<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://fo2238.fodev.net/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://fo2238.fodev.net/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages</id>
		<title>FOnline: 2238 Wiki - New pages [en]</title>
		<link rel="self" type="application/atom+xml" href="https://fo2238.fodev.net/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages"/>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Special:NewPages"/>
		<updated>2026-05-14T05:32:39Z</updated>
		<subtitle>From FOnline: 2238 Wiki</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Fast_Burster</id>
		<title>Fast Burster</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Fast_Burster"/>
				<updated>2013-06-06T15:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Lambhelt: Created page with &amp;quot;==Description:==  This build is using Small Guns, mainly focused for Turn Based Combat. Its cheap and it doesn`t require any drugs, though if you ever decide to use so...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description:==&lt;br /&gt;
&lt;br /&gt;
This build is using [[Small Guns]], mainly focused for Turn Based Combat. Its cheap and it doesn`t require any [[drugs]], though if you ever decide to use some your power will be increased. &lt;br /&gt;
&lt;br /&gt;
If you`re tired of destroying armors while hunting for NRC Army or Patrols try this. It is support [[alt]] designated to provide fire support for Big Gunner Farmers/Gatling Builds. &lt;br /&gt;
&lt;br /&gt;
Sometimes you burst, sometimes you make a short series of shoots with 14mm - what to use at which moment is your choice. I woud recommend carrying two weapons one of them being [[14mm Pistol]] and other some kind of burst weapon. &lt;br /&gt;
&lt;br /&gt;
==Special:==&lt;br /&gt;
&lt;br /&gt;
[[Strength]]: 4 (Minimal strength for 14mm pistol).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Perception]]: 6 (For awareness).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Endurance]]: 10 (We won`t have room for any lifegivers so we need hp from EN)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Charisma]]: 1 (Not very talkative).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Intelligence]]: 4 (Need at least 200% in small guns and 150% in [[First aid]]).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Agility]]: 10 (We won`t have room for [[Action Boy]]s).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luck]]: 5]] (Dont go lower than that).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatives: (-2 to [[endurance]], + 2 to [[charisma]] if you want to do quests withouth using [[mentants]]. -1 [[Agility]], + 1 to [[Perception]] if you have access to [[Nuka Cola]]. +1 to [[Strength]] if you decide to pick [[Small Frame]].)&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
&lt;br /&gt;
[[Fast Shot]] - Flesh and Bones of the build&amp;lt;br&amp;gt;&lt;br /&gt;
Second Traits is optional if you`re going to use only one hand consider [[One Hander]], if you want to have more SPECIAL points pick [[Small Frame]], if you`re going to use drugs consider [[Chem Reliant]] if you want to gain experience a little faster pick [[Loner]]&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
&lt;br /&gt;
'''TAG'''  [[Small Guns]] - 200% (Remember to take Boneyard training).&amp;lt;br&amp;gt;&lt;br /&gt;
'''TAG'''  [[First Aid]] - 150% (Qualify for [[Living Anatomy]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''TAG'''  [[Outdoorsman]] - 100% (Qualify for [[Ranger]]).&lt;br /&gt;
&lt;br /&gt;
==Support Perks:==&lt;br /&gt;
* [[Awareness]]&lt;br /&gt;
* [[Gecko Skinning]]&lt;br /&gt;
* [[Snakeater]] &lt;br /&gt;
* [[Ranger]]&lt;br /&gt;
&lt;br /&gt;
== Leveling [[Perks]] ==&lt;br /&gt;
&lt;br /&gt;
* [[More Critical]] at level 3&lt;br /&gt;
* [[Even More Criticals]] at level 6&lt;br /&gt;
* [[Spray and Pray]] at level 9&lt;br /&gt;
* [[Better Critical]] at level 12&lt;br /&gt;
* [[More Ranged Damage]] at level 15&lt;br /&gt;
* [[Bonus Rate of Fire]] at level 18&lt;br /&gt;
* [[Bonus Ranged Damage]] at level 21(Here you can take something else too - alternative is taking [[Lifegiver for more hp, or [[Action Boy]] to suppress the addict effect of [[Jet]] or Perhaps some resistance perks like [[Even Tougher or [[Quick recovery]], [[Bonus move]] might be good if you`re planning to do shoot-and hide behing wall tactic).&lt;br /&gt;
* [[Living Anatomy]] at level 24(Here you can also take something else, [[Living Anatomy]] is perfect if you`re going to do many single shoots, but if you`re going to burst opponents it might be better to take [[Bonus Ranged Damage+]]).&lt;br /&gt;
&lt;br /&gt;
==[[Drugs]]:==&lt;br /&gt;
&lt;br /&gt;
If you have access to [[Jet]] - use it, it will allow you to shoot 6 times a turn. Don`t worry about [[strength with 200% at [[Small Guns]] you shoud be probably fine even with punishment for using weapons requirming more skill than you have.Also using [[Cigarettes]] from time to time won`t hurt you.&lt;/div&gt;</summary>
		<author><name>Lambhelt</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Seymour</id>
		<title>Seymour</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Seymour"/>
				<updated>2013-05-28T12:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seymour.JPG|thumb|right|A Travelling Merchent near his stall]]&lt;br /&gt;
==Description:==&lt;br /&gt;
A &amp;quot;travelling&amp;quot; [[merchant]], specifically an armor dealer. He can be found in [[NCR]]'s bazaar. He took over the business after [[Sha Enin]], another so-called travelling merchant, mysteriously disappeared.&lt;br /&gt;
==Things that he will buy:==&lt;br /&gt;
&amp;lt;i&amp;gt; All stuff used in test was 100%/100% and without ammo. It was tested with barter 150%, char 10, and neutral reputation in town. Item worth is based on your character barter skill so treat this only as an tip not technical data.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ammunition: ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!PRICE&lt;br /&gt;
|-&lt;br /&gt;
|[[File:22cal.gif|link=.22_Hunter]]&lt;br /&gt;
|[[.22 Hunter]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:223fmj.gif|link=.223_FMJ]]&lt;br /&gt;
|[[.223 FMJ]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ssshells.gif|link=12_ga._Shotgun_Shells]]&lt;br /&gt;
|[[12 ga. Shotgun Shells]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:10mmjhp.gif|link=10mm_JHP]]&lt;br /&gt;
|[[10mm JHP]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:10mmap.gif|link=10mm_AP]]&lt;br /&gt;
|[[10mm AP]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:44jhp.gif|link=.44_Magnum_JHP]]&lt;br /&gt;
|[[.44 Magnum JHP]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:44fmj.gif|link=.44_Magnum_FMJ]]&lt;br /&gt;
|[[.44 Magnum FMJ]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:45cal.gif|link=.45_Caliber]]&lt;br /&gt;
|[[.45 Caliber]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:762mm.gif|link=7.62mm]]&lt;br /&gt;
|[[7.62mm]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bbs.gif|link=BB's]]&lt;br /&gt;
|[[BB's]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hncart.gif|link=HN_Needler_Cartridge]]&lt;br /&gt;
|[[HN Needler Cartridge]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:14mmap.gif|link=14mm_AP]]&lt;br /&gt;
|[[14mm AP]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:9mm.gif|link=9mm]]&lt;br /&gt;
|[[9mm]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bullet.gif|link=9mm_ball]]&lt;br /&gt;
|[[9mm ball]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armors:===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!PRICE&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtlarmor.gif|link=Metal_Armor]]&lt;br /&gt;
|[[Metal Armor]]&lt;br /&gt;
|1652&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mtlarmr2.gif|link=Metal_Armor_Mark_II]]&lt;br /&gt;
|[[Metal Armor Mark II]]&lt;br /&gt;
|2065&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tesla.gif|link=Tesla_Armor]]&lt;br /&gt;
|[[Tesla Armor]]&lt;br /&gt;
|3269&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cbtarmor.gif|link=Combat_Armor]]&lt;br /&gt;
|[[Combat Armor]]&lt;br /&gt;
|6541&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combathelmet.gif|link=Combat_Helmet]]&lt;br /&gt;
|[[Combat Helmet]]&lt;br /&gt;
|2725&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cbtarmr2.gif|link=Combat_Armor_Mark_II]]&lt;br /&gt;
|[[Combat Armor Mark II]]&lt;br /&gt;
|6081(72% detoration)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Camk2helmet.png|link=Combat_Helmet_Mark_II]]&lt;br /&gt;
|[[Combat Helmet Mark II]]&lt;br /&gt;
|2955(84% detoration)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Guns:===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!PRICE&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pistol.gif|link=10mm_Pistol]]&lt;br /&gt;
|[[10mm Pistol]]&lt;br /&gt;
|136&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smgpstle.gif|link=14mm_Pistol]]&lt;br /&gt;
|[[14mm Pistol]]&lt;br /&gt;
|982&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gizgun1.gif|link=9mm_Mauser]]&lt;br /&gt;
|[[9mm Mauser]]&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magnum.gif|link=Desert_Eagle_.44]]&lt;br /&gt;
|[[Desert Eagle .44]]&lt;br /&gt;
|304&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deagle2.gif|link=Desert_Eagle_(Exp._Mag.)]]&lt;br /&gt;
|[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
|440&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decker.gif|link=.223_Pistol]]&lt;br /&gt;
|[[.223 Pistol]]&lt;br /&gt;
|1427&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magnum2.gif|link=.44_Magnum_Revolver]]&lt;br /&gt;
|[[.44 Magnum Revolver]]&lt;br /&gt;
|248&lt;br /&gt;
|-&lt;br /&gt;
|[[File:44mspeed.gif|link=.44_Magnum_(Speed_Load)]]&lt;br /&gt;
|[[.44 Magnum (Speed Load)]]&lt;br /&gt;
|288&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needler.gif|link=Needler_Pistol]]&lt;br /&gt;
|[[Needler Pistol]]&lt;br /&gt;
|616&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uzi.gif|link=10mm_SMG]]&lt;br /&gt;
|[[10mm SMG]]&lt;br /&gt;
|968&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Greasegn.gif|link=M3A1_&amp;quot;Grease_Gun&amp;quot;_SMG]]&lt;br /&gt;
|[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
|848&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hkp90c.gif|link=H%26K_P90c]]&lt;br /&gt;
|[[H&amp;amp;K P90c]]&lt;br /&gt;
|2884&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun6.gif|link=Shotgun]]&lt;br /&gt;
|[[Shotgun]]&lt;br /&gt;
|192&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soshotgn.gif|link=Sawed-Off_Shotgun]]&lt;br /&gt;
|[[Sawed-Off Shotgun]]&lt;br /&gt;
|192&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assshot.gif|link=Combat_Shotgun]]&lt;br /&gt;
|[[Combat Shotgun]]&lt;br /&gt;
|1635&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hkcaws.gif|link=H%26K_CAWS]]&lt;br /&gt;
|[[H&amp;amp;K CAWS]]&lt;br /&gt;
|2604&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jackhamr.gif|link=Pancor_Jackhammer]]&lt;br /&gt;
|[[Pancor Jackhammer]]&lt;br /&gt;
|2436&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hrifle.gif|link=Hunting_Rifle]]&lt;br /&gt;
|[[Hunting Rifle]]&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hrifle2.gif|link=Scoped_Hunting_Rifle]]&lt;br /&gt;
|[[Scoped Hunting Rifle]]&lt;br /&gt;
|656&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sniper.gif|link=Sniper_Rifle]]&lt;br /&gt;
|[[Sniper Rifle]]&lt;br /&gt;
|2402&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rrbase.gif|link=Red_Ryder_BB_Gun]]&lt;br /&gt;
|[[Red Ryder BB Gun]]&lt;br /&gt;
|96&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tommygun.gif|link=Tommy_Gun]]&lt;br /&gt;
|[[Tommy Gun]]&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Springun.gif|link=Pipe_Rifle]]&lt;br /&gt;
|[[Pipe Rifle]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grifle.gif|link=Assault_Rifle]]&lt;br /&gt;
|[[Assault Rifle]]&lt;br /&gt;
|1609&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assrifl2.gif|link=Assault_Rifle_(Exp._Mag.)]]&lt;br /&gt;
|[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
|1935&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fnfal.gif|link=FN_FAL]]&lt;br /&gt;
|[[FN FAL]]&lt;br /&gt;
|2137&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Indweap.gif|link=XL70E3]]&lt;br /&gt;
|[[XL70E3]]&lt;br /&gt;
|2925&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lambhelt</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Starting_Guide_for_New_Players</id>
		<title>Starting Guide for New Players</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Starting_Guide_for_New_Players"/>
				<updated>2013-05-22T15:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player contribution for new players just starting the game, written during Season 6.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! DISCLAIMER&lt;br /&gt;
|-&lt;br /&gt;
| As with all wiki content, guides posted here by specific players are subject to editing by anyone in the 2238 editing community. Original authors should have no expectations to exclusivity regarding content. The game changes over time as developers see fit, and other editors will make changes even within the same season.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Administrative Note&lt;br /&gt;
|-&lt;br /&gt;
| ''This is one player's advice to new players about how to best get started in 2238. It is intended to serve as an expansion to [[Advice for beginners]]. It was originally posted [http://fonline2238.net/forum/index.php/topic,28890.0 here] and received positive response from many players though not all players agree on all of the points presented here.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* First download the game. [http://fonline2238.net/forum/index.php/topic,22146.0 [[JovankaB]]'s preset game] is best.&lt;br /&gt;
* Optional: Download alternate &amp;quot;evil interface&amp;quot; and put it in the data folder of your FOnline2238 game. It has a transparent [[Barter]] screen, so thieves have less chance of stealing from you.&lt;br /&gt;
&lt;br /&gt;
* Do not forget to enable [[Turn-Based]] mode via the Config tool in your FOnline folder (unless you want to die a lot in the beginning). Normally it's set for either [[Real-Time]] or both. NOTE: if you get into someone else's encounter or in a town you still have to fight in [[Real-Time]].&lt;br /&gt;
&lt;br /&gt;
* Make sure you have player names turned on (F6) so you can see player names in-game (this is enabled by default in [[JovankaB]]'s recommended files).&lt;br /&gt;
&lt;br /&gt;
* Now read [[Advice for beginners]] if you haven't already.&lt;br /&gt;
&lt;br /&gt;
* Create a new character (don't worry you can create as many as you want just don't log 2 alts at the same time) and make it a trader character who can wield guns. Alternately you might create an &amp;quot;[[Explorer]]&amp;quot; as BenedictKainâ€â€Ž said in a reply to this post have a look at his reply first) Tag [[Small Guns]], [[Barter]] and [[Outdoorsman]]. You don't have to take any [[Traits]] since they are optional. Set [[Luck]] to 1, [[Perception]] to 6, and [[Agility]] to 10. The other stats are more flexible and up to you. [[Charisma]] should be either 3 or higher. Write down your character name and password somewhere safe because if you forget, it's unlikely you'll ever see your character again. Game staff will not recover lost password info for you.&lt;br /&gt;
&lt;br /&gt;
* '''Always check''' when you exit a town: is anyone following me? Check the followers list on the [[World Map]] screen under your character name to see if anyone else is listed there, or you might killed and looted when you get to your [[tent]].&lt;br /&gt;
&lt;br /&gt;
* Fire up the game and go to the [[World Map]] and check if you spawn near [[Shady Sands]]. If not, ([[Vault City]] or [[Hub]]) i strongly suggest to create another character.&lt;br /&gt;
&lt;br /&gt;
* Loot the table in the shed if it is there where you spawned and hold on to that [[Tool]]; it is worth a lot to a beginner because you can make a [[Workbench]] with it at your [[Tent]] after you created a campfire. A campfire needs 3 [[Wood]]. &lt;br /&gt;
&lt;br /&gt;
* Next, read about [[NCR]] below, and then travel there once you understand how risky it is to enter places that are populated by other players, even guarded places, especially [[NCR]]. Run from any encounters along the way.&lt;br /&gt;
&lt;br /&gt;
* Go visit [[Buster]] in the main entry area at [[NCR]] next to the guns sign ask him for a job. If he say ''&amp;quot;go away freak&amp;quot;'' or something like that, then your [[Charisma]] is too low. Use [[Beer]] or [[Mentats]] to boost [[Charisma]] to 3 or higher. Complete the job and you should have your first [[Leather Jacket]].&lt;br /&gt;
&lt;br /&gt;
* Don't wear it yet and look around the entering point where you came if there are players. Try asking them questions and tell them that you're new. (I estimate you have around 80% chance this session to get basic free items/advice from in-game players). Do not follow them on the exit grid yet unless you want to take a big chance. Okay now you can wear the jacket (saying you're new in a [[Leather Jacket]] lowers the chance of getting stuff as you already have something).&lt;br /&gt;
&lt;br /&gt;
* [[Shovel Poo]] till you level up, as noted in [[Advice for beginners]].&lt;br /&gt;
&lt;br /&gt;
* Hide any items you have in a good place when no one is around and write down where you left it. Players can find it and take it so don't leave it there too long.&lt;br /&gt;
&lt;br /&gt;
* Get a [[Tent]] as soon as possible by any of these ways:&lt;br /&gt;
** Buy it from a player (80 to 100 caps each is common). &lt;br /&gt;
** Do the [[A Tent in the Wasteland]] quest and get one as a reward. Get to level 2 however you like, for example by [[Shovel Poo|shoveling poo]] in the cow pens in [[NCR]], [[Junktown]] and [[Hub]]. At level 2, go to the [[World Map]] and youâ€™ll notice a small green circle near one of the three [[starting locations]] noted as ''â€œunknown locationâ€''. Go there right away and get the [[A Tent in the Wasteland|quest]] from the woman inside the tent. Go to the [[World Map]] again and travel to the nearby farm (another green circle). Pick up the [[BB Gun]] near the door and fight the rats. Kill them all and pick up anything you can find. Get the [[Sledgehammer]] too; you'll need it to mine. Go back to the tent and get your reward: a [[Tent]]! Also pick up a [[Rope]] and such items. Build the [[Tent]] near [[NCR]] by going inside an encounter (click your green circle) and '''Use''' the [[folded tent]]. Remember to always check if you have followers when exiting [[NCR]].&lt;br /&gt;
** Craft a [[folded tent]]. Youâ€™ll need 4 [[wood]] 1 [[fiber]] and 8 [[brahmin]] hides. [[Wood]] needs to be turned into 4 [[sharpened pole]]s at a [[workbench]]. [[NCR]] has one in the center right inside the town. Hunt for [[brahmin]] to get hides or trade for them in [[NCR]]. Some players may part with them if you have something to trade or they may give them for free. Use a [[knife]] to cut [[fiber]] from a fiber plant and craft into [[rope]] at a [[workbench]]. Get a knife in the quest in NCR with the female bartender. Resist the urge to spend the caps she gives you that you need to pay her debt. Once you have everything you can simply press '''F''' to open the [[Fix-Boy]] and create a [[folded tent]] item. Build the tent near [[NCR]] by going inside an encounter (click your green circle) and '''Use''' the [[folded tent]]. Remember to always check if you have followers when exiting [[NCR]].&lt;br /&gt;
&lt;br /&gt;
* After that simply gain experience, check traders for good items and idle a bit in [[NCR]] talking to other players and such, and do what you want (perhaps create an additional character that is a good fighter).&lt;br /&gt;
&lt;br /&gt;
* Try to mine some stuff in the reasonably safe mines near [[NCR]] you will need a [[Sledgehammer]] to mine. Search the forum for info on how to effectively mine HQ ores. Not there? Try [[Broken Hills]] for HQ but research first on forum. &lt;br /&gt;
&lt;br /&gt;
* For leveling, i recommend [[Mole Rat]]s and [[Mantis]] encounters as soon as you get your hands on a burst gun. You can sometimes burst 2 or more at once, saving ammo. Use the online encounter finder made by Opera (Google it) to find the best locations of critters like [[Mole Rat]]s near [[NCR]].&lt;br /&gt;
&lt;br /&gt;
* There is a lot you can do after that, find out and have fun.&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Always create a [[Barter]] character first because you need stuff the most at the beginning. (See the Disclaimer at top of this page.) If not, at least give your character a [[Perception]] of 6 or you'll miss out on the best [[perk]] of the game in my opinion. The [[perk]] i am talking about is [[Awareness]] which gives you info about your enemies health weapons and armor if you hover over them with the mouse. You can get it in [[NCR]] from a bald guy in a bar. He gives it for free if you have the requirements, either with [[Perception]] 6 or sufficient [[Unarmed]] or [[Melee]] skill. Trying to use [[cigarettes]] to temporarily boost your [[Perception]] to get this perk, will boost your [[Perception]] but will not help you get this [[perk]].&lt;br /&gt;
&lt;br /&gt;
* If your [[Charisma]] is lower than 3, most [[NPC]] merchants wonâ€™t talk to you, and the lower it is the fewer people can follow you while hunting.&lt;br /&gt;
* [[Luck]] 1 would be terrible for a sniper but okay for a trader so you wonâ€™t really need high [[Luck]]. However, with the worst [[Luck]] in the game, you should expect your weapons to misfire, break or explode during combat more often.&lt;br /&gt;
&lt;br /&gt;
==About [[Shady Sands]], aka [[NCR]], a Quick Info Injection==&lt;br /&gt;
[[NCR]] is often busy with players. '''Do not wear a weapon inside''' the center of the city. As soon as you see blue-suited cops going after you through a gate, it's too late. They will shoot you dead 5 seconds or less from their first warning. Beware of thieves. It only takes the average thief two attempt to successfully [[steal]] from you. When they try it, you'll see the same animation as [[First Aid]] or [[Doctor]] when they are next to you and by then you're probably missing some items. Beware also of bombers and bursters. Some players run up to you and detonate explosives thus killing their own character but doing damage in a crowd of others too. There are always thieves, so it pays to be paranoid, and thieves can plant explosives in your inventory just as easily as they can [[steal]] items from there. I recommend a transparent interface so you can see through it. Find it referenced on the forum by searching for ''â€œevil interfaceâ€'' and go to the last page in the topic and select latest version and put the files in data of your [[FOnline:2238]] game folder. However, you're just as likely to get free armor and stuff as soon as you say you're new!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Jobs</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Jobs"/>
				<updated>2013-05-17T16:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: /* Redding Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jobs are simillar to quests, but are repeatable. They are tiny things that somebody have to do. Usually for completing a job you are rewarded with small amount of caps and experience. Its a good way to start your advanture at fonline. &lt;br /&gt;
&lt;br /&gt;
== [[Boneyard]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Bring items to Monte Carlo]]&lt;br /&gt;
* [[Deliver the Gun Runners Package]] (Gunrunners area.)&lt;br /&gt;
* [[Dogs of L.A.]] &lt;br /&gt;
* [[Lifting caravan boxes]] (Salvager's area.)&lt;br /&gt;
* Selling Junk to Trisha. (Salvager's area.)&lt;br /&gt;
* [[Shit shoveling]] (Gunrunners area, no caps reward, only experience.)&lt;br /&gt;
&lt;br /&gt;
== [[Broken Hills]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Lifting caravan boxes]] (Near Residential entrance.)&lt;br /&gt;
* [[Shit shoveling]] (At the south of the city's main entrance.)&lt;br /&gt;
&lt;br /&gt;
== [[Den]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Slaverun]] (You must be slaver to do this.) &lt;br /&gt;
&lt;br /&gt;
== [[Gecko]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (In the middle of the city.) &lt;br /&gt;
&lt;br /&gt;
== [[The Hub]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (Premium price, near the city's main entrance.) &lt;br /&gt;
* [[Lifting caravan boxes]] (Main entrance.)&lt;br /&gt;
* [[Feed Shren]]&lt;br /&gt;
* [[Water the Farmers]]&lt;br /&gt;
&lt;br /&gt;
== [[Junktown]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Selling Spears]] &lt;br /&gt;
* [[Shit shoveling]] (There are two sets of pens and two Herdsmen, one to the left of the clinic, and one right from the General Store.&lt;br /&gt;
&lt;br /&gt;
== [[Klamath]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Give some beers to Aldo]]&lt;br /&gt;
* [[Make some deal for Whiskey Bob]]&lt;br /&gt;
* [[Shit shoveling]] (Near the city's main entrance.)&lt;br /&gt;
* Selling regular and golden Geckos pelts to Maida Buckler.&lt;br /&gt;
&lt;br /&gt;
== [[Modoc]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Get brahmin hides for Balthas]]&lt;br /&gt;
* [[Grisham's Jerky Delivery]] &lt;br /&gt;
* [[Shit shoveling]] (Near the slaughterhouse.)&lt;br /&gt;
&lt;br /&gt;
== [[New Reno]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Check Orville Wright's contacts]]&lt;br /&gt;
&lt;br /&gt;
== [[Redding]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (Near the South Side entrance, to the west.)&lt;br /&gt;
* Gold mining (gold nuggets can be mined in the mine and sold in the Redding bank)&lt;br /&gt;
&lt;br /&gt;
== [[Raiders]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (Near Bar to the west, no caps reward, only experience.) &lt;br /&gt;
* Giving Dogtags from Rangers to the Gomes (No caps or experience reward, accept only rangers tags, only reputation gain. Ufinished feature - don`t bother too much.)&lt;br /&gt;
&lt;br /&gt;
== [[San Francisco]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[It came from the desert]] &lt;br /&gt;
* [[Shit shoveling]] (To the west of the main street.)&lt;br /&gt;
* [[Lifting caravan boxes]] (Main entrance, on the left.)&lt;br /&gt;
&lt;br /&gt;
== [[Shady Sands]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Brahmin Run for Martin]]&lt;br /&gt;
* [[Shit shoveling]] (Premium price, in the outer part of the town in the western city side and in the train station.)&lt;br /&gt;
* [[Lifting caravan boxes]] (At train station area.)&lt;br /&gt;
&lt;br /&gt;
== [[Vault City]] Jobs ==&lt;br /&gt;
&lt;br /&gt;
* [[Shit shoveling]] (In the outer part of the city, above the slave pen, below the Happy Harry shop.)&lt;/div&gt;</summary>
		<author><name>Lambhelt</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Factory</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Factory"/>
				<updated>2013-04-28T21:36:17Z</updated>
		
		<summary type="html">&lt;p&gt;Seppo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Factory_halfres.png|200px|thumb|right|The area of the Factory Special Encounter]]&lt;br /&gt;
[[File:Gray_box.png|200px|thumb|right|A Big Gray Box]]&lt;br /&gt;
The Factory is a [[Special Encounter]] that can be found on city tiles on the world map. Some high quality crafting supplies can be found here.&lt;br /&gt;
&lt;br /&gt;
==What is there==&lt;br /&gt;
There are a bunch of square big gray boxes, in addition to lockers, tables and workbenches. The workbenches can't be used for crafting.&lt;br /&gt;
You can find [[Dean's Electronics]], [[Big Book of Science]], [[Parts of a detonator]], [[Upgraded Power Servos]] and [[Improved Heaterchamber]] inside them.&lt;br /&gt;
&lt;br /&gt;
The crafting materials that can be found in this location include at least:&lt;br /&gt;
* [[High Quality Fibers]]&lt;br /&gt;
* [[High Quality Alloys]]&lt;br /&gt;
* [[Good Metal Parts]]&lt;br /&gt;
* [[High Quality Electronic Parts]]&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
&lt;br /&gt;
There is an office room which has one locked door that is either unpickable or very hard to pick, and another door which is stuck. Rumor has it you can use a [[Crowbar]] and/or [[Tool]] to unstuck the door. This remains uncertain at the moment. No key was found, which means this place must be found as a Lockpicker in order to get all of the loot.&lt;/div&gt;</summary>
		<author><name>Seppo</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Cathedral_Greeter</id>
		<title>Cathedral Greeter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Cathedral_Greeter"/>
				<updated>2013-04-28T15:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ronillon: Created page with &amp;quot;Cathedral Greeter  ''He is the official greeter of the Cathedral. You wonder if they also have a hunchback somewhere around here. He has 6...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cathedral Greeter.jpg|thumb|Cathedral Greeter]]&lt;br /&gt;
&lt;br /&gt;
''He is the official greeter of the Cathedral. You wonder if they also have a hunchback somewhere around here. He has 64 [[hp]]s.''&lt;br /&gt;
&lt;br /&gt;
Because he is very skilled in speaking, he can teach you a [[Speaker]] [[support perk]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Ronillon</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Predators</id>
		<title>Predators</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Predators"/>
				<updated>2013-04-28T05:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: Created page with &amp;quot;A feature that makes the wasteland a little bit harsher.  Remaining inside a Real-Time encounter will attract various hungry predators from the wasteland. The longer you w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A feature that makes the wasteland a little bit harsher.&lt;br /&gt;
&lt;br /&gt;
Remaining inside a [[Real-Time]] encounter will attract various hungry predators from the wasteland. The longer you will stay in a location, the more nasty critters may come. In case of car encounters, the mobs will leave after a while if no players are there. Characters with at least 100% [[Outdoorsman]] skill are warned about the incoming mobs shortly before they appear. [[Turn-Based]] encounters don't have predators.&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Zone</id>
		<title>Combat Zone</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Zone"/>
				<updated>2013-04-28T05:03:17Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
'''Combat Zones''' and '''Idlers''' are features implemented to mitigate the problem of fast relogging in [[PvP]]. Combat Zones are locations where a player just died and locations with started [[Town Control]] timer. You will be able to enter a Combat Zone without any [[PvP]] penalties only if you don't have the Idling Timer. You get 150 seconds of Idling Timer when you login. To prevent avoiding it by keeping multiple characters in game, Idling Timer also increases in places where you can idle safely.&lt;br /&gt;
&lt;br /&gt;
==Combat Zones==&lt;br /&gt;
&lt;br /&gt;
* Any public location becomes a Combat Zone for 2 minutes when a player inside dies.&lt;br /&gt;
* Any public location with ongoing [[Town Control]] timer is a Combat Zone (Combat Zone status stays for 2 minutes after the TC timer ends).&lt;br /&gt;
&lt;br /&gt;
==Idlers==&lt;br /&gt;
&lt;br /&gt;
* Anyone who enters a Combat Zone while having Idling Timer, becomes an Idler.&lt;br /&gt;
* Anyone who logs in inside a Combat Zone (if the character wasn't in game already), becomes an Idler.&lt;br /&gt;
* Idlers have 5% chance to hit other critters, can't [[Sneak]], [[Steal]] and have 0 [[Armor Class]]. &lt;br /&gt;
* The same penalties apply to NPC followers.&lt;br /&gt;
* You stop being an Idler when your Idling Timer runs out or you leave the location.&lt;br /&gt;
&lt;br /&gt;
==Idling Timer==&lt;br /&gt;
&lt;br /&gt;
* Characters get 150 seconds of Idling Timer after logging in (if the character wasn't in game already or its IP changed).&lt;br /&gt;
* Idling Timer decreases on the [[World Map]] and in unguarded locations.&lt;br /&gt;
* Idling Timer is paused inside [[Real-Time]] encounters and inside [[Turn-Based]] encounters with opened combat.&lt;br /&gt;
* Idling Timer increases up to 150 seconds inside tents, bases, quest locations, guarded towns and [[Turn-Based]] encounters with closed combat.&lt;br /&gt;
* Idling Timer also increases up to 150 seconds when character is offline (but still in game).&lt;br /&gt;
* If you don't spend any [[Action Points]] during your turn in [[Turn-Based]] combat, Idling Timer increases by the amount of seconds of your turn.&lt;br /&gt;
* After entering tent or base you get 20 seconds of immunity from Idling Timer increase.&lt;br /&gt;
* After death you get 5 minutes of immunity from Idling Timer increase.&lt;br /&gt;
&lt;br /&gt;
==Idler Warning==&lt;br /&gt;
&lt;br /&gt;
If you have the Idling Timer and you are within a distance of 2 zones from a Combat Zone, this location will be displayed as a crossed orange circle. Anyone else (people who wouldn't become Idlers when entering this location) will see normal green circles. There is no warning before logging in inside a Combat Zone.&lt;br /&gt;
&lt;br /&gt;
* Idlers have a visible tab informing them about their status.&lt;br /&gt;
&lt;br /&gt;
Remember, having the Idling Timer doesn't mean you have any penalties, unless you willingly enter a Combat Zone or login inside a Combat Zone, but you can be aware of this risk and avoid logging off in dangerous places. If a location becomes a Combat Zone while you are already inside, it has no effect on you, even if you have the Idling Timer.&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Alcohol</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Alcohol"/>
				<updated>2013-04-23T14:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ronillon: Created page with &amp;quot;Known alcohol types in  this post-apocalyptic era. * Beer * Booze * Rotgut&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Known alcohol types in  this post-apocalyptic era.&lt;br /&gt;
* [[Beer]]&lt;br /&gt;
* [[Booze]]&lt;br /&gt;
* [[Rotgut]]&lt;/div&gt;</summary>
		<author><name>Ronillon</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Selling_Spears</id>
		<title>Selling Spears</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Selling_Spears"/>
				<updated>2013-04-21T05:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;The Good Doctor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At [[Junktown]] a woman named [[Sassy Givins]], in the same building as [[Boyce]], will buy all of your spears. (Repeatable job) &lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* 10 [[xp]].&lt;br /&gt;
* 50 [[caps]] for a [[Spear]], or 60 caps for a [[Sharpened Spear]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Junktown]]&lt;/div&gt;</summary>
		<author><name>The Good Doctor</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Fool%27s_Gold</id>
		<title>Fool's Gold</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Fool%27s_Gold"/>
				<updated>2013-04-07T02:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;JovankaB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Fool's Gold&lt;br /&gt;
|desc=A nugget of gold. Or at least you thought so. Oh well, looks like you can't trust anyone these days, but maybe at least you can bash someone's head with it.&lt;br /&gt;
|image=rock2&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=6&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 10.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=50&lt;br /&gt;
|weight=1000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* All Gold Nuggets obtained from [[Town Control]] were turned into Fool's Gold after mining gold was introduced. There is no other way to get this item at the moment.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Surprisingly, it can be used as a weapon.&lt;br /&gt;
* Although it looks like a [[Gold Nugget]], it '''cannot''' be sold to the [[bank]] in [[Redding]]. It can be traded with some merchants though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed]]&lt;br /&gt;
[[Category:Throwing Weapons]]&lt;br /&gt;
[[Category:Unarmed-Class Weapons]]&lt;br /&gt;
[[Category:Damage type Normal]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Firing_modes</id>
		<title>Firing modes</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Firing_modes"/>
				<updated>2013-03-31T19:43:55Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two firing modes in FO: 2238: single shot and burst fire.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Faction_Base_Farmers</id>
		<title>Faction Base Farmers</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Faction_Base_Farmers"/>
				<updated>2013-03-31T19:41:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ronillon: (This can happen if you build your base in radiated area, like near Glow)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Farmer|farmers]] that live at your [[faction]] [[base]].&lt;br /&gt;
&lt;br /&gt;
{{WWIP}}&lt;br /&gt;
Just some notes for future use.&lt;br /&gt;
* Does the faction base farmer eat [[Fruit]]s when he is told to gather them? If yes, is he affected by radiation from them?&lt;br /&gt;
* faction farmer eat water bags&lt;br /&gt;
* [[Faction Base Farmers]] Mind, that if one of your base is flooded with radiation, they will die there. And since their are distributed from the oldest one to newest one, you probably wont be able to have them on newer bases than the radiated one. (This can happen if you build your base in radiated area, like near [[Glow]])&lt;br /&gt;
* [[Faction Base Farmers]] Their dialog is kind of weird. They have 2 options and the correct one seem to be random.&lt;br /&gt;
* Improve [[Local Farmer]] page.&lt;br /&gt;
&lt;br /&gt;
=OUT OF DATE - Work in progress=&lt;br /&gt;
As of [http://fonline2238.net/forum/index.php?topic=9736.0 Changelog 01/10/2010] there is a new feature.&lt;br /&gt;
repaired again after wipe [http://fonline2238.net/forum/index.php/topic,25415.0.html Changelog 20/08/2012]&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/forum/index.php?topic=9820.0&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/forum/index.php?topic=9757.0&lt;br /&gt;
&lt;br /&gt;
http://fonline2238.net/forum/index.php?topic=9757.15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Farmers on faction bases ==&lt;br /&gt;
[[File:Nmpeasaa_sw.gif|thumb|local farmer]]&lt;br /&gt;
[[File:Nmbsnpaa_sw.gif|thumb|local farmer]]&lt;br /&gt;
local farmer in-game description: You see a local farmer.&lt;br /&gt;
&lt;br /&gt;
They can be sometimes persuaded by [[Player-driven factions|factions']] leaders to settle in their [[base|outpost]], and provide their services as gatherers. They can be usualy found in '''Farmers''' and '''Homesteaders''' encounters.&lt;br /&gt;
&lt;br /&gt;
If you leave the dialog, you will not be able to initiate it again. You may sometimes fail in the dialog if you choose a wrong option.&lt;br /&gt;
&lt;br /&gt;
After you succesfully persuade him and give him money, he will dissapear (this can take few seconds).&lt;br /&gt;
&lt;br /&gt;
It seems that only male farmers are available.&lt;br /&gt;
&lt;br /&gt;
== Tip ==&lt;br /&gt;
Take your PvP(PvE) character and find encounter near [[Klamath]]/[[Den]] or [[Redding]] and give [[radio]] signal to another player that will come with [[Player-driven factions|faction]] leader and 5000 [[caps]].&lt;br /&gt;
&lt;br /&gt;
== Dialog: ==&lt;br /&gt;
He moans about his life:&lt;br /&gt;
&lt;br /&gt;
Well howdy there, stranger! The name's ol' Luke Thomas, I'm a farmer here in town. But if it doesn't rain soon, I'll be out of a job.&lt;br /&gt;
&lt;br /&gt;
You offer him a work on your base.&lt;br /&gt;
&lt;br /&gt;
Then he says that he owns some money to people in the town. So you have to help him to pay. Prepare 5000 caps&lt;br /&gt;
&lt;br /&gt;
== Provided services ==&lt;br /&gt;
If you persuade him and pay his debt, he is teleported to your base. There anyone from your faction can ask him to gather something. He will gather only once per game-day.&lt;br /&gt;
&lt;br /&gt;
* Collect some [[Scorpion Tails]] for us. [5x]&lt;br /&gt;
** He needs 1x [[Sharpened Spear]]. Is not used in the proces.&lt;br /&gt;
* Harvest some [[fruit]] for us. [20x]&lt;br /&gt;
** He needs nothing.&lt;br /&gt;
* Collect some [[fibers]] for &amp;lt;lexem not found&amp;gt;. (bug) [22x]&lt;br /&gt;
** He needs 1x [[Knife]]. Is not used in the proces.&lt;br /&gt;
* Chop us some [[wood]]. &lt;br /&gt;
** He needs 3x [[Empty Water Bag]].&lt;br /&gt;
* Go and hunt some Small Geckos.&lt;br /&gt;
** He needs 2x [[Hunting Rifles]] and 10x [[.223 FMJ]]. Ammo is used in the proces. Weapon does not deteriorate.&lt;br /&gt;
* Hunt some Golden Geckos for me.&lt;br /&gt;
** He needs 2x [[Assault Rifles]] and 30x [[5mm JHP]] or [[5mm AP]]. Ammo is used in the proces. Weapon does not deteriorate.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Vegeir</id>
		<title>Vegeir</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Vegeir"/>
				<updated>2013-03-31T19:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The leader of [[Slags|the Slags]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/TC_box</id>
		<title>TC box</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/TC_box"/>
				<updated>2013-03-31T19:34:19Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TC box''' is a phrase often used to refer to any chest that contains rewards for successfully [[Town_Control|controlling a town]] for a period of time. It can only be accessed by members of the faction that is currently in control of the town in which such a container is located.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Two-handed</id>
		<title>Two-handed</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Two-handed"/>
				<updated>2013-03-31T19:30:01Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapons]] that require two hands to operate are often referred to as '''two-handed'''.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/One-handed</id>
		<title>One-handed</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/One-handed"/>
				<updated>2013-03-31T19:29:31Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapon]]s that only require one hand to operate are often referred to as '''one-handed'''.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Bypass</id>
		<title>Bypass</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Bypass"/>
				<updated>2013-03-31T19:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[critical hit]] has a chance of ignoring the [[armor]] of the target. Such hits are commonly referred to as '''bypass'''es.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Smith</id>
		<title>Smith</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Smith"/>
				<updated>2013-03-31T19:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Vault City]] Courtyard resident.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sassy_Givins</id>
		<title>Sassy Givins</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sassy_Givins"/>
				<updated>2013-03-31T19:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[spear]] collector. She lives in [[Junktown]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Sheriff_Andrew_Hayden</id>
		<title>Sheriff Andrew Hayden</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Sheriff_Andrew_Hayden"/>
				<updated>2013-03-31T19:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Andrew Hayden is a sheriff, as you might have guessed. He can be found in [[the Hub]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ron</id>
		<title>Ron</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ron"/>
				<updated>2013-03-31T19:14:49Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A member of the [[Brotherhood of Steel]]. He can be found in [[San Francisco]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Damage_adj</id>
		<title>Damage adj</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Damage_adj"/>
				<updated>2013-03-31T19:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: Changed the short name to the new one that is now used in in-game descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage adjustment''', or &amp;quot;DM mod&amp;quot; for short, is a property of ammunition that affects the damage range of the weapon currently loaded with said [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
'''Example:''' If a weapon's damage range is 50-100, and you load it with [[ammunition]] whose DM mod is 2/1, the weapon's damage range will effectively be increased to 100-200.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Paladin_Windsted</id>
		<title>Paladin Windsted</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Paladin_Windsted"/>
				<updated>2013-03-31T19:02:36Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A member of the [[Brotherhood of Steel]]. He can be found at the [[BoS]] bunker in [[San Francisco]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/DR_modifier</id>
		<title>DR modifier</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/DR_modifier"/>
				<updated>2013-03-31T18:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Damage resistance]] modifier''', or &amp;quot;DR mod&amp;quot; for short, is a property of ammunition that affects your target's [[DR]].&lt;br /&gt;
&lt;br /&gt;
'''Example:''' If your target's [[DR]] is 30, and the ammunition you're using has a DR mod of 30, your target's [[DR]] is effectively 30 + 30 = 60 when the damage your shots inflict upon that target is being calculated.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/AC_modifier</id>
		<title>AC modifier</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/AC_modifier"/>
				<updated>2013-03-31T18:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Armor Class]] modifier, or &amp;quot;AC mod&amp;quot; for short, is a property of ammunition that affects the [[AC]] of any target that said ammunition is fired at.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' If your target's [[AC]] is 100, and you're using ammunition whose [[AC]] mod is -10, your target's AC will effectively be lowered to 100 - 10 = 90 when your [[chance to hit]] that target is being calculated.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Ramirez</id>
		<title>Ramirez</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Ramirez"/>
				<updated>2013-03-31T18:17:39Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Fallout 2]], Ramirez was the head of security for [[Big Jesus]] [[Mordino]]'s [[jet]] production facility.&lt;br /&gt;
&lt;br /&gt;
In FO: 2238, an [[NPC]] with a similar name is supposed to be part of a chain of quests related to [[BoS]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Tamira</id>
		<title>Tamira</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Tamira"/>
				<updated>2013-03-31T18:12:26Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A young woman who lives at [[Gordon's Gas Station]]. &lt;br /&gt;
&lt;br /&gt;
She can tell you a thing or two about being a [[Ranger]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Skeev</id>
		<title>Skeev</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Skeev"/>
				<updated>2013-03-29T09:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wallace]]'s assistant. He lives in [[Vault City]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Alive</id>
		<title>Alive</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Alive"/>
				<updated>2013-03-29T09:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not [[Death|dead]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Electronic_Key</id>
		<title>Electronic Key</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Electronic_Key"/>
				<updated>2013-03-29T09:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item comes from the &amp;quot;[[Hidden Bomb Shelter]]&amp;quot; [[special encounter]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Beef_Steak</id>
		<title>Beef Steak</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Beef_Steak"/>
				<updated>2013-03-29T09:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item comes from the &amp;quot;[[Hidden Bomb Shelter]]&amp;quot; [[special encounter]].&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Joshua</id>
		<title>Joshua</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Joshua"/>
				<updated>2013-03-29T08:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;Prof. Torr: -1 red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Vault City]] Courtyard resident.&lt;/div&gt;</summary>
		<author><name>Prof. Torr</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Blueprint_Hunter_Tank</id>
		<title>Blueprint Hunter Tank</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Blueprint_Hunter_Tank"/>
				<updated>2013-03-26T05:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a tough blueprint hunter. A combat tumbler who can solo most hostile NPC encounters while hunting for blueprints. His Lockpick skill is not very high though, so he often requires multiple attempts to open some lockers, but at least he can tank some serious damage when he finds lockers. He can devastate enemies with an [[M60]], survive a lot of damage, disable [[Traps]] with fewer fails, and survive traps that do trigger.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': THIS IS A DRUG BUILD. Use [[Nuka-Cola]] to have 12 [[Action Points]]. Use [[cigarettes]] to boost PE to 7 and use [[Psycho]] to boost [[Damage Resistance]] if necessary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Leveling Note&lt;br /&gt;
|-&lt;br /&gt;
| Level on centaurs and floaters in the desert using basic flamers. It should not take long in [[Real-Time]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[SPECIAL]] ==&lt;br /&gt;
* [[Strength]] 5 (ends with only 45 [[Carry Weight]])&lt;br /&gt;
* [[Perception]] 6 for Sight 38 (or 7 with [[cigarettes]] for Sight 41)&lt;br /&gt;
* [[Endurance]] 10 (ends with 195 HP)&lt;br /&gt;
* [[Charisma]] 1 (nobody can have everything!)&lt;br /&gt;
* [[Intelligence]] 5&lt;br /&gt;
* [[Agility]] 9 (10 with [[Nuka-Cola]] for 12 [[Action Points]])&lt;br /&gt;
* [[Luck]] 5 (avoid some enemy critical bypass)&lt;br /&gt;
&lt;br /&gt;
== [[Traits]] ==&lt;br /&gt;
* [[Small Frame]] (+1 Agility but less Carry Weight)&lt;br /&gt;
* [[Chem Reliant]] means drugs last twice as long&lt;br /&gt;
&lt;br /&gt;
== [[Skills]] ==&lt;br /&gt;
* '''TAG''' [[Big Guns]] 180% (qualifies for [[Bonus Rate of Fire]] perk)&lt;br /&gt;
* '''TAG''' [[Lockpick]] 189% (effectively 239 with [[Expanded Lockpick Set]])&lt;br /&gt;
* '''TAG''' [[Traps]] 85 (get through to most lockers with [[Light Step]])&lt;br /&gt;
&lt;br /&gt;
== [[Support Perks]] ==&lt;br /&gt;
* [[Awareness]]&lt;br /&gt;
* [[Light Step]] (dubles success rate when disabling [[Traps]])&lt;br /&gt;
* [[Treasure Hunter]]&lt;br /&gt;
&lt;br /&gt;
== Leveling [[Perks]] ==&lt;br /&gt;
* [[Adrenaline Rush]] at level 3&lt;br /&gt;
* [[Toughness]] at level 6&lt;br /&gt;
* [[Even Tougher]] at level 9&lt;br /&gt;
* [[Action Boy]] at level 12&lt;br /&gt;
* [[Action Boy]] at level 15&lt;br /&gt;
* [[Bonus Rate of Fire]] at level 18&lt;br /&gt;
* [[Fast Reload]] at level 21&lt;br /&gt;
* [[Man of Steel]] at level 24&lt;br /&gt;
&lt;br /&gt;
== Professions ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lockpicks]], [[Expanded Lockpick Set]], and [[Lock]]&lt;br /&gt;
* A build for a [[Universal Crafter]]&lt;br /&gt;
* A tough and hard-to-hit [[Universal Crafter Tank]]&lt;br /&gt;
* A build for a [[PvE Fire Fighter]]&lt;br /&gt;
* A doctor build, [[Doctor 101]]&lt;br /&gt;
* [[Field Medic]]&lt;br /&gt;
* A build for [[A Pugilist]]&lt;br /&gt;
* [[Scientist 300]]&lt;br /&gt;
* [[Salesman 300]]&lt;br /&gt;
* A tough [[Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Builds]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Primitive_Workbench</id>
		<title>Primitive Workbench</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Primitive_Workbench"/>
				<updated>2013-03-22T23:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ruleryak: Creating The Primitive Workbench Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Primitive Workbench.png|thumb|Primitive Workbench]]&lt;br /&gt;
''You see Primitive Workbench.''&lt;br /&gt;
''A wooden board which serves as a primitive workbench.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Primitive Workbench==&lt;br /&gt;
You can upgrade your [[Tent|campsite]] even further after upgrading your [[Campfire]].  With the '''Upgraded Campfire''', you can access the '''Tent Management''' options and choose '''Upgrades'''.  For '''two [[wood]]''' and '''one [[tool]]''' you can add the Primitive Workbench to your campsite.&lt;br /&gt;
&lt;br /&gt;
[[File:Tent With Primitive Workbench.jpg|thumb|Tent With Primitive Workbench]]&lt;br /&gt;
&lt;br /&gt;
==Using The Primitive Workbench==&lt;br /&gt;
The Primitive Workbench allows you to craft the following items:&lt;br /&gt;
*[[Metal Parts]]&lt;br /&gt;
*[[Gunpowder]]&lt;br /&gt;
*[[Alloys]]&lt;br /&gt;
*[[Rope]]&lt;br /&gt;
*[[Poor Box]]&lt;br /&gt;
*[[Crate]]&lt;/div&gt;</summary>
		<author><name>Ruleryak</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Helmet_Mark_II</id>
		<title>Combat Helmet Mark II</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Helmet_Mark_II"/>
				<updated>2013-03-18T14:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;Lambhelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Combat Helmet MK II&lt;br /&gt;
|image=Camk2helmet.png&lt;br /&gt;
|desc=This helmet is a sturdier version of its predecessor, the combat helmet. Shaded protection glasses and a working radio are just two of its minor, yet very useful upgrades.&lt;br /&gt;
|acbonus=0&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=9&lt;br /&gt;
|dr_fire=35&lt;br /&gt;
|dt_fire=5&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=45&lt;br /&gt;
|dt_explode=9&lt;br /&gt;
|dr_electrical=55&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=1134&lt;br /&gt;
|cost= to do&lt;br /&gt;
}}&lt;br /&gt;
==Advantages==&lt;br /&gt;
Has a built in radio,can be used for communication(Same commands as an ordinary radio, you cannot send distress signal with it though).&lt;br /&gt;
==Obtaining==&lt;br /&gt;
NPCs in the following encounters are known to wear this helmet:&lt;br /&gt;
* NCR Army&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Combat Helmet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Shoutaxeror</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Folded_Tent</id>
		<title>Folded Tent</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Folded_Tent"/>
				<updated>2013-03-18T04:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ganado: added item descrption + got rid of &amp;quot;obtaining from other players&amp;quot; this should be assumed, as with all items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft2&lt;br /&gt;
|image=FoldedTent.png&lt;br /&gt;
|count=1&lt;br /&gt;
|res=8 x [[File:Brahmin_skin.gifâ€Ž|link=Brahmin Hide]] and&amp;lt;br&amp;gt;4 x [[File:Spear3.gif|link=Sharpened Pole]] and&amp;lt;br&amp;gt;1 x [[File:Rope.gif|link=Rope]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A tightly packed tent made of brahmin leather.'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 12000 grams&lt;br /&gt;
&lt;br /&gt;
A '''folded tent''' can be carried or placed on the ground, it may not be placed in a storage container.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* Can be crafted&lt;br /&gt;
* Rewarded for completing the quest [[A Tent in the Wasteland]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
See [[Tent|this page]] for a detailed description of what you can do with this item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable Items]]&lt;/div&gt;</summary>
		<author><name>Ruleryak</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Universal_Crafter_Tank</id>
		<title>Universal Crafter Tank</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Universal_Crafter_Tank"/>
				<updated>2013-03-17T18:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a crafter's build meant for only one thing: maximum survivability at the advanced workbenches. This is a [[PvP]] game with many player-killers. The advanced workbenches have become targeted hot zones for [[PvP]] combat, and a crafter's losses can be heavy. If you want to do a lot of advanced crafting, you'll benefit from a tougher crafter whose build is designed for deadly PK encounters. So this is a [[PvP]] approach to crafting, a drug build with high [[Damage Resistance]] and [[Armor Class]]. He is meant to wear the best armor while crafting, carry some super stims along just like any fighter would do in a [[Town Control]] operation, and wield a [[Mega Power Fist]] to fend off attackers. He can do knockdowns when he has to. Take this guy to [[Hinkley]] and you might be surprised how well he does. Yell &amp;quot;CRAFTERS RULE!&amp;quot; as you confound your [[PvP]] enemies to let them know even a crafter can win. Yes, he gets all 6 professions (tier 2) so he can potentially craft everything craftable in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! ALERT! This is a Drug Build!&lt;br /&gt;
|-&lt;br /&gt;
| He does not have to use any drugs to craft things, but when he uses his intended round of drugs, he is a very hard-to-hurt tank. Use [[Psycho]] and [[Beer]] to boost [[DR]] and [[ST]]. Use [[Buffout]] and [[Nuka cola]] to boost [[ST]] to 10 and preserve [[AG]]. With these drugs though, he will have:&lt;br /&gt;
            -Strength 10, Perception 1, Endurance 10, Charisma 1, Intelligence 9, Agility 10, Luck 1&lt;br /&gt;
            -[[Carry Weight]] 124, [[Damage Resistance]] 35% (with no armor), [[Armor Class]] 120&lt;br /&gt;
            -Critical Resistance 10 for torso and 20 on head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[SPECIAL]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Strength]] 7 &lt;br /&gt;
* [[Perception]] 1&lt;br /&gt;
* [[Endurance]] 10 (Ends with 197 [[Hit Points]])&lt;br /&gt;
* [[Charisma]] 1 (Use [[Mentats]] to dialogue with most NPCs)&lt;br /&gt;
* [[Intelligence]] 9&lt;br /&gt;
* [[Agility]] 10 (Ends with 10 [[Action Points]])&lt;br /&gt;
* [[Luck]] 1&lt;br /&gt;
&lt;br /&gt;
== [[Traits]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Heavy Handed]], [[Bonehead]]&lt;br /&gt;
&lt;br /&gt;
== [[Skills]] ==&lt;br /&gt;
&lt;br /&gt;
* '''TAG''' [[Unarmed]] 120%&lt;br /&gt;
* '''TAG''' [[Science]] 100% &lt;br /&gt;
* '''TAG''' [[Outdoorsman]] 175%&lt;br /&gt;
* [[First Aid]] 100%&lt;br /&gt;
* [[Doctor]] 100%&lt;br /&gt;
* [[Traps]] 125%&lt;br /&gt;
* [[Repair]] 100%&lt;br /&gt;
* [[Throwing]] 74%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! An Important Note About Armor Class&lt;br /&gt;
|-&lt;br /&gt;
| Three of your perks boost [[Armor Class]], but AC only works when running. You stand still at a workbench and your [[PE]] is low. So you must keep an eye on what is behind you. If you see anyone unknown approach, start moving. They will have a -120% penalty to their chance to hit you if you're a moving target. This is how you can make full use of your character's perks. If you're being attacked by a single PK, punch him as you run past him. You'll likely knock him down. At that point you may decide there is no real threat and keep punching him to bring him justice, even though he's a Big Guns tank with Combat Armor and an Avenger minigun. If he has PK friends with him, this build should give you a strong chance to reach the exit grid alive and still carrying your crafted goods.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Leveling&lt;br /&gt;
|-&lt;br /&gt;
| You have to boost your Science skill to 100 and get the Educated support perk at level 2 for this build to turn out correctly. You can however get Swift Learner and Gecko Skinning at level 1. If done properly, you'll be able to get Awareness at level 3. Start punching easier targets and use jobs and [[quests]] to get to level 3. Then boost Unarmed skill to 120 at level 3 and get Adrenaline Rush, and you should be able to go out into the wasteland and start punching more critters to get to level 6 for the Toughness perk. With these first two perks, you'll have higher [[Damage Resistance]] for punching your way to more levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Support Perks]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Talk to the guard to get a bonus to the Small Guns skill|Boneyard Guard]] at level 1 (with [[Mentats]])&lt;br /&gt;
* [[Educated]] '''IMPORTANT''': This support perk must be taken at Level 2 for intended outcome.&lt;br /&gt;
* [[Swift Learner]] (For maximum effect, this support perk should be taken as soon as possible.)&lt;br /&gt;
* [[Awareness]] at level 3&lt;br /&gt;
* [[Snakeater]], [[Gecko Skinning]], [[Ranger]], [[Scout]], [[Explorer]], [[Pathfinder]]&lt;br /&gt;
* [[Faster Healing]], [[Dead Man Walking]], [[Rad Resistance]]&lt;br /&gt;
* [[Light Step]], [[Demolition Expert]]&lt;br /&gt;
* [[Best of a Bad Lot]]&lt;br /&gt;
&lt;br /&gt;
== Leveling [[Perks]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Adrenaline Rush]] at level 3&lt;br /&gt;
* [[Toughness]] at level 6&lt;br /&gt;
* [[Even Tougher]] at level 9&lt;br /&gt;
* [[Stonewall]] at level 12&lt;br /&gt;
* [[Man of Steel]] at level 15&lt;br /&gt;
* [[Dodger+]] at level 18 boosts AC up by 40 (from 30 to 70)&lt;br /&gt;
* [[Livewire]] at level 21 boosts AC up by another 30 (from 70 to 10)&lt;br /&gt;
* [[Dodger]] at level 24 boosts AC up by 20 more (from 100 to '''120''')&lt;br /&gt;
&lt;br /&gt;
== [[Professions]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Profession: Gunsmith (Small Guns)|Gunsmith (Small Guns)]] 2&lt;br /&gt;
* [[Profession: Gunsmith (Big Guns)|Gunsmith (Big Guns)]] 2&lt;br /&gt;
* [[Profession: Armorer|Armorer]] 2&lt;br /&gt;
* [[Profession: Energy Expert|Energy Expert]] 2&lt;br /&gt;
* [[Profession: Doctor|Doctor]] 2&lt;br /&gt;
* [[Profession: Demolition Expert|Demolitions Expert]] 2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* A multipurpose PvE [[Universal Crafter]]&lt;br /&gt;
* A build for [[A Pugilist]]&lt;br /&gt;
* A build for a [[PvE Fire Fighter]]&lt;br /&gt;
* A doctor build, [[Doctor 101]]&lt;br /&gt;
* [[Field Medic]]&lt;br /&gt;
* [[Scientist 300]]&lt;br /&gt;
* [[Tumbler 250]]&lt;br /&gt;
* [[Salesman 300]]&lt;br /&gt;
* A tough [[Miner]]&lt;br /&gt;
* A [[Blueprint Hunter Tank]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Builds]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Combat_Medic</id>
		<title>Combat Medic</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Combat_Medic"/>
				<updated>2013-03-16T03:11:17Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A tough medic for use in [[PvP]] combat. Meant to run into battle and heal his fighter friends during combat, and reach the exit grid alive. Use [[Psycho]] and [[Beer]] for additional [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Leveling&lt;br /&gt;
|-&lt;br /&gt;
| Punch stuff. Keep punching. More punching. Or do heals. Both?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[SPECIAL]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Strength]] 10 (Good chance to do Heavy Handed knock-downs when necessary)&lt;br /&gt;
* [[Perception]] 1 (One man can't have it all.)&lt;br /&gt;
* [[Endurance]] 10 (Ends with 200 [[Hit Points]])&lt;br /&gt;
* [[Charisma]] 2 (Can carry someone back to battle from a respawn point. Use [[Beer]] to dialogue with most NPCs.&lt;br /&gt;
* [[Intelligence]] 7&lt;br /&gt;
* [[Agility]] 10 (Ends with 10 [[Action Points]])&lt;br /&gt;
* [[Luck]] 1 (Occasional has a critical failure)&lt;br /&gt;
&lt;br /&gt;
== [[Traits]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Small Frame]]&lt;br /&gt;
* [[Heavy Handed]]&lt;br /&gt;
&lt;br /&gt;
== [[Skills]] ==&lt;br /&gt;
&lt;br /&gt;
* '''TAG''' [[Outdoorsman]] 175%&lt;br /&gt;
* '''TAG''' [[First Aid]] 175%&lt;br /&gt;
* '''TAG''' [[Doctor]] 150%&lt;br /&gt;
* [[Unarmed]] 116%&lt;br /&gt;
&lt;br /&gt;
== [[Support Perks]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Awareness]] at level 1&lt;br /&gt;
* [[Talk to the guard to get a bonus to the Small Guns skill|Boneyard Guard]] at level 1&lt;br /&gt;
* [[Faster Healing]]&lt;br /&gt;
* [[Rad Resistance]]&lt;br /&gt;
* [[Dead Man Walking]]&lt;br /&gt;
* [[Snakeater]]&lt;br /&gt;
* [[Gecko Skinning]]&lt;br /&gt;
* [[Ranger]]&lt;br /&gt;
* [[Explorer]]&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
* [[Pathfinder]]&lt;br /&gt;
&lt;br /&gt;
== Leveling [[Perks]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Adrenaline Rush]]&lt;br /&gt;
* [[Toughness ]]&lt;br /&gt;
* [[Even Tougher]]&lt;br /&gt;
* [[Stonewall]]&lt;br /&gt;
* [[Medic]]&lt;br /&gt;
* [[Healer]]&lt;br /&gt;
* [[Healer+]]&lt;br /&gt;
* [[Man of Steel]] &lt;br /&gt;
&lt;br /&gt;
== [[Professions]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Profession: Doctor|Doctor]] 2&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Doctor 101]]&lt;br /&gt;
* [[Field Medic]]&lt;br /&gt;
* [[Medical Supplies]]&lt;br /&gt;
* About [[Weakness]]&lt;br /&gt;
* A build for [[A Pugilist]]&lt;br /&gt;
* A build for a [[PvE Fire Fighter]]&lt;br /&gt;
* A build for a [[Universal Crafter]]&lt;br /&gt;
* A tough and hard-to-hit [[Universal Crafter Tank]]&lt;br /&gt;
* [[Scientist 300]]&lt;br /&gt;
* [[Tumbler 250]]&lt;br /&gt;
* [[Salesman 300]]&lt;br /&gt;
* A tough [[Miner]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Builds]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Blueprint_Hunting_FAQ</id>
		<title>Blueprint Hunting FAQ</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Blueprint_Hunting_FAQ"/>
				<updated>2013-03-16T01:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;Marko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some frequently asked questions about hunting blueprints. The information here is not coming directly from developers, but mainly from other players based on their own in-game experience hunting blueprints. Hence, some of the answers on this page might be wrong. The best way to know better is to go hunt blueprints yourself and gather your own data. [[Combat Zone]]&lt;br /&gt;
&lt;br /&gt;
'''Note''': It is important to most players to maintain some mysteries in this game, so do not expect developers to divulge much info at all about blueprint mechanics, and do not pester them about it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Where can I find blueprints in this game?&lt;br /&gt;
|-&lt;br /&gt;
| Search in city ruins. There are many such zones in [[Boneyard]], around [[San Francisco]], [[Themepark]], and [[Waterworks]], but many more places on the map too. You might find a single zone in the middle of the map somewhere that has a hint of city ruins which might work. Blueprints can also be found in other places like in some quests, at [[Ares Rocket Silo]], and [[Glow]]. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! When I find footlockers in random encounters, what Lockpick skill do I need?&lt;br /&gt;
|-&lt;br /&gt;
| You can try opening lockers with any Lockpick skill, and wait 2 minutes and try again if you fail. Some players report successful picks with very low Lockpick skill, but the higher your LP skill, the more likely you'll open them on the first try. Most serious blueprint hunters use at least LP 150 skill and carry advanced lockpicks for a +50 boost to LP skill. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Shouldn't I use a character with Lockpick 300 for best results?&lt;br /&gt;
|-&lt;br /&gt;
| Lockpick 300 is considered to be overkill by most players, especially since you can use advanced picks with LP 250 for an effective 300 skill, but even this is considered overkill. Typically, you can open any such locker with LP 200 on the first try. Having LP 300 might help slightly decrease fails though, and thus eliminate some wait time, but such builds are usually challenged in other ways. It is easier to use a tougher character but who occasionally fails, has to wait 2 minutes, then opens certain lockers on the 2nd attempt.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Is Luck a factor when hunting blueprints?&lt;br /&gt;
|-&lt;br /&gt;
| Opinions vary, but many players believe [[Luck]] might be a factor that affects how often blueprints are found in lockers. Luck is more widely believed to be a factor for finding [[Fuel Cell Controller]]s though, which are often found during blueprint hunting. There are, however, some players who might claim they have just as much success finding blueprints with Luck 1 characters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Is Perception important when hunting blueprints?&lt;br /&gt;
|-&lt;br /&gt;
| Opinions vary, but most players do not believe that blueprints are found any more or less often based on a character's Perception. However, having a high PE is important anyway since many lockers are surrounded by traps, and traps do not appear to the player until the character gets close enough to notice them, based on Perception. With PE 1, for example, you won't see traps even from 1 hex, so you're more likely to die with low PE. Especially when running straight up to lockers to check them and move on as fast as possible, high PE helps you see traps earlier.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Are blueprints totally random?&lt;br /&gt;
|-&lt;br /&gt;
| No, although opinions do vary even on this. If you find 124 blueprints and none of them are for a combat helmet while 15 are for the H&amp;amp;K CAWS, then we cannot say they are &amp;quot;totally random&amp;quot;. Some blueprints seem to be more commonly found than others, and helmets seem to be among the most rare.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Are blueprints found any more frequently in lockers that have traps?&lt;br /&gt;
|-&lt;br /&gt;
| No, although opinions may vary. This is based on months and months of many hours of hunting and finding many lockers, traps, injuries, blueprints, deaths, FCC, etc.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Do you ever find more than one blueprint in the same locker?&lt;br /&gt;
|-&lt;br /&gt;
| No.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! What else is found in the lockers?&lt;br /&gt;
|-&lt;br /&gt;
| There is only a short list of items found in lockers, including guns, basic armors, alloys, radios, crowbars, and small amounts of ammo including SEC. Sometimes you might find a decent assault rifle in a locker, and sometimes you even find 2 in the same locker. Sometimes you find 2 miniguns in the same locker. Other times all you find is 1 cap and nothing else. The list of possible items might be expanded some day to include more items like food, drugs, flowers, doctor's bag, rubber boots, Gamma Gulp, Cheezy Poofs, etc.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Does it matter what area I search for blueprints?&lt;br /&gt;
|-&lt;br /&gt;
| Where you search does determine what NPCs you encounter, and some areas are favored for having easier critters. But those same areas might also be favored by PKs for the same reason. Some areas are avoided due to higher risks, so it's anyone's guess where you have your best success. As for chances to find blueprints and which blueprints are there, opinions vary regarding if area makes any difference. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! I need a good blueprint hunting build. Can you recommend one?&lt;br /&gt;
|-&lt;br /&gt;
| Check this list of [[Builds]].&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! What is the usual frequency that blueprints are found?&lt;br /&gt;
|-&lt;br /&gt;
| Experiences vary, but you might search for 4 hours with a Luck 10 character and not find a single blueprint. Other times you might find 3 blueprints within your first 30 minutes of hunting. Usually you find 1 blueprint out of about 20 lockers, but you might find 1 locker in about 5-10 encounters.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! What theories are there about blueprint hunting?&lt;br /&gt;
|-&lt;br /&gt;
| There are a bunch. One theory is that a locker's contents are generated when the encounter is first generated, so if Luck is a factor, it works best to find the encounters with a Luck 10 character, regardless of who opens the locker. Another theory is that blueprints regenerate on the map much like resources replenish in a mine. Such theories are tough to prove or disprove.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! I heard we can get blueprints from following a line of quests from the Brotherhood of Steel. Is that true?&lt;br /&gt;
|-&lt;br /&gt;
| Not yet. The BoS quest-line is intriguing but is not finished yet. It dead-ends in a search for Ramirez and players eagerly await more development.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Do opinions about hunting blueprints really vary this much?&lt;br /&gt;
|-&lt;br /&gt;
| Yes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marko</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Hidden_bomb_shelter</id>
		<title>Hidden bomb shelter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Hidden_bomb_shelter"/>
				<updated>2013-03-11T15:34:52Z</updated>
		
		<summary type="html">&lt;p&gt;BenedictKain: BenedictKain moved page Hidden bomb shelter to Hidden Bomb Shelter: name spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bunkerentrance.jpg|thumb|The Entrance to the Hidden Bunker.]]&lt;br /&gt;
&lt;br /&gt;
The Hidden Bomb Shelter is a [[Special Encounter]] found on Desert or Wilderness tiles. The Bunker houses some useful pre-war tech and high grade weapons. It is also the only location where the [[Gauss Pistol]] can be found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Is There == &lt;br /&gt;
Lockers, wall safes, and scattered loot can be found laying about.&lt;br /&gt;
[[file:Bunkerinside.jpg|thumb|The Inside of The Hidden Bunker.]]&lt;br /&gt;
 &lt;br /&gt;
Known loot-ables include:&lt;br /&gt;
* 4 [[Nuka-Cola]]&lt;br /&gt;
* 6 [[Fruit]]&lt;br /&gt;
* 1 [[Beef Steak]]&lt;br /&gt;
* 5 [[RadAway]]&lt;br /&gt;
* 5 [[Rad-X]]&lt;br /&gt;
* 2 [[Stimpaks]]&lt;br /&gt;
* 3 [[Super Stimpak]]&lt;br /&gt;
* 1 [[Metal Armor Mark II]]&lt;br /&gt;
* 1 [[Combat Leather Jacket]]&lt;br /&gt;
* 1 [[Gatling Laser]]&lt;br /&gt;
* 1 [[Gauss Pistol]]&lt;br /&gt;
* 20 [[12 ga. Shotgun Shells]]&lt;br /&gt;
* 25 [[2mm EC]]&lt;br /&gt;
* 250 [[Micro Fusion Cell]]&lt;br /&gt;
* An [[Electronic Key]]&lt;br /&gt;
&lt;br /&gt;
In order to open the wall safe containing the [[Gauss Pistol]], you must loot the dead vault dweller and obtain the special key he holds.&lt;/div&gt;</summary>
		<author><name>BenedictKain</name></author>	</entry>

	<entry>
		<id>https://fo2238.fodev.net/wiki/Clinic_Special_Encounter</id>
		<title>Clinic Special Encounter</title>
		<link rel="alternate" type="text/html" href="https://fo2238.fodev.net/wiki/Clinic_Special_Encounter"/>
				<updated>2013-03-08T19:11:49Z</updated>
		
		<summary type="html">&lt;p&gt;Lambhelt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:clinic.jpg|thumb|The entrance]]&lt;br /&gt;
&lt;br /&gt;
The Clinic is a [[special encounter]] found on city tiles. &lt;br /&gt;
&lt;br /&gt;
This pre-war medical facility has been abandoned for some time and appears to have repelled looters, until now.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loot == &lt;br /&gt;
Lockers containing medical supplies can be found scattered around the clinic; the most worthwhile ones are locked. Items you find are randomly generated, and may include the following:&lt;br /&gt;
[[File:Screen_2013.03.08_13-18-08.jpg|thumb|Inside the clinic]]&lt;br /&gt;
&lt;br /&gt;
* [[Chemical Component]] &lt;br /&gt;
* [[Bio Med Gel]]&lt;br /&gt;
* [[RadAway]]&lt;br /&gt;
* [[Field Medic First Aid Kit]]&lt;br /&gt;
* [[Doctor's Bag]]&lt;br /&gt;
* [[Mentats]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Empty Hypodermic]]&lt;br /&gt;
* [[Stimpak]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the rooms has a door that is jammed; a crowbar may come in handy.&amp;lt;br&amp;gt; &lt;br /&gt;
ATTENTION: Crowbar might not be enough, you better have tools also.&lt;br /&gt;
&lt;br /&gt;
The door in the northernmost portion of the map cannot be opened.&lt;br /&gt;
[[File:Screen_2013.03.08_13-19-18.jpg|thumb|Don't bother with this door; it's impossible to pick its lock.]]&lt;/div&gt;</summary>
		<author><name>BenedictKain</name></author>	</entry>

	</feed>