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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sander</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Special:Contributions/Sander"/>
		<updated>2026-04-13T10:19:12Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Penetrate</id>
		<title>Penetrate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Penetrate"/>
				<updated>2010-08-19T08:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Penetrate''' is ammunition ability or weapon perk which modify targets [[DT]] by dividing it by 5 (rounding down), so it allows to inflict more damage to armored opponents.&lt;br /&gt;
AP type  ammunition have same effect like '''Penetrate'''.&lt;br /&gt;
&lt;br /&gt;
The following weapons have [[Penetrate]] perk:&lt;br /&gt;
&lt;br /&gt;
* [[14mm Pistol]]&lt;br /&gt;
* [[.223 Pistol]]&lt;br /&gt;
* [[PPK12 Gauss Pistol]] ???&lt;br /&gt;
* [[Magneto-Laser Pistol]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Mega Power Fist]]&lt;br /&gt;
* Such [[Unarmed]] attacks as Palm Strike, Piercing Strike, Hook Kick, Piercing Kick.&lt;br /&gt;
The following ammunitions have [[Piercing]] perk:&lt;br /&gt;
* [[10mm AP]]&lt;br /&gt;
* [[14mm AP]]&lt;br /&gt;
* [[5mm AP]]&lt;br /&gt;
* [[Rocket AP]] &lt;br /&gt;
* [[HN AP Needler Cartridge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Accurate</id>
		<title>Accurate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Accurate"/>
				<updated>2010-08-19T08:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Accurate''' is a weapon perk which increases the chance to hit by 20%.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
These following weapons have '''Accurate''' perk:&lt;br /&gt;
&lt;br /&gt;
'''[[Small Guns]]'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* [[9mm mauser]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* [[H%26K CAWS]]&lt;br /&gt;
* [[H%26K G11]]&lt;br /&gt;
* [[H%26K G11E]]&lt;br /&gt;
* [[M72 Gauss Rifle]]&lt;br /&gt;
* [[Pancor Jackhammer]]&lt;br /&gt;
* [[Sawed-Off Shotgun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[XL70E3]]&lt;br /&gt;
&lt;br /&gt;
'''[[Big Guns]]'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* [[Avenger Minigun]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
&lt;br /&gt;
'''[[Melee Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon_perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Knockback</id>
		<title>Knockback</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Knockback"/>
				<updated>2010-08-19T06:53:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ability of weapon to knock down and push over ground your target.&lt;br /&gt;
&lt;br /&gt;
The following weapons have '''Knockback''' perk:&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Sledgehammer]]&lt;br /&gt;
* [[Louisville Slugger]]&lt;br /&gt;
&lt;br /&gt;
The following weapons can Knockback enemies due to their type of damage (explosive):&lt;br /&gt;
* [[Grenade (Frag)]]&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
What's the difference?&lt;br /&gt;
*First ones' knockcback can be occasionally triggered on critical hit only.&lt;br /&gt;
*Second ones' knockcback can be occasionally  triggered on any hit. Also they usually knock down target independent of whether was it critical hit or not.&lt;br /&gt;
[[Category:Weapon_perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Knockback</id>
		<title>Knockback</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Knockback"/>
				<updated>2010-08-19T06:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: some improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ability of weapon to knock down and push over ground your target.&lt;br /&gt;
&lt;br /&gt;
The following weapons have '''Knockback''' perk:&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Sledgehammer]]&lt;br /&gt;
* [[Louisville Slugger]]&lt;br /&gt;
&lt;br /&gt;
The following weapons can Knockback enemies due to their type of damage (explosive):&lt;br /&gt;
* [[Grenade (Frag)]]&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
What's the difference?&lt;br /&gt;
*First ones' knockcback can be occasionally triggered on critical hit only.&lt;br /&gt;
*Second ones' knockcback can be occasionally  triggered on any hit. Also they usually knockdown target independent of whether was it critical hit or not.&lt;br /&gt;
[[Category:Weapon_perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Throwing</id>
		<title>Throwing</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Throwing"/>
				<updated>2010-08-19T06:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Throwing&lt;br /&gt;
|image=Throwing.gif&lt;br /&gt;
|modifies=To-hit chance with thrown weapons&lt;br /&gt;
|initial=40% + (1% x([[Agility]])&lt;br /&gt;
|perks=[[Heave Ho!]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Considered as imbalanced by many players, as there are small requirements to be effective grenadier. Here they go:&lt;br /&gt;
*Average [[strength]] to maintain range.&lt;br /&gt;
*150% in throwing skill is pretty enough to hit anybody in grenade range (also [[One Hander]] [[trait]] helps greatly)&lt;br /&gt;
*[[Fast Shot]] trait plus [[Bonus Rate of Fire]] perk gives 2 AP cost for a grenade throw (having right perks picked and being [[Jet]]-drugged, one can throw up to 9 grenades per turn in turn-based combat).&lt;br /&gt;
*Good amount of action points.&lt;br /&gt;
*Lots of plasma grenades to spend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Investing some skillpoints in this skill is good addition for the most big guns users.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft needed amount of grenades if you are new to FOnline and have no gang/friends yet.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&lt;br /&gt;
!TYPE&lt;br /&gt;
!Min STR&lt;br /&gt;
!RANGE&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare]]&lt;br /&gt;
|1-1&lt;br /&gt;
|Normal&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Spike]]&lt;br /&gt;
|1-2&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock]]&lt;br /&gt;
|1-4&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Nugget]]&lt;br /&gt;
|3-6&lt;br /&gt;
|Normal&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Uranium Ore]]&lt;br /&gt;
|3-6&lt;br /&gt;
|Normal&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Refined Uranium Ore]]&lt;br /&gt;
|4-9&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Pole]]&lt;br /&gt;
|2-4&lt;br /&gt;
|Normal&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|3-10&lt;br /&gt;
|Normal&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Spear]]&lt;br /&gt;
|4-12&lt;br /&gt;
|Normal&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Knife]]&lt;br /&gt;
|6-16&lt;br /&gt;
|Normal&lt;br /&gt;
|3&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Molotov Cocktail]]&lt;br /&gt;
|8-20&lt;br /&gt;
|Explosive&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Frag)]]&lt;br /&gt;
|20-35&lt;br /&gt;
|Explosive&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Plasma)]]&lt;br /&gt;
|40-90&lt;br /&gt;
|Plasma&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Pulse)]]&lt;br /&gt;
|100-150&lt;br /&gt;
|E.M.P&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Dynacord Stick]]&lt;br /&gt;
|30-150&lt;br /&gt;
|Explosive&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Hand Grenade]]&lt;br /&gt;
|300-500&lt;br /&gt;
|Explosive&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Better_Criticals</id>
		<title>Talk:Better Criticals</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Better_Criticals"/>
				<updated>2010-08-19T06:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''This perk adds +20% bonus to critical damage, but not raise critical change.''' ==&lt;br /&gt;
No, It's not... http://fallout.wikia.com/wiki/Critical_hit. It does as it says:You gain a 20% bonus on the critical hit table.&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Better_Criticals</id>
		<title>Talk:Better Criticals</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Better_Criticals"/>
				<updated>2010-08-19T06:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: Created page with &amp;quot;== '''This perk adds +20% bonus to critical damage, but not raise critical change.''' == No, It's not... http://fallout.wikia.com/wiki/Critical_hit&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''This perk adds +20% bonus to critical damage, but not raise critical change.''' ==&lt;br /&gt;
No, It's not... http://fallout.wikia.com/wiki/Critical_hit&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Better_Criticals</id>
		<title>Better Criticals</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Better_Criticals"/>
				<updated>2010-08-19T06:10:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: NO it's not. Read the &amp;quot;talk&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Better Criticals&lt;br /&gt;
|image=Better Critical.png&lt;br /&gt;
|reqs=[[Level]] 9, [[Perception]] 6, [[Luck]] 6, [[Agility]] 4&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 9 Perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Lifegiver</id>
		<title>Lifegiver</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Lifegiver"/>
				<updated>2010-08-19T06:06:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: note added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Lifegiver&lt;br /&gt;
|image=Lifegiver.gif&lt;br /&gt;
|reqs=[[Level]] 12, [[Endurance]] 4&lt;br /&gt;
|ranks=2&lt;br /&gt;
}}With each level of this Perk, you gain an additional 4 Hit Points every time you advance a level.  This is in addition to the hit points you already gain per level based off of your endurance.&lt;br /&gt;
&lt;br /&gt;
'''This perk should take earlier as you can, because you gain more HP per lvl.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' &amp;quot;''every time you advance a level''&amp;quot; AND once right after picking this perk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 12 Perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:To_do</id>
		<title>Talk:To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:To_do"/>
				<updated>2010-08-19T05:36:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggestion(s) ==&lt;br /&gt;
*How about character-builds page? It will help people, that never played Fallout before. On the other hand, there is a good chance, that this page will be totally flooded with junk information.&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:To_do</id>
		<title>Talk:To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:To_do"/>
				<updated>2010-08-19T05:31:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: Created page with &amp;quot;== Suggestion(s) == *How about character-builds page? It will help people, that never played Fallout before. On the other hand, there is a good chance, that this page will be totâ€¦&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggestion(s) ==&lt;br /&gt;
*How about character-builds page? It will help people, that never played Fallout before. On the other hand, there is a good chance, that this page will be totally flooded.&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Swift_Learner</id>
		<title>Swift Learner</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Swift_Learner"/>
				<updated>2010-08-19T03:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Swift Learner&lt;br /&gt;
|image=Swift Learner.gif&lt;br /&gt;
|reqs=[[Level]] 3, [[Intelligence]] 4&lt;br /&gt;
|ranks=3&lt;br /&gt;
}}You are indeed a Swift Learner with this Perk, as each level gives you an additional +5% bonus whenever you earn experience points.  This is best taken early.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note for newcomers:''' This perk is almost useless due to current level cap(21). However you can pick it, if you want to get experience ''a bit'' faster or if you just have no idea what to choose.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 3 Perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Swift_Learner</id>
		<title>Swift Learner</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Swift_Learner"/>
				<updated>2010-08-19T03:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Swift Learner&lt;br /&gt;
|image=Swift Learner.gif&lt;br /&gt;
|reqs=[[Level]] 3, [[Intelligence]] 4&lt;br /&gt;
|ranks=3&lt;br /&gt;
}}You are indeed a Swift Learner with this Perk, as each level gives you an additional +5% bonus whenever you earn experience points.  This is best taken early.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note for newcomers:''' This perk is almost useless due to current level cap(21). However you can pick it, if you want do get experience ''a bit'' faster or if you just have no idea what to choose.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 3 Perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bonus_Move</id>
		<title>Bonus Move</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bonus_Move"/>
				<updated>2010-08-19T03:47:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Bonus Move&lt;br /&gt;
|image=Bonus Move.gif&lt;br /&gt;
|reqs=[[Level]] 6, [[Agility]] 5&lt;br /&gt;
|ranks=2&lt;br /&gt;
}}For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement.  In other words, you can move 2 free hexes each turn for each level of this Perk.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' This perk does nothing in Real Time combat.&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 6 Perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bonus_Move</id>
		<title>Bonus Move</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bonus_Move"/>
				<updated>2010-08-19T03:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Bonus Move&lt;br /&gt;
|image=Bonus Move.gif&lt;br /&gt;
|reqs=[[Level]] 6, [[Agility]] 5&lt;br /&gt;
|ranks=2&lt;br /&gt;
}}For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement.  In other words, you can move 2 free hexes each turn for each level of this Perk.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' This perk does nothing in Real Time combat.&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 6 Perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/To_do</id>
		<title>To do</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/To_do"/>
				<updated>2010-08-19T03:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three things to be done in wiki. '''Improving and updating existing pages''' or creating new ones, '''helping with current projects''' or '''correcting language mistakes''' on every article (only for native speakers).&lt;br /&gt;
&lt;br /&gt;
== What needs to be done ==&lt;br /&gt;
* On every [[resources]] article, the &amp;quot;Items that need this resource...&amp;quot; list need to be updated. A lot of weapons need to be removed from those lists.&lt;br /&gt;
* [[Sneak]] article.&lt;br /&gt;
* [[Skills]] articles are bad. Obviously, there's more to say about a skill than just &amp;quot;''it is the art of doing this action''&amp;quot;.&lt;br /&gt;
* Pipboy and Fixboy pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Projects you might help with ==&lt;br /&gt;
* '''[[Wiki Project: Weapons Improvements]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pages waiting for english language improvements ==&lt;br /&gt;
Not sure of your English skills or vocabulary ? Just write down here the articles that need to be checked by our English natives ! Once an article is checked, it will be removed from here by the checker.&lt;br /&gt;
&lt;br /&gt;
* [[Super Mutants]]&lt;br /&gt;
* [[Throwing]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Throwing</id>
		<title>Throwing</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Throwing"/>
				<updated>2010-08-19T03:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: a couple of words about the skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Throwing&lt;br /&gt;
|image=Throwing.gif&lt;br /&gt;
|modifies=To-hit chance with thrown weapons&lt;br /&gt;
|initial=40% + (1% x([[Agility]])&lt;br /&gt;
|perks=[[Heave Ho!]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Considered as imbalanced by many players, as there is small requirements to be effective grenadier. Here they go:&lt;br /&gt;
*Average [[strength]] to maintain range.&lt;br /&gt;
*150% in throwing skill is pretty enough to hit anybody in grenade range (also [[One Hander]] [[trait]] helps greatly)&lt;br /&gt;
*[[Fast Shot]] trait plus [[Bonus Rate of Fire]] perk gives 2 AP cost for a grenade throw (having right perks picked and being [[Jet]]-drugged, one can throw up to 9 grenades per turn in turn-based combat).&lt;br /&gt;
*Good amount of action points.&lt;br /&gt;
*Lots of plasma grenades to spend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Investing some skillpoints in this skill is good addition for the most big guns users.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft needed amount of grenades if you are new to FOnline and have no gang/friends yet.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&lt;br /&gt;
!TYPE&lt;br /&gt;
!Min STR&lt;br /&gt;
!RANGE&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare]]&lt;br /&gt;
|1-1&lt;br /&gt;
|Normal&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Spike]]&lt;br /&gt;
|1-2&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock]]&lt;br /&gt;
|1-4&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Nugget]]&lt;br /&gt;
|3-6&lt;br /&gt;
|Normal&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Uranium Ore]]&lt;br /&gt;
|3-6&lt;br /&gt;
|Normal&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Refined Uranium Ore]]&lt;br /&gt;
|4-9&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Pole]]&lt;br /&gt;
|2-4&lt;br /&gt;
|Normal&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|3-10&lt;br /&gt;
|Normal&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Spear]]&lt;br /&gt;
|4-12&lt;br /&gt;
|Normal&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Knife]]&lt;br /&gt;
|6-16&lt;br /&gt;
|Normal&lt;br /&gt;
|3&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Molotov Cocktail]]&lt;br /&gt;
|8-20&lt;br /&gt;
|Explosive&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Frag)]]&lt;br /&gt;
|20-35&lt;br /&gt;
|Explosive&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Plasma)]]&lt;br /&gt;
|40-90&lt;br /&gt;
|Plasma&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Pulse)]]&lt;br /&gt;
|100-150&lt;br /&gt;
|E.M.P&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Dynacord Stick]]&lt;br /&gt;
|30-150&lt;br /&gt;
|Explosive&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Hand Grenade]]&lt;br /&gt;
|300-500&lt;br /&gt;
|Explosive&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Reputation</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Reputation"/>
				<updated>2010-08-18T15:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: /* Reputations affects */  - a few info about waiting with reputation&amp;gt;200&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''reputation''' replaces the usual [[Fallout 2]] karma. It reflects all the choices you make during the game with your character. Each reputation belongs to a community, which means there is no &amp;quot;global&amp;quot; reputation but only specific ones ; for example joining the [[Slavers]] will increase your [[Den]]'s reputation but decrease the [[Brotherhood of Steel]]'s one.&lt;br /&gt;
&lt;br /&gt;
To check your reputation just go in your character open and check the Karma tab.&lt;br /&gt;
&lt;br /&gt;
== Reputations affects ==&lt;br /&gt;
Those actions can influence your reputation, increasing it for some factions and decreasing it for others.&lt;br /&gt;
* Hurting or killing a [[critter]] (See below). '''It won't raise your reputation above 200'''.&lt;br /&gt;
* Joining an [[:Category:NPC-driven factions|NPC-driven faction]] (NPC-Driven : Vault City citizen, Navarro, Raiders...).&lt;br /&gt;
* Joining the [[Slavers]].&lt;br /&gt;
* Selling items at traders.&lt;br /&gt;
* Waiting. If your reputation with a faction is below -200, you gain +10 in this reputation each real-life day (But it won't go above -200 that way).&lt;br /&gt;
* Waiting. If your reputation with a faction is above 200, you lose 10 in this reputation each real-life day (But it won't go below 200 that way).&lt;br /&gt;
&lt;br /&gt;
== Reputation impact ==&lt;br /&gt;
If your reputation in a town or a faction reaches a certain amount - positive or negative - it will affect the actions of this community towards you.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Reputation&lt;br /&gt;
! Marked as&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;| '''1501 to âˆž'''&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;| Idolized&lt;br /&gt;
| You can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901.&lt;br /&gt;
&lt;br /&gt;
(Liked and idolized people will still be protected by guards.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;| '''901 to 1500'''&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;| Liked&lt;br /&gt;
| You are protected by guards if an idolized person is trying to kill you.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;| '''301 to 900'''&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;| Accepted&lt;br /&gt;
| No effect.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''-300 to 300'''&lt;br /&gt;
| Neutral&lt;br /&gt;
| No effect : Neither liked nor hated.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| '''-301 to -900'''&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| Antipathy&lt;br /&gt;
| Caravans and patrols of the faction will attack you in their random encounters.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| '''-901 to -1500'''&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| Hated&lt;br /&gt;
| Caravans and patrols of the faction will attack you in their random encounters.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| '''-1501 to -âˆž'''&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;| Vilified&lt;br /&gt;
| Shot on sight by town guards (if any), and members of the faction. Caravans and patrols of the faction will attack you in their random encounters.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Critters table ==&lt;br /&gt;
Killing a critter (in a random encounter, mostly) will affect your reputation, but '''it won't raise it above 0'''.&lt;br /&gt;
&lt;br /&gt;
Each shot on a guard in a [[guarded town]] will decrease your reputation in that town by '''250'''.&lt;br /&gt;
&lt;br /&gt;
=== Towns reputations ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!BONEYARD&lt;br /&gt;
!GECKO&lt;br /&gt;
!HUB&lt;br /&gt;
!JUNKTOWN Citizens&lt;br /&gt;
!KLAMATH&lt;br /&gt;
!MODOC&lt;br /&gt;
!NCR&lt;br /&gt;
!NECROPOLIS&lt;br /&gt;
!REDDING Citizens&lt;br /&gt;
!VAULT CITY&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Communities reputations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!BROKEN HILLS Ghouls&lt;br /&gt;
!BROKEN HILLS Humans&lt;br /&gt;
!BROKEN HILLS Mutants&lt;br /&gt;
!Bishop Family&lt;br /&gt;
!Enclave&lt;br /&gt;
!Hub Criminals&lt;br /&gt;
!Mordino Family&lt;br /&gt;
!Raiders&lt;br /&gt;
!Salvatores Family&lt;br /&gt;
!Slags&lt;br /&gt;
!Wright Family&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Official organizations reputations ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Crimson Caravans&lt;br /&gt;
!Far Go Traders&lt;br /&gt;
!Friendly Lending Company&lt;br /&gt;
!Gunrunners&lt;br /&gt;
!NCR Rangers&lt;br /&gt;
!Slaver's Guild&lt;br /&gt;
!The Enclave&lt;br /&gt;
!Unity&lt;br /&gt;
!Water Merchants&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Killing the following [[critters]] won't affect your reputation:&lt;br /&gt;
* Yakuzas&lt;br /&gt;
&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Unarmed</id>
		<title>Unarmed</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Unarmed"/>
				<updated>2010-08-18T10:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: useful &amp;quot;note&amp;quot; added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Unarmed&lt;br /&gt;
|image=Unarmed.gif&lt;br /&gt;
|modifies=To-hit chance with unarmed attacks&lt;br /&gt;
|initial=30% + 2 x ([[Agility]] + [[Strength]])&lt;br /&gt;
|perks=[[HtH Evade]], [[Bonus HtH Damage]], [[Bonus HtH Attacks]], [[Silent Death]]&lt;br /&gt;
|traits=[[Small Frame]], [[Bruiser]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''A combination of martial arts, boxing and other hand-to-hand martial arts.  Combat with your hands and feet.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unarmed attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.&lt;br /&gt;
&lt;br /&gt;
See also  weapons[http://www.fonline2238.net/wiki/Category:Unarmed-Class_Weapons].&lt;br /&gt;
&lt;br /&gt;
'''Note:'''Attacks without any weapon are considered as &amp;quot;no-handed-weapon&amp;quot; attacks, so you can kick\punch even having all your legs and arms crippled. Trait [[One Hander]] do not work for this attacks too.&lt;br /&gt;
== Primary Punch Attacks ==&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Strong Punch&lt;br /&gt;
|req=[[Unarmed]] 55%, [[Agility]] 6 &lt;br /&gt;
|dmg=+3 &lt;br /&gt;
|ap=3&lt;br /&gt;
|crit=&amp;quot;n/a&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Hammer Punch&lt;br /&gt;
|req=[[Unarmed]] 75%, [[Agility]] 6, [[Strength]] 5, [[Level]] 6 &lt;br /&gt;
|dmg=+5 &lt;br /&gt;
|ap=3&lt;br /&gt;
|crit=+5% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Haymaker&lt;br /&gt;
|req=[[Unarmed]] 100%, [[Agility]] 7, [[Strength]] 5, [[Level]] 9 &lt;br /&gt;
|dmg=+7 &lt;br /&gt;
|ap=3&lt;br /&gt;
|crit=+15% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Punch Attacks ==&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Jab&lt;br /&gt;
|req=[[Unarmed]] 75%, [[Agility]] 7, [[Strength]] 5, [[Level]] 5 &lt;br /&gt;
|dmg=+5 &lt;br /&gt;
|ap=6 &lt;br /&gt;
|crit=+5% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Palm Strike&lt;br /&gt;
|req=Unarmed 115%, [[Agility]] 7, [[Strength]] 5, [[Level]] 12 &lt;br /&gt;
|dmg=+7, armor piercing &lt;br /&gt;
|ap=6 &lt;br /&gt;
|crit=+15% &lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Piercing Strike&lt;br /&gt;
|req=Unarmed 130%, [[Agility]] 7, [[Strength]] 5, [[Level]] 16 &lt;br /&gt;
|dmg=+10, armor piercing &lt;br /&gt;
|ap=8 &lt;br /&gt;
|crit=+40% &lt;br /&gt;
}}&lt;br /&gt;
== Primary Kick Attacks ==&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Strong Kick&lt;br /&gt;
|req=Unarmed 40%, [[Agility]] 6 &lt;br /&gt;
|dmg=+5 &lt;br /&gt;
|ap=4 &lt;br /&gt;
|crit=n/a&lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Snap Kick&lt;br /&gt;
|req=Unarmed 60%, [[Agility]] 6, [[Level]] 6 &lt;br /&gt;
|dmg=+7 &lt;br /&gt;
|ap=4&lt;br /&gt;
|crit=n/a&lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Power Kick&lt;br /&gt;
|req=Unarmed 80%, [[Agility]] 6, [[Strength]] 6, [[Level]] 9 &lt;br /&gt;
|dmg=+9 &lt;br /&gt;
|ap=4 &lt;br /&gt;
|crit=+5% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Kick Attacks ==&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Hip Kick&lt;br /&gt;
|req=Unarmed 60%, [[Agility]] 7, [[Strength]] 6, [[Level]] 6 &lt;br /&gt;
|dmg=+7 &lt;br /&gt;
|ap=7&lt;br /&gt;
|crit=n/a &lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Hook Kick&lt;br /&gt;
|req=Unarmed 100%, [[Agility]] 7, [[Strength]] 6, [[Level]] 12 &lt;br /&gt;
|dmg=+9, armor piercing &lt;br /&gt;
|ap=7 &lt;br /&gt;
|crit=+10% &lt;br /&gt;
}}&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Piercing Kick&lt;br /&gt;
|req=Unarmed 125%, [[Agility]] 8, [[Strength]] 6, [[Level]] 15 &lt;br /&gt;
|dmg=+12, armor piercing &lt;br /&gt;
|ap=9 &lt;br /&gt;
|crit=+50%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Unarmed-Class Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Unarmed-Class Weapons]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Jinxed</id>
		<title>Jinxed</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Jinxed"/>
				<updated>2010-08-18T10:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait|name=Jinxed|image=Jinxed.gif|Benefit=Higher chance that failures are critical for people that are around you.|Penalty=	Higher chance that failures are critical for you.&lt;br /&gt;
}}&lt;br /&gt;
''The good thing is that everyone around you has more critical failures in combat, the bad thing is, so do you!''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''How it works:''' Basically each time someone missed there is a chance for ''the miss'' to be &amp;quot;upgraded&amp;quot; to a ''critical miss''. When you take this trait, you give this ''miss'' the second chance (it was 50% in Fallout2) to become critical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Warning:''' This trait really works on ''everyone around you''. Your friends won't thank you.&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Jinxed</id>
		<title>Jinxed</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Jinxed"/>
				<updated>2010-08-18T10:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait|name=Jinxed|image=Jinxed.gif|Benefit=Higher chance that failures are critical for people that are around you.|Penalty=	Higher chance that failures are critical for you.&lt;br /&gt;
}}&lt;br /&gt;
''The good thing is that everyone around you has more critical failures in combat, the bad thing is, so do you!''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''How it works:''' Basically each time someone missed there is a chance for ''the miss'' to be &amp;quot;upgraded&amp;quot; to a ''critical miss''. When you take this trait, you give this ''miss'' a second chance (it was 50% in Fallout2) to become critical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Warning:''' This trait really works on ''everyone around you''. Your friends won't thank you.&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Skilled</id>
		<title>Skilled</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Skilled"/>
				<updated>2010-08-18T09:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Trait|name=Skilled|image=Skilled.Gif|Benefit=+5 additional [[Skill points]] at level up. |Penalty=Gain a [[perk]] every 4 levels.}}&lt;br /&gt;
&lt;br /&gt;
''Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per experience level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This trait is useful when you need a lot of skill points to spend. For now (level cap is 21) by taking this trait you lose 2 perks in total. However it's better to take this trait, than 2x[[Educated]] perks. (&amp;quot;Skilled&amp;quot; gives you 105 additional skill points and &amp;quot;Educated&amp;quot; (taken on levels 6 and 9) gives you only 68 additional skill points in total).&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sharpshooter</id>
		<title>Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sharpshooter"/>
				<updated>2010-08-18T09:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Sharpshooter&lt;br /&gt;
|image=Sharpshooter.gif&lt;br /&gt;
|reqs=[[Level]] 9, [[Perception]] 7, [[Intelligence]] 6&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}You have a talent for hitting things at longer distances.  For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining range modifiers.  It's easier than ever to kill at long range!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Also this perk increases your Field Of View, as if you had 2 more Perception. This bonus is working even when you use [[Psycho]]'''&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 9 Perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bonus_HtH_Damage</id>
		<title>Bonus HtH Damage</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bonus_HtH_Damage"/>
				<updated>2010-08-18T09:13:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Bonus HtH Damage&lt;br /&gt;
|image=Bonus HtH Damage.gif&lt;br /&gt;
|reqs=[[Level]] 3, [[Agility]] 6, [[Strength]] 6&lt;br /&gt;
|ranks=3&lt;br /&gt;
}}Experience in unarmed combat has given you the edge when it comes to damage.  You cause +2 points of damage with hand-to-hand and melee attacks for each level of this Perk.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''However , perk actually increases character's parameter &amp;quot;melee damage&amp;quot; by 2 points, which is added to Max. damage value only (not to overall melee damage as it written). '''&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 3 Perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bonus_HtH_Damage</id>
		<title>Bonus HtH Damage</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bonus_HtH_Damage"/>
				<updated>2010-08-18T09:13:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Bonus HtH Damage&lt;br /&gt;
|image=Bonus HtH Damage.gif&lt;br /&gt;
|reqs=[[Level]] 3, [[Agility]] 6, [[Strength]] 6&lt;br /&gt;
|ranks=3&lt;br /&gt;
}}Experience in unarmed combat has given you the edge when it comes to damage.  You cause +2 points of damage with hand-to-hand and melee attacks for each level of this Perk.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''However , perk actually increases character's parameter &amp;quot;melee damage&amp;quot; by 2 points, which is added to Max. damage only (not to overall melee damage as it written). '''&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level 3 Perks]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Merchants</id>
		<title>Talk:Merchants</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Merchants"/>
				<updated>2010-08-18T07:20:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: Created page with &amp;quot;== Suggestion(s) == * It would be great, if someone added charisma requirements of merchants(maybe just table column, telling if 3 CH is required to trade with that person)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggestion(s) ==&lt;br /&gt;
* It would be great, if someone added charisma requirements of merchants(maybe just table column, telling if 3 CH is required to trade with that person)&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Super_Cattle_Prod"/>
				<updated>2010-08-17T09:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=32&lt;br /&gt;
|dmgtype=Electr&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] and&amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:deans.gif|link=Deans Electronics]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter.&lt;br /&gt;
== A few words about the weapon ==&lt;br /&gt;
*It is '''the only''' weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course)&lt;br /&gt;
*SCP is most efficient against [[Metal armor]] and [[metal Armor Mark II]], because it deals 100% damage to the wearer of the first and a bit reducted (10/1 DR/DT) to the wearer of the second.&lt;br /&gt;
*Just good weapon for PvP and PvE (animals usually have low electrical resistance).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== It's good because... ==&lt;br /&gt;
*It's death animation is '''awesome'''.&lt;br /&gt;
*It has '''Accurate''' perk, which adds 20% chance-to-hit with this weapon.&lt;br /&gt;
*Electrical resistance '''can not be boosted by [[Drugs]]''' , so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is ('''in average''') lower than or equal to Normal resistance of [[Armors]] ('''with one exception''').&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== One exception ==&lt;br /&gt;
[[Tesla armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. '''However''' those, who wear tesla armor usually are drugged too and have 80-90%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== How to get ==&lt;br /&gt;
'''Problems:''' &lt;br /&gt;
*Merchants rarely sell SCP.&lt;br /&gt;
*Players usually do not sell this too(because energy experts usually have no need in it - they craft shooting things for themselves or for their friends/gang members).&lt;br /&gt;
*To craft it you should get [[Profession: Energy Expert]]:2, which needs good Char Point ([[Intelligence]]) and Skill Point ([[Energy Weapons]] &amp;amp; [[Science]]) investments, which are not always acceptable for melee character.&lt;br /&gt;
'''Good part:'''&lt;br /&gt;
*If you decided to get [[Profession: Energy Expert]] - the crafting of SCP will be '''pretty easy''' (for '''high level chars only''', because you will still need to get some high-quality resources from unprotected mines). &lt;br /&gt;
*You can always try to find some energy experts in good-populated cities and ask to do one for you (of course this will cost good amount of caps).&lt;br /&gt;
*If you are member of one of the [[Player-driven factions]] - you can always ask friends to make one for you. If you aren't - you can always join one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Kind of compairsion to other melee weapons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Super_Cattle_Prod"/>
				<updated>2010-08-17T08:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=32&lt;br /&gt;
|dmgtype=Electr&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] and&amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:deans.gif|link=Deans Electronics]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
'''A few words about the weapon'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter. &lt;br /&gt;
*It is '''the only''' weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course)&lt;br /&gt;
*SCP is most efficient against [[Metal armor]] and [[metal Armor Mark II]], because it deals 100% damage to the wearer of the first and a bit reducted (10/1 DR/DT) to the wearer of the second.&lt;br /&gt;
*Just good weapon for PvP and PvE (animals usually have low electrical resistance).&lt;br /&gt;
== It's good because... ==&lt;br /&gt;
*It's death animation is '''awesome'''.&lt;br /&gt;
*It has '''Accurate''' perk, which adds 20% chance-to-hit with this weapon.&lt;br /&gt;
*Electrical resistance '''can not be boosted by [[Drugs]]''' , so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is ('''in average''') lower than or equal to Normal resistance of [[Armors]] (with one exception).&lt;br /&gt;
== One exception ==&lt;br /&gt;
[[Tesla armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. '''However''' those, who wear tesla armor usually are drugged too and have 80-90%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
== How to get ==&lt;br /&gt;
'''Problems:''' &lt;br /&gt;
*Merchants sell SCP rarely.&lt;br /&gt;
*Players usually do not sell this too(because energy experts usually have no need in it - they usually craft shooting things for themselves or for their friends/gang members).&lt;br /&gt;
*To craft it you should get [[Profession: Energy Expert]]:2, which needs good Char Point ( [[Intelligence]] ) and Skill Point ([[Energy Weapons]] &amp;amp; [[Science]]) investments, which are not always acceptable for melee character.&lt;br /&gt;
'''Good part:'''&lt;br /&gt;
*If you decided to get [[Profession: Energy Expert]] - the crafting of SCP will be '''pretty easy''' (for '''high level chars only''', because you will still need to get some high-quality resources from unprotected mines). &lt;br /&gt;
*You can always try to find some energy experts in good-populated cities and ask to do one for you (of course this will cost good amount of caps).&lt;br /&gt;
*If you are member of one of the [[Player-driven factions]] - you can always ask friends to make one for you. If you aren't - you can always join one.&lt;br /&gt;
== Kind of compairsion to other melee weapons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Super_Cattle_Prod"/>
				<updated>2010-08-17T08:58:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=32&lt;br /&gt;
|dmgtype=Electr&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] and&amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:deans.gif|link=Deans Electronics]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
'''A few words about the weapon''' &lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter. &lt;br /&gt;
*It is '''the only''' weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course)&lt;br /&gt;
*SCP is most efficient against [[Metal armor]] and [[metal Armor Mark II]], because it deals 100% damage to the wearer of the first and a bit reducted (10/1 DR/DT) to the wearer of the second.&lt;br /&gt;
*Just good weapon for PvP and PvE (animals usually have low electrical resistance).&lt;br /&gt;
== It's good because... ==&lt;br /&gt;
*It's death animation is '''awesome'''.&lt;br /&gt;
*It has '''Accurate''' perk, which adds 20% chance-to-hit with this weapon.&lt;br /&gt;
*Electrical resistance '''can not be boosted by [[Drugs]]''' , so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is ('''in average''') lower than or equal to Normal resistance of [[Armors]] (with one exception).&lt;br /&gt;
== One exception ==&lt;br /&gt;
[[Tesla armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. '''However''' those, who wear tesla armor usually are drugged too and have 80-90%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
== How to get ==&lt;br /&gt;
'''Problems:''' &lt;br /&gt;
*Merchants sell SCP rarely.&lt;br /&gt;
*Players usually do not sell this too(because energy experts usually have no need in it - they usually craft shooting things for themselves or for their friends/gang members).&lt;br /&gt;
*To craft it you should get [[Profession: Energy Expert]]:2, which needs good Char Point ( [[Intelligence]] ) and Skill Point ([[Energy Weapons]] &amp;amp; [[Science]]) investments, which are not always acceptable for melee character.&lt;br /&gt;
'''Good part:'''&lt;br /&gt;
*If you decided to get [[Profession: Energy Expert]] - the crafting of SCP will be '''pretty easy''' (for '''high level chars only''', because you will still need to get some high-quality resources from unprotected mines). &lt;br /&gt;
*You can always try to find some energy experts in good-populated cities and ask to do one for you (of course this will cost good amount of caps).&lt;br /&gt;
*If you are member of one of the [[Player-driven factions]] - you can always ask friends to make one for you. If you aren't - you can always join one.&lt;br /&gt;
== Kind of compairsion to other melee weapons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Super_Cattle_Prod"/>
				<updated>2010-08-17T08:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=32&lt;br /&gt;
|dmgtype=Electr&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] and&amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:deans.gif|link=Deans Electronics]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
== A few words about the weapon ==&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter. &lt;br /&gt;
*It is '''the only''' weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course)&lt;br /&gt;
*SCP is most efficient against [[Metal armor]] and [[metal Armor Mark II]], because it deals 100% damage to the wearer of the first and a bit reducted (10/1 DR/DT) to the wearer of the second.&lt;br /&gt;
*Just good weapon for PvP and PvE (animals usually have low electrical resistance).&lt;br /&gt;
== It's good because... ==&lt;br /&gt;
*It's death animation is '''awesome'''.&lt;br /&gt;
*It has '''Accurate''' perk, which adds 20% chance-to-hit with this weapon.&lt;br /&gt;
*Electrical resistance '''can not be boosted by [[Drugs]]''' , so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is ('''in average''') lower than or equal to Normal resistance of [[Armors]] (with one exception).&lt;br /&gt;
== One exception ==&lt;br /&gt;
[[Tesla armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. '''However''' those, who wear tesla armor usually are drugged too and have 80-90%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
== How to get ==&lt;br /&gt;
'''Problems:''' &lt;br /&gt;
*Merchants sell SCP rarely.&lt;br /&gt;
*Players usually do not sell this too(because energy experts usually have no need in it - they usually craft shooting things for themselves or for their friends/gang members).&lt;br /&gt;
*To craft it you should get [[Profession: Energy Expert]]:2, which needs good Char Point ( [[Intelligence]] ) and Skill Point ([[Energy Weapons]] &amp;amp; [[Science]]) investments, which are not always acceptable for melee character.&lt;br /&gt;
'''Good part:'''&lt;br /&gt;
*If you decided to get [[Profession: Energy Expert]] - the crafting of SCP will be '''pretty easy''' (for '''high level chars only''', because you will still need to get some high-quality resources from unprotected mines). &lt;br /&gt;
*You can always try to find some energy experts in good-populated cities and ask to do one for you (of course this will cost good amount of caps).&lt;br /&gt;
*If you are member of one of the [[Player-driven factions]] - you can always ask friends to make one for you. If you aren't - you can always join one.&lt;br /&gt;
== Kind of compairsion to other melee weapons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Super_Cattle_Prod"/>
				<updated>2010-08-17T08:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: /* One exception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=32&lt;br /&gt;
|dmgtype=Electr&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] and&amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:deans.gif|link=Deans Electronics]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== A few words about the weapon ==&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*It is '''the only''' weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course)&lt;br /&gt;
*SCP is most efficient against [[Metal armor]] and [[metal Armor Mark II]], because it deals 100% damage to the wearer of the first and a bit reducted (10/1 DR/DT) to the wearer of the second.&lt;br /&gt;
*Just good weapon for PvP and PvE (animals usually have low electrical resistance).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== It's good because... ==&lt;br /&gt;
*It's death animation is '''awesome'''.&lt;br /&gt;
*It has '''Accurate''' perk, which adds 20% chance-to-hit with this weapon.&lt;br /&gt;
*Electrical resistance '''can not be boosted by [[Drugs]]''' , so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is ('''in average''') lower than or equal to Normal resistance of [[Armors]] (with one exception).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== One exception ==&lt;br /&gt;
[[Tesla armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. '''However''' those, who wear tesla armor usually are drugged too and have 80-90%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to get ==&lt;br /&gt;
'''Problems:''' &lt;br /&gt;
*Merchants sell SCP rarely.&lt;br /&gt;
*Players usually do not sell this too(because energy experts usually have no need in it - they usually craft shooting things for themselves or for their friends/gang members).&lt;br /&gt;
*To craft it you should get [[Profession: Energy Expert]]:2, which needs good Char Point ( [[Intelligence]] ) and Skill Point ([[Energy Weapons]] &amp;amp; [[Science]]) investments, which are not always acceptable for melee character.&lt;br /&gt;
'''Good part:'''&lt;br /&gt;
*If you decided to get [[Profession: Energy Expert]] - the crafting of SCP will be '''pretty easy''' (for '''high level chars only''', because you will still need to get some high-quality resources from unprotected mines). &lt;br /&gt;
*You can always try to find some energy experts in good-populated cities and ask to do one for you (of course this will cost good amount of caps).&lt;br /&gt;
*If you are member of one of the [[Player-driven factions]] - you can always ask friends to make one for you. If you aren't - you can always join one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Kind of compairsion to other melee weapons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Super_Cattle_Prod"/>
				<updated>2010-08-17T08:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: /* It's good because... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=32&lt;br /&gt;
|dmgtype=Electr&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] and&amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:deans.gif|link=Deans Electronics]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== A few words about the weapon ==&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*It is '''the only''' weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course)&lt;br /&gt;
*SCP is most efficient against [[Metal armor]] and [[metal Armor Mark II]], because it deals 100% damage to the wearer of the first and a bit reducted (10/1 DR/DT) to the wearer of the second.&lt;br /&gt;
*Just good weapon for PvP and PvE (animals usually have low electrical resistance).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== It's good because... ==&lt;br /&gt;
*It's death animation is '''awesome'''.&lt;br /&gt;
*It has '''Accurate''' perk, which adds 20% chance-to-hit with this weapon.&lt;br /&gt;
*Electrical resistance '''can not be boosted by [[Drugs]]''' , so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is ('''in average''') lower than or equal to Normal resistance of [[Armors]] (with one exception).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== One exception ==&lt;br /&gt;
[[Tesla armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. '''However''' those, who wear tesla armor usually are drugged too and have 80-90%(without\with [[Toughness]] Perk).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== How to get ==&lt;br /&gt;
'''Problems:''' &lt;br /&gt;
*Merchants sell SCP rarely.&lt;br /&gt;
*Players usually do not sell this too(because energy experts usually have no need in it - they usually craft shooting things for themselves or for their friends/gang members).&lt;br /&gt;
*To craft it you should get [[Profession: Energy Expert]]:2, which needs good Char Point ( [[Intelligence]] ) and Skill Point ([[Energy Weapons]] &amp;amp; [[Science]]) investments, which are not always acceptable for melee character.&lt;br /&gt;
'''Good part:'''&lt;br /&gt;
*If you decided to get [[Profession: Energy Expert]] - the crafting of SCP will be '''pretty easy''' (for '''high level chars only''', because you will still need to get some high-quality resources from unprotected mines). &lt;br /&gt;
*You can always try to find some energy experts in good-populated cities and ask to do one for you (of course this will cost good amount of caps).&lt;br /&gt;
*If you are member of one of the [[Player-driven factions]] - you can always ask friends to make one for you. If you aren't - you can always join one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Kind of compairsion to other melee weapons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Super_Cattle_Prod"/>
				<updated>2010-08-17T08:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=32&lt;br /&gt;
|dmgtype=Electr&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] and&amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:deans.gif|link=Deans Electronics]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== A few words about the weapon ==&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*It is '''the only''' weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course)&lt;br /&gt;
*SCP is most efficient against [[Metal armor]] and [[metal Armor Mark II]], because it deals 100% damage to the wearer of the first and a bit reducted (10/1 DR/DT) to the wearer of the second.&lt;br /&gt;
*Just good weapon for PvP and PvE (animals usually have low electrical resistance).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== It's good because...==&lt;br /&gt;
*It's death animation is '''awesome'''.&lt;br /&gt;
*It has '''Accurate''' perk, which adds 20% chance-to-hit with this weapon.&lt;br /&gt;
*Electrical resistance '''can not be boosted by [[Drugs]]''' , so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is ('''in average''') lower than or equal to Normal resistance of [[Armors]] (with one exception).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== One exception ==&lt;br /&gt;
[[Tesla armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. '''However''' those, who wear tesla armor usually are drugged too and have 80-90%(without\with [[Toughness]] Perk).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== How to get ==&lt;br /&gt;
'''Problems:''' &lt;br /&gt;
*Merchants sell SCP rarely.&lt;br /&gt;
*Players usually do not sell this too(because energy experts usually have no need in it - they usually craft shooting things for themselves or for their friends/gang members).&lt;br /&gt;
*To craft it you should get [[Profession: Energy Expert]]:2, which needs good Char Point ( [[Intelligence]] ) and Skill Point ([[Energy Weapons]] &amp;amp; [[Science]]) investments, which are not always acceptable for melee character.&lt;br /&gt;
'''Good part:'''&lt;br /&gt;
*If you decided to get [[Profession: Energy Expert]] - the crafting of SCP will be '''pretty easy''' (for '''high level chars only''', because you will still need to get some high-quality resources from unprotected mines). &lt;br /&gt;
*You can always try to find some energy experts in good-populated cities and ask to do one for you (of course this will cost good amount of caps).&lt;br /&gt;
*If you are member of one of the [[Player-driven factions]] - you can always ask friends to make one for you. If you aren't - you can always join one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Kind of compairsion to other melee weapons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Super_Cattle_Prod"/>
				<updated>2010-08-17T08:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=32&lt;br /&gt;
|dmgtype=Electr&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=Small Energy Cells&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] and&amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:deans.gif|link=Deans Electronics]] and&amp;lt;br&amp;gt;[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
== A few words about weapon ==&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*It is '''the only''' weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course)&lt;br /&gt;
*SCP is most efficient against [[Metal armor]] and [[metal Armor Mark II]], because it deals 100% damage to the wearer of the first and a bit reducted (10/1 DR/DT) to the wearer of the second.&lt;br /&gt;
*Just good weapon for PvP and PvE (animals usually have low electrical resistance).&lt;br /&gt;
== It's good because==&lt;br /&gt;
*It's death animation is '''awesome'''.&lt;br /&gt;
*It has '''Accurate''' perk, which adds 20% chance-to-hit with this weapon.&lt;br /&gt;
*Electrical resistance '''can not be boosted by [[Drugs]]''' , so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is ('''in average''') lower than or equal to Normal resistance of [[Armors]] (with one exception).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== One exception ==&lt;br /&gt;
[[Tesla armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. '''However''' those, who wear tesla armor usually are drugged too and have 80-90%(without\with [[Toughness]] Perk).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== How to get ==&lt;br /&gt;
'''Problems:''' &lt;br /&gt;
*Merchants sell SCP rarely.&lt;br /&gt;
*Players usually do not sell this too(because energy experts usually have no need in it - they usually craft shooting things for themselves or for their friends/gang members).&lt;br /&gt;
*To craft it you should get [[Profession: Energy Expert]]:2, which needs good Char Point ( [[Intelligence]] ) and Skill Point ([[Energy Weapons]] &amp;amp; [[Science]]) investments, which are not always acceptable for melee character.&lt;br /&gt;
'''Good part:'''&lt;br /&gt;
*If you decided to get [[Profession: Energy Expert]] - the crafting of SCP will be '''pretty easy''' (for '''high level chars only''', because you will still need to get some high-quality resources from unprotected mines). &lt;br /&gt;
*You can always try to find some energy experts in good-populated cities and ask to do one for you (of course this will cost good amount of caps).&lt;br /&gt;
*If you are member of one of the [[Player-driven factions]] - you can always ask friends to make one for you. If you aren't - you can always join one.&lt;br /&gt;
== Kind of compairsion to other melee weapons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Wiki_Project:_Weapons_Improvements</id>
		<title>Wiki Project: Weapons Improvements</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Wiki_Project:_Weapons_Improvements"/>
				<updated>2010-08-17T08:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Weapons]] Improvement is a project which aims to improve current weapons articles. The goal of this project is to give several informations about a weapon, so that even a new player can try to use it with the same attack modes and tactics as a skilled fighter. The goal is also to inform players about the weapons their attackers can have, what is their weak points, and how to obtain the same.&lt;br /&gt;
&lt;br /&gt;
== Improving an article ==&lt;br /&gt;
* Adding '''basic infos''', for example...&lt;br /&gt;
** How can you get this weapon (Crafting (High requirements or not) ? Trading with players (Do the players often sell it) ? Trading with a special NPC ?).&lt;br /&gt;
** While in a team, which tactics fits the best to this weapon (Example : Sniper Rifle =&amp;gt; Not in first line).&lt;br /&gt;
** Is it a useful weapon against armored targets ? Against ALL armors ? Unarmored targets ?&lt;br /&gt;
&lt;br /&gt;
* Explaining which weapon is quite the same, but can be considered as '''a bit weaker/stronger''' (Example : On the LSW page, you can explain that M60&amp;lt;LSW&amp;lt;Minigun in terms of damage done).&lt;br /&gt;
&lt;br /&gt;
* '''Giving its advantages and its disadvantages''', such as price, weapon availability, range, damage, ammo availability, AP taken to shoot, etc.&lt;br /&gt;
&lt;br /&gt;
* '''Describing''' the different attacks and especially the situations in which those attacks can be useful (Single Shot, Aimed Shots or Burst ? You don't use them in same cases. AP cost is high or not ?). This is also important for Melee/Unarmed weapons.&lt;br /&gt;
&lt;br /&gt;
* Making '''links''' in the text, for example instead of Rocket Launcher write &amp;lt;nowiki&amp;gt;[[Rocket Launcher]]&amp;lt;/nowiki&amp;gt; (Which gives [[Rocket Launcher]]).&lt;br /&gt;
&lt;br /&gt;
* '''Redirecting''' plurals, different cases or abbreviations to the good article. For example, articles names [[LSW]], [[Light Support Weapons]], [[Light support Weapon]], [[Light support weapon]], [[Light support Weapons]] etc. all have to redirect to [[Light Support Weapon]].&lt;br /&gt;
&lt;br /&gt;
* '''Do not''' edit [[AHS-9]] tables, that include weapons' stats. &lt;br /&gt;
&lt;br /&gt;
* '''Do not''' add your personal point of view on a weapon, unless you have decent arguments.&lt;br /&gt;
&lt;br /&gt;
== Project steps ==&lt;br /&gt;
* Check the list below. Tell (to Izual or by editing this article, in front of the weapon's name) which weapons you will improve, or move it directly to your part.&lt;br /&gt;
* This weapon will now be moved into your part. When you finished editing the weapon article, add the &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Done]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; ({{Done}}) template to say that the article is improved.&lt;br /&gt;
* Someone highly trusted will check your articles and :&lt;br /&gt;
** Edit your part and add, after the {{Done}} symbol, what's to change.&lt;br /&gt;
** Edit your part and add, after the {{Done}} symbol, the symbol {{Checked}} (&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Checked]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;) that means the article is checked  and nothing left has to be done.&lt;br /&gt;
* Repeat step one. You can take care of several weapons at a time, not one by one (For example, you can decide to improve all the Melee weapons, etc).&lt;br /&gt;
&lt;br /&gt;
== Weapons to improve ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;'''&lt;br /&gt;
* [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
* [[.223 Pistol]]&lt;br /&gt;
&lt;br /&gt;
'''1'''&lt;br /&gt;
* [[14mm Pistol]]&lt;br /&gt;
&lt;br /&gt;
'''9'''&lt;br /&gt;
* [[9mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
'''A'''&lt;br /&gt;
* [[Alien Blaster]]&lt;br /&gt;
* [[Avenger Minigun]]&lt;br /&gt;
&lt;br /&gt;
'''B'''&lt;br /&gt;
* [[Boxing Gloves]]&lt;br /&gt;
* [[Bozar]]&lt;br /&gt;
* [[Brass Knuckles]]&lt;br /&gt;
&lt;br /&gt;
'''C'''&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Club]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* [[Crowbar]]&lt;br /&gt;
&lt;br /&gt;
'''D'''&lt;br /&gt;
* [[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
* [[Desert Eagle .44]]&lt;br /&gt;
* [[Dual Laser Cannon]]&lt;br /&gt;
* [[Dual Minigun]]&lt;br /&gt;
* [[Dual Plasma Cannon]]&lt;br /&gt;
* [[Dynacord Stick]]&lt;br /&gt;
* [[Dynamite]]&lt;br /&gt;
&lt;br /&gt;
'''E'''&lt;br /&gt;
* [[End Boss Knife]]&lt;br /&gt;
* [[End Boss Plasma Gun]]&lt;br /&gt;
&lt;br /&gt;
'''F'''&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[FN FAL (Night Sight)]]&lt;br /&gt;
* [[FN FAL HPFA]]&lt;br /&gt;
* [[Flame Breath]]&lt;br /&gt;
* [[Flamer]]&lt;br /&gt;
* [[Flare]]&lt;br /&gt;
&lt;br /&gt;
'''G'''&lt;br /&gt;
* [[Gold Nugget]]&lt;br /&gt;
* [[Grenade (Frag)]]&lt;br /&gt;
* [[Grenade (Plasma)]]&lt;br /&gt;
* [[Grenade (Pulse)]]&lt;br /&gt;
&lt;br /&gt;
'''H'''&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[H&amp;amp;K G11]]&lt;br /&gt;
* [[H&amp;amp;K G11E]]&lt;br /&gt;
* [[HK P90c]]&lt;br /&gt;
* [[Heavy Dual Minigun]]&lt;br /&gt;
* [[Holy Hand Grenade]]&lt;br /&gt;
* [[Hunting Rifle]]&lt;br /&gt;
&lt;br /&gt;
'''I'''&lt;br /&gt;
* [[Improved Flamer]]&lt;br /&gt;
&lt;br /&gt;
'''J'''&lt;br /&gt;
* [[Jonny's BB Gun]]&lt;br /&gt;
&lt;br /&gt;
'''K'''&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
&lt;br /&gt;
'''L'''&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
* [[Light Support Weapon]]&lt;br /&gt;
* [[Louisville Slugger]]&lt;br /&gt;
&lt;br /&gt;
'''M'''&lt;br /&gt;
* [[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[M72 Gauss Rifle]]&lt;br /&gt;
* [[Magneto-Laser Pistol]]&lt;br /&gt;
* [[Mega Power Fist]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Molotov Cocktail]]&lt;br /&gt;
&lt;br /&gt;
'''N'''&lt;br /&gt;
* [[Needler Pistol]]&lt;br /&gt;
* [[No name]]&lt;br /&gt;
&lt;br /&gt;
'''O'''&lt;br /&gt;
* [[Old Shovel]]&lt;br /&gt;
&lt;br /&gt;
'''P'''&lt;br /&gt;
* [[Pancor Jackhammer]]&lt;br /&gt;
* [[Phazer]]&lt;br /&gt;
* [[Plant Spike]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Plasma Torch]]&lt;br /&gt;
* [[Plastic Explosives]]&lt;br /&gt;
* [[Plated Boxing Gloves]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
&lt;br /&gt;
'''R'''&lt;br /&gt;
* [[Red Ryder BB Gun]]&lt;br /&gt;
* [[Red Ryder LE BB Gun]]&lt;br /&gt;
* [[Refined Uranium Ore]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Robo Melee Weapon 1]]&lt;br /&gt;
* [[Robo Melee Weapon 2]]&lt;br /&gt;
* [[Robo Rocket Launcher]]&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
'''S'''&lt;br /&gt;
* [[Sawed-Off Shotgun]]&lt;br /&gt;
* [[Scoped Hunting Rifle]]&lt;br /&gt;
* [[Sharpened Pole]]&lt;br /&gt;
* [[Sharpened Spear]]&lt;br /&gt;
* [[Shiv]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Sledgehammer]]&lt;br /&gt;
* [[Sniper Rifle]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Special Boxer Weapon]]&lt;br /&gt;
* [[Spiked Knuckles]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Switchblade]]&lt;br /&gt;
&lt;br /&gt;
'''T'''&lt;br /&gt;
* [[Throwing Knife]]&lt;br /&gt;
* [[Tommy Gun]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
'''U'''&lt;br /&gt;
* [[Uranium Ore]]&lt;br /&gt;
&lt;br /&gt;
'''V'''&lt;br /&gt;
* [[Vindicator Minigun]]&lt;br /&gt;
&lt;br /&gt;
'''W'''&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
&lt;br /&gt;
'''X'''&lt;br /&gt;
* [[XL70E3]]&lt;br /&gt;
&lt;br /&gt;
'''Y'''&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* [[YK42B Pulse Rifle]]&lt;br /&gt;
&lt;br /&gt;
'''Z'''&lt;br /&gt;
* [[Zip Gun]]&lt;br /&gt;
&lt;br /&gt;
== Contributions part ==&lt;br /&gt;
=== Izual ===&lt;br /&gt;
* [[PPK12 Gauss Pistol]] : {{Done}} {{Checked}}&lt;br /&gt;
&lt;br /&gt;
=== Gunduz ===&lt;br /&gt;
* [[Gatling Laser]] : {{Done}} {{checked}}&lt;br /&gt;
* [[10mm Pistol]] : Work In Progress.&lt;br /&gt;
* [[10mm SMG]] : Work In Progress.&lt;br /&gt;
* [[.44 Magnum (Speed Load)]] : Work In Progress.&lt;br /&gt;
* [[.44 Magnum Revolver]] : Work In Progress.&lt;br /&gt;
&lt;br /&gt;
=== RJ ===&lt;br /&gt;
* [[Assault Rifle]] : {{Done}}&lt;br /&gt;
* [[Assault Rifle (Exp. Mag.)]] : {{Done}}&lt;br /&gt;
* [[Hunting Rifle]] : {{Done}}&lt;br /&gt;
* [[Scoped Hunting Rifle]] : Work In Progress.&lt;br /&gt;
&lt;br /&gt;
=== McDoctor ===&lt;br /&gt;
&lt;br /&gt;
* [[Pipe Rifle]] {{Done}}&lt;br /&gt;
* [[Rock]] {{Done}} {{Checked}}&lt;br /&gt;
* [[Combat Knife]] {{Done}} {{checked}}&lt;br /&gt;
* [[Shotgun]] Work in Progress.&lt;br /&gt;
&lt;br /&gt;
=== Sander ===&lt;br /&gt;
&lt;br /&gt;
* [[Super Cattle Prod]]{{Done}}.&lt;/div&gt;</summary>
		<author><name>Sander</name></author>	</entry>

	</feed>