Inherits MapFloorObject.
Public Member Functions | |
MapMineFieldFloorObject (Item@ controller, Map@ map) | |
MapMineFieldFloorObject (Item@ controller, Map@ map, array< Item@> floorPlates) | |
void | TurnOn () |
void | ForceOn () |
uint | GetComplexity () |
void | SetComplexity (uint complexity) |
uint | GetHideSkill () |
void | SetHideSkill (uint hideSkill) |
uint | GetBonusDamage () |
void | SetBonusDamage (uint damage) |
uint | GetBonusRadius () |
void | SetBonusRadius (uint radius) |
void | TurnOff () |
bool | IsOn () |
bool | IsOff () |
MapMineFieldFloorObject | ( | Item@ | controller, | |
Map@ | map | |||
) |
MapMineFieldFloorObject | ( | Item@ | controller, | |
Map@ | map, | |||
array< Item@> | floorPlates | |||
) |
void TurnOn | ( | ) |
Reimplemented from MapFloorObject.
void ForceOn | ( | ) |
Reimplemented from MapFloorObject.
uint GetComplexity | ( | ) |
void SetComplexity | ( | uint | complexity | ) |
uint GetHideSkill | ( | ) |
void SetHideSkill | ( | uint | hideSkill | ) |
uint GetBonusDamage | ( | ) |
void SetBonusDamage | ( | uint | damage | ) |
uint GetBonusRadius | ( | ) |
void SetBonusRadius | ( | uint | radius | ) |
void TurnOff | ( | ) |
Reimplemented from MapFloorObject.
bool IsOn | ( | ) |
Reimplemented from MapFloorObject.
bool IsOff | ( | ) |
Reimplemented from MapFloorObject.