<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://fo2238.fodev.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Resp</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Resp"/>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Special:Contributions/Resp"/>
		<updated>2026-04-13T17:25:38Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Kamikaze</id>
		<title>Kamikaze</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Kamikaze"/>
				<updated>2010-11-28T18:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;Resp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait|name=Kamikaze|image=Kamikaze.gif|Benefit=+5 to [[Sequence]]|Penalty=No [[Armor Class|AC]] bonus from your [[Agility]] stat  (and wearing [[Armor]]?).}}&lt;br /&gt;
''By not paying attention to any threats, you can act a lot faster in a turn. This lowers your armor class to just what you are wearing, but you sequence much faster in a combat turn.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Resp</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Kamikaze</id>
		<title>Kamikaze</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Kamikaze"/>
				<updated>2010-11-28T18:47:16Z</updated>
		
		<summary type="html">&lt;p&gt;Resp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait|name=Kamikaze|image=Kamikaze.gif|Benefit=+5 to [[Sequence]]|Penalty=No [[Armor Class|AC]] bonus from your [[Agility]] stat (and wearing [[Armor]]?).}}&lt;br /&gt;
''By not paying attention to any threats, you can act a lot faster in a turn. This lowers your armor class to just what you are wearing, but you sequence much faster in a combat turn.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Resp</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hit_Chance</id>
		<title>Hit Chance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hit_Chance"/>
				<updated>2010-11-19T18:45:09Z</updated>
		
		<summary type="html">&lt;p&gt;Resp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chance to hit your target with an attack. &lt;br /&gt;
&lt;br /&gt;
The formula is the following:&amp;lt;br/&amp;gt;&lt;br /&gt;
- take skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
- add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
- The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.&amp;lt;br/&amp;gt;&lt;br /&gt;
- It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%. (most weapons were implemented in FO 1, but if in doubt, google your weapon of interest)&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 4% per hex between you and your target.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct 20% for each point of ST missing to use the weapon properly.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Accurate]] weapons get a 20% bonus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- deduct the AC of your target after modifying it with the used ammo type (each ammo has AC modifier) - the resulting number cannot go below zero&lt;br /&gt;
- darkness should give a malus, but this isn't implemented yet. &amp;lt;br/&amp;gt;&lt;br /&gt;
- Obstructions in the line of fire (creatures between you and your target) gives you a certain malus.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Aimed Shot]] gives you a penalty to hit chance depending on the limb you're aiming for.&amp;lt;br/&amp;gt;&lt;br /&gt;
- [[Sharpshooter]], despite its description gives you 8% to Hit chance.&amp;lt;br/&amp;gt;&lt;br /&gt;
- After all the above modifiers your chance to hit CAN get below 0, but never above 95%. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note, that there are other variables (ex. [[perks]], [[traits]], [[Injured|injuries]], [[obstacles]]) affecting your current chance to hit.&lt;/div&gt;</summary>
		<author><name>Resp</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Kamikaze</id>
		<title>Kamikaze</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Kamikaze"/>
				<updated>2010-11-19T18:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;Resp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait|name=Kamikaze|image=Kamikaze.gif|Benefit=+5 to [[Sequence]]|Penalty=No [[Armor Class|AC]] bonus from your [[Agility]] stat and wearing armor.}}&lt;br /&gt;
''By not paying attention to any threats, you can act a lot faster in a turn. This lowers your armor class to just what you are wearing, but you sequence much faster in a combat turn.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Resp</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sharpshooter</id>
		<title>Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sharpshooter"/>
				<updated>2010-11-19T18:36:12Z</updated>
		
		<summary type="html">&lt;p&gt;Resp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Sharpshooter&lt;br /&gt;
|image=Sharpshooter.gif&lt;br /&gt;
|reqs=[[Level]] 9, [[Perception]] 7, [[Intelligence]] 6&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''You have a talent for hitting things at longer distances.  For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining sight range. You also get a small bonus to chance to hit your opponent with ranged weapon.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' Also this perk increases your Field Of View, as if you had 2 more Perception. This bonus is working even when you use [[Psycho]].&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 9 Perks]]&lt;br /&gt;
&lt;br /&gt;
'''Note:'''This perk gives a flat 8 p% to-hit bonus for every ranged weapon (no matter the weapon perk, long range or scope range), unless the attacker's eye is damaged [http://fonline2238.net/forum/index.php?topic=311.msg2895#msg2895 http://fonline2238.net/forum/index.php?topic=311.msg2895#msg2895]&lt;/div&gt;</summary>
		<author><name>Resp</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bank_accounts</id>
		<title>Bank accounts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bank_accounts"/>
				<updated>2010-07-25T10:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;Resp: /* Deposit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''bank account''' is the best way to save your money. You will need to go to a bank with [[caps]] in your inventory, to talk to the banker and for a small fee you can create an account or manage your treasure. You can't store any items (other than caps) in banks. Banks cannot be robbed, so your cash is really safe inside.&lt;br /&gt;
&lt;br /&gt;
The wasteland's banks are the '''[[Friendly Lending Company]]'''. To see a detailed list of the towns they are in ([[NCR]], [[Hub]], [[Vault City]], [[Broken Hills]]...), check their article !&lt;br /&gt;
&lt;br /&gt;
Let's see an example to understand how it works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open an account ! ==&lt;br /&gt;
[[File:Bank-1.jpg|thumb|Talk to the banker - yes, he's the midget, there.]]&lt;br /&gt;
At first, you need to find a bank in the wasteland. If you read the [[FLC]] article then you know there is one in the [[New California Republic]], one of the most populated town. Plus, it's a [[guarded town]], which means you can't (let's say : it's rare) be attacked into the city, and lose your precious cash after a withdrawal for example.&lt;br /&gt;
* Find the bank (NCR : In front of the Sheriff's office).&lt;br /&gt;
* Talk to the banker. Easy, isn't it ?&lt;br /&gt;
&lt;br /&gt;
[[File:Bank-2.jpg|thumb|An easy account opening.]]&lt;br /&gt;
Since it's the first time you ever go in a bank, you will need to open an account.&lt;br /&gt;
* Select the dialogue option : &amp;quot;'''I want to open an account'''&amp;quot;.&lt;br /&gt;
* The midget will tell you that to open an account, you need to pay a one-time fee : '''100 caps'''. Pay him.&lt;br /&gt;
&lt;br /&gt;
Congratulations ! You have got an account in that town's [[FLC]]. Now remember that accounts are particular to one city. If you opened an account in [[NCR]], you will also have to create one in [[Vault City]] or [[Broken Hills]].&lt;br /&gt;
&lt;br /&gt;
=== Deposit ===&lt;br /&gt;
[[File:Bank-3.jpg|thumb|Make a deposit using the ''say'' box.]]&lt;br /&gt;
To make a deposit in the FLC banks is easy and safe. Once your cash is given to the banker, nobody can access it. However, the cash in the bank won't increase, when '''the interest rate is 0%'''. If you give 1000 caps to the banker, you will never get more than 1000 caps(need check now).&lt;br /&gt;
* Talk to the banker, tell him : &amp;quot;'''The account is in my name'''&amp;quot; so that he can see what account you want to trade with.&lt;br /&gt;
* Tell him &amp;quot;'''I want to use your banking services'''&amp;quot; and choose to make a '''deposit'''.&lt;br /&gt;
* Use the ''say'' box (On the right) to input the number of caps you want to put in safe - as in the picture. The caps amount have to be in your inventory. Confirm, then your caps are safe.&lt;br /&gt;
&lt;br /&gt;
==== Withdrawal ====&lt;br /&gt;
* To take back your money, talk to the banker.&lt;br /&gt;
* Instead of a deposit, choose to make a withdrawal, and input (still using the ''say'' box) the caps amount you want to withdraw from your account. The caps will then be added to your inventory, '''watch out for thieves in the banks!'''&lt;br /&gt;
&lt;br /&gt;
== Joint accounts ==&lt;br /&gt;
[[File:Bank-4.png|thumb|An account balance.]]&lt;br /&gt;
'''Joint accounts''' allow a group of players to all withdraw and deposit money into the same account.&lt;br /&gt;
=== Creating a joint account ===&lt;br /&gt;
* Create a normal account first (100 caps, see above).&lt;br /&gt;
* Make a deposit of '''10 000 caps'''.&lt;br /&gt;
* Ask to check your account balance : You will see some informations, and the type of your account : ''Normal account''.&lt;br /&gt;
* Choose the dialogue option &amp;quot;'''Can I upgrade this account to a joint account ?'''&amp;quot;.&lt;br /&gt;
* The banker will tell you that you need to pay 10 000 caps, taken from your bank account, to upgrade. Confirm.&lt;br /&gt;
* Your account is now a joint account.&lt;br /&gt;
&lt;br /&gt;
=== Managing joint accounts access ===&lt;br /&gt;
[[File:Bank-5.png|thumb|The dialogue options to add or revoke access to a joint account.]]&lt;br /&gt;
You can add or remove people that can have access to your joint account. You will have to remember them, since the banker provides no list of them.&lt;br /&gt;
&lt;br /&gt;
* Go in your account balance.&lt;br /&gt;
* Choose &amp;quot;'''I want to change who can access this account.'''&amp;quot;.&lt;br /&gt;
* As seen on the picture, you will be able to add or revoke access. Chose one of the two options.&lt;br /&gt;
* Write the name of the person to add or remove using the ''say'' box. This player has to be online.&lt;br /&gt;
* That person will be able to log on this account by talking to the banker.&lt;/div&gt;</summary>
		<author><name>Resp</name></author>	</entry>

	</feed>