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		<id>https://fo2238.fodev.net/index.php?action=history&amp;feed=atom&amp;title=Critical_Miss</id>
		<title>Critical Miss - Revision history</title>
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		<updated>2026-04-13T06:21:25Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Critical_Miss&amp;diff=20140&amp;oldid=prev</id>
		<title>Ronillon: Basic info taken from Deterioration page.</title>
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				<updated>2011-08-03T21:11:56Z</updated>
		
		<summary type="html">&lt;p&gt;Basic info taken from &lt;a href=&quot;/wiki/Deterioration&quot; title=&quot;Deterioration&quot;&gt;Deterioration&lt;/a&gt; page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Note:''' This info needs to be checked.&lt;br /&gt;
&lt;br /&gt;
The more a [[weapon]] is deteriorated, the more it has chance to score critical failure when shooting. &lt;br /&gt;
&lt;br /&gt;
There is 1% chance per 5% [[deterioration]] for a [[miss]] to be upgraded to a critical miss.&lt;br /&gt;
== Critical miss can result in ==&lt;br /&gt;
* Weapon explodes&lt;br /&gt;
* Weapon falls on the ground&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
95% deterioration means 1 in 100 shots is critical failure (And 1 in 20 is a miss, 1 in 5 is critical miss).&lt;br /&gt;
&lt;br /&gt;
This table shows how weapon [[deterioration]] affects chance to score critical miss.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon [[Deterioration]]&lt;br /&gt;
! Critical miss chance&lt;br /&gt;
|-&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| 5%&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 10%&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| 15%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| 20%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| 25%&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| 30%&lt;br /&gt;
| 6%&lt;br /&gt;
|-&lt;br /&gt;
| 35%&lt;br /&gt;
| 7%&lt;br /&gt;
|-&lt;br /&gt;
| 40%&lt;br /&gt;
| 8%&lt;br /&gt;
|-&lt;br /&gt;
| 45%&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| 50%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| 55%&lt;br /&gt;
| 11%&lt;br /&gt;
|-&lt;br /&gt;
| 60%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| 65%&lt;br /&gt;
| 13%&lt;br /&gt;
|-&lt;br /&gt;
| 70%&lt;br /&gt;
| 14%&lt;br /&gt;
|-&lt;br /&gt;
| 75%&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| 80%&lt;br /&gt;
| 16%&lt;br /&gt;
|-&lt;br /&gt;
| 85%&lt;br /&gt;
| 17%&lt;br /&gt;
|-&lt;br /&gt;
| 90%&lt;br /&gt;
| 18%&lt;br /&gt;
|-&lt;br /&gt;
| 95%&lt;br /&gt;
| 19%&lt;br /&gt;
|-&lt;br /&gt;
| 100%&lt;br /&gt;
| Weapon is broken.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ronillon</name></author>	</entry>

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