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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=V+guessWho</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<updated>2026-04-13T11:53:04Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Staff_rj.gif</id>
		<title>File:Staff rj.gif</title>
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				<updated>2012-03-03T02:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Staff_voland.gif</id>
		<title>File:Staff voland.gif</title>
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				<updated>2012-03-03T02:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Raiders_faction</id>
		<title>Raiders faction</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Raiders_faction"/>
				<updated>2011-06-09T01:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: /* Joining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BaseraidersNORTS.png|thumb|The northern Raiders base, near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)]].]]&lt;br /&gt;
[[Raiders]] faction can be joined by player characters. The biggest advantage is level [3] of [[Profession: Gunsmith (Small Guns)|Gunsmith (Small Guns) profession]] which you can learn in the [[Raiders]]' base. However, joining Raiders will have negative impact on reputation in many other [[factions]].&lt;br /&gt;
&lt;br /&gt;
== Joining ==&lt;br /&gt;
To join Raiders faction, you need 3 or more charisma and at least 120 [[reputation]] points in Slavers' Guild. You can get the points for example by doing [[Bring Little Jesus Mordino's briefcase to Metzger]] quest or by becoming a slaver and selling slaves. When you will have at least 120 reputation in Slavers' Guild, you will be able to do [[Joining Raiders]] quest. You also must have not less than -190 reputation in Raiders.&lt;br /&gt;
&lt;br /&gt;
=== Unique advantages ===&lt;br /&gt;
[[File:2238baseraidersSOUTH.png|thumb|The southern [[Raiders base]], near [[NCR]]. This is the first base that you will see, before you complete the joining quest entirely.]]&lt;br /&gt;
Only Raiders can :&lt;br /&gt;
* See and enter the two '''[[Raiders bases]]''' (Southern and northern) on [[worldmap]] ;&lt;br /&gt;
* Use [[workbench with additional tools]] in northern Raiders base, which is needed to craft [[7.62mm]] ammo (Both bases have workbench but only northern one has got additional tools) ;&lt;br /&gt;
* Buy all the levels of [[profession: Gunsmith (Small Guns)]] - level [1] and [2] can be learnt some other place, but these with the level [3] can be learnt only in the northern Raiders base.&lt;br /&gt;
* Automatically make other players losing Raiders reputation (-50 per hit) when those players hurt or try to hurt the Raider player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation changes when joining ===&lt;br /&gt;
&lt;br /&gt;
Reputation changes after you join Raiders are listed below.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| -1750&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| -1700&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of steel]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| The [[Enclave]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| The Unity&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| -1000&lt;br /&gt;
| Hated&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] Ghouls&lt;br /&gt;
| -800&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Humans&lt;br /&gt;
| -500&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Mutants&lt;br /&gt;
| -500&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault City#The Courtyard|Courtyard]] Citizens&lt;br /&gt;
| -500&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Communists&lt;br /&gt;
| -250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| -250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children of the Cathedral&lt;br /&gt;
| -200&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| -150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| -50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Criminals&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| +150&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| +650&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bishop Family&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaving ==&lt;br /&gt;
&lt;br /&gt;
To leave Raiders use the faction terminal located in the cave in Raiders' main base. Choose option ''Miscellaneous'' &amp;gt; ''Resign'' and confirm resignation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation changes when leaving ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! Impact&lt;br /&gt;
! If your reputation is equal to 0, you'll be marked as...&lt;br /&gt;
|-&lt;br /&gt;
| [[Raiders]]&lt;br /&gt;
| -2000&lt;br /&gt;
| Vilified&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bishop Family&lt;br /&gt;
| -500&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]] Sex Workers&lt;br /&gt;
| -325&lt;br /&gt;
| Antipathy&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Population of [[New Reno]]&lt;br /&gt;
| -250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]] Citizens&lt;br /&gt;
| -100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Criminals&lt;br /&gt;
| -75&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]] Citizens&lt;br /&gt;
| -75&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slaves&lt;br /&gt;
| +25&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]] Citizens&lt;br /&gt;
| +25&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Hub]] Citizens&lt;br /&gt;
| +25&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Ghouls&lt;br /&gt;
| +50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Junktown]] Citizens&lt;br /&gt;
| +50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Followers of the Apocalypse&lt;br /&gt;
| +50&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]] Citizens&lt;br /&gt;
| +75&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Boneyard|LA]] Scavengers&lt;br /&gt;
| +75&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children of the Cathedral&lt;br /&gt;
| +100&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Communists&lt;br /&gt;
| +125&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Regulators&lt;br /&gt;
| +125&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault City#The Courtyard|Courtyard]] Citizens&lt;br /&gt;
| +250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Humans&lt;br /&gt;
| +250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]] Mutants&lt;br /&gt;
| +250&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] Ghouls&lt;br /&gt;
| +400&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood of steel]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| The [[Enclave]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| The Unity&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[New California Republic]]&lt;br /&gt;
| +500&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[NCR]] Rangers&lt;br /&gt;
| +850&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunters&lt;br /&gt;
| +875&lt;br /&gt;
| Accepted&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Citizens of [[Vault City]]&lt;br /&gt;
| +1000&lt;br /&gt;
| Liked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Raiders]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:NPC-driven factions]]&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hate</id>
		<title>Hate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hate"/>
				<updated>2011-05-22T19:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common thing in the world of 2238.&lt;br /&gt;
You can not see it, but you surely can feel it. That means that truth is out there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fact: GMs use hate as main resource for their abuse.&lt;br /&gt;
&lt;br /&gt;
Fact: Server is using it to maintain stability.&lt;br /&gt;
&lt;br /&gt;
Rumor: Rusty is a triangle.&lt;br /&gt;
----&lt;br /&gt;
Extinct: Manners.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hate</id>
		<title>Hate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hate"/>
				<updated>2011-05-22T19:45:09Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common thing in the world of 2238.&lt;br /&gt;
You can not see it, but you surely can feel it. That means that truth is out there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fact: GMs use hate as main resource for their abuse.&lt;br /&gt;
&lt;br /&gt;
Fact: Server is using it to maintain stability.&lt;br /&gt;
&lt;br /&gt;
Rumor: Rusty is a triangle.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hate</id>
		<title>Hate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hate"/>
				<updated>2011-05-22T19:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common thing in the world of 2238.&lt;br /&gt;
You can not see it, but you surely can feel it. That means that truth is out there.&lt;br /&gt;
&lt;br /&gt;
Fact: GMs use hate as main resource for their abuse.&lt;br /&gt;
Fact: Server is using it to maintain stability.&lt;br /&gt;
Rumor: Rusty is a triangle.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hate</id>
		<title>Hate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hate"/>
				<updated>2011-05-22T19:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common thing in the world of 2238.&lt;br /&gt;
You can not see it, but you surely can feel it. That means that truth is out there.&lt;br /&gt;
&lt;br /&gt;
Fact: GMs use hate as main resource for their abuse.&lt;br /&gt;
&lt;br /&gt;
Fact: Server is using it to maintain stability.&lt;br /&gt;
&lt;br /&gt;
Rumor: Rusty is a triangle.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hate</id>
		<title>Hate</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hate"/>
				<updated>2011-05-22T19:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: Created page with &amp;quot;The most common thing in the world of 2238. You can not see it, but you surely can feel it. That means that truth is out there.  Fact: GMs use hate as main resource for their abuâ€¦&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common thing in the world of 2238.&lt;br /&gt;
You can not see it, but you surely can feel it. That means that truth is out there.&lt;br /&gt;
&lt;br /&gt;
Fact: GMs use hate as main resource for their abuse.&lt;br /&gt;
Fact: Server is using it to maintain stability.&lt;br /&gt;
Rumor: Rusty is a triangle.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Player-driven_factions</id>
		<title>Player-driven factions</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Player-driven_factions"/>
				<updated>2011-05-03T21:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-driven factions are opposed to NPC-driven faction. To create a faction, you need to buy a '''[[base]]'''. In your base will be a computer to add members or remove some. You can't be in a player-driven faction ''and'' in a NPC-driven faction at the same time.&lt;br /&gt;
&lt;br /&gt;
== Wiki Rules ==&lt;br /&gt;
The following rules apply to player faction articles:&lt;br /&gt;
&lt;br /&gt;
* The wiki is not an [http://en.wikipedia.org/wiki/Image_hosting_service imagehost], you may use one logo image for your page.&lt;br /&gt;
* Try to keep the it short and to the point.&lt;br /&gt;
* Obscene, hostile or trolling content in the article will lead to the page being removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Known players factions ==&lt;br /&gt;
*'''WARNING! The following articles are unreliable and might be outdated.'''&lt;br /&gt;
&lt;br /&gt;
* [[Chosen Soldiers]]&lt;br /&gt;
* [[Crazy88]]&lt;br /&gt;
* [[Dead Frontier]]&lt;br /&gt;
* [[Dogs of War]]&lt;br /&gt;
* [[Nuka Cola Addicts]]&lt;br /&gt;
* [[One-Eyed Snipers Squad]]&lt;br /&gt;
* [[Section 8]]&lt;br /&gt;
* [[Street Queens]]&lt;br /&gt;
* [[The Amboy Dukes]]&lt;br /&gt;
* [[Tim &amp;amp; Tom &amp;amp; Ted Lawyer Agency]]&lt;br /&gt;
* [[The Black Sun Gang]]&lt;br /&gt;
* [[The Broken Hills Hunters]]&lt;br /&gt;
* [[The Green Hand]]&lt;br /&gt;
* [[The Guardians]]&lt;br /&gt;
* [[The Los Alamos Warriors]]&lt;br /&gt;
* [[The Sarmatians]]&lt;br /&gt;
* [[The Skags]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[The Wasteland Uncles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Vault Silene Brahminy]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* The [http://fonline2238.net/forum/index.php?topic=1623.0 actual list of available factions names] on forum, updated by [[Samira]].&lt;br /&gt;
* [http://www.fonline2238.net/wiki/Commands Commands]&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Commands</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Commands"/>
				<updated>2011-05-03T21:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the commands everyone can use. Just type them into the chat bar, without the [ ].&lt;br /&gt;
&lt;br /&gt;
*'''~awareness'''&lt;br /&gt;
Enable/disable on-screen information about characters hp and used gear. You need the [[awareness]] perk to use this command. Default: ON&lt;br /&gt;
&lt;br /&gt;
*'''~changepassword [old password] [new password]'''&lt;br /&gt;
Changes current character password. Use '''*''' instead of space.&lt;br /&gt;
&lt;br /&gt;
*'''~combatmode [mode]''' (NOTE: server update needed)&lt;br /&gt;
Changes default combat mode, which can be '''''turnbased''''', '''''tb''''', '''''realtime''''', '''''rt''''' or '''''both'''''; without arguments displays current setting.&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[2238#CombatMode|CombatMode]] config variable.&lt;br /&gt;
&lt;br /&gt;
*'''~cuttheveins'''&lt;br /&gt;
Performs suicide (Works only when &amp;lt; 0[[hp]]).&lt;br /&gt;
&lt;br /&gt;
*'''~deleteself [password]'''&lt;br /&gt;
Deletes current character after full logout (3 minutes). Use '''*''' instead of space. Deleting can be canceled by entering the command again.&lt;br /&gt;
&lt;br /&gt;
*'''~disbandparty'''&lt;br /&gt;
Disbands all NPC followers ([[Mercs]], [[slaves]]...) - removes them.&lt;br /&gt;
&lt;br /&gt;
*'''~disbandparty away_team'''&lt;br /&gt;
Disbands only party members that are outside of your current map (not location).&lt;br /&gt;
&lt;br /&gt;
*'''~exit'''&lt;br /&gt;
Exits game.&lt;br /&gt;
&lt;br /&gt;
*'''~itisagooddaytodie'''&lt;br /&gt;
Perform suicide, work only on islands. Can't be executed on worldmap. &amp;lt;br&amp;gt;&lt;br /&gt;
(Zones: 18-23:45, 19-20:46, 22-23:49, 23:50, 27-29:48, 28-29:49, 27-28:51, 28-29:52)&lt;br /&gt;
&lt;br /&gt;
*'''~myinfo'''	&lt;br /&gt;
Displays information about logged character.&lt;br /&gt;
&lt;br /&gt;
*'''~names'''&lt;br /&gt;
Refreshes colorized names (defined in [[NameColorizing]].txt)&lt;br /&gt;
&lt;br /&gt;
*'''+[[requesthelp]] [message]'''&lt;br /&gt;
Sends message to random online [[Game Master]]. See the [[requesthelp]] article for more informations.&lt;br /&gt;
&lt;br /&gt;
*'''~[[timeouts]]'''&lt;br /&gt;
Turns on/off on-screen timeouts display. Default: ON&lt;br /&gt;
&lt;br /&gt;
*'''order recognition [playerName]'''&lt;br /&gt;
Cheks up faction database for information on given player. You have to be in faction and use radio with your faction frequency. (e/g &amp;quot;/r order recognition Voland&amp;quot;)&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Commands</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Commands"/>
				<updated>2011-05-03T21:47:47Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the commands everyone can use. Just type them into the chat bar, without the [ ].&lt;br /&gt;
&lt;br /&gt;
*'''~awareness'''&lt;br /&gt;
Enable/disable on-screen information about characters hp and used gear. You need the [[awareness]] perk to use this command. Default: ON&lt;br /&gt;
&lt;br /&gt;
*'''~changepassword [old password] [new password]'''&lt;br /&gt;
Changes current character password. Use '''*''' instead of space.&lt;br /&gt;
&lt;br /&gt;
*'''~combatmode [mode]''' (NOTE: server update needed)&lt;br /&gt;
Changes default combat mode, which can be '''''turnbased''''', '''''tb''''', '''''realtime''''', '''''rt''''' or '''''both'''''; without arguments displays current setting.&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[2238#CombatMode|CombatMode]] config variable.&lt;br /&gt;
&lt;br /&gt;
*'''~cuttheveins'''&lt;br /&gt;
Performs suicide (Works only when &amp;lt; 0[[hp]]).&lt;br /&gt;
&lt;br /&gt;
*'''~deleteself [password]'''&lt;br /&gt;
Deletes current character after full logout (3 minutes). Use '''*''' instead of space. Deleting can be canceled by entering the command again.&lt;br /&gt;
&lt;br /&gt;
*'''~disbandparty'''&lt;br /&gt;
Disbands all NPC followers ([[Mercs]], [[slaves]]...) - removes them.&lt;br /&gt;
&lt;br /&gt;
*'''~disbandparty away_team'''&lt;br /&gt;
Disbands only party members that are outside of your current map (not location).&lt;br /&gt;
&lt;br /&gt;
*'''~exit'''&lt;br /&gt;
Exits game.&lt;br /&gt;
&lt;br /&gt;
*'''~itisagooddaytodie'''&lt;br /&gt;
Perform suicide, work only on islands. Can't be executed on worldmap. &amp;lt;br&amp;gt;&lt;br /&gt;
(Zones: 18-23:45, 19-20:46, 22-23:49, 23:50, 27-29:48, 28-29:49, 27-28:51, 28-29:52)&lt;br /&gt;
&lt;br /&gt;
*'''~myinfo'''	&lt;br /&gt;
Displays information about logged character.&lt;br /&gt;
&lt;br /&gt;
*'''~names'''&lt;br /&gt;
Refreshes colorized names (defined in [[NameColorizing]].txt)&lt;br /&gt;
&lt;br /&gt;
*'''+[[requesthelp]] [message]'''&lt;br /&gt;
Sends message to random online [[Game Master]]. See the [[requesthelp]] article for more informations.&lt;br /&gt;
&lt;br /&gt;
*'''~[[timeouts]]'''&lt;br /&gt;
Turns on/off on-screen timeouts display. Default: ON&lt;br /&gt;
&lt;br /&gt;
*'''[[order recognition playerName]]'''&lt;br /&gt;
Cheks up faction database for information on given player. You have to be in faction and use radio with your faction frequency. (e/g &amp;quot;/r order recognition Voland&amp;quot;)&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Soon</id>
		<title>Soon</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Soon"/>
				<updated>2010-01-23T08:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Soon&amp;quot; is used to estimate an amount of time between updates, patches, wipes and everything else on the 2238 server. The time suggested by &amp;quot;soon&amp;quot; can be from 3 minutes to 3 months. People requesting ETAs will just be shot back with a big bowl of &amp;quot;soon&amp;quot; soup.&lt;br /&gt;
&lt;br /&gt;
'''Stop asking; start waiting.'''&lt;br /&gt;
Amen.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-12T19:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus, Emperor, Demigod&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. '''Radio channel 31313''' irc channel: '''#fargotraders'''  !&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Victor Nemtsev'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Multiple People'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Unused at the moment'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Rolling Jumper'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
=== Stuntman Mike ===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  rejfyl'''&lt;br /&gt;
&lt;br /&gt;
=== Emperor ===&lt;br /&gt;
Emperor without Empire' he is saying. Now he want to create his own with Far Go Traders and LAW Team. He's talking about the Force but nobody never seen it. There are rumours that he is Shi Emperor - 'human with cybernetic brain' but that are LIES! Chief security officer in FGT&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  Lord Raien'''&lt;br /&gt;
&lt;br /&gt;
=== Lady Kind ===&lt;br /&gt;
Simple street-girl from Bouneyard. She is good scout and very beautiful.&lt;br /&gt;
&lt;br /&gt;
*'''&amp;quot;Real&amp;quot; name:  KindMan'''&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-11T19:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: /* Stuntman Mike */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. Radio channel 31313!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Izual'''&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Mr Lexx'''&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: V_guessWho'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: V_guessWho'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: random ppl'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: unused atm'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: [RED]RJ'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: [SOT]KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name:  rejfyl'''&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-11T19:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== Hub Police ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Izual&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The official Hub Police, ruled by Deputy Feral and Cpt. Nikopol. Done something bad ? Then you'll go in that jail and wait for someone to pay for your freedom !&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Hub Police office is located at the south east of the town. Don't come there if you have not valuable informations.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Deputy Feral, Cpt. Nikopol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike, Ray Fyl),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike,Ray Fyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Need to secure trade? Looking for caravan? Will hire a guide? We go as far as possible, FarGoTraders. &lt;br /&gt;
Visit us everyday, Hub, Down the main street. Radio channel 31313!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rat God Cult ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.&lt;br /&gt;
&lt;br /&gt;
*'''Diplomacy :''' Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Saint Arm, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Children of the Cathedral ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Saint Arm&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Brother Wit (head priest)&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Izual'''&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Mr Lexx'''&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: V_guessWho'''&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: V_guessWho'''&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
=== Ray Fyl ===&lt;br /&gt;
Owner of Far Go Traders. He pretends that he knows nothing about drugs in his company, but town everybody knows that he is cooperating with Imprezobus. Liked by most of Hub citizens because of his wealth.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: ray_fyl'''&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: TommyTheGun'''&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: ?'''&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: random ppl'''&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: unused atm'''&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: [RED]RJ'''&lt;br /&gt;
[[File:Recon.PNG|thumb| Reconite chilling out in the Maltese Falcon.]]&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Reconite'''&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: [SOT]KindMan'''&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Impre'''&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist. Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Arminius'''&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: Green.Apple'''&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
[[File:Gavroche.jpg|thumb|Gavroche as always busy with very important things.]]&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: JovankaB'''&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
*'''&amp;quot;real&amp;quot; name: ?'''&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T23:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guessWho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Bird, Saint Arm, Gavroche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Kane., KindMan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' TommyTheGun, Jack Daniel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' Stuntman Mike, Imprezobus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Cpt. Nikopol ===&lt;br /&gt;
He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stuck in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist . Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;br /&gt;
&lt;br /&gt;
=== Gavroche ===&lt;br /&gt;
A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T20:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: /* Saint Arm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' V_guessWho, DannyTheDog, TommyTheGun, Green.Apple.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stucked in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;br /&gt;
&lt;br /&gt;
===Saint Arm===&lt;br /&gt;
[[File:Barm.PNGâ€Ž|thumb|Brother Arm, in his robe made of molerat fur.]]&lt;br /&gt;
Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist . Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.&lt;br /&gt;
&lt;br /&gt;
=== Hub Wanderer ===&lt;br /&gt;
The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Kid.jpg</id>
		<title>File:Kid.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Kid.jpg"/>
				<updated>2010-01-09T17:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T17:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' V_guessWho, DannyTheDog, TommyTheGun, Green.Apple.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
[[File:kid.jpg|thumb| Bird, somewhere.]]&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stucked in his room, as always.]]&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Bard.jpg</id>
		<title>File:Bard.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Bard.jpg"/>
				<updated>2010-01-09T16:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T16:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: /* Hub Barman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' V_guessWho, DannyTheDog, TommyTheGun, Green.Apple.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stucked in his room, as always.]]&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T16:46:51Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' V_guessWho, DannyTheDog, TommyTheGun, Green.Apple.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
[[File:bard.jpg|thumb| Barman, stucked in his room, as always.]]&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T15:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: /* The Maltese Falcon bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' V_guessWho, DannyTheDog, TommyTheGun, Green.Apple.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-09T15:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: /* The Maltese Falcon bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert.]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
* Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East). [http://fonline2238.net/forum/index.php?topic=616.msg4791#new link Price List]&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :''' V_guessWho, DannyTheDog, TommyTheGun, Green.Apple.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
*'''Characters involved :'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
=== Deputy Feral ===&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
=== Kane. ===&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
=== Bird ===&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
===Stuntman Mike===&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
[[File:TommyTheGun.png|thumb|Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.]]&lt;br /&gt;
&lt;br /&gt;
===TommyTheGun===&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
===Jack Daniel===&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
===Hub Barman===&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Bar Lady===&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
===Brother Wit===&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
===Tiberium===&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.&lt;br /&gt;
&lt;br /&gt;
===Reconite===&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.&lt;br /&gt;
&lt;br /&gt;
===KindMan===&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;br /&gt;
&lt;br /&gt;
===Imprezobus===&lt;br /&gt;
Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T23:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;br /&gt;
&lt;br /&gt;
==KindMan==&lt;br /&gt;
Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering &amp;quot;protection&amp;quot; money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:Hubd.jpg|thumb| Hub advert]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Hubd.jpg</id>
		<title>File:Hubd.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Hubd.jpg"/>
				<updated>2010-01-08T22:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:43:00Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File: img199.imageshack.us/img199/1936/hubd.jpg |thumb| Hub advert]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:http://img199.imageshack.us/img199/1936/hubd.jpg |thumb| Hub advert]]]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[Media:http://img199.imageshack.us/img199/1936/hubd.jpg]]&lt;br /&gt;
[[File:http://img199.imageshack.us/img199/1936/hubd.jpg]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T22:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to:&lt;br /&gt;
* 100% roleplay characters,&lt;br /&gt;
* Roleplay, but also useful shops/organisations,&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
[[File:http://img199.imageshack.us/img199/1936/hubd.jpg]]&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.&lt;br /&gt;
* No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Thieves' Guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find the &amp;quot;special guy&amp;quot; in Maltese Falcon, he will give you more information.&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of the Hub Barman) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe player-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub Underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously â€“ as long as they find it profitable. They also know a lot about what goes on in the Hub. If youâ€™re looking for answers, you may want to look to them first.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Far Go Traders ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' Rejfyl, Imprezobus&lt;br /&gt;
&lt;br /&gt;
*'''Purposes :'''Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.&lt;br /&gt;
&lt;br /&gt;
*'''Players involved :''' Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later&lt;br /&gt;
&lt;br /&gt;
*'''Plans :''' I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building. &lt;br /&gt;
&lt;br /&gt;
*'''Caravans and protection:''' We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.&lt;br /&gt;
&lt;br /&gt;
*'''Drugs:''' This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the time, he is drunk. Heâ€™s a great pal for some small-talk, donâ€™t trust him too much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar â€“ regardless if it means tending to the bar, or kicking out unwelcome guests. Donâ€™t mind his jokes though, he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.&lt;br /&gt;
&lt;br /&gt;
==Tiberium==&lt;br /&gt;
The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.&lt;br /&gt;
&lt;br /&gt;
==Reconite==&lt;br /&gt;
The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T20:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters ;&lt;br /&gt;
* Roleplay but also useful shops/organisations ;&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him in jail or out of the city.&lt;br /&gt;
* No Big guns/Energy guns (rifle ones) in your active hand, except for defending yourself. Showing up with a minigun, a light support weapon or a laser rifle is not a good thing in a lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the thieves guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find &amp;quot;special guy&amp;quot; in Maltese Falcon, he'll give you more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of Hub Barman guy) and TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in there ! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you might need?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe players-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Abandoned building in the north-east, near the bookshop. Shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
== Hub underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Small group spending their free time in Maltese Falcon, trying to come up with an idea how to get rich in no time. Remaining neutral, they tend to help both - law enforcers and Hubâ€™s underground... Obviously â€“ as long as they find it profitable. They also know a lot about whatâ€™s going on there. If youâ€™re looking for answers, you may want to look for one of them as well.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops. Suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals ; sometimes patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Dont even think to be rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
Clever kid, who hangs around Maltese Falcon. He could be everywhere. And probably he knows whats going on in town. Hes real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Running from his past he settled down in Hub. Now he's running some dirty business in FarGoTraders.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from crowded NCR. As a manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the times drunk, heâ€™s a great pal for some small chat, donâ€™t trust him to much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, known also as a psycho and the devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps Tommy The Gun running the bar â€“ no matter if it means some bartending or kicking out unwelcomed guests. Donâ€™t mind his jokes though â€“ he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in Wasteland, but do not piss him off, or he'll... Just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;br /&gt;
&lt;br /&gt;
==Brother Wit==&lt;br /&gt;
Member of Children of Cathedral. Weak on body but strong on faith. With small number of followers tries to spread Master word. Healing not only soul, but flesh as well. Spending most of his time in Malteese Falcon drinking and trying to forget about what happend to Master. Preaching a lot in pub which gets him kicked out a lot. Can be also found in south side of Hub sleeping in church.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T20:19:59Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: /* Hub underground */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters ;&lt;br /&gt;
* Roleplay but also useful shops/organisations ;&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
= Hub laws =&lt;br /&gt;
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him in jail or out of the city.&lt;br /&gt;
* No Big guns/Energy guns (rifle ones) in your active hand, except for defending yourself. Showing up with a minigun, a light support weapon or a laser rifle is not a good thing in a lawful city.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the thieves guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find &amp;quot;special guy&amp;quot; in Maltese Falcon, he'll give you more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of Hub Barman guy), TommyTheGun and others (write your names if you want ;])&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in there ! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you might need?&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe players-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Abandoned building in the north-east, near the bookshop. Shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
== Hub underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Small group spending their free time in Maltese Falcon, trying to come up with an idea how to get rich in no time. Remaining neutral, they tend to help both - law enforcers and Hubâ€™s underground... Obviously â€“ as long as they find it profitable. They also know a lot about whatâ€™s going on there. If youâ€™re looking for answers, you may want to look for one of them as well.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops. Suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals ; sometimes patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Dont even think to be rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
Clever kid, who hangs around Maltese Falcon. He could be everywhere. And probably he knows whats going on in town. Hes real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Running from his past he settled down in Hub. Now he's running some dirty business in FarGoTraders.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from crowded NCR. As a manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the times drunk, heâ€™s a great pal for some small chat, donâ€™t trust him to much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, known also as a psycho and the devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps Tommy The Gun running the bar â€“ no matter if it means some bartending or kicking out unwelcomed guests. Donâ€™t mind his jokes though â€“ he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in Wasteland, but do not piss him off, or he'll... Just come to Maltese Falcon and see what'll happen. Good luck.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T15:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters ;&lt;br /&gt;
* Roleplay but also useful shops/organisations ;&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the thieves guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find &amp;quot;special guy&amp;quot; in Maltese Falcon, he'll give you more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  DannyTheDog (creator of Hub Barman guy), TommyTheGun and others (write your names if you want ;])&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Go buy a beer and trash-talk in there ! Hub Barman will give you all the booze you need.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' DannyTheDog&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe players-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Abandoned building in the north-east, near the bookshop. Shop will be open soon, be patient customers!&lt;br /&gt;
&lt;br /&gt;
== Hub underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' /&lt;br /&gt;
&lt;br /&gt;
== The Wild Bunch ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :'''  TommyTheGun&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' Small group spending their free time in Maltese Falcon, trying to come up with an idea how to get rich in no time. Remaining neutral, they tend to help both - law enforcers and Hubâ€™s underground... Obviously â€“ as long as they find it profitable. They also know a lot about whatâ€™s going on there. If youâ€™re looking for answers, you may want to look for one of them as well.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You can find them in Maltese Falcon bar (South-East).&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[File:Wiki-feral.jpg|thumb|Deputy Feral, his sniper in his hands, guarding the Hub next to his men.]]&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops. Suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals ; sometimes patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Dont even think to be rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
Clever kid, who hangs around Maltese Falcon. He could be everywhere. And probably he knows whats going on in town. Hes real name is Victor.&lt;br /&gt;
&lt;br /&gt;
==Stuntman Mike==&lt;br /&gt;
Used to be a Mordino Family member. Running from his past he settled down in Hub. Now he's running some dirty business in FarGoTraders.&lt;br /&gt;
&lt;br /&gt;
==TommyTheGun==&lt;br /&gt;
Known not only in the Hub, he moved there to rest from crowded NCR. As a manager of Maltese Falcon, he tries to keep the place clean and safe. Heâ€™s also the leader of The Wild Bunch. Most of the times drunk, heâ€™s a great pal for some small chat, donâ€™t trust him to much though!&lt;br /&gt;
&lt;br /&gt;
==Jack Daniel==&lt;br /&gt;
Member of The Wild Bunch, known also as a psycho and the devil itself. Before he moved to the Hub, he used to be a slaver â€“ and he still wears his Tattoo with pride. Now he helps Tommy The Gun running the bar â€“ no matter if it means some bartending or kicking out unwelcomed guests. Donâ€™t mind his jokes though â€“ he wonâ€™t do you any harm as long as you wonâ€™t give him a reason&lt;br /&gt;
&lt;br /&gt;
==Hub Barman==&lt;br /&gt;
Middle-aged barman in Maltese Falcon. He can sell you drinks, info, or just help you with directions.&lt;br /&gt;
&lt;br /&gt;
==Bar Lady==&lt;br /&gt;
Middle-aged lady, working as waitress in Maltese Falcon.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T12:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: /* Bird */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters ;&lt;br /&gt;
* Roleplay but also useful shops/organisations ;&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the thieves guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find &amp;quot;special guy&amp;quot; in Maltese Falcon, he'll give you more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' /&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' /&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' /&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe players-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Abandoned building in the north-east, near the bookshop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops. Suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals ; sometimes patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Dont even think to be rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
Clever kid, who hangs around Maltese Falcon. He could be everywhere. And probably he knows whats going on in town. Hes real name is Victor.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hub_roleplay_project</id>
		<title>Hub roleplay project</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hub_roleplay_project"/>
				<updated>2010-01-08T12:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;V guessWho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''[[Hub]] roleplay project''' is, at the moment, still a ''being built'' project. Its goals are to make The Hub a living and roleplaying place, thanks to :&lt;br /&gt;
* 100% roleplay characters ;&lt;br /&gt;
* Roleplay but also useful shops/organisations ;&lt;br /&gt;
* Help (if needed) of GMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== The Thieves Guild ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the thieves guild organisations.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' You have to find &amp;quot;special guy&amp;quot; in Maltese Falcon, he'll give you more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maltese Falcon bar ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' /&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' /&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' /&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' A safe players-driven shop.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' Abandoned building in the north-east, near the bookshop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hub underground ==&lt;br /&gt;
&lt;br /&gt;
*'''Author :''' V_guesswho&lt;br /&gt;
&lt;br /&gt;
*'''Description :''' The rebirth of the Hub Underground, ruled by Decker.&lt;br /&gt;
&lt;br /&gt;
*'''Location and other details :''' /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
A summary of all the roleplay characters you may cross in [[The Hub]].&lt;br /&gt;
&lt;br /&gt;
== Deputy Feral ==&lt;br /&gt;
&lt;br /&gt;
He is the leader of the Hub's cops. Suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals ; sometimes patrolling with his men and guarding the town.&lt;br /&gt;
&lt;br /&gt;
== Kane. ==&lt;br /&gt;
Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An &amp;quot;employee&amp;quot; of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Dont even think to be rude with him.&lt;br /&gt;
&lt;br /&gt;
== Bird ==&lt;br /&gt;
Clever kid, who hangs around Maltese Falcon. He could be everywhere. And probably he knows whats going on in town.&lt;/div&gt;</summary>
		<author><name>V guessWho</name></author>	</entry>

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