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	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-05-02T20:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Pregame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, '''choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]]'''.&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or [[Steal|robbed]], so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Communicate With Other Players|Communicate with other players]] in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://fonline2238.net/forum/ Official forum], but your feelings may still be hurt.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], rats, [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-05-02T19:34:07Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or [[Steal|robbed]], so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Communicate With Other Players|Communicate with other players]] in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://fonline2238.net/forum/ Official forum], but your feelings may still be hurt.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], rats, [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-05-02T19:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or [[Stealing|robbed]], so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Communicate With Other Players|Communicate with other players]] in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://fonline2238.net/forum/ Official forum], but your feelings may still be hurt.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], rats, [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-05-02T18:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Survive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Communicate With Other Players|Communicate with other players]] in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://fonline2238.net/forum/ Official forum], but your feelings may still be hurt.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], rats, [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-05-02T18:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Survive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Communicate With Other Players|Communicate with other players]] in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://fonline2238.net/forum/ Official forum], but your feelings may still be hurt.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-05-02T18:32:32Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: World map is already linked. Removed redundancy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* [[Communicate With Other Players]]&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-26T12:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''P''' opens your [[Pipboy]].&lt;br /&gt;
::'''F''' opens your [[Fixboy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-26T12:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Pregame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
:'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-26T12:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Pregame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
::* '''If you choose Small Guns, complete the [[Boneyard Guard]] quest ASAP: before you invest more than 65 into the skill.''' If you have less than 3 [[Charisma]], you'll have to use [[Beer]] or [[Mentats]].&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 Charisma and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
:'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Talk_to_the_guard_to_get_a_bonus_to_the_Small_Guns_skill</id>
		<title>Talk:Talk to the guard to get a bonus to the Small Guns skill</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Talk_to_the_guard_to_get_a_bonus_to_the_Small_Guns_skill"/>
				<updated>2013-04-26T12:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: The Good Doctor moved page Talk:Talk to the guard to get a bonus to the Small Guns skill to Talk:Boneyard Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Boneyard Guard]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk:Boneyard_Guard</id>
		<title>Talk:Boneyard Guard</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk:Boneyard_Guard"/>
				<updated>2013-04-26T12:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: The Good Doctor moved page Talk:Talk to the guard to get a bonus to the Small Guns skill to Talk:Boneyard Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could someone confirm if this 'quest' is still in-game? [[User:RJ|RJ]] 11:17, 17 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Talk_to_the_guard_to_get_a_bonus_to_the_Small_Guns_skill</id>
		<title>Talk to the guard to get a bonus to the Small Guns skill</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Talk_to_the_guard_to_get_a_bonus_to_the_Small_Guns_skill"/>
				<updated>2013-04-26T12:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: The Good Doctor moved page Talk to the guard to get a bonus to the Small Guns skill to Boneyard Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Boneyard Guard]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Boneyard_Guard</id>
		<title>Boneyard Guard</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Boneyard_Guard"/>
				<updated>2013-04-26T12:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: The Good Doctor moved page Talk to the guard to get a bonus to the Small Guns skill to Boneyard Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[Boneyard]], go to the [[Fortress]] of the [[Gunrunners]] (building surrounded by radioactive goo) and speak to the guard wearing a [[combat armor]] called [[Marshal]] inside the building with the little [[merchant]]. He will have pity for you and will teach you how to use a small gun, and even give you one! You will not get this option if any of your gun skills are over 65%.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
*[[Small Guns]], [[Big Guns]] and [[Energy Weapons]] skills must be ≤ 65%.&lt;br /&gt;
*3 or more [[Charisma]] to be able to talk to [[Marshal]].&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* +15% in [[Small Guns]] [[skill]].&lt;br /&gt;
* A [[10mm Pistol]] and 47x [[10mm JHP]] ammo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-26T11:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Grow stronger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 [[Charisma]] and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
:'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-26T11:47:32Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Pregame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* '''Never choose an odd number of [[Endurance]].'''&lt;br /&gt;
:* You require at least 3 [[Charisma]] and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
:'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your [[worldmap]], relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-26T11:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* Never choose an odd number of [[Endurance]].&lt;br /&gt;
:* You require at least 3 [[Charisma]] and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
:'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your [[worldmap]], relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-26T11:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Survive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and NPCs will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* Never choose an odd number of [[Endurance]].&lt;br /&gt;
:* You require at least 3 [[Charisma]] and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
:'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid [[NPC]] encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your [[worldmap]], relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-26T11:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and NPCs will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Melee]]/[[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and [http://www.nma-fallout.com/article.php?id=58364 may severely limit your game experience]. Make good use of the [http://www.nitue.net/#fcp/index FOnline Character Planner] tool. Here are some tips to get you started:&lt;br /&gt;
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.&lt;br /&gt;
:* Unless you are rolling a Melee or [[Unarmed]] build, choose at least 6 [[Perception]] for the [[Awareness]] [[support perk]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill(Small Guns, [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* Never choose an odd number of [[Endurance]].&lt;br /&gt;
:* You require at least 3 [[Charisma]] and 4 [[Intelligence]] to interact with most NPCs. I.E. for most [[merchants]] and quest givers.&lt;br /&gt;
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].&lt;br /&gt;
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
:'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody.''' Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid [[NPC]] encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a tent, by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your [[worldmap]], relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning professions, and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-24T11:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and NPCs will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[melee]]/[[gambling]] build may not be in your best interest, and don't expect to be able to obtain [[power armor]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
:'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody.''' Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid [[NPC]] encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a [[tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your [[worldmap]], relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at [[merchants]].'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning [[professions]], and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-24T11:03:17Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and NPCs will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[melee]]/[[gambling]] build may not be in your best interest, and don't expect to be able to obtain [[power armor]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
:'''W''' shows the range of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody.''' Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid [[NPC]] encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a [[tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your [[worldmap]], relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at [[merchants]].'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning [[professions]], and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Range</id>
		<title>Range</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Range"/>
				<updated>2013-04-24T11:01:30Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach. &lt;br /&gt;
&lt;br /&gt;
For example: The [[Hunting Rifle|hunting rifle's]] range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. You can only shoot what your character can see.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case of the [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Weapons]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Range</id>
		<title>Range</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Range"/>
				<updated>2013-04-24T10:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach. &lt;br /&gt;
&lt;br /&gt;
For example: The [[Hunting Rifle|hunting rifle's]] range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. As you can't target, what you do not see.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case of the [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Weapons]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Range</id>
		<title>Range</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Range"/>
				<updated>2013-04-24T10:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach. &lt;br /&gt;
&lt;br /&gt;
For example: The [[Hunting Rifle|hunting rifle's]] range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. As you can't target, what you do not see.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case of [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Weapons]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Range</id>
		<title>Range</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Range"/>
				<updated>2013-04-24T10:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach. &lt;br /&gt;
&lt;br /&gt;
For example: The [[Hunting Rifle|hunting rifle's]] range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. As you can't target, what you do not see.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case of [[Throwing]] skill, weapon range is actually determined by [[Strength]]. +3 [[hex]]es for every [[ST]] point.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Sharpshooter]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Weapons]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-24T10:37:40Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective [[range]].''' It is determined by [[Perception]] and the [[perk]] [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapon]] range is '''limited''' by sight range, but is '''not increased''' by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of Sight&lt;br /&gt;
!Range of Sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 38&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, measures your character's total sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your Perception score and the perk Sharpshooter '''only'''. So the more you have, the more you'll see. &amp;lt;br&amp;gt;&lt;br /&gt;
The higher your perception, the farther your character can see: [[Sneak|sneakers]], players and [[critters]], objects on the ground, [[vehicles]], etc &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision: buildings, trees, vehicles, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
Players and critters are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking players are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Range]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Dogs_of_L.A.</id>
		<title>Dogs of L.A.</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Dogs_of_L.A."/>
				<updated>2013-04-24T10:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk to [[Governor Hendriks]] in [[Boneyard#Adytum|Adytum]] and eventually he will ask you to get rid of a pack of dogs. You will need to go to location marked on your map and kill the feral canines.&lt;br /&gt;
&lt;br /&gt;
This quest is repeatable with a waiting time between opportunities (40 [[RT]] minutes).&lt;br /&gt;
&lt;br /&gt;
{{Quest Dynamic Locations}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Strategy Tip&lt;br /&gt;
|-&lt;br /&gt;
| From the moment you arrive in the location with the dogs, they might immediately attack you as a whole group. This can be a deadly encounter for lower-leveled characters, especially in Real-Time. One way to beat them is, when you first click to enter the location, immediately start running to the exit. Exit and immediately return. When you arrive for second time, only 1-2 of the dogs might see you at first. This gives you time to hit 1 of them before they're all on you again. Exit and re-enter the location a few times to string them out and you'll be able to take down the dogs 1 at a time rather than being utterly surrounded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 500 [[xp]] for completing quest + 60 xp per dog.&lt;br /&gt;
* One random set of [[ammunition]]:&lt;br /&gt;
 100 [[9mm ball]]&lt;br /&gt;
 45 [[12 ga. Shotgun Shells]]&lt;br /&gt;
 60 [[10mm JHP]]&lt;br /&gt;
 50 [[10mm AP]]&lt;br /&gt;
 50 [[5mm JHP]]&lt;br /&gt;
 45 [[5mm AP]]&lt;br /&gt;
 1 [[Explosive Rocket]] + 1 [[Rocket AP]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Dogs_of_L.A.</id>
		<title>Dogs of L.A.</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Dogs_of_L.A."/>
				<updated>2013-04-24T05:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk to [[Governor Hendriks]] in [[Boneyard#Adytum|Adytum]] and eventually he will ask you to get rid of a pack of dogs. You will need to go to location marked on your map and kill the feral canines.&lt;br /&gt;
&lt;br /&gt;
This quest is repeatable with a waiting time between opportunities (40 [[RT]] minutes).&lt;br /&gt;
&lt;br /&gt;
{{Quest Dynamic Locations}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Strategy Tip&lt;br /&gt;
|-&lt;br /&gt;
| From the moment you arrive in the location with the dogs, they might immediately attack you as a whole group. This can be a deadly encounter for lower-leveled characters, especially in Real-Time. One way to beat them is, when you first click to enter the location, immediately start running to the exit. Exit and immediately return. When you arrive for second time, only 1-2 of the dogs might see you at first. This gives you time to hit 1 of them before they're all on you again. Exit and re-enter the location a few times to string them out and you'll be able to take down the dogs 1 at a time rather than being utterly surrounded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 500 [[xp]] for completing quest + 60 xp per dog.&lt;br /&gt;
* One random set of [[ammunition]]:&lt;br /&gt;
   100 [[9mm ball]]&lt;br /&gt;
   45 [[12 ga. Shotgun Shells]]&lt;br /&gt;
   60 [[10mm JHP]]&lt;br /&gt;
   50 [[10mm AP]]&lt;br /&gt;
   50 [[5mm JHP]]&lt;br /&gt;
   45 [[5mm AP]]&lt;br /&gt;
   1 [[Explosive Rocket]] + 1 [[Rocket AP]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-24T05:10:29Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Survive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and NPCs will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[melee]]/[[gambling]] build may not be in your best interest, and don't expect to be able to obtain [[power armor]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows the range of your [[sight]].&lt;br /&gt;
:'''W''' shows the range of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody.''' Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid [[NPC]] encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a [[tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your [[worldmap]], relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at [[merchants]].'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning [[professions]], and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-24T05:06:52Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is determined by [[Perception]] and the [[perk]] [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapon]] range is '''limited''' by sight range, but is '''not increased''' by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of Sight&lt;br /&gt;
!Range of Sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 38&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, measures your character's total sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your Perception score and the perk Sharpshooter '''only'''. So the more you have, the more you'll see. &amp;lt;br&amp;gt;&lt;br /&gt;
The higher your perception, the farther your character can see: [[Sneak|sneakers]], players and [[critters]], objects on the ground, [[vehicles]], etc &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision: buildings, trees, vehicles, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
Players and critters are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking players are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-24T05:06:34Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Field of View */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is determined by [[Perception]] and the perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapon]] range is '''limited''' by sight range, but is '''not increased''' by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of Sight&lt;br /&gt;
!Range of Sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 38&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, measures your character's total sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your Perception score and the perk Sharpshooter '''only'''. So the more you have, the more you'll see. &amp;lt;br&amp;gt;&lt;br /&gt;
The higher your perception, the farther your character can see: [[Sneak|sneakers]], players and [[critters]], objects on the ground, [[vehicles]], etc &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision: buildings, trees, vehicles, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
Players and critters are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking players are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-24T05:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is determined by [[Perception]] and the perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapon]] range is '''limited''' by sight range, but is '''not increased''' by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of Sight&lt;br /&gt;
!Range of Sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 38&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, measures your character's total sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your Perception score '''only'''. So the more you have, the more you'll see. &amp;lt;br&amp;gt;&lt;br /&gt;
The higher your perception, the farther your character can see: [[Sneak|sneakers]], players and [[critters]], objects on the ground, [[vehicles]], etc &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision: buildings, trees, vehicles, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
Players and critters are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking players are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T21:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Range of Sight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is determined by [[Perception]] and the perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapon]] range is limited by sight range, but is not increased by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of Sight&lt;br /&gt;
!Range of Sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, measures your character's total sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your Perception score '''only'''. So the more you have, the more you'll see. &amp;lt;br&amp;gt;&lt;br /&gt;
The higher your perception, the farther your character can see: [[Sneak|sneakers]], players and [[critters]], objects on the ground, [[vehicles]], etc &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision: buildings, trees, vehicles, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
Players and critters are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking players are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T21:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Field of View */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is determined by [[Perception]] and the perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapon]] range is limited by sight range, but is not increased by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
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|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
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| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, measures your character's total sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your Perception score '''only'''. So the more you have, the more you'll see. &amp;lt;br&amp;gt;&lt;br /&gt;
The higher your perception, the farther your character can see: [[Sneak|sneakers]], players and [[critters]], objects on the ground, [[vehicles]], etc &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision: buildings, trees, vehicles, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
Players and critters are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking players are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T21:17:14Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is determined by [[Perception]] and the perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Weapon]] range is limited by sight range, but is not increased by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
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| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
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| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your Perception score '''only'''. So the more you have, the more you'll see. &amp;lt;br&amp;gt;&lt;br /&gt;
The higher your perception, the farther your character can see: [[Sneak|sneakers]], players and [[critters]], objects on the ground, [[vehicles]], etc &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision: buildings, trees, vehicles, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
Players and critters are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking players are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T21:15:14Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Field of View */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is determined by [[Perception]] and the perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon range is limited by sight range, but is not increased by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
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| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
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| 44&lt;br /&gt;
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| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your Perception score '''only'''. So the more you have, more you'll see. &amp;lt;br&amp;gt;&lt;br /&gt;
The higher your perception, the farther your character can see: [[Sneak|sneakers]], players and critters, objects on the ground, vehicles, etc &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, vehicles, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking players are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T21:11:21Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Field of View */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is determined by [[Perception]] and the perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon range is limited by sight range, but is not increased by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
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| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
The higher your perception, the farther your character can see: [[Sneak|sneakers]], players and critters, objects on the ground, vehicles, etc &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, vehicles, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T21:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is determined by [[Perception]] and the perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon range is limited by sight range, but is not increased by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
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| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
With high perception, your character can see: [[Sneak|sneaking people]], normal characters, objects, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T21:06:59Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Range of Sight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is calculated by [[Perception]] and perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon range is limited by sight range, but is not increased by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 38&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
With high perception, your character can see: [[Sneak|sneaking people]], normal characters, objects, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T20:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is calculated by [[Perception]] and perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon range is limited by sight range, but is not increased by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight), it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 38&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
With high perception, your character can see: [[Sneak|sneaking people]], normal characters, objects, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T20:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is calculated by [[Perception]] and perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon range is limited by sight range, but is not increased by sight range. You can only shoot what your character can see. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight) it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 38&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
With high perception, your character can see: [[Sneak|sneaking people]], normal characters, objects, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T20:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is calculated by [[Perception]] and perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon range is limited by sight, but is not increased by sight. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight) it allows you a ''wider'' effective range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
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| 5&lt;br /&gt;
| 35&lt;br /&gt;
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| 47&lt;br /&gt;
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|-&lt;br /&gt;
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| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
With high perception, your character can see: [[Sneak|sneaking people]], normal characters, objects, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
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|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
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|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Advice_for_beginners</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Advice_for_beginners"/>
				<updated>2013-04-23T20:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* '''Get familiar with the [[FO2238Config.exe]] and the [[FOConfig.exe]].''' Both of these configuration tools are integral parts of the game, and control how you play it.&lt;br /&gt;
* Understand that '''2238 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and NPCs will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[melee]]/[[gambling]] build may not be in your best interest, and don't expect to be able to obtain [[power armor]].&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or robbed, so think of where you logout. Most players chose to logout while standing still on the worldmap.&lt;br /&gt;
* Once you're in the game, you may want to know some [[shortcuts]]. Here is a list of some useful ones:&lt;br /&gt;
:'''Q''' shows the range of your [[sight]].&lt;br /&gt;
:'''W''' shows the range of your equipped weapon.&lt;br /&gt;
:'''A''' changes to attack mode.&lt;br /&gt;
:'''B''' switches between your two hand slots.&lt;br /&gt;
:'''G''' picks up items from the ground.&lt;br /&gt;
:'''P''' opens your [[Pipboy]].&lt;br /&gt;
:'''F''' opens your [[Fixboy]].&lt;br /&gt;
:'''F1''' displays shortcuts and ping.&lt;br /&gt;
:'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, but ignore theft.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)&lt;br /&gt;
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[slavers]] will make you hated in [[Den]], killing [[Rangers]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody.''' Seriously, newbie-abuse is very popular.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Beside shoveling shit, you can [[lift caravan boxes]] for xp and caps.&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even rats can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!&lt;br /&gt;
* Once you have obtained your first weapon, '''avoid [[NPC]] encounters and look for [[creatures|animals]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], [[Rat|rats]], [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Dog|Dogs]] are tough and fast, so beware. The [http://nitue.net/ext-project/fef/ FOnline Encounter Finder], made by Opera, can be useful to help find encounters.&lt;br /&gt;
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.&lt;br /&gt;
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
=== Grow stronger ===&lt;br /&gt;
* '''Obtaining a [[tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having a tent makes it survivable. There are two ways to obtain one:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your [[worldmap]], relog.&lt;br /&gt;
:*If for some reason you choose not to do the quest, you can always craft your own [[Folded Tent]]. The raw materials you require are [[brahmin hide]], [[fiber]], and [[wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin '''hunting for equipment'''. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.&lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your caps. Caps are the currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at [[merchants]].'''  If you want to an item from a trader, instead find out what that trader will buy and barter those items. Caps are best saved for buying [[vehicles]], [[bases]], learning [[professions]], and trading with other players.&lt;br /&gt;
:* '''[[A note on the Economy]].''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T20:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see, and therefore your weapon's effective range.''' It is calculated by [[Perception]] and perk [[Sharpshooter]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Having a high sight range does not increase the range of your weapon directly; however, because it increases your character's ''peripheral vision''(in addition to your direct line of sight) it allows you a ''wider'' effective range since your weapon's range is cutoff by your sight range. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
With high perception, your character can see: [[Sneak|sneaking people]], normal characters, objects, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. &amp;lt;br&amp;gt;&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). &amp;lt;br&amp;gt;&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Fog_of_War</id>
		<title>Fog of War</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Fog_of_War"/>
				<updated>2013-04-23T20:03:40Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EditKeybind-FogOfWar.jpg|thumb|200px|Keybinding in [[FO2238Config.exe]] tool]]&lt;br /&gt;
&lt;br /&gt;
Shadow over the area outside [[Sight#Field of View|field of view]].&lt;br /&gt;
&lt;br /&gt;
To enable it, bind it to a [[hotkey]] using [[FO2238Config.exe]] tool. Use the hotkey to toggle its display in game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To change the fog color, add the following string to [[FOnline2238.cfg]] in [2238] section:&lt;br /&gt;
*FogColor = R G B A&lt;br /&gt;
*where R, G, B and A range from 0 to 255.&lt;br /&gt;
*Default fog of war colour is: FogColor=0 0 0 128&lt;br /&gt;
&lt;br /&gt;
There might be a slight difference between FoV contours and the fog of war boundary due to different drawing methods - no need to report that unless the difference is big.&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T19:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see.''' It is affected by [[Perception]] and perk [[Sharpshooter]].&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
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| 6&lt;br /&gt;
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| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
''Field of View'', ''Field of Vision'', or ''FoV'' for short, represents your character's sight range.&lt;br /&gt;
FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the ''Field of View'' with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
With high perception, your character can see: [[Sneak|sneaking people]], normal characters, objects, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle.&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them).&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For information, 11 or 12 in perception could be reached by taking the [[Sharpshooter]] perk that gives +2 in perception. However, no weapon can shoot more than 50 hexes, so having your Field of View be greater than 50 hexes (10 Perception) doesn't give much advantage.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, perception can alter more things than just your vision range. For example, it can make your character shoot precisely; with a high perception, it's not necessary to have as high of a high ranged-weapon skill. It can help to find sneaking people too, and it lets you have a good distance from the enemy when you enter random encounters (else you could be placed at the center of a dangerous group). Also, it gives you a bonus in many skills.&lt;br /&gt;
&lt;br /&gt;
Anyway, this stat can be really useful and helpful so take it as high as you can but not more than 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Shortcuts</id>
		<title>Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Shortcuts"/>
				<updated>2013-04-23T19:37:04Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hot Keys&lt;br /&gt;
&lt;br /&gt;
 * Z + Mousewheel - Zoom In/Out&lt;br /&gt;
&lt;br /&gt;
 * Tab - Toggle Scanner map&lt;br /&gt;
&lt;br /&gt;
 * F1 - Help on/off&lt;br /&gt;
 * F2 - Save messages in a file&lt;br /&gt;
 * F3 - Save a screenshot&lt;br /&gt;
 * F4 - [[In-game chat|Text input panels toggle]]&lt;br /&gt;
 * F5 - [[In-game chat|Expanded message window toggle]]&lt;br /&gt;
 * F6 - Player names display toggle&lt;br /&gt;
 * F8 - Mouse scrolling toggle (helps in window mode)&lt;br /&gt;
 * F11- Toggle [[TC]] Messages&lt;br /&gt;
 * F12- Minimize client window&lt;br /&gt;
 * Arrow keys - Map scrolling&lt;br /&gt;
 * ESC - Menu&lt;br /&gt;
 * Pause/Break - Automatic language switching in command line&lt;br /&gt;
 * Scrollock - Center screen around character&lt;br /&gt;
 * &amp;lt;,&amp;gt; - Turn counter/clock-wise&lt;br /&gt;
 * Home - Center on character (works on the [[world map]]).&lt;br /&gt;
 * A - [[Attack]]&lt;br /&gt;
 * C - [[Character]] sheet&lt;br /&gt;
 * G - Pick an item from the ground&lt;br /&gt;
 * I - [[Inventory]]&lt;br /&gt;
 * P - [[Pipboy]]&lt;br /&gt;
 * F - [[Fixboy]]&lt;br /&gt;
 * B - Switch active slots&lt;br /&gt;
 * M - Switch mouse menu&lt;br /&gt;
 * N - Switch item mode&lt;br /&gt;
 * S - [[Skilldex]]&lt;br /&gt;
 * T - Display team information&lt;br /&gt;
 * Q - Display [[Sight#Field of View|field of view]]&lt;br /&gt;
 * W - Display [[weapon range]]&lt;br /&gt;
 * 1-8 - Quick [[skill]] access&lt;br /&gt;
 * ? - Current game [[time]]&lt;br /&gt;
 * +,- - Brightness adjust&lt;br /&gt;
 * Ctrl + +, - - Sound volume adjust&lt;br /&gt;
 * Shift + +, - - Music volume adjust&lt;br /&gt;
 * Alt + +, - - Sleep adjust&lt;br /&gt;
&lt;br /&gt;
Commands for chat:&lt;br /&gt;
Type . or / followed by:&lt;br /&gt;
 * S - [[In-game chat|Shout]]&lt;br /&gt;
 * W - [[In-game chat|Whisper]]&lt;br /&gt;
 * E - [[In-game chat|Emote]]&lt;br /&gt;
 * R - [[Radio]]&lt;br /&gt;
 * O - [[In-game chat|Out of character]]&lt;br /&gt;
&lt;br /&gt;
Placing space character after command is not needed and ignored if present&lt;br /&gt;
Type a message and press Enter.&lt;br /&gt;
&lt;br /&gt;
Message sending is also possible using:&lt;br /&gt;
 * Ctrl + Enter - Shout&lt;br /&gt;
 * Alt + Enter - Whisper&lt;br /&gt;
 * Shift + Enter - Radio&lt;br /&gt;
&lt;br /&gt;
Writing a name after Whisper does not specify the message to a person.&lt;br /&gt;
Whisper is heard by all within 2 hexes.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Configuration]]&lt;br /&gt;
* [[Commands]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T19:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see.''' It is affected by [[Perception]] and perk [[Sharpshooter]].&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of Sight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
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| 6&lt;br /&gt;
| 38&lt;br /&gt;
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| 7&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
Your ''FoV'' or ''Field Of View'' represents your character's sight range.&lt;br /&gt;
FOV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the Field of View with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
With high perception, your character can see: [[Sneak|sneaking people]], normal characters, objects, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle.&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them).&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For information, 11 or 12 in perception could be reached by taking the [[Sharpshooter]] perk that gives +2 in perception. However, no weapon can shoot more than 50 hexes, so having your Field of View be greater than 50 hexes (10 Perception) doesn't give much advantage.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, perception can alter more things than just your vision range. For example, it can make your character shoot precisely; with a high perception, it's not necessary to have as high of a high ranged-weapon skill. It can help to find sneaking people too, and it lets you have a good distance from the enemy when you enter random encounters (else you could be placed at the center of a dangerous group). Also, it gives you a bonus in many skills.&lt;br /&gt;
&lt;br /&gt;
Anyway, this stat can be really useful and helpful so take it as high as you can but not more than 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sight</id>
		<title>Sight</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sight"/>
				<updated>2013-04-23T19:34:50Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sight determines how far character can see.''' It is affected by [[Perception]] and perk [[Sharpshooter]].&lt;br /&gt;
Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly.&lt;br /&gt;
&lt;br /&gt;
== Range of sight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Perception&lt;br /&gt;
!Range of sight&lt;br /&gt;
!Range of sight (with Sharpshooter)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 23&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 29&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 38&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 44&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 47&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Field of View ==&lt;br /&gt;
Your ''FoV'' or ''Field Of View'' represents your character's sight range.&lt;br /&gt;
FOV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:&lt;br /&gt;
&lt;br /&gt;
*A zone represents the zone where your character is looking (the purple area).&lt;br /&gt;
*B zone represents the zone around your character but in front of him (the turquoise area).&lt;br /&gt;
*C zone represents the zone around you but behind (the green area).&lt;br /&gt;
*D zone represents the zone just behind you (the yellow area).&lt;br /&gt;
&lt;br /&gt;
[[File:Perception_FOV.gif]]&lt;br /&gt;
&lt;br /&gt;
This is a representation of the different superposed &amp;quot;circles&amp;quot;, and then of the Field of View with its different areas and what your character see at final (grey area), depending on what direction you are looking.&lt;br /&gt;
&lt;br /&gt;
The max distance for these areas is calculated by your perception level '''only'''. So the more you have, the farther you'll see around. &amp;lt;br&amp;gt;&lt;br /&gt;
With high perception, your character can see: [[Sneak|sneaking people]], normal characters, objects, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle.&lt;br /&gt;
People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them).&lt;br /&gt;
Sneaking people are invisible to you if you do not have enough Perception to spot them.&lt;br /&gt;
&lt;br /&gt;
Here a table with the vision area ranges. (The most important part is the A zone):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Perception    &lt;br /&gt;
!  A Zone    &lt;br /&gt;
!  B Zone   &lt;br /&gt;
!  C Zone   &lt;br /&gt;
!  D Zone&lt;br /&gt;
|-&lt;br /&gt;
|  1&lt;br /&gt;
|  23&lt;br /&gt;
|  19&lt;br /&gt;
|  10&lt;br /&gt;
|  7&lt;br /&gt;
|-&lt;br /&gt;
|  2 &lt;br /&gt;
|  26       &lt;br /&gt;
|  21       &lt;br /&gt;
|  11       &lt;br /&gt;
|  8&lt;br /&gt;
|-&lt;br /&gt;
|  3 &lt;br /&gt;
|  29       &lt;br /&gt;
|  23&lt;br /&gt;
|  12       &lt;br /&gt;
|  9&lt;br /&gt;
|-&lt;br /&gt;
|  4 &lt;br /&gt;
|  32       &lt;br /&gt;
|  25       &lt;br /&gt;
|  13       &lt;br /&gt;
|  10&lt;br /&gt;
|-&lt;br /&gt;
|  5 &lt;br /&gt;
|  35       &lt;br /&gt;
|  27       &lt;br /&gt;
|  14       &lt;br /&gt;
|  11&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  38&lt;br /&gt;
|  29&lt;br /&gt;
|  15&lt;br /&gt;
|  12&lt;br /&gt;
|-&lt;br /&gt;
|  7&lt;br /&gt;
|  41&lt;br /&gt;
|  31&lt;br /&gt;
|  16&lt;br /&gt;
|  13&lt;br /&gt;
|-&lt;br /&gt;
|  8&lt;br /&gt;
|  44&lt;br /&gt;
|  33&lt;br /&gt;
|  17&lt;br /&gt;
|  14&lt;br /&gt;
|-&lt;br /&gt;
|  9&lt;br /&gt;
|  47&lt;br /&gt;
|  35&lt;br /&gt;
|  18&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|  10&lt;br /&gt;
|  50&lt;br /&gt;
|  37&lt;br /&gt;
|  19&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|  11&lt;br /&gt;
|  53&lt;br /&gt;
|  39&lt;br /&gt;
|  20&lt;br /&gt;
|  17&lt;br /&gt;
|-&lt;br /&gt;
|  12&lt;br /&gt;
|  56&lt;br /&gt;
|  41&lt;br /&gt;
|  21&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For information, 11 or 12 in perception could be reached by taking the [[Sharpshooter]] perk that gives +2 in perception. However, no weapon can shoot more than 50 hexes, so having your Field of View be greater than 50 hexes (10 Perception) doesn't give much advantage.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, perception can alter more things than just your vision range. For example, it can make your character shoot precisely; with a high perception, it's not necessary to have as high of a high ranged-weapon skill. It can help to find sneaking people too, and it lets you have a good distance from the enemy when you enter random encounters (else you could be placed at the center of a dangerous group). Also, it gives you a bonus in many skills.&lt;br /&gt;
&lt;br /&gt;
Anyway, this stat can be really useful and helpful so take it as high as you can but not more than 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Perception]]&lt;br /&gt;
* [[Sharpshooter]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Perception</id>
		<title>Perception</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Perception"/>
				<updated>2013-04-23T19:34:35Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Perception&lt;br /&gt;
|image=Perception.gif&lt;br /&gt;
|modifies=[[Sight]], [[Sequence]], [[Hit chance]], [[random encounters|distance from enemies in random encounters]]&lt;br /&gt;
|perks=[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Healer]], [[Scout]], [[Sharpshooter]], [[Sniper]]&lt;br /&gt;
|traits=none&lt;br /&gt;
}}&lt;br /&gt;
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.  Modifies: [[Sequence]], ranged combat distance modifiers, and [[Sight#Range of Sight|range of sight]]. Perception is improved by wearing [[Spectacles]] in cases where PE is less than 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it).&lt;br /&gt;
Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Perception==&lt;br /&gt;
*[[Beer]] -2&lt;br /&gt;
*[[Cigarettes]] +1&lt;br /&gt;
*[[Psycho]] -2&lt;br /&gt;
*[[Booze]] -2&lt;br /&gt;
*[[Gamma Gulp Beer]] -1&lt;br /&gt;
*[[Rot Gut]] -2&lt;br /&gt;
*[[Roentgen Rum]] -2&lt;br /&gt;
&lt;br /&gt;
== Skills modified by Perception==&lt;br /&gt;
Each SPECIAL point spent in Perception will increase these skills :&lt;br /&gt;
* [[First Aid]].&lt;br /&gt;
* [[Doctor]].&lt;br /&gt;
* [[Lockpick]].&lt;br /&gt;
* [[Traps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;br /&gt;
[[Category:Primary Stats]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sneak"/>
				<updated>2013-04-23T19:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Silent Death]], [[Thief]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to him, depending on many things (See the ''Modifiers'' section for more informations).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[Turn-Based combat]] sneaked, but you can't enter sneak once [[Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you have 10 pe you start sneaking effectively in encounters around 150+%&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2. These modifiers are constantly checked by the game.&lt;br /&gt;
&lt;br /&gt;
* FoV: When your character is out of the opponents [[Sight#Field of View|field of view]], the sneak is automatically successful.&lt;br /&gt;
* Minimum distance: Up to 3 hexes from opponent, your character is always visible, regardless your sneak skill.&lt;br /&gt;
==== Bonuses ====&lt;br /&gt;
* Occluders: For being next to a wall. 1 hex, or 5 with Ghost perk (can't increase skill above 300% cap): +30%.&lt;br /&gt;
* For being hidden behind an object (there is an unpassable scenery between the opponent and the target no more than 2 hexes from the opponent): +60.&lt;br /&gt;
* Having active [[Stealth Boy]] in one of active slots gives +60% to the Sneak skill. Stealth Boy disappears on use and grants a 20 minutes long Sneak bonus. Consuming more resets the timer to 20 minutes&lt;br /&gt;
* Sneak is capped at 300%, after which penalties are applied.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Armor:&lt;br /&gt;
** [[Leather Armor]] and [[Leather Armor Mark II]]: 0&lt;br /&gt;
** All metal armors: -72&lt;br /&gt;
** All Combat armors: -36&lt;br /&gt;
** Powered armors ([[PA]], [[APA]], etc.): Sneak is disabled.&lt;br /&gt;
* Weapons:&lt;br /&gt;
** -36 for two handed rifle in active slot, -72 for heavy weapons in active slot, -72 for carrying activated [[Explosives|explosives]] in inventory.&lt;br /&gt;
==== Against an opponent ====&lt;br /&gt;
* Direction - direction of the opponent has big impact, basically, the area around opponent is divided into four parts, and each part modifies your sneak skill value as follows:&lt;br /&gt;
** Front: -72&lt;br /&gt;
** Front-sides: -36&lt;br /&gt;
** Back-sides: -12&lt;br /&gt;
** Back: 0&lt;br /&gt;
* If your opponent has active motion sensor in an active slot, he will have +2 [[Perception]] for the purpose of sneak detection (not capped at 10).&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
* Attacking.&lt;br /&gt;
* Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
* Wearing a powered armor, as said above ([[PA]], [[APA]], etc).&lt;br /&gt;
* Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
* Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
* Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
* [[Mining]] or chopping [[wood]].&lt;br /&gt;
* Active [[Motion Sensor]] reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Category:Throwing_Weapons</id>
		<title>Category:Throwing Weapons</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Category:Throwing_Weapons"/>
				<updated>2013-04-23T19:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throwing Weapons utilize the [[Throwing]] skill.&lt;br /&gt;
&lt;br /&gt;
{{WWIP}}&lt;br /&gt;
The list has to be updated.&lt;br /&gt;
&lt;br /&gt;
== List of Throwing Weapons ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!Min [[DMG]]&lt;br /&gt;
!Max [[DMG]]&lt;br /&gt;
![[DMG]] TYPE&lt;br /&gt;
![[Sight|RANGE]]&lt;br /&gt;
![[ST]] required&lt;br /&gt;
![[AP]] usage&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Spike]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock]]&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Uranium Ore]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Normal&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Refined Uranium Ore]]&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Pole]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Spear]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Knife]]&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|Normal&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Molotov Cocktail]]&lt;br /&gt;
|16&lt;br /&gt;
|24&lt;br /&gt;
|Explosive&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Frag)]]&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|Explosive&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Plasma)]]&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|Plasma&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Pulse)]]&lt;br /&gt;
|100&lt;br /&gt;
|150&lt;br /&gt;
|E.M.P&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dynamite Stick]]&lt;br /&gt;
|10&lt;br /&gt;
|40&lt;br /&gt;
|Explosive&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Hand Grenade]]&lt;br /&gt;
|300&lt;br /&gt;
|500&lt;br /&gt;
|Explosive&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

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