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		<id>https://fo2238.fodev.net/index.php?action=history&amp;feed=atom&amp;title=Town_Control_%28Season_6%29</id>
		<title>Town Control (Season 6) - Revision history</title>
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		<updated>2026-04-13T16:40:46Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Town_Control_(Season_6)&amp;diff=25213&amp;oldid=prev</id>
		<title>Ronillon: Militia has been disabled in all towns in Changelog 03/07/2012. This is a backup of its article.</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Town_Control_(Season_6)&amp;diff=25213&amp;oldid=prev"/>
				<updated>2012-11-26T23:18:04Z</updated>
		
		<summary type="html">&lt;p&gt;Militia has been disabled in all towns in &lt;a href=&quot;/wiki/Changelog_03/07/2012&quot; class=&quot;mw-redirect&quot; title=&quot;Changelog 03/07/2012&quot;&gt;Changelog 03/07/2012&lt;/a&gt;. This is a backup of its article.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:18, 26 November 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Militia ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Note: Militia has been disabled in all towns in [[Changelog 03/07/2012]].'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;A militia is a small force that helps the faction protect the town from hostile factions trying to take it over. The militia react either when the faction goes the town leader and speaks to him, claiming control, or one from the controlling faction attacks someone, they will then assist them as good as possible.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The militia in every town works the same, when you hire a militia NPC, a random level is picked, random equipment (ranging from knives to rocket launcher), they are giving unlimited ammunition, and of course it's not possible to loot them. Another thing, which differentiaties militia from other NPCs, is that they are assigned random perks. It's also possible to assign a list of friendly factions that they will consider friendly. This list can be edited at the town leader, and is reset when a new faction takes control.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;When a militia dies, there's a small chance that it will respawn instead of disappear.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The cost per militia is currently 500 caps. After successfully taking town it's possible to recruit 8 militia and 1 more for each (real life) hour town is hold up to 20.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Reward ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Reward ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Additionally some ammo is provided, depending on the amount of influence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Additionally some ammo is provided, depending on the amount of influence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ronillon</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/index.php?title=Town_Control_(Season_6)&amp;diff=25212&amp;oldid=prev</id>
		<title>Ronillon: Copy of Season 6 Town Control system taken from Town Control page after revert to old TC system in Changelog 03/07/2012</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/index.php?title=Town_Control_(Season_6)&amp;diff=25212&amp;oldid=prev"/>
				<updated>2012-11-26T23:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Copy of Season 6 Town Control system taken from &lt;a href=&quot;/wiki/Town_Control&quot; title=&quot;Town Control&quot;&gt;Town Control&lt;/a&gt; page after revert to old TC system in &lt;a href=&quot;/wiki/Changelog_03/07/2012&quot; class=&quot;mw-redirect&quot; title=&quot;Changelog 03/07/2012&quot;&gt;Changelog 03/07/2012&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This [[Town Control]] system was introduced in the beginning of the [[Season 6]] brought by [[Changelog 06/01/2012]] and server wipe.&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
When some faction is in a TC-enabled town, their mere presence, if it meets a certain condition (needs to have a certain number of people present, with sufficiently gear), increases influence in town and decreases influence of other factions, higher influence unlocks more options for the dominant faction.&lt;br /&gt;
	&lt;br /&gt;
You gain more influence points per member if their equipment is better.&lt;br /&gt;
&lt;br /&gt;
Letting other people mine in the local mine (if there is one), will get the currently influencing faction a boost in influence depending on how much that person mined from the mines. This reward is only given if that person leaves the town safetly. If the person is killed before, no influence bonus is given.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Influence required&lt;br /&gt;
|-&lt;br /&gt;
| Receiving rewards&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Better rewards&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Hire Militia&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Enact Laws&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Who to talk to (Town leader)&lt;br /&gt;
!Number of people required to gain influence&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| [[Harold]].&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| [[Jo]] (In the General Store).&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| [[Sheriff Marion]] (In the Sheriff Office).&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| [[Slim Picket]] (In Trapper Town).&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| [[Marcus]] (In front of the [[FLC]] bank).&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| [[Metzger]], in [[slavers]] headquarter&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
Additionally some ammo is provided, depending on the amount of influence.&lt;/div&gt;</summary>
		<author><name>Ronillon</name></author>	</entry>

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