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		<id>https://fo2238.fodev.net/index.php?action=history&amp;feed=atom&amp;title=Black_Isle_Studios</id>
		<title>Black Isle Studios - Revision history</title>
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		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Black_Isle_Studios&amp;action=history"/>
		<updated>2026-06-03T00:48:52Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Black_Isle_Studios&amp;diff=22506&amp;oldid=prev</id>
		<title>Marko at 16:45, 2 June 2012</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Black_Isle_Studios&amp;diff=22506&amp;oldid=prev"/>
				<updated>2012-06-02T16:45:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:45, 2 June 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:BlackIsleStudios.PNG|thumb|Black Isle Studios' official logo.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:BlackIsleStudios.PNG|thumb|Black Isle Studios' official logo.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Isle Studios was a role-playing game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developping &lt;/del&gt;company, in fact a division of the video games developper and publisher [[Interplay Entertainment]]. That division made games that are now recognized as some of the best role-playing game, such as [[Fallout]], [[Fallout 2]], Planetscape: Torment, Icewind Dale, Baldur's Gate...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Isle Studios was a role-playing game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developing &lt;/ins&gt;company, in fact a division of the video games developper and publisher [[Interplay Entertainment]]. That division made games that are now recognized as some of the best role-playing game, such as [[Fallout]], [[Fallout 2]], Planetscape: Torment, Icewind Dale, Baldur's Gate...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Founder ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Founder ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Isle Studio's founder was Feargus Urquhart, that took the division's name from the [http://en.wikipedia.org/wiki/Black_Isle Black Isle] in Scotland, his native country. There are references to Feargus in most of BIS's games, and has he was the main director of the division during [[Fallout 2]]'s development there, two references to him can be seen into the game - Feargus, a villager in [[Arroyo]], and Feargus, spy-codename of the [[NCR]]'s spy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Isle Studio's founder was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Feargus Urquhart&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, that took the division's name from the [http://en.wikipedia.org/wiki/Black_Isle Black Isle] in Scotland, his native country. There are references to Feargus in most of BIS's games, and has he was the main director of the division during [[Fallout 2]]'s development there, two references to him can be seen into the game - Feargus, a villager in [[Arroyo]], and Feargus, spy-codename of the [[NCR]]'s spy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;responsibles &lt;/del&gt;for the division's first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that released [[Fallout: New Vegas]] in 2010.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;responsible &lt;/ins&gt;for the division's first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that released [[Fallout: New Vegas]] in 2010.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Black_Isle_Studios&amp;diff=15589&amp;oldid=prev</id>
		<title>Ð”Ð¶ÑÐ¹Ðº: /* History */</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Black_Isle_Studios&amp;diff=15589&amp;oldid=prev"/>
				<updated>2010-11-27T13:15:01Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:15, 27 November 2010&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsibles for the division's first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will release &lt;/del&gt;[[Fallout: New Vegas]] in 2010.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsibles for the division's first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;released &lt;/ins&gt;[[Fallout: New Vegas]] in 2010.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ð”Ð¶ÑÐ¹Ðº</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Black_Isle_Studios&amp;diff=6569&amp;oldid=prev</id>
		<title>Izual: Created page with 'Black Isle Studios' official logo.  Black Isle Studios was a role-playing game developping company, in fact a division of the video games deveâ€¦'</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Black_Isle_Studios&amp;diff=6569&amp;oldid=prev"/>
				<updated>2010-02-02T17:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;&lt;a href=&quot;/wiki/File:BlackIsleStudios.PNG&quot; title=&quot;File:BlackIsleStudios.PNG&quot;&gt;Black Isle Studios&amp;#039; official logo.&lt;/a&gt;  Black Isle Studios was a role-playing game developping company, in fact a division of the video games deveâ€¦&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:BlackIsleStudios.PNG|thumb|Black Isle Studios' official logo.]]&lt;br /&gt;
&lt;br /&gt;
Black Isle Studios was a role-playing game developping company, in fact a division of the video games developper and publisher [[Interplay Entertainment]]. That division made games that are now recognized as some of the best role-playing game, such as [[Fallout]], [[Fallout 2]], Planetscape: Torment, Icewind Dale, Baldur's Gate...&lt;br /&gt;
&lt;br /&gt;
== Founder ==&lt;br /&gt;
Black Isle Studio's founder was Feargus Urquhart, that took the division's name from the [http://en.wikipedia.org/wiki/Black_Isle Black Isle] in Scotland, his native country. There are references to Feargus in most of BIS's games, and has he was the main director of the division during [[Fallout 2]]'s development there, two references to him can be seen into the game - Feargus, a villager in [[Arroyo]], and Feargus, spy-codename of the [[NCR]]'s spy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsibles for the division's first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that will release [[Fallout: New Vegas]] in 2010.&lt;/div&gt;</summary>
		<author><name>Izual</name></author>	</entry>

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