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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raynor009</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<updated>2026-04-13T10:19:09Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-10-29T06:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Outdated pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
* The [[Cathedral]]&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Sniper Rifle]] (exp. reward needs verification)&lt;br /&gt;
* [[Magneto-Laser Pistol]] crafting table confirmation&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Raynor009</id>
		<title>User:Raynor009</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Raynor009"/>
				<updated>2012-10-28T19:08:22Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ð±Ð»ÑÑ‚ÑŒ, gotta get back to what I was doing.. what was I doing btw?&lt;br /&gt;
&lt;br /&gt;
My contributions:&lt;br /&gt;
&lt;br /&gt;
'''I have updated:'''&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Mercs Mercenaries&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Fix-Boy Fix-Boy&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Healing_rate Healing-Rate&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Outdoorsman#Travelling_speed Travelling Speed&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Public_Mines#Mining Mining&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Deliver_the_Gun_Runners_Package#Requirements Deliver the Gun Runners Package quest&lt;br /&gt;
&lt;br /&gt;
'''I have done:'''&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Frag_Mines Frag Mines&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Registration_menu Registration Menu&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Hand_slot Hand Slot&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Black_Claw_Radscorpion Black Claw Radscorpion&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Head_slot Head Slot&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Lockers Lockers&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Containers Containers&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Party_size Party Size&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/High_Quality_Electronic_Parts High Quality Electronic Parts&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Sex Sex&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Tattoo Tattoo&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Raynor009</id>
		<title>User:Raynor009</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Raynor009"/>
				<updated>2012-10-28T19:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ð±Ð»ÑÑ‚ÑŒ, gotta get back to what I was doing.. what was I doing btw?&lt;br /&gt;
&lt;br /&gt;
My contributions:&lt;br /&gt;
&lt;br /&gt;
'''I have updated:'''&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Mercs Mercenaries&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Fix-Boy Fix-Boy&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Healing_rate Healing-Rate&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Outdoorsman#Travelling_speed Travelling Speed&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Public_Mines#Mining Mining&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Deliver_the_Gun_Runners_Package#Requirements&lt;br /&gt;
&lt;br /&gt;
'''I have done:'''&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Frag_Mines Frag Mines&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Registration_menu Registration Menu&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Hand_slot Hand Slot&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Black_Claw_Radscorpion Black Claw Radscorpion&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Head_slot Head Slot&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Lockers Lockers&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Containers Containers&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Party_size Party Size&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/High_Quality_Electronic_Parts High Quality Electronic Parts&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Sex Sex&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Tattoo Tattoo&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Deliver_the_Gun_Runners_Package</id>
		<title>Deliver the Gun Runners Package</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Deliver_the_Gun_Runners_Package"/>
				<updated>2012-10-28T19:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At [[Gunrunners]] in [[Boneyard]], talk with [[Marshal]] about delivering packages to different destinations in the wasteland. Destinations include:&lt;br /&gt;
&lt;br /&gt;
* [[New Adytum]]&lt;br /&gt;
* [[Junktown]]&lt;br /&gt;
* [[NCR]]&lt;br /&gt;
* [[New Reno]]&lt;br /&gt;
* [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
Each time you deliver one of these [[Gun Runners Metal Box|packages]], your [[reputation]] with [[Gunrunners]] will increase. The more distant is the destination, the greater is the increase to your [[Gunrunners]] [[reputation]]. This quest is repeatable but there is a 2 hour wait between opportunities.&lt;br /&gt;
&lt;br /&gt;
This quest is important to crafters because it is one way you can gain access to the [[Advanced Workbench]] at [[Gunrunners]]. Since there are so few of these available, and they are otherwise in unguarded places, the one at [[Gunrunners]] is considered to be the best option by many players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Strategy Tips&lt;br /&gt;
|-&lt;br /&gt;
| The closest destination may be easiest to reach, but consider that the more distant destinations have a higher reputation boost and there is a 2 hour wait between deliveries. However also note that while the more distant destinations give you the highest reputation boost, they can be the most dangerous and losing a courier case is bad news. If you lose a case, most players use a different character to get a replacement case (to the same destination) in order to recover the situation for the character who lost it. It might also be possible to get a new quest after an extended waiting period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Minimum [[Level]] 12.&lt;br /&gt;
* 3 [[Charisma]] to be able to talk to Marshall and some of the package recipients.&lt;br /&gt;
* At least 50% either [[Small Guns]], [[Big Guns]], or [[Energy Weapons]] skill.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* Improved reputation with [[Gunrunners]], which leads to being able to access their [[Advanced Workbench]]:&lt;br /&gt;
**50 [[reputation]] is given if the package is delivered to [[New Adytum]].&lt;br /&gt;
**75 [[reputation]] is given if the package is delivered to [[Hub]].&lt;br /&gt;
**100 [[reputation]] is given if the package is delivered to [[Junktown]].&lt;br /&gt;
**120 [[reputation]] is given if the package is delivered to [[NCR]].&lt;br /&gt;
**120 [[reputation]] is given if the package is delivered to [[New Reno]].&lt;br /&gt;
**150 [[reputation]] is given if the package is delivered to [[San Francisco]].&lt;br /&gt;
*'''Note:''' Your reputation cannot go higher than 1000 through doing this, but once you get 900 reputation, you can access the Advanced Workbench until your reputation falls back to 500.&lt;br /&gt;
&lt;br /&gt;
*[[Caps]]:&lt;br /&gt;
**50 if the package is delivered to [[New Adytum]].&lt;br /&gt;
**75 if the package is delivered to [[Hub]] or [[Junktown]].&lt;br /&gt;
**200 if the package is delivered to [[New Reno]].&lt;br /&gt;
**250 if the package is delivered to [[NCR]] or [[San Francisco]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Raynor009</id>
		<title>User:Raynor009</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Raynor009"/>
				<updated>2012-10-28T10:50:09Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ð±Ð»ÑÑ‚ÑŒ, gotta get back to what I was doing.. what was I doing btw?&lt;br /&gt;
&lt;br /&gt;
My contributions:&lt;br /&gt;
&lt;br /&gt;
'''I have updated:'''&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Mercs Mercenaries&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Fix-Boy Fix-Boy&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Healing_rate Healing-Rate&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Outdoorsman#Travelling_speed Travelling Speed&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Public_Mines#Mining Mining&lt;br /&gt;
&lt;br /&gt;
'''I have done:'''&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Frag_Mines Frag Mines&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Registration_menu Registration Menu&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Hand_slot Hand Slot&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Black_Claw_Radscorpion Black Claw Radscorpion&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Head_slot Head Slot&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Lockers Lockers&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Containers Containers&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Party_size Party Size&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/High_Quality_Electronic_Parts High Quality Electronic Parts&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Sex Sex&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/wiki/Tattoo Tattoo&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sex</id>
		<title>Sex</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sex"/>
				<updated>2012-10-28T10:43:11Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sex represents your characters gender: [[File:Hmjmpsaa sw.gif]]Male or [[File:Hfjmpsaa sw.gif]]Female.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tattoo</id>
		<title>Tattoo</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tattoo"/>
				<updated>2012-10-28T10:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two places from where you may obtain a tattoo. New Reno and San Franciso.&lt;br /&gt;
[[File:TattooReno.jpg|thumb|The tattoer in New Reno.]]&lt;br /&gt;
&lt;br /&gt;
'''NEW RENO:'''&lt;br /&gt;
&lt;br /&gt;
You can get a tattoo at [[New Reno]] from inside Comercial Row for 500 caps. Watch out for player killers who come here regulary to fight others or camp the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SAN FRANCISCO:'''&lt;br /&gt;
&lt;br /&gt;
The seccond place is [[San Francisco]], inside the city by the brahmin pen. Price is still 500 caps. This is also a protect town, but its also very far away.&lt;br /&gt;
&lt;br /&gt;
[[File:TattooSF.jpg|thumb|The tattoer in San Francisco.]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tattoo</id>
		<title>Tattoo</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tattoo"/>
				<updated>2012-10-28T10:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two places from where you may obtain a tattoo. New Reno and San Franciso.&lt;br /&gt;
[[File:TattooReno.jpg|thumb|The tattoer in New Reno.]]&lt;br /&gt;
&lt;br /&gt;
'''NEW RENO:'''&lt;br /&gt;
&lt;br /&gt;
You can get a tattoo at [[New Reno]] from inside Comercial Row for 500 caps. Watch out for player killers who come here regulary to fight others or camp the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SAN FRANCISCO:'''&lt;br /&gt;
&lt;br /&gt;
The seccond place is [[San Francisco]], inside the city by the brahmin pen. Price is still 500 caps. This is also a protect town, but its also very far away.&lt;br /&gt;
&lt;br /&gt;
[[File:TattooSF.jpg|thumb|The tattoer in New Reno.]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tattoo</id>
		<title>Tattoo</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tattoo"/>
				<updated>2012-10-28T10:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two places from where you may obtain a tattoo. New Reno and San Franciso.&lt;br /&gt;
[[File:TattooReno.jpg|thumb|The tattoer in New Reno.]]&lt;br /&gt;
&lt;br /&gt;
'''NEW RENO:'''&lt;br /&gt;
&lt;br /&gt;
You can get a tattoo at [[New Reno]] from inside Comercial Row for 500 caps. Watch out for player killers who come here regulary to fight others or camp the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SAN FRANCISCO:'''&lt;br /&gt;
&lt;br /&gt;
The seccond place is [[San Francisco]], inside the city by the brahmin pen. Price is still 500 caps. This is also a protect town, but its also very far.&lt;br /&gt;
&lt;br /&gt;
[[File:TattooSF.jpg|thumb|The tattoer in New Reno.]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tattoo</id>
		<title>Tattoo</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tattoo"/>
				<updated>2012-10-28T10:36:27Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;There are two places from where you may obatain a tattoo. New Reno and San Franciso. The tattoer in New Reno.  '''NEW RENO:'''  You can get a tat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two places from where you may obatain a tattoo. New Reno and San Franciso.&lt;br /&gt;
[[File:TattooReno.jpg|thumb|The tattoer in New Reno.]]&lt;br /&gt;
&lt;br /&gt;
'''NEW RENO:'''&lt;br /&gt;
&lt;br /&gt;
You can get a tattoo at [[New Reno]] from inside Comercial Row for 500 caps. Watch out for player killers who come here regulary to fight others or camp the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SAN FRANCISCO:'''&lt;br /&gt;
&lt;br /&gt;
The seccond place is [[San Francisco]], inside the city by the brahmin pen. Price is still 500 caps. This is also a protect town but its also very far.&lt;br /&gt;
&lt;br /&gt;
[[File:TattooSF.jpg|thumb|The tattoer in New Reno.]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:TattooSF.jpg</id>
		<title>File:TattooSF.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:TattooSF.jpg"/>
				<updated>2012-10-28T10:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:TattooReno.jpg</id>
		<title>File:TattooReno.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:TattooReno.jpg"/>
				<updated>2012-10-28T10:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: tattoer in new reno&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tattoer in new reno&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sex</id>
		<title>Sex</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sex"/>
				<updated>2012-10-28T10:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;The Sex represents your characters gender: Male or Female.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sex represents your characters gender: Male or Female.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-10-28T10:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Pages waiting for content verification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Sniper Rifle]] (exp. reward needs verification)&lt;br /&gt;
* [[Magneto-Laser Pistol]] crafting table confirmation&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2012-10-28T10:09:39Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
* [[High Quality Iron Ore]].&lt;br /&gt;
* [[High Quality Minerals]].&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]]'''&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in your own mine:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines. A player can purchase their own, at these locations:&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Player can mine by himself  by using [[Primitive Tool]] or [[Sledgehammer]] on the rock piles that contain resources. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
Every mine has an ammount of available resources per pile of rocks. When these resources are depleted, it requires some time for them to respawn(usually a few minutes).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!  Tactic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Bring a [[Brahmin]] with you when mining. This will save you from going to your tent/base to unload the materials you just mined. Give everything you mined to the brahmin, and when you are done take the animal to your tent or base and unload whatever its carrying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2012-10-28T10:09:18Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
* [[High Quality Iron Ore]].&lt;br /&gt;
* [[High Quality Minerals]].&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]]'''&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in your own mine:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines. A player can purchase their own, at these locations:&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Player can mine by himself  by using [[Primitive Tool]] or [[Sledgehammer]] on the rock piles that contain resources. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
Every mine has an ammount of available resources per pile of rocks. When these resources are depleted, it requires some time for them to respawn(usually a few minutes).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!  Tactic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Bring a [[Brahmin]] with you when mining. This will save you from going to your tent/base to unload the materials you just mined. Give everything you mined to the brahmin, and when you are done take the animal to your tent or base and unload whatever its carrying.&lt;br /&gt;
&lt;br /&gt;
You can find more informations about mining in Wichura's [http://fonline2238.net/forum/index.php/topic,4308.0.html Hammer Time! rookie miner's manual] on the forum. ('''OUTDATED!! GATHERING COOLDOWN'S HAVE BEEN REMOVED!''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2012-10-28T10:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
* [[High Quality Iron Ore]].&lt;br /&gt;
* [[High Quality Minerals]].&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]]'''&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in your own mine:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines. A player can purchase their own, at these locations:&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Player can mine by himself  by using [[Primitive Tool]] or [[Sledgehammer]] on the rock piles that contain resources. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
Every mine has an ammount of available resources per pile of rocks. When these resources are depleted, it requires some time for them to respawn(usually a few minutes).&lt;br /&gt;
&lt;br /&gt;
You can find more informations about mining in Wichura's [http://fonline2238.net/forum/index.php/topic,4308.0.html Hammer Time! rookie miner's manual] on the forum. ('''OUTDATED!! GATHERING COOLDOWN'S HAVE BEEN REMOVED!''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2012-10-28T10:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
* [[High Quality Iron Ore]].&lt;br /&gt;
* [[High Quality Minerals]].&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]]'''&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in your own mine:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines. A player can purchase their own, at these locations:&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Player can mine by himself  by using [[Primitive Tool]] or [[Sledgehammer]] on the rock piles that contain resources. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
Every mine has an ammount of available resources per pile of rocks. When these resources are depleted, it requires some time for them to respawn(usually a few minutes).&lt;br /&gt;
&lt;br /&gt;
You can find more informations about mining in Wichura's [http://fonline2238.net/forum/index.php/topic,4308.0.html Hammer Time! rookie miner's manual] on the forum. ('''OUTDATED!! COOLDOWN'S HAVE BEEN REMOVED!''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2012-10-28T10:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
* [[High Quality Iron Ore]].&lt;br /&gt;
* [[High Quality Minerals]].&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]]'''&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in your own mine:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines. A player can purchase their own, at these locations:&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Player can mine by himself  by using [[Primitive Tool]] or [[Sledgehammer]] on the rock piles that contain resources. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
Every mine has an ammount of available resources per pile of rocks. When these resources are depleted, it requires some time for them to respawn(usually a few minutes).&lt;br /&gt;
&lt;br /&gt;
You can find more informations about mining in Wichura's [http://fonline2238.net/forum/index.php/topic,4308.0.html Hammer Time! rookie miner's manual] on the forum. (OUTDATED!! COOLDOWN'S HAVE BEEN REMOVED!)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2012-10-28T10:01:26Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
* [[High Quality Iron Ore]].&lt;br /&gt;
* [[High Quality Minerals]].&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]]'''&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in your own mine:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines. A player can purchase their own, at these locations:&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Player can mine by himself  by using [[Primitive Tool]] or [[Sledgehammer]] on the rock piles that contain resources. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
Every mine has an ammount of available resources per pile of rocks. When these resources are depleted, it requires some time for them to respawn(usually a few minutes).&lt;br /&gt;
&lt;br /&gt;
You can find more informations about mining in Wichura's [http://fonline2238.net/forum/index.php/topic,4308.0.html Hammer Time! rookie miner's manual] on the forum. (Hope this is still up to date.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Public_Mines</id>
		<title>Public Mines</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Public_Mines"/>
				<updated>2012-10-28T09:59:11Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on worldmap. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines :&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines :&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
* [[High Quality Iron Ore]].&lt;br /&gt;
* [[High Quality Minerals]].&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills]]'''&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines :&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 75,000 caps for directions to the location. He will only make a deal with a character once.&lt;br /&gt;
The resources available inside this mine will be depleted after time, but the location will remain visible to owner.&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in your own mine:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines. A player can purchase their own, at these locations:&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
Player can mine by himself  by using [[Primitive Tool]] or [[Sledgehammer]] on the rock piles that contain resources. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[slaves]] to mine for you, strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
You can find more informations about mining in Wichura's [http://fonline2238.net/forum/index.php/topic,4308.0.html Hammer Time! rookie miner's manual] on the forum. (Hope this is still up to date.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-10-28T09:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Pages waiting for content verification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Public Mines]]&lt;br /&gt;
* [[Sniper Rifle]] (exp. reward needs verification)&lt;br /&gt;
* [[Magneto-Laser Pistol]] crafting table confirmation&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Outdoorsman</id>
		<title>Outdoorsman</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Outdoorsman"/>
				<updated>2012-10-28T09:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Travelling speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Outdoorsman&lt;br /&gt;
|image=Outdoorsman.gif&lt;br /&gt;
|modifies=Chance to avoid encounters. Speed on world map.&lt;br /&gt;
|initial=5% + (1% * ([[Intelligence]] + [[Endurance]])/2)&lt;br /&gt;
|perks=[[Explorer]], [[Ranger]], [[Pathfinder]].&lt;br /&gt;
|traits = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This skill increases the travelling speed on the [[world map]] and a chance to avoid [[encounters]].&lt;br /&gt;
&lt;br /&gt;
'''Note: Outdoorsman is not applied while in a [[car]]''', meaning you will always have the maximum chance to avoid an encounter while driving one.&lt;br /&gt;
&lt;br /&gt;
== Avoiding encounters ==&lt;br /&gt;
Your Outdoorsman skill modifies the chance you have to notice an encounter. Regardless of the skill's %, your chance cannot be higher than 95%. &lt;br /&gt;
&lt;br /&gt;
When you notice an encounter, you will receive [[xp]] based on your Outdoorsman skill, the type of terrain you are on, and the difficulty of the encounter.&lt;br /&gt;
&lt;br /&gt;
Then the group leader will be given an option to Enter or avoid an [[encounter]].&lt;br /&gt;
&lt;br /&gt;
Chance that you will notice an encounter is based on:&lt;br /&gt;
* Terrain type (easy/hard).&lt;br /&gt;
* Highest Outdoorsman skill in group. (The person/critter will warn the group leader.)&lt;br /&gt;
* Difficulty of the [[encounter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Travelling speed ==&lt;br /&gt;
Travelling speed on the [[world map]] is affected by:&lt;br /&gt;
* You always travel faster on flat sections of land and slower over hilly or mountainous sections.&lt;br /&gt;
* [[Pathfinder]] [[support perk]] will increase the speed on the [[World Map]] by 15%&lt;br /&gt;
* [[Explorer]] [[support perk]] will ignore the speed penalties for terrain on the World Map&lt;br /&gt;
* Outdoorsman skill also increases the travelling speed by a small amount.&lt;br /&gt;
* Group leader's Outdoorsman skill and perks are used to determine travelling speed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Raynor009</id>
		<title>User:Raynor009</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Raynor009"/>
				<updated>2012-10-27T16:10:53Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ð±Ð»ÑÑ‚ÑŒ, gotta get back to what I was doing.. what was I doing btw?&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Raynor009</id>
		<title>User:Raynor009</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Raynor009"/>
				<updated>2012-10-27T16:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;blyat, gotta get back to what I was doing.. what was I doing btw?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;blyat, gotta get back to what I was doing.. what was I doing btw?&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-10-27T15:21:40Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Outdated pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Outdoorsman]]&lt;br /&gt;
* [[Public Mines]]&lt;br /&gt;
* [[Sniper Rifle]] (exp. reward needs verification)&lt;br /&gt;
* [[Magneto-Laser Pistol]] crafting table confirmation&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Fix-Boy</id>
		<title>Fix-Boy</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Fix-Boy"/>
				<updated>2012-10-27T15:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Materials and Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fixboy-window.gif|thumb|right|Fixboy window]]&lt;br /&gt;
Fix-boy is a tool in your [[Pip-Boy]] that helps you [[craft]] various [[items]].&lt;br /&gt;
&lt;br /&gt;
To open the Fix-boy window press [[File:Fix-button.gif]] button on user interface or use the shortcut &amp;quot;'''F'''&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
== Materials and Tools ==&lt;br /&gt;
All items need some [[materials]] to be crafted.&amp;lt;br&amp;gt;&lt;br /&gt;
Some items need [[crafting tools]],[[workbench]]es or [[advanced workbench]]es to be crafted.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting list ==&lt;br /&gt;
There is a list of items available to craft.&lt;br /&gt;
* '''Item with green name''' - can be crafted right away.&lt;br /&gt;
* '''Item with red name''' - can't be crafted due not meeting item requirements ([[materials]], [[crafting tools]] etc).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After gaining [[Professions]] or using [[Blueprint]]s some new items might appear in your [[Fix-Boy]].&lt;br /&gt;
&lt;br /&gt;
== Crafting process ==&lt;br /&gt;
To craft an item:&lt;br /&gt;
*  Open a Fix-boy window and click on an item to craft from the list.&amp;lt;br&amp;gt;&lt;br /&gt;
*  Click on desired item name to select it and see it's requirements.&lt;br /&gt;
*  If you meet item requirements press the &amp;quot;'''FIX'''&amp;quot; button to create an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fix-to-craft-button.gifâ€Ž]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-10-27T15:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Outdated pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Fix-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Outdoorsman]]&lt;br /&gt;
* [[Public Mines]]&lt;br /&gt;
* [[Sniper Rifle]] (exp. reward needs verification)&lt;br /&gt;
* [[Magneto-Laser Pistol]] crafting table confirmation&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Healing_Rate</id>
		<title>Healing Rate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Healing_Rate"/>
				<updated>2012-10-27T15:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Affecting your Healing Rate: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your '''Healing Rate''' is your character's ability to regenerate its [[HP]] over time. Hit Point regeneration occurs every minute and restores the (Healing Rate)% of the total health, rounded down, but no less than 3 points.&lt;br /&gt;
*Exception: if the Healing Rate is not positive (e.g. as a result of radiation), its value is added to the HP.&lt;br /&gt;
&lt;br /&gt;
The starting value for your Healing Rate is ''7 + Endurance/2, rounded down''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affecting your Healing Rate: ==&lt;br /&gt;
*Your Endurance affects your healing rate:&lt;br /&gt;
**With 1 Endurance, your base healing rate is 7.&lt;br /&gt;
**With 2-3 Endurance, it is 8.&lt;br /&gt;
**With 4-5 Endurance, it is 9.&lt;br /&gt;
**With 6-7 Endurance, it is 10.&lt;br /&gt;
**With 8-9 Endurance, it is 11.&lt;br /&gt;
**With 10 Endurance, it is 12.&lt;br /&gt;
&lt;br /&gt;
*[[Fast Metabolism]] trait adds +5 to your healing rate.&lt;br /&gt;
*[[Faster Healing]] [[support perk]] adds +5 to your healing rate.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Healing_Rate</id>
		<title>Healing Rate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Healing_Rate"/>
				<updated>2012-10-27T15:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Affecting your Healing Rate: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your '''Healing Rate''' is your character's ability to regenerate its [[HP]] over time. Hit Point regeneration occurs every minute and restores the (Healing Rate)% of the total health, rounded down, but no less than 3 points.&lt;br /&gt;
*Exception: if the Healing Rate is not positive (e.g. as a result of radiation), its value is added to the HP.&lt;br /&gt;
&lt;br /&gt;
The starting value for your Healing Rate is ''7 + Endurance/2, rounded down''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affecting your Healing Rate: ==&lt;br /&gt;
*Your Endurance affects your healing rate: '''(Everything below is Outdated)'''&lt;br /&gt;
**With 1 Endurance, your base healing rate is 7.&lt;br /&gt;
**With 2-3 Endurance, it is 8.&lt;br /&gt;
**With 4-5 Endurance, it is 9.&lt;br /&gt;
**With 6-7 Endurance, it is 10.&lt;br /&gt;
**With 8-9 Endurance, it is 11.&lt;br /&gt;
**With 10 Endurance, it is 12.&lt;br /&gt;
&lt;br /&gt;
*[[Fast Metabolism]] trait adds +5 to your healing rate.&lt;br /&gt;
*[[Faster Healing]] [[support perk]] adds +5 to your healing rate.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Party_size</id>
		<title>Party size</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Party_size"/>
				<updated>2012-10-27T15:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The party size is determined by the amount of [[charisma]] you have(if the followers are players or [[slaves]]) and the number of [[party points]](if the [[followers]] are [[mercs]] or animals).&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Lockers</id>
		<title>Lockers</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Lockers"/>
				<updated>2012-10-27T15:04:47Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lockers and footlockers are used for storing items. There some special lockers found in [[The Glow]] or [[Ares Rocket Silo]] that upon lockpicking the player can find items and [[blueprints]].&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hand_slot</id>
		<title>Hand slot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hand_slot"/>
				<updated>2012-10-27T15:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hand slot is used for [[weapons]],[[drugs]] and anything that the player can pickup or use. It's also useful if you have a large ammount of caps on you and you don't want to get robbed, just put the caps in one of the hand slots. Items that are held in your hands cannot be stolen.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2012-10-27T15:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Pages to be checked for language accuracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things that we ask you to do whenever you can: '''improve and update existing pages''', '''help with current projects''' and '''correct language mistakes''' whenever you spot them. &lt;br /&gt;
&lt;br /&gt;
Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: '''quality is much more important than quantity'''; for example, it is much better to write one good article than a hundred bad ones.&lt;br /&gt;
&lt;br /&gt;
For information on how to write new articles or edit existing ones, please follow [[Welcome|this link]].&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
&lt;br /&gt;
* [http://fonline2238.net/forum/index.php/topic,24433.msg204487.html Outdated pages] whose updating has been requested by the [http://fonline2238.net/forum/ forum] users need to be taken care of&lt;br /&gt;
* [[Special:LonelyPages|Orphaned pages]] should be linked to from other articles&lt;br /&gt;
* Articles on [[Critter|critters]] need to be expanded&lt;br /&gt;
* Some [[Templates|templates]] may need to be revised/created, e.g. [[Template:Resource]]&lt;br /&gt;
* [[Changelogs|FOnline 2238 Changelogs]] need to be analyzed constantly and relevant articles updated accordingly.&lt;br /&gt;
&lt;br /&gt;
* Rename quest [[Convince Jargo to produce more howitzer shells]] to [[Howitzer Shells]] to match in-game name in PipBoy.&lt;br /&gt;
* Rename item [[Howitzer Shells]] to [[Howitzer Shell]] in order to make free space for renamed quest [[Convince Jargo to produce more howitzer shells]]&lt;br /&gt;
* rad toad and centipede critters pages.&lt;br /&gt;
&lt;br /&gt;
== Changelogs ==&lt;br /&gt;
The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.&lt;br /&gt;
&lt;br /&gt;
Please remember to remove from this page the parts of the changelogs that no longer need to be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 25/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed issue caused by locker complexity being lower than 0, which caused some of chests that were supposed be easily lockpickable to be unlockpickable.&lt;br /&gt;
* Fixed exploit with unlimited movement in TB after going in/out of cave (by Mike Wall).&lt;br /&gt;
* Brahmin should no longer escape the pens. The pens will be unblocked.&lt;br /&gt;
* Fence doors and pen gates no longer block field of view.&lt;br /&gt;
* Howitzer shells can be disassembled.&lt;br /&gt;
* Agile Thugs near New Reno spawn with a weapon they can use.&lt;br /&gt;
* Fixed several small map and text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New animation sequence for ponytail tribal: running (by Horatio).&lt;br /&gt;
* New animation sequences for black guy in metal armor: running, club, spear, SMG, shotgun, rocket launcher (by Jotisz).&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Disabled command: ~influence.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/10/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Lock pickers don't go to the world map automatically after successfully picking the lock of a car.&lt;br /&gt;
* New formula of knockdown Strength roll for heavy handers. By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.&lt;br /&gt;
* To detonate plastic explosives with toggle switch, player character must be in the same map and within range of 40 hexes from the explosives.&lt;br /&gt;
* 72% sneak penalty when carrying activated explosives.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 20/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).&lt;br /&gt;
* Fixed issue which made some encounter npcs use wrong weapons.&lt;br /&gt;
* Fixed various map bugs.&lt;br /&gt;
* Fixed various dialog bugs.&lt;br /&gt;
* Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84&lt;br /&gt;
* Field of view contours should work properly with the Sharpshooter perk.&lt;br /&gt;
* Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).&lt;br /&gt;
* Followers will not jump to the world map if they cannot actually reach an exit grid.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Followers can no longer be assigned to characters during their logout time.&lt;br /&gt;
* Expanded lockpick is craftable now.&lt;br /&gt;
* Limit for cumulative crafting cooldown increased to 6 hours.&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 10/08/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Base visibility issues hopefully fixed.&lt;br /&gt;
* Seemingly random disappearance of companions in Random Encounters shouldn't occur anymore.&lt;br /&gt;
* Team colors in Hinkley don't disappear when characters leave field of view.&lt;br /&gt;
* All waterpipes should work again (after a function patching them is run).&lt;br /&gt;
* Uranium ore regenerates.&lt;br /&gt;
* Private mines don't disappear anymore until all resources in them are mined. Foremen will be unblocked by Game Masters.&lt;br /&gt;
* Private mines bought in Klamath don't spawn on the ocean anymore.&lt;br /&gt;
* Removed extra foremen clones from Klamath mine.&lt;br /&gt;
* Containers in Maltese Falcon can be accessed by room owners.&lt;br /&gt;
* All jobs which used to modify Town Control influence should work now (fixed before update).&lt;br /&gt;
* Tribal dummy removed from the trapper tents base (from existing bases after a function patching them is run).&lt;br /&gt;
* Enabled armor bypass message on lethal critical hits.&lt;br /&gt;
* Fixed offset of buttons in town list on global map.&lt;br /&gt;
* Reduced Blueprints spawning in Ares and Glow.&lt;br /&gt;
* Added improved flamer blueprint.&lt;br /&gt;
* Fixed crafting recipes: Minigun, Power Servos, Mega Power Fist.&lt;br /&gt;
* Players no longer say NPC taunts when near an NPC looter who found an armed explosive.&lt;br /&gt;
* The origin location of the companions doesn't change each time you talk to them.&lt;br /&gt;
* Encounter Guards now pickup their own weapons even when thrown out of hand of a looter.&lt;br /&gt;
* Updated some wrong/misleading descriptions of statistics in character screen.&lt;br /&gt;
* Fixed various small map bugs.&lt;br /&gt;
* Fixed various tiny text bugs.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Combat Helmet MkII and Enclave Combat Helmet MkII now have a radio function.&lt;br /&gt;
* Added selling cheap slaves in Khans hideout.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Guards in towns remove items they loot if the items weight something (the guards shouldn't become overweight anymore).&lt;br /&gt;
* Increased total value of raw materials in private mines from 10k to 20k caps.&lt;br /&gt;
* Various changes related to shoveling brahmin poop. Explore!&lt;br /&gt;
&lt;br /&gt;
EXTRA NOTES:&lt;br /&gt;
* Run the updater to obtain the new files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 19/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.&lt;br /&gt;
* Treasure Hunter perk no longer lowers ammount of items.&lt;br /&gt;
* Mega Power Fist and Power Servos appear in Fixboy.&lt;br /&gt;
* Brahmin hides no longer disappear after placing them in brahmin inventory.&lt;br /&gt;
* Brahmin no longer get stuck on the pen entrance if they are outside the pen.&lt;br /&gt;
* Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.&lt;br /&gt;
* NCR Residence area is now accessible via Town/World*button on the worldmap.&lt;br /&gt;
* Rats in Vault 15 no longer speak like a human in combat.&lt;br /&gt;
* Jet and Kamikaze decrease Damage Resistance properly.&lt;br /&gt;
* Quick Recovery perk should work now.&lt;br /&gt;
* Cumulative crafting timeout (1 hour)&lt;br /&gt;
* Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* Raiding Supermutants have been spotted at the Ares rocket silo.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Montag gives a quest tip if a player confuses town well with the water pump.&lt;br /&gt;
* When using, waterpipes fill all empty waterbags in the inventory as the default action.&lt;br /&gt;
* Added a dialog option to ask companions about their weapon preferences before taking them.&lt;br /&gt;
* Railway Gang thugs will remember characters who attacked them.&lt;br /&gt;
* Added blueprints to loot container in the Glow.&lt;br /&gt;
* Slightly adjusted critical hit tables.&lt;br /&gt;
* NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 03/07/2012]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
FIXES:&lt;br /&gt;
* Fixed wall distances for sneak calculations.&lt;br /&gt;
* Door for house No.2 in NCR Residental area.&lt;br /&gt;
* Fixed various exploitable dialog bugs and some typos.&lt;br /&gt;
* Event/dynamic respawn points can no longer be picked up.&lt;br /&gt;
* Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.&lt;br /&gt;
* Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).&lt;br /&gt;
* Dialog bugs regarding Junktown entrance in the night.&lt;br /&gt;
* Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.&lt;br /&gt;
&lt;br /&gt;
FEATURES:&lt;br /&gt;
* New Reno sewers accessible now.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.&lt;br /&gt;
* Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! [[Changelog 28/06/2012]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FEATURES:&lt;br /&gt;
* A new repeatable quest, talk to Martin at Westin's Ranch.&lt;br /&gt;
&lt;br /&gt;
CHANGES (WIP):&lt;br /&gt;
* Gun Runners courier quest: box is removed after succesful lockpick.&lt;br /&gt;
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.&lt;br /&gt;
* Minor resistance modifier increase for JHP ammo.&lt;br /&gt;
* Advanced materials crafting batches.&lt;br /&gt;
*Add Helmet Anti Crit Modifiers to their pages and to [[armors]] category.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The projects you are invited to help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_graphics_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_armors_development_tracker]]'''&lt;br /&gt;
* '''Game Development Project: [[3d_miscellaneous_items_development_tracker]]'''&lt;br /&gt;
&lt;br /&gt;
== Outdated pages ==&lt;br /&gt;
* [[Armors]]  (missing helmets, an overall update is needed)&lt;br /&gt;
* [[Pip-Boy]]&lt;br /&gt;
* [[Fix-Boy]]&lt;br /&gt;
* [[Luck]] - what it actually affects? Just some skills like [[first Aid]] and [[critical chance]]? How about incomming criticals check in critical table? It should affect [[Thief]] perk (Luck/50 chance of no cooldown if a stealing attempt has failed )&lt;br /&gt;
* [[Skills]] need to be checked.&lt;br /&gt;
* [[Healing Rate]] + [[Hit Points]]&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for content verification ==&lt;br /&gt;
If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
* [[Outdoorsman]]&lt;br /&gt;
* [[Public Mines]]&lt;br /&gt;
* [[Sniper Rifle]] (exp. reward needs verification)&lt;br /&gt;
* [[Magneto-Laser Pistol]] crafting table confirmation&lt;br /&gt;
&lt;br /&gt;
== Pages to be checked for language accuracy ==&lt;br /&gt;
&lt;br /&gt;
Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Goggles</id>
		<title>Goggles</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Goggles"/>
				<updated>2012-10-27T15:01:10Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goggles.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' When worn, protects the character from being shot in the eyes (every attack automatically changes to head).&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Items]]&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/New_California_Ranger_Armor</id>
		<title>New California Ranger Armor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/New_California_Ranger_Armor"/>
				<updated>2012-10-27T12:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=New California Ranger Armor&lt;br /&gt;
|desc=High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
|image=cmbdmr&lt;br /&gt;
|acbonus=20&lt;br /&gt;
|dr_normal=45&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=50&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=35&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=45&lt;br /&gt;
|dt_plasma=3&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=2&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=10095&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;br /&gt;
&lt;br /&gt;
This armor is not currently available for players. Only game masters have access to it.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/New_California_Ranger_Armor</id>
		<title>New California Ranger Armor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/New_California_Ranger_Armor"/>
				<updated>2012-10-27T12:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=New California Ranger Armor&lt;br /&gt;
|desc=High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
|image=cmbdmr&lt;br /&gt;
|acbonus=20&lt;br /&gt;
|dr_normal=45&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=50&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=35&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=45&lt;br /&gt;
|dt_plasma=3&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=2&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=10095&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;br /&gt;
&lt;br /&gt;
hjfgjfgjfgj&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hand_slot</id>
		<title>Hand slot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hand_slot"/>
				<updated>2012-10-27T12:25:00Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hand slot is used for [[weapons]],[[drugs]] and anything that the player can pickup or use. It's also usefull if you have a large ammount of caps on you and you don't want to get robbed, just put the caps in one of the hand slots. Items that are held in your hands cannot be stolen.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hand_slot</id>
		<title>Hand slot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hand_slot"/>
				<updated>2012-10-27T12:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hand slot is used for [[weapons]],[[drugs]] and anything that the player can pickup or use. It's also usefull if you have a large ammount of caps on your and you don't want to get robbed, just put the caps in one of the hand slots. Items that are held in your hands cannot be stolen.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hand_slot</id>
		<title>Hand slot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hand_slot"/>
				<updated>2012-10-27T12:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hand slot is used for [[weapons]],[[drugs]] and anything that the player can pickup or use.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hand_slot</id>
		<title>Hand slot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hand_slot"/>
				<updated>2012-10-27T12:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hand slot is used for [[weapons]] and other hand based items&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/High_Quality_Electronic_Parts</id>
		<title>High Quality Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/High_Quality_Electronic_Parts"/>
				<updated>2012-10-27T12:18:06Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;High Quality Electronic Parts can be obtained from Mariposa inside the complex on the first level in the room before the elevator.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Quality Electronic Parts can be obtained from [[Mariposa]] inside the complex on the first level in the room before the elevator.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Party_size</id>
		<title>Party size</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Party_size"/>
				<updated>2012-10-27T12:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;The party size is determinted by the ammount of charisma you have(if the followers are players or slaves) and the number of party points(if the followers are mercs...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The party size is determinted by the ammount of [[charisma]] you have(if the followers are players or slaves) and the number of [[party points]](if the followers are [[mercs]] or animals).&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Containers</id>
		<title>Containers</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Containers"/>
				<updated>2012-10-27T12:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;Container is a synonym to Lockers. Both are used to store items.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Container is a synonym to [[Lockers]]. Both are used to store items.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Lockers</id>
		<title>Lockers</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Lockers"/>
				<updated>2012-10-27T12:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;Lockers and footlockers are used for storing items. There some special lockers found in The Glow or Ares Rocket Silo that uppon lockpicking the player can find items a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lockers and footlockers are used for storing items. There some special lockers found in [[The Glow]] or [[Ares Rocket Silo]] that uppon lockpicking the player can find items and [[blueprints]].&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Head_slot</id>
		<title>Head slot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Head_slot"/>
				<updated>2012-10-27T12:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The head slot is used for [[Helmets]] and other similar items such as [[Sunglasses]].&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Head_slot</id>
		<title>Head slot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Head_slot"/>
				<updated>2012-10-27T12:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;The head slot is used for Helemts and other similar items such as Sunglasses.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The head slot is used for [[Helemts]] and other similar items such as [[Sunglasses]].&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Black_Claw_Radscorpion</id>
		<title>Black Claw Radscorpion</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Black_Claw_Radscorpion"/>
				<updated>2012-10-27T12:04:57Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;The Black Claw Radscorpion is one the radscorpions found in the Collect the Radscorpion Eggs quest.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Black Claw Radscorpion is one the radscorpions found in the [[Collect the Radscorpion Eggs]] quest.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hand_slot</id>
		<title>Hand slot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hand_slot"/>
				<updated>2012-10-27T12:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The head slot is used for [[helmets]] and other head apparel.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hand_slot</id>
		<title>Hand slot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hand_slot"/>
				<updated>2012-10-27T12:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: Created page with &amp;quot;The head slot is used for helmets and other head apparel.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The head slot is used for helmets and other head apparel.&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Mercs</id>
		<title>Mercs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Mercs"/>
				<updated>2012-10-27T12:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Raynor009: /* Recruiting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mercs''' are mercenaries that you can buy for your own use. They will fight for you and guard a place if you tell them to do so. They are useful to guard a [[base]], for example, or to help you to kill [[creatures]].&lt;br /&gt;
&lt;br /&gt;
== Managing mercs ==&lt;br /&gt;
[[File:Mercdialogue.JPG|thumb|An example for a '''merc''' dialogue option.]]&lt;br /&gt;
=== Recruiting ===&lt;br /&gt;
Merc Recruiters are established in several [[towns]]. They are usually in a house, surrounded by some of their men. Talk to the Merc Recruiter to be able to buy him a merc. Once bought, a merc will belong to you until he dies, their wage is 25% of their hire cost and gives 10% increase in [[loyalty]].&lt;br /&gt;
&lt;br /&gt;
Some claim that a high luck and charisma character might generate better mercs, although it has not been confirmed yet.&lt;br /&gt;
&lt;br /&gt;
=== Interests ===&lt;br /&gt;
As you can hire a lot of different mercs, and give them a lot of weapons, it would be good to know exactly what you want to do with them. For example, guarding a base, you'll need both: [[Big Guns]] mercs and snipers - [[ghouls]] snipers are awesome. Rockets may knock-out the enemy while snipers are shooting at him. To help you with getting [[experience]], you'll rather need mercs using energy rifles, making damages but slowly, to let you able to kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Mercs are expensive and never respawn. Making them wandering with you might be dangerous for them, so it would be smarter to use them as guards - for your [[base]], [[tent]], [[caravan]], whatever needs to be guarded. You can tell them to kill anyone but your faction's members, or to kill only your enemies or friends - record them on your faction's computer, etc.&lt;br /&gt;
&lt;br /&gt;
=== Transporting mercs ===&lt;br /&gt;
Transporting mercs around now, requires both [[Charisma]] and [[Party Points]] : to be able to transport a merc you will need atleast 2 charisma. Each point to charisma gives you one&lt;br /&gt;
more aditional merc slot. Each point to charisma will give you 10 Party Points and for every 3% in [[Speech]] the player will gain 1 Party Point. You may also boost your Party Points &lt;br /&gt;
by attempting to obtain the [[Magnetic Personality]] perk which will give you 50 extra Party Points, also the Good Natured trait will give you 50 extra Party Points too, but you will not be able to hold any slaves. Only merc's require both party points and charisma. Each human or mutant merc will give you 1 more additional slave slot. With any number of charisma the player can hold 2 slaves. To be able to get more you need to buy a merc. Each merc will give you the ability to obtain one more slave. It is not required to have the mercs with you when slaving, you can leave them in your tent or base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even the mercs/slaves guarding your tent (or base or any other place) are considered as following you, so pay attention to choosing which companions are the most useful for you.&lt;br /&gt;
&lt;br /&gt;
== The buying == &lt;br /&gt;
Please note that '''prices are changing''' all the time but position on list while buying stays same. If you buy a merc, buying the very same merc again will be a bit more expensive for everyone. Also, this price will decrease over time. '''Prices indicated here are then only the starting price for each merc.''' All mercs are delivered with a brand new, fully-loaded weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[New Reno]] ===&lt;br /&gt;
New Reno's merc recruiter is in the main entrance area, opposite the ''Desperados'' casino. He will sell you human mercs ([[HtH]], small guns, big guns, energy guns...). Those same mercs are also sold in NCR and Redding.&lt;br /&gt;
* [[Unarmed]] / [[Melee]] :&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''~800 [[caps]] :''' Punk woman with green Mohawk, wearing a leather jacket, holding a [[Combat Knife]]. 95 [[hp]]&lt;br /&gt;
* 2. '''~1300 caps :''' Man wearing a metal armor, holding a [[Sledgehammer]]. 84 hp.&lt;br /&gt;
* 3. '''~1200 caps :''' Woman wearing a metal armor, holding a sledgehammer. 95 hp.&lt;br /&gt;
* 4. '''~1700 caps :''' Black person, wearing a metal armor and holding a sledgehammer. HE CAN'T RUN. 90 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]] :&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''3200 [[caps]] :''' Long-haired raider ([http://www.falloutwiki.com/Ian_%28Fallout%29 Ian]'s skin)with a leather jacket, holding a [[14mm pistol]]. 100 [[hp]].&lt;br /&gt;
* 2. '''4000 caps :''' Man wearing a leather jacket, holding a [[10mm SMG]]. Can use rifles too. 110 hp.&lt;br /&gt;
* 3. '''7000 caps :''' Woman wearing a leather jacket, holding an [[Assault Rifle]]. Can use rifles too. 115 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Big Guns]] :&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''7000 [[caps]] :''' Man wearing a leather jacket and holding a [[Light Support Weapon ]]. 120 [[hp]].&lt;br /&gt;
* 2. '''1000 caps :''' Woman wearing a leather jacket and holding a [[Minigun]]. 115 hp.&lt;br /&gt;
* 3. '''8800 caps :''' Woman wearing a leather jacket and holding a [[Rocket Launcher]]. 115 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Energy Guns]] :&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''9000 [[caps]] :''' Man wearing a metal armor, holding a [[Laser Pistol]]. 97 [[hp]].&lt;br /&gt;
* 2. '''10 000 caps :''' Woman wearing a metal armor, and holding a [[Laser Rifle (Ext. Cap.)]]. 129 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Redding]] ===&lt;br /&gt;
Redding's merc recruiter sells exactly the same mercs as the NCR's and New Reno's one (See above). He is located opposite the Malamute Saloon (in main street).&lt;br /&gt;
&lt;br /&gt;
=== [[New California Republic]] ===&lt;br /&gt;
NCR's merc recruiter sells exactly the same mercs as the Redding's and New Reno's one (See above). She is located in a white building, before the main city gate.&lt;br /&gt;
&lt;br /&gt;
=== [[San Francisco]] ===&lt;br /&gt;
San Francisco's merc recruiter sells exactly the same mercs as the Redding's, NCR and New Reno's one (See above). He is located at the north of the middle place. Leaving the Shi's building, it's the second building on the right, with a small garden and a path to the door.&lt;br /&gt;
&lt;br /&gt;
=== [[Broken Hills]] ===&lt;br /&gt;
The merc recruiter is located next to the bank. He sells some very useful mercs : [[Super Mutants]]. They are particularly slow, and ugly, but they are good though.&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''~50 [[caps]] :''' Unarmed Super Mutant, that will use his fists. 300 [[hp]].&lt;br /&gt;
* 2. '''~15 000 caps :''' Super Mutant holding a minigun. 300 hp.&lt;br /&gt;
* 3. '''~5000-7000 caps :''' Super Mutant holding a rocket launcher. 450 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Gecko]] ===&lt;br /&gt;
Gecko's merc recruiter is located near the main entrance, in a building on the left. He will sell you [[ghouls]] mercs, and among them is the popular ''sniper ghoul''.&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''~100 [[caps]] :''' Generic ghoul holding a [[spear]]. 100 [[hp]].&lt;br /&gt;
* 2. '''~5000 caps :''' Sniper ghoul, holding an [[Sniper Rifle]]. 60 hp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Junktown]] ===&lt;br /&gt;
Junktown's merc seller is in front off Gizmo's casino, with his dogs around him.&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. ''' Old price 200, new price 938 (22.01.2011) [[caps]] :''' A dog. 34 [[hp]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Klamath]] ===&lt;br /&gt;
A children in Trapper Town (West) will sell you his dogs. Beware, you can buy some tougher and less expensive ones in [[Junktown]] (See above).&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:3em;&amp;quot;&amp;gt;&lt;br /&gt;
* 1. '''500 [[caps]] :''' A dog. 27 [[hp]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Salvagers ===&lt;br /&gt;
In the Salvagers area in [[Boneyard]], there is a man that sells dogs, and sells differently-colored dogs.&lt;br /&gt;
&lt;br /&gt;
* '''50''' [[caps]] Trained canidae&lt;br /&gt;
* '''50''' [[caps]] Dog skilled in scouting&lt;/div&gt;</summary>
		<author><name>Raynor009</name></author>	</entry>

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