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		<id>https://fo2238.fodev.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XPoncex</id>
		<title>FOnline: 2238 Wiki - User contributions [en]</title>
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		<updated>2026-04-18T15:35:29Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hinkley</id>
		<title>Hinkley</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hinkley"/>
				<updated>2010-09-01T02:56:31Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinkley_Entrance.jpgâ€Ž|200px|thumb|Click on the door to talk to the guards. .]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Hinkley =&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A recreational area consisting of a few combat arenas for relaxation and training. Built by NCR to show their increasing influence in the area.&amp;quot;'' -[[FOnline: 2238]] (Appeared after the 30/08/2010 wipe)&lt;br /&gt;
&lt;br /&gt;
Located Northwest of [[The Hub]], Hinkley serves as a player(s) Vs player(s) arena.&lt;br /&gt;
&lt;br /&gt;
'''Note''' &lt;br /&gt;
*You cannot enter if you have a weapon or drug in your possession. &lt;br /&gt;
*No XP is given out for kills.&lt;br /&gt;
*Battle is in Real Time.&lt;br /&gt;
*Players who died before have left much needed ammo/armor/weapons on the ground if needed.&lt;br /&gt;
*Everyone in the same room is tele-ported to the match with the player who accepted it.&lt;br /&gt;
&lt;br /&gt;
If you want to organize little fights or meet potential combatants, go to the '''''#2238arena''''' channel on the usual irc.forestnet.org.&lt;br /&gt;
&lt;br /&gt;
== Outfitter ==&lt;br /&gt;
[[File:Hinkley_Outfiter.jpgâ€Ž|200px|thumb|The Lady in Black will suit your needs.]]&lt;br /&gt;
Talking to the Lady in Black will give you a choice in 11 classes.&lt;br /&gt;
&lt;br /&gt;
*''Pistolero Outfit''- .223+ Leather Mark2&lt;br /&gt;
*''Infantry Outfit''- P90 + Combat Armor&lt;br /&gt;
*''Tough Guy Outfit''- Panchor Jackhammer + Metal Mark2&lt;br /&gt;
*''Sniper Outfit''- Sniper Rifle + Combat Leather Jacket&lt;br /&gt;
*''Normal Big Gun Outift''- Minigun + Combat Armor&lt;br /&gt;
*''Big Gun Outfit''- Rocket Launcher + Metal Armor&lt;br /&gt;
*''Energy Sniper Outfit''- Plasma Rifle + Tesla Armor&lt;br /&gt;
*''Energy Solider Outift''- Laser Rifle + Combat Leather Jacket&lt;br /&gt;
*''Unarmed Outfit''- PowerFist + Brotherhood Armor&lt;br /&gt;
*''Melee Outfit''- Supersledge + Brotherhood Armor&lt;br /&gt;
*''Thrower Outfit''- 25x Plasma + 10x Frags + Metal Armor&lt;br /&gt;
&lt;br /&gt;
== Launching a match==&lt;br /&gt;
[[File:HinkleyTmC.jpgâ€Ž|200px|thumb|Click on the Computer to accept/create matches.]]&lt;br /&gt;
To ''create'' a match click on the computer in either room....&lt;br /&gt;
*Choose either PvP or Faction match&lt;br /&gt;
*Click on either the Pitt or Warzone map&lt;br /&gt;
*Next you have the options to change the Armor/Weapons rules or begin the match.&lt;br /&gt;
==Armor Options==&lt;br /&gt;
Wearing the wrong armor will deny you joining the match.&lt;br /&gt;
*Everything is allowed (All armors are allowed)&lt;br /&gt;
*Light(Combat Leather Jacket?)&lt;br /&gt;
*Medium (Leather Mark2/Metal Armor)&lt;br /&gt;
*Heavy (Brotherhood Armor/Metal Mark2/Tesla/Combat Armor)&lt;br /&gt;
==Weapon Options==&lt;br /&gt;
*All weapons&lt;br /&gt;
*Unarmed only&lt;br /&gt;
*Melee only&lt;br /&gt;
&lt;br /&gt;
==Pitt==&lt;br /&gt;
[[File:Pitt.jpgâ€Žâ€Ž|200px|thumb|Close quarters match.]]&lt;br /&gt;
The Pitt is a fast pace, close quarters, small map that is quickly finished. Recommended for small amount of players unless you want it otherwise.&lt;br /&gt;
&lt;br /&gt;
==Warzone==&lt;br /&gt;
[[File:Warzone.jpgâ€Ž|200px|thumb|left|Litteraly the name serves the map justice.]]&lt;br /&gt;
On the other hand is Warzone, players start on opposite corners of the map and duke it out. This map is meant for larger groups of players but that shouldn't limit you.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Warzone.jpg</id>
		<title>File:Warzone.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Warzone.jpg"/>
				<updated>2010-09-01T02:26:16Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Pitt.jpg</id>
		<title>File:Pitt.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Pitt.jpg"/>
				<updated>2010-09-01T02:25:29Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:HinkleyTmC.jpg</id>
		<title>File:HinkleyTmC.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:HinkleyTmC.jpg"/>
				<updated>2010-09-01T02:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Hinkley_Outfiter.jpg</id>
		<title>File:Hinkley Outfiter.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Hinkley_Outfiter.jpg"/>
				<updated>2010-09-01T02:24:04Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hinkley</id>
		<title>Hinkley</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hinkley"/>
				<updated>2010-09-01T00:04:39Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinkley_Entrance.jpgâ€Ž|200px|thumb|Click on the door to talk to the guards. .]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hinkley ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A recreational area consisting of a few combat arenas for relaxation and training. Built by NCR to show their increasing influence in the area.&amp;quot;'' -[[FOnline: 2238]] (Appeared after the 30/08/2010 wipe)&lt;br /&gt;
&lt;br /&gt;
Located Northwest of [[The Hub]], Hinkley serves as a player(s) Vs player(s) arena.&lt;br /&gt;
&lt;br /&gt;
'''Note''' &lt;br /&gt;
*No weapons or drugs are allowed.&lt;br /&gt;
*No XP is given out for kills.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hinkley</id>
		<title>Hinkley</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hinkley"/>
				<updated>2010-08-31T21:55:24Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: Going to add more as in 2 hours.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hinkley_Entrance.jpgâ€Ž|200px|thumb|Click on the door to talk to the guards. .]]&lt;br /&gt;
&lt;br /&gt;
Located Northwest of [[The Hub]], Hinkley serves as a player(s) Vs player(s) arena.&lt;br /&gt;
&lt;br /&gt;
'''Note''' &lt;br /&gt;
*No weapons or drugs are allowed.&lt;br /&gt;
*No XP is given out for kills.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Hinkley_Entrance.jpg</id>
		<title>File:Hinkley Entrance.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Hinkley_Entrance.jpg"/>
				<updated>2010-08-31T21:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/User:XPoncex</id>
		<title>User:XPoncex</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/User:XPoncex"/>
				<updated>2010-08-02T17:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: Created page with &amp;quot;== Who am I? == My name is Ponce, i started playing FOnline: 2238 when it came out last August(2009) and left early September. I restarted playing again back in July(2010) anâ€¦&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Who am I? ==&lt;br /&gt;
My name is Ponce, i started playing [[FOnline: 2238]] when it came out last August(2009) and left early September. I restarted playing again back in July(2010) and slowly have been getting myself used to the changes and helping out my fellow players.&lt;br /&gt;
&lt;br /&gt;
== Concerns ==&lt;br /&gt;
If there is something i did on the wiki that you have questions about you can write them here if you please.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sierra_Army_Depot</id>
		<title>Sierra Army Depot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sierra_Army_Depot"/>
				<updated>2010-08-02T17:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: Added pictures, the power generator is what you repair ,when the backup power goes out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sad.JPG|thumb|300x300px|left|Welcome to Sierra Army Depot, the best place to be killed by security robots !]]&lt;br /&gt;
The '''Sierra Army Depot''' ('''S.A.D.''') was built in 1942 as a storehouse but later became renovated into a research facility, in the year 2050. After the war, only the robots survived, there. Located in the desert above [[New Reno]], it is home to an important device for crafters : the Ammo Facility Terminal. It features four underground levels, haunted by powerful security robots.&lt;br /&gt;
&lt;br /&gt;
You can only access the Sierra Army Depot if you ask its location to an hermit in the desert, if you meet one.&lt;br /&gt;
[[File:Sad-entrance.jpg|thumb|The entrance of the S.A.D. building itself, where you can access to the underground levels.]]&lt;br /&gt;
&lt;br /&gt;
== The Ammo Facility Terminal ==&lt;br /&gt;
Found in the second floor at the south-east corner, the ammo facility terminal is used in the making of [[7.62mm]] ammo. Only other location with the proper tools in making [[7.62mm]] ammo is in the [[raiders faction]] base. It works just like a workbench once the power is supplied thanks to the Computer Main Frame.&lt;br /&gt;
&lt;br /&gt;
== Computer main frame ==&lt;br /&gt;
[[File:Sierra CM.jpg|thumb|200px|right| The computer is located to your left when you enter.]]&lt;br /&gt;
&lt;br /&gt;
The largest room on the 3rd floor, located right next to the main elevators, is the computer main frame. When you enter the room, to your left is a computer that you can access. You can check which area is currently supplied with power, and:&lt;br /&gt;
&lt;br /&gt;
* Redirect the power to either the Ammo Facility Terminal or Medical Facility, in which the power generator will shut down and will need [[repair]] to turn back on.&lt;br /&gt;
* Direct the energy to the Ammo Facility Terminal or medical area after the power generator is fixed.&lt;br /&gt;
&lt;br /&gt;
== Power Generator ==&lt;br /&gt;
[[File:Sierra PG.jpg|thumb|200px|right| Usually the roof is covered unlike the other rooms, so it maybe easy to miss.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Located on the fourth floor, the power generator is the first door to the right once you get off the main elevator.&lt;br /&gt;
&lt;br /&gt;
Note: You need to repair the power generator when the back-up power fails if it isn't all ready on or if you tried to re-direct the power at the computer main frame.(Er, and what it is? [[User:Izual|Izual]] 09:22, 2 August 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
*A safe repair skill is 100% but you may take a chance with a lower skill.(?)&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]].&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Sierra Army Depot]]&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Sierra_PG.jpg</id>
		<title>File:Sierra PG.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Sierra_PG.jpg"/>
				<updated>2010-08-02T16:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: Note the Mariposa PG.jpg is the same as this one as the other is named wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note the Mariposa PG.jpg is the same as this one as the other is named wrong.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Sierra_CM.jpg</id>
		<title>File:Sierra CM.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Sierra_CM.jpg"/>
				<updated>2010-08-02T16:43:40Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Mariposa_PG.jpg</id>
		<title>File:Mariposa PG.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Mariposa_PG.jpg"/>
				<updated>2010-08-02T16:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine</id>
		<title>Micro Fusion Cell Machine</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine"/>
				<updated>2010-08-01T01:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location ==&lt;br /&gt;
[[File:Micro_Fusion_Cell_Machine.jpg|200px|thumb|right|The glorious Micro Fusion Cell Machine ]]&lt;br /&gt;
=== Mariposa Military Base ===&lt;br /&gt;
Located on the fourth floor, the Micro Fusion Cell Machine replaced the pool of vats that was in previous Fallouts.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Without correct access to the Micro Fusion Cell Machine you will get these errors.&lt;br /&gt;
&lt;br /&gt;
01000111 01100101 01110100 00100000 01101100 01101111 01110011 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Get Lost!&lt;br /&gt;
&lt;br /&gt;
01000010 01100101 01100001 01110100 00100000 01101001 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Beat It&lt;br /&gt;
&lt;br /&gt;
01010000 01101001 01110011 01110011 00100000 01101111 01100110 01100110 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Piss Off&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine</id>
		<title>Micro Fusion Cell Machine</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine"/>
				<updated>2010-08-01T01:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location ==&lt;br /&gt;
[[File:Micro_Fusion_Cell_Machine.jpg|200px|thumb|right|The glorious Micro Fusion Cell Machine ]]&lt;br /&gt;
=== Mariposa Military Base ===&lt;br /&gt;
Located on the fourth floor, the Micro Fusion Cell Machine replaced the pool of vats that was in previous Fallouts.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Without correct access to the Micro Fusion Cell Machine you will get these errors.&lt;br /&gt;
&lt;br /&gt;
01000111 01100101 01110100 00100000 01101100 01101111 01110011 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Get Lost!&lt;br /&gt;
&lt;br /&gt;
01000010 01100101 01100001 01110100 00100000 01101001 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Beat It&lt;br /&gt;
&lt;br /&gt;
01010000 01101001 01110011 01110011 00100000 01101111 01100110 01100110 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Piss Off&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caravan_cart</id>
		<title>Caravan cart</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caravan_cart"/>
				<updated>2010-08-01T01:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Caravan Cart''' is a vehicle consisting of a car trunk pulled by a brahmin. Its main use is to carry a player's stuff, if they want to trade it or to move a big amount of items. A visible location that everyone can see on the world map is created where users enter a random encounter with a caravan cart. Even if the cart is not a fast vehicle, it can still carry 10 players max, like the [[vertibird]].&lt;br /&gt;
 &lt;br /&gt;
Caravan Carts have a different spawn point than normal humans, dont panic if you hit a random encounter and dont see it right next to you, it is on the map somewhere.&lt;br /&gt;
 &lt;br /&gt;
== Cart trading ==&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
[[File: Paul.jpg|thumb| Paul, the cart seller in NCR.]]&lt;br /&gt;
You can buy carts from [[Paul]] in [[NCR]] (in the bazaar, where your car would park in the fallout 2 game). Talk to him with enough [[caps]] in your inventory and one [[brahmin]] (to pull the cart) following you and you'll be able to buy a cart. The cart will spawn right after that behind [[Paul|Paul's]] shop, and you'll have a key in your inventory. Be careful of players near by that might try to [[steal]] your key or [[lockpick]] your caravan cart and vanish into the wasteland.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can go to [[Junktown]] and talk to [[John Boy]] to buy or sell a cart. [[John Boy]] is located left of [[Darkwaters]] General Store.&lt;br /&gt;
&lt;br /&gt;
=== Selling ===&lt;br /&gt;
To sell your cart, talk with [[Paul]] when holding key to car in your hand and follow the dialog options to sell it. Keep in mind that the cart matching the key must be on same map as the dealer.&lt;br /&gt;
&lt;br /&gt;
== Cart Management and Operation ==&lt;br /&gt;
=== Traveling with your cart ===&lt;br /&gt;
Unlike [[vehicles]], a caravan cart will not give you any speed bonus when you travel around the wasteland, but they do operate much the same way they do. To travel with your cart click on the [[brahmin]] with the appropriate key in your inventory or hand and you will enter the world map. If your cart has fuel you can then travel around the wasteland like normal. Players that have you tagged will be able to follow you onto the world map if they are close enough.&lt;br /&gt;
&lt;br /&gt;
=== Using trunk ===&lt;br /&gt;
Each caravan cart has a trunk for [[items|item]] storage, however they can only carry so much depending on which type you have (see Options below for trunk sizes). Accessing the trunk requires you to have the cart's matching key in your hand or inventory (or a really good [[lockpick]] skill), then click on the boxes in the back of the cart. You can then place the desired items into the carts trunk space.&lt;br /&gt;
&lt;br /&gt;
=== Cart Maintenance ===&lt;br /&gt;
If your cart runs out of fuel it will stop on the world map so be sure to stop and give your [[brahmin]] water from time to time using [[Water Bag|Water Bags]] on it. Simply click on the [[brahmin]] and select the little bag icon. Then click on [[Water Bag]] in your inventory, and your cart will be refueled (ratio is 1 bag of water to 1 unit of fuel). You will also have to repair it from time to time by using the [[Repair]] skill on your cart.&lt;br /&gt;
&lt;br /&gt;
If you run out of fuel, it is a good idea to stay on the world map until someone arrives with more water for you. This will lessens the amount of time you are visible on the map to other players. If you are alone you may run into trouble if you have no water, you will have to abandon your cart to get water and return. The whole time it will be visible to other players who can [[lockpick]] it.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Caravan Carts can be purchased in a few sizes. These are the different options available to you in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
==== Medium Cart ====&lt;br /&gt;
[[File:Caravan_cart_med.png|thumb|A medium-sized caravan cart.]]&lt;br /&gt;
* Price : 4,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;br /&gt;
&lt;br /&gt;
==== Large Cart ====&lt;br /&gt;
[[File:Caravan_cart.png|thumb|A large caravan cart in the desert.]]&lt;br /&gt;
* Price : 5,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine</id>
		<title>Micro Fusion Cell Machine</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine"/>
				<updated>2010-08-01T01:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location ==&lt;br /&gt;
[[File:Micro_Fusion_Cell_Machine.jpg|200px|thumb|left|The glorious Micro Fusion Cell Machine ]]&lt;br /&gt;
=== Mariposa Military Base ===&lt;br /&gt;
Located on the fourth floor, the Micro Fusion Cell Machine replaced the pool of vats that was in previous Fallouts.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Without correct access to the Micro Fusion Cell Machine you will get these errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
01000111 01100101 01110100 00100000 01101100 01101111 01110011 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Get Lost!&lt;br /&gt;
&lt;br /&gt;
01000010 01100101 01100001 01110100 00100000 01101001 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Beat It&lt;br /&gt;
&lt;br /&gt;
01010000 01101001 01110011 01110011 00100000 01101111 01100110 01100110 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Piss Off&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine</id>
		<title>Micro Fusion Cell Machine</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine"/>
				<updated>2010-08-01T01:43:04Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location ==&lt;br /&gt;
[[File:Micro_Fusion_Cell_Machine.jpg|200px|thumb|left|The glorious Micro Fusion Cell Machine ]]&lt;br /&gt;
=== Mariposa Military Base ===&lt;br /&gt;
Located on the fourth floor, the Micro Fusion Cell Machine replaced the pool of vats that was in previous Fallouts.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Without correct access to the Micro Fusion Cell Machine you will get these errors.&lt;br /&gt;
&lt;br /&gt;
1st Try &lt;br /&gt;
01000111 01100101 01110100 00100000 01101100 01101111 01110011 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Get Lost!&lt;br /&gt;
&lt;br /&gt;
Repeated Tries &lt;br /&gt;
&lt;br /&gt;
01000010 01100101 01100001 01110100 00100000 01101001 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Beat It&lt;br /&gt;
&lt;br /&gt;
01010000 01101001 01110011 01110011 00100000 01101111 01100110 01100110 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Piss Off&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine</id>
		<title>Micro Fusion Cell Machine</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine"/>
				<updated>2010-08-01T01:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location ==&lt;br /&gt;
[[File:Micro_Fusion_Cell_Machine.jpg|200px|thumb|left|The glorious Micro Fusion Cell Machine ]]&lt;br /&gt;
=== Mariposa Military Base ===&lt;br /&gt;
Located on the fourth floor, the Micro Fusion Cell Machine replaced the pool of vats that was in previous Fallouts.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Without correct access to the Micro Fusion Cell Machine you will get these errors.&lt;br /&gt;
&lt;br /&gt;
1st Try ====&lt;br /&gt;
01000111 01100101 01110100 00100000 01101100 01101111 01110011 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Get Lost!&lt;br /&gt;
&lt;br /&gt;
Repeated Tries &lt;br /&gt;
01000010 01100101 01100001 01110100 00100000 01101001 01110100 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Beat It&lt;br /&gt;
&lt;br /&gt;
01010000 01101001 01110011 01110011 00100000 01101111 01100110 01100110 00100001&lt;br /&gt;
&lt;br /&gt;
'''Translated:''' Piss Off&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/File:Micro_Fusion_Cell_Machine.jpg</id>
		<title>File:Micro Fusion Cell Machine.jpg</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/File:Micro_Fusion_Cell_Machine.jpg"/>
				<updated>2010-08-01T01:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: Location and picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location and picture.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Mariposa_Military_Base</id>
		<title>Mariposa Military Base</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Mariposa_Military_Base"/>
				<updated>2010-08-01T01:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* Mariposa in Fonline 2238 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fo1 Mariposa Base Layout.png|thumb|Map of Mariposa.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
''Â« This is Captain Pickard reporting at checkpoint 1. Contact with checkpoints 2 &amp;amp; 3 has been cut off. We can only assume the worst. The monsters are swarming up the mineshafts. All efforts to delay them have failed. We'll try to hold them at this position as long as we can. Â»''&lt;br /&gt;
&lt;br /&gt;
Cap. Pickard's [http://fallout.wikia.com/wiki/Military_Base_Level_1 last report] during the [http://fallout.wikia.com/wiki/Example_of_field_operation_-_Mariposa_Military_Base_excavation Enclave's escape from Mariposa].''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
'''Mariposa Military Base''' was a top-secret United States military facility built to house Forced Evolutionary Virus research previously conducted at West Tek, located somewhere in the area of the Mariposa unincorporated community in California. The name Mariposa means &amp;quot;butterfly&amp;quot; in Spanish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Pre-war history ====&lt;br /&gt;
&lt;br /&gt;
The construction of Mariposa started in October 2076 when large progress was made in [[FEV]] research, and the government preferred to move the project to a location under military supervision. In january 2077, all the scientists involved in the project moved there with a military squad commanded by colonel Spindal and captain Roger Maxson. The FEV project was then moved to Mariposa and tested on human subjects. The vats were giant tanks filled with liquid FEV. As part of the research project, human subjects were dipped inside them and then examined to learn how to control and harness the process. The experiments on humans were kept secret even from Spindel and his soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wartime events ====&lt;br /&gt;
&lt;br /&gt;
On October 10 2077, Maxson and his men were discovered that the scientists at Mariposa were using military prisoners as test subjects in their experiments with the Forced Evolutionary Virus. Spindel commited suicide five days latern and Maxson's men turned to him for leadership. Investigating the base, Maxson and his squad killed all the scientists and declared they were deserting from the army via radio, on October 20. As the army was busy then fighting the Chinese threat, no troops were sent there, and three days later, the Great War began and the bombs were launched.&lt;br /&gt;
&lt;br /&gt;
The Mariposa Military Base survived, the soldiers within protected from the radiation and FEV flooding the wasteland. After burying the scientists in the wastes outside of Mariposa, the soldiers sealed the military base, then headed out into the desert, taking supplies and weapon schematics with them. Captain Maxson led his men and families to the government bunker at Lost Hills, eventually forming the [[Brotherhood of Steel]]. The base was left sealed, but over the years, it slowly fell into disrepair, and eventually various creatures made their way inside, mutating due to FEV exposure and infesting the surrounding area, attacking fledgling human settlements and caravans. The problem was becoming increasingly severe, to the point when Harold, a caravan master from the Hub, mounted an expedition in 2102 to locate and destroy the source of mutants.&lt;br /&gt;
&lt;br /&gt;
[[File:Vats.jpg|thumb|Vats.]]&lt;br /&gt;
==== Master's Army ====&lt;br /&gt;
&lt;br /&gt;
Dr. Richard Grey was one of the explorers who was part of the expedition, and was the only survivor with Harold. Both landed in vats, and as Harold managed to escape, Grey remained in the base, attracting wanderers around him to make the first [[Super Mutants]]. In 2155, they discovered the LA vault, and moved there to build the [[Cathedral]]. The base was entrusted to the Lieutenant, one of the greatest supermutant minds to exist. Mariposa was rebuilt and cleaned up, once again becoming the magnificent military base it was before the war. Supermutants roamed the halls, restocking the armories and medical base and soon it became the staging area for their assault on humanity, as well as the only supermutant production center.  Then came the Vault Dweller in 2162. It is unknown whether or not he infiltrated the base or blasted his way in - suffice to say, once he was through, Mariposa was little more than a caved-in, smoldering ruin&lt;br /&gt;
&lt;br /&gt;
==== Enclave's excavations ====&lt;br /&gt;
&lt;br /&gt;
In 2236, the [[Enclave]] discovered the remnants of the Mariposa Base. Soon, assault squads combed the desert for slaves they could use to mine the military base and get to the vats. One of the squads included soldier [[Frank Horrigan]]. Enclave construction crews, as well as human and super mutant slaves began excavations. In September they uncovered [[FEV]], and mutations began to occur in the human workers. Frank Horrigan comes into contact with the virus and is sent to the Enclave labs for study. &lt;br /&gt;
&lt;br /&gt;
In 2237, having obtained the FEV data, the Enclave abandoned the site after more mutations occurred, causing 2nd Generation super mutants to arise. The Enclave left a single squad behind to wipe out the super mutants, but the mutants, using armaments they had cached in the base during excavation, won the battle. The remaining 1st and 2nd Generation [[super mutant]] slaves decided to remain in the Base, and the group formed a new community under the leadership of [[Melchior]], whose magic talents had allowed them to hide the weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mariposa in Fonline 2238 ==&lt;br /&gt;
[[File:Mariposa.jpg|thumb|The Military Base outside as seen in [[Fallout 2]]. The entrance is uncovered in [[FOnline:2238]].]]&lt;br /&gt;
* The bottom level differs from Fallout 1 and 2. The Vats has been replaced by a [[Micro Fusion Cell Machine]]. To use the machine, one must first use the terminal, sucessfully using it will allow you to craft at the machine to the right of terminal.&lt;br /&gt;
* [[Player killers]] usually camp this area, so it is recomended to go there in groups.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://fallout.wikia.com/wiki/Mariposa_Military_Base Vault's article about Mariposa Military Base].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Mariposa]]&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Mariposa_Military_Base</id>
		<title>Mariposa Military Base</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Mariposa_Military_Base"/>
				<updated>2010-08-01T01:04:31Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* Mariposa in Fonline 2238 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fo1 Mariposa Base Layout.png|thumb|Map of Mariposa.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
''Â« This is Captain Pickard reporting at checkpoint 1. Contact with checkpoints 2 &amp;amp; 3 has been cut off. We can only assume the worst. The monsters are swarming up the mineshafts. All efforts to delay them have failed. We'll try to hold them at this position as long as we can. Â»''&lt;br /&gt;
&lt;br /&gt;
Cap. Pickard's [http://fallout.wikia.com/wiki/Military_Base_Level_1 last report] during the [http://fallout.wikia.com/wiki/Example_of_field_operation_-_Mariposa_Military_Base_excavation Enclave's escape from Mariposa].''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
'''Mariposa Military Base''' was a top-secret United States military facility built to house Forced Evolutionary Virus research previously conducted at West Tek, located somewhere in the area of the Mariposa unincorporated community in California. The name Mariposa means &amp;quot;butterfly&amp;quot; in Spanish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Pre-war history ====&lt;br /&gt;
&lt;br /&gt;
The construction of Mariposa started in October 2076 when large progress was made in [[FEV]] research, and the government preferred to move the project to a location under military supervision. In january 2077, all the scientists involved in the project moved there with a military squad commanded by colonel Spindal and captain Roger Maxson. The FEV project was then moved to Mariposa and tested on human subjects. The vats were giant tanks filled with liquid FEV. As part of the research project, human subjects were dipped inside them and then examined to learn how to control and harness the process. The experiments on humans were kept secret even from Spindel and his soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wartime events ====&lt;br /&gt;
&lt;br /&gt;
On October 10 2077, Maxson and his men were discovered that the scientists at Mariposa were using military prisoners as test subjects in their experiments with the Forced Evolutionary Virus. Spindel commited suicide five days latern and Maxson's men turned to him for leadership. Investigating the base, Maxson and his squad killed all the scientists and declared they were deserting from the army via radio, on October 20. As the army was busy then fighting the Chinese threat, no troops were sent there, and three days later, the Great War began and the bombs were launched.&lt;br /&gt;
&lt;br /&gt;
The Mariposa Military Base survived, the soldiers within protected from the radiation and FEV flooding the wasteland. After burying the scientists in the wastes outside of Mariposa, the soldiers sealed the military base, then headed out into the desert, taking supplies and weapon schematics with them. Captain Maxson led his men and families to the government bunker at Lost Hills, eventually forming the [[Brotherhood of Steel]]. The base was left sealed, but over the years, it slowly fell into disrepair, and eventually various creatures made their way inside, mutating due to FEV exposure and infesting the surrounding area, attacking fledgling human settlements and caravans. The problem was becoming increasingly severe, to the point when Harold, a caravan master from the Hub, mounted an expedition in 2102 to locate and destroy the source of mutants.&lt;br /&gt;
&lt;br /&gt;
[[File:Vats.jpg|thumb|Vats.]]&lt;br /&gt;
==== Master's Army ====&lt;br /&gt;
&lt;br /&gt;
Dr. Richard Grey was one of the explorers who was part of the expedition, and was the only survivor with Harold. Both landed in vats, and as Harold managed to escape, Grey remained in the base, attracting wanderers around him to make the first [[Super Mutants]]. In 2155, they discovered the LA vault, and moved there to build the [[Cathedral]]. The base was entrusted to the Lieutenant, one of the greatest supermutant minds to exist. Mariposa was rebuilt and cleaned up, once again becoming the magnificent military base it was before the war. Supermutants roamed the halls, restocking the armories and medical base and soon it became the staging area for their assault on humanity, as well as the only supermutant production center.  Then came the Vault Dweller in 2162. It is unknown whether or not he infiltrated the base or blasted his way in - suffice to say, once he was through, Mariposa was little more than a caved-in, smoldering ruin&lt;br /&gt;
&lt;br /&gt;
==== Enclave's excavations ====&lt;br /&gt;
&lt;br /&gt;
In 2236, the [[Enclave]] discovered the remnants of the Mariposa Base. Soon, assault squads combed the desert for slaves they could use to mine the military base and get to the vats. One of the squads included soldier [[Frank Horrigan]]. Enclave construction crews, as well as human and super mutant slaves began excavations. In September they uncovered [[FEV]], and mutations began to occur in the human workers. Frank Horrigan comes into contact with the virus and is sent to the Enclave labs for study. &lt;br /&gt;
&lt;br /&gt;
In 2237, having obtained the FEV data, the Enclave abandoned the site after more mutations occurred, causing 2nd Generation super mutants to arise. The Enclave left a single squad behind to wipe out the super mutants, but the mutants, using armaments they had cached in the base during excavation, won the battle. The remaining 1st and 2nd Generation [[super mutant]] slaves decided to remain in the Base, and the group formed a new community under the leadership of [[Melchior]], whose magic talents had allowed them to hide the weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mariposa in Fonline 2238 ==&lt;br /&gt;
[[File:Mariposa.jpg|thumb|The Military Base outside as seen in [[Fallout 2]]. The entrance is uncovered in [[FOnline:2238]].]]&lt;br /&gt;
* The bottom level differs from Fallout 1 and 2. The Vats has been replaced by a [[Micro_Fusion_Cell|Micro Fusion Cell Machine]]. To use the machine, one must first use the terminal, sucessfully using it will allow you to craft at the machine to the right of terminal.&lt;br /&gt;
* [[Player killers]] usually camp this area, so it is recomended to go there in groups.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://fallout.wikia.com/wiki/Mariposa_Military_Base Vault's article about Mariposa Military Base].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Mariposa]]&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine</id>
		<title>Micro Fusion Cell Machine</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Micro_Fusion_Cell_Machine"/>
				<updated>2010-08-01T01:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: Created page with '== Place Holder =='&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Place Holder ==&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caravan_cart</id>
		<title>Caravan cart</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caravan_cart"/>
				<updated>2010-08-01T00:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* Purchasing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Caravan Cart''' is a vehicle consisting of a car trunk pulled by a brahmin. Its main use is to carry a player's stuff, if they want to trade it or to move a big amount of items. A visible location that everyone can see on the world map is created where users enter a random encounter with a caravan cart. Even if the cart is not a fast vehicle, it can still carry 10 players max, like the [[vertibird]].&lt;br /&gt;
 &lt;br /&gt;
Caravan Carts have a different spawn point than normal humans, dont panic if you hit a random encounter and dont see it right next to you, it is on the map somewhere.&lt;br /&gt;
 &lt;br /&gt;
== Cart trading ==&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
[[File: Paul.jpg|thumb| Paul, the cart seller in NCR.]]&lt;br /&gt;
You can buy carts from [[Paul]] in [[NCR]] (in the bazaar, where your car would park in the fallout 2 game). Talk to him with enough [[caps]] in your inventory and one [[brahmin]] (to pull the cart) following you and you'll be able to buy a cart. The cart will spawn right after that behind [[Paul|Paul's]] shop, and you'll have a key in your inventory. Be careful of players near by that might try to [[steal]] your key or [[lockpick]] your caravan cart and vanish into the wasteland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively you can go to [[Junktown]] and talk to [[John Boy]] to buy or sell a cart. [[John Boy]] is located left of [[Darkwaters]] General Store.&lt;br /&gt;
&lt;br /&gt;
=== Selling ===&lt;br /&gt;
To sell your cart, talk with [[Paul]] when holding key to car in your hand and follow the dialog options to sell it. Keep in mind that the cart matching the key must be on same map as the dealer.&lt;br /&gt;
&lt;br /&gt;
== Cart Management and Operation ==&lt;br /&gt;
=== Traveling with your cart ===&lt;br /&gt;
Unlike [[vehicles]], a caravan cart will not give you any speed bonus when you travel around the wasteland, but they do operate much the same way they do. To travel with your cart click on the [[brahmin]] with the appropriate key in your inventory or hand and you will enter the world map. If your cart has fuel you can then travel around the wasteland like normal. Players that have you tagged will be able to follow you onto the world map if they are close enough.&lt;br /&gt;
&lt;br /&gt;
=== Using trunk ===&lt;br /&gt;
Each caravan cart has a trunk for [[items|item]] storage, however they can only carry so much depending on which type you have (see Options below for trunk sizes). Accessing the trunk requires you to have the cart's matching key in your hand or inventory (or a really good [[lockpick]] skill), then click on the boxes in the back of the cart. You can then place the desired items into the carts trunk space.&lt;br /&gt;
&lt;br /&gt;
=== Cart Maintenance ===&lt;br /&gt;
If your cart runs out of fuel it will stop on the world map so be sure to stop and give your [[brahmin]] water from time to time using [[Water Bag|Water Bags]] on it. Simply click on the [[brahmin]] and select the little bag icon. Then click on [[Water Bag]] in your inventory, and your cart will be refueled (ratio is 1 bag of water to 1 unit of fuel). You will also have to repair it from time to time by using the [[Repair]] skill on your cart.&lt;br /&gt;
&lt;br /&gt;
If you run out of fuel, it is a good idea to stay on the world map until someone arrives with more water for you. This will lessens the amount of time you are visible on the map to other players. If you are alone you may run into trouble if you have no water, you will have to abandon your cart to get water and return. The whole time it will be visible to other players who can [[lockpick]] it.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Caravan Carts can be purchased in a few sizes. These are the different options available to you in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
==== Medium Cart ====&lt;br /&gt;
[[File:Caravan_cart_med.png|thumb|A medium-sized caravan cart.]]&lt;br /&gt;
* Price : 4,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;br /&gt;
&lt;br /&gt;
==== Large Cart ====&lt;br /&gt;
[[File:Caravan_cart.png|thumb|A large caravan cart in the desert.]]&lt;br /&gt;
* Price : 5,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caravan_cart</id>
		<title>Caravan cart</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caravan_cart"/>
				<updated>2010-08-01T00:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* Purchasing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Caravan Cart''' is a vehicle consisting of a car trunk pulled by a brahmin. Its main use is to carry a player's stuff, if they want to trade it or to move a big amount of items. A visible location that everyone can see on the world map is created where users enter a random encounter with a caravan cart. Even if the cart is not a fast vehicle, it can still carry 10 players max, like the [[vertibird]].&lt;br /&gt;
 &lt;br /&gt;
Caravan Carts have a different spawn point than normal humans, dont panic if you hit a random encounter and dont see it right next to you, it is on the map somewhere.&lt;br /&gt;
 &lt;br /&gt;
== Cart trading ==&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
[[File: Paul.jpg|thumb| Paul, the cart seller in NCR.]]&lt;br /&gt;
You can buy carts from [[Paul]] in [[NCR]] (in the bazaar, where your car would park in the fallout 2 game). Talk to him with enough [[caps]] in your inventory and one [[brahmin]] (to pull the cart) following you and you'll be able to buy a cart. The cart will spawn right after that behind [[Paul|Paul's]] shop, and you'll have a key in your inventory. Be careful of players near by that might try to [[steal]] your key or [[lockpick]] your caravan cart and vanish into the wasteland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively you can go to [[Junktown]] and talk to [[John Boy]] to buy a cart. [[John Boy]] is located right left of [[Darkwaters]] General Store.&lt;br /&gt;
&lt;br /&gt;
=== Selling ===&lt;br /&gt;
To sell your cart, talk with [[Paul]] when holding key to car in your hand and follow the dialog options to sell it. Keep in mind that the cart matching the key must be on same map as the dealer.&lt;br /&gt;
&lt;br /&gt;
== Cart Management and Operation ==&lt;br /&gt;
=== Traveling with your cart ===&lt;br /&gt;
Unlike [[vehicles]], a caravan cart will not give you any speed bonus when you travel around the wasteland, but they do operate much the same way they do. To travel with your cart click on the [[brahmin]] with the appropriate key in your inventory or hand and you will enter the world map. If your cart has fuel you can then travel around the wasteland like normal. Players that have you tagged will be able to follow you onto the world map if they are close enough.&lt;br /&gt;
&lt;br /&gt;
=== Using trunk ===&lt;br /&gt;
Each caravan cart has a trunk for [[items|item]] storage, however they can only carry so much depending on which type you have (see Options below for trunk sizes). Accessing the trunk requires you to have the cart's matching key in your hand or inventory (or a really good [[lockpick]] skill), then click on the boxes in the back of the cart. You can then place the desired items into the carts trunk space.&lt;br /&gt;
&lt;br /&gt;
=== Cart Maintenance ===&lt;br /&gt;
If your cart runs out of fuel it will stop on the world map so be sure to stop and give your [[brahmin]] water from time to time using [[Water Bag|Water Bags]] on it. Simply click on the [[brahmin]] and select the little bag icon. Then click on [[Water Bag]] in your inventory, and your cart will be refueled (ratio is 1 bag of water to 1 unit of fuel). You will also have to repair it from time to time by using the [[Repair]] skill on your cart.&lt;br /&gt;
&lt;br /&gt;
If you run out of fuel, it is a good idea to stay on the world map until someone arrives with more water for you. This will lessens the amount of time you are visible on the map to other players. If you are alone you may run into trouble if you have no water, you will have to abandon your cart to get water and return. The whole time it will be visible to other players who can [[lockpick]] it.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Caravan Carts can be purchased in a few sizes. These are the different options available to you in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
==== Medium Cart ====&lt;br /&gt;
[[File:Caravan_cart_med.png|thumb|A medium-sized caravan cart.]]&lt;br /&gt;
* Price : 4,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;br /&gt;
&lt;br /&gt;
==== Large Cart ====&lt;br /&gt;
[[File:Caravan_cart.png|thumb|A large caravan cart in the desert.]]&lt;br /&gt;
* Price : 5,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Caravan_cart</id>
		<title>Caravan cart</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Caravan_cart"/>
				<updated>2010-08-01T00:46:23Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* Purchasing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Caravan Cart''' is a vehicle consisting of a car trunk pulled by a brahmin. Its main use is to carry a player's stuff, if they want to trade it or to move a big amount of items. A visible location that everyone can see on the world map is created where users enter a random encounter with a caravan cart. Even if the cart is not a fast vehicle, it can still carry 10 players max, like the [[vertibird]].&lt;br /&gt;
 &lt;br /&gt;
Caravan Carts have a different spawn point than normal humans, dont panic if you hit a random encounter and dont see it right next to you, it is on the map somewhere.&lt;br /&gt;
 &lt;br /&gt;
== Cart trading ==&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
[[File: Paul.jpg|thumb| Paul, the cart seller in NCR.]]&lt;br /&gt;
You can buy carts from [[Paul]] in [[NCR]] (in the bazaar, where your car would park in the fallout 2 game). Talk to him with enough [[caps]] in your inventory and one [[brahmin]] (to pull the cart) following you and you'll be able to buy a cart. The cart will spawn right after that behind [[Paul|Paul's]] shop, and you'll have a key in your inventory. Be careful of players near by that might try to [[steal]] your key or [[lockpick]] your caravan cart and vanish into the wasteland.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can go to [[Junktown]] and talk to [[John Boy]] to buy a cart. [[John Boy]] is located right left of Darkwaters.&lt;br /&gt;
&lt;br /&gt;
=== Selling ===&lt;br /&gt;
To sell your cart, talk with [[Paul]] when holding key to car in your hand and follow the dialog options to sell it. Keep in mind that the cart matching the key must be on same map as the dealer.&lt;br /&gt;
&lt;br /&gt;
== Cart Management and Operation ==&lt;br /&gt;
=== Traveling with your cart ===&lt;br /&gt;
Unlike [[vehicles]], a caravan cart will not give you any speed bonus when you travel around the wasteland, but they do operate much the same way they do. To travel with your cart click on the [[brahmin]] with the appropriate key in your inventory or hand and you will enter the world map. If your cart has fuel you can then travel around the wasteland like normal. Players that have you tagged will be able to follow you onto the world map if they are close enough.&lt;br /&gt;
&lt;br /&gt;
=== Using trunk ===&lt;br /&gt;
Each caravan cart has a trunk for [[items|item]] storage, however they can only carry so much depending on which type you have (see Options below for trunk sizes). Accessing the trunk requires you to have the cart's matching key in your hand or inventory (or a really good [[lockpick]] skill), then click on the boxes in the back of the cart. You can then place the desired items into the carts trunk space.&lt;br /&gt;
&lt;br /&gt;
=== Cart Maintenance ===&lt;br /&gt;
If your cart runs out of fuel it will stop on the world map so be sure to stop and give your [[brahmin]] water from time to time using [[Water Bag|Water Bags]] on it. Simply click on the [[brahmin]] and select the little bag icon. Then click on [[Water Bag]] in your inventory, and your cart will be refueled (ratio is 1 bag of water to 1 unit of fuel). You will also have to repair it from time to time by using the [[Repair]] skill on your cart.&lt;br /&gt;
&lt;br /&gt;
If you run out of fuel, it is a good idea to stay on the world map until someone arrives with more water for you. This will lessens the amount of time you are visible on the map to other players. If you are alone you may run into trouble if you have no water, you will have to abandon your cart to get water and return. The whole time it will be visible to other players who can [[lockpick]] it.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Caravan Carts can be purchased in a few sizes. These are the different options available to you in [[FOnline: 2238]].&lt;br /&gt;
 &lt;br /&gt;
==== Medium Cart ====&lt;br /&gt;
[[File:Caravan_cart_med.png|thumb|A medium-sized caravan cart.]]&lt;br /&gt;
* Price : 4,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;br /&gt;
&lt;br /&gt;
==== Large Cart ====&lt;br /&gt;
[[File:Caravan_cart.png|thumb|A large caravan cart in the desert.]]&lt;br /&gt;
* Price : 5,000 caps.&lt;br /&gt;
* Holds : '''todo''' kgs&lt;br /&gt;
* Max. fuel : 5.&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sierra_Army_Depot</id>
		<title>Sierra Army Depot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sierra_Army_Depot"/>
				<updated>2010-07-31T23:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* The Ammo Facility Terminal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sad.JPG|thumb|300x300px|left|Welcome to Sierra Army Depot, the best place to be killed by security robots !]]&lt;br /&gt;
The '''Sierra Army Depot''' ('''S.A.D.''') was built in 1942 as a storehouse but later became renovated into a research facility, in the year 2050. After the war, only the robots survived, there. Located in the desert above [[New Reno]], it is home to an important device for crafters : the Ammo Facility Terminal. It features four underground levels, haunted by powerful security robots.&lt;br /&gt;
&lt;br /&gt;
You can only access the Sierra Army Depot if you ask its location to an hermit in the desert, if you meet one.&lt;br /&gt;
[[File:Sad-entrance.jpg|thumb|The entrance of the S.A.D. building itself, where you can access to the underground levels.]]&lt;br /&gt;
&lt;br /&gt;
== The Ammo Facility Terminal ==&lt;br /&gt;
Found in the second floor at the south-east corner. The ammo facility terminal is used in the making of [[7.62mm]] ammo, only other location with the proper tools in making [[7.62mm]] ammo is in the [[Raiders faction]] base. Works just like a workbench once the power is supplied.&lt;br /&gt;
&lt;br /&gt;
== Computer Main Frame ==&lt;br /&gt;
The largest room on the 3rd floor located right next to the main elevators is the computer main frame. When you enter the room, to your left is a computer that you can access. You can check which area is currently supplied with power.&lt;br /&gt;
&lt;br /&gt;
You can either:&lt;br /&gt;
*Redirect the power to either the ammo facility or medical facility, in which the power generator will shut down and will need repair to turn back on.&lt;br /&gt;
*Direct the energy to the ammo facility terminal or medical area after the power generator is fixed.&lt;br /&gt;
&lt;br /&gt;
== Power Generator ==&lt;br /&gt;
Located on the fourth floor, the first door to the right once you get off the main elevator.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Sierra Army Depot]]&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sierra_Army_Depot</id>
		<title>Sierra Army Depot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sierra_Army_Depot"/>
				<updated>2010-07-31T23:58:22Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sad.JPG|thumb|300x300px|left|Welcome to Sierra Army Depot, the best place to be killed by security robots !]]&lt;br /&gt;
The '''Sierra Army Depot''' ('''S.A.D.''') was built in 1942 as a storehouse but later became renovated into a research facility, in the year 2050. After the war, only the robots survived, there. Located in the desert above [[New Reno]], it is home to an important device for crafters : the Ammo Facility Terminal. It features four underground levels, haunted by powerful security robots.&lt;br /&gt;
&lt;br /&gt;
You can only access the Sierra Army Depot if you ask its location to an hermit in the desert, if you meet one.&lt;br /&gt;
[[File:Sad-entrance.jpg|thumb|The entrance of the S.A.D. building itself, where you can access to the underground levels.]]&lt;br /&gt;
&lt;br /&gt;
== The Ammo Facility Terminal ==&lt;br /&gt;
Found in the second floor at the south-east corner. The Ammo Facility Terminal is used in the making of [[7.62mm]] ammo, only other location with the proper tools in making [[7.62mm]] ammo is in the [[Raiders faction]] base.&lt;br /&gt;
&lt;br /&gt;
== Computer Main Frame ==&lt;br /&gt;
The largest room on the 3rd floor located right next to the main elevators is the computer main frame. When you enter the room, to your left is a computer that you can access. You can check which area is currently supplied with power.&lt;br /&gt;
&lt;br /&gt;
You can either:&lt;br /&gt;
*Redirect the power to either the ammo facility or medical facility, in which the power generator will shut down and will need repair to turn back on.&lt;br /&gt;
*Direct the energy to the ammo facility terminal or medical area after the power generator is fixed.&lt;br /&gt;
&lt;br /&gt;
== Power Generator ==&lt;br /&gt;
Located on the fourth floor, the first door to the right once you get off the main elevator.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Sierra Army Depot]]&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sierra_Army_Depot</id>
		<title>Sierra Army Depot</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sierra_Army_Depot"/>
				<updated>2010-07-31T23:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sad.JPG|thumb|300x300px|left|Welcome to Sierra Army Depot, the best place to be killed by security robots !]]&lt;br /&gt;
The '''Sierra Army Depot''' ('''S.A.D.''') was built in 1942 as a storehouse but later became renovated into a research facility, in the year 2050. After the war, only the robots survived, there. Located in the desert above [[New Reno]], it is home to an important device for crafters : the Ammo Facility Terminal. It features four underground levels, haunted by powerful security robots.&lt;br /&gt;
&lt;br /&gt;
You can only access the Sierra Army Depot if you ask its location to an hermit in the desert, if you meet one.&lt;br /&gt;
[[File:Sad-entrance.jpg|thumb|The entrance of the S.A.D. building itself, where you can access to the underground levels.]]&lt;br /&gt;
&lt;br /&gt;
== The Ammo Facility Terminal ==&lt;br /&gt;
(What is it ?)&lt;br /&gt;
&lt;br /&gt;
== Power Generator ==&lt;br /&gt;
* Located on the fourth floor, the first door to the right.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Sierra Army Depot]]&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/A_Man%27s_Job</id>
		<title>A Man's Job</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/A_Man%27s_Job"/>
				<updated>2010-07-31T22:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;XPoncex: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk to [[Hammilton]] in the [[Boneyard#Followers of the Apocalypse's Library|Boneyard Library]] and he will ask you to track down and kill one of his workers who has left also he will tell you where is the closest train station in Boneyard. You must go there and ask four people about this man. The fourth person will tell you he went to the San Francisco train station, repeat the same process and you'll find that the missing person boarded the train to N.C.R, repeat the same process, Got to Vault City train staon and repeat once again to your final train stop at N.C.R once again, there you'll find a shady man who will tell you the location of the man.&lt;br /&gt;
Exit the area, in the map west of the train station you'll find his hideout.&lt;br /&gt;
Confront him, you have two options, kill him or spare his life. If you spare his life and have low charisma, Hammilton will know and send thugs to kill you, so watch out.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Charisma higher than 4 if you need to lie with success to Hammilton.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 2000 exp &lt;br /&gt;
Items if you execute your target:&lt;br /&gt;
* 1000 caps&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Boneyard]]&lt;/div&gt;</summary>
		<author><name>XPoncex</name></author>	</entry>

	</feed>