Defines | |
#define | ST_STRENGTH (0) |
Strength. | |
#define | ST_PERCEPTION (1) |
Perception. | |
#define | ST_ENDURANCE (2) |
Endurance. | |
#define | ST_CHARISMA (3) |
Charisma. | |
#define | ST_INTELLECT (4) |
Intelligence. | |
#define | ST_AGILITY (5) |
Agility. | |
#define | ST_LUCK (6) |
Luck. | |
#define | ST_MAX_LIFE (7) |
Maximum number of hit points. | |
#define | ST_ACTION_POINTS (8) |
Number of action points. | |
#define | ST_ARMOR_CLASS (9) |
Armor class. | |
#define | ST_MELEE_DAMAGE (10) |
#define | ST_CARRY_WEIGHT (11) |
Maximum weight critter can carry. | |
#define | ST_SEQUENCE (12) |
#define | ST_HEALING_RATE (13) |
Number of hit points that are renewed periodically. | |
#define | ST_CRITICAL_CHANCE (14) |
Chance to cause critical-hit. | |
#define | ST_MAX_CRITICAL (15) |
#define | ST_NORMAL_ABSORB (16) |
#define | ST_LASER_ABSORB (17) |
#define | ST_FIRE_ABSORB (18) |
#define | ST_PLASMA_ABSORB (19) |
#define | ST_ELECTRO_ABSORB (20) |
#define | ST_EMP_ABSORB (21) |
#define | ST_EXPLODE_ABSORB (22) |
#define | ST_NORMAL_RESIST (23) |
#define | ST_LASER_RESIST (24) |
#define | ST_FIRE_RESIST (25) |
#define | ST_PLASMA_RESIST (26) |
#define | ST_ELECTRO_RESIST (27) |
#define | ST_EMP_RESIST (28) |
#define | ST_EXPLODE_RESIST (29) |
#define | ST_RADIATION_RESISTANCE (30) |
#define | ST_POISON_RESISTANCE (31) |
#define | ST_STRENGTH_EXT (32) |
#define | ST_PERCEPTION_EXT (33) |
#define | ST_ENDURANCE_EXT (34) |
#define | ST_CHARISMA_EXT (35) |
#define | ST_INTELLECT_EXT (36) |
#define | ST_AGILITY_EXT (37) |
#define | ST_LUCK_EXT (38) |
#define | ST_MAX_LIFE_EXT (39) |
#define | ST_ACTION_POINTS_EXT (40) |
#define | ST_ARMOR_CLASS_EXT (41) |
#define | ST_MELEE_DAMAGE_EXT (42) |
#define | ST_CARRY_WEIGHT_EXT (43) |
#define | ST_SEQUENCE_EXT (44) |
#define | ST_HEALING_RATE_EXT (45) |
#define | ST_CRITICAL_CHANCE_EXT (46) |
#define | ST_MAX_CRITICAL_EXT (47) |
#define | ST_NORMAL_ABSORB_EXT (48) |
#define | ST_LASER_ABSORB_EXT (49) |
#define | ST_FIRE_ABSORB_EXT (50) |
#define | ST_PLASMA_ABSORB_EXT (51) |
#define | ST_ELECTRO_ABSORB_EXT (52) |
#define | ST_EMP_ABSORB_EXT (53) |
#define | ST_EXPLODE_ABSORB_EXT (54) |
#define | ST_NORMAL_RESIST_EXT (55) |
#define | ST_LASER_RESIST_EXT (56) |
#define | ST_FIRE_RESIST_EXT (57) |
#define | ST_PLASMA_RESIST_EXT (58) |
#define | ST_ELECTRO_RESIST_EXT (59) |
#define | ST_EMP_RESIST_EXT (60) |
#define | ST_EXPLODE_RESIST_EXT (61) |
#define | ST_RADIATION_RESISTANCE_EXT (62) |
#define | ST_POISON_RESISTANCE_EXT (63) |
#define | ST_TOXIC (64) |
#define | ST_RADIOACTIVE (65) |
#define | ST_KILL_EXPERIENCE (66) |
#define | ST_BODY_TYPE (67) |
#define | ST_LOCOMOTION_TYPE (68) |
#define | ST_DAMAGE_TYPE (69) |
#define | ST_AGE (70) |
#define | ST_GENDER (71) |
#define | ST_CURRENT_HP (72) |
#define | ST_POISONING_LEVEL (73) |
#define | ST_RADIATION_LEVEL (74) |
#define | ST_CURRENT_AP (75) |
#define | ST_EXPERIENCE (76) |
#define | ST_LEVEL (77) |
#define | ST_UNSPENT_SKILL_POINTS (78) |
#define | ST_UNSPENT_PERKS (79) |
#define | ST_KARMA (80) |
#define | ST_FOLLOW_CRIT (81) |
#define | ST_REPLICATION_MONEY (82) |
#define | ST_REPLICATION_COUNT (83) |
#define | ST_REPLICATION_TIME (84) |
#define | ST_REPLICATION_COST (85) |
#define | ST_TURN_BASED_AC (86) |
#define | ST_MAX_MOVE_AP (87) |
#define | ST_MOVE_AP (88) |
#define | ST_NPC_ROLE (89) |
#define | ST_VAR0 (90) |
Additional stat that can be used to store any kind of info. | |
#define | ST_VAR1 (91) |
Additional stat that can be used to store any kind of info. | |
#define | ST_VAR2 (92) |
Additional stat that can be used to store any kind of info. | |
#define | ST_VAR3 (93) |
Additional stat that can be used to store any kind of info. | |
#define | ST_VAR4 (94) |
Additional stat that can be used to store any kind of info. | |
#define | ST_VAR5 (95) |
Additional stat that can be used to store any kind of info. | |
#define | ST_VAR6 (96) |
Additional stat that can be used to store any kind of info. | |
#define | ST_VAR7 (97) |
Additional stat that can be used to store any kind of info. | |
#define | ST_VAR8 (98) |
Additional stat that can be used to store any kind of info. | |
#define | ST_VAR9 (99) |
Additional stat that can be used to store any kind of info. | |
#define | ST_PLAYER_KARMA (100) |
#define | ST_BONUS_LOOK (101) |
#define | ST_RATE_OBJECT (102) |
#define | ST_FREE_BARTER_PLAYER (103) |
#define | ST_DIALOG_ID (104) |
Returns the id number of critter's dialog. | |
#define | ST_AI_ID (105) |
#define | ST_TEAM_ID (106) |
Returns the id number of critter's AI team. | |
#define | ST_BAG_ID (107) |
#define | ST_LAST_STEAL_CR_ID (108) |
#define | ST_STEAL_COUNT (109) |
#define | ST_LAST_WEAPON_ID (110) |
#define | ST_LAST_WEAPON_USE (111) |
#define | ST_BASE_CRTYPE (112) |
#define | ST_DEAD_BLOCKER_ID (113) |
#define | ST_CURRENT_ARMOR_PERK (114) |
#define | ST_TALK_DISTANCE (115) |
#define | ST_SCALE_FACTOR (116) |
#define | ST_WALK_TIME (117) |
#define | ST_RUN_TIME (118) |
#define | ST_EXT_SNEAK (119) |
#define | ST_HEALTH_LEVEL (120) |
#define | ST_FACTION_RANK (121) |
#define | ST_FACTION_MODE (122) |
#define | ST_SNEAK_FLAGS (123) |
#define | ST_REP_DECAY (130) |
#define | ST_SCENARIO (131) |
#define | ST_BLUEPRINTS_CONSUMED (132) |
#define ST_STRENGTH (0) |
Strength.
#define ST_PERCEPTION (1) |
Perception.
#define ST_ENDURANCE (2) |
Endurance.
#define ST_CHARISMA (3) |
Charisma.
#define ST_INTELLECT (4) |
Intelligence.
#define ST_AGILITY (5) |
Agility.
#define ST_LUCK (6) |
Luck.
#define ST_MAX_LIFE (7) |
Maximum number of hit points.
#define ST_ACTION_POINTS (8) |
Number of action points.
#define ST_ARMOR_CLASS (9) |
Armor class.
#define ST_MELEE_DAMAGE (10) |
#define ST_CARRY_WEIGHT (11) |
Maximum weight critter can carry.
#define ST_SEQUENCE (12) |
#define ST_HEALING_RATE (13) |
Number of hit points that are renewed periodically.
#define ST_CRITICAL_CHANCE (14) |
Chance to cause critical-hit.
#define ST_MAX_CRITICAL (15) |
#define ST_NORMAL_ABSORB (16) |
#define ST_LASER_ABSORB (17) |
#define ST_FIRE_ABSORB (18) |
#define ST_PLASMA_ABSORB (19) |
#define ST_ELECTRO_ABSORB (20) |
#define ST_EMP_ABSORB (21) |
#define ST_EXPLODE_ABSORB (22) |
#define ST_NORMAL_RESIST (23) |
#define ST_LASER_RESIST (24) |
#define ST_FIRE_RESIST (25) |
#define ST_PLASMA_RESIST (26) |
#define ST_ELECTRO_RESIST (27) |
#define ST_EMP_RESIST (28) |
#define ST_EXPLODE_RESIST (29) |
#define ST_RADIATION_RESISTANCE (30) |
#define ST_POISON_RESISTANCE (31) |
#define ST_STRENGTH_EXT (32) |
#define ST_PERCEPTION_EXT (33) |
#define ST_ENDURANCE_EXT (34) |
#define ST_CHARISMA_EXT (35) |
#define ST_INTELLECT_EXT (36) |
#define ST_AGILITY_EXT (37) |
#define ST_LUCK_EXT (38) |
#define ST_MAX_LIFE_EXT (39) |
#define ST_ACTION_POINTS_EXT (40) |
#define ST_ARMOR_CLASS_EXT (41) |
#define ST_MELEE_DAMAGE_EXT (42) |
#define ST_CARRY_WEIGHT_EXT (43) |
#define ST_SEQUENCE_EXT (44) |
#define ST_HEALING_RATE_EXT (45) |
#define ST_CRITICAL_CHANCE_EXT (46) |
#define ST_MAX_CRITICAL_EXT (47) |
#define ST_NORMAL_ABSORB_EXT (48) |
#define ST_LASER_ABSORB_EXT (49) |
#define ST_FIRE_ABSORB_EXT (50) |
#define ST_PLASMA_ABSORB_EXT (51) |
#define ST_ELECTRO_ABSORB_EXT (52) |
#define ST_EMP_ABSORB_EXT (53) |
#define ST_EXPLODE_ABSORB_EXT (54) |
#define ST_NORMAL_RESIST_EXT (55) |
#define ST_LASER_RESIST_EXT (56) |
#define ST_FIRE_RESIST_EXT (57) |
#define ST_PLASMA_RESIST_EXT (58) |
#define ST_ELECTRO_RESIST_EXT (59) |
#define ST_EMP_RESIST_EXT (60) |
#define ST_EXPLODE_RESIST_EXT (61) |
#define ST_RADIATION_RESISTANCE_EXT (62) |
#define ST_POISON_RESISTANCE_EXT (63) |
#define ST_TOXIC (64) |
#define ST_RADIOACTIVE (65) |
#define ST_KILL_EXPERIENCE (66) |
#define ST_BODY_TYPE (67) |
#define ST_LOCOMOTION_TYPE (68) |
#define ST_DAMAGE_TYPE (69) |
#define ST_AGE (70) |
#define ST_GENDER (71) |
#define ST_CURRENT_HP (72) |
#define ST_POISONING_LEVEL (73) |
#define ST_RADIATION_LEVEL (74) |
#define ST_CURRENT_AP (75) |
#define ST_EXPERIENCE (76) |
#define ST_LEVEL (77) |
#define ST_UNSPENT_SKILL_POINTS (78) |
#define ST_UNSPENT_PERKS (79) |
#define ST_KARMA (80) |
#define ST_FOLLOW_CRIT (81) |
#define ST_REPLICATION_MONEY (82) |
#define ST_REPLICATION_COUNT (83) |
#define ST_REPLICATION_TIME (84) |
#define ST_REPLICATION_COST (85) |
#define ST_TURN_BASED_AC (86) |
#define ST_MAX_MOVE_AP (87) |
#define ST_MOVE_AP (88) |
#define ST_NPC_ROLE (89) |
#define ST_VAR0 (90) |
Additional stat that can be used to store any kind of info.
#define ST_VAR1 (91) |
Additional stat that can be used to store any kind of info.
#define ST_VAR2 (92) |
Additional stat that can be used to store any kind of info.
#define ST_VAR3 (93) |
Additional stat that can be used to store any kind of info.
#define ST_VAR4 (94) |
Additional stat that can be used to store any kind of info.
#define ST_VAR5 (95) |
Additional stat that can be used to store any kind of info.
#define ST_VAR6 (96) |
Additional stat that can be used to store any kind of info.
#define ST_VAR7 (97) |
Additional stat that can be used to store any kind of info.
#define ST_VAR8 (98) |
Additional stat that can be used to store any kind of info.
#define ST_VAR9 (99) |
Additional stat that can be used to store any kind of info.
#define ST_PLAYER_KARMA (100) |
#define ST_BONUS_LOOK (101) |
#define ST_RATE_OBJECT (102) |
#define ST_FREE_BARTER_PLAYER (103) |
#define ST_DIALOG_ID (104) |
Returns the id number of critter's dialog.
See: _dialogs.fos, dialogs.lst.
#define ST_AI_ID (105) |
#define ST_TEAM_ID (106) |
Returns the id number of critter's AI team.
See: _teams.fos, TEAMS.TXT.
#define ST_BAG_ID (107) |
#define ST_LAST_STEAL_CR_ID (108) |
#define ST_STEAL_COUNT (109) |
#define ST_LAST_WEAPON_ID (110) |
#define ST_LAST_WEAPON_USE (111) |
#define ST_BASE_CRTYPE (112) |
#define ST_DEAD_BLOCKER_ID (113) |
#define ST_CURRENT_ARMOR_PERK (114) |
#define ST_TALK_DISTANCE (115) |
#define ST_SCALE_FACTOR (116) |
#define ST_WALK_TIME (117) |
#define ST_RUN_TIME (118) |
#define ST_EXT_SNEAK (119) |
#define ST_HEALTH_LEVEL (120) |
#define ST_FACTION_RANK (121) |
#define ST_FACTION_MODE (122) |
#define ST_SNEAK_FLAGS (123) |
#define ST_REP_DECAY (130) |
#define ST_SCENARIO (131) |
#define ST_BLUEPRINTS_CONSUMED (132) |