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		<id>https://fo2238.fodev.net/index.php?action=history&amp;feed=atom&amp;title=Condition</id>
		<title>Condition - Revision history</title>
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		<updated>2026-04-18T20:20:35Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Condition&amp;diff=23485&amp;oldid=prev</id>
		<title>Ronillon: Since Changelog 28/06/2012- Armour condition drops by half on violent death (instad of flat 75p%) decrease.</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Condition&amp;diff=23485&amp;oldid=prev"/>
				<updated>2012-06-28T22:35:55Z</updated>
		
		<summary type="html">&lt;p&gt;Since &lt;a href=&quot;/wiki/Changelog_28/06/2012&quot; class=&quot;mw-redirect&quot; title=&quot;Changelog 28/06/2012&quot;&gt;Changelog 28/06/2012&lt;/a&gt;- Armour condition drops by half on violent death (instad of flat 75p%) decrease.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:35, 28 June 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The state an item (a weapon or a piece of armor) is currently in, displayed as a numerical value. 100 means that the item is brand new, 1 means that it is almost completely broken. The [[repair]] skill is used to maintain the condition of such an item. If the weapon's condition falls to 0, it will become beyond repair.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The state an item (a weapon or a piece of armor) is currently in, displayed as a numerical value. 100 means that the item is brand new, 1 means that it is almost completely broken. The [[repair]] skill is used to maintain the condition of such an item. If the weapon's condition falls to 0, it will become beyond repair.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If a player or NPC dies while standing, the condition of that person's armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be decreased &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;75. In most random encounters, this will mean that the armor will become beyond repair&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Note:''' Armour condition drops by half on violent death. &lt;/ins&gt;If a player or NPC dies while standing, the condition of that person's armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drops &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;half&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Editor's note: Deterioration article needs to be updated and then merged with this. &amp;quot;Condition&amp;quot; is the new word for Deterioration, but most of the mechanics behind them are the same, except now, a broken item cannot be repaired, and high Condition is good, while low Deterioration is good. Also note that vehicles still use Deterioration as opposed to everything else.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Editor's note: Deterioration article needs to be updated and then merged with this. &amp;quot;Condition&amp;quot; is the new word for Deterioration, but most of the mechanics behind them are the same, except now, a broken item cannot be repaired, and high Condition is good, while low Deterioration is good. Also note that vehicles still use Deterioration as opposed to everything else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ronillon</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Condition&amp;diff=23005&amp;oldid=prev</id>
		<title>Ganado: more info + a WIP message</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Condition&amp;diff=23005&amp;oldid=prev"/>
				<updated>2012-06-22T17:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;more info + a WIP message&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:49, 22 June 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The state an item (a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firearm &lt;/del&gt;or a piece of armor) is currently in, displayed as a numerical value. 100 means that the item is brand new, 1 means that it is almost completely broken.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The state an item (a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon &lt;/ins&gt;or a piece of armor) is currently in, displayed as a numerical value. 100 means that the item is brand new, 1 means that it is almost completely broken&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The [[repair]] skill is used to maintain the condition of such an item. If the weapon's condition falls to 0, it will become beyond repair.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If a player or NPC dies while standing, the condition of that person's armor will be decreased by 75. In most random encounters, this will mean that the armor will become beyond repair.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Editor's note: Deterioration article needs to be updated and then merged with this. &amp;quot;Condition&amp;quot; is the new word for Deterioration, but most of the mechanics behind them are the same, except now, a broken item cannot be repaired, and high Condition is good, while low Deterioration is good. Also note that vehicles still use Deterioration as opposed to everything else&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ganado</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Condition&amp;diff=22994&amp;oldid=prev</id>
		<title>Prof. Torr: -1 red link</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Condition&amp;diff=22994&amp;oldid=prev"/>
				<updated>2012-06-22T17:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;-1 red link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The state an item (a firearm or a piece of armor) is currently in, displayed as a numerical value. 100 means that the item is brand new, 1 means that it is almost completely broken.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

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