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		<id>https://fo2238.fodev.net/index.php?action=history&amp;feed=atom&amp;title=Random_Encounters</id>
		<title>Random Encounters - Revision history</title>
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		<updated>2026-04-13T09:04:20Z</updated>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=24975&amp;oldid=prev</id>
		<title>Marko at 19:44, 6 November 2012</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=24975&amp;oldid=prev"/>
				<updated>2012-11-06T19:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:44, 6 November 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Finding an encounter will stop your movement on the map and flash a red lightning bolt for a few seconds, giving you a moment to prepare for probable combat. When the encounter starts, your character's placement relevant to others there is based on a [[Perception]] check. So the lower your PE, the closer you'll likely be to critters when the encounter begins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Finding an encounter will stop your movement on the map and flash a red lightning bolt for a few seconds, giving you a moment to prepare for probable combat. When the encounter starts, your character's placement relevant to others there is based on a [[Perception]] check. So the lower your PE, the closer you'll likely be to critters when the encounter begins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Random encounters run in [[Turn-Based]] or [[Real-Time]] mode depending on the leader's config settings. If two or more characters are traveling together in a group, only the leader's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TB/RT &lt;/del&gt;[[Combat Mode]] matters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Random encounters run in [[Turn-Based]] or [[Real-Time]] mode depending on the leader's config settings. If two or more characters are traveling together in a group, only the leader's [[Combat Mode]] matters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When a forced encounter starts, your text box will list what/who else is there. If other players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are encountered &lt;/del&gt;there, their names show in red.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When a forced encounter starts, your text box will list what/who else is there. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you find &lt;/ins&gt;other players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already &lt;/ins&gt;there, their names show in red&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If the encounter runs in [[Turn-Based]] mode, your character's [[Sequence]] will determine how soon he gets his turn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible to be placed in a random encounter in the middle of a mine field or on top of bear traps. It is possible to die quickly in random encounters and have no chance to even react before certain [[NPC]]s kill you with explosives. (If your encounter is starting at the same time as a server lag, this can also end in disaster). Be alert when traveling in the wasteland! If your best option is to flee, you usually have a moment to make that decision and start running for the exit grid before combat begins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is possible to be placed in a random encounter in the middle of a mine field or on top of bear traps. It is possible to die quickly in random encounters and have no chance to even react before certain [[NPC]]s kill you with explosives. (If your encounter is starting at the same time as a server lag, this can also end in disaster). Be alert when traveling in the wasteland! If your best option is to flee, you usually have a moment to make that decision and start running for the exit grid before combat begins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=24973&amp;oldid=prev</id>
		<title>Marko at 18:31, 6 November 2012</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=24973&amp;oldid=prev"/>
				<updated>2012-11-06T18:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:31, 6 November 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A &amp;quot;vs enc&amp;quot; is a versus encounter, which means it has more than one NPC group and they fight each other. These are popular to hunt when leveling as most of the combat risks are directed between opposing NPC groups, and thus not entirely on you. You can sometimes just stand and watch safely from a short distance as two NPC groups fight. Wait for their fight to end and wait for the winners to loot the remains, then see if they missed anything. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A &amp;quot;vs enc&amp;quot; is a versus encounter, which means it has more than one NPC group and they fight each other. These are popular to hunt when leveling as most of the combat risks are directed between opposing NPC groups, and thus not entirely on you. You can sometimes just stand and watch safely from a short distance as two NPC groups fight. Wait for their fight to end and wait for the winners to loot the remains, then see if they missed anything. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On rare occasions you will find [[Special Encounter|Special Encounters]] which are unique in some way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;On rare &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occasions you will find a searchable [[Car wreck]]. On even rarer &lt;/ins&gt;occasions you will find [[Special Encounter|Special Encounters]] which are unique in some way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=24972&amp;oldid=prev</id>
		<title>Marko at 18:29, 6 November 2012</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=24972&amp;oldid=prev"/>
				<updated>2012-11-06T18:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:29, 6 November 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/del&gt;are traveling throughout the wasteland, they can randomly encounter [[Critters]] or players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;currently &lt;/del&gt;traveling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;near them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Then they are placed to &lt;/del&gt;encounter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map and if certain conditions are met&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat begins&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/ins&gt;are traveling throughout the wasteland, they can randomly encounter [[Critters]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/ins&gt;players traveling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nearby&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you find an &lt;/ins&gt;encounter, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you might be forced into it, hence the expression &amp;quot;forced encounter&amp;quot;. Other times you will get a prompt giving you the option to enter it or skip it. That option is more likely with higher [[Outdoorsman]] skill&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lucky&lt;/del&gt;, you can find [[Special Encounter]] which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;unique in some way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finding an encounter will stop your movement on the map and flash a red lightning bolt for a few seconds, giving you a moment to prepare for probable combat. When the encounter starts, your character's placement relevant to others there is based on a [[Perception]] check. So the lower your PE, the closer you'll likely be to critters when the encounter begins.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Random encounters run in [[Turn-Based]] or [[Real-Time]] mode depending on the leader's config settings. &lt;/ins&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two or more characters are traveling together in a group, only the leader's TB/RT [[Combat Mode]] matters.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When a forced encounter starts, your text box will list what/who else is there. If other players are encountered there, their names show in red.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is possible to be placed in a random encounter in the middle of a mine field or on top of bear traps. It is possible to die quickly in random encounters and have no chance to even react before certain [[NPC]]s kill &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with explosives. (If your encounter is starting at the same time as a server lag, this can also end in disaster). Be alert when traveling in the wasteland! If your best option is to flee, you usually have a moment to make that decision and start running for the exit grid before combat begins.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &amp;quot;vs enc&amp;quot; is a versus encounter, which means it has more than one NPC group and they fight each other. These are popular to hunt when leveling as most of the combat risks &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;directed between opposing NPC groups&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and thus not entirely on &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. You &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sometimes just stand and watch safely from a short distance as two NPC groups fight. Wait for their fight to end and wait for the winners to loot the remains, then see if they missed anything. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On rare occasions you will &lt;/ins&gt;find [[Special Encounter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Special Encounters&lt;/ins&gt;]] which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;unique in some way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=21897&amp;oldid=prev</id>
		<title>Marko at 22:50, 3 May 2012</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=21897&amp;oldid=prev"/>
				<updated>2012-05-03T22:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:50, 3 May 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When players are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;travelling throught &lt;/del&gt;the wasteland, they can randomly encounter [[Critters]] or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Players]] &lt;/del&gt;currently &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;travelling &lt;/del&gt;near them. Then they are placed to encounter map and if certain conditions are met, combat begins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When players are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;traveling throughout &lt;/ins&gt;the wasteland, they can randomly encounter [[Critters]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/ins&gt;currently &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;traveling &lt;/ins&gt;near them. Then they are placed to encounter map and if certain conditions are met, combat begins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you are lucky, you can find [[Special Encounter]] which is unique in some way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you are lucky, you can find [[Special Encounter]] which is unique in some way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=14900&amp;oldid=prev</id>
		<title>Ronillon: Typo Correction</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=14900&amp;oldid=prev"/>
				<updated>2010-11-01T15:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;Typo Correction&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:40, 1 November 2010&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When players are travelling throught the wasteland, they can randomly encounter [[Critters]] or [[Players]] currently travelling near them. Then they are placed to encounter map and if certain conditions are met, combat begins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When players are travelling throught the wasteland, they can randomly encounter [[Critters]] or [[Players]] currently travelling near them. Then they are placed to encounter map and if certain conditions are met, combat begins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you are lucky, you can find [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Special_Encounter&lt;/del&gt;]] which is unique in some way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you are lucky, you can find [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Special Encounter&lt;/ins&gt;]] which is unique in some way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ronillon</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=14876&amp;oldid=prev</id>
		<title>Ronillon: Creating the page.</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Random_Encounters&amp;diff=14876&amp;oldid=prev"/>
				<updated>2010-11-01T13:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;Creating the page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;When players are travelling throught the wasteland, they can randomly encounter [[Critters]] or [[Players]] currently travelling near them. Then they are placed to encounter map and if certain conditions are met, combat begins.&lt;br /&gt;
&lt;br /&gt;
If you are lucky, you can find [[Special_Encounter]] which is unique in some way.&lt;/div&gt;</summary>
		<author><name>Ronillon</name></author>	</entry>

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