Public Member Functions

ProtoItem Class Reference
[Server APIClient API]

Represents item prototype. More...


Detailed Description

Represents item prototype.

Note:
All fields are read-only.

List of all members.

Public Member Functions

uint8 GetType ()
uint16 GetProtoId ()
bool IsGrouped ()
bool IsWeared ()
Container

bool Container_IsGroundLevel ()

Public Attributes

General fields

const uint Flags
uint HolodiskNum
uint16 RadioChannel
uint16 RadioFlags
uint8 RadioBroadcastSend
uint8 RadioBroadcastRecv
const uint8 DistanceLight
 (?)
const uint IntensityLight
 (?)
const uint Weight
 (?)
uint8 IndicatorStart
uint8 IndicatorMax
const uint PicMap
const uint PicInv
const uint8 Sound
 (?)
const uint Cost
 (?)
const uint8 Material
 (?)
uint8 Slot
Armor

const uint8 Armor_CrTypeMale
 (?)
const uint8 Armor_CrTypeFemale
 (?)
Ammunition

const uint Ammo_StartCount
const uint Ammo_Caliber
const int Ammo_AcMod
const int Ammo_DrMod
const uint Ammo_DmgMult
const uint Ammo_DmgDiv
Misc2

const uint Misc2_StartVal1
const uint Misc2_StartVal2
const uint Misc2_StartVal3

Weapons



const bool Weapon_IsUnarmed
const uint8 Weapon_UnarmedCriticalBonus
const bool Weapon_UnarmedArmorPiercing
const uint8 Weapon_MinStrength
const uint8 Weapon_Perk
const uint8 Weapon_Anim1
const uint16 Weapon_VolumeHolder
const uint Weapon_Caliber
const uint8 Weapon_CriticalFailture
const uint16 Weapon_DefAmmo
const uint8 Weapon_Skill_F
const uint8 Weapon_Skill_S
const uint8 Weapon_Skill_T
const uint8 Weapon_DmgType_F
const uint8 Weapon_DmgType_S
const uint8 Weapon_DmgType_T
const uint8 Weapon_Anim2_F
const uint8 Weapon_Anim2_S
const uint8 Weapon_Anim2_T
const uint16 Weapon_DmgMin_F
const uint16 Weapon_DmgMin_S
const uint16 Weapon_DmgMin_T
const uint16 Weapon_DmgMax_F
const uint16 Weapon_DmgMax_S
const uint16 Weapon_DmgMax_T
const uint16 Weapon_MaxDist_F
const uint16 Weapon_MaxDist_S
const uint16 Weapon_MaxDist_T
const uint16 Weapon_Effect_F
const uint16 Weapon_Effect_S
const uint16 Weapon_Effect_T
const uint16 Weapon_Round_F
const uint16 Weapon_Round_S
const uint16 Weapon_Round_T
const uint8 Weapon_ApCost_F
const uint8 Weapon_ApCost_S
const uint8 Weapon_ApCost_T
const uint8 Weapon_SoundId_F
const uint8 Weapon_SoundId_S
const uint8 Weapon_SoundId_T
const bool Weapon_Remove_F
const bool Weapon_Remove_S
const bool Weapon_Remove_T
const bool Weapon_Aim_F
const bool Weapon_Aim_S
const bool Weapon_Aim_T
uint8 Weapon_CurrentUse void Weapon_SetUse (uint8 use)

Member Function Documentation

bool Container_IsGroundLevel (  ) 
uint8 Weapon_CurrentUse void Weapon_SetUse ( uint8  use  ) 
uint8 GetType (  ) 
uint16 GetProtoId (  ) 
bool IsGrouped (  ) 
bool IsWeared (  ) 

Member Data Documentation

const uint Flags
uint16 RadioChannel
uint16 RadioFlags
const uint8 DistanceLight

(?)

const uint IntensityLight

(?)

const uint Weight

(?)

uint8 IndicatorMax
const uint PicMap
const uint PicInv
const uint8 Sound

(?)

const uint Cost

(?)

const uint8 Material

(?)

uint8 Slot
const uint8 Armor_CrTypeMale

(?)

const uint8 Armor_CrTypeFemale

(?)

const bool Weapon_IsUnarmed
const uint8 Weapon_MinStrength
const uint8 Weapon_Perk
const uint8 Weapon_Anim1
const uint16 Weapon_VolumeHolder
const uint Weapon_Caliber
const uint16 Weapon_DefAmmo
const uint8 Weapon_Skill_F
const uint8 Weapon_Skill_S
const uint8 Weapon_Skill_T
const uint8 Weapon_DmgType_F
const uint8 Weapon_DmgType_S
const uint8 Weapon_DmgType_T
const uint8 Weapon_Anim2_F
const uint8 Weapon_Anim2_S
const uint8 Weapon_Anim2_T
const uint16 Weapon_DmgMin_F
const uint16 Weapon_DmgMin_S
const uint16 Weapon_DmgMin_T
const uint16 Weapon_DmgMax_F
const uint16 Weapon_DmgMax_S
const uint16 Weapon_DmgMax_T
const uint16 Weapon_MaxDist_F
const uint16 Weapon_MaxDist_S
const uint16 Weapon_MaxDist_T
const uint16 Weapon_Effect_F
const uint16 Weapon_Effect_S
const uint16 Weapon_Effect_T
const uint16 Weapon_Round_F
const uint16 Weapon_Round_S
const uint16 Weapon_Round_T
const uint8 Weapon_ApCost_F
const uint8 Weapon_ApCost_S
const uint8 Weapon_ApCost_T
const uint8 Weapon_SoundId_F
const uint8 Weapon_SoundId_S
const uint8 Weapon_SoundId_T
const bool Weapon_Remove_F
const bool Weapon_Remove_S
const bool Weapon_Remove_T
const bool Weapon_Aim_F
const bool Weapon_Aim_S
const bool Weapon_Aim_T
const uint Ammo_StartCount
const uint Ammo_Caliber
const int Ammo_AcMod
const int Ammo_DrMod
const uint Ammo_DmgMult
const uint Ammo_DmgDiv
const uint Misc2_StartVal1
const uint Misc2_StartVal2
const uint Misc2_StartVal3