Public Member Functions | Public Attributes

FakeCombat Class Reference

List of all members.

Public Member Functions

 FakeCombat ()
 FakeCombat (Critter& cr)
private void New (uint what) final
FakeCombat@ Clear ()
FakeCombat@ Target (Critter& cr)
FakeCombat@ Miss ()
FakeCombat@ CritMiss (uint effects)
FakeCombat@ CritMissDamage (uint effects, uint damage)
FakeCombat@ Oops (uint who2)
FakeCombat@ Hit (uint damage)
FakeCombat@ HitRandomly ()
FakeCombat@ HitDead (uint damage)
FakeCombat@ AimedHit (uint location, uint damage)
FakeCombat@ AimedHitDead (uint location, uint damage)
FakeCombat@ CritHit (uint damage, uint effect, uint message)
FakeCombat@ CritHitDead (uint damage, uint effect, uint message)
FakeCombat@ CritAimedHit (uint location, uint damage, uint effect, uint message)
FakeCombat@ CritAimedHitDead (uint location, uint damage, uint effect, uint message)
bool Send ()
bool Send (Critter& cr)

Public Attributes

private uint target
private array< uint > result

Constructor & Destructor Documentation

FakeCombat (  ) 
FakeCombat ( Critter&  cr  ) 

Member Function Documentation

private void New ( uint  what  ) 
FakeCombat@ Clear (  ) 
FakeCombat@ Target ( Critter&  cr  ) 
FakeCombat@ Miss (  ) 
FakeCombat@ CritMiss ( uint  effects  ) 
FakeCombat@ CritMissDamage ( uint  effects,
uint  damage 
)
FakeCombat@ Oops ( uint  who2  ) 
FakeCombat@ Hit ( uint  damage  ) 
FakeCombat@ HitRandomly (  ) 
FakeCombat@ HitDead ( uint  damage  ) 
FakeCombat@ AimedHit ( uint  location,
uint  damage 
)
FakeCombat@ AimedHitDead ( uint  location,
uint  damage 
)
FakeCombat@ CritHit ( uint  damage,
uint  effect,
uint  message 
)
FakeCombat@ CritHitDead ( uint  damage,
uint  effect,
uint  message 
)
FakeCombat@ CritAimedHit ( uint  location,
uint  damage,
uint  effect,
uint  message 
)
FakeCombat@ CritAimedHitDead ( uint  location,
uint  damage,
uint  effect,
uint  message 
)
bool Send (  ) 
bool Send ( Critter&  cr  ) 

Member Data Documentation

private uint target
private array<uint> result