Inherits MapFloorObject.
Public Member Functions | |
| MapMineFieldFloorObject (Item@ controller, Map@ map) | |
| MapMineFieldFloorObject (Item@ controller, Map@ map, array< Item@> floorPlates) | |
| void | TurnOn () |
| void | ForceOn () |
| uint | GetComplexity () |
| void | SetComplexity (uint complexity) |
| uint | GetHideSkill () |
| void | SetHideSkill (uint hideSkill) |
| uint | GetBonusDamage () |
| void | SetBonusDamage (uint damage) |
| uint | GetBonusRadius () |
| void | SetBonusRadius (uint radius) |
| void | TurnOff () |
| bool | IsOn () |
| bool | IsOff () |
| MapMineFieldFloorObject | ( | Item@ | controller, | |
| Map@ | map | |||
| ) |
| MapMineFieldFloorObject | ( | Item@ | controller, | |
| Map@ | map, | |||
| array< Item@> | floorPlates | |||
| ) |
| void TurnOn | ( | ) |
Reimplemented from MapFloorObject.
| void ForceOn | ( | ) |
Reimplemented from MapFloorObject.
| uint GetComplexity | ( | ) |
| void SetComplexity | ( | uint | complexity | ) |
| uint GetHideSkill | ( | ) |
| void SetHideSkill | ( | uint | hideSkill | ) |
| uint GetBonusDamage | ( | ) |
| void SetBonusDamage | ( | uint | damage | ) |
| uint GetBonusRadius | ( | ) |
| void SetBonusRadius | ( | uint | radius | ) |
| void TurnOff | ( | ) |
Reimplemented from MapFloorObject.
| bool IsOn | ( | ) |
Reimplemented from MapFloorObject.
| bool IsOff | ( | ) |
Reimplemented from MapFloorObject.
1.7.1