teams along with voice chat software and [[IRC]].&lt;br /&gt;
 &lt;br /&gt;
== Radio settings ==&lt;br /&gt;
You can adjust a radio's settings via the &amp;quot;Use&amp;quot; action, or by using your Science skill on it.&lt;br /&gt;
&lt;br /&gt;
In the radio settings menu, you can change the channel, and adjust the range at which your radio is able to transmit and receive messages. You can also disable transmitting and receiving functions independently.&lt;br /&gt;
&lt;br /&gt;
The channels numbers can be set between 0 and 65536. They are not secured, so if you know the channel number used by another player you can tune in and listen easily, though the chances of that happening randomly are extremely low. When you die with a radio, the player who loots you will see the channel you last used. Be careful to change channels when this happens.&lt;br /&gt;
&lt;br /&gt;
Radios found in encounters will have their frequencies set to 0-10 , and have their reception turned off, but transmission turned on. So when you find a radio, you should always check to see if you're transmitting on it and adjust it accordingly. The 0 channel is used by players as world chat.&lt;br /&gt;
&lt;br /&gt;
== Speaking with a radio ==&lt;br /&gt;
Once you and your friends are tuned to the same channel, you can talk to them by writing in the chat bar and holding down Shift when you press Enter. Or you can use a prefix '''/r''' (/r message to radio) and press Enter. Your sentence will be redirected to radio and not displayed in the general chat. However, speaking in the radio will make you [[Shortcuts|whisper]] while sending your message in the radio channel. You won't whisper if you only ''receive'' a radio message.&lt;br /&gt;
&lt;br /&gt;
To be able to speak on a radio, you must have it in turned on and in your inventory or one of your hands.&lt;br /&gt;
 &lt;br /&gt;
Radio messages are not signed, which means their authors have to say who they are, if they want to be clearly understood. This means that you can also perform an identity theft by saying you are someone that you are not really. By then, some gangs will use codenames or identity password, which means you can only trust a radio message if it is followed by a specific number sequence.&lt;br /&gt;
 &lt;br /&gt;
== Distress signal ==&lt;br /&gt;
While a radio is in one of your hands, you can use '''/h''' (help, works on Latin keyboard layouts) or '''/p''' (privet/pomoshch, works on Russian keyboard layouts) prefix for your messages (.h and .p works as well) to send a distress signal.&lt;br /&gt;
&lt;br /&gt;
All the [[player]]s connected to your radio channel with the radio in their hand will be able to move to your location on the [[world map]] if you are in a random encounter (A red circle will appear on their world map). &lt;br /&gt;
&lt;br /&gt;
Player can send distress calls only for 10 minutes of encounter map lifetime. Every player who dies on visible encounter forgets the location.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In order to send/receive distress signal, you need to have radio in one of your [[hand slots]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Because '''Distress signal''' is considered a [[command]], do not use '''Shift + Enter''' like for normal radio message. Use just '''Enter''' instead.&lt;br /&gt;
&lt;br /&gt;
== Faction radio ==&lt;br /&gt;
You can use radio to access your [[faction base]] database. You have to be in your faction and use radio with your faction frequency, that can be checked/modified in it's [[faction terminal]].&lt;br /&gt;
&lt;br /&gt;
Currently available orders:&lt;br /&gt;
&lt;br /&gt;
* order recognition [playerName] &lt;br /&gt;
&lt;br /&gt;
Checks up faction database for information on given player. (e/g &amp;quot;/r order recognition Voland&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
* Unity patrol&lt;br /&gt;
* NCR Army&lt;br /&gt;
* NCR Rangers&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Minigun</id>
		<title>Minigun</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Minigun"/>
				<updated>2012-11-08T23:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Minigun&lt;br /&gt;
|desc=A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
|image=minigun&lt;br /&gt;
|dmgmin=11&lt;br /&gt;
|dmgmax=14&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 30, Rounds: 30&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=5mm&lt;br /&gt;
|holder=120&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7025&lt;br /&gt;
|weight=12700&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=minigun&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns)]]: 2 &amp;lt;br&amp;gt; [[Blueprints]]&lt;br /&gt;
|res=2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;8 x [[File:metal_trash.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;7 x [[File:pump2.gif|link=Junk]] and&amp;lt;br&amp;gt; 5 x [[File:alloys.gif|link=Alloys]]&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] and&amp;lt;br&amp;gt;[[File:cutter.gif|link=Tool]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=1400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
This weapon can be found in the following ways:&lt;br /&gt;
*Super Mutant Remnants random encounters.&lt;br /&gt;
*Unity Patrol random encounters.&lt;br /&gt;
*Brotherhood Patrol random encounters.&lt;br /&gt;
*Robots in Toxic Caves possess it and drop it.&lt;br /&gt;
*''[[Stranded Rust]]'' - Klamath tanker quest.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Avenger Minigun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The first and last required item according to the Fix-boy is [[Good Metal Parts]]. The required amount has been totaled on this page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/M72_Gauss_Rifle</id>
		<title>M72 Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/M72_Gauss_Rifle"/>
				<updated>2012-11-08T23:12:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mcdoctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=M72 Gauss Rifle&lt;br /&gt;
|desc=The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
|image=m72gauss&lt;br /&gt;
|dmgmin=32&lt;br /&gt;
|dmgmax=43&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 50.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=2mm&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=48000&lt;br /&gt;
|weight=4082&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
There is no way to obtain this weapon, unfortunately.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>Mcdoctor</name></author>	</entry>

	</feed>