Critter actions.
Defines | |
| #define | ACTION_MOVE (0) |
| #define | ACTION_RUN (1) |
| #define | ACTION_SHOW_ITEM (2) |
| #define | ACTION_HIDE_ITEM (3) |
| #define | ACTION_MOVE_ITEM (4) |
| #define | ACTION_USE_ITEM (5) |
| #define | ACTION_DROP_ITEM (6) |
| #define | ACTION_USE_WEAPON (7) |
| #define | ACTION_RELOAD_WEAPON (8) |
| #define | ACTION_USE_SKILL (9) |
| #define | ACTION_PICK_ITEM (10) |
| #define | ACTION_PICK_CRITTER (11) |
| #define | ACTION_OPERATE_CONTAINER (12) |
| #define | ACTION_BARTER (13) |
| #define | ACTION_DODGE (14) |
| #define | ACTION_DAMAGE (15) |
| #define | ACTION_KNOCKOUT (16) |
| #define | ACTION_STANDUP (17) |
| #define | ACTION_FIDGET (18) |
| #define | ACTION_DEAD (19) |
| #define | ACTION_CONNECT (20) |
| #define | ACTION_DISCONNECT (21) |
| #define | ACTION_RESPAWN (22) |
| #define | ACTION_REFRESH (23) |
| #define ACTION_MOVE (0) |
| #define ACTION_RUN (1) |
| #define ACTION_SHOW_ITEM (2) |
| #define ACTION_HIDE_ITEM (3) |
| #define ACTION_MOVE_ITEM (4) |
| #define ACTION_USE_ITEM (5) |
| #define ACTION_DROP_ITEM (6) |
| #define ACTION_USE_WEAPON (7) |
| #define ACTION_RELOAD_WEAPON (8) |
| #define ACTION_USE_SKILL (9) |
| #define ACTION_PICK_ITEM (10) |
| #define ACTION_PICK_CRITTER (11) |
| #define ACTION_OPERATE_CONTAINER (12) |
| #define ACTION_BARTER (13) |
| #define ACTION_DODGE (14) |
| #define ACTION_DAMAGE (15) |
| #define ACTION_KNOCKOUT (16) |
| #define ACTION_STANDUP (17) |
| #define ACTION_FIDGET (18) |
| #define ACTION_DEAD (19) |
| #define ACTION_CONNECT (20) |
| #define ACTION_DISCONNECT (21) |
| #define ACTION_RESPAWN (22) |
| #define ACTION_REFRESH (23) |
1.7.1