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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reconite</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<updated>2026-06-03T08:09:04Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Cow.png</id>
		<title>File:Cow.png</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Cow.png"/>
				<updated>2010-02-03T18:36:08Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/IRC</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/IRC"/>
				<updated>2010-01-25T14:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Internet Relay Chat''' ('''IRC''') is a form of real-time Internet text messaging (chat). It is mainly designed for group communication, but also allows one-to-one communication via private message as well as chat and data transfers. [[FOnline:2238]] has got an official IRC channel ('''#2238''' on irc.forestnet.org network, see below), and some other channels are used to trade and discuss various topics.&lt;br /&gt;
&lt;br /&gt;
This IRC help was firstly written by '''Reconite''' on the official forum, [http://fonline2238.net/forum/index.php?topic=247.0 here]. Check there first to see if your question or problem meets a solution.&lt;br /&gt;
&lt;br /&gt;
== IRC Clients ==&lt;br /&gt;
&lt;br /&gt;
Those are the most popular softwares that allow you to go on IRC channels. Download one of them and install it to be able to join us on IRC.&lt;br /&gt;
&lt;br /&gt;
*IRC Clients:&lt;br /&gt;
&lt;br /&gt;
** [https://addons.mozilla.org/en-US/firefox/addon/16 Chatzilla], the official [http://www.mozilla-europe.org/en/firefox/ Mozilla Firefox] IRC client.&lt;br /&gt;
** [http://www.mirc.com/ mIRC], one of the most popular clients.&lt;br /&gt;
** [http://www.irssi.org/ Irssi].&lt;br /&gt;
** [http://www.silverex.org/news/ X-Chat 2].&lt;br /&gt;
** [http://www.hydrairc.com/ HydraIRC].&lt;br /&gt;
** [http://www.pjirc.com/main.php pjIRC].&lt;br /&gt;
** [http://download.cnet.com/IceChat-IRC-Client/3000-2150_4-10587438.html IceChat].&lt;br /&gt;
&lt;br /&gt;
*Non-Download Browser IRC Clients:&lt;br /&gt;
&lt;br /&gt;
** [http://www.mibbit.com/ Mibbit].&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
&lt;br /&gt;
* Connect to irc.forestnet.org and join the channel #2238 by typing the command in the text box:&lt;br /&gt;
&lt;br /&gt;
 /join #2238&lt;br /&gt;
&lt;br /&gt;
* Then do :&lt;br /&gt;
&lt;br /&gt;
 /nick [yournamehere]&lt;br /&gt;
&lt;br /&gt;
(But note that most IRC clients have a name selection on startup) for people to identify you instead of being called, for example, &amp;quot;Leaf1185&amp;quot; (because that's automatic for irc.forestnet.org) etc.&lt;br /&gt;
&lt;br /&gt;
* To register a nickname, while using the name you want to register, use :&lt;br /&gt;
&lt;br /&gt;
 /ns register [password] [email]&lt;br /&gt;
&lt;br /&gt;
Do not use a fake email to register a nickname, it has to be an email account that you can pick up the email from and activate it.&lt;br /&gt;
&lt;br /&gt;
== IRC Channels ==&lt;br /&gt;
&lt;br /&gt;
'''Server:''' irc.forestnet.org&lt;br /&gt;
'''Port:''' 6667&lt;br /&gt;
&lt;br /&gt;
* '''#2238''' - Official FOnline: 2238 channel.&lt;br /&gt;
* '''#2238rage''' - Unmoderated channel for arguing.&lt;br /&gt;
* '''#2238map''' - Mapping channel.&lt;br /&gt;
* '''#2238mod''' - Modifications channel.&lt;br /&gt;
* '''#2238_Trade''' - Trade channel.&lt;br /&gt;
* '''#FOnline''' - The Life After's official channel.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
Those commands are to write on the textbox. Some things that work in mIRC (may have client differences):&lt;br /&gt;
&lt;br /&gt;
 /join #[channel name] - e.g. /join #2238&lt;br /&gt;
&lt;br /&gt;
 /nick [new name] - e.g. /nick FUnline&lt;br /&gt;
&lt;br /&gt;
 /msg [nick] [message] - sends [message] to [nick].&lt;br /&gt;
&lt;br /&gt;
 /query [nick] - opens a query window to chat privately with another person.&lt;br /&gt;
&lt;br /&gt;
 /me likes FOnline. - will be displayed as &amp;quot;* [Yourname] likes FOnline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 /away - Will mark you as being away.&lt;br /&gt;
&lt;br /&gt;
 /quit - Will quit the server.&lt;br /&gt;
&lt;br /&gt;
=== Text-Formatting Shortcuts ===&lt;br /&gt;
Ctrl-B will apply bold to the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-R will highlight the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-U will underline the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-K will allow you to select a colour to the words ahead.&lt;br /&gt;
&lt;br /&gt;
Ctrl-O will let you stop the colour code.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/IRC</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/IRC"/>
				<updated>2010-01-25T14:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* FOnline:2238 IRC channels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Internet Relay Chat''' ('''IRC''') is a form of real-time Internet text messaging (chat). It is mainly designed for group communication, but also allows one-to-one communication via private message as well as chat and data transfers. [[FOnline:2238]] has got an official IRC channel ('''#2238''' on irc.forestnet.org network, see below), and some other channels are used to trade and discuss various topics.&lt;br /&gt;
&lt;br /&gt;
This IRC help was firstly written by '''Reconite''' on the official forum, [http://fonline2238.net/forum/index.php?topic=247.0 here]. Check there first to see if your question or problem meets a solution.&lt;br /&gt;
&lt;br /&gt;
== IRC clients ==&lt;br /&gt;
&lt;br /&gt;
Those are the most popular softwares that allow you to go on IRC channels. Download one of them and install it to be able to join us on IRC.&lt;br /&gt;
&lt;br /&gt;
*IRC Clients:&lt;br /&gt;
&lt;br /&gt;
** [https://addons.mozilla.org/en-US/firefox/addon/16 Chatzilla], the official [http://www.mozilla-europe.org/en/firefox/ Mozilla Firefox] IRC client.&lt;br /&gt;
** [http://www.mirc.com/ mIRC], one of the most popular clients.&lt;br /&gt;
** [http://www.irssi.org/ Irssi].&lt;br /&gt;
** [http://www.silverex.org/news/ X-Chat 2].&lt;br /&gt;
** [http://www.hydrairc.com/ HydraIRC].&lt;br /&gt;
** [http://www.pjirc.com/main.php pjIRC].&lt;br /&gt;
** [http://download.cnet.com/IceChat-IRC-Client/3000-2150_4-10587438.html IceChat].&lt;br /&gt;
&lt;br /&gt;
*Non-Download Browser IRC Clients:&lt;br /&gt;
&lt;br /&gt;
** [http://www.mibbit.com/ Mibbit].&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
* Connect to irc.forestnet.org and join the channel #2238 by typing the command in the text box:&lt;br /&gt;
&lt;br /&gt;
 /join #2238&lt;br /&gt;
&lt;br /&gt;
* Then do :&lt;br /&gt;
&lt;br /&gt;
 /nick [yournamehere]&lt;br /&gt;
&lt;br /&gt;
(But note that most IRC clients have a name selection on startup) for people to identify you instead of being called, for example, &amp;quot;Leaf1185&amp;quot; (because that's automatic for irc.forestnet.org) etc.&lt;br /&gt;
&lt;br /&gt;
* To register a nickname, while using the name you want to register, use :&lt;br /&gt;
&lt;br /&gt;
 /ns register [password] [email]&lt;br /&gt;
&lt;br /&gt;
Do not use a fake email to register a nickname, it has to be an email account that you can pick up the email from and activate it.&lt;br /&gt;
&lt;br /&gt;
== IRC channels ==&lt;br /&gt;
&lt;br /&gt;
'''Server:''' irc.forestnet.org&lt;br /&gt;
'''Port:''' 6667&lt;br /&gt;
&lt;br /&gt;
* '''#2238''' - Official FOnline: 2238 channel.&lt;br /&gt;
* '''#2238rage''' - Unmoderated channel for arguing.&lt;br /&gt;
* '''#2238map''' - Mapping channel.&lt;br /&gt;
* '''#2238mod''' - Modifications channel.&lt;br /&gt;
* '''#2238_Trade''' - Trade channel.&lt;br /&gt;
* '''#FOnline''' - The Life After's official channel.&lt;br /&gt;
&lt;br /&gt;
== Basic commands ==&lt;br /&gt;
Those commands are to write on the textbox. Some things that work in mIRC (may have client differences):&lt;br /&gt;
&lt;br /&gt;
 /join #[channel name] - e.g. /join #2238&lt;br /&gt;
&lt;br /&gt;
 /nick [new name] - e.g. /nick FUnline&lt;br /&gt;
&lt;br /&gt;
 /msg [nick] [message] - sends [message] to [nick].&lt;br /&gt;
&lt;br /&gt;
 /query [nick] - opens a query window to chat privately with another person.&lt;br /&gt;
&lt;br /&gt;
 /me likes FOnline. - will be displayed as &amp;quot;* [Yourname] likes FOnline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 /away - Will mark you as being away.&lt;br /&gt;
&lt;br /&gt;
 /quit - Will quit the server.&lt;br /&gt;
&lt;br /&gt;
=== Text-Formatting shortcuts ===&lt;br /&gt;
Ctrl-B will apply bold to the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-R will highlight the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-U will underline the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-K will allow you to select a colour to the words ahead.&lt;br /&gt;
&lt;br /&gt;
Ctrl-O will let you stop the colour code.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/IRC</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/IRC"/>
				<updated>2010-01-25T14:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Basic commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Internet Relay Chat''' ('''IRC''') is a form of real-time Internet text messaging (chat). It is mainly designed for group communication, but also allows one-to-one communication via private message as well as chat and data transfers. [[FOnline:2238]] has got an official IRC channel ('''#2238''' on irc.forestnet.org network, see below), and some other channels are used to trade and discuss various topics.&lt;br /&gt;
&lt;br /&gt;
This IRC help was firstly written by '''Reconite''' on the official forum, [http://fonline2238.net/forum/index.php?topic=247.0 here]. Check there first to see if your question or problem meets a solution.&lt;br /&gt;
&lt;br /&gt;
== IRC clients ==&lt;br /&gt;
&lt;br /&gt;
Those are the most popular softwares that allow you to go on IRC channels. Download one of them and install it to be able to join us on IRC.&lt;br /&gt;
&lt;br /&gt;
*IRC Clients:&lt;br /&gt;
&lt;br /&gt;
** [https://addons.mozilla.org/en-US/firefox/addon/16 Chatzilla], the official [http://www.mozilla-europe.org/en/firefox/ Mozilla Firefox] IRC client.&lt;br /&gt;
** [http://www.mirc.com/ mIRC], one of the most popular clients.&lt;br /&gt;
** [http://www.irssi.org/ Irssi].&lt;br /&gt;
** [http://www.silverex.org/news/ X-Chat 2].&lt;br /&gt;
** [http://www.hydrairc.com/ HydraIRC].&lt;br /&gt;
** [http://www.pjirc.com/main.php pjIRC].&lt;br /&gt;
** [http://download.cnet.com/IceChat-IRC-Client/3000-2150_4-10587438.html IceChat].&lt;br /&gt;
&lt;br /&gt;
*Non-Download Browser IRC Clients:&lt;br /&gt;
&lt;br /&gt;
** [http://www.mibbit.com/ Mibbit].&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
* Connect to irc.forestnet.org and join the channel #2238 by typing the command in the text box:&lt;br /&gt;
&lt;br /&gt;
 /join #2238&lt;br /&gt;
&lt;br /&gt;
* Then do :&lt;br /&gt;
&lt;br /&gt;
 /nick [yournamehere]&lt;br /&gt;
&lt;br /&gt;
(But note that most IRC clients have a name selection on startup) for people to identify you instead of being called, for example, &amp;quot;Leaf1185&amp;quot; (because that's automatic for irc.forestnet.org) etc.&lt;br /&gt;
&lt;br /&gt;
* To register a nickname, while using the name you want to register, use :&lt;br /&gt;
&lt;br /&gt;
 /ns register [password] [email]&lt;br /&gt;
&lt;br /&gt;
Do not use a fake email to register a nickname, it has to be an email account that you can pick up the email from and activate it.&lt;br /&gt;
&lt;br /&gt;
== FOnline:2238 IRC channels ==&lt;br /&gt;
&lt;br /&gt;
'''Server:''' irc.forestnet.org&lt;br /&gt;
'''Port:''' 6667&lt;br /&gt;
&lt;br /&gt;
* '''#2238''' - official channel.&lt;br /&gt;
* '''#2238map''' - for everyone who want to make maps for FOnline:2238&lt;br /&gt;
* '''#2238rage''' - general discussion about 2238 factions-related stuff (not moderated!)&lt;br /&gt;
* '''#2238_trade''' - trade channel, for everyone who wants to buy/sell some great stuff.&lt;br /&gt;
* '''#2238mod''' - modifications channel. &lt;br /&gt;
&lt;br /&gt;
== Basic commands ==&lt;br /&gt;
Those commands are to write on the textbox. Some things that work in mIRC (may have client differences):&lt;br /&gt;
&lt;br /&gt;
 /join #[channel name] - e.g. /join #2238&lt;br /&gt;
&lt;br /&gt;
 /nick [new name] - e.g. /nick FUnline&lt;br /&gt;
&lt;br /&gt;
 /msg [nick] [message] - sends [message] to [nick].&lt;br /&gt;
&lt;br /&gt;
 /query [nick] - opens a query window to chat privately with another person.&lt;br /&gt;
&lt;br /&gt;
 /me likes FOnline. - will be displayed as &amp;quot;* [Yourname] likes FOnline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 /away - Will mark you as being away.&lt;br /&gt;
&lt;br /&gt;
 /quit - Will quit the server.&lt;br /&gt;
&lt;br /&gt;
=== Text-Formatting shortcuts ===&lt;br /&gt;
Ctrl-B will apply bold to the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-R will highlight the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-U will underline the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-K will allow you to select a colour to the words ahead.&lt;br /&gt;
&lt;br /&gt;
Ctrl-O will let you stop the colour code.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/IRC</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/IRC"/>
				<updated>2010-01-25T14:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* IRC clients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Internet Relay Chat''' ('''IRC''') is a form of real-time Internet text messaging (chat). It is mainly designed for group communication, but also allows one-to-one communication via private message as well as chat and data transfers. [[FOnline:2238]] has got an official IRC channel ('''#2238''' on irc.forestnet.org network, see below), and some other channels are used to trade and discuss various topics.&lt;br /&gt;
&lt;br /&gt;
This IRC help was firstly written by '''Reconite''' on the official forum, [http://fonline2238.net/forum/index.php?topic=247.0 here]. Check there first to see if your question or problem meets a solution.&lt;br /&gt;
&lt;br /&gt;
== IRC clients ==&lt;br /&gt;
&lt;br /&gt;
Those are the most popular softwares that allow you to go on IRC channels. Download one of them and install it to be able to join us on IRC.&lt;br /&gt;
&lt;br /&gt;
*IRC Clients:&lt;br /&gt;
&lt;br /&gt;
** [https://addons.mozilla.org/en-US/firefox/addon/16 Chatzilla], the official [http://www.mozilla-europe.org/en/firefox/ Mozilla Firefox] IRC client.&lt;br /&gt;
** [http://www.mirc.com/ mIRC], one of the most popular clients.&lt;br /&gt;
** [http://www.irssi.org/ Irssi].&lt;br /&gt;
** [http://www.silverex.org/news/ X-Chat 2].&lt;br /&gt;
** [http://www.hydrairc.com/ HydraIRC].&lt;br /&gt;
** [http://www.pjirc.com/main.php pjIRC].&lt;br /&gt;
** [http://download.cnet.com/IceChat-IRC-Client/3000-2150_4-10587438.html IceChat].&lt;br /&gt;
&lt;br /&gt;
*Non-Download Browser IRC Clients:&lt;br /&gt;
&lt;br /&gt;
** [http://www.mibbit.com/ Mibbit].&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
* Connect to irc.forestnet.org and join the channel #2238 by typing the command in the text box:&lt;br /&gt;
&lt;br /&gt;
 /join #2238&lt;br /&gt;
&lt;br /&gt;
* Then do :&lt;br /&gt;
&lt;br /&gt;
 /nick [yournamehere]&lt;br /&gt;
&lt;br /&gt;
(But note that most IRC clients have a name selection on startup) for people to identify you instead of being called, for example, &amp;quot;Leaf1185&amp;quot; (because that's automatic for irc.forestnet.org) etc.&lt;br /&gt;
&lt;br /&gt;
* To register a nickname, while using the name you want to register, use :&lt;br /&gt;
&lt;br /&gt;
 /ns register [password] [email]&lt;br /&gt;
&lt;br /&gt;
Do not use a fake email to register a nickname, it has to be an email account that you can pick up the email from and activate it.&lt;br /&gt;
&lt;br /&gt;
== FOnline:2238 IRC channels ==&lt;br /&gt;
&lt;br /&gt;
'''Server:''' irc.forestnet.org&lt;br /&gt;
'''Port:''' 6667&lt;br /&gt;
&lt;br /&gt;
* '''#2238''' - official channel.&lt;br /&gt;
* '''#2238map''' - for everyone who want to make maps for FOnline:2238&lt;br /&gt;
* '''#2238rage''' - general discussion about 2238 factions-related stuff (not moderated!)&lt;br /&gt;
* '''#2238_trade''' - trade channel, for everyone who wants to buy/sell some great stuff.&lt;br /&gt;
* '''#2238mod''' - modifications channel. &lt;br /&gt;
&lt;br /&gt;
== Basic commands ==&lt;br /&gt;
Those commands are to write on the textbox. Some things that work in mIRC (may have client differences):&lt;br /&gt;
&lt;br /&gt;
 /join #[channel name] - e.g. /join #2238&lt;br /&gt;
&lt;br /&gt;
 /nick [new name] - e.g. /nick FUnline&lt;br /&gt;
&lt;br /&gt;
 /me likes FOnline. - will be displayed as &amp;quot;* [Yourname] likes FOnline.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 /away - Will mark you as being away.&lt;br /&gt;
&lt;br /&gt;
 /quit - Will quit the server.&lt;br /&gt;
&lt;br /&gt;
=== Text-Formatting shortcuts ===&lt;br /&gt;
Ctrl-B will apply bold to the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-R will highlight the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-U will underline the word.&lt;br /&gt;
&lt;br /&gt;
Ctrl-K will allow you to select a colour to the words ahead.&lt;br /&gt;
&lt;br /&gt;
Ctrl-O will let you stop the colour code.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Timeline</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Timeline"/>
				<updated>2010-01-25T00:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The year '''2238''' is (surprisingly) the year of [[FOnline:2238]]. It is situated right before the beginning of [[Fallout 2]]), and 76 years after the end of [[Fallout 1]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A few steps back... ==&lt;br /&gt;
* '''2220''' : Election of Richard &amp;quot;Dick&amp;quot; Richardson, the [[Enclave]]'s leader, and the president of the USA. Enclave develops the [[Adv. Power Armor MKII]].&lt;br /&gt;
* '''2231''' : The [[Chosen One]] is born in [[Arroyo]].&lt;br /&gt;
* '''2235''' : Building of [[Gecko]].&lt;br /&gt;
* '''2236''' : An Enclave's scout finds the remains of the [[Mariposa Military Base]]. The excavation process begins, searching for the [[FEV]]. [[Frank Horrigan]] gets in contact with the virus and begins to mutate.&lt;br /&gt;
* '''2237''' : The [[Enclave]] abandons the Mariposa Military Base, having obtained the FEV data, taking with it Frank Horrigan that is gradually mutating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2238 ==&lt;br /&gt;
* Xoen loses his ''focking'' cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Later on : 2239-2242 ==&lt;br /&gt;
* '''2241''' : [[Junktown]] becomes a part of the [[NCR state]].&lt;br /&gt;
* '''2241''' : '''[[Fallout 2]] begins.'''&lt;br /&gt;
* '''2242''' : [[Vault 13]] is opened and attacked by the Enclave. Later, '''Fallout 2 ends'''.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The [http://fallout.wikia.com/wiki/Timeline Vault's Timeline], much more complete.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Timeline</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Timeline"/>
				<updated>2010-01-25T00:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The year '''2238''' is (surprisingly) the year of [[FOnline:2238]]. It is situated right before the beginning of [[Fallout 2]]), and 76 years after the end of [[Fallout 1]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A few steps back... ==&lt;br /&gt;
* '''2220''' : Election of Richard &amp;quot;Dick&amp;quot; Richardson, the [[Enclave]]'s leader, and the president of the USA. Enclave develops the [[Adv. Power Armor MKII]].&lt;br /&gt;
* '''2231''' : The [[Chosen One]] is born in [[Arroyo]].&lt;br /&gt;
* '''2235''' : Building of [[Gecko]].&lt;br /&gt;
* '''2236''' : An Enclave's scout finds the remains of the [[Mariposa Military Base]]. The excavation process begins, searching for the [[FEV]]. [[Frank Horrigan]] gets in contact with the virus and begins to mutate.&lt;br /&gt;
* '''2237''' : The [[Enclave]] abandons the Mariposa Military Base, having obtained the FEV data, taking with it Frank Horrigan that is gradually mutating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2238 ==&lt;br /&gt;
* Xoen losts his ''focking'' cow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Later on : 2239-2242 ==&lt;br /&gt;
* '''2241''' : [[Junktown]] becomes a part of the [[NCR state]].&lt;br /&gt;
* '''2241''' : '''[[Fallout 2]] begins.'''&lt;br /&gt;
* '''2242''' : [[Vault 13]] is opened and attacked by the Enclave. Later, '''Fallout 2 ends'''.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The [http://fallout.wikia.com/wiki/Timeline Vault's Timeline], much more complete.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-16T22:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus, Emperor, Demigod&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. '''Radio channel 31313''' irc channel: '''#fargotraders'''  !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Russian GM Abuser'''&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Admin Abuse!!!'''&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Multiple People'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Unused at the moment'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Rolling Jumper'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
=== Stuntman Mike ===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  rejfyl'''&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
An Emperor without an Empire. Now he wants to create his own Empire with the Far Go Traders and LAW Team. He's talks about the Force but nobody's ever seen it. There are rumours that he is the Shi Emperor - 'human with a cybernetic brain' but those rumours are lies! He is the Chief Security Officer of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Lord Raien'''&lt;br /&gt;
&lt;br /&gt;
=== Lady Kind ===&lt;br /&gt;
A simple street-girl from the L.A. Boneyard. She is a good scout and very beautiful.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  KindMan'''&lt;br /&gt;
&lt;br /&gt;
=== Treesnogger ===&lt;br /&gt;
He was thrown out of his hometown, Modoc as he was a kid (he doesn't want to talk about the reasons, but you can try to ask him).&lt;br /&gt;
After that, he left civilization and lived in the desert. There he became a bit mad, thinking that mankind should respect mother nature more. He tried to resurrect plants and trees everywhere he can. Now he wandered to the hub, to spread the word. He also gives away nature products, like roots, fruits or fibers. He fights the war for mother nature!&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Treesnogger'''&lt;br /&gt;
&lt;br /&gt;
=== Aston Maning ===&lt;br /&gt;
Aston Maning is a new, eager member of the Children of the Cathedral. Fascinated with the great idea, he works in service to the Master. He wants to diseminate help to try and unite the wilderness of the wasteland. Because everything is beginning with small steps, and can grow great fruit in the future.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Lox'''&lt;br /&gt;
&lt;br /&gt;
=== Dirtnap ===&lt;br /&gt;
A young hunter born in Klamath. He carries a .44 Magnum as a sidearm, and a sniper rifle as his primary weapon. Specializing in marksmanship, he hunts whatever the wastes can throw at him, making a living off selling pelts and other goods. He stops in at The Hub time to time to get a decent drinking night in, as well as looking for whatever odd-job work he can get there.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Dirtnap'''&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-15T20:04:17Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Lady Kind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus, Emperor, Demigod&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. '''Radio channel 31313''' irc channel: '''#fargotraders'''  !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Russian GM Abuser'''&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Admin Abuse!!!'''&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Multiple People'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Unused at the moment'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Rolling Jumper'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
=== Stuntman Mike ===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  rejfyl'''&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
An Emperor without an Empire. Now he wants to create his own Empire with the Far Go Traders and LAW Team. He's talks about the Force but nobody's ever seen it. There are rumours that he is the Shi Emperor - 'human with a cybernetic brain' but those rumours are lies! He is the Chief Security Officer of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Lord Raien'''&lt;br /&gt;
&lt;br /&gt;
=== Lady Kind ===&lt;br /&gt;
A simple street-girl from the L.A. Boneyard. She is a good scout and very beautiful.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  KindMan'''&lt;br /&gt;
&lt;br /&gt;
=== Treesnogger ===&lt;br /&gt;
He was thrown out of his hometown, Modoc as he was a kid (he doesn't want to talk about the reasons, but you can try to ask him).&lt;br /&gt;
After that, he left civilization and lived in the desert. There he became a bit mad, thinking that mankind should respect mother nature more. He tried to resurrect plants and trees everywhere he can. Now he wandered to the hub, to spread the word. He also gives away nature products, like roots, fruits or fibers. He fights the war for mother nature!&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Treesnogger'''&lt;br /&gt;
&lt;br /&gt;
=== Aston Maning ===&lt;br /&gt;
Aston Maning is a new, eager member of the Children of the Cathedral. Fascinated with the great idea, he works in service to the Master. He wants to diseminate help to try and unite the wilderness of the wasteland. Because everything is beginning with small steps, and can grow great fruit in the future.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Lox'''&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-15T20:03:14Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Emperor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus, Emperor, Demigod&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. '''Radio channel 31313''' irc channel: '''#fargotraders'''  !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Russian GM Abuser'''&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Admin Abuse!!!'''&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Multiple People'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Unused at the moment'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Rolling Jumper'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
=== Stuntman Mike ===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  rejfyl'''&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
An Emperor without an Empire. Now he wants to create his own Empire with the Far Go Traders and LAW Team. He's talks about the Force but nobody's ever seen it. There are rumours that he is the Shi Emperor - 'human with a cybernetic brain' but those rumours are lies! He is the Chief Security Officer of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Lord Raien'''&lt;br /&gt;
&lt;br /&gt;
=== Lady Kind ===&lt;br /&gt;
Simple street-girl from Bouneyard. She is good scout and very beautiful.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  KindMan'''&lt;br /&gt;
&lt;br /&gt;
=== Treesnogger ===&lt;br /&gt;
He was thrown out of his hometown, Modoc as he was a kid (he doesn't want to talk about the reasons, but you can try to ask him).&lt;br /&gt;
After that, he left civilization and lived in the desert. There he became a bit mad, thinking that mankind should respect mother nature more. He tried to resurrect plants and trees everywhere he can. Now he wandered to the hub, to spread the word. He also gives away nature products, like roots, fruits or fibers. He fights the war for mother nature!&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Treesnogger'''&lt;br /&gt;
&lt;br /&gt;
=== Aston Maning ===&lt;br /&gt;
Aston Maning is a new, eager member of the Children of the Cathedral. Fascinated with the great idea, he works in service to the Master. He wants to diseminate help to try and unite the wilderness of the wasteland. Because everything is beginning with small steps, and can grow great fruit in the future.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Lox'''&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-15T19:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus, Emperor, Demigod&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. '''Radio channel 31313''' irc channel: '''#fargotraders'''  !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Russian GM Abuser'''&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Admin Abuse!!!'''&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Multiple People'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Unused at the moment'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Rolling Jumper'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
=== Stuntman Mike ===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  rejfyl'''&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
Emperor without Empire' he is saying. Now he want to create his own with Far Go Traders and LAW Team. He's talking about the Force but nobody never seen it. There are rumours that he is Shi Emperor - 'human with cybernetic brain' but that are LIES! Chief security officer in FGT&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Lord Raien'''&lt;br /&gt;
&lt;br /&gt;
=== Lady Kind ===&lt;br /&gt;
Simple street-girl from Bouneyard. She is good scout and very beautiful.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  KindMan'''&lt;br /&gt;
&lt;br /&gt;
=== Treesnogger ===&lt;br /&gt;
He was thrown out of his hometown, Modoc as he was a kid (he doesn't want to talk about the reasons, but you can try to ask him).&lt;br /&gt;
After that, he left civilization and lived in the desert. There he became a bit mad, thinking that mankind should respect mother nature more. He tried to resurrect plants and trees everywhere he can. Now he wandered to the hub, to spread the word. He also gives away nature products, like roots, fruits or fibers. He fights the war for mother nature!&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Treesnogger'''&lt;br /&gt;
&lt;br /&gt;
=== Aston Maning ===&lt;br /&gt;
Aston Maning is a new, eager member of the Children of the Cathedral. Fascinated with the great idea, he works in service to the Master. He wants to diseminate help to try and unite the wilderness of the wasteland. Because everything is beginning with small steps, and can grow great fruit in the future.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Lox'''&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-12T20:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus, Emperor, Demigod&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. '''Radio channel 31313''' irc channel: '''#fargotraders'''  !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Russian GM Abuser'''&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Admin Abuse!!!'''&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Multiple People'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Unused at the moment'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Rolling Jumper'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
=== Stuntman Mike ===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  rejfyl'''&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
Emperor without Empire' he is saying. Now he want to create his own with Far Go Traders and LAW Team. He's talking about the Force but nobody never seen it. There are rumours that he is Shi Emperor - 'human with cybernetic brain' but that are LIES! Chief security officer in FGT&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Lord Raien'''&lt;br /&gt;
&lt;br /&gt;
=== Lady Kind ===&lt;br /&gt;
Simple street-girl from Bouneyard. She is good scout and very beautiful.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  KindMan'''&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-12T19:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus, Emperor, Demigod&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. '''Radio channel 31313''' irc channel: '''#fargotraders'''  !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: V_guessWho'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: V_guessWho'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Multiple People'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Unused at the moment'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Rolling Jumper'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
=== Stuntman Mike ===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  rejfyl'''&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
Emperor without Empire' he is saying. Now he want to create his own with Far Go Traders and LAW Team. He's talking about the Force but nobody never seen it. There are rumours that he is Shi Emperor - 'human with cybernetic brain' but that are LIES! Chief security officer in FGT&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Lord Raien'''&lt;br /&gt;
&lt;br /&gt;
=== Lady Kind ===&lt;br /&gt;
Simple street-girl from Bouneyard. She is good scout and very beautiful.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  KindMan'''&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-12T19:55:59Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus, Emperor, Demigod&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. '''Radio channel 31313''' irc channel: '''#fargotraders'''  !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: V_guessWho'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: V_guessWho'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Multiple People'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Unused at the moment'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Rolling Jumper'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
=== Stuntman Mike ===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  rejfyl'''&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
Emperor without Empire' he is saying. Now he want to create his own with Far Go Traders and LAW Team. He's talking about the Force but nobody never seen it. There are rumours that he is Shi Emperor - 'human with cybernetic brain' but that are LIES! Chief security officer in FGT&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Lord Raien'''&lt;br /&gt;
&lt;br /&gt;
=== Lady Kind ===&lt;br /&gt;
Simple street-girl from Bouneyard. She is good scout and very beautiful.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  KindMan'''&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-12T19:51:50Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus, Emperor, Demigod&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. '''Radio channel 31313''' irc channel: '''#fargotraders'''  !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: V_guessWho'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: V_guessWho'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Multiple People'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Unused at the moment'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Rolling Jumper'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: [SOT]KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
=== Stuntman Mike ===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  rejfyl'''&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
Emperor without Empire' he is saying. Now he want to create his own with Far Go Traders and LAW Team. He's talking about the Force but nobody never seen it. There are rumours that he is Shi Emperor - 'human with cybernetic brain' but that are LIES! Chief security officer in FGT&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Lord Raien'''&lt;br /&gt;
&lt;br /&gt;
=== Lady Kind ===&lt;br /&gt;
Simple street-girl from Bouneyard. She is good scout and very beautiful.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Kindman'''&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-10T16:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Brother Wit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. Radio channel 555!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-10T16:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Tiberium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. Radio channel 555!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-10T00:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Recon.PNG</id>
		<title>File:Recon.PNG</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Recon.PNG"/>
				<updated>2010-01-10T00:32:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-10T00:26:51Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Saint Arm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T21:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' V_guessWho, DannyTheDog, TommyTheGun, Green.Apple.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist . Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T10:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Hub laws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Roleplayers (part of Hub roleplay project) seen selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
==KindMan==&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T10:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Hub laws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
==KindMan==&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T10:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
==KindMan==&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] Roleplay Project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:07:31Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Far Go Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:06:31Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Far Go Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' &lt;br /&gt;
I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when &lt;br /&gt;
they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' &lt;br /&gt;
We will utilize help of Los Alamos Warriors gang, so &lt;br /&gt;
the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' &lt;br /&gt;
This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Far Go Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' &lt;br /&gt;
I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when &lt;br /&gt;
they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so &lt;br /&gt;
the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Far Go Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when &lt;br /&gt;
they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
Caravans and protection: We will utilize help of Los Alamos Warriors gang, so &lt;br /&gt;
the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
Drugs: This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: /* Tiberium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' &lt;br /&gt;
I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when &lt;br /&gt;
they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
Caravans and protection: We will utilize help of Los Alamos Warriors gang, so &lt;br /&gt;
the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
Drugs: This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' &lt;br /&gt;
I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when &lt;br /&gt;
they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
Caravans and protection: We will utilize help of Los Alamos Warriors gang, so &lt;br /&gt;
the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
Drugs: This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing, one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gambling</id>
		<title>Gambling</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gambling"/>
				<updated>2009-12-31T08:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The gambling skill has influence on how good the own character is in all kind of games. At the moment, the gambling skill has no real use ingame.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Cathedral</id>
		<title>Talk:Cathedral</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Cathedral"/>
				<updated>2009-12-31T08:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is obviously the guy who was whining on about it on forum. No need for your additional opinion. Edited that out of the page.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Cathedral</id>
		<title>Cathedral</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Cathedral"/>
				<updated>2009-12-31T08:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cathedral was the front for the masters operations in Fallout 1, it still stands in FOnline: 2238 however, despite being blown up in every Fallout 1 ending. This is because FOnline: 2238 is '''not''' officially canon to the rest of the series. This area is unused at the moment.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Cathedral</id>
		<title>Talk:Cathedral</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Cathedral"/>
				<updated>2009-12-31T08:38:02Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is obviously the guy who was whining on about it on forum. No need for your additional opinion. Edited.&lt;br /&gt;
&lt;br /&gt;
--[[User:Reconite|Reconite]] 08:38, 31 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Cathedral</id>
		<title>Talk:Cathedral</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Cathedral"/>
				<updated>2009-12-31T08:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: Created page with 'This is obviously the guy who was whining on about it on forum. No need for your additional opinion.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is obviously the guy who was whining on about it on forum. No need for your additional opinion.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vault_13</id>
		<title>Vault 13</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vault_13"/>
				<updated>2009-12-23T09:14:39Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vault 13, the Vault Dweller's home from Fallout. You cannot go inside this particular Vault in FOnline: 2238 as you are restricted to the outside cave by the giant Vault 13 door. &lt;br /&gt;
This is to prevent a random person from going inside and screwing up Fallout 2's plot.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sierra_Army_Depot</id>
		<title>Sierra Army Depot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sierra_Army_Depot"/>
				<updated>2009-12-23T09:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sierra Army Depot (S.A.D.) is home to an important device for crafters; the Ammo Facility Terminal.&lt;br /&gt;
&lt;br /&gt;
Be wary of this area as it is sometimes prone to player-killing and there is only one entrance to it at the moment.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/New_Reno_Stables</id>
		<title>New Reno Stables</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/New_Reno_Stables"/>
				<updated>2009-12-23T09:14:06Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Stables are some research labs northwest of New Reno. Controlled by the Mordino family, the Stables are the primary production and research site for the family's Jet-driven empire. The site takes its name from its previous purpose: it is a converted stable and livestock pen.&lt;br /&gt;
&lt;br /&gt;
In FOnline: 2238, this area doesn't have much to it. The guards and slaves occasionally get out of hand but there isn't anything of major importance in this segment of the 2238 world.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Golgotha</id>
		<title>Golgotha</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Golgotha"/>
				<updated>2009-12-23T09:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golgotha, is the small graveyard outside the city of New Reno, where people are sent to be killed or buried, when they fall out with one of the New Reno mob families. Graves lie on all 4 sides of a crossroad with staked bodies left to rot in the sun. A sign points Northwest to New Reno and down, conveniently indicating Hell.&lt;br /&gt;
&lt;br /&gt;
In the world of FOnline: 2238 there is not much use for this area other than a player-killing zone or to hide items behind some of the foreground decorations such as gravestones or impaled bodies.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ghost_Farm</id>
		<title>Ghost Farm</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ghost_Farm"/>
				<updated>2009-12-23T09:13:54Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ghost Farm is a small farm on the outskirts of Modoc, created by the Slags above their underground settlement. There are a few utilities in this place some may find useful, such as the workbench found in their cave below ground. This area is usually a lot more peaceful than the hottest player-killing zone in 2238 which is located right near it; Modoc.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Arroyo</id>
		<title>Arroyo</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Arroyo"/>
				<updated>2009-12-23T09:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arroyo is inaccessible in FOnline: 2238 due to it being the birthplace of the Chosen One protagonist from Fallout 2 and 2238 being set 3 years before Fallout 2 would surely cause some problems with consistency. The only way to get to the broken Arroyo bridge would be to have a member of the GM or Development team teleport you there (but don't go asking).&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ares_Military_Base</id>
		<title>Ares Military Base</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ares_Military_Base"/>
				<updated>2009-12-23T09:13:42Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ares Silo is a custom area unique to FOnline: 2238 made by Lexx. Plans for this area are unknown and is right now; pretty much empty. &lt;br /&gt;
You can go inside and explore a bit but there's no real point to it.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2009-12-23T09:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For help getting started with FOnline: 2238 go [http://fonline2238.net/forum/index.php?topic=4.0 here].&lt;br /&gt;
&lt;br /&gt;
If you need any extra help other than that guide, it might be a good idea to check that whole section of the forum [http://fonline2238.net/forum/index.php?board=4.0 here].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''For a more slang-ridden article on how to get started, here is a copy-paste from the old Fallout Wiki:'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When starting, you must observe the first rule of the wastes:&lt;br /&gt;
&lt;br /&gt;
Trust nobody.&lt;br /&gt;
&lt;br /&gt;
After getting past that, feel free to ask others for help. You'll want to start shoveling shit or harvesting whatever you can for exp/caps. Open a bank account in whatever town you start. It costs $100 but it's worth it. If you get to level 2 without dying, good job.You won't survive for long.&lt;br /&gt;
Your next order of business is armor, a weapon, and a tent. You likely won't have the skills to craft guns or even armor, so you're going to need to trade for this with either a player or a shopkeeper. Go for armor first, then a weapon. Once that is in order, get ten brahmin skins together. This is much easier said than done. Killing brahmin probably won't be easy unless you've just vultured yourself a minigun. Check shops often for them. If you manage to finally get ten together, read the next paragraph.&lt;br /&gt;
Enter the wastes and find a suitable place to build your tent. This means leave town, go to another square, click the green triangle. Try to go to your inventory and use your science skill on the ten skins. If it works, congratulations. If not, find another square of map. Remember, others can't see your tent unless they follow you from town or you bring them there. The former you have very little defense against. The latter is your own damn problem.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vault_15</id>
		<title>Vault 15</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vault_15"/>
				<updated>2009-12-23T09:13:04Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vault 15 in FOnline: 2238 uses its carnation from the original Fallout rather than Fallout 2's excavated, cliff-side, raider-overrun version. &lt;br /&gt;
&lt;br /&gt;
Thus it is not very interesting and there's nothing to do there except kill rats and explore what's left of it.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sierra_Army_Depot</id>
		<title>Sierra Army Depot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sierra_Army_Depot"/>
				<updated>2009-12-23T08:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sierra Army Depot (S.A.D.) is home to an important device for crafters; the Ammo Facility Terminal.&lt;br /&gt;
&lt;br /&gt;
Be wary of this area as it is sometimes prone to player-killing and there is only one entrance to it at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Reconite|Reconite]] 08:56, 23 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sierra_Army_Depot</id>
		<title>Sierra Army Depot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sierra_Army_Depot"/>
				<updated>2009-12-23T08:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: Created page with 'The Sierra Army Depot (S.A.D.) is home to an important device for crafters; the Ammo Facility Terminal. Be wary of this area as it is sometimes prone to player-killing and there â€¦'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sierra Army Depot (S.A.D.) is home to an important device for crafters; the Ammo Facility Terminal.&lt;br /&gt;
Be wary of this area as it is sometimes prone to player-killing and there is only one entrance to it at the moment.&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vault_15</id>
		<title>Vault 15</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vault_15"/>
				<updated>2009-12-23T08:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vault 15 in FOnline: 2238 uses its carnation from the original Fallout rather than Fallout 2's excavated, cliff-side, raider-overrun version. &lt;br /&gt;
&lt;br /&gt;
Thus it is not very interesting and there's nothing to do there except kill rats and explore what's left of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Reconite|Reconite]] 08:50, 23 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vault_15</id>
		<title>Vault 15</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vault_15"/>
				<updated>2009-12-23T08:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Reconite: Created page with 'Vault 15 in FOnline: 2238 uses its carnation from the original Fallout rather than Fallout 2's excavated, cliff-side, raider-overrun version. Thus it is not very interesting and â€¦'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vault 15 in FOnline: 2238 uses its carnation from the original Fallout rather than Fallout 2's excavated, cliff-side, raider-overrun version. Thus it is not very interesting and there's nothing to do there except kill rats and explore what's left of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Reconite|Reconite]] 08:50, 23 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Reconite</name></author>	</entry>

	</feed>