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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Roachor</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Roachor"/>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Special:Contributions/Roachor"/>
		<updated>2026-04-13T09:01:47Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Psycho</id>
		<title>Talk:Psycho</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Psycho"/>
				<updated>2013-01-30T04:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I keep seeing people say advanced chemicals are not in-game. How do we know this? -[[User:Marko|Marko]] 29 Jan 2013&lt;br /&gt;
&lt;br /&gt;
Apparently they spawn in glow chests, either way this should be in http://fonline2238.net/wiki/High_Quality_Chemical_Component, delete this page when you read this. - [[roachor]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Wakizashi_Blade</id>
		<title>Wakizashi Blade</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Wakizashi_Blade"/>
				<updated>2013-01-24T01:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Wakizashi Blade&lt;br /&gt;
|desc=A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
|image=wknife&lt;br /&gt;
|dmgmin=14&lt;br /&gt;
|dmgmax=26&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=2&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=1800&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Melee_Weapons</id>
		<title>Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Melee_Weapons"/>
				<updated>2013-01-24T01:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: /* List of Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Melee Weapons&lt;br /&gt;
|image=meleeweapons.gif&lt;br /&gt;
|modifies=Chance to hit with melee weapons.&lt;br /&gt;
|initial=55% + (1% x (([[Strength]]+[[Agility]])/2))&lt;br /&gt;
|perks=[[Bonus HtH Damage]], [[Bonus HtH Attacks]].&lt;br /&gt;
|traits = [[Bruiser]], [[Heavy Handed]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Using non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.''&lt;br /&gt;
&lt;br /&gt;
== List of Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
This is the list of all the [[weapons]] in the '''Melee Weapons''' Category.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&lt;br /&gt;
!TYPE&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife]]&lt;br /&gt;
|7-12&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Knife]]&lt;br /&gt;
|12-19&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Switchblade]]&lt;br /&gt;
|8-15&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Wakizashi Blade]]&lt;br /&gt;
|14-26&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Shovel]]&lt;br /&gt;
|1-3&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Shovel]]&lt;br /&gt;
|2-5&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|8-23&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Crowbar]]&lt;br /&gt;
|10-18&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrench]]&lt;br /&gt;
|3-6&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Pole]]&lt;br /&gt;
|2-4&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|8-12&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Spear]]&lt;br /&gt;
|12-20&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Sledgehammer]]&lt;br /&gt;
|8-16&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Sledge]]&lt;br /&gt;
|18-36&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattle Prod]]&lt;br /&gt;
|12-20&lt;br /&gt;
|Electrical&lt;br /&gt;
|1&lt;br /&gt;
|[[Small Energy Cell]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Cattle Prod]]&lt;br /&gt;
|20-32&lt;br /&gt;
|Electrical&lt;br /&gt;
|1&lt;br /&gt;
|[[Small Energy Cell]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Louisville Slugger]]&lt;br /&gt;
|12-30&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[Ripper]]&lt;br /&gt;
|15-32&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|[[Small Energy Cell]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hex_Throwing</id>
		<title>Hex Throwing</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hex_Throwing"/>
				<updated>2013-01-22T02:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: removed incorrect information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some items can be thrown on certain [[hex]] from active [[hand slot]] when holding ~ key.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' When thrown object is an grenade it will explode.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Throwing an item this way makes character leave [[Sneak]] mode.&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Charisma</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Charisma"/>
				<updated>2013-01-18T21:12:26Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: /* Skills modified by Charisma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Charisma&lt;br /&gt;
|image=Charisma.gif&lt;br /&gt;
|modifies=NPC reactions, Prices, Party Size&lt;br /&gt;
|perks=[[Gain Charisma]], [[Karma Beacon]], [[Magnetic Personality]]&lt;br /&gt;
|traits=[[Good Natured]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Charisma''' is used for&lt;br /&gt;
*Communication with [[NPC]]s, some will not talk to you unless you have at least 3 '''Charisma'''.&lt;br /&gt;
*Is needed to transport [[Player]]s or [[followers]] on the [[worldmap]]. (''Total charisma âˆ’ 1'' = Number of [[Player]]s or [[followers]] that can be transported at once.)&lt;br /&gt;
*Requirement for some [[quest]]s.&lt;br /&gt;
*Charisma also allows you to get better rewards in some of the quests.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can't have more than 10 Charisma, not even by using drugs.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Except for Leaders who need 10 in Charisma to transport the highest amount of people or followers possible, Charisma is put at the lowest by many players. Expect when doing quests that require Charisma to complete, it useless except for traveling with other players. If you are not a Leader, lower it to 1, or maybe 3 if you want to trade with NPCs. If you are a scout, very mobile and fast with [[Outdoorsman]], it would be necessary to have 2 or 3 in Charisma, just to be able to transport people quickly in emergency situations, which can happen often, or just as a convenience. If you have a stat point you don't know what to do with, or if you like traveling in groups but you are combative player or otherwise need the Charisma, you can put it to 2. It is recommended for solitary or new players to have 3 Charisma to be able to speak to all the NPCs and have access to traders, quests, etc.&lt;br /&gt;
&lt;br /&gt;
== Drugs that affect Charisma ==&lt;br /&gt;
* [[Beer]] +1CH&lt;br /&gt;
* [[Mentats]] +2CH&lt;br /&gt;
* [[Cigarettes]] -1CH&lt;br /&gt;
* [[Jet]] -1CH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills modified by Charisma ==&lt;br /&gt;
Each SPECIAL point spent in Charisma will increase these skills :&lt;br /&gt;
* [[Barter]].&lt;br /&gt;
* [[Speech]].&lt;br /&gt;
* [[Party Points]]&lt;br /&gt;
* [[Mercenaries]] starting HP&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Followers]]&lt;br /&gt;
* [[Mercs]]&lt;br /&gt;
* [[Slavery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Fast_Metabolism</id>
		<title>Fast Metabolism</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Fast_Metabolism"/>
				<updated>2013-01-02T01:33:14Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait|name=Fast Metabolism|image=FastMetab.gif|Benefit=increased [[healing rate]].|Penalty=halved duration of [[drug]] effects&lt;br /&gt;
}}&lt;br /&gt;
''Your [[Healing_rate|metabolic rate]] is much higher than average. Your body regenerates twice as fast, but [[drug]] effects wear off two times faster than normal.''&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Flamethrower_Fuel</id>
		<title>Flamethrower Fuel</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Flamethrower_Fuel"/>
				<updated>2012-11-25T01:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Flamethrower Fuel&lt;br /&gt;
|desc=A cylinder containing an extremely flammable liquid fuel for flamethrowers.&lt;br /&gt;
|image=tank&lt;br /&gt;
|caliber=Flamethrower Fuel&lt;br /&gt;
|acmod=-20&lt;br /&gt;
|drmod=25%&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=12&lt;br /&gt;
|weight=453&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=tank&lt;br /&gt;
|count=120&lt;br /&gt;
|reqs=&amp;lt;br&amp;gt;&lt;br /&gt;
|res=4 x [[File:gutrot.gif|link=Rot Gut]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Flamethrower Fuel Ammunition'''&lt;br /&gt;
*[[Flamer]]&lt;br /&gt;
*[[Improved Flamer]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Flamethrower Fuel MKII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sniper_Rifle</id>
		<title>Sniper Rifle</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sniper_Rifle"/>
				<updated>2012-11-24T21:05:09Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Sniper Rifle&lt;br /&gt;
|desc=A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
|image=sniper&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 6, Range: 50.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=.223&lt;br /&gt;
|holder=6&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=5005&lt;br /&gt;
|weight=3628&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=sniper&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 &amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;6 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;3 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;3 x [[File:metal_trash.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced_Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=463&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*VC Patrol&lt;br /&gt;
*[[Explore the stranded ship]] quest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Pistol_(Ext._Cap.)</id>
		<title>Plasma Pistol (Ext. Cap.)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Pistol_(Ext._Cap.)"/>
				<updated>2012-11-24T21:03:08Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Pistol (Ext. Cap.)&lt;br /&gt;
|desc=This Glock 86 Plasma Pistol has had its magnetic housing chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
|image=plaspst2&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 20.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=32&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=4000&lt;br /&gt;
|weight=2267&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plaspst2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:glock.gif|link=Plasma Pistol]] and&amp;lt;br&amp;gt;1 x [[File:extcapbt.gif|link=Extended Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
{{Outdated}}&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Plasma_Pistol</id>
		<title>Plasma Pistol</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Plasma_Pistol"/>
				<updated>2012-11-24T21:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Pistol&lt;br /&gt;
|desc=Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell.&lt;br /&gt;
|image=glock&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 20.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=16&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=3490&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=glock&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:v15comp.gif|link=Electronic Parts]] and&amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=311&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Damage type Plasma]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Carry_Weight</id>
		<title>Carry Weight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Carry_Weight"/>
				<updated>2012-11-13T21:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Carry weight''' is used to define the quantity of equipment you can carry. Your character can carry a certain weight, depending on his [[strength]]. If you want to, gaining more levels you will be able to take the [[Pack Rat]] (adding 1/3 to your max weight limit) or the [[Strong Back]] (Only one time, adding 22 kilograms too) [[perks]] that allow you to carry more objects. Maximum carry weight is 196 kg&lt;br /&gt;
 &lt;br /&gt;
Carry weight is calculated in grams. However, perk description is written in pounds (Abbreviated lbs). A pound is equal to approximately 0.45 kilograms.&lt;br /&gt;
 &lt;br /&gt;
== Weight limit base formula ==&lt;br /&gt;
The base maximum carry weight is calculated with the following formula:&lt;br /&gt;
* (25+([[Strength]]*25))/2.2. An average character with a [[Strength]] equal to 5 will then be able to carry 67 kilograms. 10 [[Strength]] equals to 124 kilograms.&lt;br /&gt;
&lt;br /&gt;
=== [[Small Frame]] [[Trait]] ===&lt;br /&gt;
If you have the Small Frame trait, then your base carry weight is (25+([[Strength]]*15))/2.2 kilograms. An average character with a [[Strength]] equal to 5 will then be able to carry 45 kilograms.&lt;br /&gt;
&lt;br /&gt;
== Carry weight limit table ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Strength&lt;br /&gt;
!Carry weight&lt;br /&gt;
!Carry weight with [[Small Frame]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 22&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 33&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 56&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 67&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 79&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 101&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 113&lt;br /&gt;
| 72&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 124&lt;br /&gt;
| 79&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Penalties ==&lt;br /&gt;
If you carry more than the usual weight you can carry, you will be slowed down - only able to walk. If you carry even more than this, you will not be able to move at all.&lt;br /&gt;
 &lt;br /&gt;
Please note that even if you carry your exact weight limit you might be over weighted, due to grams that might make your carry weight appearing lower than it seem. For example, 150/150 kilograms when it's in fact 150.6/150 kilograms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Carry_Weight</id>
		<title>Carry Weight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Carry_Weight"/>
				<updated>2012-11-13T21:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Carry weight''' is used to define the quantity of equipment you can carry. Your character can carry a certain weight, depending on his [[strength]]. If you want to, gaining more levels you will be able to take the [[Strong Back]] (adding 1/3 to your max weight limit) or the [[Pack Rat]] (Only one time, adding 22 kilograms too) [[perks]] that allow you to carry more objects. Maximum carry weight is 196 kg&lt;br /&gt;
 &lt;br /&gt;
Carry weight is calculated in grams. However, perk description is written in pounds (Abbreviated lbs). A pound is equal to approximately 0.45 kilograms.&lt;br /&gt;
 &lt;br /&gt;
== Weight limit base formula ==&lt;br /&gt;
The base maximum carry weight is calculated with the following formula:&lt;br /&gt;
* (25+([[Strength]]*25))/2.2. An average character with a [[Strength]] equal to 5 will then be able to carry 67 kilograms. 10 [[Strength]] equals to 124 kilograms.&lt;br /&gt;
&lt;br /&gt;
=== [[Small Frame]] [[Trait]] ===&lt;br /&gt;
If you have the Small Frame trait, then your base carry weight is (25+([[Strength]]*15))/2.2 kilograms. An average character with a [[Strength]] equal to 5 will then be able to carry 45 kilograms.&lt;br /&gt;
&lt;br /&gt;
== Carry weight limit table ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Strength&lt;br /&gt;
!Carry weight&lt;br /&gt;
!Carry weight with [[Small Frame]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 22&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 33&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 56&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 67&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 79&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 101&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 113&lt;br /&gt;
| 72&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 124&lt;br /&gt;
| 79&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Penalties ==&lt;br /&gt;
If you carry more than the usual weight you can carry, you will be slowed down - only able to walk. If you carry even more than this, you will not be able to move at all.&lt;br /&gt;
 &lt;br /&gt;
Please note that even if you carry your exact weight limit you might be over weighted, due to grams that might make your carry weight appearing lower than it seem. For example, 150/150 kilograms when it's in fact 150.6/150 kilograms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Throwing</id>
		<title>Throwing</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Throwing"/>
				<updated>2012-11-13T01:07:11Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Throwing&lt;br /&gt;
|image=Throwing.gif&lt;br /&gt;
|modifies=To-hit chance with thrown weapons&lt;br /&gt;
|initial=40% + (1% x([[Agility]])&lt;br /&gt;
|perks=[[Heave Ho!]], [[Heave Ho!!]]&lt;br /&gt;
|traits=[[Small Frame]], [[One Hander]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suggestions to be an effective throwing-weapons user:&lt;br /&gt;
*Average [[strength]] to maintain range. Each [[ST]] point increases your maximum [[range]] by +3 [[hex]]es. (So with 5 [[ST]] you have throwing range of 15 [[hex]]es, which is enough for most of the weapons.)&lt;br /&gt;
*[[Heave Ho!]] perks increase your maximum throwing [[range]] over the throwing weapon limits, up to 6 [[hex]]es.&lt;br /&gt;
*150% in throwing skill is pretty much enough to hit anybody within grenade range (also [[One Hander]] [[trait]] helps a lot)&lt;br /&gt;
*Good amount of [[action points]].&lt;br /&gt;
*Abundant supply of grenades or throwing knives.&lt;br /&gt;
&lt;br /&gt;
'''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to [[FOnline]] and have no gang/friends yet.&lt;br /&gt;
&lt;br /&gt;
== List of Throwing Weapons ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!Min [[DMG]]&lt;br /&gt;
!Max [[DMG]]&lt;br /&gt;
![[DMG]] TYPE&lt;br /&gt;
![[Range of sight|RANGE]]&lt;br /&gt;
![[ST]] required&lt;br /&gt;
![[AP]] usage&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Spike]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock]]&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Nugget]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Normal&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Uranium Ore]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Normal&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Refined Uranium Ore]]&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Pole]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Spear]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Knife]]&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|Normal&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Molotov Cocktail]]&lt;br /&gt;
|16&lt;br /&gt;
|24&lt;br /&gt;
|Explosive&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Frag)]]&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|Explosive&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Plasma)]]&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|Plasma&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Pulse)]]&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|E.M.P&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dynamite Stick]]&lt;br /&gt;
|10&lt;br /&gt;
|40&lt;br /&gt;
|Explosive&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Hand Grenade]]&lt;br /&gt;
|300&lt;br /&gt;
|500&lt;br /&gt;
|Explosive&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Throwing</id>
		<title>Throwing</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Throwing"/>
				<updated>2012-11-13T01:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Throwing&lt;br /&gt;
|image=Throwing.gif&lt;br /&gt;
|modifies=To-hit chance with thrown weapons&lt;br /&gt;
|initial=40% + (1% x([[Agility]])&lt;br /&gt;
|perks=[[Heave Ho!]], [[Heave Ho!!]]&lt;br /&gt;
|traits=[[Small Frame]], [[One Hander]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suggestions to be an effective throwing-weapons user:&lt;br /&gt;
*Average [[strength]] to maintain range. Each [[ST]] point increases your maximum [[range]] by +3 [[hex]]es. (So with 5 [[ST]] you have throwing range of 15 [[hex]]es, which is enough for most of the weapons.)&lt;br /&gt;
*[[Heave Ho!]] perks increase your maximum throwing [[range]] over the throwing weapon limits, up to 6 [[hex]]es.&lt;br /&gt;
*150% in throwing skill is pretty much enough to hit anybody within grenade range (also [[One Hander]] [[trait]] helps a lot)&lt;br /&gt;
*Good amount of [[action points]].&lt;br /&gt;
*Abundant supply of grenades or throwing knives.&lt;br /&gt;
&lt;br /&gt;
'''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to [[FOnline]] and have no gang/friends yet.&lt;br /&gt;
&lt;br /&gt;
== List of Throwing Weapons ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!Min [[DMG]]&lt;br /&gt;
!Max [[DMG]]&lt;br /&gt;
![[DMG]] TYPE&lt;br /&gt;
![[Range of sight|RANGE]]&lt;br /&gt;
![[ST]] required&lt;br /&gt;
![[AP]] usage&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Spike]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock]]&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Nugget]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Normal&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Uranium Ore]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Normal&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Refined Uranium Ore]]&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Pole]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Spear]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Knife]]&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|Normal&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Molotov Cocktail]]&lt;br /&gt;
|16&lt;br /&gt;
|24&lt;br /&gt;
|Explosive&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Frag)]]&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|Explosive&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Plasma)]]&lt;br /&gt;
|40&lt;br /&gt;
|90&lt;br /&gt;
|Plasma&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Pulse)]]&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|E.M.P&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dynamite Stick]]&lt;br /&gt;
|10&lt;br /&gt;
|40&lt;br /&gt;
|Explosive&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Hand Grenade]]&lt;br /&gt;
|300&lt;br /&gt;
|500&lt;br /&gt;
|Explosive&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Kamikaze</id>
		<title>Kamikaze</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Kamikaze"/>
				<updated>2012-11-12T06:40:17Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait|name=Kamikaze|image=Kamikaze.gif|Benefit=+40 to [[AC]]|Penalty=-15% [[DR]]}}&lt;br /&gt;
''By not paying attention to any threats, you can act a lot faster in a turn. This lowers your [[damage resistance]], but increases your [[Armor Class]].''&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Gambling</id>
		<title>Gambling</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Gambling"/>
				<updated>2012-11-12T06:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The gambling skill has influence on how good the character is in all kind of games. At the moment, the gambling skill has no real use in-game, although there is a [[Gambler]] perk.&lt;br /&gt;
&lt;br /&gt;
Do not expect these items to have any effect yet, but [[Dice]] and [[Deck of Cards]] are obviously related to gambling.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Grenade_(Frag)</id>
		<title>Grenade (Frag)</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Grenade_(Frag)"/>
				<updated>2012-11-09T17:06:19Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Grenade (Frag)&lt;br /&gt;
|desc=A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
|image=grenadeo&lt;br /&gt;
|dmgmin=35&lt;br /&gt;
|dmgmax=60&lt;br /&gt;
|dmgtype=Explode&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 15.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=104&lt;br /&gt;
|weight=453&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=grenadeo&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=[[Profession: Demolition Expert]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=4 x [[File:gunpowder.gif|link=Gunpowder]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=52&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
* [[Knockback]] weapon perk is the ability that a weapon may have to knock your target down while at the same time pushing it over the ground. &lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Elronologists&lt;br /&gt;
*Press Gang&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Throwing Weapons]]&lt;br /&gt;
[[Category:Damage type Explode]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;br /&gt;
[[Category:Profession: Demolition Expert]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Roachor</id>
		<title>User:Roachor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Roachor"/>
				<updated>2012-11-09T04:13:54Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;       ,--.     .--.&lt;br /&gt;
      /    \. ./    \&lt;br /&gt;
     /  /\/  &amp;quot;  \/\  \&lt;br /&gt;
    / _/ /       \ \_ \&lt;br /&gt;
   /    /####|####\    \&lt;br /&gt;
  ;  /\{#####|#####}/\  \&lt;br /&gt;
  |_/  {#####|#####}  \_:&lt;br /&gt;
  |    {#####|#####}    |&lt;br /&gt;
  |   /{#####|#####}\   |&lt;br /&gt;
  |  / {#####|#####} \  |&lt;br /&gt;
  | /  {#####|#####}  \ |&lt;br /&gt;
  |  \ \#####|#####/ /  |&lt;br /&gt;
  |   \ \####|####/ /   |&lt;br /&gt;
   \   \ \###|###/ /   /&lt;br /&gt;
    \  /           \  /  &lt;br /&gt;
&lt;br /&gt;
I found a bug!&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Roachor</id>
		<title>User:Roachor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Roachor"/>
				<updated>2012-11-09T04:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;       ,--.     .--.&lt;br /&gt;
      /    \. ./    \&lt;br /&gt;
     /  /\/  &amp;quot;  \/\  \&lt;br /&gt;
    / _/ /       \ \_ \&lt;br /&gt;
   /    /####|####\    \&lt;br /&gt;
  ;  /\{#####|#####}/\  \&lt;br /&gt;
  |_/  {#####|#####}  \_:&lt;br /&gt;
  |    {#####|#####}    |&lt;br /&gt;
  |   /{#####|#####}\   |&lt;br /&gt;
  |  / {#####|#####} \  |&lt;br /&gt;
  | /  {#####|#####}  \ |&lt;br /&gt;
  |  \ \#####|#####/ /  |&lt;br /&gt;
  |   \ \####|####/ /   |&lt;br /&gt;
   \   \ \###|###/ /   /&lt;br /&gt;
    \  /           \  /  &lt;br /&gt;
&lt;br /&gt;
We Are Legion&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Roachor</id>
		<title>User:Roachor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Roachor"/>
				<updated>2012-11-09T04:12:34Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;       ,--.     .--.&lt;br /&gt;
      /    \. ./    \&lt;br /&gt;
     /  /\/  &amp;quot;  \/\  \&lt;br /&gt;
    / _/ /[[User:Roachor|Roachor]] ([[User talk:Roachor|talk]])v[[User:Roachor|Roachor]] ([[User talk:Roachor|talk]])\ \_ \&lt;br /&gt;
   /    /####|####\    \&lt;br /&gt;
  ;  /\{#####|#####}/\  \&lt;br /&gt;
  |_/  {#####|#####}  \_:&lt;br /&gt;
  |    {#####|#####}    |&lt;br /&gt;
  |   /{#####|#####}\   |&lt;br /&gt;
  |  / {#####|#####} \  |&lt;br /&gt;
  | /  {#####|#####}  \ |&lt;br /&gt;
  |  \ \#####|#####/ /  |&lt;br /&gt;
  |   \ \####|####/ /   |&lt;br /&gt;
   \   \ \###|###/ /   /&lt;br /&gt;
    \  /   05:12, 9 November 2012 (CET)   \  /  &lt;br /&gt;
&lt;br /&gt;
We Are Legion&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Roachor</id>
		<title>User:Roachor</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Roachor"/>
				<updated>2012-11-09T04:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: Created page with &amp;quot;       ,--.     .--.       /    \. ./    \      /  /\/  &amp;quot;  \/\  \     / _/ /~~~v~~~\ \_ \    /    /####|####\    \   ;  /\{#####|#####}/\  \   |_/  {#####|#####}  \_:   |    {...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;       ,--.     .--.&lt;br /&gt;
      /    \. ./    \&lt;br /&gt;
     /  /\/  &amp;quot;  \/\  \&lt;br /&gt;
    / _/ /[[User:Roachor|Roachor]] ([[User talk:Roachor|talk]])v[[User:Roachor|Roachor]] ([[User talk:Roachor|talk]])\ \_ \&lt;br /&gt;
   /    /####|####\    \&lt;br /&gt;
  ;  /\{#####|#####}/\  \&lt;br /&gt;
  |_/  {#####|#####}  \_:&lt;br /&gt;
  |    {#####|#####}    |&lt;br /&gt;
  |   /{#####|#####}\   |&lt;br /&gt;
  |  / {#####|#####} \  |&lt;br /&gt;
  | /  {#####|#####}  \ |&lt;br /&gt;
  |  \ \#####|#####/ /  |&lt;br /&gt;
  |   \ \####|####/ /   |&lt;br /&gt;
   \   \ \###|###/ /   /&lt;br /&gt;
    \  /   05:12, 9 November 2012 (CET)   \  /&lt;br /&gt;
&lt;br /&gt;
We Are Legion&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Man_of_Steel</id>
		<title>Man of Steel</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Man_of_Steel"/>
				<updated>2012-11-08T17:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Man of Steel&lt;br /&gt;
|image=Man_of_Steel.pngâ€Ž&lt;br /&gt;
|reqs=[[Level]] 15, [[Endurance]] 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''You are as tough as they come. [[Critical hits]] just donâ€™t seem to affect you as much as they do others.''&lt;br /&gt;
-10% to [[critical chance]] and critical severity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 15 Perks]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Man_of_Steel</id>
		<title>Man of Steel</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Man_of_Steel"/>
				<updated>2012-11-08T17:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Man of Steel&lt;br /&gt;
|image=Man_of_Steel.pngâ€Ž&lt;br /&gt;
|reqs=[[Level]] 15, [[Endurance]] 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''You are as tough as they come. [[Critical hits]] just donâ€™t seem to affect you as much as they do others.''&lt;br /&gt;
-10% to critical chance and critical severity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 15 Perks]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Combat_Helmet</id>
		<title>Talk:Combat Helmet</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Combat_Helmet"/>
				<updated>2012-11-08T17:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: Created page with &amp;quot;ac needs to be removed and the following info added: crit chance resistance 20%, crit severity resistance 10%. Don't know how to edit tables yet.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ac needs to be removed and the following info added: crit chance resistance 20%, crit severity resistance 10%. Don't know how to edit tables yet.&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Chem_Reliant</id>
		<title>Chem Reliant</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Chem_Reliant"/>
				<updated>2012-11-07T16:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait|name=Chem Reliant|image=ChemReliant.gif|Benefit=doubled duration of [[drug]] action|Penalty=all [[addiction]]s are permanent&lt;br /&gt;
}}&lt;br /&gt;
''You get much more easily [[addicted]] to [[Drug|chems]]. All your [[addiction]]s are permanent, but [[drugs]] work twice as long as usual. It is possible to lower your ap until you can no longer take drugs making the character unplayable, be careful.''&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Agility</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Agility"/>
				<updated>2012-11-07T14:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: /* Tips */ removed engrish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Agility&lt;br /&gt;
|image=Agility.gif&lt;br /&gt;
|modifies=[[Action Points]],[[Armor Class]]&lt;br /&gt;
|perks=[[Action Boy]], [[Better Criticals]],[[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Slayer]], [[Sniper]], [[Weapon Handling]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
*'''Note: Despite the description, Agility does not affect your sequence.'''&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Agility==&lt;br /&gt;
*[[Buffout]] -1&lt;br /&gt;
*[[Nuka-Cola]] +1&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Having 6 or more agility is recommended. With a low agility you won't have lot of action points and won't be able to shoot eyes.&lt;br /&gt;
&lt;br /&gt;
In addition, it's better to have an even number in agility. To have an odd amount just give you one more armor class point that is useless.&lt;br /&gt;
&lt;br /&gt;
==Skills Modified by Agility==&lt;br /&gt;
&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Lock pick]]&lt;br /&gt;
* [[Melee Weapons]]&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Steal]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
* [[Unarmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slaverun</id>
		<title>Slaverun</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slaverun"/>
				<updated>2012-11-07T14:20:54Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: /* Rewards on success */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is available to [[slavers]] with better than 160 [[reputation]] with [[Slaver's Guild]].&lt;br /&gt;
&lt;br /&gt;
This job does not require enslaving, but you help NPC slavers to deal with hostiles. Ask [[Metzger]], tell him you have &amp;quot;Big Plans&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Always do the slave run right after taking the job from Metzger. Slave run location disappears quickly and if you don't finish the job before it disappears, you won't be able to do slave runs anymore (Metzger won't offer you new slave runs).'''&lt;br /&gt;
&lt;br /&gt;
== Slaverun types ==&lt;br /&gt;
*A tribal camp&lt;br /&gt;
*A house full of junkies&lt;br /&gt;
*A resting caravan&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
*[[Reputation]] with [[Slaver's Guild]] 160 or better.&lt;br /&gt;
&lt;br /&gt;
== Rewards on success ==&lt;br /&gt;
*Your [[reputation]] with [[Slaver's Guild]] is decreased to 150.&lt;br /&gt;
*800 [[XP]].&lt;br /&gt;
*Varying amount of [[caps]] depending on the slaverun difficulty, if slavers die in combat. (between 1-10k)&lt;br /&gt;
*A tribal camp ( 3x[[Rope]],3x[[Knife]],[[Melee]] weapons from defenders. )&lt;br /&gt;
*A house full of junkies ( [[Jet]],[[Beer]],[[Booze]],[[Rock]] from defenders. )&lt;br /&gt;
*A resting caravan ( [[Metal armor]], [[Leather Jacket]], [[Shotgun]], [[Pipe Rifle]] and some [[ammo]] from defenders. )&lt;br /&gt;
&lt;br /&gt;
== Rewards on fail ==&lt;br /&gt;
*-120 [[reputation]] with [[Slaver's Guild]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Slaverun</id>
		<title>Slaverun</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Slaverun"/>
				<updated>2012-11-07T14:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: /* Rewards on success */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is available to [[slavers]] with better than 160 [[reputation]] with [[Slaver's Guild]].&lt;br /&gt;
&lt;br /&gt;
This job does not require enslaving, but you help NPC slavers to deal with hostiles. Ask [[Metzger]], tell him you have &amp;quot;Big Plans&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Always do the slave run right after taking the job from Metzger. Slave run location disappears quickly and if you don't finish the job before it disappears, you won't be able to do slave runs anymore (Metzger won't offer you new slave runs).'''&lt;br /&gt;
&lt;br /&gt;
== Slaverun types ==&lt;br /&gt;
*A tribal camp&lt;br /&gt;
*A house full of junkies&lt;br /&gt;
*A resting caravan&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
*[[Reputation]] with [[Slaver's Guild]] 160 or better.&lt;br /&gt;
&lt;br /&gt;
== Rewards on success ==&lt;br /&gt;
*Your [[reputation]] with [[Slaver's Guild]] is decreased to 150.&lt;br /&gt;
*800 [[XP]].&lt;br /&gt;
*Varying amount of [[caps]] depending on the slaverun difficulty, if slavers die in combat.(between 1-10k)&lt;br /&gt;
*A tribal camp ( 3x[[Rope]],3x[[Knife]],[[Melee]] weapons from defenders. )&lt;br /&gt;
*A house full of junkies ( [[Jet]],[[Beer]],[[Booze]],[[Rock]] from defenders. )&lt;br /&gt;
*A resting caravan ( [[Metal armor]], [[Leather Jacket]], [[Shotgun]], [[Pipe Rifle]] and some [[ammo]] from defenders. )&lt;br /&gt;
&lt;br /&gt;
== Rewards on fail ==&lt;br /&gt;
*-120 [[reputation]] with [[Slaver's Guild]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Followers</id>
		<title>Followers</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Followers"/>
				<updated>2012-11-07T14:08:04Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: /* Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Followers =&lt;br /&gt;
Followers are [[NPCs]] that follows a [[PC]] and helps him in combat and with a variety of tasks. Sometimes they act as a simple meat shield and in other cases they can be a real lifesaver.&lt;br /&gt;
There's are four different kinds of followers, that all has special mechanics, but almost all of them follow the general rules of taking up [[party points]].&lt;br /&gt;
Initial number of hit points of a bought follower depends on Charisma and Luck.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
These are more like friends, they're more rare but also very useful. They won't die permanently, but respawn at your [[tent]]/[[base]]/[[hotel]].&lt;br /&gt;
[[Companions]] will travel around to different towns as wastelanders, and visit mostly [[bars]], but also stay in other places, like [[shops]], or just around in some corner. Companions are both male or female but always humans, and there's a few different [[weapon types]]. Companions allow for more customization, you can give them any [[armor]].&lt;br /&gt;
&lt;br /&gt;
== Mercenaries ==&lt;br /&gt;
These [[Mercs]] are humanoid followers that you can recruit in some [[towns]]. They'll demand payment from time to time, or else their loyality falls low, which causes them to flee in combat.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
Can be obtained by using [[ropes]] on certain [[unconscious]] [[NPCs]] in [[encounters]]. They can also be purchased at the [[Slaver's guild]]. They require [[drugs]] from time to time. You need a [[Slaver Tattoo]] to be able to lead [[slaves]].&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
[[Dogs]], [[Brahmins]] and other animals generally act as mules or help in combat, they have a more limited set of functionality in their dialogs.&lt;br /&gt;
Brahmins won't fight in combat, they'll just flee.&lt;br /&gt;
Scout dogs is a special breed with better outdoorsman skill (around 120) that can help you avoid encounters. They can be bought in Boneyard.&lt;br /&gt;
&lt;br /&gt;
= Commanding =&lt;br /&gt;
You can give commands to your followers by holding alt key and left-clicking somewhere.&lt;br /&gt;
&lt;br /&gt;
= Party Points =&lt;br /&gt;
*+1 '''PP''' for every 3% in [[speech]] a [[PC]] has. Maximum 100 points.&lt;br /&gt;
*+10 '''PP''' for every 1 in [[Charisma]] a [[PC]] has. Maximum 100 points.&lt;br /&gt;
*+50 '''PP''' for [[Magnetic Personality]] perk.&lt;br /&gt;
*+50 '''PP''' for [[Good natured]] trait.&lt;br /&gt;
*Absolute maximum party points are therefore 300.&lt;br /&gt;
&lt;br /&gt;
= Charisma / followers amount table =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Follower Type&lt;br /&gt;
!Points Used&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Big Guns&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Unarmed&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Companion&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Big Guns&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Energy Weapons&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Small Guns&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Small Guns&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Melee&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Unarmed (not available)&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Dog&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Melee&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Number of [[Slaves]] you can have is 2 + number of [[Mercs]] you own (You don't need to have them with you while slaving.). &lt;br /&gt;
** '''Note:''' You still need 1 + 1 [[CH]] for each Slave to be able to lead them on the [[WM]]. (To be able to lead 2 Slaves, 3 [[CH]] is needed.)&lt;br /&gt;
&lt;br /&gt;
*Number of [[Brahmin]] is 1 + number of [[Dogs]]/2&lt;br /&gt;
** '''Note:''' You still need 1 + 1 [[CH]] for each Brahmin to be able to lead them on the [[WM]]. (To be able to lead 1 Brahmin, 2 [[CH]] is needed.)&lt;br /&gt;
&lt;br /&gt;
= Companion Respawn =&lt;br /&gt;
If you have rented a room at a [[hotel]], it will be possible for your companions to respawn there (along with you). You can also tell them to respawn at the [[faction base]], or your [[tent]] if you have any of those. If no respawn points are available, the companion will die permanently. If not respawn is explicitly set in the dialog, or some option is set, but isn't valid anymore, the replication script will try to find alternative respawns before killing the companion permanently. Once your companion respawns it must be retold where to spawn or it will die permanently next time it is killed regardless of loyalty level.&lt;br /&gt;
&lt;br /&gt;
= Loyality =&lt;br /&gt;
Via Dialogue you can give your followers certain gifts (depending on what type they are) and they contribute to a new factor, the follower [[loyalty]].&lt;br /&gt;
When you receive a follower they have a loyality of 100% and this decays 10% each day.&lt;br /&gt;
&lt;br /&gt;
A follower sticks out a fight until it has (100-[[loyalty]])% [[HP]] remaining. A 90 [[HP]] follower at only 20% loyalty only stays fighting with you until (100-20)% [[HP]] remaining = 90*0.8 = 72 [[HP]]. As soon as he has 71 or under, he will flee the map.&lt;br /&gt;
&lt;br /&gt;
How high or low their [[loyality]] is can be spotted when talking to them, if they have high loyality, they'll praise the [[PC]], if not, they'll show a lack of respect.&lt;br /&gt;
&lt;br /&gt;
== Mercs ==&lt;br /&gt;
They fight for [[money]]. Their wage is 25% of their hire cost and gives 10% increase in loyalty.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
They use [[nuka cola]], [[beer]], [[cookie]], [[booze]], [[Strange Iguana-on-a-stick]]. Each item gives 1-2%.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
[[Slaves]] use [[jet]]. 5-10% increase per jet dose.&lt;br /&gt;
If slave loyality goes down too low, they may attempt to kill their master.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals always have full loyality, and will fight to their [[death]] if commanded to do so.&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Charisma</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Charisma"/>
				<updated>2012-11-07T14:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: /* Skills modified by Charisma */ added pp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Charisma&lt;br /&gt;
|image=Charisma.gif&lt;br /&gt;
|modifies=NPC reactions, Prices, Party Size&lt;br /&gt;
|perks=[[Gain Charisma]], [[Karma Beacon]], [[Magnetic Personality]]&lt;br /&gt;
|traits=[[Good Natured]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Charisma''' is used for&lt;br /&gt;
*Communication with [[NPC]]s, some will not talk to you unless you have at least 3 '''Charisma'''.&lt;br /&gt;
*Is needed to transport [[Player]]s or [[followers]] on the [[worldmap]]. (''Total charisma âˆ’ 1'' = Number of [[Player]]s or [[followers]] that can be transported at once.)&lt;br /&gt;
*Requirement for some [[quest]]s.&lt;br /&gt;
*Charisma also allows you to get better rewards in some of the quests.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can't have more than 10 Charisma, not even by using drugs.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Except for Leaders who need 10 in Charisma to transport the highest amount of people or followers possible, Charisma is put at the lowest by many players. Expect when doing quests that require Charisma to complete, it useless except for traveling with other players. If you are not a Leader, lower it to 1, or maybe 3 if you want to trade with NPCs. If you are a scout, very mobile and fast with [[Outdoorsman]], it would be necessary to have 2 or 3 in Charisma, just to be able to transport people quickly in emergency situations, which can happen often, or just as a convenience. If you have a stat point you don't know what to do with, or if you like traveling in groups but you are combative player or otherwise need the Charisma, you can put it to 2. It is recommended for solitary or new players to have 3 Charisma to be able to speak to all the NPCs and have access to traders, quests, etc.&lt;br /&gt;
&lt;br /&gt;
== Drugs that affect Charisma ==&lt;br /&gt;
* [[Beer]] +1CH&lt;br /&gt;
* [[Mentats]] +2CH&lt;br /&gt;
* [[Cigarettes]] -1CH&lt;br /&gt;
* [[Jet]] -1CH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills modified by Charisma ==&lt;br /&gt;
Each SPECIAL point spent in Charisma will increase these skills :&lt;br /&gt;
* [[Barter]].&lt;br /&gt;
* [[Speech]].&lt;br /&gt;
* [[Party Points]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Followers]]&lt;br /&gt;
* [[Mercs]]&lt;br /&gt;
* [[Slavery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Followers</id>
		<title>Followers</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Followers"/>
				<updated>2012-11-07T14:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: /* Companion Respawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Followers =&lt;br /&gt;
Followers are [[NPCs]] that follows a [[PC]] and helps him in combat and with a variety of tasks. Sometimes they act as a simple meat shield and in other cases they can be a real lifesaver.&lt;br /&gt;
There's are four different kinds of followers, that all has special mechanics, but almost all of them follow the general rules of taking up [[party points]].&lt;br /&gt;
Initial number of hit points of a bought follower depends on Charisma and Luck.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
These are more like friends, they're more rare but also very useful. They won't die permanently, but respawn at your [[tent]]/[[base]]/[[hotel]].&lt;br /&gt;
Companions will travel around to different towns as wastelanders, and visit mostly [[bars]], but also stay in other places, like [[shops]], or just around in some corner. Companions are both male or female but always humans, and there's a few different [[weapon types]]. Companions allow for more customization, you can give them any [[armor]].&lt;br /&gt;
&lt;br /&gt;
== Mercenaries ==&lt;br /&gt;
These [[Mercs]] are humanoid followers that you can recruit in some [[towns]]. They'll demand payment from time to time, or else their loyality falls low, which causes them to flee in combat.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
Can be obtained by using [[ropes]] on certain [[unconscious]] [[NPCs]] in [[encounters]]. They can also be purchased at the [[Slaver's guild]]. They require [[drugs]] from time to time. You need a [[Slaver Tattoo]] to be able to lead [[slaves]].&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
[[Dogs]], [[Brahmins]] and other animals generally act as mules or help in combat, they have a more limited set of functionality in their dialogs.&lt;br /&gt;
Brahmins won't fight in combat, they'll just flee.&lt;br /&gt;
Scout dogs is a special breed with better outdoorsman skill (around 120) that can help you avoid encounters. They can be bought in Boneyard.&lt;br /&gt;
&lt;br /&gt;
= Commanding =&lt;br /&gt;
You can give commands to your followers by holding alt key and left-clicking somewhere.&lt;br /&gt;
&lt;br /&gt;
= Party Points =&lt;br /&gt;
*+1 '''PP''' for every 3% in [[speech]] a [[PC]] has. Maximum 100 points.&lt;br /&gt;
*+10 '''PP''' for every 1 in [[Charisma]] a [[PC]] has. Maximum 100 points.&lt;br /&gt;
*+50 '''PP''' for [[Magnetic Personality]] perk.&lt;br /&gt;
*+50 '''PP''' for [[Good natured]] trait.&lt;br /&gt;
*Absolute maximum party points are therefore 300.&lt;br /&gt;
&lt;br /&gt;
= Charisma / followers amount table =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Follower Type&lt;br /&gt;
!Points Used&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Big Guns&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Unarmed&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Companion&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Big Guns&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Energy Weapons&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Small Guns&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Small Guns&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Melee&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Unarmed (not available)&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Dog&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Melee&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Number of [[Slaves]] you can have is 2 + number of [[Mercs]] you own (You don't need to have them with you while slaving.). &lt;br /&gt;
** '''Note:''' You still need 1 + 1 [[CH]] for each Slave to be able to lead them on the [[WM]]. (To be able to lead 2 Slaves, 3 [[CH]] is needed.)&lt;br /&gt;
&lt;br /&gt;
*Number of [[Brahmin]] is 1 + number of [[Dogs]]/2&lt;br /&gt;
** '''Note:''' You still need 1 + 1 [[CH]] for each Brahmin to be able to lead them on the [[WM]]. (To be able to lead 1 Brahmin, 2 [[CH]] is needed.)&lt;br /&gt;
&lt;br /&gt;
= Companion Respawn =&lt;br /&gt;
If you have rented a room at a [[hotel]], it will be possible for your companions to respawn there (along with you). You can also tell them to respawn at the [[faction base]], or your [[tent]] if you have any of those. If no respawn points are available, the companion will die permanently. If not respawn is explicitly set in the dialog, or some option is set, but isn't valid anymore, the replication script will try to find alternative respawns before killing the companion permanently. Once your companion respawns it must be retold where to spawn or it will die permanently next time it is killed regardless of loyalty level.&lt;br /&gt;
&lt;br /&gt;
= Loyality =&lt;br /&gt;
Via Dialogue you can give your followers certain gifts (depending on what type they are) and they contribute to a new factor, the follower [[loyalty]].&lt;br /&gt;
When you receive a follower they have a loyality of 100% and this decays 10% each day.&lt;br /&gt;
&lt;br /&gt;
A follower sticks out a fight until it has (100-[[loyalty]])% [[HP]] remaining. A 90 [[HP]] follower at only 20% loyalty only stays fighting with you until (100-20)% [[HP]] remaining = 90*0.8 = 72 [[HP]]. As soon as he has 71 or under, he will flee the map.&lt;br /&gt;
&lt;br /&gt;
How high or low their [[loyality]] is can be spotted when talking to them, if they have high loyality, they'll praise the [[PC]], if not, they'll show a lack of respect.&lt;br /&gt;
&lt;br /&gt;
== Mercs ==&lt;br /&gt;
They fight for [[money]]. Their wage is 25% of their hire cost and gives 10% increase in loyalty.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
They use [[nuka cola]], [[beer]], [[cookie]], [[booze]], [[Strange Iguana-on-a-stick]]. Each item gives 1-2%.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
[[Slaves]] use [[jet]]. 5-10% increase per jet dose.&lt;br /&gt;
If slave loyality goes down too low, they may attempt to kill their master.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals always have full loyality, and will fight to their [[death]] if commanded to do so.&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Endurance</id>
		<title>Endurance</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Endurance"/>
				<updated>2012-11-07T07:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Endurance&lt;br /&gt;
|image=Endurance.gif&lt;br /&gt;
|modifies=todo&lt;br /&gt;
|perks=todo&lt;br /&gt;
|traits=todo&lt;br /&gt;
}}&lt;br /&gt;
Stamina and physical toughness. A character with a high Endurance will survive where others may not. Modifies: [[Hit Points]], [[Poison Resistance]], [[Radiation Resistance]], [[Healing Rate]], and the additional hit points per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Endurance==&lt;br /&gt;
*[[Buffout]] +2&lt;br /&gt;
*[[Psycho]] +1&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Endurance is essential for a fighter, especially for the one who has to be at the first fight lines like &amp;quot;Big Guns&amp;quot;. It also influences your resistance to not fall on the ground (knock down). Don't put it below 4 (minimum required for the Lifegiver perk) or your life would become hell. Generally, people put it at 6, what allows to have 200 HP at the level 21 with both perks Lifegiver, but the real characters called &amp;quot;tanks&amp;quot; directly go at 10. Anyway, take a Pair number : an odd number would give you, only, 2 HP more at the level 24.&lt;br /&gt;
&lt;br /&gt;
See the [[HP table]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sneak"/>
				<updated>2012-11-07T06:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: Updated sneak using changelog info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Silent Death]], [[Thief]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to him, depending on many things (See the ''Modifiers'' section for more informations).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[Turn-Based combat]] sneaked, but you can't enter sneak once [[Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2. These modifiers are constantly checked by the game.&lt;br /&gt;
&lt;br /&gt;
* FOV: When your character is out of the opponents [[Vision page|Field Of View]], the sneak is automatically successful.&lt;br /&gt;
* Minimum distance: Up to 3 hexes from opponent, your character is always visible, regardless your sneak skill.&lt;br /&gt;
==== Bonuses ====&lt;br /&gt;
* Occluders: For being next to a wall. 1 hex, or 5 with Ghost perk (can't increase skill above 300% cap): +30%.&lt;br /&gt;
* For being hidden behind an object (there is an unpassable scenery between the opponent and the target no more than 2 hexes from the opponent): +60.&lt;br /&gt;
* Having active [[Stealth Boy]] in one of active slots gives +60% to the Sneak skill. Stealth Boy disappears on use and grants a 20 minutes long Sneak bonus. Consuming more resets the timer to 20 minutes&lt;br /&gt;
* Sneak is capped at 300%, after which penalties are applied.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Armor:&lt;br /&gt;
** [[Leather Armor]] and [[Leather Armor Mark II]]: 0&lt;br /&gt;
** All metal armors: -72&lt;br /&gt;
** All Combat armors: -36&lt;br /&gt;
** Powered armors ([[PA]], [[APA]], etc.): Sneak is disabled.&lt;br /&gt;
* Weapons:&lt;br /&gt;
** -36 for two handed rifle in active slot, -72 for heavy weapons in active slot.&lt;br /&gt;
==== Against an opponent ====&lt;br /&gt;
* Direction - direction of the opponent has big impact, basically, the area around opponent is divided into four parts, and each part modifies your sneak skill value as follows:&lt;br /&gt;
** Front: -72&lt;br /&gt;
** Front-sides: -36&lt;br /&gt;
** Back-sides: -12&lt;br /&gt;
** Back: 0&lt;br /&gt;
* If your opponent has active motion sensor in an active slot, he will have +2 [[Perception]] for the purpose of sneak detection (not capped at 10).&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
* Attacking.&lt;br /&gt;
* Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
* Wearing a powered armor, as said above ([[PA]], [[APA]], etc).&lt;br /&gt;
* Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
* Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
* Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
* Active Motion Sensor reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Luck</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Luck"/>
				<updated>2012-11-07T06:04:59Z</updated>
		
		<summary type="html">&lt;p&gt;Roachor: added fa and merc info, fixed gram. errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Luck&lt;br /&gt;
|image=Luck.gif&lt;br /&gt;
|modifies=todo&lt;br /&gt;
|perks=[[Gain Luck]], [[Thief]]&lt;br /&gt;
|traits=none&lt;br /&gt;
}}&lt;br /&gt;
Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.&lt;br /&gt;
&lt;br /&gt;
==Luck stat in combat==&lt;br /&gt;
When pulling the trigger all luck provides is higher [[critical hit chance]].&lt;br /&gt;
When you're on the [[damage]] receiving end your luck just affects chance to not receive [[bypass]] (higher your luck - lesser chance to receive bypass).&lt;br /&gt;
Also when you critically miss lower luck means more severe [[critical miss]].&lt;br /&gt;
&lt;br /&gt;
==Luck stat related to skills==&lt;br /&gt;
Luck affects amount of hp healed by FA as well as chance for critical heals and fails.&lt;br /&gt;
&lt;br /&gt;
Luck determines the amount of starting HP of hired mercs.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
Fighters need it, especially if they want to make critical hits. Put it at 10 to maximize your chances. For crafting people, Luck does not have much interest, it is better to dedicate its points in [[Intelligence]]. &lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Stuff not affected by Luck==&lt;br /&gt;
*[[Doctor]]&lt;br /&gt;
*[[Repair]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Roachor</name></author>	</entry>

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