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		<id>https://fo2238.fodev.net/index.php?action=history&amp;feed=atom&amp;title=Combat_Zone</id>
		<title>Combat Zone - Revision history</title>
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		<updated>2026-04-13T06:21:28Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Combat_Zone&amp;diff=27469&amp;oldid=prev</id>
		<title>Marko at 05:06, 28 April 2013</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Combat_Zone&amp;diff=27469&amp;oldid=prev"/>
				<updated>2013-04-28T05:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:06, 28 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Combat Zones''' and '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Idlers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;''' are features implemented to mitigate the problem of fast relogging in [[PvP]]. Combat Zones are locations where a player just died and locations with started [[Town Control]] timer. You will be able to enter a Combat Zone without any [[PvP]] penalties only if you don't have the Idling Timer. You get 150 seconds of Idling Timer when you login. To prevent avoiding it by keeping multiple characters in game, Idling Timer also increases in places where you can idle safely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Combat Zones''' and '''Idlers''' are features implemented to mitigate the problem of fast relogging in [[PvP]]. Combat Zones are locations where a player just died and locations with started [[Town Control]] timer. You will be able to enter a Combat Zone without any [[PvP]] penalties only if you don't have the Idling Timer. You get 150 seconds of Idling Timer when you login. To prevent avoiding it by keeping multiple characters in game, Idling Timer also increases in places where you can idle safely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Combat Zones&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Combat Zones==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Any public location becomes a Combat Zone for 2 minutes when a player inside dies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Any public location becomes a Combat Zone for 2 minutes when a player inside dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Combat_Zone&amp;diff=27466&amp;oldid=prev</id>
		<title>Marko at 05:05, 28 April 2013</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Combat_Zone&amp;diff=27466&amp;oldid=prev"/>
				<updated>2013-04-28T05:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:05, 28 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Combat Zones''' and '''Idlers''' are features implemented to mitigate the problem of fast relogging in [[PvP]]. Combat Zones are locations where a player just died and locations with started [[Town Control]] timer. You will be able to enter a Combat Zone without any [[PvP]] penalties only if you don't have the Idling Timer. You get 150 seconds of Idling Timer when you login. To prevent avoiding it by keeping multiple characters in game, Idling Timer also increases in places where you can idle safely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Combat Zones''' and '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Idlers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;''' are features implemented to mitigate the problem of fast relogging in [[PvP]]. Combat Zones are locations where a player just died and locations with started [[Town Control]] timer. You will be able to enter a Combat Zone without any [[PvP]] penalties only if you don't have the Idling Timer. You get 150 seconds of Idling Timer when you login. To prevent avoiding it by keeping multiple characters in game, Idling Timer also increases in places where you can idle safely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Combat Zones==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Combat Zones&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Any public location becomes a Combat Zone for 2 minutes when a player inside dies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Any public location becomes a Combat Zone for 2 minutes when a player inside dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Combat_Zone&amp;diff=27464&amp;oldid=prev</id>
		<title>Marko: Created page with &quot;==Summary==  '''Combat Zones''' and '''Idlers''' are features implemented to mitigate the problem of fast relogging in PvP. Combat Zones are locations where a player just ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Combat_Zone&amp;diff=27464&amp;oldid=prev"/>
				<updated>2013-04-28T05:03:17Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Summary==  &amp;#039;&amp;#039;&amp;#039;Combat Zones&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Idlers&amp;#039;&amp;#039;&amp;#039; are features implemented to mitigate the problem of fast relogging in &lt;a href=&quot;/wiki/PvP&quot; title=&quot;PvP&quot;&gt;PvP&lt;/a&gt;. Combat Zones are locations where a player just ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
'''Combat Zones''' and '''Idlers''' are features implemented to mitigate the problem of fast relogging in [[PvP]]. Combat Zones are locations where a player just died and locations with started [[Town Control]] timer. You will be able to enter a Combat Zone without any [[PvP]] penalties only if you don't have the Idling Timer. You get 150 seconds of Idling Timer when you login. To prevent avoiding it by keeping multiple characters in game, Idling Timer also increases in places where you can idle safely.&lt;br /&gt;
&lt;br /&gt;
==Combat Zones==&lt;br /&gt;
&lt;br /&gt;
* Any public location becomes a Combat Zone for 2 minutes when a player inside dies.&lt;br /&gt;
* Any public location with ongoing [[Town Control]] timer is a Combat Zone (Combat Zone status stays for 2 minutes after the TC timer ends).&lt;br /&gt;
&lt;br /&gt;
==Idlers==&lt;br /&gt;
&lt;br /&gt;
* Anyone who enters a Combat Zone while having Idling Timer, becomes an Idler.&lt;br /&gt;
* Anyone who logs in inside a Combat Zone (if the character wasn't in game already), becomes an Idler.&lt;br /&gt;
* Idlers have 5% chance to hit other critters, can't [[Sneak]], [[Steal]] and have 0 [[Armor Class]]. &lt;br /&gt;
* The same penalties apply to NPC followers.&lt;br /&gt;
* You stop being an Idler when your Idling Timer runs out or you leave the location.&lt;br /&gt;
&lt;br /&gt;
==Idling Timer==&lt;br /&gt;
&lt;br /&gt;
* Characters get 150 seconds of Idling Timer after logging in (if the character wasn't in game already or its IP changed).&lt;br /&gt;
* Idling Timer decreases on the [[World Map]] and in unguarded locations.&lt;br /&gt;
* Idling Timer is paused inside [[Real-Time]] encounters and inside [[Turn-Based]] encounters with opened combat.&lt;br /&gt;
* Idling Timer increases up to 150 seconds inside tents, bases, quest locations, guarded towns and [[Turn-Based]] encounters with closed combat.&lt;br /&gt;
* Idling Timer also increases up to 150 seconds when character is offline (but still in game).&lt;br /&gt;
* If you don't spend any [[Action Points]] during your turn in [[Turn-Based]] combat, Idling Timer increases by the amount of seconds of your turn.&lt;br /&gt;
* After entering tent or base you get 20 seconds of immunity from Idling Timer increase.&lt;br /&gt;
* After death you get 5 minutes of immunity from Idling Timer increase.&lt;br /&gt;
&lt;br /&gt;
==Idler Warning==&lt;br /&gt;
&lt;br /&gt;
If you have the Idling Timer and you are within a distance of 2 zones from a Combat Zone, this location will be displayed as a crossed orange circle. Anyone else (people who wouldn't become Idlers when entering this location) will see normal green circles. There is no warning before logging in inside a Combat Zone.&lt;br /&gt;
&lt;br /&gt;
* Idlers have a visible tab informing them about their status.&lt;br /&gt;
&lt;br /&gt;
Remember, having the Idling Timer doesn't mean you have any penalties, unless you willingly enter a Combat Zone or login inside a Combat Zone, but you can be aware of this risk and avoid logging off in dangerous places. If a location becomes a Combat Zone while you are already inside, it has no effect on you, even if you have the Idling Timer.&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

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