Global functions to access the FactionData object. More...
Global functions to access the FactionData object.
Functions | |
int | RegisterFaction (uint id, const string@ name, bool playerDriven) |
Registers new faction, initializes database for it. | |
bool | RebuildList () |
int | RegisterFaction (const string@ name, bool playerDriven, uint& out id) |
Registers faction with given name, reads back the id for it. | |
FactionData@ | GetDatabase (uint faction_id) |
Gets data object for given faction. | |
int | AddPlayer (uint faction, uint id) |
Adds player without knowing anything about him I'm not sure whether it's useful actually. | |
int | AddPlayer (uint faction, uint id, uint playerFaction) |
Adds player with specified faction. | |
int | AddPlayer (uint faction, uint id, uint playerFaction, uint rank) |
Adds player with specified faction and rank. | |
int | AddPlayer (uint faction, uint id, uint playerFaction, uint rank, uint status) |
Adds player with specified faction, rank and status. | |
int | RemovePlayer (uint faction, uint id) |
Removes player's info from faction's database. | |
uint | GetMembers (uint faction, array< uint >& ids) |
Fill the given array with member's ids. | |
uint | GetRecordsCount (uint faction) |
Gets the total number of records from the database. | |
uint | GetMembersCount (uint faction) |
Gets the total number of members. | |
int | GetNextId (uint faction, uint currId, bool members, uint& out nextId) |
Gets id of the next record, with regard to record containing data for current Id if members is set to true, seeks for next member record. | |
int | GetPrevId (uint faction, uint currId, bool members, uint& out prevId) |
Gets id of the previous record, with regard to record containing data for current Id if members is set to true, seeks for prev member record. | |
int | GetFirstId (uint faction, bool members, uint& out id) |
Gets the id of the player stored at first record if members is set to true seeks for first stored member. | |
int | GetFaction (uint faction, uint id) |
Gets the faction of the given player, stores it in the faction argument. | |
int | GetStatus (uint faction, uint id) |
Gets the status of the given player, stores it in the appropriate argument. | |
int | GetRank (uint faction, uint id) |
Gets the rank of the given player, stores it in the appropriate argument. | |
bool | IsMember (uint faction, Critter& cr) |
Checks if the player with given id is the member of the faction. | |
bool | IsMemberOffline (uint faction, uint id) |
bool | StoredInDB (uint faction, uint id) |
Checks if the player with given id exists in the database. | |
uint | GetLeaderId (uint faction) |
Gets the id of the leader. | |
void | SetLeaderId (uint faction, uint id) |
Sets the id of the leader. | |
uint | GetClaimId (uint faction) |
Gets the id of the player who claimed leadership. | |
void | SetClaimId (uint faction, uint id) |
Sets the id of the player who claimed leadership. | |
uint | GetLeaderTime (uint faction) |
Gets the time when claimee will be able to confirm leadership without doing anything. | |
void | SetLeaderTime (uint faction, uint time) |
Sets the time when claimee will be able to confirm leadership without doing anything This is time for leader to act. | |
uint | GetClaimTime (uint faction) |
Gets the time when next claim will be allowed (current claimee will loose his claim). | |
void | SetClaimTime (uint faction, uint time) |
Sets the time when next claim will be allowed (current claimee will loose his claim) This is time for claimee to act. | |
uint16 | GetFactionRadioChannel (uint faction) |
void | SetFactionRadioChannel (uint faction, uint16 channel) |
Sets the radio channel for given faction. | |
uint | GetFactionLocationId (uint faction) |
Retrieves location id for the faction if the returned value is 0 it means faction doesn't use dynamically created location, or there was some error that should have been handled earlier (like not checking returned value of CreateLocation). | |
void | SetFactionLocation (uint faction, uint locId, uint pid, uint x, uint y) |
Sets new location data for faction hq. | |
bool | GetFactionLocation (uint faction, uint& out locId, uint& out pid, uint& out x, uint& out y) |
Gets location data for player-faction hq. | |
void | GetFactionLocationCoords (uint faction, uint& out x, uint& out y) |
Gets location coords. | |
uint | GetFactionScore (uint faction) |
Gets faction score - some global value used to abstract how succesfull faction is in some of their endeavours. | |
void | ModifyFactionScore (uint faction, int amount) |
Modifies faction score by given amount. | |
int | ModifyStatus (uint faction, uint id, uint newStatus) |
Modfy the player's status stored in db. | |
int | ModifyRank (uint faction, uint id, uint newRank) |
Modfy the player's rank stored in db. | |
int | ModifyFaction (uint faction, uint id, uint newFaction) |
Modfy the player's faction stored in db. | |
int | InvitePlayer (uint faction, uint playerId) |
Invites player to be a member of the faction. | |
int | ConfirmInvitation (uint faction, uint playerId) |
Adds member, who has been previously invited, to the given faction. | |
int | AddMember (uint faction, uint playerId, bool applyModifiers) |
Adds member to the given faction. | |
int | AddMember (uint faction, uint playerId) |
int | ChangeRank (uint faction, uint playerId, uint newRank) |
Change the players rank. | |
int | ExpelMember (uint faction, uint playerId, bool applyModifiers) |
Expel member. | |
int | ExpelMember (uint faction, uint playerId) |
void | AddFactionNews (uint faction, uint master, uint slave, uint type) |
Adds news. | |
bool | GetFactionNews (uint faction, uint index, uint& out master, uint& out slave, uint& out type, uint16& out year, uint8& out month, uint8& out day, uint8& out hour, uint8& out minute) |
Retrieves news stored at given index. | |
uint | GetFactionNewsCount (uint faction) |
Retrieves number of news stored for a given faction. | |
uint | GetPlayerFaction (uint playerId) |
Helper method to determine faction player belongs too described in appropriate local variable. | |
uint | GetPlayerRank (uint playerId) |
Helper method to determine rank of the player which is stored in appropriate local variable. | |
int | GetFactionNameMsg (uint faction) |
Retrieves number of the msg string representing faction name. | |
int | GetFactionAliasNameMsg (uint faction) |
Retrieves number of the msg string representing faction variation name(aliases). | |
uint | CheckFactionBaseCoords (uint x, uint y) |
Checks whether given coords are within base area of one of the playerfactions returns faction id in case of success, 0 otherwise. | |
bool | IsGang (uint faction) |
Checks if faction is playerdriven gang. | |
bool | IsBigFaction (uint faction) |
bool | IsTheSameFaction (uint player1Id, uint player2Id) |
void | _Resign (uint playerId) |
void | UpdateLastUsed (uint faction) |
Updates 'last used' variable, that tracks time when faction was last time accessed. | |
uint | GetFactionLog (uint faction, bool fullLog, array< string >& strings, uint begin, uint end) |
creates array of strings representing log of the faction data if faction is 0 then all are displayed returns number of strings | |
bool | SaveFactionData (uint faction) |
bool | FactionExists (uint faction) |
int RegisterFaction | ( | uint | id, | |
const string@ | name, | |||
bool | playerDriven | |||
) |
Registers new faction, initializes database for it.
id | faction id, has to be proper id (within FACTION_COUNT range) and has to have name assigned in factions_names dictionary | |
name | name of the faction (has to be equal to one of the names stored in fotext.msg) | |
playerDriven | for player gangs |
bool RebuildList | ( | ) |
int RegisterFaction | ( | const string@ | name, | |
bool | playerDriven, | |||
uint& out | id | |||
) |
Registers faction with given name, reads back the id for it.
FactionData@ GetDatabase | ( | uint | faction_id | ) |
Gets data object for given faction.
int AddPlayer | ( | uint | faction, | |
uint | id | |||
) |
Adds player without knowing anything about him I'm not sure whether it's useful actually.
faction | faction whose database we will update | |
id | id of the player we want to add |
FD_RESULT_* value (see _factions.fos)
int AddPlayer | ( | uint | faction, | |
uint | id, | |||
uint | playerFaction | |||
) |
Adds player with specified faction.
faction | faction whose database we will update | |
id | id of the player we want to add | |
playerFaction | faction to which given player belongs to |
int AddPlayer | ( | uint | faction, | |
uint | id, | |||
uint | playerFaction, | |||
uint | rank | |||
) |
Adds player with specified faction and rank.
faction | faction whose database we will update | |
id | id of the player we want to add | |
playerFaction | faction to which given player belongs to | |
rank | rank of the player |
int AddPlayer | ( | uint | faction, | |
uint | id, | |||
uint | playerFaction, | |||
uint | rank, | |||
uint | status | |||
) |
Adds player with specified faction, rank and status.
faction | faction whose database we will update | |
id | id of the player we want to add | |
playerFaction | faction to which given player belongs to | |
rank | rank of the player | |
status | status of the player |
int RemovePlayer | ( | uint | faction, | |
uint | id | |||
) |
Removes player's info from faction's database.
faction | faction whose database we will update | |
id | id of the player the info about we want to remove |
uint GetMembers | ( | uint | faction, | |
array< uint >& | ids | |||
) |
Fill the given array with member's ids.
faction | id of the faction to take data from | |
ids | array that will be filled with members identifiers |
uint GetRecordsCount | ( | uint | faction | ) |
Gets the total number of records from the database.
uint GetMembersCount | ( | uint | faction | ) |
Gets the total number of members.
int GetNextId | ( | uint | faction, | |
uint | currId, | |||
bool | members, | |||
uint& out | nextId | |||
) |
Gets id of the next record, with regard to record containing data for current Id if members is set to true, seeks for next member record.
int GetPrevId | ( | uint | faction, | |
uint | currId, | |||
bool | members, | |||
uint& out | prevId | |||
) |
Gets id of the previous record, with regard to record containing data for current Id if members is set to true, seeks for prev member record.
int GetFirstId | ( | uint | faction, | |
bool | members, | |||
uint& out | id | |||
) |
Gets the id of the player stored at first record if members is set to true seeks for first stored member.
int GetFaction | ( | uint | faction, | |
uint | id | |||
) |
Gets the faction of the given player, stores it in the faction argument.
faction | faction whose database we will check | |
id | id of the player we want to check |
int GetStatus | ( | uint | faction, | |
uint | id | |||
) |
Gets the status of the given player, stores it in the appropriate argument.
faction | faction whose database we will check | |
id | id of the player we want to check |
int GetRank | ( | uint | faction, | |
uint | id | |||
) |
Gets the rank of the given player, stores it in the appropriate argument.
faction | faction whose database we will check | |
id | id of the player we want to check | |
rank | player's rank will be stored there |
bool IsMember | ( | uint | faction, | |
Critter& | cr | |||
) |
Checks if the player with given id is the member of the faction.
faction | faction whose database we will check | |
cr | critter we want to check |
bool IsMemberOffline | ( | uint | faction, | |
uint | id | |||
) |
bool StoredInDB | ( | uint | faction, | |
uint | id | |||
) |
Checks if the player with given id exists in the database.
faction | faction whose database we will check | |
id | id of the player we want to check |
uint GetLeaderId | ( | uint | faction | ) |
Gets the id of the leader.
void SetLeaderId | ( | uint | faction, | |
uint | id | |||
) |
Sets the id of the leader.
uint GetClaimId | ( | uint | faction | ) |
Gets the id of the player who claimed leadership.
void SetClaimId | ( | uint | faction, | |
uint | id | |||
) |
Sets the id of the player who claimed leadership.
uint GetLeaderTime | ( | uint | faction | ) |
Gets the time when claimee will be able to confirm leadership without doing anything.
void SetLeaderTime | ( | uint | faction, | |
uint | time | |||
) |
Sets the time when claimee will be able to confirm leadership without doing anything This is time for leader to act.
uint GetClaimTime | ( | uint | faction | ) |
Gets the time when next claim will be allowed (current claimee will loose his claim).
void SetClaimTime | ( | uint | faction, | |
uint | time | |||
) |
Sets the time when next claim will be allowed (current claimee will loose his claim) This is time for claimee to act.
uint16 GetFactionRadioChannel | ( | uint | faction | ) |
void SetFactionRadioChannel | ( | uint | faction, | |
uint16 | channel | |||
) |
Sets the radio channel for given faction.
uint GetFactionLocationId | ( | uint | faction | ) |
Retrieves location id for the faction if the returned value is 0 it means faction doesn't use dynamically created location, or there was some error that should have been handled earlier (like not checking returned value of CreateLocation).
void SetFactionLocation | ( | uint | faction, | |
uint | locId, | |||
uint | pid, | |||
uint | x, | |||
uint | y | |||
) |
Sets new location data for faction hq.
bool GetFactionLocation | ( | uint | faction, | |
uint& out | locId, | |||
uint& out | pid, | |||
uint& out | x, | |||
uint& out | y | |||
) |
Gets location data for player-faction hq.
void GetFactionLocationCoords | ( | uint | faction, | |
uint& out | x, | |||
uint& out | y | |||
) |
Gets location coords.
uint GetFactionScore | ( | uint | faction | ) |
Gets faction score - some global value used to abstract how succesfull faction is in some of their endeavours.
void ModifyFactionScore | ( | uint | faction, | |
int | amount | |||
) |
Modifies faction score by given amount.
int ModifyStatus | ( | uint | faction, | |
uint | id, | |||
uint | newStatus | |||
) |
Modfy the player's status stored in db.
faction | faction whose database we will modify | |
id | player, the info about we want to modify | |
newStatus | new value for player's status |
int ModifyRank | ( | uint | faction, | |
uint | id, | |||
uint | newRank | |||
) |
Modfy the player's rank stored in db.
faction | faction whose database we will modify | |
id | player, the info about we want to modify | |
newRank | new value for player's rank |
int ModifyFaction | ( | uint | faction, | |
uint | id, | |||
uint | newFaction | |||
) |
Modfy the player's faction stored in db.
faction | faction whose database we will modify | |
id | player, the info about we want to modify | |
newFaction | new value for player's faction |
int InvitePlayer | ( | uint | faction, | |
uint | playerId | |||
) |
Invites player to be a member of the faction.
faction | faction whose database we will update | |
playerId | id of the player we want to add |
int ConfirmInvitation | ( | uint | faction, | |
uint | playerId | |||
) |
Adds member, who has been previously invited, to the given faction.
faction | faction whose database we will update | |
playerId | id of the player we want to add |
int AddMember | ( | uint | faction, | |
uint | playerId, | |||
bool | applyModifiers | |||
) |
Adds member to the given faction.
faction | faction whose database we will update | |
playerId | id of the player we want to add | |
applyModifiers | whether to apply reputation mods or not |
int AddMember | ( | uint | faction, | |
uint | playerId | |||
) |
int ChangeRank | ( | uint | faction, | |
uint | playerId, | |||
uint | newRank | |||
) |
Change the players rank.
That means: * degradation/promotion
faction | faction whose database we will modify | |
playerId | id of the player, whose info about we want to modify | |
newRank | new value for the player's rank |
int ExpelMember | ( | uint | faction, | |
uint | playerId, | |||
bool | applyModifiers | |||
) |
Expel member.
faction | faction whose database we will modify | |
playerId | id of the player, whose info about we want to modify | |
applyModifiers | whether to apply reputation modifiers on leaving or not |
int ExpelMember | ( | uint | faction, | |
uint | playerId | |||
) |
void AddFactionNews | ( | uint | faction, | |
uint | master, | |||
uint | slave, | |||
uint | type | |||
) |
Adds news.
master | id of the player performing operation of given type | |
slave | id of the player on which operation is performed | |
type | type of the opeartion | |
time | time at which operation happened (__FullSecond/ELAPSED_TIME) |
bool GetFactionNews | ( | uint | faction, | |
uint | index, | |||
uint& out | master, | |||
uint& out | slave, | |||
uint& out | type, | |||
uint16& out | year, | |||
uint8& out | month, | |||
uint8& out | day, | |||
uint8& out | hour, | |||
uint8& out | minute | |||
) |
Retrieves news stored at given index.
uint GetFactionNewsCount | ( | uint | faction | ) |
Retrieves number of news stored for a given faction.
uint GetPlayerFaction | ( | uint | playerId | ) |
Helper method to determine faction player belongs too described in appropriate local variable.
uint GetPlayerRank | ( | uint | playerId | ) |
Helper method to determine rank of the player which is stored in appropriate local variable.
int GetFactionNameMsg | ( | uint | faction | ) |
Retrieves number of the msg string representing faction name.
int GetFactionAliasNameMsg | ( | uint | faction | ) |
Retrieves number of the msg string representing faction variation name(aliases).
uint CheckFactionBaseCoords | ( | uint | x, | |
uint | y | |||
) |
Checks whether given coords are within base area of one of the playerfactions returns faction id in case of success, 0 otherwise.
bool IsGang | ( | uint | faction | ) |
Checks if faction is playerdriven gang.
bool IsBigFaction | ( | uint | faction | ) |
bool IsTheSameFaction | ( | uint | player1Id, | |
uint | player2Id | |||
) |
void _Resign | ( | uint | playerId | ) |
void UpdateLastUsed | ( | uint | faction | ) |
Updates 'last used' variable, that tracks time when faction was last time accessed.
It sets the time for current full minute.
uint GetFactionLog | ( | uint | faction, | |
bool | fullLog, | |||
array< string >& | strings, | |||
uint | begin, | |||
uint | end | |||
) |
creates array of strings representing log of the faction data if faction is 0 then all are displayed returns number of strings
bool SaveFactionData | ( | uint | faction | ) |
bool FactionExists | ( | uint | faction | ) |