Represents item prototype. More...
Represents item prototype.
Public Member Functions | |
uint8 | GetType () |
uint16 | GetProtoId () |
bool | IsGrouped () |
bool | IsWeared () |
Container | |
bool | Container_IsGroundLevel () |
Public Attributes | |
General fields | |
const uint | Flags |
uint | HolodiskNum |
uint16 | RadioChannel |
uint16 | RadioFlags |
uint8 | RadioBroadcastSend |
uint8 | RadioBroadcastRecv |
const uint8 | DistanceLight |
(?) | |
const uint | IntensityLight |
(?) | |
const uint | Weight |
(?) | |
uint8 | IndicatorStart |
uint8 | IndicatorMax |
const uint | PicMap |
const uint | PicInv |
const uint8 | Sound |
(?) | |
const uint | Cost |
(?) | |
const uint8 | Material |
(?) | |
uint8 | Slot |
Armor | |
const uint8 | Armor_CrTypeMale |
(?) | |
const uint8 | Armor_CrTypeFemale |
(?) | |
Ammunition | |
const uint | Ammo_StartCount |
const uint | Ammo_Caliber |
const int | Ammo_AcMod |
const int | Ammo_DrMod |
const uint | Ammo_DmgMult |
const uint | Ammo_DmgDiv |
Misc2 | |
const uint | Misc2_StartVal1 |
const uint | Misc2_StartVal2 |
const uint | Misc2_StartVal3 |
Weapons | |
| |
const bool | Weapon_IsUnarmed |
const uint8 | Weapon_UnarmedCriticalBonus |
const bool | Weapon_UnarmedArmorPiercing |
const uint8 | Weapon_MinStrength |
const uint8 | Weapon_Perk |
const uint8 | Weapon_Anim1 |
const uint16 | Weapon_VolumeHolder |
const uint | Weapon_Caliber |
const uint8 | Weapon_CriticalFailture |
const uint16 | Weapon_DefAmmo |
const uint8 | Weapon_Skill_F |
const uint8 | Weapon_Skill_S |
const uint8 | Weapon_Skill_T |
const uint8 | Weapon_DmgType_F |
const uint8 | Weapon_DmgType_S |
const uint8 | Weapon_DmgType_T |
const uint8 | Weapon_Anim2_F |
const uint8 | Weapon_Anim2_S |
const uint8 | Weapon_Anim2_T |
const uint16 | Weapon_DmgMin_F |
const uint16 | Weapon_DmgMin_S |
const uint16 | Weapon_DmgMin_T |
const uint16 | Weapon_DmgMax_F |
const uint16 | Weapon_DmgMax_S |
const uint16 | Weapon_DmgMax_T |
const uint16 | Weapon_MaxDist_F |
const uint16 | Weapon_MaxDist_S |
const uint16 | Weapon_MaxDist_T |
const uint16 | Weapon_Effect_F |
const uint16 | Weapon_Effect_S |
const uint16 | Weapon_Effect_T |
const uint16 | Weapon_Round_F |
const uint16 | Weapon_Round_S |
const uint16 | Weapon_Round_T |
const uint8 | Weapon_ApCost_F |
const uint8 | Weapon_ApCost_S |
const uint8 | Weapon_ApCost_T |
const uint8 | Weapon_SoundId_F |
const uint8 | Weapon_SoundId_S |
const uint8 | Weapon_SoundId_T |
const bool | Weapon_Remove_F |
const bool | Weapon_Remove_S |
const bool | Weapon_Remove_T |
const bool | Weapon_Aim_F |
const bool | Weapon_Aim_S |
const bool | Weapon_Aim_T |
uint8 Weapon_CurrentUse void | Weapon_SetUse (uint8 use) |
bool Container_IsGroundLevel | ( | ) |
uint8 Weapon_CurrentUse void Weapon_SetUse | ( | uint8 | use | ) |
uint8 GetType | ( | ) |
uint16 GetProtoId | ( | ) |
bool IsGrouped | ( | ) |
bool IsWeared | ( | ) |
const uint Flags |
uint HolodiskNum |
uint16 RadioChannel |
uint16 RadioFlags |
uint8 RadioBroadcastSend |
uint8 RadioBroadcastRecv |
const uint8 DistanceLight |
(?)
const uint IntensityLight |
(?)
const uint Weight |
(?)
uint8 IndicatorStart |
uint8 IndicatorMax |
const uint PicMap |
const uint PicInv |
const uint8 Sound |
(?)
const uint Cost |
(?)
const uint8 Material |
(?)
uint8 Slot |
const uint8 Armor_CrTypeMale |
(?)
const uint8 Armor_CrTypeFemale |
(?)
const bool Weapon_IsUnarmed |
const uint8 Weapon_UnarmedCriticalBonus |
const bool Weapon_UnarmedArmorPiercing |
const uint8 Weapon_MinStrength |
const uint8 Weapon_Perk |
const uint8 Weapon_Anim1 |
const uint16 Weapon_VolumeHolder |
const uint Weapon_Caliber |
const uint8 Weapon_CriticalFailture |
const uint16 Weapon_DefAmmo |
const uint8 Weapon_Skill_F |
const uint8 Weapon_Skill_S |
const uint8 Weapon_Skill_T |
const uint8 Weapon_DmgType_F |
const uint8 Weapon_DmgType_S |
const uint8 Weapon_DmgType_T |
const uint8 Weapon_Anim2_F |
const uint8 Weapon_Anim2_S |
const uint8 Weapon_Anim2_T |
const uint16 Weapon_DmgMin_F |
const uint16 Weapon_DmgMin_S |
const uint16 Weapon_DmgMin_T |
const uint16 Weapon_DmgMax_F |
const uint16 Weapon_DmgMax_S |
const uint16 Weapon_DmgMax_T |
const uint16 Weapon_MaxDist_F |
const uint16 Weapon_MaxDist_S |
const uint16 Weapon_MaxDist_T |
const uint16 Weapon_Effect_F |
const uint16 Weapon_Effect_S |
const uint16 Weapon_Effect_T |
const uint16 Weapon_Round_F |
const uint16 Weapon_Round_S |
const uint16 Weapon_Round_T |
const uint8 Weapon_ApCost_F |
const uint8 Weapon_ApCost_S |
const uint8 Weapon_ApCost_T |
const uint8 Weapon_SoundId_F |
const uint8 Weapon_SoundId_S |
const uint8 Weapon_SoundId_T |
const bool Weapon_Remove_F |
const bool Weapon_Remove_S |
const bool Weapon_Remove_T |
const bool Weapon_Aim_F |
const bool Weapon_Aim_S |
const bool Weapon_Aim_T |
const uint Ammo_StartCount |
const uint Ammo_Caliber |
const int Ammo_AcMod |
const int Ammo_DrMod |
const uint Ammo_DmgMult |
const uint Ammo_DmgDiv |
const uint Misc2_StartVal1 |
const uint Misc2_StartVal2 |
const uint Misc2_StartVal3 |