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		<updated>2026-04-18T21:41:37Z</updated>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2013-03-29T21:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mike Crosser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A '''tent''' is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely.&lt;br /&gt;
&lt;br /&gt;
If a tent is ever deleted, all items left at the tent will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
== How to make a tent ==&lt;br /&gt;
* Get a [[Folded Tent]] kit, by crafting it, buying it, or as a reward for completing the [[A Tent in the Wasteland|tent quest]].&lt;br /&gt;
* Enter a random location on desert (the map should be empty with no NPCs at all).&lt;br /&gt;
* Open inventory and use the [[Folded Tent]]. A message will be displayed, the screen goes dark for a moment, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent. Parked [[cars]] will also stay with you when you make a tent.&lt;br /&gt;
** '''Make sure no one is with you in the encounter''' (excluding own followers) or you won't be able to make the tent in such location.&lt;br /&gt;
** If your character has ten (10) tents already, one of the old tents must be chosen for deletion and all items left there will be lost. '''You can have only ten tents per character.'''&lt;br /&gt;
&lt;br /&gt;
If your character has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[workbench]] instead of a standard tent with a crate.&lt;br /&gt;
&lt;br /&gt;
== Forgetting tent location ==&lt;br /&gt;
One option for 'forgetting' a tent location is to go to the tent abandon it and remake it. You destroy the previous map 'throw it in the fire' *Thanks Mayck* make a new map that you only let the characters you want to remember the location see. With the new tents you don't lose the resources involved with creating the tent when abandoning it, so you can simply pick it up, reenter the area and remake it. However when dealing with a discovered map, unless you know the tent owner, you're stuck with it until devs they add a feature to forget it.&lt;br /&gt;
&lt;br /&gt;
== The Campfire ==&lt;br /&gt;
The small fire pit at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which allows you to do some special things, including creating [[Tent Map|tent maps]] for sharing the tent's location.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
Nobody can enter your tent unless they follow you (or anyone else with access to your tent), so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe. (Note, if someone has arrowed on you and follows you into the wasteland, you can remove them from your party by holding your left click down on their player name and selecting the remove from party option)&lt;br /&gt;
&lt;br /&gt;
Your tent has a crate container with limited storage space, but the tent map itself may contain an infinite amount of stuff, since you can harmlessly put stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is deleted due to lack of activity as mentioned above (no players visit it for four weeks), or replaced (the tent's owner builds a new tent).&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
*Ten tents per character, each shareable with other characters by using [[Tent Map|tent maps]].&lt;br /&gt;
&lt;br /&gt;
*Each tent is first made with only one small storage crate but additional containers can be added.&lt;br /&gt;
&lt;br /&gt;
*Tents are useful as personal hideouts, safe parking places, gear storage, and potentially as crafting locations.&lt;br /&gt;
&lt;br /&gt;
If you're curious about the past, read [[Old Tent System|how tents used to be made]] before Feb 14th, 2013.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Mike Crosser</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Helmet_Mark_II</id>
		<title>Combat Helmet Mark II</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Helmet_Mark_II"/>
				<updated>2013-03-29T21:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;Mike Crosser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Combat Helmet MK II&lt;br /&gt;
|image=Camk2helmet.png&lt;br /&gt;
|desc=This helmet is a sturdier version of its predecessor, the combat helmet. Shaded protection glasses and a working radio are just two of its minor, yet very useful upgrades.&lt;br /&gt;
|acbonus=0&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=9&lt;br /&gt;
|dr_fire=35&lt;br /&gt;
|dt_fire=5&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=45&lt;br /&gt;
|dt_explode=9&lt;br /&gt;
|dr_electrical=55&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=1134&lt;br /&gt;
|cost= to do&lt;br /&gt;
}}&lt;br /&gt;
==Advantages==&lt;br /&gt;
Has a built in radio,can be used for communication and distress calls (Same commands as an ordinary radio).&lt;br /&gt;
==Obtaining==&lt;br /&gt;
NPCs in the following encounters are known to wear this helmet:&lt;br /&gt;
* NCR Army&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Combat Helmet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Mike Crosser</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Armor_Mark_II</id>
		<title>Combat Armor Mark II</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Armor_Mark_II"/>
				<updated>2013-03-29T21:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Mike Crosser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Combat Armor Mark II&lt;br /&gt;
|desc=High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
|image=cbtarmr2.gif&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=9&lt;br /&gt;
|dr_fire=35&lt;br /&gt;
|dt_fire=5&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=45&lt;br /&gt;
|dt_explode=9&lt;br /&gt;
|dr_electrical=55&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=11339&lt;br /&gt;
|cost=13035&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=cbtarmr2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2&amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cbtarmor.gif|link=Combat Armor]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=600&lt;br /&gt;
}}&lt;br /&gt;
==Obtaining==&lt;br /&gt;
NPCs in the following encounters are known to wear this armor:&lt;br /&gt;
* NCR Army&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': This armor can no longer be crafted.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Combat Armor]]&lt;br /&gt;
* [[Brotherhood Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Mike Crosser</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/XL70E3</id>
		<title>XL70E3</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/XL70E3"/>
				<updated>2013-03-29T21:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Mike Crosser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=XL70E3&lt;br /&gt;
|desc=This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
|image=indweap&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 35.&lt;br /&gt;
|params1=AP: 6, Range: 30, Rounds: 8&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=5mm&lt;br /&gt;
|holder=24&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=6095&lt;br /&gt;
|weight=4082&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*[[Merchants]] usually in New Reno and San Francisko&lt;br /&gt;
*'''Note:''' [http://fonline2238.net/forum/index.php/topic,9334.msg79863.html#msg79863 This weapon has been removed from crafting tables.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Two-handed]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>Mike Crosser</name></author>	</entry>

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