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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sam6321</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sam6321"/>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Special:Contributions/Sam6321"/>
		<updated>2026-04-13T08:55:52Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Mole_Rat</id>
		<title>Mole Rat</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Mole_Rat"/>
				<updated>2013-01-08T02:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Fixed grammar, rewrote a small part to make sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Mole Rat&lt;br /&gt;
|image=mamrat&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=110&lt;br /&gt;
|xp=120&lt;br /&gt;
|carry=13590&lt;br /&gt;
|seq=8&lt;br /&gt;
|hp=26&lt;br /&gt;
|hr=1&lt;br /&gt;
|ac=6&lt;br /&gt;
|ap=8&lt;br /&gt;
|crit=2&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=7&lt;br /&gt;
|st=5&lt;br /&gt;
|pe=4&lt;br /&gt;
|en=3&lt;br /&gt;
|ch=1&lt;br /&gt;
|in=1&lt;br /&gt;
|ag=6&lt;br /&gt;
|lk=2&lt;br /&gt;
|sg=61&lt;br /&gt;
|bg=12&lt;br /&gt;
|ew=12&lt;br /&gt;
|un=100&lt;br /&gt;
|mel=42&lt;br /&gt;
|th=24&lt;br /&gt;
|fa=10&lt;br /&gt;
|doc=10&lt;br /&gt;
|snk=23&lt;br /&gt;
|loc=20&lt;br /&gt;
|stl=18&lt;br /&gt;
|tr=20&lt;br /&gt;
|sc=4&lt;br /&gt;
|rep=3&lt;br /&gt;
|sp=5&lt;br /&gt;
|bar=4&lt;br /&gt;
|gam=10&lt;br /&gt;
|out=8&lt;br /&gt;
|dr_normal=0&lt;br /&gt;
|dt_normal=0&lt;br /&gt;
|dr_laser=0&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=0&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=0&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=0&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=0&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=15&lt;br /&gt;
|radiation=6&lt;br /&gt;
}}&lt;br /&gt;
This is a good enemy to farm for levelling Sniper builds, because they can be killed with 1 shot to the eyes and they give more XP than killing humans.&lt;br /&gt;
&lt;br /&gt;
This critter is also good to farm for any sort of build, as it gives quite a bit of XP for killing it.&lt;br /&gt;
&lt;br /&gt;
26 [[HP]] - 120 [[XP]] - Near [[Klamath]]&lt;br /&gt;
&lt;br /&gt;
36 [[HP]] - 160 [[XP]] - Near [[Klamath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Raider</id>
		<title>Raider</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Raider"/>
				<updated>2013-01-06T07:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=Raider&lt;br /&gt;
|image=nmlthr&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|pid=238&lt;br /&gt;
|xp=130&lt;br /&gt;
|carry=14043&lt;br /&gt;
|seq=12&lt;br /&gt;
|hp=60&lt;br /&gt;
|hr=1&lt;br /&gt;
|ac=23&lt;br /&gt;
|ap=9&lt;br /&gt;
|crit=5&lt;br /&gt;
|un_dmg=1&lt;br /&gt;
|mel_dmg=1&lt;br /&gt;
|st=6&lt;br /&gt;
|pe=6&lt;br /&gt;
|en=4&lt;br /&gt;
|ch=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ag=8&lt;br /&gt;
|lk=5&lt;br /&gt;
|sg=90&lt;br /&gt;
|bg=16&lt;br /&gt;
|ew=70&lt;br /&gt;
|un=80&lt;br /&gt;
|mel=100&lt;br /&gt;
|th=105&lt;br /&gt;
|fa=20&lt;br /&gt;
|doc=15&lt;br /&gt;
|snk=29&lt;br /&gt;
|loc=24&lt;br /&gt;
|stl=24&lt;br /&gt;
|tr=24&lt;br /&gt;
|sc=16&lt;br /&gt;
|rep=12&lt;br /&gt;
|sp=25&lt;br /&gt;
|bar=20&lt;br /&gt;
|gam=25&lt;br /&gt;
|out=16&lt;br /&gt;
|dr_normal=25&lt;br /&gt;
|dt_normal=2&lt;br /&gt;
|dr_laser=20&lt;br /&gt;
|dt_laser=0&lt;br /&gt;
|dr_fire=20&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=10&lt;br /&gt;
|dt_plasma=0&lt;br /&gt;
|dr_explosive=20&lt;br /&gt;
|dt_explosive=0&lt;br /&gt;
|dr_elec=30&lt;br /&gt;
|dt_elec=0&lt;br /&gt;
|dr_emp=500&lt;br /&gt;
|dt_emp=0&lt;br /&gt;
|poison=20&lt;br /&gt;
|radiation=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Seen with ==&lt;br /&gt;
? [[HP]] wielding [[FN FAL]] or [[Shotgun]], can not be enslaved.&lt;br /&gt;
&lt;br /&gt;
== Reputations ==&lt;br /&gt;
* No reputation change for wounding but not killing a Raider.&lt;br /&gt;
* +10 [[reputation]] with [[The Unity]] for killing a Raider.&lt;br /&gt;
* +20 [[reputation]] with [[Citizens of Vault City]] for killing a Raider.&lt;br /&gt;
* +8 [[reputation]] with [[Necropolis Ghouls]] for killing a Raider.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Raiders]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:Sam6321</id>
		<title>User:Sam6321</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:Sam6321"/>
				<updated>2013-01-04T10:17:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Created page with &amp;quot;I'm here to correct English grammar and spelling, and to make pages on this wiki easier to read and make more sense!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm here to correct English grammar and spelling, and to make pages on this wiki easier to read and make more sense!&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Carry_Weight</id>
		<title>Carry Weight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Carry_Weight"/>
				<updated>2013-01-04T07:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Grammar corrections, made more readable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character's '''Carry weight''' defines the amount of equipment they can carry, it is measured in grams. Your character's carry weight is determined by their [[strength]]. To increase your carry weight without modifying your characters strength, you can take the [[Pack Rat]] [[perk]] or the [[Strong Back]] [[perk]]. These both will allow you to carry more equipment. The maximum carry weight achievable in the game is 196 kg.&lt;br /&gt;
 &lt;br /&gt;
== Weight limit base formula ==&lt;br /&gt;
Your character's base maximum carry weight is calculated using the following formula:&lt;br /&gt;
* (25+([[Strength]]*25))/2.2. An average character with a [[Strength]] equal to 5 will be able to carry 67 kilograms. A character with 10 [[Strength]] will be able to carry 124 kilograms.&lt;br /&gt;
&lt;br /&gt;
=== [[Small Frame]] [[Trait]] ===&lt;br /&gt;
If your character has the Small Frame trait, then your base carry weight calculated as follows:&lt;br /&gt;
* (25+([[Strength]]*15))/2.2 kilograms. An average character with a [[Strength]] equal to 5 will be able to carry 45 kilograms.&lt;br /&gt;
&lt;br /&gt;
== Carry weight limit table ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Strength&lt;br /&gt;
!Carry weight&lt;br /&gt;
!Carry weight with [[Small Frame]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 22&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 33&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 56&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 67&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 79&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 90&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 101&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 113&lt;br /&gt;
| 72&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 124&lt;br /&gt;
| 79&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Penalties ==&lt;br /&gt;
If your character manages to pick up more equipment than their carry weight (this can happen often while mining or crafting), your character will only be able to walk. If you carry too much over your maximum carry limit, you will not be able to move at all.&lt;br /&gt;
 &lt;br /&gt;
Note that sometimes your current carry weight and maximum carry weight will be equal, but you will still be slowed down. This is because your carry weight in your inventory is shown in kilograms, rounding to the nearest whole number and does not show the number of additional grams you may be carrying. This causes your weight to appear to be lower than it actually ism. For example, your inventory may show 150/150 kilograms, however the weight of all equipment you're carrying could be 150.4/150 kilograms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Character"/>
				<updated>2013-01-02T12:52:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''''[http://fonline2238.net/forum/index.php?topic=4.msg13#msg13 Then read some advice about character creation]''''' &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
A PC or Player Character is a character created and controlled by a [[player]] using the FOnline client.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A character can be in any of three statuses:&lt;br /&gt;
*'''Online:''' FOnline Client is connected.&lt;br /&gt;
*'''Offline:''' FOnline Client is disconnected. Character is ''logging out'', text (Off) is shown next to the CharacterName. After 3 minutes that character will be completely '''Logged out'''. But during that time, they can be healed, killed, robbed, or get a dose of radiation.&lt;br /&gt;
*'''Logged out:''' Character has completely logged off from the game world and cannot be affected in any way.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
First decide which type of Character you need: &lt;br /&gt;
* [[PvP]] elite fighters designed for player-vs-player extreme combat, or&lt;br /&gt;
* [[PvE]] multipurpose characters designed for player-vs-environment and/or support roles like [[Crafter]]s. &lt;br /&gt;
&lt;br /&gt;
Also, read about your character's [[Age]]. If a player has more than one character, these characters are called [[Alt]]s.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Click on what you need below...or look at some example [[Builds]]!''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Perks]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Skills]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[S.P.E.C.I.A.L.]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Reputation]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Hit Points]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Carry Weight]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Levels]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Perks.png|link=Perks]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Skills.jpg|link=Skills]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:SPECIAL.png|link=S.P.E.C.I.A.L.]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Reputation.png|link=Reputation]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Hitpoints.png|link=Hit Points]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Carryweight.png|link=Carry Weight]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Levels.png|link=Levels]] &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Primary Stats]]&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Character</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Character"/>
				<updated>2013-01-02T12:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Improved grammar and spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''''[http://fonline2238.net/forum/index.php?topic=4.msg13#msg13 Then read some advice about character creation]''''' &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
A PC or Player Character is a character created and controlled by a [[player]] using the FOnline client.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A character can be in any of three statuses:&lt;br /&gt;
*'''Online:''' FOnline Client is connected.&lt;br /&gt;
*'''Offline:''' FOnline Client is disconnected. Character is ''logging out'', text (Off) is shown next to the CharacterName. After 3 minutes that character will be completely '''Logged out'''. But during that time, they can be healed, killed, robbed, or get a dose of radiation.&lt;br /&gt;
*'''Logged out:''' Character has completely logged off from the game world and cannot be affected in any way.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
First decide which type of Character you need: &lt;br /&gt;
* [[PvP]] elite fighters designed for player-vs-player extreme combat, or&lt;br /&gt;
*&lt;br /&gt;
* [[PvE]] multipurpose characters designed for player-vs-environment and/or support roles like [[Crafter]]s. &lt;br /&gt;
&lt;br /&gt;
Also, read about your character's [[Age]]. If a player has more than one character, these characters are called [[Alt]]s.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Click on what you need below...or look at some example [[Builds]]!''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Perks]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Skills]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[S.P.E.C.I.A.L.]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Reputation]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Hit Points]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Carry Weight]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Levels]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Perks.png|link=Perks]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Skills.jpg|link=Skills]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:SPECIAL.png|link=S.P.E.C.I.A.L.]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Reputation.png|link=Reputation]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Hitpoints.png|link=Hit Points]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Carryweight.png|link=Carry Weight]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Levels.png|link=Levels]] &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Primary Stats]]&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bank_accounts</id>
		<title>Bank accounts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bank_accounts"/>
				<updated>2013-01-02T12:46:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Fixed spelling and grammar, re-wrote parts so they make more sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''bank account''' is the best way to save your money. You will need to go to a bank with [[caps]] in your inventory, to talk to the banker and for a small fee you can create an account to manage your treasure. You can't store any items (other than caps) in banks. Banks cannot be robbed, so your cash is completely safe inside.&lt;br /&gt;
&lt;br /&gt;
The wasteland's banking company is the '''[[Friendly Lending Company]]'''. To see a detailed list of the towns they are in ([[NCR]], [[Hub]], [[Vault City]], [[Broken Hills]]...), check their article!&lt;br /&gt;
&lt;br /&gt;
Let's see an example of how the banking system works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open an account! ==&lt;br /&gt;
[[File:Bank-1.jpg|thumb|Talk to the banker (This image is out of date, the banker is no longer a midget).]]&lt;br /&gt;
At first, you need to visit an [[FLC]] bank. The [[FLC]] article tells you the locations of the banks, for example the bank in [[New California Republic]], which is one of the most populated towns. Plus, it's a [[guarded town]], which means you can't (let's say: it's rare) be attacked in the city, and lose your precious cash after a withdrawal.&lt;br /&gt;
* Find the bank (NCR: In front of the Sheriff's office).&lt;br /&gt;
* Talk to the banker. Easy, isn't it?&lt;br /&gt;
&lt;br /&gt;
[[File:Bank-2.jpg|thumb|An easy account opening.]]&lt;br /&gt;
Since it's your first time visiting this bank, you will need to open an account.&lt;br /&gt;
* Select the dialogue option : &amp;quot;'''I want to open an account'''&amp;quot;.&lt;br /&gt;
* The banker will tell you that to open an account, you need to pay a one-time fee: '''100 caps'''. Pay him.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You now have an account in that town's [[FLC]]. Now remember that accounts are particular to one city. Even if you open an account in [[NCR]], you will still have to create one in [[Vault City]] or [[Broken Hills]] to use theirs.&lt;br /&gt;
&lt;br /&gt;
=== Deposit ===&lt;br /&gt;
[[File:Bank-3.jpg|thumb|Make a deposit using the ''say'' box.]]&lt;br /&gt;
Making a deposit in an FLC bank is easy and safe. Once your cash is given to the banker, nobody can access it. There are variable interest rates in banks, seeming to be around the 0.1% - 0.3% mark (unconfirmed how frequently this amount is compounded and added to your account, nor how frequently the interest rate changes. Your money will very slowly grow over time.&lt;br /&gt;
&lt;br /&gt;
* Talk to the banker, tell him : &amp;quot;'''The account is in my name'''&amp;quot;.&lt;br /&gt;
* Tell him &amp;quot;'''I want to use your banking services'''&amp;quot; and choose to make a '''deposit'''.&lt;br /&gt;
* Use the ''say'' box (On the right) to input the number of caps you want to put in safe - as in the picture. The amount of caps you are depositing need to be in your inventory or held in one of your characters active slots. Click Confirm, then your caps are safely stored in your account.&lt;br /&gt;
&lt;br /&gt;
==== Withdrawal ====&lt;br /&gt;
* To take back your money, talk to the banker.&lt;br /&gt;
* Instead of a deposit, choose to make a withdrawal, and input (still using the ''say'' box) the amount of caps you want to withdraw from your account. The caps will then be added to your inventory, '''watch out for thieves in the banks!'''.&lt;br /&gt;
&lt;br /&gt;
== Joint accounts ==&lt;br /&gt;
[[File:Bank-4.png|thumb|An account balance.]]&lt;br /&gt;
'''Joint accounts''' allow a group of players to all withdraw and deposit money into the same account.&lt;br /&gt;
=== Creating a joint account ===&lt;br /&gt;
* Create a normal account first (100 caps, see above).&lt;br /&gt;
* Make a deposit of '''10 000 caps'''.&lt;br /&gt;
* Ask to check your account balance : You will see some informations, and the type of your account : ''Normal account''.&lt;br /&gt;
* Choose the dialogue option &amp;quot;'''Can I upgrade this account to a joint account ?'''&amp;quot;.&lt;br /&gt;
* The banker will tell you that you need to pay 10 000 caps, taken from your bank account, to upgrade. Confirm.&lt;br /&gt;
* Your account is now a joint account.&lt;br /&gt;
&lt;br /&gt;
=== Managing joint accounts access ===&lt;br /&gt;
[[File:Bank-5.png|thumb|The dialogue options to add or remove access to a joint account.]]&lt;br /&gt;
From here you can add or remove players who have access to this bank around. You will have to remember or note down those players with access to the account, since the banker provides no list of them.&lt;br /&gt;
&lt;br /&gt;
* Go in your account balance.&lt;br /&gt;
* Choose &amp;quot;'''I want to change who can access this account.'''&amp;quot;.&lt;br /&gt;
* As seen in the picture, you will be able to add or remove access. Choose one of the two options.&lt;br /&gt;
* Write the name of the person to add or remove using the ''say'' box. This player has to be online.&lt;br /&gt;
* That person will be able to access this account by talking to the banker.&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Level</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Level"/>
				<updated>2013-01-02T12:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Previously said you gain one skill point, when you actual gain a lot more than just one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]], several new [[skill point]]s to raise your [[skills]] and, every three or four levels, a new [[perk]]. In [[FOnline: 2238]], the limit of levels your character can achieve is 24. After you get to level 24, it will still say that the ''next level'' is in 300000 [[XP]] points, but obtaining more XP past this point will not cause your character to level up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%; font-size:75%&amp;quot;&lt;br /&gt;
! width=10% | [[Level]]&lt;br /&gt;
! Required [[Experience]] points&lt;br /&gt;
! New perk available&lt;br /&gt;
! New perk available (If [[skilled]] [[trait]] is chosen)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1000&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3000 (+2000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6000 (+3000)&lt;br /&gt;
| No.&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 10000 (+4000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 15000 (+5000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 21000 (+6000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 28000 (+7000)&lt;br /&gt;
| No.&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 36000 (+8000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 45000 (+9000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 55000 (+10000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 66000 (+11000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 78000 (+12000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 91000 (+13000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 105000 (+14000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 120000 (+15000)&lt;br /&gt;
| No.&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 136000 (+16000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 153000 (+17000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 171000 (+18000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 190000 (+19000)&lt;br /&gt;
| No.&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 210000 (+20000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 231000 (+21000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 253000 (+22000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 276000 (+23000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Category_talk:Armors</id>
		<title>Category talk:Armors</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Category_talk:Armors"/>
				<updated>2013-01-02T05:49:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need to be updated (AC bonus)&lt;br /&gt;
&lt;br /&gt;
Should we possibly look at removing details about armour that cannot be obtained by players? It seems somewhat pointless to have that information on the wiki and might be misleading to players who may believe the armour is obtainable in game.&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Bank_accounts</id>
		<title>Talk:Bank accounts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Bank_accounts"/>
				<updated>2013-01-02T00:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Created page with &amp;quot;Something about interest rates should probably by added here somewhere. Things such as how frequently is interest calculated? How frequently does the interest rate change? Is ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Something about interest rates should probably by added here somewhere. Things such as how frequently is interest calculated? How frequently does the interest rate change? Is it different at different banks?&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Crafting</id>
		<title>Talk:Crafting</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Crafting"/>
				<updated>2013-01-01T23:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Created page with &amp;quot;Thinking there should possibly be a link to blueprints somewhere here, considering how important they are in crafting high tier items now.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thinking there should possibly be a link to blueprints somewhere here, considering how important they are in crafting high tier items now.&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Crafting"/>
				<updated>2013-01-01T23:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Grammar, made the page make more sense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crafting''' allows players to create a brand new items out of raw materials. To craft an item you'll need to have the necessary crafting profession (some items do not require a profession, however) and the resources required to make the item. Crafting is one of the most important features in the [[FOnline:2238]] economy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Click on what you need !''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[:Category:Craftable Items|Craftable Items]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Professions]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Resources]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Mines]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Craftableitems.png|link=:Category:Craftable_Items]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Professions.png|link=:Category:Professions]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Skinning.png|link=:Category:Resources]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Resources.png|link=Mines]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;And also... &amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[:Category:Books|Books]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Crafting tools]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Gathering cooldown]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Workbench]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Fixboy]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_World</id>
		<title>The World</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_World"/>
				<updated>2013-01-01T23:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a map showing all major locations you can visit. You can click locations on the map to go to their page and read more information about them.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Some of these locations (mainly the larger cities / towns) can be [[preview]]ed.&lt;br /&gt;
&lt;br /&gt;
For an alphabetical list of all the locations, go to the [[:Category:Locations|Locations]] category page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:2238map.jpg|alt=California in the Year 228&lt;br /&gt;
&lt;br /&gt;
circle 213 62 14 [[Klamath|A small town of trappers. Geckos are the lifeblood of this small community.]]&lt;br /&gt;
rect 189 77 236 86 [[Klamath|A small town of trappers. Geckos are the lifeblood of this small community.]]&lt;br /&gt;
&lt;br /&gt;
circle 193 35 6 [[Toxic Cave|A radioactive cave inhabited by Geckos.]]&lt;br /&gt;
rect 168 40 218 49 [[Toxic Cave|A radioactive cave inhabited by Geckos.]]&lt;br /&gt;
&lt;br /&gt;
circle 168 80 6 [[Mining Site|This small mining site is run by a bunch of trappers from Klamath.]]&lt;br /&gt;
rect 147 88 193 96 [[Mining Site|This small mining site is run by a bunch of trappers from Klamath.]]&lt;br /&gt;
&lt;br /&gt;
circle 263 137 14 [[The Den|A town of junkies and slavers.]]&lt;br /&gt;
rect 239 153 287 163 [[The Den|A town of junkies and slavers]]&lt;br /&gt;
&lt;br /&gt;
circle 362 287 14 [[Redding|A mining town. The primary producer and distributor of gold in the wasteland.]]&lt;br /&gt;
rect 339 303 388 315 [[Redding|A mining town. The primary producer and distributor of gold in the wasteland.]]&lt;br /&gt;
&lt;br /&gt;
circle 514 137 14 [[Modoc|A small farming community.]]&lt;br /&gt;
rect 496 154 532 162 [[Modoc|A small farming community.]]&lt;br /&gt;
&lt;br /&gt;
circle 537 114 6 [[Ghost Farm|A small farm created by the Slags above their underground settlement.]]&lt;br /&gt;
rect 523 118 573 128 [[Ghost Farm|A small farm created by the Slags above their underground settlement.]]&lt;br /&gt;
&lt;br /&gt;
circle 713 161 14 [[Vault City|A high-tech settlement. Established by the inhabitants of Vault 8.]]&lt;br /&gt;
rect 690 176 754 188 [[Vault City|A high-tech settlement. Established by the inhabitants of Vault 8.]]&lt;br /&gt;
&lt;br /&gt;
circle 686 184 6 [[Vault City Train Station|One of the first new train stations in the north. The trainyard can be used for fast traveling to various places.]]&lt;br /&gt;
rect 640 190 737 200 [[Vault City Train Station|One of the first new train stations in the north. The trainyard can be used for fast traveling to various places.]]&lt;br /&gt;
&lt;br /&gt;
circle 738 112 14 [[Gecko|A town of ghouls built around a leaking nuclear power plant.]]&lt;br /&gt;
rect 719 127 756 137 [[Gecko|A town of ghouls built around a leaking nuclear power plant.]]&lt;br /&gt;
&lt;br /&gt;
circle 793 106 6 [[Mining Site|The mining site has been closed many years ago.]]&lt;br /&gt;
rect 770 112 817 123 [[Mining Site|The mining site has been closed many years ago.]]&lt;br /&gt;
&lt;br /&gt;
circle 91 408 9 [[Navarro|The Enclave military base.]]&lt;br /&gt;
rect 74 416 113 427 [[Navarro|The Enclave military base]]&lt;br /&gt;
&lt;br /&gt;
circle 367 463 6 [[Gordons Gas Station|A small gas station in the middle of the desert.]]&lt;br /&gt;
rect 327 469 416 480 [[Gordons Gas Station|A small gas station in the middle of the desert.]]&lt;br /&gt;
&lt;br /&gt;
circle 507 405 6 [[Sierra Army Depot|An old military warehouse.]]&lt;br /&gt;
rect 470 410 547 420 [[Sierra Army Depot|An old military warehouse.]]&lt;br /&gt;
&lt;br /&gt;
circle 513 463 14 [[New Reno|A town of casinos, drugs and debauchery.]]&lt;br /&gt;
rect 485 477 543 488 [[New Reno|A town of casinos, drugs and debauchery.]]&lt;br /&gt;
&lt;br /&gt;
circle 519 431 6 [[New Reno Stables|The New Reno Stables owned and operated by the Mordinos.]]&lt;br /&gt;
rect 483 434 561 444 [[New Reno Stables|The New Reno Stables owned and operated by the Mordinos.]]&lt;br /&gt;
&lt;br /&gt;
circle 508 492 6 [[Golgotha|New Reno's graveyard.]]&lt;br /&gt;
rect 489 497 527 507 [[Golgotha|New Reno's graveyard.]]&lt;br /&gt;
&lt;br /&gt;
circle 709 334 9 [[Raiders|Northern Raider hideout.]]&lt;br /&gt;
rect 692 343 728 353 [[Raiders|Northern Raider hideout.]]&lt;br /&gt;
&lt;br /&gt;
circle 737 437 14 [[Broken Hills|A town of humans, mutants and ghouls. Racism is rampant.]]&lt;br /&gt;
rect 703 455 774 465 [[Broken Hills|A town of humans, mutants and ghouls. Racism is rampant.]]&lt;br /&gt;
&lt;br /&gt;
circle 910 318 6 [[Themepark|A part of an old and abandoned themepark.]]&lt;br /&gt;
rect 886 322 934 332 [[Themepark|A part of an old and abandoned themepark.]]&lt;br /&gt;
&lt;br /&gt;
circle 985 216 6 [[Ares Rocket Silo|Ares Rocket Silo.]]&lt;br /&gt;
rect 952 220 1023 231 [[Ares Rocket Silo|Ares Rocket Silo.]]&lt;br /&gt;
&lt;br /&gt;
circle 238 637 14 [[San Francisco|A high-tech city built by the descendants of a Chinese submarine.]]&lt;br /&gt;
rect 197 653 281 663 [[San Francisco|A high-tech city built by the descendants of a Chinese submarine.]]&lt;br /&gt;
&lt;br /&gt;
circle 318 632 6 [[Mining Site|A small industrial mining site, run by the San Francisco Communist Party.]]&lt;br /&gt;
rect 296 637 345 638 [[Mining Site|A small industrial mining site, run by the San Francisco Communist Party.]]&lt;br /&gt;
&lt;br /&gt;
circle 268 668 6 [[San Francisco Train Station|A busy train station, which can be used for fast traveling to various places.]]&lt;br /&gt;
rect 216 671 330 682 [[San Francisco Train Station|A busy train station, which can be used for fast traveling to various places.]]&lt;br /&gt;
&lt;br /&gt;
circle 309 785 6 [[Junkyard|A small and old junkyard. You can see the stacked cars already from far away.]]&lt;br /&gt;
rect 289 790 329 800 [[Junkyard|A small and old junkyard. You can see the stacked cars already from far away.]]&lt;br /&gt;
&lt;br /&gt;
circle 387 687 9 [[Mariposa Military Base|A military facility built to house the Forced Evolutionary Virus.]]&lt;br /&gt;
rect 340 696 446 708 [[Mariposa Military Base|A military facility built to house the Forced Evolutionary Virus.]]&lt;br /&gt;
&lt;br /&gt;
circle 713 687 9 [[Vault 13|A Vault very well hidden in the mountains.]]&lt;br /&gt;
rect 693 697 734 708 [[Vault 13|A Vault very well hidden in the mountains.]]&lt;br /&gt;
&lt;br /&gt;
circle 805 705 6 [[Mining Site|A well guarded mining site, run by the NCR.]]&lt;br /&gt;
rect 785 712 831 721 [[Mining Site|A well guarded mining site, run by the NCR.]]&lt;br /&gt;
&lt;br /&gt;
circle 885 715 6 [[NCR Train Station|A NCR otpust with active train station that can be used for fast traveling to various places.]]&lt;br /&gt;
rect 851 722 926 732 [[NCR Train Station|A NCR otpust with active train station that can be used for fast traveling to various places.]]&lt;br /&gt;
&lt;br /&gt;
circle 855 757 6 [[Military Camp|A military outpost of the NCR, composed of a few barracks and protective walls.]]&lt;br /&gt;
rect 826 761 885 772 [[Military Camp|A military outpost of the NCR, composed of a few barracks and protective walls.]]&lt;br /&gt;
&lt;br /&gt;
circle 864 687 14 [[Shady Sands|The central government of the New California Republic. The most powerful city in the wastes.]]&lt;br /&gt;
rect 825 702 903 711 [[Shady Sands|The central government of the New California Republic. The most powerful city in the wastes.]]&lt;br /&gt;
&lt;br /&gt;
circle 988 687 9 [[Vault 15|An old Vault.]]&lt;br /&gt;
rect 967 697 1007 708 [[Vault 15|An old Vault.]]&lt;br /&gt;
&lt;br /&gt;
circle 962 760 9 [[Raiders|Southern Raider hideout.]]&lt;br /&gt;
rect 945 768 980 780 [[Raiders|Southern Raider hideout.]]&lt;br /&gt;
&lt;br /&gt;
circle 663 886 9 [[Brotherhood of Steel|The Lost Hills old government bunker is the headquarters of the Brotherhood of Steel.]]&lt;br /&gt;
rect 619 896 717 907 [[Brotherhood of Steel|The Lost Hills old government bunker is the headquarters of the Brotherhood of Steel.]]&lt;br /&gt;
&lt;br /&gt;
circle 788 913 14 [[Junktown|The was build after the Great War out of random pieces of junk, mostly of broken cars.]]&lt;br /&gt;
rect 759 928 818 938 [[Junktown|The was build after the Great War out of random pieces of junk, mostly of broken cars.]]&lt;br /&gt;
&lt;br /&gt;
circle 743 932 6 [[Mining Site|A well guarded mining site, run by the Junktown town folks.]]&lt;br /&gt;
rect 719 937 767 947 [[Mining Site|A well guarded mining site, run by the Junktown town folks.]]&lt;br /&gt;
&lt;br /&gt;
circle 482 1032 6 [[Waterworks|An abandoned industrial facility for water purification.]]&lt;br /&gt;
rect 455 1036 508 1047 [[Waterworks|An abandoned industrial facility for water purification.]]&lt;br /&gt;
&lt;br /&gt;
circle 788 1012 14 [[The Hub|A major trading city with a large community of traders, gamblers and various other types of scum.]]&lt;br /&gt;
rect 763 1028 813 1039 [[The Hub|A major trading city with a large community of traders, gamblers and various other types of scum.]]&lt;br /&gt;
&lt;br /&gt;
circle 913 987 14 [[Necropolis|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
rect 883 1003 946 1013 [[Necropolis|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
&lt;br /&gt;
circle 963 1287 14 [[The Glow|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
rect 937 1304 990 1313 [[The Glow|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
&lt;br /&gt;
rect 675 1075 800 1200 [[Boneyard|The skeletons of Los Angeles buildings lying under the hot sun.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/The_World</id>
		<title>The World</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/The_World"/>
				<updated>2013-01-01T23:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Small grammatical errors changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a map showing all major locations you can visit. You can click locations on the map to go to their page and read more information about them.&lt;br /&gt;
'''Note:''' Some of these locations can be [[preview]]ed.&lt;br /&gt;
&lt;br /&gt;
For an alphabetical list of all the locations, go to the [[:Category:Locations|Locations]] category page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:2238map.jpg|alt=California in the Year 228&lt;br /&gt;
&lt;br /&gt;
circle 213 62 14 [[Klamath|A small town of trappers. Geckos are the lifeblood of this small community.]]&lt;br /&gt;
rect 189 77 236 86 [[Klamath|A small town of trappers. Geckos are the lifeblood of this small community.]]&lt;br /&gt;
&lt;br /&gt;
circle 193 35 6 [[Toxic Cave|A radioactive cave inhabited by Geckos.]]&lt;br /&gt;
rect 168 40 218 49 [[Toxic Cave|A radioactive cave inhabited by Geckos.]]&lt;br /&gt;
&lt;br /&gt;
circle 168 80 6 [[Mining Site|This small mining site is run by a bunch of trappers from Klamath.]]&lt;br /&gt;
rect 147 88 193 96 [[Mining Site|This small mining site is run by a bunch of trappers from Klamath.]]&lt;br /&gt;
&lt;br /&gt;
circle 263 137 14 [[The Den|A town of junkies and slavers.]]&lt;br /&gt;
rect 239 153 287 163 [[The Den|A town of junkies and slavers]]&lt;br /&gt;
&lt;br /&gt;
circle 362 287 14 [[Redding|A mining town. The primary producer and distributor of gold in the wasteland.]]&lt;br /&gt;
rect 339 303 388 315 [[Redding|A mining town. The primary producer and distributor of gold in the wasteland.]]&lt;br /&gt;
&lt;br /&gt;
circle 514 137 14 [[Modoc|A small farming community.]]&lt;br /&gt;
rect 496 154 532 162 [[Modoc|A small farming community.]]&lt;br /&gt;
&lt;br /&gt;
circle 537 114 6 [[Ghost Farm|A small farm created by the Slags above their underground settlement.]]&lt;br /&gt;
rect 523 118 573 128 [[Ghost Farm|A small farm created by the Slags above their underground settlement.]]&lt;br /&gt;
&lt;br /&gt;
circle 713 161 14 [[Vault City|A high-tech settlement. Established by the inhabitants of Vault 8.]]&lt;br /&gt;
rect 690 176 754 188 [[Vault City|A high-tech settlement. Established by the inhabitants of Vault 8.]]&lt;br /&gt;
&lt;br /&gt;
circle 686 184 6 [[Vault City Train Station|One of the first new train stations in the north. The trainyard can be used for fast traveling to various places.]]&lt;br /&gt;
rect 640 190 737 200 [[Vault City Train Station|One of the first new train stations in the north. The trainyard can be used for fast traveling to various places.]]&lt;br /&gt;
&lt;br /&gt;
circle 738 112 14 [[Gecko|A town of ghouls built around a leaking nuclear power plant.]]&lt;br /&gt;
rect 719 127 756 137 [[Gecko|A town of ghouls built around a leaking nuclear power plant.]]&lt;br /&gt;
&lt;br /&gt;
circle 793 106 6 [[Mining Site|The mining site has been closed many years ago.]]&lt;br /&gt;
rect 770 112 817 123 [[Mining Site|The mining site has been closed many years ago.]]&lt;br /&gt;
&lt;br /&gt;
circle 91 408 9 [[Navarro|The Enclave military base.]]&lt;br /&gt;
rect 74 416 113 427 [[Navarro|The Enclave military base]]&lt;br /&gt;
&lt;br /&gt;
circle 367 463 6 [[Gordons Gas Station|A small gas station in the middle of the desert.]]&lt;br /&gt;
rect 327 469 416 480 [[Gordons Gas Station|A small gas station in the middle of the desert.]]&lt;br /&gt;
&lt;br /&gt;
circle 507 405 6 [[Sierra Army Depot|An old military warehouse.]]&lt;br /&gt;
rect 470 410 547 420 [[Sierra Army Depot|An old military warehouse.]]&lt;br /&gt;
&lt;br /&gt;
circle 513 463 14 [[New Reno|A town of casinos, drugs and debauchery.]]&lt;br /&gt;
rect 485 477 543 488 [[New Reno|A town of casinos, drugs and debauchery.]]&lt;br /&gt;
&lt;br /&gt;
circle 519 431 6 [[New Reno Stables|The New Reno Stables owned and operated by the Mordinos.]]&lt;br /&gt;
rect 483 434 561 444 [[New Reno Stables|The New Reno Stables owned and operated by the Mordinos.]]&lt;br /&gt;
&lt;br /&gt;
circle 508 492 6 [[Golgotha|New Reno's graveyard.]]&lt;br /&gt;
rect 489 497 527 507 [[Golgotha|New Reno's graveyard.]]&lt;br /&gt;
&lt;br /&gt;
circle 709 334 9 [[Raiders|Northern Raider hideout.]]&lt;br /&gt;
rect 692 343 728 353 [[Raiders|Northern Raider hideout.]]&lt;br /&gt;
&lt;br /&gt;
circle 737 437 14 [[Broken Hills|A town of humans, mutants and ghouls. Racism is rampant.]]&lt;br /&gt;
rect 703 455 774 465 [[Broken Hills|A town of humans, mutants and ghouls. Racism is rampant.]]&lt;br /&gt;
&lt;br /&gt;
circle 910 318 6 [[Themepark|A part of an old and abandoned themepark.]]&lt;br /&gt;
rect 886 322 934 332 [[Themepark|A part of an old and abandoned themepark.]]&lt;br /&gt;
&lt;br /&gt;
circle 985 216 6 [[Ares Rocket Silo|Ares Rocket Silo.]]&lt;br /&gt;
rect 952 220 1023 231 [[Ares Rocket Silo|Ares Rocket Silo.]]&lt;br /&gt;
&lt;br /&gt;
circle 238 637 14 [[San Francisco|A high-tech city built by the descendants of a Chinese submarine.]]&lt;br /&gt;
rect 197 653 281 663 [[San Francisco|A high-tech city built by the descendants of a Chinese submarine.]]&lt;br /&gt;
&lt;br /&gt;
circle 318 632 6 [[Mining Site|A small industrial mining site, run by the San Francisco Communist Party.]]&lt;br /&gt;
rect 296 637 345 638 [[Mining Site|A small industrial mining site, run by the San Francisco Communist Party.]]&lt;br /&gt;
&lt;br /&gt;
circle 268 668 6 [[San Francisco Train Station|A busy train station, which can be used for fast traveling to various places.]]&lt;br /&gt;
rect 216 671 330 682 [[San Francisco Train Station|A busy train station, which can be used for fast traveling to various places.]]&lt;br /&gt;
&lt;br /&gt;
circle 309 785 6 [[Junkyard|A small and old junkyard. You can see the stacked cars already from far away.]]&lt;br /&gt;
rect 289 790 329 800 [[Junkyard|A small and old junkyard. You can see the stacked cars already from far away.]]&lt;br /&gt;
&lt;br /&gt;
circle 387 687 9 [[Mariposa Military Base|A military facility built to house the Forced Evolutionary Virus.]]&lt;br /&gt;
rect 340 696 446 708 [[Mariposa Military Base|A military facility built to house the Forced Evolutionary Virus.]]&lt;br /&gt;
&lt;br /&gt;
circle 713 687 9 [[Vault 13|A Vault very well hidden in the mountains.]]&lt;br /&gt;
rect 693 697 734 708 [[Vault 13|A Vault very well hidden in the mountains.]]&lt;br /&gt;
&lt;br /&gt;
circle 805 705 6 [[Mining Site|A well guarded mining site, run by the NCR.]]&lt;br /&gt;
rect 785 712 831 721 [[Mining Site|A well guarded mining site, run by the NCR.]]&lt;br /&gt;
&lt;br /&gt;
circle 885 715 6 [[NCR Train Station|A NCR otpust with active train station that can be used for fast traveling to various places.]]&lt;br /&gt;
rect 851 722 926 732 [[NCR Train Station|A NCR otpust with active train station that can be used for fast traveling to various places.]]&lt;br /&gt;
&lt;br /&gt;
circle 855 757 6 [[Military Camp|A military outpost of the NCR, composed of a few barracks and protective walls.]]&lt;br /&gt;
rect 826 761 885 772 [[Military Camp|A military outpost of the NCR, composed of a few barracks and protective walls.]]&lt;br /&gt;
&lt;br /&gt;
circle 864 687 14 [[Shady Sands|The central government of the New California Republic. The most powerful city in the wastes.]]&lt;br /&gt;
rect 825 702 903 711 [[Shady Sands|The central government of the New California Republic. The most powerful city in the wastes.]]&lt;br /&gt;
&lt;br /&gt;
circle 988 687 9 [[Vault 15|An old Vault.]]&lt;br /&gt;
rect 967 697 1007 708 [[Vault 15|An old Vault.]]&lt;br /&gt;
&lt;br /&gt;
circle 962 760 9 [[Raiders|Southern Raider hideout.]]&lt;br /&gt;
rect 945 768 980 780 [[Raiders|Southern Raider hideout.]]&lt;br /&gt;
&lt;br /&gt;
circle 663 886 9 [[Brotherhood of Steel|The Lost Hills old government bunker is the headquarters of the Brotherhood of Steel.]]&lt;br /&gt;
rect 619 896 717 907 [[Brotherhood of Steel|The Lost Hills old government bunker is the headquarters of the Brotherhood of Steel.]]&lt;br /&gt;
&lt;br /&gt;
circle 788 913 14 [[Junktown|The was build after the Great War out of random pieces of junk, mostly of broken cars.]]&lt;br /&gt;
rect 759 928 818 938 [[Junktown|The was build after the Great War out of random pieces of junk, mostly of broken cars.]]&lt;br /&gt;
&lt;br /&gt;
circle 743 932 6 [[Mining Site|A well guarded mining site, run by the Junktown town folks.]]&lt;br /&gt;
rect 719 937 767 947 [[Mining Site|A well guarded mining site, run by the Junktown town folks.]]&lt;br /&gt;
&lt;br /&gt;
circle 482 1032 6 [[Waterworks|An abandoned industrial facility for water purification.]]&lt;br /&gt;
rect 455 1036 508 1047 [[Waterworks|An abandoned industrial facility for water purification.]]&lt;br /&gt;
&lt;br /&gt;
circle 788 1012 14 [[The Hub|A major trading city with a large community of traders, gamblers and various other types of scum.]]&lt;br /&gt;
rect 763 1028 813 1039 [[The Hub|A major trading city with a large community of traders, gamblers and various other types of scum.]]&lt;br /&gt;
&lt;br /&gt;
circle 913 987 14 [[Necropolis|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
rect 883 1003 946 1013 [[Necropolis|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
&lt;br /&gt;
circle 963 1287 14 [[The Glow|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
rect 937 1304 990 1313 [[The Glow|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
&lt;br /&gt;
rect 675 1075 800 1200 [[Boneyard|The skeletons of Los Angeles buildings lying under the hot sun.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2013-01-01T23:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: /* Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A '''tent''' is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely.&lt;br /&gt;
&lt;br /&gt;
Your Tent will be deleted automatically if no player visits it within a 4 week period. All items at the tent will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to make a tent ==&lt;br /&gt;
* Collect 10 [[brahmin hides]], by buying them from merchants or killing and looting wild [[brahmin|brahmins]].&lt;br /&gt;
* Enter a random location on desert (the map should be empty with no hostile or non-hostile NPCs).&lt;br /&gt;
* Open inventory and use [[science]] skill on the brahmin hides. '''Do not put the hides on the ground; it will not work that way.''' Hold down your left mouse button on the hides in your inventory to open the drag down the menu and choose the right option to open the [[Skilldex]] menu (The picture of the vault mascot's face). Then choose Science skill. A message will be displayed, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent. Parked [[cars]] will also stay with you when you make a tent.&lt;br /&gt;
** '''Make sure no one is with you in the encounter''' (Any other player with you in the encounter, who is arrowed on you and following you, will also have access to the tent on the world map, so make sure only other players who you want to have access to the tent are present).&lt;br /&gt;
** If your character has a tent already, the old tent will be destroyed (deleted) and all items left there will be lost. '''You can have only one tent per character.'''&lt;br /&gt;
&lt;br /&gt;
If your character has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[workbench]] instead of a standard tent with a crate.&lt;br /&gt;
&lt;br /&gt;
== The Campfire ==&lt;br /&gt;
The small fire pit at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which changes it into a work place where you can make metal parts from iron ore, and gunpowder from minerals. This is very handy for players who work in a nearby mine, since these materials can be processed in safety at the tent and their weight gets largely reduced. This feature is useful as it provides an easy refinery otherwise found only at a [[Workbench]].&lt;br /&gt;
&lt;br /&gt;
=== Shared tents ===&lt;br /&gt;
As said above, if you make a tent and there are other players on the same map that are [[tagged]] on you, they will gain access to that tent and will see it on the world map. However, the tent will still belong to the player who created it.&lt;br /&gt;
&lt;br /&gt;
If player X creates a tent, and player Y has access to it (i.e. was there in the encounter when player X created the tent), Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Players can have access to an unlimited amount of tents provided they are not their founder.&lt;br /&gt;
&lt;br /&gt;
If the account of a tent creator is deleted for any reason, any other players who had access to that tent will retain their access and the tent will remain, provided it is visited at least once every 4 weeks so it is not deleted due to inactivity.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
Nobody can enter your tent unless they follow you (or anyone else with access to your tent), so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe. (Note, if someone has arrowed on you and follows you into the wasteland, you can remove them from your party by holding your left click down on their player name and selecting the remove from party option)&lt;br /&gt;
&lt;br /&gt;
Your tent has a crate container with limited storage space, but the tent map itself may contain an infinite amount of stuff, since you can harmlessly put stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is deleted due to lack of activity as mentioned above (no players visit it for four weeks), or replaced (the tent's owner builds a new tent).&lt;br /&gt;
&lt;br /&gt;
The only players who are able to access a tent are those who are there in the encounter when the tent is created. If the owner creates a new tent, anyone who had access to the old tent will NOT have access to the new one, unless they are again in the encounter with the tent creator.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
*Unlike a faction [[base]] you cannot modify which other players have access to your tent. As stated previously, the only people that gain access are those who are following you and are in the encounter during tent creation.&lt;br /&gt;
&lt;br /&gt;
*The tent only has one small storage container.&lt;br /&gt;
&lt;br /&gt;
*Tents are only useful as a personal hideout. They have the advantage not to require a [[faction name]], however.&lt;br /&gt;
&lt;br /&gt;
*Tents are removed after 4 weeks if no player visits them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2013-01-01T23:49:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A '''tent''' is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely.&lt;br /&gt;
&lt;br /&gt;
Your Tent will be deleted automatically if no player visits it within a 4 week period. All items at the tent will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to make a tent ==&lt;br /&gt;
* Collect 10 [[brahmin hides]], by buying them from merchants or killing and looting wild [[brahmin|brahmins]].&lt;br /&gt;
* Enter a random location on desert (the map should be empty with no hostile or non-hostile NPCs).&lt;br /&gt;
* Open inventory and use [[science]] skill on the brahmin hides. '''Do not put the hides on the ground; it will not work that way.''' Hold down your left mouse button on the hides in your inventory to open the drag down the menu and choose the right option to open the [[Skilldex]] menu (The picture of the vault mascot's face). Then choose Science skill. A message will be displayed, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent. Parked [[cars]] will also stay with you when you make a tent.&lt;br /&gt;
** '''Make sure no one is with you in the encounter''' (Any other player with you in the encounter, who is arrowed on you and following you, will also have access to the tent on the world map, so make sure only other players who you want to have access to the tent are present).&lt;br /&gt;
** If your character has a tent already, the old tent will be destroyed (deleted) and all items left there will be lost. '''You can have only one tent per character.'''&lt;br /&gt;
&lt;br /&gt;
If your character has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[workbench]] instead of a standard tent with a crate.&lt;br /&gt;
&lt;br /&gt;
== The Campfire ==&lt;br /&gt;
The small fire pit at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which changes it into a work place where you can make metal parts from iron ore, and gunpowder from minerals. This is very handy for players who work in a nearby mine, since these materials can be processed in safety at the tent and their weight gets largely reduced. This feature is useful as it provides an easy refinery otherwise found only at a [[Workbench]].&lt;br /&gt;
&lt;br /&gt;
=== Shared tents ===&lt;br /&gt;
As said above, if you make a tent and there are other players on the same map that are [[tagged]] on you, they will gain access to that tent and will see it on the world map. However, the tent will still belong to the player who created it.&lt;br /&gt;
&lt;br /&gt;
If player X creates a tent, and player Y has access to it (i.e. was there in the encounter when player X created the tent), Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Players can have access to an unlimited amount of tents provided they are not their founder.&lt;br /&gt;
&lt;br /&gt;
If the account of a tent creator is deleted for any reason, any other players who had access to that tent will retain their access and the tent will remain, provided it is visited at least once every 4 weeks so it is not deleted due to inactivity.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
Nobody can enter your tent unless they follow you (or anyone else with access to your tent), so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe. (Note, if someone has arrowed on you and follows you into the wasteland, you can remove them from your party by holding your left click down on their player name and selecting the remove from party option)&lt;br /&gt;
&lt;br /&gt;
Your tent has a crate container with limited storage space, but the tent map itself may contain an infinite amount of stuff, since you can harmlessly put stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is deleted due to lack of activity as mentioned above (no players visit it for four weeks), or replaced (the tent's owner builds a new tent).&lt;br /&gt;
&lt;br /&gt;
The only players who are able to access a tent are those who are there in the encounter when the tent is created. If the owner creates a new tent, anyone who had access to the old tent will NOT have access to the new one, unless they are again in the encounter with the tent creator.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
*Unlike a faction [[base]] you cannot modify which other players have access to your tent. As stated previously, the only people that gain access are those who are following you and are in the encounter during tent creation &lt;br /&gt;
&lt;br /&gt;
*The tent also only has one small storage container.&lt;br /&gt;
&lt;br /&gt;
*Tents are only useful as a personal hideout. They have the advantage not to require a [[faction name]], however.&lt;br /&gt;
&lt;br /&gt;
*Tents are removed after 4 weeks if no player visits them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2013-01-01T23:48:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A '''tent''' is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely.&lt;br /&gt;
&lt;br /&gt;
Your Tent will be deleted automatically if no player visits it within a 4 week period. All items at the tent will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to make a tent ==&lt;br /&gt;
* Collect 10 [[brahmin hides]], by buying them from merchants or killing and looting wild [[brahmin|brahmins]].&lt;br /&gt;
* Enter a random location on desert (the map should be empty with no hostile or non-hostile NPCs).&lt;br /&gt;
* Open inventory and use [[science]] skill on the brahmin hides. '''Do not put the hides on the ground; it will not work that way.''' Hold down your left mouse button on the hides in your inventory to open the drag down the menu and choose the right option to open the [[Skilldex]] menu (The picture of the vault mascot's face). Then choose Science skill. A message will be displayed, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent. Parked [[cars]] will also stay with you when you make a tent.&lt;br /&gt;
** '''Make sure no one is with you in the encounter''' (Any other player with you in the encounter, who is arrowed on you and following you, will also have access to the tent on the world map, so make sure only other players who you want to have access to the tent are present).&lt;br /&gt;
** If your character has a tent already, the old tent will be destroyed (deleted) and all items left there will be lost. '''You can have only one tent per character.'''&lt;br /&gt;
&lt;br /&gt;
If your character has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[workbench]] instead of a standard tent with a crate.&lt;br /&gt;
&lt;br /&gt;
== The Campfire ==&lt;br /&gt;
The small fire pit at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which changes it into a work place where you can make metal parts from iron ore, and gunpowder from minerals. This is very handy for players who work in a nearby mine, since these materials can be processed in safety at the tent and their weight gets largely reduced. This feature is useful as it provides an easy refinery otherwise found only at a [[Workbench]].&lt;br /&gt;
&lt;br /&gt;
=== Shared tents ===&lt;br /&gt;
As said above, if you make a tent and there are other players on the same map that are [[tagged]] on you, they will gain access to that tent and will see it on the world map. However, the tent will still belong to the player who created it.&lt;br /&gt;
&lt;br /&gt;
If player X creates a tent, and player Y has access to it (i.e. was there in the encounter when player X created the tent), Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Players can have access to an unlimited amount of tents provided they are not their founder.&lt;br /&gt;
&lt;br /&gt;
If the account of a tent creator is deleted for any reason, any other players who had access to that tent will retain their access and the tent will remain, provided it is visited at least once every 4 weeks so it is not deleted due to inactivity.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
Nobody can enter your tent unless they follow you (or anyone else with access to your tent), so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe. (Note, if someone has arrowed on you and follows you into the wasteland, you can remove them from your party by holding your left click down on their player name and selecting the remove from party option)&lt;br /&gt;
&lt;br /&gt;
Your tent has a crate container with limited storage space, but the tent map itself may contain an infinite amount of stuff, since you can harmlessly put stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is deleted due to lack of activity as mentioned above (no players visit it for four weeks), or replaced (the tent's owner builds a new tent).&lt;br /&gt;
&lt;br /&gt;
The only players who are able to access a tent are those who are there in the encounter when the tent is created. If the owner creates a new tent, anyone who had access to the old tent will NOT have access to the new one, unless they are again in the encounter with the tent creator.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
Unlike a faction [[base]] you cannot modify which other players have access to your tent. As stated previously, the only people that gain access are those who are following you and are in the encounter during tent creation &lt;br /&gt;
&lt;br /&gt;
The tent also only has one small storage container.&lt;br /&gt;
&lt;br /&gt;
Tents are only useful as a personal hideout. They have the advantage not to require a [[faction name]], however.&lt;br /&gt;
&lt;br /&gt;
Tents are removed after 4 weeks if no player visits them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tent</id>
		<title>Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tent"/>
				<updated>2013-01-01T23:47:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Rewrote sections of the page in order to make it easier to read, also fixed up numerous English grammar errors. Removed some sections that made no grammatical sense or sections that had been stated several times.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tente.jpg|thumb|The usual tent.]]&lt;br /&gt;
A '''tent''' is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely.&lt;br /&gt;
&lt;br /&gt;
Your Tent will be deleted automatically if no player visits it within a 4 week period. All items at the tent will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to make a tent ==&lt;br /&gt;
* Collect 10 [[brahmin hides]], by buying them from merchants or killing and looting wild [[brahmin|brahmins]].&lt;br /&gt;
* Enter a random location on desert (the map should be empty with no hostile or non-hostile NPCs).&lt;br /&gt;
* Open inventory and use [[science]] skill on the brahmin hides. '''Do not put the hides on the ground; it will not work that way.''' Hold down your left mouse button on the hides in your inventory to open the drag down the menu and choose the right option to open the [[Skilldex]] menu (The picture of the vault mascot's face). Then choose Science skill. A message will be displayed, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent. Parked [[cars]] will also stay with you when you make a tent.&lt;br /&gt;
** '''Make sure no one is with you in the encounter''' (Any other player with you in the encounter will also have access to the tent on the world map, so make sure only other players who you want to have access to the tent are present).&lt;br /&gt;
** If your character has a tent already, the old tent will be destroyed (deleted) and all items left there will be lost. '''You can have only one tent per character.'''&lt;br /&gt;
&lt;br /&gt;
If your character has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[workbench]] instead of a standard tent with a crate.&lt;br /&gt;
&lt;br /&gt;
== The Campfire ==&lt;br /&gt;
The small fire pit at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which changes it into a work place where you can make metal parts from iron ore, and gunpowder from minerals. This is very handy for players who work in a nearby mine, since these materials can be processed in safety at the tent and their weight gets largely reduced. This feature is useful as it provides an easy refinery otherwise found only at a [[Workbench]].&lt;br /&gt;
&lt;br /&gt;
=== Shared tents ===&lt;br /&gt;
As said above, if you make a tent and there are other players on the same map that are [[tagged]] on you, they will gain access to that tent and will see it on the world map. However, the tent will still belong to the player who created it.&lt;br /&gt;
&lt;br /&gt;
If player X creates a tent, and player Y has access to it (i.e. was there in the encounter when player X created the tent), Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Players can have access to an unlimited amount of tents provided they are not their founder.&lt;br /&gt;
&lt;br /&gt;
If the account of a tent creator is deleted for any reason, any other players who had access to that tent will retain their access and the tent will remain, provided it is visited at least once every 4 weeks so it is not deleted due to inactivity.&lt;br /&gt;
&lt;br /&gt;
== Extra Information ==&lt;br /&gt;
Nobody can enter your tent unless they follow you (or anyone else with access to your tent), so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe. (Note, if someone has arrowed on you and follows you into the wasteland, you can remove them from your party by holding your left click down on their player name and selecting the remove from party option)&lt;br /&gt;
&lt;br /&gt;
Your tent has a crate container with limited storage space, but the tent map itself may contain an infinite amount of stuff, since you can harmlessly put stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]&lt;br /&gt;
It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.&lt;br /&gt;
Items dropped outside the tent will never disappear unless the tent is deleted due to lack of activity as mentioned above (no players visit it for four weeks), or replaced (the tent's owner builds a new tent).&lt;br /&gt;
&lt;br /&gt;
The only players who are able to access a tent are those who are there in the encounter when the tent is created. If the owner creates a new tent, anyone who had access to the old tent will NOT have access to the new one, unless they are again in the encounter with the tent creator.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
Unlike a faction [[base]] you cannot modify which other players have access to your tent. As stated previously, the only people that gain access are those who are following you and are in the encounter during tent creation &lt;br /&gt;
&lt;br /&gt;
The tent also only has one small storage container.&lt;br /&gt;
&lt;br /&gt;
Tents are only useful as a personal hideout. They have the advantage not to require a [[faction name]], however.&lt;br /&gt;
&lt;br /&gt;
Tents are removed after 4 weeks if no player visits them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bases</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bases"/>
				<updated>2013-01-01T07:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sam6321: Rewrote sections of the page in order to make it easier to read, also fixed up numerous English grammar errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases are the core of [[FOnline: 2238]]. They were, at the very beginning of [[FOnline]], the first difference between the two servers (2238 and TLA). At that time, FOnline: 2238 was still called ''Factions Mod''. By buying a base, your gang gets a [[faction name]], a safe place to store its stuff and a computer to add or remove players from the gang, which is the main difference from the simple [[tent]]. Faction bases will appear in blue on the [[worldmap]].&lt;br /&gt;
&lt;br /&gt;
If base's terminal isn't used by a member at least '''once every four weeks''', the base and the gang name will be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To buy a base ==&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
=== The Trade ===&lt;br /&gt;
&lt;br /&gt;
You can buy a base in [[Redding]], [[Klamath]] or [[Junktown]]. At each location, the base seller is a trapper into the town's main bar. Bases cost '''30 000 [[caps]]''', '''50 000 caps''', '''70 000 caps''', '''130 000 caps''' or '''500 000 caps'''. Talk to the trapper while a few members of your gang (Two or three) are arrowed on you and very close to the trapper, then tell him what kind of base you wish to purchase - depending on price. Clicking on the &amp;quot;say&amp;quot; button will allow you to write you own [[faction name]] (The chosen name has to be on that list). Well done, your faction is made and your gang has a base that you can see on the [[worldmap]]!&lt;br /&gt;
&lt;br /&gt;
==== DIY Bases ====&lt;br /&gt;
&lt;br /&gt;
Previously, you could only create a faction and purchase a base by talking to a trapper in [[Redding]], [[Klamath]] or [[Junktown]]. The base would then be spawned in The Middle of Nowhere.&lt;br /&gt;
&lt;br /&gt;
A new method of creating bases is a DIY base.&lt;br /&gt;
If you gather '''10 000 [[caps]]''' and go to construction a foreworker (in [[NCR]], [[VC]] or [[SF]]) with two other players, you are able to create a DIY base.&lt;br /&gt;
You can also pick a faction name (if you are buying a base for the first time) and once the purchase is made, you get construction worker in fancy red shirt who follows you to your base location. Try to quickly move to exit grid, some players will attempt to kill the construction worker if you are not careful. Sometimes, the construction worker may disappear from your base or tent. If this does happen, you must leave your tent or base and enter the world map and wait for the worker to join you, usually it takes several attempts. &lt;br /&gt;
* foreworker in [[NCR]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkerncr.jpgâ€Ž]]&lt;br /&gt;
&lt;br /&gt;
* foreworker in [[Vault City]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkervc.jpg]]&lt;br /&gt;
&lt;br /&gt;
* foreworker in [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkersf.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the construction worker in party you can go to your desired base location. Next, you enter an empty encounter (much like you would for creating a [[Tent]]) and tell worker you want to have a base constructed here. Then you get location named &amp;quot;Building Site&amp;quot; on your world map:&lt;br /&gt;
&lt;br /&gt;
[[File:Buildingsite.jpg]]&lt;br /&gt;
&lt;br /&gt;
You can view the progress board to see the required amount of materials for base construction:&lt;br /&gt;
&lt;br /&gt;
[[File:Bulletinboard.jpg]]&lt;br /&gt;
&lt;br /&gt;
After gathering all of the required materials, you can talk to the construction worker again, he will ask you about a base name (''not bound in any way to the faction name, the base name only for recognizing this base in the terminal - Brand New Terminal services all faction bases from one spot''), then the Building Site turns into the fully constructed base you worked so hard for. The Construction worker will now disappear, as he has no use any more.&lt;br /&gt;
&lt;br /&gt;
Buying additional bases with the same faction leader does not require having two other players in your party and you do not have to give the faction name again.&lt;br /&gt;
&lt;br /&gt;
There are four types of bases to pick from:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
! [[Caps]] [[File:Caps.gif|link=Caps]]&lt;br /&gt;
! [[Wood]] [[File:firewood.gif|link=Wood]]&lt;br /&gt;
! [[Junk]] [[File:pump2.gif|link=Junk]]&lt;br /&gt;
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]&lt;br /&gt;
! [[Brahmin Hides]] [[File:brahmin_skin.gif|link=Brahmin Hides]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Depot]]&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|500&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|500&lt;br /&gt;
|1750&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrapheap]]&lt;br /&gt;
|10000&lt;br /&gt;
|0&lt;br /&gt;
|2000&lt;br /&gt;
|100&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Trapper Camp]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After buying a worker and after constructing a base you need to set Hideout clearance in base's terminal according to your needs. This allows certain players to see the base. Sometimes a newly added player will need to relog before being able to see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Clearances are automatically reset when the construction site changes into a base.&lt;br /&gt;
[[File:Hideoutsclearance.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Particular case : Member of another faction ====&lt;br /&gt;
If you are already part of a faction (Like Vault City, the Mordinos, a players gang, etc), you won't be able to buy a base. You have to leave your previous faction first before you can create or be invited to another faction's base. &lt;br /&gt;
&lt;br /&gt;
=== Base management ===&lt;br /&gt;
[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their members.]]&lt;br /&gt;
&lt;br /&gt;
==== Add a member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to add a new faction member:&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and write the name of the player you want to add. Once you have written the name and pressed enter, they will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[worldmap]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
&lt;br /&gt;
After a player is added as member of your faction, you will have to escort them to your base. They will then use the base's computer and accept your invitation : From that time onward, they will be a member of your faction and will see the base on the worldmap.&lt;br /&gt;
&lt;br /&gt;
==== Add a friend ====&lt;br /&gt;
You have to be the leader of the faction or an important member to do so :&lt;br /&gt;
* &amp;quot;Browse the database&amp;quot;.&lt;br /&gt;
* &amp;quot;Create new record for non-member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and write the name of the player you want to add. Once you have written the name and pressed enter, a record will be created for this name. You then set the &amp;quot;Status&amp;quot; of that record the &amp;quot;Friend&amp;quot;.&lt;br /&gt;
You will then have to bring the new friend to your base. From that time onward, he will be a friend of your faction and will see the base on the worldmap. Upon entering your base location the player will recieve a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.&lt;br /&gt;
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map. To re-add them, simply bring them back to the base location, you do not need to add them as friend again.&lt;br /&gt;
&lt;br /&gt;
To change the status of a record once it is entered, simply browse through the database.&lt;br /&gt;
&lt;br /&gt;
==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rank than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
&lt;br /&gt;
===== Setting a new leader =====&lt;br /&gt;
To set a new leader, the actual leader has to resign (he can be invited back to the faction after resigning). After the leader's resignation, the highest promoted member will be set as the new leader. If there are more than one player at the highest rank (Right before leader), one of them is chosen randomly.&lt;br /&gt;
&lt;br /&gt;
==== Protect your base ====&lt;br /&gt;
&lt;br /&gt;
You can put some [[mercs]] or [[slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberatly, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs] or [[slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
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== Available bases maps ==&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
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==== Cave ====&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]&lt;br /&gt;
* '''Cost:''' 30 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]&lt;br /&gt;
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does has one advantage: it's very easy to defend because you just have to put [[mercs]] or [[slaves]] in front of the tiny cave entrance.  The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 30k caps.&lt;br /&gt;
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==== Depot ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]&lt;br /&gt;
* '''Cost:''' 30 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.&lt;br /&gt;
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==== Scrapheap ====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]&lt;br /&gt;
* '''Cost:''' 70 000 caps&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
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==== Outpost ====&lt;br /&gt;
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]&lt;br /&gt;
* '''Cost:''' 130 000 caps&lt;br /&gt;
* '''Towns:''' [[Junktown]]&lt;br /&gt;
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[worldmap]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.&lt;br /&gt;
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==== Trapper Camp ====&lt;br /&gt;
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50 000 caps&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
* '''Car parking slots:''' 10&lt;br /&gt;
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==== Gasstation Camp ====&lt;br /&gt;
[[File:Base-gasstation-camp.jpg|thumb| The ''Gasstation Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50 000 caps&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
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==== Old Bunker ====&lt;br /&gt;
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]&lt;br /&gt;
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]&lt;br /&gt;
* '''Cost:''' 500 000 caps, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.&lt;br /&gt;
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== Faction Base Raped ==&lt;br /&gt;
See also [[Faction Base Raped]]&lt;br /&gt;
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[[Category:Factions]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sam6321</name></author>	</entry>

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