Public Member Functions | Public Attributes

FakeCombat Class Reference

List of all members.

Public Member Functions

 FakeCombat ()
 FakeCombat (Critter& cr)
private void New (uint what) final
FakeCombatClear ()
FakeCombatTarget (Critter& cr)
FakeCombatMiss ()
FakeCombatCritMiss (uint effects)
FakeCombatCritMissDamage (uint effects, uint damage)
FakeCombatOops (uint who2)
FakeCombatHit (uint damage)
FakeCombatHitRandomly ()
FakeCombatHitDead (uint damage)
FakeCombatAimedHit (uint location, uint damage)
FakeCombatAimedHitDead (uint location, uint damage)
FakeCombatCritHit (uint damage, uint effect, uint message)
FakeCombatCritHitDead (uint damage, uint effect, uint message)
FakeCombatCritAimedHit (uint location, uint damage, uint effect, uint message)
FakeCombatCritAimedHitDead (uint location, uint damage, uint effect, uint message)
bool Send ()
bool Send (Critter& cr)

Public Attributes

private uint target
private array< uint > result

Constructor & Destructor Documentation

FakeCombat (  ) 
FakeCombat ( Critter cr  ) 

Member Function Documentation

private void New ( uint  what  ) 
FakeCombat@ Clear (  ) 
FakeCombat@ Target ( Critter cr  ) 
FakeCombat@ Miss (  ) 
FakeCombat@ CritMiss ( uint  effects  ) 
FakeCombat@ CritMissDamage ( uint  effects,
uint  damage 
)
FakeCombat@ Oops ( uint  who2  ) 
FakeCombat@ Hit ( uint  damage  ) 
FakeCombat@ HitRandomly (  ) 
FakeCombat@ HitDead ( uint  damage  ) 
FakeCombat@ AimedHit ( uint  location,
uint  damage 
)
FakeCombat@ AimedHitDead ( uint  location,
uint  damage 
)
FakeCombat@ CritHit ( uint  damage,
uint  effect,
uint  message 
)
FakeCombat@ CritHitDead ( uint  damage,
uint  effect,
uint  message 
)
FakeCombat@ CritAimedHit ( uint  location,
uint  damage,
uint  effect,
uint  message 
)
FakeCombat@ CritAimedHitDead ( uint  location,
uint  damage,
uint  effect,
uint  message 
)
bool Send (  ) 
bool Send ( Critter cr  ) 

Member Data Documentation

private uint target
private array<uint> result